7-10 The Consortium Compact (Tier 1-2) - GM Nowruz (Inactive)

Game Master noral

Link: maps and handouts.


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The Concordance

N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---

Diplomacy here.

Grand Lodge

NG Male human amnesiac psychic 1┃hp 8/8┃AC 11, T 11, FF 10┃CMD 10┃F +1, R +1, W +4 ┃Init +1 | Perc +2┃speed 30 ft┃Bluff +2 (+9), Painting +9, Dipl +2 (+9 ), Arcn +9, Dungnr +9, Engnr +9, Local +9, Spllcrft +9 ┃Spells 1st—2/5┃Phrenic pool 2/2┃Mental Placidity 2/2┃augury 2/2

Diplomacy and Knowledge

The Concordance

N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---

So, what's the plan?

Grand Lodge

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open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

I believe we have three proposals.

1. Soleil proposed a boyfriend-related bar fight.
2. Valentina proposed making a fuss about fake pearls.
3. Bocke proposed calling in the cops about the fake pearls.

I think we should agree on a plan before entering the tavern.

I actually vote for (1). Sorry, Bocke. This idea is the most fun.


Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3

Soleil's strongest applicable skill is bluff, hence she suggestion the ruse with the "jealous boyfriend."

Magmara's best skill is disable device, which is probably not helpful in this case, but she's pretty decent at diplomacy.

Plans as thrown out thus far are:
1. The jealous boyfriend ruse leading to one or both men being chased out of the tavern or a full-scale bar fight.
2. Tip the authorities off about the fake pearls so they raid the place.

Unless we have other plans, we're voting between these two or looking to combine them. I see no reason not to combine if we feel it's possible. Might involve some party-splitting, though.

Quote:
I actually vote for (1). Sorry, Bocke. This idea is the most fun.

Thanks! I felt like it had a lot of fun roleplay potential as well :=)

Dark Archive

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(Portrait here) Female Human (Varisian & "Elf") Magus (Kapenia Dancer & Spell Dancer) 2 | HP:16/16 | AC:18*/16/13* (*when moving) CMD:15/10 | Saves: F4/R3/W3 | Init:3 | Senses: Perception:2 | Sense Motive:1 | Arcane Pool:1/4 | Spells/day: 1st-lvl 1/2 | Active Conditions: Spell Dance #3

I think we should start with the jealous boyfriend routine, because that way if somehow we fail we have a back-up plan. And because it's fun!

The Concordance

N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---

Sounds fun to me, too!

Grand Lodge

NG Male human amnesiac psychic 1┃hp 8/8┃AC 11, T 11, FF 10┃CMD 10┃F +1, R +1, W +4 ┃Init +1 | Perc +2┃speed 30 ft┃Bluff +2 (+9), Painting +9, Dipl +2 (+9 ), Arcn +9, Dungnr +9, Engnr +9, Local +9, Spllcrft +9 ┃Spells 1st—2/5┃Phrenic pool 2/2┃Mental Placidity 2/2┃augury 2/2

I'm game with the boyfriend plan. For what it's worth, Rex's Bluff to convince others that a lie is true is +9.


Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3

Maybe Rex should play the "boyfriend" role, then?

Grand Lodge

Male LG Rougarou (Taldan) Brawler (Strong-Side Boxer) 1 | HP 16/16 | AC 18 T 13 FF 15 | CMB +4, CMD 17 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +1 | Speed 30ft | Active conditions: None.

Can I play the faithful puppy dog?


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Luc De la Croix wrote:
Can I play the faithful puppy dog?

Absolutely! I'm assuming for dog breed you'd go with boxer? ;=)

Dark Archive

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(Portrait here) Female Human (Varisian & "Elf") Magus (Kapenia Dancer & Spell Dancer) 2 | HP:16/16 | AC:18*/16/13* (*when moving) CMD:15/10 | Saves: F4/R3/W3 | Init:3 | Senses: Perception:2 | Sense Motive:1 | Arcane Pool:1/4 | Spells/day: 1st-lvl 1/2 | Active Conditions: Spell Dance #3

I think Rex playing the boyfriend is an excellent idea.

