GM ZD The Perennial Crown (Inactive)

Game Master Z...D...

Treasure Bundles:

The Shattered Vaults: 3
Area A: 2
Area B: 2
Chase to the Coast:

GM Screen:

Blood Sacrifice:
Herondal
Grey Mouse
Zhao


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Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Round 1 results:
Awareness Points (failures) 3

Obtacles
Daring Leap: 1 dance point
Moving Platforms:
Perplexing Magic: 1 dance point
Relentless Beat:
Watchful Eyes: 2 dance points

Daring Leap:

As the floor moves with the music, it creates a series of treacherous gaps. Musically inclined PCs can plan their jump for a moment when the platforms are close together, and those with athletic prowess can simply clear the gap. Athletics or Performance

Moving Platforms:

While the platforms are generally rising, they sometimes dip lower. Their speed and patterns seem random at first glance, but close examination reveals the method behind their movement and allows a dancer to keep their bearings. Perception or Survival

Perplexing Magic:

The ritual blends elements of primal and arcane magic. Closely examining the ritual reveals ways to benefit from its magic to follow along with the dance without experiencing any compulsion to continue dancing until the ritual ends. Arcana or Nature

Relentless Beat:

When the music speeds up, only those who keep up with the flow of the dance can move with the crowds. Acrobatics or Performance

Watchful Guards:

A few guards have carefully avoided the dance floor so they can keep a watchful eye over the festivities. Charting a course past them requires sneaking past or creating a distraction. Deception or Stealth

Round 2 fight

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

Is this one of those types of challenges where you can only do a particular check/obstacle once?


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

No, it does not seem to be that way. feel free to try it again.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

Emboldened by her success Astrid leaps once more.

Athletics-Daring Leap: 1d20 + 11 ⇒ (11) + 11 = 22


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Astrid successfully leaps to another platform.

Round 1 results:
Awareness Points (failures) 3

Obtacles
Daring Leap: 2 dance points
Moving Platforms:
Perplexing Magic: 1 dance point
Relentless Beat:
Watchful Eyes: 2 dance points

Horizon Hunters

Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

The general goodwill earned earlier lets the locals see past the minor misstep to the true talent within.

Herondal makes a big show of his supposed misstep and makes it look like part of his routine.

Daring Leap.

perform dramatic acting: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35

You would swear he actually had the wings of the faeries he is imitating.

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

Seeing that jumping around didn’t help him, Fafrd attempts to sneak.
Stealth roll: 1d20 + 10 ⇒ (9) + 10 = 19

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Quinoline will try Perplexing Magic.

Arcana: 1d20 + 12 ⇒ (6) + 12 = 18

Grand Archive

Male Tian-Shu Human (Versatile) Wizard (Unified Magical Theory) 6 | HP 62/62 | AC 22 (23 with mystic armor) | F +12 R +14 W +13 | Perc +11 | Stealth +12 (+2 Init) | 25' | drain bonded object: 1st: 0/1 2nd: 0/1 3rd: 1/1 | Versatile Vials: 4/4 | Focus Points: 0/1 | Hero Points: 2/3 | Familiar Focus: 1/1 | Staff 3/3 | Active Conditions: Avoid Notice

Perplexing Magic

"Yes, yes, I think I'm picking it up..."

"ඔබේ වම් පාදය ඇතුලට දමන්න
ඔබේ වම් පාදය පිටතට
ඔබේ වම් පාදය
ඒ සියල්ල සොලවන්න
..."

Arcana: 1d20 + 11 ⇒ (13) + 11 = 24

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

I just realized that I should probably Hero Point my last roll. Since the results haven't been posted, I think this should be okay.

Hero Point Reroll, Arcana: 1d20 + 12 ⇒ (20) + 12 = 32

Bah, should have thought of it that earlier.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

OMG those rolls! Quinn is a witch!

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Quinoline either rolls 18+ or 8-. Go big or go home.

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Nature: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15

Certainly a little too old for this, Crafty seems lost...

I think I will use a Edge Point here...
Do we get HP GM?


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Round 2 results:
Awareness Points (failures) 4

Obtacles
Daring Leap: 3 dance points. Obstacle Cleared
Moving Platforms:
Perplexing Magic: 3 dance point. Obstacle Cleared
Relentless Beat:
Watchful Eyes: 2 dance points

Crafty, no need to spend an edgepoint here, since Perplexing magic was cleared prior to your roll. You can attempt another type of check.

I was going to hand out another HP after the dance

Everyone can try for round 3. Crafty you can attempt two checks for rounds 2 and 3

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Quinoline will return to watching the guards.

