Dog

Luc De la Croix's page

21 posts. Organized Play character for Ietsuna.


Full Name

Luc De la Croix

Race

| HP 16/16 | AC 18 T 13 FF 15 | CMB +4, CMD 17 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +1

Classes/Levels

| Speed 30ft | Active conditions: None.

Gender

Male LG Rougarou (Taldan) Brawler (Strong-Side Boxer) 1

About Luc De la Croix

PFS # 204997-23
Experience 1
Faction Grand Lodge
Wealth 470 GP, 0 PP 2 Fame
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Luc De la Croix
Brawler (Strong Side Boxer) 1
LG Medium humanoid (Shapechanger)
Init +3; Senses Perc +5, SM +1, Scent

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Defense
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AC 18, touch 13, flat-footed 15
HP 16
Fort +4, Ref +5, Will +2

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Offense
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Speed 30 ft.
Melee Unarmed Strike +4 (1d6+3)
Melee Hand Axe +4 (1d6+3/x3)
Melee Bite +4 (1d4+3)
Ranged Light Crossbow +4 (1d8)
Space 5 ft.; Reach 5 ft.
Special Attacks
Spell-Like Abilities

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Statistics
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Str 16, Dex 16, Con 14, Int 8, Wis 12, Cha 10
Base Atk +1; CMB +4; CMD 17
Feats Toughness
Traits Observant (Perception), Indomitable Faith
Languages Common,
SQBrawler's Cunning, Martial Flexibility, Martial Training, Shield-Hand, Strong-Side Fist, Unarmed Strike
Skills Acrobatics +7, Appraise -1, Bluff +0, Climb +3, Diplomacy +0, Disguise +0, Escape Artist +3, Fly +3, Intimidate +4, Perception +5, Ride +3, Sense Motive +1, Stealth +3, Survival +1, Swim +3
Combat Gear rations, trail (5), torch (10);
Other Gear lamellar (leather), handaxe, light crossbow, traveler's outfit, pouch, belt, backpack, bedroll, flint and steel, rope (50 ft.), waterskin, Wand of Cure Light Wounds (50 charges), 40GP

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Special Abilities
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Brawler’s Cunning (Ex): If the brawler’s Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.

Change Shape (Su): A rougarou can change shape once per day into a wolf as a standard action, as beast shape I. A rougarou can revert to its true form as a swift action.

Martial Flexibility (Ex): A brawler can take a move action to gain the benefit of a combat feat she doesn’t possess. This effect lasts for 1 minute. The brawler must meet all the feat’s prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1).
The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice.
If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat’s daily limit. At 6th level, a brawler can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action. She may use one of these feats to meet a prerequisite of the second feat; doing so means that she cannot replace a feat currently fulfilling another’s prerequisite without also replacing those feats that require it. Each individual feat selected counts toward her daily uses of this ability.
At 10th level, a brawler can use this ability to gain the benefit of three combat feats at the same time. She may select one feat as a free action, two feats as a swift action, or three feats as a move action. She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each individual feat selected counts toward her daily uses of this ability.
At 12th level, a brawler can use this ability to gain the benefit of one combat feat as an immediate action or three combat feats as a swift action. Each individual feat selected counts toward her daily uses of this ability.
At 20th level, a brawler can use this ability to gain the benefit of any number of combat feats as a swift action. Each feat selected counts toward her daily uses of this ability.

Martial Training (Ex): At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk’s robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.

Natural Weapon: Rougarous have a bite attack that deals 1d4 points of damage. This is a secondary attack if a rougarou wields a manufactured weapon.

Senses Rougarous have low-light vision and the scent special ability.

Shield-Hand (Ex): A strong-side boxer can use her off hand as if it were a buckler, gaining a +1 natural armor bonus to her AC as long as she does not use her off hand to make attacks. At 5th level and every 5 levels thereafter, this bonus increases by 1, to a maximum of +5 at 20th level. While using her off hand in this manner, the strong-side boxer treats that hand as a buckler for the purposes of other feats and abilities (though she is also considered to have a free hand).
This replaces the brawler’s AC bonus.

Strong-Side Fist (Ex): A strong-side boxer can spend 1 minute to wrap one of her hands in rope or cord. The strong-side boxer can carry items or wield weapons in a wrapped hand, but she takes a –2 penalty on Dexteritybased skill checks that requires the use of that hand (such as Disable Device and Sleight of Hand checks). Unwrapping a hand is a move action that provokes attacks of opportunity. At 3rd level, as a full-round action that provokes attacks of opportunity, a strong-side boxer can dip her wrapped hand in resin and then crushed glass or small metal spikes, which remain on her wrapped hand for 1 hour. If she chooses crushed glass, she can deal slashing damage with her unarmed strikes; if she chooses spikes, she can deal piercing damage with her unarmed strikes for the duration. Whether she chooses crushed glass or metal spikes, she deals an additional 1 point of bleed damage with her unarmed strikes. At 7th level, the bleed damage increases to 1d4. At 11th level, the bleed damage increases to 1d6. At 15th level, the bleed damage increases to 2d4. At 19th level, the bleed damage is multiplied on a critical hit. Bleed damage from this ability does not stack with bleed damage from other sources.
This replaces maneuver training.

Unarmed Strike: At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes.
Usually, a brawler’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.
A brawler’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons.
A brawler also deals more damage with her unarmed strikes than others, as shown on Table 1–5: Brawler. The unarmed damage values listed on that table are for Medium brawlers. A Small brawler deals less damage than the amount given there with her unarmed attacks, while a Large brawler deals more damage; see the following table.

Weapon and Armor Proficiency: A brawler is proficient with all simple weapons plus the handaxe, short sword, and weapons from the close fighter weapon group. She is proficient with light armor and shields (except tower shields).

My Boons:

Lupine Heritage: You are a rare, wolf-like shapechanger unrelated to werewolves. You may play a rougarou character (Pathfinder RPG Bestiary 6 242).

Bot Me!: