[SFS/Shifty] #3-02 The Subterranean Safari (B) (Inactive)

Game Master Nik B.

Maps & images


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Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

”Alright Rocket, we’re in position, smoke them out.”


VC - Sydney, Australia

Mich goes tearing into what appears to be an empty room...

R3
Rocket
Mr Bison
Mich - acted
Kultainen
Maxamas
ENEMY

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

Zangief and Bison are right behind Mich with their weapons at the ready. As soon as they enter the room they split off from Mich and head for the western end of the room.

Both ready actions to attack again. Bison will throw his axe if a stridermander appears out of his reach.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien carefully advances, ready to fire at any nasty Stridermanders that might appear.


VC - Sydney, Australia

Mr Bison and Kultainen reposition

R3
Rocket
Mr Bison - acted
Mich - acted
Kultainen - acted
Maxamas
ENEMY

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

I forgot to add that Mr. Bison will use his move action to activate his photoenergetic node and set his greataxe on fire if that's okay.

Exo-Guardians

SP 54/54 HP 44/44 RP 8/8 EAC 16 ; KAC 17 Fort +6; Ref +6; Will +5 Init+9 Perc: +2

Hearing Mr. Bison give the word about smoking them out and remembering the party going over some tactics on the way here Rocket moves into the doorway and readies his under barrel grenade launcher before lobbing a smoke grenade into the seemingly empty room.

To hit floor KAC 5: 1d20 + 12 ⇒ (18) + 12 = 30

smoke grenade rules:
A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. Each character who inhales smoke must succeed at a Fortitude saving throw each round (DC = 15 + 1 per previous check) or spend that round choking and coughing; he can do nothing else. A character who chokes for 2 consecutive rounds takes 1d6 nonlethal damage. (Active environmental protection from a suit of armor prevents this effect altogether.) Regardless of the armor a character wears, smoke obscures vision, granting concealment to anyone within it.

I think it's a 20ft radius smoke cloud so that's roughly the template I placed. I'm pretty sure our party has environmental protections so other then possibly messing up lines of sight we should be fine...even though I ended up getting a party member in the cloud...


VC - Sydney, Australia

The Smoke grenade starts filling the room full of smoke...

Max up


VC - Sydney, Australia

Stridemanders unmask themselves from their hiding places and converge on the intruders - you notice their fur perfectly matches the spot in which they were hiding, and continues to morph like a chameleon before your eyes!

Mich, the alpha is attacking Mr Bison across the room - you have two in your blast radius though

Pause for Michs direction

Wayfinders

Male Human Divine Champion Ghost Operative 9: Spd:50, Init:9, SP:99/99, HP:76/76, RP:10/10, EAC:27, KAC:28, 9 Piercing Resistance, Fort:9(toughness), Ref:12, Will:6, Per:16, Darkvision, Electrolocation

Trick attack and fire at yellow trick stealth: 10 + 14 = 24 take 10
hit: 1d20 + 7 ⇒ (10) + 7 = 17 semi-automatic pistol vs KAC
dmg: 1d6 + 2 ⇒ (6) + 2 = 8

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

@Max how can you take 10 on your trick check? It's a 7th operative ability!

Mich explodes!

Wayfinders

Male Human Divine Champion Ghost Operative 9: Spd:50, Init:9, SP:99/99, HP:76/76, RP:10/10, EAC:27, KAC:28, 9 Piercing Resistance, Fort:9(toughness), Ref:12, Will:6, Per:16, Darkvision, Electrolocation

sorry, I was playing a pregen operative last time who was level 8 and always took 10
trick attack: 1d20 + 14 ⇒ (12) + 14 = 26 stealth

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

Mr. Bison's mouth curls into a smile as the alpha comes charging at him. "You're just the one I was looking for. Attack me if you dare, I will crush you."

Mr. Bison raises his blazing greataxe over his head and swings it at the alpha.

"Inferno Axe!"

Zangief also reacts quickly jabbing once and then again with its tactical pike.

Readied Greataxe vs. KAC: 1d20 + 7 ⇒ (6) + 7 = 13
Slashing Damage: 1d12 + 7 ⇒ (9) + 7 = 16
Fire Damage: 1d6 ⇒ 2

Readied Tactical Pike vs. KAC: 1d20 + 6 ⇒ (18) + 6 = 24
Piercing Damage: 1d8 + 6 ⇒ (2) + 6 = 8

AOO Tactical Pike + Opportunistic Fusion: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Piercing Damage: 1d8 + 6 + 2 ⇒ (6) + 6 + 2 = 14


VC - Sydney, Australia

Mich explodes!
O Ref 1d20 + 7 ⇒ (10) + 7 = 17
Y Ref 1d20 + 7 ⇒ (1) + 7 = 8

Max jags a shot in.

