N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
Hello, Nowruz.
I'm playing a 2nd level Samsaran Shaman with Speaker of the Past archetype. Haven't played him since Dec. 2018. This is my first 1e PbP game (Yay!). I may be a bit rusty. Thank you for letting me join! Really excited to play!
Going to check a box on my "Cleaning House" boon from #10-06 to procure a free potion of cure light wounds.
NG Male human amnesiac psychic 1┃hp 8/8┃AC 11, T 11, FF 10┃CMD 10┃F +1, R +1, W +4 ┃Init +1 | Perc +2┃speed 30 ft┃Bluff +2 (+9), Painting +9, Dipl +2 (+9 ), Arcn +9, Dungnr +9, Engnr +9, Local +9, Spllcrft +9 ┃Spells 1st—2/5┃Phrenic pool 2/2┃Mental Placidity 2/2┃augury 2/2
Hello, I'm playing Rex Havoc. He is a 1st-level psychic.
Background:
Rex Havoc doesn't know who he was in his former life, not even his given name. He woke up in Numeria with nothing but some tattered clothes, an old ornate harrow deck, and profound psychic abilities.
In Numeria he was hounded by Technic League agents and Kellid barbarians alike. He met up with a kind-hearted paladin headed toward the Worldwound. She smuggled him out of Numeria, away from the wizards who wanted to dissect his brain for its power and from the barbarians whose superstitions demanded his death. It was she who gave Rex his current name.
When they reached Mendev, she suggested that he join the Pathfinder Society. Maybe they could help him unlock the secrets of his past.
The only clues he has so far—a heirloom harrow deck, tattered traveling clothes, and a thick accent—all point to Varisia as his land of origin.
The only thing that is worth noting on Rex is that his mind thrust spell can be boosted to 4d6 with Dew of Lunery.
He is a one-trick pony.
I need to update his sheet, but that should be finished tonight.
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Soleil Flambeaux, 1st level Ifrit summoner.
She insists that she is an arcane caster who travels with her sister the monk. The "sister" is an ancestor eidolon, so gets all the race traits of an Ifrit. Yep, an eidolon who can cast burning hands once a day. Soleil, on the other hand, cannot cast burning hands once per day, but she gets +1 fire damage on all melee attacks.
open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none
Bocke Reed, inquisitor of Nethys, archer, has fallen into water in his last two adventures.
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Quote:
The only thing that is worth noting on Rex is that his mind thrust spell can be boosted to 4d6 with Dew of Lunery.
He is a one-trick pony.
But it's an awesome trick! I have a psychic with the harrow chosen trait for the exact same exploit, but I didn't know about the Dew of Lunery, so you've just accidentally improved one of my characters by explaining yours. Thanks!
So... Shaman, Psychic, Inquisitor & Summoner? What an interesting group! I am honesty not familiar with ANY of those classes. Would you all rather have a Rogue or Cleric join the party? (I have 2 eligible characters. Well, more than 2 but 2 well-built characters, lol)
Level 2 Half-Elf Half-Varisian Unchained Rogue. What you expect from a Rogue - Trap & Skill monkey - also good at charisma/face stuff if needed.
Level 1 Varisian Human Varisian Pilgrim Cleric - good & luck domains. Mostly support, rather than healbot. Domain powers let me make people reroll d20s, or give everything +1. Unremarkable in combat.
NG Male human amnesiac psychic 1┃hp 8/8┃AC 11, T 11, FF 10┃CMD 10┃F +1, R +1, W +4 ┃Init +1 | Perc +2┃speed 30 ft┃Bluff +2 (+9), Painting +9, Dipl +2 (+9 ), Arcn +9, Dungnr +9, Engnr +9, Local +9, Spllcrft +9 ┃Spells 1st—2/5┃Phrenic pool 2/2┃Mental Placidity 2/2┃augury 2/2
Khouri P. wrote:
So... Shaman, Psychic, Inquisitor & Summoner? What an interesting group! I am honesty not familiar with ANY of those classes. Would you all rather have a Rogue or Cleric join the party? (I have 2 eligible characters. Well, more than 2 but 2 well-built characters, lol)
Rogue.
