[SFS/Shifty] #3-02 The Subterranean Safari (B) (Inactive)

Game Master Nik B.

Maps & images


51 to 100 of 378 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

VC - Sydney, Australia

30 then nice!

Bison (with the help of the team) completely nails the navigation, drawing a look of surprise and satisfaction from the Brigadier "Some hope for you as a future hunter!" she jests (you think)

***

After an hour, the group arrives in a large cavern with multiple branching tunnels. Brigadier Teshgari retrieves and deactivates the projector, gestures at the cavern, “What do you see? I’m curious on how skilled you Starfinders truly are at these sorts of things.”

"Take your time, then tell me which of the paths lead to the largest predators - preferably stridermanders"

DC 21 Survival (follow tracks), or DC 23 Perception or Life Sciences (signs of recent animal activity):

You conclude scat and blood stains are most common down the east tunnel.

Beat the DC by 5+:

You identify the scat as belonging to stridermanders, and you note a sour odor down the east tunnel, which marks it as stridermander territory

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Jopsie steps forward, lab coat fluttering and hiding her figure.

Taking out a torch, she peers at the ground. Then looks around the cavern.
life sciences take 10: 10 + 12 = 22 Fail,unless someone provides some assistance.

"I can see lots of signs, but they go all over the place.." sighs the lab coated lady.

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

survival: 1d20 + 9 ⇒ (4) + 9 = 13 Max can't see to follow the tracks either. Hey they are too faded away, I'm not much better at this.

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

"Gotdreal, go assist Kultainen."

Life Science Aid Another: 1d20 + 6 ⇒ (20) + 6 = 26

That should make Kultainen's roll a success.

Mr. Bison activates the light projector on his armor in order to illuminate the ground around him and highlight any tracks left behind by any large stridermanders.

Survival: 1d20 + 8 ⇒ (15) + 8 = 23

"The east tunnel; we'll find the prey we want in that direction."

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Perception: 1d20 + 11 ⇒ (3) + 11 = 14

Mich seems perturbed by the fact that there is surely a stridermander in the area...

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

Mr. Bison lifts a well used greataxe from off the carrier on his back. "Prepare yourselves, I've never hunted a prey that surrendered peacefully."

Exo-Guardians

SP 54/54 HP 44/44 RP 8/8 EAC 16 ; KAC 17 Fort +6; Ref +6; Will +5 Init+9 Perc: +2

Rocket hefts his big blaster and makes sure the under barrel grenade launcher is loaded as he glances at the ceiling looking for cracks or pillars that might possibly could get dislodged and cause a cave-in.


VC - Sydney, Australia

The Brigadier seems impressed with the tracking efforts - "Seems that hunting comes naturally to Starfinders!"

***

The sour scent of stridermander musk grows progressively stronger as travel east through the tunnels until you eventually emerge into a larger chamber. Thick stalagmites rise up from the uneven floor of this vast cavern, reaching for the stalactites mirrored on the jagged ceiling thirty feet above.

The air is thick with a sour stench and a haze of grit, which drifts down from the ceiling, becoming lost amid the pebbles and filth coating the stone floor. As you enter on the far edge, a stalactite falls from the central ceiling, triggering a chorus of high-pitched screeches from the stridermander whelps. A dozen stridermander whelps scurry around, hunting for small prey. They hiss at you, rubbing their eyes when light is directed at them.

"Pah, those ones are puny and weak" the Brigadier looks like a fisherman who has pulled in a tiny fish and wasted their bait.

Stalagmite/stalagtite area denoted by the white line

DC17 Engineering:

The area is quite unstable, especially around those stalagmites

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

engineering: 1d20 + 6 ⇒ (6) + 6 = 12

"Maybe the fuss they are making will attract their parents?" muses Kultanien.

She double checks her environmental seals, not really enjoying the scent of the strindermander nest. Then draws her laser, expecting an adult to make an appearance at some stage.

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

Mr. Bison floats onto his riding saddle on Zangief's back and engages the environmental seals on his armor.

Engineering DC 17: 1d20 + 11 ⇒ (13) + 11 = 24

"This area is quite unstable, especially around those stalagmites." Mr. Bison looks at Rocket's heavy weapons dubiously. "We're going to have to do this face to face; just the way I like it."

He taps the end of his greataxe against Zangief's metal body.

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Engineering DC17: 1d20 + 11 ⇒ (11) + 11 = 22

Agrees, be careful. says Mich who are uneasy seeing the stridermander whelps.


VC - Sydney, Australia

"What's the hold-up? You moving on or stopping in fascination?" the Brigadier comments.

