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Probably should be secret, yes.
The worship of the Drunken Hero is a celebration of freedom and drink. However, drinking to excess is seen as an abuse of their diety’s favorite things and is frowned upon. Actual temples to the Accidental God are uncommon, though many a taproom or inn will have a Placard of Wisdom hanging on its walls. The church sponsors many orphanages,and children brought up in them often take the surname of Cailean to celebrate their upbringing.
The Lumber Consortium has been instrumental in the economic development in the Darkmoon Vale. Without their continued protection, the settlements in the area would have been overrun by evil fey and other creatures, and they are well liked by the people of the area.
The worship of the Drunken Hero is a celebration of freedom and drink. However, drinking to excess is seen as an abuse of their diety’s favorite things and is frowned upon.
The Lumber Consortium was created to provide a steady supply of lumber to Taldor. Headquartered in Oregent, they control all aspects of the lumber industry in Darkmoon Vale, including lumbering, transportation, and sawmills.
The Lumber Consortium was created to provide a steady supply of lumber to Taldor. Headquartered in Oregent, they control all aspects of the lumber industry in Darkmoon Vale, including lumbering, transportation, and sawmills.
The worship of the Drunken Hero is a celebration of freedom and drink. However, drinking to excess is seen as an abuse of their diety’s favorite things and is frowned upon.

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Not having any more questions, the team settles down for a good meal and a few pints. Berekland offers you rooms for the night, and has packed some fresher rations for the trail ahead. Liese hands you a rough drawn map to where you are going.
Everyone can makle a survival check to Navigate. You can either make the check, or you can choose to aid. There is a penalty to failure, so please make your choice based on that
Hero point to Aragelda for her navigation skills!

Davian Runegleam |

Davian tries his hand at a little navigation after the last several days of watching Aragelda. "See if I am doing this right."
Survival (Untrained): 1d20 + 5 ⇒ (3) + 5 = 8

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Dunlin Aeronica's Survival (U): 1d20 + 3 ⇒ (13) + 3 = 16
Aragelda Silvernail's Survival (T): 1d20 + 11 ⇒ (13) + 11 = 24
Edjarha Aivot's Survival (T): 1d20 + 8 ⇒ (13) + 8 = 21
With Aragelda and Edjarha leading, the team is able to make decent time to the orphanage.
Thunder’s Kennel Club stands along the Darkmoon river, where the river road splits to go north or further west. Signs of fire are everywhere, soot stains showing above the broken windows. To the west stands the stables, the doors flung wide open. The front of the inn is a large porch, with two sets of double doors above the two staircases, to the west and north.
Slide #2

Davian Runegleam |

Davian grimaces a bit. "Yup, about what I expected for ghosts and undead to haunt..." He does not look forward into going in and waits for others to advance or quickly talk him out of this non-sense.

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moved the party up
While the fire appears to have spared these stables, the years have not been kind. The doors hang open, wide enough for animals or people to pass through freely. The once well made clapboard siding hangs loosely in places. The interior of the stables are dimly, dappled light.
Unless the team brings in their own light, this will be considered dim light, so grants concealment without a way to mitigate (such as low-light vision).

Edjarha Aivot |

Edjarha cautiously takes a few steps into the stables, his elven eyes adjusting quickly to the gloom. He peers in the nearby stalls, looking for any sign of recent activity.

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Dunlin Aeronica, Search: 1d20 + 12 ⇒ (19) + 12 = 31 2
Aragelda Silvernail, Defend: 1d20 + 13 ⇒ (9) + 13 = 22 5
Edjarha Aivot, Search: 1d20 + 12 ⇒ (13) + 12 = 25 4
Davian Runegleam, Detect Magic: 1d20 + 12 ⇒ (15) + 12 = 27 3
red: 1d20 + 13 ⇒ (18) + 13 = 31 1
blue: 1d20 + 13 ⇒ (2) + 13 = 15 7
purple: 1d20 + 13 ⇒ (5) + 13 = 18 6
A creature resembling a human-sized snake with two arms and a dragon's head flies down to attack Edjarha from stealth! It blows a puff of poisonous vapor into the elf's face!
Success: Sickened 1
Failure[/b[ poison: 2d6 ⇒ (3, 2) = 5 + enfeebled 1 for 1 round
[b]Crit Fail poison: 4d6 ⇒ (6, 4, 2, 6) = 18 + enfeebled 1 for 1 minute
It then tries to bite Edjarha, but misses.
jaws vs AC21: 1d20 + 12 ⇒ (4) + 12 = 16
You then see 2 more up in the rafters.

