Quinoline Silicate
|
Quinoline will attempt to identify the fey. Nature +9
She fill throw an alchemist's fire. I prefer to throw it at the dryad - I know Blue's probably going to die from the persistent damage on its turn, and Quinoline knows that Blue has taken a ton of damage and is sitting on a flaming sphere. I'm giving the GM veto powers on this one in case it's ruled metagamey. The Blue flytrap is in Quinoline's first range increment, and the dryad is in the second (she's Striking before she moves) - I've included the -2 for the second range increment and also anticipated cover from the flytrap.
Moderate Alchemist's Fire, IC, 2nd range increment, cover: 1d20 + 13 + 1 - 2 - 1 ⇒ (18) + 13 + 1 - 2 - 1 = 29 +3 if Quinoline throws at Blue
Fire, IC: 2d8 + 4 + 1 ⇒ (1, 4) + 4 + 1 = 10 plus 2 persistent fire
Quinoline will Step out of the entangled area.
Reflex, DC 21: 1d20 + 14 ⇒ (10) + 14 = 24
Herondal Lapetty
|
reflex 21: 1d20 + 10 ⇒ (3) + 10 = 13
Herondal thrashes his way out of the undergrowth ◆ before sending a Ray of Frost at the Dryad. ◆◆
Spell Attack vs AC: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30
cold damage: 3d4 + 4 ⇒ (3, 1, 1) + 4 = 9
"Anyone have a Fireball handy?"
+1 Status bonus to Attack and damage rolls for 2 more rounds.
Astrid Gertasdottir
|
I can't see these fey. Are they on the map?
| PFS 2 GM ZD |
I can't see these fey. Are they on the map?
Yes, there are two just SW of the Dryad. And two more, further south of them
Quin tosses a bomb at the dryad. The flammable liquid covers the being from head to toe.
Herondal then rapidly cools her with a ray of frost.
The area in yellow is now difficult terrain. If you begin your turn in the area, you will need to make a DC 21 reflex save. On a failure, you take a -10 status penalty to speed. On a critical failure, you or immobilized for 1 round. You can attempt an escape action, at the DC listed above to remove these effects
Bold May Act
General Buffs: +1 Status Bonus to Attack and Damage rolls
Zhao Kang- 24 damage
Astrid- 27 damage
Red Fey
Blue Fey
Herondal
Grey Mouse- 20 damage
Crafty Herb
Quinoline
Blue Flytrap- 44/ 2d4 persistent fire damage.
Pink Fey
Green Fey
Dryad-53 damage/ 2 persistent / -10 speed penalty
Crafty Herb
|
Yes they are, under the dryad
Reflex: 1d20 + 9 ⇒ (19) + 9 = 28
Crafty dodges the plants around him and moves in front of Herondal to be able to strike the dryad.
I'm sorry, madam, but you gave us no choice but to fight back. I'm very sorry about that. If I knew it was sacred ground I will have been certain to go around.
Then calls his friend to attack the last plant.
Flame, attack!
Reflex Flame: 1d20 + 8 ⇒ (14) + 8 = 22
Jaw (Flame), IC: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
damages, IC: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
| PFS 2 GM ZD |
acrobatics for flame: 1d20 + 8 ⇒ (12) + 8 = 20
Had to roll that for Flame crossing the log. If not, it had a chance to fall off the log and go for a swim.
Flame crosses the log and lunges at the plant. It fails to land the bite.
The area in yellow is now difficult terrain. If you begin your turn in the area, you will need to make a DC 21 reflex save. On a failure, you take a -10 status penalty to speed. On a critical failure, you or immobilized for 1 round. You can attempt an escape action, at the DC listed above to remove these effects
Bold May Act
General Buffs: +1 Status Bonus to Attack and Damage rolls
Zhao Kang- 24 damage
Astrid- 27 damage
Red Fey
Blue Fey
Herondal
Grey Mouse- 20 damage
Crafty Herb
Quinoline
Blue Flytrap- 44/ 2d4 persistent fire damage.
Pink Fey
Green Fey
Dryad-53 damage/ 2 persistent / -10 speed penalty
| PFS 2 GM ZD |
quine knowledge roll: 1d20 + 9 ⇒ (15) + 9 = 24
Quin knows them a Biloko Warriers. They are small fey creatures and are known to feed on the flesh of humanoids, most often by unhinging their vast, crocodile-like jaws and devouring the humanoids whole, much as a snake would eat its prey.
Nothing really spectacular about these. They have an innate spell: Charm. they also have a special ability called Inspired Feast:If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour.
Fafrd the Grey Mouse
|
”Ow.”
Fafrd already has the dryad marked, so he sees no reason to move. He shoots arrows at her until she drops.
Hunted shot, 2 shots, 1 action, followed by 2 more shots
Bow inspire flurry: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18 arrow, inspire: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Bow inspire flurry: 1d20 + 11 - 3 + 1 ⇒ (17) + 11 - 3 + 1 = 26 arrow, inspire: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Bow inspire flurry: 1d20 + 11 - 6 + 1 ⇒ (8) + 11 - 6 + 1 = 14 arrow, inspire: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Bow inspire flurry: 1d20 + 11 - 6 + 1 ⇒ (13) + 11 - 6 + 1 = 19 arrow, inspire: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
| PFS 2 GM ZD |
Grey Mouse fires off a volley, sticking the Dryad twice. She falls to the ground.
The remaining flytrap snaps down around Flame, grabbing it. The plant then quickly begins to swallow the cat. The cat takes 5 piercing damage and 6 acid damage. I could not locate the reflex save for the Cat, if a 20 beats its reflex DC, it takes an additional 3 piercing damage and 6 acid damage. The cat is also Swallowed.
The plant continues to burn and finally withers. Possibly with Flame inside of it.
The other fey begins to move up. The pink one moves first and fires at Crafty. He gets winged. 9 piercing damage to Crafty
The remaining Biloko warrior (green) moves up. It shakes a spear at the others.
blue fly trap vs Flame: 1d20 ⇒ 131d8 ⇒ 31d6 ⇒ 6
blue fly trap vs Flame, athletics: 1d20 - 5 ⇒ (14) - 5 = 91d8 ⇒ 21d6 ⇒ 6
persistant fire damage: 2d4 ⇒ (2, 1) = 3
pink fey vs Crafty: 1d20 ⇒ 121d6 ⇒ 6
The area in yellow is now difficult terrain. If you begin your turn in the area, you will need to make a DC 21 reflex save. On a failure, you take a -10 status penalty to speed. On a critical failure, you or immobilized for 1 round. You can attempt an escape action, at the DC listed above to remove these effects
Bold May Act
General Buffs: +1 Status Bonus to Attack and Damage rolls
Zhao Kang- 24 damage
Astrid- 27 damage
Red Biloko Vet
Blue Biloko Vet
Herondal
Grey Mouse- 20 damage
Crafty Herb- 9 damage
Flame-11 damage or 20 damage and swallowed.
Quinoline
Pink Biloko Vet
Green Biloko Warrior
| PFS 2 GM ZD |
Re-posting Terrain Rules
Log: The logs that cross the ravine can be used as bridges, though they are slippery and uneven. Crossing the logs requires a successful DC 18 Acrobatics check to Balance.
Ravine: The ravine is 60 feet deep and 20 feet wide. A creature can Long Jump across with a successful DC 20 Athletics check. A creature that fail this check by 2 or less can attempt to Grab an Edge to avoid falling. Creatures that fall into the ravine take 20 bludgeoning damage as they land in the deep river below. The river flows slowly to the south (DC 15 Athletics to Swim) and the ravine’s walls are craggy, with numerous small handholds and footholds (DC 20 Athletics to climb).