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

"We should bypass the area near the stalagmites, Brigadier. The ground is unstable there."

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Let us press onward."

Kultanien cautiously advances into the cave, sticking close to the left hand wall and away from the danger zone.


VC - Sydney, Australia

Initiative:

Mich 1d20 + 1 ⇒ (18) + 1 = 19
Mr. Bison 1d20 - 1 ⇒ (11) - 1 = 10
Rocket 1d20 + 9 ⇒ (12) + 9 = 21
Mich Igan 1d20 + 1 ⇒ (14) + 1 = 15
Kultainen 1d20 + 2 ⇒ (3) + 2 = 5
ENEMY/Brig 1d20 + 2 ⇒ (6) + 2 = 8

A group of four stridermander whelps decide to try their luck with Kultainen emerging from the stalagtites to rush at her!

R1
Rocket
Mich
Bison
Max
ENEMY!

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Mich starts to glow brightly ! Then as they move, a weapon of pure light appears one of their hands.

They are ready for any one of them trying to get close!

Ready attack vs KAC: 1d20 + 10 ⇒ (10) + 10 = 20
Damages, S: 1d6 + 14 ⇒ (2) + 14 = 16

Photon 1/3

Exo-Guardians

SP 54/54 HP 44/44 RP 8/8 EAC 16 ; KAC 17 Fort +6; Ref +6; Will +5 Init+9 Perc: +2

"So what's the plan? Take them down one at a time?"

Rocket moves into the more open space a bit getting closer to Kultanien to prevent someone getting split of from the rest of the party while pointing his blaster in the general direction of the whelps before aiming his sight at the closest one and trying to take that one down.

To hit EAC Green: 1d20 + 13 ⇒ (13) + 13 = 26
F (laser) damage if hit: 1d10 + 6 ⇒ (2) + 6 = 8


VC - Sydney, Australia

Mich starts firing up.
Rocket just shoots one!

R1
Rocket - attacked
Mich - readied
Bison
Max
ENEMY!

R

O
Y
G 8

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

"Are you man enough to fight with me?"

Zangief moves into melee range with the whelps. From his position on Zangief's back Mr. Bison strengthens his tentacles at the molecular level, doubling his strength. Swinging his axe above his head he sets it ablaze as he shunts energy from his photoenergetic node into it.

"Inferno Axe!"

Bison flings his greataxe at the closest stridermander (green).

Early Stage Adaptation: 1d4 ⇒ 1

Tactical Greataxe vs. Green KAC: 1d20 + 7 ⇒ (15) + 7 = 22
Slashing Damage: 1d12 + 7 + 3 ⇒ (7) + 7 + 3 = 17
Fire Damage: 1d6 ⇒ 1

Mr. Bison will double his strength bonus to damage every round from now on. If I decide to change that I'll role play it in the description of his action.


VC - Sydney, Australia

The axe drops the stridermander whelp like a bad habit.

R1
Rocket - attacked
Mich - readied
Bison - acted
Max
ENEMY!

R
O
Y
G Dead

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Maxamas doublmoves to be in melee with yellow. assuming the white line isn't some sort of cage blocking us.


VC - Sydney, Australia

Maxamas rushes into the stalagmite peppered area and immediately realises the treachery of the situation as a mountain of rubble comes down around him!

Damage 2d6 ⇒ (5, 1) = 6 + Buried
DC12 Reflex for half and not buried.

The Stridermanders respond. Two go after Kultainen - surging in to pin her.

The other attacks Max
Attack 1d20 + 7 ⇒ (7) + 7 = 14
Damage 1d6 + 3 ⇒ (1) + 3 = 4

R2
Kultainen

R1
Rocket
Mich
Bison
Max - save required.
ENEMY!

R
O
Y
G Dead

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien takes a guarded step back, not wanting to get surrounded. As she steps back, a surprisingly large knife appears in her hand.

"I have claws of my own for when people don't play nice.." she warns the creatures.


VC - Sydney, Australia

The Brigadier draws her pistol and simply holds it at the ready, watching how the Starfinders respond to the Stridermander threat.

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

"Seeing you in action is a joke."

Mr. Bison's axe returns to his tentacles and Zangief moves them around to Kultainen's side. Raising his still blazing axe over his head he sends it crashing down on the closest stridermander's (orange) head.

"Inferno Axe!"

Zangief adds to Bison's assault by stabbing his pike at the the same stridermander.