The Tactical pike strikes home as the creature moves in.

***

The pair gang up on Mich!
Attack 1d20 + 12 ⇒ (7) + 12 = 19 vs KAC
Damage 1d6 + 7 ⇒ (6) + 7 = 13 - kinetic

Attack 1d20 + 12 ⇒ (1) + 12 = 13 vs KAC
Damage 1d6 + 7 ⇒ (1) + 7 = 8 - kinetic

The 'Alpha' continues on and slams into Zangief!
Attack 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21 vs KAC
Damage 1d6 + 7 ⇒ (1) + 7 = 8 - kinetic

Another unmasks behind him from the rubble.
Attack 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20 vs KAC
Damage 1d6 + 7 ⇒ (6) + 7 = 13 - kinetic

A large shape unmasks as it falls from the roof and bites at an unsuspecting Mr Bison - a rather enormous Stridermander, the REAL Alpha!

Attack 1d20 + 18 ⇒ (1) + 18 = 19 vs KAC
Damage 2d6 + 14 ⇒ (5, 1) + 14 = 20 - kinetic

***

The Brigader opens fire on the REAL Alpha!
"LOOK AT THAT THING!"

Attack 1d20 + 14 ⇒ (2) + 14 = 16
Damage 2d6 + 5 ⇒ (4, 3) + 5 = 12

R4
Rocket
Mr Bison
Mich
Kultainen
Maxamas
ENEMY

R 8
O 8
Y 25
G
B

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Does my readied shot go off?

"Get the big one!" calls out Kultanien, taking a shot of her own at it.

Get emm +1 to hit

attack vs EAC: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
F damage: 2d4 + 3 ⇒ (3, 2) + 3 = 8


VC - Sydney, Australia

Readied shot would have gone off - first to appear were orange/yellow, roll it up :)

Kultainen fires a shot, but so many foes and friends in the way it misses.

R4
Rocket
Mr Bison
Mich
Kultainen
Maxamas
ENEMY

R 8
O 8
Y 25
G
B - Get em!

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

earlier readied shot vs orange EAC: 1d20 + 5 ⇒ (7) + 5 = 12 miss I guess

Taken aback by the sudden appearance of so many Stridermanders, Kultaniens shot goes wide. But that bit of moss on the ceiling isn't going to be hurting anyone anytime soon. No siree.


VC - Sydney, Australia

A lone piece of moss falls from the ceiling wondering what it dod wrong to the nasty lady with the blaster.

R4
Rocket
Mr Bison
Mich
Kultainen - acted
Maxamas
ENEMY

R 8
O 8
Y 25
G
B - Get em!

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

"Clever girl..."

The alpha's attack catches Mr. Bison by surprise. Luckily his armor absorbs most of the bite, but it momentarily stuns him and almost causes him to fall off Zangief. Knowing he's now in a dangerous predicament he focuses on lowering the odds against him. Swinging his blazing greataxe around he aims two strikes at red; while Zangief absorbs two strikes, denting its metal torso, but not stopping it from jabbing its pike at red.

"Inferno Axe!"

Greataxe vs. Red KAC 1: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20
Slashing Damage 1: 1d12 + 7 ⇒ (4) + 7 = 11
Fire Damage 1: 1d6 ⇒ 5

Greataxe vs. Red KAC 2: 1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10
Slashing Damage 2: 1d12 + 7 ⇒ (11) + 7 = 18
Fire Damage 2: 1d6 ⇒ 4

Tactical Pike vs. Red KAC: 1d20 + 6 ⇒ (3) + 6 = 9
Piercing Damage: 1d8 + 6 ⇒ (7) + 6 = 13

Zangief's DR absorbs one point of damage from each attack.


VC - Sydney, Australia

Big Red gets whacked once with a firey strike!

R4
Rocket
Mr Bison - acted
Mich
Kultainen - acted
Maxamas
ENEMY

R 24
O 8
Y 25
G
B - Get em!

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

Mr. Bison will also activate his personal boon Sudden Attunement. This allows him to enter stellar mode as if he is a 4th level solarian.

Mr. Bison's body suddenly begins to glow as he begins to build up photon energy.

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Mich starts to glow again!

Bad Stridermanders, not helping! they says.