Davian Runegleam |

Davian digs back into his memories to understand what these creatures are.
Will cast Ancestral Memories to become trained in the skill to ID them if I am not already trained in it.

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Spell isn't needed -- but see slack.
Davian believes that these are tatzlwyrms, distant cousins to true dragons. They are at home in forests, and can move through dense undergrowth without slowing down. Their most dangerous ability is a poison gasp, which Edjarha just experienced.
Davian has 2 actions left after the Recall Knowledge

Edjarha Aivot |

Fort vs. vapor: 1d20 + 11 ⇒ (10) + 11 = 21
Edjarha coughs and sputters as he tries to waft the vapor away.

Davian Runegleam |

"You alright Edjarha?" Daian calls out. "Those are tatzlwyrms, get out of there before they breath more poison on you." He then sends a small jolt into the wyrm to try and get it to back off.
Electric Arc (Red): 3d4 + 4 ⇒ (3, 4, 1) + 4 = 12 DC 21 Reflex
HP 43/43
AC 20 (21 w/ shield)
Buffs: Longstrider (8 Hr); Mage Armor;
Hero Points: 0/3
Focus Point 1/1
Spells (1st) 4/4; (2nd) 4/4; (3rd) 3/3
Spell Rune (1st) 1/1

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reflex DC21: 1d20 + 5 ⇒ (4) + 5 = 9
These tatzlwyrms seem pretty clumsy given their draconic heritage as red dodges right into the Davian's electric arc! It is still flying, but definitely is singed.
Taztlwyrms??
Aragelda, Dunlin, Edjarha is up is/are up.
Conditions: Edjarha [Sickened 1]
Saves Pending:
- x Red
- => Dunlin
- => Aragelda
- => Edjarha [Sickened 1]
- x Davian
- Blue
- Purple
Conditions:
Aragelda: 70/70
Davian: 43/43
Dunlin: 73/73
Edjarha: 66/66 [Sickened]
Enemy Conditions
Red: -22
Blue:
Purple:

Aragelda Silvernail |

Aragelda moves forward, whacks at the red wyrm with her hammer, and Raises her Shield.
+1 striking Warhammer: 1d20 + 10 ⇒ (7) + 10 = 17
ouch!: 2d8 + 3 ⇒ (7, 1) + 3 = 11 B (Shove)

Edjarha Aivot |

Edjarha retches as the cloud of vapor begins to disburse, then drops into his familiar stance and lashes out at the wyrm.
◆Retch, ◆Stance, ◆Flurry
Fort: 1d20 + 11 ⇒ (11) + 11 = 22
+1 striking dragon tail attack (Flurry attack 1): 1d20 + 14 ⇒ (4) + 14 = 18
Bludgeoning damage: 2d10 + 4 ⇒ (7, 2) + 4 = 13
+1 striking dragon tail attack (Flurry attack 2): 1d20 + 14 - 5 ⇒ (16) + 14 - 5 = 25 +1 if the first attack missed (backswing)
Bludgeoning damage: 2d10 + 4 ⇒ (2, 5) + 4 = 11

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Aregelda misses her strike. Edjarha makes a mess on the floor, but clears his head. He then enters into the dragon stance, throws his circle kick strike, missing with the first, but catching it on his follow through.
Taztlwyrms??
Dunlin, is up is/are up.
Conditions:
Saves Pending:
- x Red
- => Dunlin
- X Aragelda
- X Edjarha
- x Davian
- Blue
- Purple
Conditions:
Aragelda: 70/70
Davian: 43/43
Dunlin: 73/73
Edjarha: 66/66 [Pending save]
Enemy Conditions
Red: -33
Blue:
Purple:

Dunlin Aeronica |

Dunlin draws his sword, moves (provoking if it can react), and takes a mighty swing at the critter.
Attack!: 1d20 + 16 + 2 ⇒ (13) + 16 + 2 = 31 Damage!: 2d12 + 4 ⇒ (7, 8) + 4 = 19