Dark Archive

(Portrait here) Female Human (Varisian & "Elf") Magus (Kapenia Dancer & Spell Dancer) 2 | HP:16/16 | AC:18*/16/13* (*when moving) CMD:15/10 | Saves: F4/R3/W3 | Init:3 | Senses: Perception:2 | Sense Motive:1 | Arcane Pool:1/4 | Spells/day: 1st-lvl 1/2 | Active Conditions: Spell Dance #3

I'm very confused. I thought we were doing the jealous boyfriend routine?


You still can!! :-)

This is just a route coming out of our Samsaran’s actions.

Dark Archive

(Portrait here) Female Human (Varisian & "Elf") Magus (Kapenia Dancer & Spell Dancer) 2 | HP:16/16 | AC:18*/16/13* (*when moving) CMD:15/10 | Saves: F4/R3/W3 | Init:3 | Senses: Perception:2 | Sense Motive:1 | Arcane Pool:1/4 | Spells/day: 1st-lvl 1/2 | Active Conditions: Spell Dance #3

OK, I didn't realize we could attempt two things simultaneously! Cool. Question how this works, does the majority of us need to pass each check, or do we only need 1 pass for each level of difficulty? Or what?


Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3

I'm sure not helping us get that majority, if that's the case! Geesh, the dice hate me today!


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Just make the rolls you wish to do for the strategy you wish to follow. This is a super flexible scenario and mix and match works for me. :-)

The Concordance

N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---

I was just making a flavor post. My mom actually found a pearl when we were eating oysters in North Carolina a long time ago.

Dark Archive

(Portrait here) Female Human (Varisian & "Elf") Magus (Kapenia Dancer & Spell Dancer) 2 | HP:16/16 | AC:18*/16/13* (*when moving) CMD:15/10 | Saves: F4/R3/W3 | Init:3 | Senses: Perception:2 | Sense Motive:1 | Arcane Pool:1/4 | Spells/day: 1st-lvl 1/2 | Active Conditions: Spell Dance #3

Neat!

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

I found a pearl once when I went shopping for a pearl necklace!


Sorry Soleil, hope it’s ok that you are on the Kortos agent’s lap. :-/ Read your clarification too late.

The Concordance

Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
GM Nowruz wrote:
Sorry Soleil, hope it’s ok that you are on the Kortos agent’s lap. :-/ Read your clarification too late.

No worries!


Hi guys, just so I understand.

What is the plan? Then I can tell you what would need to roll etc.

The alchemist is open to you now. So you can approach him. Move your icons as you see fit.

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

Bocke's idea was to trick him into handing over a formula and a sample, and then we just walk out.

Grand Lodge

NG Male human amnesiac psychic 1┃hp 8/8┃AC 11, T 11, FF 10┃CMD 10┃F +1, R +1, W +4 ┃Init +1 | Perc +2┃speed 30 ft┃Bluff +2 (+9), Painting +9, Dipl +2 (+9 ), Arcn +9, Dungnr +9, Engnr +9, Local +9, Spllcrft +9 ┃Spells 1st—2/5┃Phrenic pool 2/2┃Mental Placidity 2/2┃augury 2/2
Bocke Reed wrote:
Bocke's idea was to trick him into handing over a formula and a sample, and then we just walk out.

I think we need to destroy the formula.

Grand Lodge

NG Male human amnesiac psychic 1┃hp 8/8┃AC 11, T 11, FF 10┃CMD 10┃F +1, R +1, W +4 ┃Init +1 | Perc +2┃speed 30 ft┃Bluff +2 (+9), Painting +9, Dipl +2 (+9 ), Arcn +9, Dungnr +9, Engnr +9, Local +9, Spllcrft +9 ┃Spells 1st—2/5┃Phrenic pool 2/2┃Mental Placidity 2/2┃augury 2/2
GM Nowruz wrote:
... The alchemist is open to you now. So you can approach him. Move your icons as you see fit.

I took the liberty of moving everyone forward. If anyone wants to adjust your position, please do so. Just make sure to leave Rex within 25 feet of Laszo.

Let me know if you want me to mind thrust him. I can do so for nonlethal damage if we want.

