GM ZD The Perennial Crown (Inactive)

Game Master Z...D...

Treasure Bundles:

The Shattered Vaults: 3
Area A: 2
Area B: 2
Chase to the Coast:

GM Screen:

Blood Sacrifice:
Herondal
Grey Mouse
Zhao


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Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Quinoline will attempt to identify the fey. Nature +9

She fill throw an alchemist's fire. I prefer to throw it at the dryad - I know Blue's probably going to die from the persistent damage on its turn, and Quinoline knows that Blue has taken a ton of damage and is sitting on a flaming sphere. I'm giving the GM veto powers on this one in case it's ruled metagamey. The Blue flytrap is in Quinoline's first range increment, and the dryad is in the second (she's Striking before she moves) - I've included the -2 for the second range increment and also anticipated cover from the flytrap.

Moderate Alchemist's Fire, IC, 2nd range increment, cover: 1d20 + 13 + 1 - 2 - 1 ⇒ (18) + 13 + 1 - 2 - 1 = 29 +3 if Quinoline throws at Blue
Fire, IC: 2d8 + 4 + 1 ⇒ (1, 4) + 4 + 1 = 10 plus 2 persistent fire

Quinoline will Step out of the entangled area.

Reflex, DC 21: 1d20 + 14 ⇒ (10) + 14 = 24

Horizon Hunters

Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

reflex 21: 1d20 + 10 ⇒ (3) + 10 = 13

Herondal thrashes his way out of the undergrowth ◆ before sending a Ray of Frost at the Dryad. ◆◆

Spell Attack vs AC: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30
cold damage: 3d4 + 4 ⇒ (3, 1, 1) + 4 = 9

"Anyone have a Fireball handy?"

+1 Status bonus to Attack and damage rolls for 2 more rounds.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

I can't see these fey. Are they on the map?


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺
Astrid Gertasdottir wrote:
I can't see these fey. Are they on the map?

Yes, there are two just SW of the Dryad. And two more, further south of them

Quin tosses a bomb at the dryad. The flammable liquid covers the being from head to toe.

Herondal then rapidly cools her with a ray of frost.

The area in yellow is now difficult terrain. If you begin your turn in the area, you will need to make a DC 21 reflex save. On a failure, you take a -10 status penalty to speed. On a critical failure, you or immobilized for 1 round. You can attempt an escape action, at the DC listed above to remove these effects

Bold May Act
General Buffs: +1 Status Bonus to Attack and Damage rolls
Zhao Kang- 24 damage
Astrid- 27 damage
Red Fey
Blue Fey
Herondal
Grey Mouse- 20 damage
Crafty Herb

Quinoline
Blue Flytrap- 44/ 2d4 persistent fire damage.
Pink Fey
Green Fey
Dryad-53 damage/ 2 persistent / -10 speed penalty

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Yes they are, under the dryad

Reflex: 1d20 + 9 ⇒ (19) + 9 = 28

Crafty dodges the plants around him and moves in front of Herondal to be able to strike the dryad.

I'm sorry, madam, but you gave us no choice but to fight back. I'm very sorry about that. If I knew it was sacred ground I will have been certain to go around.

Then calls his friend to attack the last plant.

Flame, attack!

Reflex Flame: 1d20 + 8 ⇒ (14) + 8 = 22

Jaw (Flame), IC: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
damages, IC: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

acrobatics for flame: 1d20 + 8 ⇒ (12) + 8 = 20

Had to roll that for Flame crossing the log. If not, it had a chance to fall off the log and go for a swim.

Flame crosses the log and lunges at the plant. It fails to land the bite.

The area in yellow is now difficult terrain. If you begin your turn in the area, you will need to make a DC 21 reflex save. On a failure, you take a -10 status penalty to speed. On a critical failure, you or immobilized for 1 round. You can attempt an escape action, at the DC listed above to remove these effects

Bold May Act
General Buffs: +1 Status Bonus to Attack and Damage rolls
Zhao Kang- 24 damage
Astrid- 27 damage
Red Fey
Blue Fey
Herondal
Grey Mouse- 20 damage
Crafty Herb
Quinoline
Blue Flytrap- 44/ 2d4 persistent fire damage.
Pink Fey
Green Fey
Dryad-53 damage/ 2 persistent / -10 speed penalty


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

quine knowledge roll: 1d20 + 9 ⇒ (15) + 9 = 24

Quin knows them a Biloko Warriers. They are small fey creatures and are known to feed on the flesh of humanoids, most often by unhinging their vast, crocodile-like jaws and devouring the humanoids whole, much as a snake would eat its prey.

Nothing really spectacular about these. They have an innate spell: Charm. they also have a special ability called Inspired Feast:If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour.

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

”Ow.”