Both characters sound awesome, but rogue fills a much more noticeable gap.
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
I was not 100% if you wanted Magmara's sense motive, perception, and initiative posted as well, but I'm providing them in case as it's probably better to have them and not need them than to need them and not have them.
For marching order, I put the gals at slot 2. They can be the frontline if no one else is better equipped for it, but they're also solid as a second line.
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
GM Nowruz wrote:
Shamus Shandy wrote:
Sorry. For some reason I can't fill out the slides. I only have a phone. No computer.
Hi, you have to download google slides.
I do have Slides on my phone. I'm able to access the slides but I cannot figure out how to type in them. I tap and it creates a blue border around the entire document. It won't let me focus in on a specific area. I'll read some instructional sites.
Crap, I apologize I have not looked at my Pfs characters in far too long, didn't realize this Rogue was supposed to level up last time I played her, so she is NOT eligible for this scenario. I have a level 2 Magus or level 1 Cleric I can switch to instead? Magus seems closest to Rogue of the 2.
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
I cannot figure out how to add text to the slides. I was able to do it for perception. I have no idea how I did it. I can't get it to do the same for Sense Motive and Initiative.
I cannot figure out how to add text to the slides. I was able to do it for perception. I have no idea how I did it. I can't get it to do the same for Sense Motive and Initiative.
If you just want to PM me the info, I can enter it for you.
Crap, I apologize I have not looked at my Pfs characters in far too long, didn't realize this Rogue was supposed to level up last time I played her, so she is NOT eligible for this scenario. I have a level 2 Magus or level 1 Cleric I can switch to instead? Magus seems closest to Rogue of the 2.
I cannot figure out how to add text to the slides. I was able to do it for perception. I have no idea how I did it. I can't get it to do the same for Sense Motive and Initiative.
If you just want to PM me the info, I can enter it for you.
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Ok, Shamus, I entered your init, perc, and sm just from your character sheet. I can do the character number and such as well if you want to send that my way.
EDIT: Ok, Shamus' info should all be up to speed now.
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
Soleil Flambeaux wrote:
Ok, Shamus, I entered your init, perc, and sm just from your character sheet. I can do the character number and such as well if you want to send that my way.
Quote:
I cannot figure out how to add text to the slides. I was able to do it for perception. I have no idea how I did it. I can't get it to do the same for Sense Motive and Initiative.
If you just want to PM me the info, I can enter it for you.
Thanks
Of course! Happy to help. I've definitely had people step up to help me out a time or twelve on PbP stuff, so just continuing that trend :=)
For marching order, I would prefer to be near the middle to front (since I have a reach melee attack) but it seems those positions are completely full already, so I guess I'll go further back due to my low AC. Will anyone volunteer to be absolute front or back?
Poop. There isn't any way to delete old posts, is there? This campaign is still listed under my Rogue's "current campaigns" because of my 2 posts in the discussion. Annoying.
open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none
The GM can inactivate a player, removing it from your list.
Whatever method the PCs choose, executing their plan requires them to successfully navigate three phases: the first to prepare their disruption (requiring an easy check), the second to enact their plan (requiring a moderate check), and the third to handle a setback or unexpected twist (requiring a hard check).
The types of checks required are skill checks or a combat maneuver check, depending upon the plan that the PCs pursue. During each phase, each PC attempts a relevant check of her choice. It is possible that the PCs’ plan falls apart. They cannot use the same approach again, but they may attempt another plan, starting at the phase they failed.
FYI
My strong skills are: Craft (Harrow Deck), Intimidate, Knowledge (Arcana), Knowledge (Dungeoneering), Knowledge (Planes), Spellcraft, & Use Magic Device.
Also, when it comes to combat maneuvers, I am especially good with Disarm, but also decent at the rest that you can use DEX for with weapon finesse (not Bull Rush, Grapple, Overrun).