Grand Lodge

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open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none
Rex Havoc wrote:
Bocke Reed wrote:
Bocke's idea was to trick him into handing over a formula and a sample, and then we just walk out.
I think we need to destroy the formula.
Handout wrote:
Find his lab and bring back samples of unrefined whip, along with the alchemist's notes. These we can use as undeniable proof to the authorities that the Aspis Consortium is experimenting with the drug in Diobel.


Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3

If Bocke can simply get the book in hand, Shamus has the hex to teleport him away, so a grab and run option, perhaps followed by Rex knocking the alchemist out immediately afterward with some mind thrust magic, is a definite option.

Soleil and Magmara are just waiting to smash the bugs if things go sideways.

Dark Archive

(Portrait here) Female Human (Varisian & "Elf") Magus (Kapenia Dancer & Spell Dancer) 2 | HP:16/16 | AC:18*/16/13* (*when moving) CMD:15/10 | Saves: F4/R3/W3 | Init:3 | Senses: Perception:2 | Sense Motive:1 | Arcane Pool:1/4 | Spells/day: 1st-lvl 1/2 | Active Conditions: Spell Dance #3

We can take his notes, formula & samples of the drug, but that won't stop him from making more. It will however, fulfill the requirements of our mission.

Dark Archive

(Portrait here) Female Human (Varisian & "Elf") Magus (Kapenia Dancer & Spell Dancer) 2 | HP:16/16 | AC:18*/16/13* (*when moving) CMD:15/10 | Saves: F4/R3/W3 | Init:3 | Senses: Perception:2 | Sense Motive:1 | Arcane Pool:1/4 | Spells/day: 1st-lvl 1/2 | Active Conditions: Spell Dance #3

Question: movement rules say I can jump up to my strength score... which is 8. Does that mean I can jump across the sludge in the middle or not? It's only 5 feet wide, but technically it takes 10 feet of movement?

oooh if we do decide to start combat, can one of us start by shooting the bottle in his hand? Whatever it is, it is probably dangerous since he is threatening to use it against us.

Grand Lodge

NG Male human amnesiac psychic 1┃hp 8/8┃AC 11, T 11, FF 10┃CMD 10┃F +1, R +1, W +4 ┃Init +1 | Perc +2┃speed 30 ft┃Bluff +2 (+9), Painting +9, Dipl +2 (+9 ), Arcn +9, Dungnr +9, Engnr +9, Local +9, Spllcrft +9 ┃Spells 1st—2/5┃Phrenic pool 2/2┃Mental Placidity 2/2┃augury 2/2
Valentina Vitteri wrote:
oooh if we do decide to start combat, can one of us start by shooting the bottle in his hand?

Not this one-trick pony.


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You rang?

Dark Archive

(Portrait here) Female Human (Varisian & "Elf") Magus (Kapenia Dancer & Spell Dancer) 2 | HP:16/16 | AC:18*/16/13* (*when moving) CMD:15/10 | Saves: F4/R3/W3 | Init:3 | Senses: Perception:2 | Sense Motive:1 | Arcane Pool:1/4 | Spells/day: 1st-lvl 1/2 | Active Conditions: Spell Dance #3

LMAO


acrobatics jump 5 ft without 10 ft running start is a dc 10 acrobatics check as a move action.

Dark Archive

(Portrait here) Female Human (Varisian & "Elf") Magus (Kapenia Dancer & Spell Dancer) 2 | HP:16/16 | AC:18*/16/13* (*when moving) CMD:15/10 | Saves: F4/R3/W3 | Init:3 | Senses: Perception:2 | Sense Motive:1 | Arcane Pool:1/4 | Spells/day: 1st-lvl 1/2 | Active Conditions: Spell Dance #3

I'm so sad I couldn't play my Rogue in this adventure - she is a very social build and much better at Bluff than Valentina!

Dark Archive

(Portrait here) Female Human (Varisian & "Elf") Magus (Kapenia Dancer & Spell Dancer) 2 | HP:16/16 | AC:18*/16/13* (*when moving) CMD:15/10 | Saves: F4/R3/W3 | Init:3 | Senses: Perception:2 | Sense Motive:1 | Arcane Pool:1/4 | Spells/day: 1st-lvl 1/2 | Active Conditions: Spell Dance #3

Do you think the Kortos agents are aware of the drug experiments on Diobel citizens? If not, they might not appreciate those actions by the Aspis?

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

I think telling them is worth a shot. The fewer people that are attacking us, the better. By the end of the fight, it will be clear we're not interested in attacking them, so it's now or later.

The Concordance

N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---

How do we move our little pics of our PCs from one slide to another? Id like to be behind the boxes near the number "1" on the warehouse map.

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

I just copy and paste.

If you tried that and you couldn't see anything, it's possible that the picture pasted in some weird corner. Not sure what the algorithm is for placing the picture, but as far as I can tell, it's RNG-based.


Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
Shamus Shandy wrote:
How do we move our little pics of our PCs from one slide to another? Id like to be behind the boxes near the number "1" on the warehouse map.

Copied and pasted you there. I think I got you in the right spot?

The Concordance

N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---

Thanks! Exactly where I wanted to be.

Dark Archive

(Portrait here) Female Human (Varisian & "Elf") Magus (Kapenia Dancer & Spell Dancer) 2 | HP:16/16 | AC:18*/16/13* (*when moving) CMD:15/10 | Saves: F4/R3/W3 | Init:3 | Senses: Perception:2 | Sense Motive:1 | Arcane Pool:1/4 | Spells/day: 1st-lvl 1/2 | Active Conditions: Spell Dance #3

So, are we just hung up waiting for Luc's declaration?

Grand Lodge

NG Male human amnesiac psychic 1┃hp 8/8┃AC 11, T 11, FF 10┃CMD 10┃F +1, R +1, W +4 ┃Init +1 | Perc +2┃speed 30 ft┃Bluff +2 (+9), Painting +9, Dipl +2 (+9 ), Arcn +9, Dungnr +9, Engnr +9, Local +9, Spllcrft +9 ┃Spells 1st—2/5┃Phrenic pool 2/2┃Mental Placidity 2/2┃augury 2/2
Valentina Vitteri wrote:
So, are we just hung up waiting for Luc's declaration?

I think so.

I moved Luc's token on the map.


I will bot Luc of he has not acted until Monday.

The Concordance

N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---

I made my save vs. negative energy so I should have only taken 3 hp damage, not 6.

The Concordance

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N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---

Thank you, Nowruz! My first 1e PbP. I had a ton of fun!

Grand Lodge

NG Male human amnesiac psychic 1┃hp 8/8┃AC 11, T 11, FF 10┃CMD 10┃F +1, R +1, W +4 ┃Init +1 | Perc +2┃speed 30 ft┃Bluff +2 (+9), Painting +9, Dipl +2 (+9 ), Arcn +9, Dungnr +9, Engnr +9, Local +9, Spllcrft +9 ┃Spells 1st—2/5┃Phrenic pool 2/2┃Mental Placidity 2/2┃augury 2/2

Many thanks, GM Nowruz! That was very enjoyable. :)

And thank you to everyone else for some terrific role-playing, especially Magmara/Soleil and Valentina. Your characters are enviably fun.

Grand Lodge

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Shamus Shandy wrote:
Thank you, Nowruz! My first 1e PbP. I had a ton of fun!

Welcome to 1e PBP!


I have to admit that due to time constraints at work and GMing three games currently, this was not a great performance in GMing from my side but I enjoyed the whole team's RPG a lot!

Dark Archive

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(Portrait here) Female Human (Varisian & "Elf") Magus (Kapenia Dancer & Spell Dancer) 2 | HP:16/16 | AC:18*/16/13* (*when moving) CMD:15/10 | Saves: F4/R3/W3 | Init:3 | Senses: Perception:2 | Sense Motive:1 | Arcane Pool:1/4 | Spells/day: 1st-lvl 1/2 | Active Conditions: Spell Dance #3

Thanks guys! This was super fun, especially the roleplay!
I'm surprised (but thankful) there was so little combat! I used all my fancy tricks up in the last battle. :)

I'll be taking a break from new RPGs for a little bit (my partner is thinking I spend too much time on them.... but how many concurrent games is REALLY too many? LOL)
...but thank you to GM Nowruz for offering to run this for me! I have been missing Pathfinder (all my friends want to play 5e all the time now :p)

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