Fafrd already has the dryad marked, so he sees no reason to move. He shoots arrows at her until she drops.
Hunted shot, 2 shots, 1 action, followed by 2 more shots
Bow inspire flurry: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18 arrow, inspire: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Bow inspire flurry: 1d20 + 11 - 3 + 1 ⇒ (17) + 11 - 3 + 1 = 26 arrow, inspire: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Bow inspire flurry: 1d20 + 11 - 6 + 1 ⇒ (8) + 11 - 6 + 1 = 14 arrow, inspire: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Bow inspire flurry: 1d20 + 11 - 6 + 1 ⇒ (13) + 11 - 6 + 1 = 19 arrow, inspire: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Grey Mouse fires off a volley, sticking the Dryad twice. She falls to the ground.

The remaining flytrap snaps down around Flame, grabbing it. The plant then quickly begins to swallow the cat. The cat takes 5 piercing damage and 6 acid damage. I could not locate the reflex save for the Cat, if a 20 beats its reflex DC, it takes an additional 3 piercing damage and 6 acid damage. The cat is also Swallowed.

The plant continues to burn and finally withers. Possibly with Flame inside of it.

The other fey begins to move up. The pink one moves first and fires at Crafty. He gets winged. 9 piercing damage to Crafty

The remaining Biloko warrior (green) moves up. It shakes a spear at the others.

Combat Rolls:

blue fly trap vs Flame: 1d20 ⇒ 131d8 ⇒ 31d6 ⇒ 6
blue fly trap vs Flame, athletics: 1d20 - 5 ⇒ (14) - 5 = 91d8 ⇒ 21d6 ⇒ 6

persistant fire damage: 2d4 ⇒ (2, 1) = 3

pink fey vs Crafty: 1d20 ⇒ 121d6 ⇒ 6

The area in yellow is now difficult terrain. If you begin your turn in the area, you will need to make a DC 21 reflex save. On a failure, you take a -10 status penalty to speed. On a critical failure, you or immobilized for 1 round. You can attempt an escape action, at the DC listed above to remove these effects

Bold May Act
General Buffs: +1 Status Bonus to Attack and Damage rolls
Zhao Kang- 24 damage
Astrid- 27 damage

Red Biloko Vet
Blue Biloko Vet
Herondal
Grey Mouse- 20 damage
Crafty Herb- 9 damage
Flame-11 damage or 20 damage and swallowed.
Quinoline
Pink Biloko Vet
Green Biloko Warrior


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Re-posting Terrain Rules

Log: The logs that cross the ravine can be used as bridges, though they are slippery and uneven. Crossing the logs requires a successful DC 18 Acrobatics check to Balance.

Ravine: The ravine is 60 feet deep and 20 feet wide. A creature can Long Jump across with a successful DC 20 Athletics check. A creature that fail this check by 2 or less can attempt to Grab an Edge to avoid falling. Creatures that fall into the ravine take 20 bludgeoning damage as they land in the deep river below. The river flows slowly to the south (DC 15 Athletics to Swim) and the ravine’s walls are craggy, with numerous small handholds and footholds (DC 20 Athletics to climb).

Trees: A typical tree is 30 feet tall (DC 20 Athletics to Climb)

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

After bouncing off the ravine walls several times and falling in the river, Astrid surfaces, sputtering and cursing.
"Guds forbannelse til helvete!"

skald:
Gods damn it to hell

She swims to the ravine wall, removes her shield and slings it onto her back.

athletics-swim: 1d20 + 11 ⇒ (19) + 11 = 30

swim, interact, interact


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Astrid manages to make it to the cliff wall, preparing to make her long climb back up.

The area in yellow is now difficult terrain. If you begin your turn in the area, you will need to make a DC 21 reflex save. On a failure, you take a -10 status penalty to speed. On a critical failure, you or immobilized for 1 round. You can attempt an escape action, at the DC listed above to remove these effects

Bold May Act
General Buffs: +1 Status Bonus to Attack and Damage rolls
Zhao Kang- 24 damage
Astrid- 27 damage
Red Biloko Vet
Blue Biloko Vet
Herondal
Grey Mouse- 20 damage
Crafty Herb- 9 damage
Flame-20 damage swallowed
Quinoline
Pink Biloko Vet
Green Biloko Warrior

Grand Archive

Male Tian-Shu Human (Versatile) Wizard (Unified Magical Theory) 6 | HP 62/62 | AC 22 (23 with mystic armor) | F +12 R +14 W +13 | Perc +11 | Stealth +12 (+2 Init) | 25' | drain bonded object: 1st: 0/1 2nd: 0/1 3rd: 1/1 | Versatile Vials: 4/4 | Focus Points: 0/1 | Hero Points: 2/3 | Familiar Focus: 1/1 | Staff 3/3 | Active Conditions: Avoid Notice

ref DC21: 1d20 + 9 ⇒ (18) + 9 = 27
Kang finally manages to extricate himself from the midst of the entangling plants. He quickly flees out of the patch, coughing out blood along the way.