Stealth: 1d20 + 12 ⇒ (4) + 12 = 16

Go big or go home. *facepalm*

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

Astrid decides to slip past the guards by creating a distraction. She discreetly trips one of the dancers into falling onto another dancer.

deception-watchful guards: 1d20 + 9 ⇒ (11) + 9 = 20

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

I don't know if I succeeded or failed but I don't think we want 6 failures. If I have indeed failed I think it's time to use an edge point to turn it into a success.

Astrid looks at the dancers and points at the one that she tripped.

"I saw that! He did that on purpose! How insulting! Are you gonna take that from him?"

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

I was under the impression that our Edge Point were automatically being used. Quinoline's definitely going to use one if they're not automatically used.

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

Stealth roll: 1d20 + 10 ⇒ (10) + 10 = 20

Again, Fafrd will attempt to avoid being noticed. After all, the dance was a means to an end

Horizon Hunters

Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

I'm almost sure that the DC is at least average for our tier which would be a little over 20. The Watchful Guards option seems odd during the dance, @GM ZD I can use Perform to Feint, Would that be close enough to distracting the guards?

Grand Archive

Male Tian-Shu Human (Versatile) Wizard (Unified Magical Theory) 6 | HP 62/62 | AC 22 (23 with mystic armor) | F +12 R +14 W +13 | Perc +11 | Stealth +12 (+2 Init) | 25' | drain bonded object: 1st: 0/1 2nd: 0/1 3rd: 1/1 | Versatile Vials: 4/4 | Focus Points: 0/1 | Hero Points: 2/3 | Familiar Focus: 1/1 | Staff 3/3 | Active Conditions: Avoid Notice

With that mystery solved, Kang looks around and spots the guards. Putting his many years out sneaking past his house guards to good use, Kang looks for a way to avoid notice as he sneaks past them.

stealth: 1d20 + 9 ⇒ (17) + 9 = 26

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

FYI GM - I will use edge points, if available, if I fail (again)

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Moving Platforms

Despite his old age, Crafty decides to dance on the platform.

Perception: 1d20 + 12 ⇒ (20) + 12 = 32
Perception: 1d20 + 12 ⇒ (19) + 12 = 31

After observing them, he thinks to have catch their patterns and easily follows their up and down!

Easier than expected!


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

@Quinn, was not sure that was what was wanting to be done. Going forward in the 2nd phase of the dance, I will do that.

With Astrid being able to deceive the guards, she closes the watchful eyes obstacle.

The potent magic of the dance transforms everything into a whirl of color, a cascade of garments and phosphorescent bursts of pollen, of masked revelers sweeping through the air on currents of flashing energy and laughter. The floor is far below, obscured by decadent dresses and swirling colors. The music changes, announcing the beginning of a new dance sequence.

Complication: Each PC is placed in a situation where they must observe Bhopan’s complex etiquette. Each PC needs to make a Bhopan Lore or Society check to makes sense of it all

Grand Archive

Male Tian-Shu Human (Versatile) Wizard (Unified Magical Theory) 6 | HP 62/62 | AC 22 (23 with mystic armor) | F +12 R +14 W +13 | Perc +11 | Stealth +12 (+2 Init) | 25' | drain bonded object: 1st: 0/1 2nd: 0/1 3rd: 1/1 | Versatile Vials: 4/4 | Focus Points: 0/1 | Hero Points: 2/3 | Familiar Focus: 1/1 | Staff 3/3 | Active Conditions: Avoid Notice

Society: 1d20 + 10 ⇒ (18) + 10 = 28

"My, my, this is getting more and more intriguing by the minute!" Kang calls out in excitement.

Horizon Hunters

Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

society: 1d20 + 7 ⇒ (8) + 7 = 15

"Very pretty."

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Society: 1d20 + 12 ⇒ (4) + 12 = 16

I'm okay with us requesting the Edge Points. Just wanted to make sure we use them all before we accumulate too many negatives.

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

Society: 1d20 + 1 ⇒ (19) + 1 = 20

Fafrd watches as the dance changes.
realy, Bhopan lore? Wow.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

"This is the craziest dance I've ever seen."

Society: 1d20 + 9 ⇒ (17) + 9 = 26

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard
Fafrd the Grey Mouse wrote:


Fafrd watches as the dance changes.
realy, Bhopan lore? Wow.

You know technically I have Bhopan lore thanks to Clever Improviser and Untrained Improvisation but my bonus is only +4. I figure I'm better off using Society at +9.

Also now that I think about it, anyone untrained in either Bhopan Lore or Society should probably try Bhopan Lore. The roll should be the same but the DC for the lore is likely lower.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Bottng Crafty. Tried this the other night, but my internet crashed on me.

society: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20

Only two failures, Zhao and Quinn, during the complication.

Now on to phase two.

New Obstacles for second phase

Injured Dancers:

A slight error in the ritual has dangerous consequences, as the movements of a group of dancers slip out of sync with the movement of the floor. Nearby dancers are too caught up in the dance’s magic to assist, so they attempt to move around the injured people, causing the floor to become chaotic and crowded. Each of the injured people gains an animalistic feature, as per the Dancing Mishaps sidebar. Athletics or Medicine

Spinning Flourish:
Dancers are gathered in a line that snakes around the platforms. As they reach the center of the room, each performs a whirling spin. Bhopan Lore, Performance or Society

Standings at beginning of Phase 2:

Edge Points: 4

Awareness Points (failures) 6

Obtacles
Daring Leap: 3 dance points. Obstacle Cleared
Moving Platforms: 3 dance points. Obstacle cleared
Perplexing Magic: 3 dance point. Obstacle Cleared
Relentless Beat:
Watchful Eyes: 3 dance points. Obstacle Cleared
Injured Dancers:
Spinning Flourish:

Looks like you only need to clear two obstacles to end this thing.

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Quinoline will use Medicine to aid the injured. With Assurance, she has a 20 total.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Quinoline easily manages to heal some of the injured.

Phase 2: Round 1
Edge Points: 4

Awareness Points (failures) 6

Obstacles:
Daring Leap: 3 dance points. Obstacle Cleared
Moving Platforms: 3 dance points. Obstacle cleared
Perplexing Magic: 3 dance points. Obstacle Cleared
Relentless Beat:
Watchful Eyes: 3 dance points. Obstacle Cleared
Injured Dancers: 1 dance point.
Spinning Flourish:

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

Astrid uses athletics to push nearby dancers away from the injured, creating a space for them to be treated.

"Get out of the way! Can't you see these people are hurt!"

Athletics-Injured Dancers: 1d20 + 11 ⇒ (12) + 11 = 23


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Astrid is able to move aside some of the other attendees to make room for the injured.

hase 2: Round 1
Edge Points: 4

Awareness Points (failures) 6

Obstacles:
Daring Leap: 3 dance points. Obstacle Cleared
Moving Platforms: 3 dance points. Obstacle cleared
Perplexing Magic: 3 dance points. Obstacle Cleared
Relentless Beat:
Watchful Eyes: 3 dance points. Obstacle Cleared
Injured Dancers: 2 dance points.
Spinning Flourish:

To Act
Crafty
Herondal
Grey Mouse
Zhao

Horizon Hunters

Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

Herondal spins like a mad pixie laughing as he does.

perform drama: 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

The gnome finds himself right at home in the center of the room.

Phase 2: Round 1
Edge Points: 4

Awareness Points (failures) 6

Obstacles:
Daring Leap: 3 dance points. Obstacle Cleared
Moving Platforms: 3 dance points. Obstacle cleared
Perplexing Magic: 3 dance points. Obstacle Cleared
Relentless Beat:
Watchful Eyes: 3 dance points. Obstacle Cleared
Injured Dancers: 2 dance points.
Spinning Flourish: 1 Dance Point

To Act
Crafty
Grey Mouse
Zhao

Grand Archive

Male Tian-Shu Human (Versatile) Wizard (Unified Magical Theory) 6 | HP 62/62 | AC 22 (23 with mystic armor) | F +12 R +14 W +13 | Perc +11 | Stealth +12 (+2 Init) | 25' | drain bonded object: 1st: 0/1 2nd: 0/1 3rd: 1/1 | Versatile Vials: 4/4 | Focus Points: 0/1 | Hero Points: 2/3 | Familiar Focus: 1/1 | Staff 3/3 | Active Conditions: Avoid Notice

Society: 1d20 + 10 ⇒ (1) + 10 = 11 Going to Hero Point that
Society: 1d20 + 10 ⇒ (8) + 10 = 18

Kang almost crashes into one of the dancers, but catches himself in time, as he attempts to decipher the pattern of the dance.

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

Fafrd does his best to treat the injured dancers

Medicine roll: 1d20 + 9 ⇒ (2) + 9 = 11

unless Zhao finished it already.

Hero point reroll: 1d20 + 9 ⇒ (20) + 9 = 29

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

We have at least one more round, correct? Can we go and let Crafty double up?


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Save the Hero Points, you can use those later. Edge points are only for the dance and its automatic

Botting Crafty

society: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30 Nice

Grey mouse manages to comfort some of the injured dancers. While Crafty and Zhao spin themselves in a frenzy with the fey creatures.

That closes out injured dancers and spinning flourish. So Phase 2 finished.

As the dance comes to an end, you see Lelzeshin standing off to the side of the room near an unprotected door. He pushes open the door and gestures for the agents to make there way inside.

"You all did very well during the dance, I am impressed. Here you go." Lelzeshin hands the agents a bag containing a dozen vials. 6 moderate juggernaut and 6 moderate quicksilver mutagens. He also hands you a key ring with three Sneaky Keys. This equates to three treasure bundles.

Standy by as I load the next map


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

It takes 20 or so minutes to reach the Royal Vault.

The organic structure of the Eternal Bloom descends into a constructed stone chamber, lit diffusely from magical light set in the ceiling fifteen feet above. The chamber has four massive alcoves, as well as a ceremonial staircase in the east that ends in an imposing black metal door.

GM Screen:

Herondal Lapetty: 1d20 + 12 ⇒ (10) + 12 = 22
Fafrd the Grey Mouse: 1d20 + 9 ⇒ (4) + 9 = 13
Quinoline Silicate: 1d20 + 9 ⇒ (8) + 9 = 17
Crafty: 1d20 + 12 ⇒ (2) + 12 = 14

Map is up. What do you all do? And sorry about the poor quality of the map. I had to copy and paste each individual piece of the map.

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Is Lelzeshin in here with us?

Quinoline will cast light on her shield and keep an eye out for traps.

I'm guessing each of the 4 corners is associated with an elemental power. Quinoline has a ring of resist fire, so if we want to go to the fiery-looking one (northeast) first, it's a lower-risk way to figure out what to expect in the other 3.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

Astrid gets out her shield ahd uses her wayfinder to cast light.

"Well lets pick a corner and get started. That door isn't opening itself. Unless..."

Astrid walks up to the base of the stairs and examines the door. She gestures towards it and speaks commandingly.

"Door! Open! Open I say!"

She shrugs, then turns back to the others and grins.

"Well it was worth a try. Let's check out one of the alcoves."


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Lelzeshin shakes his head as Astrid yells at the door. "Your friend has a better method." He says pointing over to Quinoline.

Quinoline approaches the North East alcove. As she enters the alcove, she sees a waste deep layer of fog that swirls around a pillar. Through the fog she can see a mosaic, not enough to see the details though, and a keyhole under the mosaic. Before she can step closer, she is teleported to a pristine beach. The sun beating down on her. After what feels like an eternity, she is spit out, with a red key in her hand.

Time for a complex trap. The secret rolls I did not reveal this complex trap system

Perception:

Zhao Kang: 1d20 + 8 ⇒ (5) + 8 = 13
Herondal Lapetty: 1d20 + 12 ⇒ (11) + 12 = 23
Fafrd the Grey Mouse: 1d20 + 9 ⇒ (4) + 9 = 13
Astrid Gertasdottir: 1d20 + 9 ⇒ (18) + 9 = 27
Quinoline Silicate: 1d20 + 9 ⇒ (9) + 9 = 18
Crafty: 1d20 + 12 ⇒ (17) + 12 = 29
trap: 1d20 ⇒ 8

Round 1
Crafty
Astrid

Trap
Herondal
Quinoline
Grey Mouse
Zhao

Mechanics for trap:

This trap has 4 magical sensors, one per alcove. To disable the sensor you must be in the alcove and attempt one of the following. Crafting or Thievery(expert) to rig up a dummy or other item to distract the sensor. Or a nature(trained) check to befuddle the sensor with knowledge of primal magic.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

Astrid moves to the northwest alcove and uses some wire from her repair kit and an old cloak to create a dummy to distract the sensor.

crafting: 1d20 + 9 ⇒ (3) + 9 = 12


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

As Astrid approaches the alcove, like Quinoline, she is sucked into the piller. This one reminds her of home, a field full of snow. She looks around and sees no one else around.

Round 1
Crafty
Astrid
Trap
Herondal
Quinoline
Grey Mouse
Zhao

Slight retcon. When Quinoline got teleported, it was to a forest with trees with multi-colored leaves. Some beginning to fall around the base of the trees.

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Is the color of Quinoline's key still red? And is Astrid still in the pillar, or did she emerge with key?

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Sorry for my silence, my wife took me on a long week-end! I catch up. Thanks for botting me

Do we understand what's going on? Can we try to disable it? If it's the case:

Realizing what's going on, Crafty moves carefully to one of the alcove and try to befuddle the sensor with his knowledge of Primal Magic.

Lets see... I think I've seen something similar in Kyonin, some century ago.

Nature: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

I think the check is in the spoiler - Crafting or expert Thievery. But it's unclear whether our best course is to stick together or attempt them separately.

Quinoline will go ahead and make a Crafting check, but if something goes awry, it'd be nice for us to be clustered together for support.

Crafting (expert): 1d20 + 14 ⇒ (19) + 14 = 33

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