Then they take a guarded step towards the real alpha Stridermander, they uses they hyper ability to go quicker and target the alpha with their bionic eyes! Then they strike!

Helping!

Solarian Weapon vs KAC (Get'Em): 1d20 + 10 + 1 + 1 ⇒ (12) + 10 + 1 + 1 = 24
Damages, S: 1d6 + 14 + 1 ⇒ (4) + 14 + 1 = 19

Exo-Guardians

SP 54/54 HP 44/44 RP 8/8 EAC 16 ; KAC 17 Fort +6; Ref +6; Will +5 Init+9 Perc: +2

Hearing the suggestion to go for the big one Rocket starts to turn his blaster to bump into the side of the doorway and ends with lining up a perfect shot at one of the smaller ones

"Uhrm..I'll get around to that, let me deal with this one first and get it of Michs back"

To hit eac orange: 1d20 + 13 - 4 ⇒ (1) + 13 - 4 = 10
F (laser damage if hit: 1d10 + 6 ⇒ (7) + 6 = 13
To hit eac orange: 1d20 + 13 - 4 ⇒ (3) + 13 - 4 = 12
F (laser damage if hit: 1d10 + 6 ⇒ (3) + 6 = 9

"...or not"

he continues his comment as he notices his targeting scope was knocked to the side when he banged into the wall.

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

@Maxamas, @Shifty, Max forgot to roll his trick attack damage to his last attack.


VC - Sydney, Australia

Looks like it. Max roll your Trick damage

***

Mr Bison turns on his batteries.

Rocket has little luck.

Max lands a well placed strike!

R4
Rocket - acted
Mr Bison - acted
Mich - acted
Kultainen - acted
Maxamas
ENEMY

R 24
O 8
Y 25
G
B 19 - Get em!

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

Ignore those posts I made about the Sudden Attunement boon. After all this time I finally realized that since I'm playing a Barathu he needs to have the Alien Archive boon for his race applied in the personal slot permanently.

Wayfinders

Male Human Divine Champion Ghost Operative 9: Spd:50, Init:9, SP:99/99, HP:76/76, RP:10/10, EAC:27, KAC:28, 9 Piercing Resistance, Fort:9(toughness), Ref:12, Will:6, Per:16, Darkvision, Electrolocation

forgot to roll my trick attack dmg dmg: 1d8 ⇒ 3

the new round another trick attack and shot on yellow
trick attack stealth: 1d20 + 14 ⇒ (4) + 14 = 18
hit: 1d20 + 7 ⇒ (6) + 7 = 13 vs KAc
dmg: 1d6 + 2 ⇒ (6) + 2 = 8
trick dmg: 1d8 ⇒ 1


VC - Sydney, Australia

Max gets another shot off but it doesn't connect.

***

The pair keep ganing up on Mich.

Attack 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20 vs KAC
Damage 1d6 + 7 ⇒ (6) + 7 = 13 - kinetic

Attack 1d20 + 12 ⇒ (10) + 12 = 22 vs KAC
Damage 1d6 + 7 ⇒ (4) + 7 = 11 - kinetic

The 'fake Alpha' and its companion keep on Zangief.
Attack 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18 vs KAC
Damage 1d6 + 7 ⇒ (3) + 7 = 10 - kinetic

Attack 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20 vs KAC
Damage 1d6 + 7 ⇒ (1) + 7 = 8 - kinetic

The REAL Alpha attacks the Barathu again.

Attack 1d20 + 18 ⇒ (2) + 18 = 20 vs KAC
Damage 2d6 + 14 ⇒ (1, 5) + 14 = 20 - kinetic

***

The Brigader opens fire on the REAL Alpha again,

Attack 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20
Damage 2d6 + 5 ⇒ (4, 6) + 5 = 15

The shot landing reasonably well.

"Doing great Starfinders!"

R5
Rocket
Mr Bison
Mich
Kultainen
Maxamas
ENEMY

R 24
O 8
Y 28
G
B 34 - Get em!

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Stay with us Mitch, you have this calls out Kultanien.

"Finish off the alpha, the rest will likely melt away"

Inspiring boost on Mitch, +17SP. Get'em +1 to hit the alpha

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

The already damaged Zangief succumbs to the continued attacks by the stridermanders and is forced to shut down as its circuits are taxed beyond capacity.

Mr. Bison takes another wallop from the alpha and this time he grunts in pain from the blow.

How high is the ceiling?

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

"Today is a good day to die... for you stridermander!," Mr. Bison yells as he boosts his tentacles strength at the molecular level.
Defiantly remaining on the now deactivated Zangief's back he lifts his no longer flaming greataxe over his head and sends a flurry of blows at red.

Swift: early stage adaptation, Standard/Move: full attack

Greataxe vs. KAC 1: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15
Slashing Damage 1: 1d12 + 7 + 3 ⇒ (10) + 7 + 3 = 20

Greataxe vs. KAC 2: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20
Slashing Damage 2: 1d12 + 7 + 3 ⇒ (9) + 7 + 3 = 19

If that first attack happens to hit and kill red, if possible I would like to direct the second one at green. I don't know what the rule is on that though.


VC - Sydney, Australia

Kultainen keeps the focus on the boss.

Mr Bison can see the ceiling is 30' high in here - plenty of space up there.

The Greataxe misses on the swing, but the backswing neatly tears red in two!

All good on designating target order

R5
Rocket
Mr Bison - acted
Mich
Kultainen - acted
Maxamas
ENEMY

R DEAD
O 8
Y 28
G
B 34 - Get em!

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

@Mr. Bison you can't use swift action and full attack. A full attack takes your swift, move and standard

Mich, reinvigorated by Kultainen's words, decides to full attack the alpha as they continue to glow brighter and brighter!

Helping!

Solarian weapon vs KAC, Get'Em: 1d20 + 10 + 1 + 1 - 4 ⇒ (18) + 10 + 1 + 1 - 4 = 26
Damages, S: 1d6 + 14 + 1 ⇒ (6) + 14 + 1 = 21
Solarian weapon vs KAC, Get'Em: 1d20 + 10 + 1 + 1 - 4 ⇒ (18) + 10 + 1 + 1 - 4 = 26
Damages, S: 1d6 + 14 + 1 ⇒ (4) + 14 + 1 = 19

Photon attuned 2/3

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

Mr. Bison is at 22 HP, but it might be more important to keep Mich up since he hits so hard. Bison's done his job keeping the Alpha and the other two stridermanders occupied. If he goes down he has 3 resolve points to get back in the fight.

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

Oops, forgot I can't use a swift action and full attack. So Bison's attack on red did 16 points of damage. I'm hoping that was still enough to cut it in half.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

I can't do anything more for Mich this battle, but I can help Mr Bison if he takes any more damage this round.

Kultanien looks on with worry as the droid falls and Mr Bison takes a nasty hit as well. Jopsie lets out a squeak of horror.

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

If you can give Mr. Bison an inspiring boost that would be great. Mich did huge damage to the alpha this round and Rocket is going to get another free shot on it again too so we are in good shape.

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

I can heal myself some HP and I have DR :)


VC - Sydney, Australia

Still enough to drop red, right on the money!

Mich gives a strong 'left right' onto the Alpha!

R5
Rocket
Mr Bison - acted
Mich - acted
Kultainen - acted
Maxamas
ENEMY

R DEAD
O 8
Y 28
G
B 74 - Get em!

Wayfinders

Male Human Divine Champion Ghost Operative 9: Spd:50, Init:9, SP:99/99, HP:76/76, RP:10/10, EAC:27, KAC:28, 9 Piercing Resistance, Fort:9(toughness), Ref:12, Will:6, Per:16, Darkvision, Electrolocation

Another trick attack and fire at yellow trick attack: 1d20 + 14 ⇒ (8) + 14 = 22 stealth
hit: 1d20 + 7 ⇒ (16) + 7 = 23 vs kac
dmg: 1d6 + 2 ⇒ (3) + 2 = 5
trick dmg: 1d8 ⇒ 7


VC - Sydney, Australia

The creature is wise to the attempted trickery! Still gets shot for its troubles though.

R5
Rocket
Mr Bison - acted
Mich - acted
Kultainen - acted
Maxamas - acted
ENEMY

R DEAD
O 8
Y 33
G
B 74 - Get em!

Exo-Guardians

SP 54/54 HP 44/44 RP 8/8 EAC 16 ; KAC 17 Fort +6; Ref +6; Will +5 Init+9 Perc: +2

Rocket wonders how he could have lost tracked of what's going on during this combat and blames the fog of war
No idea how, but it didn't show me that new posts had been made yesterday....

Seeing his blaster still aimed at the orangy one in front of him Rocket adjust his sights in the hope to compensate the shift it received from banging into the wall.

To hit EAC orange: 1d20 + 13 - 4 ⇒ (9) + 13 - 4 = 18
F (laser) damage if hit: 1d10 + 6 ⇒ (6) + 6 = 12
To hit EAC orange: 1d20 + 13 - 4 ⇒ (18) + 13 - 4 = 27
F (laser) damage if hit: 1d10 + 6 ⇒ (6) + 6 = 12

"Trying to get that one away from distracting that one in your back Mich"


VC - Sydney, Australia

I've had a fair few eaten posts of late - I hear ya!

Rocket plugs the creature twice!

***

The creature Rocket shot didn't appreciate it, and steps across to pummel the ysoki in return

Attack 1d20 + 12 ⇒ (18) + 12 = 30 vs KAC
Damage 1d6 + 7 ⇒ (3) + 7 = 10 - kinetic

Its friend keeps trying to munch on Mich
Attack 1d20 + 12 ⇒ (15) + 12 = 27 vs KAC
Damage 1d6 + 7 ⇒ (2) + 7 = 9 - kinetic

Green takes its chances on Mr Bison
Attack 1d20 + 12 ⇒ (2) + 12 = 14 vs KAC
But misses

The REAL Alpha attacks the Barathu again, but this time with a long tendril with a nasty looking mouth!

Attack 1d20 + 18 ⇒ (10) + 18 = 28 vs KAC
Damage 1d6 + 14 ⇒ (2) + 14 = 16 - kinetic
*MR Bison now GRAPPLED

***

The Brigader opens fire on the REAL Alpha again,

Attack 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30
Damage 2d6 + 5 ⇒ (4, 4) + 5 = 13
The shot on target once more!

R6
Rocket
Mr Bison
Mich
Kultainen
Maxamas
ENEMY

R DEAD
O 32
Y 33
G
B 87 - Get em!

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

MR Bison, you are the best, you can get out of anything!"
Inspiring boost to Mr Bison, I'll burn an RP to make it +23sp;

"Come on team, drop that big stridermander!"

Get 'em! I'll burn a second RP (can I do that? I think so, but happy to be corrected) +1 to hit and damage ALL enemies this turn.


VC - Sydney, Australia

There's no conflict I can see, neither seem to change the action economy or call out additional requirements to burn the RP

Wayfinders

Male Human Divine Champion Ghost Operative 9: Spd:50, Init:9, SP:99/99, HP:76/76, RP:10/10, EAC:27, KAC:28, 9 Piercing Resistance, Fort:9(toughness), Ref:12, Will:6, Per:16, Darkvision, Electrolocation

Trick attack yellow again trick attack: 1d20 + 14 ⇒ (9) + 14 = 23
shoot yellow: 1d20 + 7 ⇒ (5) + 7 = 12 vs KAC
dmg: 1d6 + 2 ⇒ (2) + 2 = 4
trick dmg: 1d8 ⇒ 2

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Mich continues to focus on the alpha stridermander, encouraged by Kultainen's words.

Solarian Weapon vs KAC (Get'Em): 1d20 + 10 + 1 + 1 - 4 ⇒ (17) + 10 + 1 + 1 - 4 = 25 adds +2 if flank with Mr. Bison
Damages, S (Get'Em): 1d6 + 14 + 1 + 1 ⇒ (5) + 14 + 1 + 1 = 21
Solarian Weapon vs KAC (Get'Em): 1d20 + 10 + 1 + 1 - 4 ⇒ (18) + 10 + 1 + 1 - 4 = 26 adds +2 if flank with Mr. Bison
Damages, S (Get'Em): 1d6 + 14 + 1 + 1 ⇒ (4) + 14 + 1 + 1 = 20

my dice are on fire!!!

Rocket, steps away! I will explode!!! says Mich after striking twice and is now bright!

Photon attuned 3/3

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

Thanks Kultainen! You're a one man army Mich!. I'll delay until I can see what happens to the alpha since he's got Mr. Bison entangled.

Exo-Guardians

SP 54/54 HP 44/44 RP 8/8 EAC 16 ; KAC 17 Fort +6; Ref +6; Will +5 Init+9 Perc: +2

Rolling with the blow and absorbing some of the impact Rocket steps back as he hears the warning

"Thanks for the heads up"

Rocket carefully puts some more distance between him and the center of the combat before shooting once into the fray

To hit EAC Orange: 1d20 + 13 ⇒ (7) + 13 = 20
F (laser) damage if hit: 1d10 + 6 ⇒ (4) + 6 = 10

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

@ALL don't forget that you have +1 to hit and damage against ALL enemies this turn, thanks to Kultainen using one RP :)

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