Trees: A typical tree is 30 feet tall (DC 20 Athletics to Climb)
Astrid Gertasdottir
|
After bouncing off the ravine walls several times and falling in the river, Astrid surfaces, sputtering and cursing.
"Guds forbannelse til helvete!"
She swims to the ravine wall, removes her shield and slings it onto her back.
athletics-swim: 1d20 + 11 ⇒ (19) + 11 = 30
swim, interact, interact
| PFS 2 GM ZD |
Astrid manages to make it to the cliff wall, preparing to make her long climb back up.
The area in yellow is now difficult terrain. If you begin your turn in the area, you will need to make a DC 21 reflex save. On a failure, you take a -10 status penalty to speed. On a critical failure, you or immobilized for 1 round. You can attempt an escape action, at the DC listed above to remove these effects
Bold May Act
General Buffs: +1 Status Bonus to Attack and Damage rolls
Zhao Kang- 24 damage
Astrid- 27 damage
Red Biloko Vet
Blue Biloko Vet
Herondal
Grey Mouse- 20 damage
Crafty Herb- 9 damage
Flame-20 damage swallowed
Quinoline
Pink Biloko Vet
Green Biloko Warrior
Zhao Kang
|
ref DC21: 1d20 + 9 ⇒ (18) + 9 = 27
Kang finally manages to extricate himself from the midst of the entangling plants. He quickly flees out of the patch, coughing out blood along the way.
Despite his serious wounds though, he courageously brings himself to the edge of the ravine, sending his flaming sphere towards the nearest fey.
vs green: flaming sphere: 3d6 ⇒ (3, 3, 4) = 10 Ref DC20 to negate
stride, stride, sustain
| PFS 2 GM ZD |
The green biloko is able to dodge the flaming sphere with ease.
Red moves and then fires two arrows at Quin. The first one hits in the center of the chest, the other flies over head. Quinoline takes 17 damage
The blue fey stands and fires 3 arrows at crafty. Only one lands Crafty takes 6 damage
green biloko: 1d20 ⇒ 18
red biloko vet vs Quinoline: 1d20 ⇒ 201d6 ⇒ 31d10 ⇒ 5
red biloko vet vs Quinoline, MAP: 1d20 ⇒ 51d6 ⇒ 3
blue biloko vet ve Crafty: 1d20 ⇒ 21d6 ⇒ 1
blue biloko vet ve Crafty: 1d20 ⇒ 11d6 ⇒ 6
blue biloko vet ve Crafty: 1d20 ⇒ 181d6 ⇒ 3
The area in yellow is now difficult terrain. If you begin your turn in the area, you will need to make a DC 21 reflex save. On a failure, you take a -10 status penalty to speed. On a critical failure, you or immobilized for 1 round. You can attempt an escape action, at the DC listed above to remove these effects
Bold May Act
General Buffs: +1 Status Bonus to Attack and Damage rolls
Zhao Kang- 24 damage
Astrid- 27 damage
Red Biloko Vet
Blue Biloko Vet
Herondal
Grey Mouse- 20 damage
Crafty Herb- 15 damage
Flame- 20 damage swallowed
Quinoline- 17 damage
Pink Biloko Vet
Green Biloko Warrior
Quinoline Silicate
|
Quinoline walks along the ledge to the south (Stride, Stride), and then throws a bottled lightning (Strike).
Moderate Bottled Lightning: 1d20 + 13 ⇒ (14) + 13 = 27
Electricity: 2d6 + 4 ⇒ (6, 5) + 4 = 15 plus flat-footed
4 splash electricity on a miss
| PFS 2 GM ZD |
Quinoline walks along the ledge to the south (Stride, Stride), and then throws a bottled lightning (Strike).
[Dice=Moderate Bottled Lightning]1d20+13
[Dice=Electricity]2d6+4 plus flat-footed
4 splash electricity on a miss
Whish fey were you targeting?
Herondal Lapetty
|
Seeing as how the crossing is too hazardous for comfort, Herondal moves into a better position ◆ and sends a rock flying at the green clothed native. ◆◆
Telekenetic Projectile vs AC: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18
blugoning dmg: 3d6 + 4 ⇒ (4, 5, 1) + 4 = 14
+1 status bonus to Attack and Damage rolls for 1 more round.
Then in Sylvan he yells out.
Crafty Herb
|
Crafty asks his friend to attack the fey closest to them. red
Jaw, IC: 1d20 + 8 + 1 + 1 ⇒ (7) + 8 + 1 + 1 = 17
Damages, B, IC: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Then he calls for Nature's fire on the same target.
Flame Strike, IC: 1d20 + 9 + 1 + 1 ⇒ (15) + 9 + 1 + 1 = 26
Damages, F, IC: 2d4 + 4 + 1 ⇒ (3, 3) + 4 + 1 = 11
Quinoline Silicate
|
Whish fey were you targeting?
Red, sorry for the confusion.
| PFS 2 GM ZD |
Quinoline launches some bottled lightning at the Red Biloko. The bomb connects shocking the fey.
Herondal launches a rock at the green biloko warrior. It makes contact with his head.
Crafty, your little beast was still in the plant. But luckily, it did enough damage to rupture the plant and get out. Next turn.
Flame emerges from the fallen plant, a little gooey, but still alive.
Crafty calls down fire on red.
The area in yellow is now difficult terrain. If you begin your turn in the area, you will need to make a DC 21 reflex save. On a failure, you take a -10 status penalty to speed. On a critical failure, you or immobilized for 1 round. You can attempt an escape action, at the DC listed above to remove these effects
Bold May Act
General Buffs: +1 Status Bonus to Attack and Damage rolls
Zhao Kang- 24 damage
Astrid- 27 damage
Red Biloko Vet- 26 damage/FF
Blue Biloko Vet
Herondal
Grey Mouse- 20 damage
Crafty Herb- 15 damage
Flame- 20 damage
Quinoline- 17 damage
Pink Biloko Vet
Green Biloko Warrior- 14 damage
Fafrd the Grey Mouse
|
With the druid gone, his primary target is gone. Fafrd steps out of the entanglement, just to free homself. He will mark the red Biloko as his hunters prey, and the use hunters shot on it.
Bow vs Red: 1d20 + 11 ⇒ (2) + 11 = 13 piercing: 1d6 + 1 ⇒ (3) + 1 = 4
Bow flurry vs Red: 1d20 + 11 - 3 ⇒ (2) + 11 - 3 = 10 piercing: 1d6 + 1 ⇒ (4) + 1 = 5
OMG the dice have hated me the last few days...
| PFS 2 GM ZD |
I would say so.
Grey mouse fires two arrows and miss with both shots.
Pink moves forward and fires two arrows at Herondal. One connects. 6 damage
Green tosses his spear at Zhao. It then takes a few steps back and raises a shield.
pink biloko vet vs Herondal: 1d20 ⇒ 131d6 ⇒ 3
pink biloko vet vs Herondal: 1d20 ⇒ 51d6 ⇒ 2
green biloko vs Zhao: 1d20 ⇒ 101d6 ⇒ 3
The area in yellow is now difficult terrain. If you begin your turn in the area, you will need to make a DC 21 reflex save. On a failure, you take a -10 status penalty to speed. On a critical failure, you or immobilized for 1 round. You can attempt an escape action, at the DC listed above to remove these effects
Bold May Act
General Buffs: +1 Status Bonus to Attack and Damage rolls
Zhao Kang- 24 damage
Astrid- 27 damage
Red Biloko Vet- 26 damage/FF
Blue Biloko Vet
Herondal
Grey Mouse- 20 damage
Crafty Herb- 15 damage
Flame- 20 damage
Quinoline- 17 damage
Pink Biloko Vet
Green Biloko Warrior- 14 damage
Zhao Kang
|
Frustrated that the creatures seem to keep avoiding his flaming sphere, Kang nonetheless doggedly keeps sending it after the nearest one.
vs pink: flaming sphere: 3d6 ⇒ (3, 6, 1) = 10 Ref DC20 to negate
He then raises his hand, sending a ray of frost after the most injured one of them
vs red: ray of frost: 1d20 + 10 ⇒ (20) + 10 = 30 dmg: 2d4 + 4 ⇒ (1, 4) + 4 = 9
Gah, beginning to realise how much spells depend on 30ft range.
Quinoline Silicate
|
Zhao, I just want to point out that you're very badly injured, your AC is below the party average, and you're the closest target to three of them right now.
Astrid Gertasdottir
|
Clutching onto the rock walls of the ravine and cursing the entire time Astrid tends to her wounds and begins her climb back to the top of the ravine.
Medicine-battle medicine: 1d20 + 9 ⇒ (16) + 9 = 25
HP Healed: 2d8 ⇒ (8, 4) = 12
athletics-climb: 1d20 + 11 ⇒ (10) + 11 = 21
athletics-climb: 1d20 + 11 ⇒ (12) + 11 = 23
Zhao Kang
|
Zhao, I just want to point out that you're very badly injured, your AC is below the party average, and you're the closest target to three of them right now.
Yeah, but I believe the best defence is a good offence. :) 'sides, I still have my hero point and if get close to dying, will use it to stabilise.
Quinoline Silicate
|
Okay, I just wanted to make sure you knew.
| PFS 2 GM ZD |
Zhao continues to chase enemies with the flaming sphere. The pink biloko veteran is able to dodge out of the way. Zhao then sends a frozen ray at red and completely blast him.
Astrid heals some of her wounds before beginning her ascent. (process 10/60 feet)
The red biloko veteran drops his bow and pulls out his long spear and thrusts it at Flame. It connects, narrowly avoiding a critical area. Flame drops. Level bump saved you from the critical hit, 9 damage
The blue biloko veteran launches three arrows at Quinoline. Only the first arrow finds it mark. 5 damage
pink reflex: 1d20 ⇒ 13
red vs flame: 1d20 ⇒ 141d8 ⇒ 4
blue vs Quinoline: 1d20 ⇒ 111d6 ⇒ 2
blue vs Quinoline: 1d20 ⇒ 61d6 ⇒ 1
blue vs Quinoline: 1d20 ⇒ 171d6 ⇒ 4
The area in yellow is now difficult terrain. If you begin your turn in the area, you will need to make a DC 21 reflex save. On a failure, you take a -10 status penalty to speed. On a critical failure, you or immobilized for 1 round. You can attempt an escape action, at the DC listed above to remove these effects
Bold May Act
General Buffs: +1 Status Bonus to Attack and Damage rolls
Zhao Kang- 24 damage
Astrid- 15 damage
Red Biloko Vet- 44 damage/FF/-10 pen to movement
Blue Biloko Vet
Herondal
Grey Mouse- 20 damage
Crafty Herb- 15 damage
Flame- 25 damage/dying 1
Quinoline- 22 damage
Pink Biloko Vet
Green Biloko Warrior- 14 damage
Fafrd the Grey Mouse
|
Fafrd calms shoots at red, hoping that it finally drops.
Hunters shot, flurry IC: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19 arrow, IC: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Hunters shot, flurry IC: 1d20 + 11 + 1 - 3 ⇒ (13) + 11 + 1 - 3 = 22 arrow, IC: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
He will mark pink as his prey
He continues to fire.
Hunters shot, flurry IC: 1d20 + 11 + 1 - 6 ⇒ (15) + 11 + 1 - 6 = 21 arrow, IC: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
if red is still up
Hunters shot, flurry IC: 1d20 + 11 + 1 - 6 ⇒ (1) + 11 + 1 - 6 = 7 arrow, IC: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
If not
He marks pink as his prey
He then retrieves his rapier from the ground next to him.
| PFS 2 GM ZD |
Grey Mouse plugs the red biloko veteran with three arrows, dropping the fey.
The area in yellow is now difficult terrain. If you begin your turn in the area, you will need to make a DC 21 reflex save. On a failure, you take a -10 status penalty to speed. On a critical failure, you or immobilized for 1 round. You can attempt an escape action, at the DC listed above to remove these effects
Bold May Act
General Buffs: +1 Status Bonus to Attack and Damage rolls
Zhao Kang- 24 damage
Astrid- 15 damage
Blue Biloko Vet
Herondal
Grey Mouse- 20 damage
Crafty Herb- 15 damage
Flame- 25 damage/dying 1
Quinoline- 22 damage
Pink Biloko Vet
Green Biloko Warrior- 14 damage
Quinoline Silicate
|
Quinoline moves southeast.
She throws a moderate frost bomb at Blue.
Moderate Frost Bomb: 1d20 + 13 ⇒ (18) + 13 = 31
Cold: 2d6 + 4 ⇒ (3, 4) + 4 = 11 plus -10' movement
4 splash cold on a miss
She raises her steel shield (AC 26).
Herondal Lapetty
|
"And they don't talk much."
After giving a short burst of inspiring pantomime. ◆
+1 Status bonus to Attack and Damage rolls.
Then he chucks another rock, This time at the enemy near Flame. ◆◆
Spell attack vs Pink's AC: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
blugoning damage: 3d6 + 4 + 1 ⇒ (6, 1, 1) + 4 + 1 = 13
| PFS 2 GM ZD |
Quinoline continues to move down and around, tossing a frost bomb as she goes.
Herondal tosses a rock with his telekinetic powers, nailing pink in the gut.
The area in yellow is now difficult terrain. If you begin your turn in the area, you will need to make a DC 21 reflex save. On a failure, you take a -10 status penalty to speed. On a critical failure, you or immobilized for 1 round. You can attempt an escape action, at the DC listed above to remove these effects
Bold May Act
General Buffs: +1 Status Bonus to Attack and Damage rolls
Zhao Kang- 24 damage
Astrid- 15 damage
Blue Biloko Vet-18 damage/-10 penalty to movement
Herondal
Grey Mouse- 20 damage
Crafty Herb- 15 damage
Flame- 25 damage/dying 1
Quinoline- 22 damage
Pink Biloko Vet- 13 damage
Green Biloko Warrior- 14 damage
Quinoline Silicate
|
Herondal: Just FYI, Quinoline is more than 60' away so she isn't Inspired.
Quinoline gives a distant thumbs up even though she can't hear him!
Herondal Lapetty
|
True. Though he used Pantomime so I guess she can't see him well enough. I have to say, This might be one of the first table's I've played at where everyone remembered Inspire. Even the GM.
Astrid Gertasdottir
|
Unless I missed something Flame should have 28 hp or 38 if he gets the 10 hp from the level bump. 4(type)+6+6+6(levels)+2+2+2(con)=28+10(level bump)=38
Quinoline Silicate
|
This might be one of the first table's I've played at where everyone remembered Inspire. Even the GM.
The GM putting Inspire in the round markers has helped, and something that I stole plagiarized started using for my own games.
| PFS 2 GM ZD |
Crafty moves forward and heals his companion.
Just as the Biloko warriors are act, a booming voice echos through the forest. “By the authority vested in me by the sovereign, I hereby extend the hospitality of the Bhopanese kingdom to these strangers—I command thee to stand down!” With chattering, muttering, and growls, the fey assailants meld with the jungle’s green. A patrol of twelve individuals, most of them with doglike faces, emerge from the foliage. Their beautifully enameled armors seem to consist in equal parts of living plant matter and metal, and the same holds true for their weaponry. Their leader, an armadillo-faced woman, performs a perfect curtsy and extends a hand in greeting, “Hail and well met! My name is Thadie Yabi Yulunga, but you can call me Thadie, if you prefer. I’m a commander of the Bhopanese Greenwatch." She moves over to the ravine and drops rope down to ease Astid's climb up. “Please be so kind as to excuse my being so straightforward, but what might bring you to our realm?”
| PFS 2 GM ZD |
Damage Report
Zhao Kang- 24 damage
Astrid- 15 damage
Herondal
Grey Mouse- 20 damage
Crafty Herb- 15 damage
Flame
Quinoline- 22 damage
You also manage to get two treasure bundles from this encounter.
Quinoline Silicate
|
Nature: 1d20 + 9 ⇒ (2) + 9 = 11
Society: 1d20 + 12 ⇒ (5) + 12 = 17
Facepalm.
"Thank you for your assistancr. We are from the Pathfinder Society and have come looking for a friend of ours who was buried here. His name is Selmius Foster. Have you heard of him?"
Quinoline Silicate
|
Quinoline can Treat Wounds when we have time.
I assume Grey Mouse will go first with Zhao, and Quinoline will treat Crafty and Astrid.
Crafty: 2d8 + 10 ⇒ (1, 5) + 10 = 16
Astrid: 2d8 + 10 ⇒ (3, 4) + 10 = 17
Quinoline can then do Zhao and herself, while Grey Mouse does himself.
Zhao: 2d8 + 10 ⇒ (7, 2) + 10 = 19
Quinoline: 2d8 + 10 + 5 ⇒ (7, 1) + 10 + 5 = 23
Finally, Quinoline will help Grey Mouse.
Grey Mouse: 2d8 + 10 ⇒ (8, 8) + 10 = 26
Fafrd the Grey Mouse
|
Healing can come when we have time, but not right now!
healing Zhao, assurance: 2d8 ⇒ (6, 8) = 14
healing self, assurance: 2d8 ⇒ (2, 8) = 10
Society with Hireling: 1d20 + 8 ⇒ (10) + 8 = 18
Nature: 1d20 + 7 ⇒ (15) + 7 = 22
"Hail and well met, Commander." says Fafrd, offering his hand in a warrior's grasp. "My name is Fafrd, known to some as the Grey Mouse. My friends and I are Pathfinders on the trail of one of the founders of our Society.
"Thank you for calling off the others. Nothing good would have come from further hostilities."
Astrid Gertasdottir
|
Society-recall knowledge: 1d20 + 9 ⇒ (15) + 9 = 24
Astrid's head emerges from the ravine. "Ha! You got that right Mouse. They're just lucky I was stuck in that Ravine."
She hoists herself up and turns to the fey.
"I'm Astrid Gretasdottir. Why did attack us? And Which one of you had the sense to issue the stand down order?"
Herondal Lapetty
|
As his companions talk Herondal gathers his dagger then moves across from the area with the rope and takes a running jump.
athletics to long jump: 1d20 + 8 ⇒ (16) + 8 = 24
Doing a bit of a roll as he lands he stands up and brushes himself off.
society: 1d20 + 7 ⇒ (12) + 7 = 19
Astrid Gertasdottir
|
Astrid smirks at Herondal.
"Showoff. I would have made it fine if the edge hadn't collapsed on me."
She walks over and elbows him.
"They're nobles or something. Go make with the fancypants talk. I'll lean on them if they get rowdy."
| PFS 2 GM ZD |
She dismisses some of the questions about the attack, "Well, it is as you say "Nature of the Jungle". GM thinks you may need to make an impression...cough diplomacy cough cough
Astrid Gertasdottir
|
Heh. Oddly enough my +4 diplomacy is higher than most of our team. I'll wait a bit and if Herondal seems shy I'll pipe up.