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The wyrm looks like it really wants to slash out at Dunlin, but can't seem to make itself do so. Dunlin strikes it very, very hard, and falls to the ground, bleeding out. The other two shriek out in anger!
Interesting, I missed that they don't fly! Well, they do have a climb speed, so...
First blue, then purple, climb through the rafters and down the stable walls to attack, remaining 5' up on the walls!
Blue attacks the slayer of its sister (Dunlin), but in its rage it misses with both tooth and nail!
jaws vs AC23: 1d20 + 12 ⇒ (3) + 12 = 15
claw vs AC23: 1d20 + 12 - 4 ⇒ (5) + 12 - 4 = 13
Purple also moves in to attack. It bites Dunlin hard through his armor plate!
jaws vs AC23: 1d20 + 12 ⇒ (16) + 12 = 28
piercing: 1d8 + 8 ⇒ (4) + 8 = 12
Rage against the sister-slayer!
Party is up is/are up.
Conditions:
Saves Pending:
- => Dunlin
- => Aragelda
- => Edjarha
- => Davian
- Blue
- Purple
Conditions:
Aragelda: 70/70
Davian: 43/43
Dunlin: 54/73
Edjarha: 66/66
Enemy Conditions
Blue:
Purple:

Edjarha Aivot |

Edjarha weaves a spell, a protective aura enveloping the area around him as he moves up and lashes out at the purple wyrm.
◆Cast protective ward (radius 5-ft, so +1 AC to Dunlin and anyone else that moves within 5 ft.), ◆Stride, ◆Flurry.
+1 striking dragon tail attack (Flurry attack 1): 1d20 + 14 ⇒ (18) + 14 = 32
Bludgeoning damage: 2d10 + 4 ⇒ (8, 5) + 4 = 17
+1 striking dragon tail attack (Flurry attack 2): 1d20 + 14 - 5 ⇒ (11) + 14 - 5 = 20 +1 if the first attack missed (backswing)
Bludgeoning damage: 2d10 + 4 ⇒ (3, 5) + 4 = 12

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Edjarha casts his spell and then attacks purple, striking it once VERY hard in the face, and missing with his second attack.

Davian Runegleam |

Davian continues to fling around small little bits of electricity as he connects it between the pairs of wyrms.
Electric Arc (Blue and Purple): 3d4 + 4 ⇒ (2, 3, 4) + 4 = 13 DC 21 Reflex
HP 43/43
AC 20 (21 w/ shield)
Buffs: Longstrider (8 Hr); Mage Armor;
Hero Points: 0/3
Focus Point 1/1
Spells (1st) 4/4; (2nd) 4/4; (3rd) 3/3
Spell Rune (1st) 1/1

Aragelda Silvernail |

Aragelda moves in with her shield raised and swings at Purple.
+1 striking Warhammer: 1d20 + 12 ⇒ (9) + 12 = 21
ouch!: 2d8 + 3 ⇒ (1, 7) + 3 = 11 B (Shove)
Raise Shield, Stride, Strike

Dunlin Aeronica |

Dunlin turns his attention to the critter next to him.
Attack!: 1d20 + 16 ⇒ (8) + 16 = 24 Damage!: 2d12 + 4 ⇒ (12, 9) + 4 = 25
Attack!: 1d20 + 11 ⇒ (13) + 11 = 24 Damage!: 2d12 + 4 ⇒ (6, 7) + 4 = 17
Attack!: 1d20 + 16 ⇒ (3) + 16 = 19 Damage!: 2d12 + 4 ⇒ (5, 7) + 4 = 16

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Davian casts his spell, and blue manages to dodge into the electricity, while purple watches him do it. Neither go down, yet.
blue: 1d20 + 7 ⇒ (3) + 7 = 10
purple: 1d20 + 7 ⇒ (6) + 7 = 13
Aragelda bonks purple on the head, and it goes down!
Then Dunlin steps up and attacks twice. He hits twice, finishing off blue.
Out of combat!

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Davian sees that perhaps the purple scaled wyrm still seems to be breathing. There doesn't seem to be anything of value in the stables.

Aragelda Silvernail |

Seeing the look on Davian's face, Aragelda casts stabilize on each of the wyrms.
It won't do anything if they are already dead, but would help any who are still dying.