Greataxe vs. Orange KAC: 1d20 + 7 ⇒ (12) + 7 = 19
Slashing Damage: 1d12 + 7 + 3 ⇒ (7) + 7 + 3 = 17
Fire Damage: 1d6 ⇒ 2

Tactical Pike vs. Orange KAC: 1d20 + 6 ⇒ (7) + 6 = 13
Piercing Damage: 1d8 + 6 ⇒ (6) + 6 = 12

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Mich gets brighter and moves around the young stridermanders provoking and strikes with their lightweapon.

Solarian weapon vs KAC: 1d20 + 10 ⇒ (12) + 10 = 22 on orange or red if orange is dead
Damages, S: 1d6 + 14 ⇒ (6) + 14 = 20

Don't stay close to me! I will explode in the next 6 seconds.

Photon Mode 2/3


VC - Sydney, Australia

Kultainen backs up.

Two more strider-whelps fall under the blows of the Starfinders!

R1
Kultainen - acted

R2
Rocket
Mich - acted
Bison - acted
Max - save required.
ENEMY!

R Dead
O Dead
Y
G Dead

Max & Rocket up!

Exo-Guardians

SP 54/54 HP 44/44 RP 8/8 EAC 16 ; KAC 17 Fort +6; Ref +6; Will +5 Init+9 Perc: +2

"You sure you don't want in on the action?" Rocket asks the Brigadier

Before he fires his blaster in rapid succession at the last remaining whelp

To hit EAC Y: 1d20 + 13 - 4 ⇒ (6) + 13 - 4 = 15
F (laser) damage: 1d10 + 6 ⇒ (3) + 6 = 9
To hit EAC Y: 1d20 + 13 - 4 ⇒ (4) + 13 - 4 = 13
F (laser) damage: 1d10 + 6 ⇒ (4) + 6 = 10


VC - Sydney, Australia

Rocket manages to gun down the last one!

But what of Max's fate?!

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

reflex: 1d20 + 7 ⇒ (7) + 7 = 14

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien throws Max a rope to hopefully help pull him out.

Or is he totally buried?

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

The DC was 12 so I think Max is safe ^^


VC - Sydney, Australia

Max is injured but not buried - luckily for him!

As the dust settles you note the rhe rockfall has revealed a metal structure high on the cavern’s south wall, which the stridermander whelps have clearly into.

"That must be the stridermander nest, prepare to enter once you have brushed yourselves off."

The rockfall reveals a metal structure high on
the cavern’s south wall, which the stridermander whelps flee into.
Brigadier Teshgari proclaims the structure a stridermander nest
and insists the group enters.

Checking the chamber you are in you note that he far end of the tunnel is blocked by rubble.

DC 17 Physical Science or Survival:

You determine it blocks a tunnel that collapsed a month ago.

***

Once done, you start picking your way up towards the metal opening.

Find the safer route - DC
20 Engineering, Perception, or Profession (spelunker):

identifies a safe route, which grants the party a +2 circumstance bonus to Athletics checks to climb the rubble.

Ascending the rubble without injury requires a successful DC 22 Athletics check or take 1d6 damage from sliding and falling rubble

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

Survival: 1d20 + 8 ⇒ (15) + 8 = 23
Engineering: 1d20 + 11 ⇒ (14) + 11 = 25

"This tunnel is blocked by rubble that has been there from as far back as at least a month ago. I can see a safe route to the top, follow me."

Everyone gets a +2 circumstance bonus to Athletics checks to climb the rubble.

Mr. Bison alights from Zangief's back and begins to fly up to the entrance of the stridermander's nest. He grips his greataxe in his tentacles and holds it at the ready in front of him.

Zangief struggles to follow him up the escarpment.

Athletics: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19
Bludgeoning Damage: 1d6 ⇒ 3

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien does what she can to try and climb up safely. But this is not her area of expertise..

athletics: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17

"Ouch! she sighs, cutting her arm on a sharp rock.
damage: 1d6 ⇒ 1

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Perception: 1d20 + 11 ⇒ (19) + 11 = 30

Thanks to their bionic eye, Mich confirms that the route Mr Bison follows is the safest one.

Athletics: 1d20 + 9 - 4 + 2 ⇒ (20) + 9 - 4 + 2 = 27

Then, certainly thanks to their small size and six handws, they are able to easily climb up.

Let me help!

Exo-Guardians

SP 54/54 HP 44/44 RP 8/8 EAC 16 ; KAC 17 Fort +6; Ref +6; Will +5 Init+9 Perc: +2

Athletics: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23

Rocket climbs up and wonders if he couldn't have used his jetpack to fly up instead

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

athletics: 10 + 2 + 1d20 ⇒ 10 + 2 + (4) = 16 oouch, rocks must have hit his feet from that earlier trap causing him to mess up here.
dmg: 1d6 ⇒ 1


VC - Sydney, Australia

As you ascend the rubble you find a backpack from a previous victim of the stridermanders. It contains a beacon, ten flares, and two mk 2 serums of
healing, a minor z-boson crystal and a tactical doshakari.