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Aragelda is able to stabilize the purple tatzlwyrm, but the other two have passed on thanks to large sword wounds in their necks and bodies.
Were you going to heal up first?
Conditions:
Aragelda: 70/70
Davian: 43/43
Dunlin: 54/73
Edjarha: 66/66

Aragelda Silvernail |

Stabilize has to be before the creature passes, so Aragelda would cast that first, then get to work on Dunlin's wounds. The wyrm should remain unconscious, unless it has fast healing or something going on.
Treat Wounds: 1d20 + 13 ⇒ (7) + 13 = 20
heal!: 2d8 + 10 ⇒ (6, 6) + 10 = 22
"Everyone else okay?"

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Dunlin is healed up by Aragelda, and it looks like no one else got hurt.
Davian moves up to the front door. The front porch of the orphanage/inn looks welcoming. Old porch swing hang from the rafters, and the twin doors appear to be in good condition, though there are tell-tale signs of smoke stains above the door. A sign over the front doors reads, "All are welcome who come in Peace" Other than the front doors, there is second set of double doors to the east.

Aragelda Silvernail |

"Yes, let's hope so." She ponders the sign, and then sheaths her hammer before entering.

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Davian and Aragelda open the front doors and walk in.
What once was a welcoming tavern is now heavily covered in soot and dust. The remains of meals long abandoned sit on the tables, mugs and tankards are dry, whether they are upright or tipped over. Behind the bar a sign says "Here's to Cayden! May he show us wisdom in the bottom of a glass!" Two fireplaces sit, cold, at the north end of the room. Fire damage is apparent on the floors, walls, and ceiling around them. There are exits behind the bar to the east, and a hallway to the west, with double doors exiting to the porch to the south.
Around the fireplace, the chairs, mugs, are all tipped away from the fireplaces, and the scorch damage appears to emanate from the fireplaces.

Aragelda Silvernail |

PErception: 1d20 + 13 ⇒ (7) + 13 = 20
"Look. The chairs, mugs, are all tipped away from the fireplaces, and the scorch damage appears to emanate from the fireplaces."

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Moved folks in for exploring
As the party moves in and noticed the burn patterns, both fireplaces erupt in fire. Stepping out from the fires are a pair of brown, shaggy-furred beast standing on slate grey hooves. Their heads resemble maniacal horned apes. "Free at last! Prepare to burn, mortals!"
Dunlin Aeronica, Search: 1d20 + 12 ⇒ (3) + 12 = 15 6
Aragelda Silvernail, Defend: 1d20 + 13 ⇒ (3) + 13 = 16 4
Edjarha Aivot, Search: 1d20 + 12 ⇒ (5) + 12 = 17 3
Davian Runegleam, Detect Magic: 1d20 + 12 ⇒ (16) + 12 = 28 2
red ape thing: 1d20 + 14 ⇒ (1) + 14 = 15 5
yellow ape thing: 1d20 + 14 ⇒ (19) + 14 = 33 1
Yellow breathes in and belches out a cone of fire, hitting everyone!
Fire, Basic Reflex DC24: 7d6 ⇒ (5, 6, 3, 4, 2, 1, 1) = 22
It then slashes at Davian with its claws. As it does so, it viciously tears into Davian, while wounds open on its body as well!
claw vs AC20: 1d20 + 16 ⇒ (6) + 16 = 22
piercing + evil + viscious wounds: 2d6 + 5 + 1d6 + 1d6 ⇒ (2, 1) + 5 + (5) + (3) = 16
Its breath is worse than its bite!
Davian, Aragelda, Edjarha is up is/are up.
Conditions:
Saves Pending: DC24 reflex or 22 fire
- x Yellow
- => Davian
- => Aragelda
- => Edjarha
- Red
- Dunlin
Conditions:
Aragelda: 70/70 [DC24 reflex or 22 fire]
Davian: 27/43 [DC24 reflex or 22 fire]
Dunlin: 54/73 [DC24 reflex or 22 fire]
Edjarha: 66/66 [DC24 reflex or 22 fire]
Enemy Conditions
Red:
Yellow: -3
Treat Wounds timeout:
- Aragelda:
- Davian
- Dunlin: 40m
- Edjarha:

Edjarha Aivot |

Reflex: 1d20 + 11 ⇒ (20) + 11 = 31
Edjarha quickly dives behind the remnants of a table, shielding himself from the flames. Springing up again just as quickly, he assumes a martial stance and dashes around another table on the far side of one of the foes, and lets loose with two quick kicks.
◆Stance, ◆Stride, ◆Flurry vs. red
+1 striking dragon tail attack (Flurry attack 1): 1d20 + 14 ⇒ (2) + 14 = 16
Bludgeoning damage: 2d10 + 4 ⇒ (6, 10) + 4 = 20
+1 striking dragon tail attack (Flurry attack 2): 1d20 + 14 - 5 ⇒ (18) + 14 - 5 = 27 +1 if the first attack missed (backswing)
Bludgeoning damage: 2d10 + 4 ⇒ (4, 9) + 4 = 17

Davian Runegleam |

Reflex DC 24: 1d20 + 10 ⇒ (10) + 10 = 20
Between the flames and the claws Davian grows woozy and nearly collapses as he staggers back. His shaking hands grasp at a table to help steady himself. He defensively sends a small jolt inot the pair.
Electric Arc (Red and Yellow): 3d4 + 4 ⇒ (4, 2, 2) + 4 = 12 DC 21 Reflex
◆ Stride
◆◆ Electric Arc
HP 2/43
AC 20 (21 w/ mage armor; 22 w/ shield)
Buffs: Longstrider (8 Hr); Mage Armor;
Hero Points: 0/3
Focus Point 1/1
Spells (1st) 3/4; (2nd) 3/4; (3rd) 3/3
Spell Rune (1st) 1/1

Aragelda Silvernail |

Reflex: 1d20 + 8 ⇒ (2) + 8 = 10
Odds are too high to crit fail again. I'll just eat the damage rather than risk a hero point.
Badly injured by the fire, Aragelda Raises her Shield, then heals herself.
heal: 3d8 + 24 ⇒ (5, 5, 6) + 24 = 40

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Edjarha dodges away from the fire, and charges in to attack. His first blow misses, but his second lands.
Davian is not so lucky, and takes the full force of the fire. After being shredded, he does not look good at all. He moves back and tries to return the favor. Red takes the brunt of the electricity, while yellow dodges away from the worst of it.
Red reflex DX21: 1d20 + 12 ⇒ (5) + 12 = 17
Yellow reflex DX21: 1d20 + 12 ⇒ (14) + 12 = 26
Aragelda takes the full force of the fiendish fire, burning heavily. She raises her shield and heals herself.
Red turns to Edjarha, "You think your little tricks will hurt me?"
The fiend tries to bite Edjarha's face off. As it does, some of the wounds open up on its own skin.
jaws vs AC21: 1d20 + 16 ⇒ (14) + 16 = 30
piercing: 2d10 + 5 + 1d6 ⇒ (2, 2) + 5 + (4) = 13
It then slashes out with its claws. More wounds open on the fiend as it shreds Edjarha.
claws vs AC21: 1d20 + 16 - 4 ⇒ (14) + 16 - 4 = 26
piercing: 2d6 + 5 + 1d6 ⇒ (6, 6) + 5 + (6) = 23
It tries a third time, but misses.
claws vs AC21: 1d20 + 16 - 8 ⇒ (7) + 16 - 8 = 15
Are they what happened?!
Dunlin is up is/are up.
Conditions:
Saves Pending: Dunlin: DC24 reflex or 22 fire
- x Yellow
- x Davian
- x Aragelda
- x Edjarha
- x Red
- Dunlin
Conditions:
Aragelda: 66/70
Davian: 5/43
Dunlin: 54/73 [DC24 reflex or 22 fire]
Edjarha: 30/66
Enemy Conditions
Red: -39
Yellow: -9
Treat Wounds timeout:
- Aragelda:
- Davian
- Dunlin: 40m
- Edjarha:

Dunlin Aeronica |

The Reflex!: 1d20 + 11 ⇒ (2) + 11 = 13+2 circumstance bonus if this is a devil
Dunlin draws his sword, moves towards the red beastie and attacks!
Attack!: 1d20 + 16 ⇒ (5) + 16 = 21 Damage!: 2d12 + 4 ⇒ (12, 6) + 4 = 22

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Per discussion with Jon...
Dunlin seems to, at first, taken the fire blast in the chin.
HP reroll Dunlin reflex DC24: 1d20 + 11 ⇒ (15) + 11 = 26 Saves!
He then moves into flanking with Edjarha, which is a good thing, as it seems like the distraction is what allows his strike to hit!
"Two can play at that game!" yells yellow, as it moves in to bite Dunlin. Dunlin fails to be moved by the fear-mongering tactics of the fiend! It chomps into Dunlin's shoulder, and more wounds open on the fiend, as well as the Hellknight.
demoralize vs Dunlin, DC23: 1d20 + 13 ⇒ (4) + 13 = 17
Jaws vs FFAC 21: 1d20 + 16 ⇒ (7) + 16 = 23
piercing + viscious: 2d10 + 5 + 1d6 ⇒ (5, 8) + 5 + (2) = 20
Two can play at that game!!
Davian, Aragelda, Edjarha is up is/are up.
Conditions:
Saves Pending:
- x Yellow
- => Davian
- => Aragelda
- => Edjarha
- x Red
- Dunlin
Conditions:
Aragelda: 66/70
Davian: 5/43
Dunlin: 42/73
Edjarha: 30/66
Enemy Conditions
Red: -61
Yellow: -11
Treat Wounds timeout:
- Aragelda:
- Davian
- Dunlin: 40m
- Edjarha:

Edjarha Aivot |

Edjarha grits his teeth against the pain of his wounds and weaves a defensive spell before continuing his assault against the fiend pinned beneath himself and Dunlin.
◆Cast shield
◆Flurry of blows vs. flanked red
+1 striking dragon tail attack vs. flanked red (Flurry attack 1): 1d20 + 14 ⇒ (9) + 14 = 23
Bludgeoning damage: 2d10 + 4 ⇒ (4, 5) + 4 = 13
+1 striking dragon tail attack vs. flanked red (Flurry attack 2): 1d20 + 14 - 5 ⇒ (19) + 14 - 5 = 28 +1 if the first attack missed (backswing)
Bludgeoning damage: 2d10 + 4 ⇒ (4, 8) + 4 = 16
◆If red is still up, he kicks again. If it's down, he instead casts protective ward.
+1 striking dragon tail attack vs. flanked red, 3rd attack: 1d20 + 14 - 10 ⇒ (17) + 14 - 10 = 21
Bludgeoning damage: 2d10 + 4 ⇒ (8, 2) + 4 = 14
↺ Shield Block

Davian Runegleam |

Davian shields himself as his palms begin to burn sending a pair of scorching rays into the beasts. His eyes grow wide for a second. "Oh, I hope I don't catch it on fire again..."
Scorching Ray (Red): 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 6d6 ⇒ (6, 5, 5, 6, 4, 2) = 28
Scorching Ray (Yellow): 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 6d6 ⇒ (4, 6, 3, 5, 4, 2) = 24
◆ Shield
◆◆ Scorching Ray
HP 2/43
AC 20 (21 w/ mage armor; 22 w/ shield)
Buffs: Longstrider (8 Hr); Mage Armor;
Hero Points: 0/3
Focus Point 1/1
Spells (1st) 3/4; (2nd) 3/4; (3rd) 2/3
Spell Rune (1st) 1/1

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Edjarha hits with his first strike, and his second. Seeing the fiend still up, he strikes again, and again, the distraction of having Dunlin opposite him allows him to land the strike! Still, the vile fiend stands!
Davian lets loose with a pair of fire rays at the two. He hits both, yellow right in the face! With the first blast, red explodes into fire and the stench of brimstone, and is gone!
One down, one to go!!
Dunlin, Aragelda, is up is/are up.
Conditions: Davian & Edjarha Shield
Saves Pending:
- x Yellow
- x Davian [Field slayer]
- => Aragelda
- x Edjarha [kicks of doom]
- => Dunlin
Conditions:
Aragelda: 66/70
Davian: 5/43
Dunlin: 42/73
Edjarha: 30/66
Enemy Conditions
Yellow: -59
Treat Wounds timeout:
- Aragelda:
- Davian
- Dunlin: 40m
- Edjarha:

Dunlin Aeronica |

Dunlin steps forward, sizing up the fiend, ready to make an exact strike!
Exacting Strike Attack!: 1d20 + 16 ⇒ (14) + 16 = 30 Damage!: 2d12 + 4 ⇒ (10, 4) + 4 = 18
Attack!: 1d20 + 11 ⇒ (20) + 11 = 31 Damage!: 2d12 + 4 ⇒ (12, 8) + 4 = 24
if the first attack misses, the second attack is at +16