***

The wooden door of this dark underground room lays shattered on the filthy tiled floor. The walls show signs of bright paint beneath layers of muck and dust, and rows of lights line the ceiling. The stale air is heavy with the stench of rot and stridermander musk. Three wide hallways echo with sounds of dripping water, scrabbling claws, and hissing.

As you come into view, a trio of stridermander whelps shriek in panic
and flee, two run down the east hallway, while the third scrambles into a nearby vent in the west hall.

DC 17 Perception:
You notice large letters painted on the wall opposite the entrance, beneath the dirt and grime. Wiping off the dirt reveals the word “Welcome!” in a large whimsical font.

DC 20 Perception or Survival:
You notices blood
smears on the ground that lead down the east hall. These marks
were made by stridermanders dragging prey.

Sticking out of a vent in the west hallway is a lightly dented vivifier flare rifle - it looks like it has gotten jammed in there.

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

Mr. Bison Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Zangief Perception: 1d20 + 7 ⇒ (9) + 7 = 16

Mr. Bison floats back to his perch on Zangief's back and telepathically says, "I can see large letters painted on the wall opposite the entrance.". Taking a closer look Bison projects telepathically, "It says Welcome!". The letters are written in a whimsical fashion and there is an exclamation point after the word.

Am I allowed to make a survival roll also?

Mr. Bison activates the flashlight attached to his armor by a gear clamp, adding to the light streaming out in front of him from his light projector.


VC - Sydney, Australia

There are two separate checks available, so yes :)

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

Mr. Bison Survival: 1d20 + 8 ⇒ (6) + 8 = 14
Zangief Perception: 1d20 + 7 ⇒ (1) + 7 = 8

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Perception: 1d20 + 11 ⇒ (20) + 11 = 31
Survival: 1d20 + 11 ⇒ (18) + 11 = 29

Yes! I see them Mr. Bison. Oh... and... and blood!!! Like if the creature have dragged preydown the east hall

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

perception: 1d20 + 10 ⇒ (5) + 10 = 15
perception: 1d20 + 10 ⇒ (3) + 10 = 13
Maxamas is busy examining his small cuts and bruises.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien quickly scans the area as well.
"Mith you might want that crystal that we found in the rockslide." she suggests as she pockets healing serem.

perception#1: 1d20 + 9 ⇒ (5) + 9 = 14
perception#2: 1d20 + 9 ⇒ (19) + 9 = 28

She approaches the jammed rifle.

"I wonder why this was left here? I take it stridermanders are not capable of using normal weapons?" she inquires before inspecting the rifle and seeing if she can remove it.


VC - Sydney, Australia

The rifle comes free. Apart from the cosmetic damage, it seems serviceable.

Exo-Guardians

SP 54/54 HP 44/44 RP 8/8 EAC 16 ; KAC 17 Fort +6; Ref +6; Will +5 Init+9 Perc: +2

When shows the dented rifle Rocket holds up his own blaster

"I'll stick to what I know and trust for now"

Rocket looks down the different direction

"Where to next? East to see what got dragged down there?"

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

Mr. Bison avails himself of a healing serum. He also takes the beacon and 2 flares.

"Everyone take 2 flares with you."

"Prepare yourselves, our prey is close at hand."

Zangief, with Mr. Bison on his back, begins to move down the eastern hallway.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien hands over a serum and takes two flares, before joining Mr Bison in the eastern passage.


VC - Sydney, Australia

Desiccated corpses hang from the ceiling of this vile larder in long, irregular rows. The maze of swaying bodies obscures the chamber’s deeper recesses.

Stridermander whelps scurry around, nibbling on corpses. As you advance the whelps shriek in panic and flee into the walls or deeper into the complex. Most of the corpses can be identified as humanoid hunters (primarily vesk and pahtra).

Brigadier Teshgari is energized at the sight of this macabre larder and prepares for battle, checking her weapons. Mimzy and Jomp look horrified. Mimzy covers her backpack of baked goods protectively.

An oldfashioned entertainment unit riddled with bullet holes rests against the east wall.

DC 14 Culture or Engineering:

You identify it as over 200 years out of date.

Examining the walls reveals the metal was painted with inconsistent bright patterns. The paint is chipped, and the walls are dented from bullet impacts. Longarm bullet casings litter the floor.

51 to 100 of 378 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [SFS / Shifty] #3-02 The Subterranean Safari (B) All Messageboards

Want to post a reply? Sign in.