Despite his serious wounds though, he courageously brings himself to the edge of the ravine, sending his flaming sphere towards the nearest fey.

vs green: flaming sphere: 3d6 ⇒ (3, 3, 4) = 10 Ref DC20 to negate

stride, stride, sustain


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

The green biloko is able to dodge the flaming sphere with ease.

Red moves and then fires two arrows at Quin. The first one hits in the center of the chest, the other flies over head. Quinoline takes 17 damage

The blue fey stands and fires 3 arrows at crafty. Only one lands Crafty takes 6 damage

Combat Rolls:

green biloko: 1d20 ⇒ 18

red biloko vet vs Quinoline: 1d20 ⇒ 201d6 ⇒ 31d10 ⇒ 5
red biloko vet vs Quinoline, MAP: 1d20 ⇒ 51d6 ⇒ 3

blue biloko vet ve Crafty: 1d20 ⇒ 21d6 ⇒ 1
blue biloko vet ve Crafty: 1d20 ⇒ 11d6 ⇒ 6
blue biloko vet ve Crafty: 1d20 ⇒ 181d6 ⇒ 3

The area in yellow is now difficult terrain. If you begin your turn in the area, you will need to make a DC 21 reflex save. On a failure, you take a -10 status penalty to speed. On a critical failure, you or immobilized for 1 round. You can attempt an escape action, at the DC listed above to remove these effects

Bold May Act
General Buffs: +1 Status Bonus to Attack and Damage rolls
Zhao Kang- 24 damage
Astrid- 27 damage
Red Biloko Vet
Blue Biloko Vet
Herondal
Grey Mouse- 20 damage
Crafty Herb- 15 damage
Flame- 20 damage swallowed
Quinoline- 17 damage

Pink Biloko Vet
Green Biloko Warrior

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Quinoline walks along the ledge to the south (Stride, Stride), and then throws a bottled lightning (Strike).

Moderate Bottled Lightning: 1d20 + 13 ⇒ (14) + 13 = 27
Electricity: 2d6 + 4 ⇒ (6, 5) + 4 = 15 plus flat-footed
4 splash electricity on a miss


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺
Quinoline Silicate wrote:

Quinoline walks along the ledge to the south (Stride, Stride), and then throws a bottled lightning (Strike).

[Dice=Moderate Bottled Lightning]1d20+13
[Dice=Electricity]2d6+4 plus flat-footed
4 splash electricity on a miss

Whish fey were you targeting?

Horizon Hunters

Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

Seeing as how the crossing is too hazardous for comfort, Herondal moves into a better position ◆ and sends a rock flying at the green clothed native. ◆◆

Telekenetic Projectile vs AC: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18
blugoning dmg: 3d6 + 4 ⇒ (4, 5, 1) + 4 = 14

+1 status bonus to Attack and Damage rolls for 1 more round.

Then in Sylvan he yells out.

Sylvan speech:
"Any chance we can talk about this or are you art of her murder squad?!"

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Crafty asks his friend to attack the fey closest to them. red

Jaw, IC: 1d20 + 8 + 1 + 1 ⇒ (7) + 8 + 1 + 1 = 17
Damages, B, IC: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Then he calls for Nature's fire on the same target.

Flame Strike, IC: 1d20 + 9 + 1 + 1 ⇒ (15) + 9 + 1 + 1 = 26
Damages, F, IC: 2d4 + 4 + 1 ⇒ (3, 3) + 4 + 1 = 11

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent
PFS 2 GM ZD wrote:
Whish fey were you targeting?

Red, sorry for the confusion.

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

If red is flat-footed and Flame hit, it takes Precision Damages: 1d4 ⇒ 1


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Quinoline launches some bottled lightning at the Red Biloko. The bomb connects shocking the fey.

Herondal launches a rock at the green biloko warrior. It makes contact with his head.

Crafty, your little beast was still in the plant. But luckily, it did enough damage to rupture the plant and get out. Next turn.

Flame emerges from the fallen plant, a little gooey, but still alive.

Crafty calls down fire on red.

The area in yellow is now difficult terrain. If you begin your turn in the area, you will need to make a DC 21 reflex save. On a failure, you take a -10 status penalty to speed. On a critical failure, you or immobilized for 1 round. You can attempt an escape action, at the DC listed above to remove these effects

Bold May Act
General Buffs: +1 Status Bonus to Attack and Damage rolls
Zhao Kang- 24 damage
Astrid- 27 damage
Red Biloko Vet- 26 damage/FF
Blue Biloko Vet
Herondal
Grey Mouse- 20 damage
Crafty Herb- 15 damage
Flame- 20 damage
Quinoline- 17 damage
Pink Biloko Vet
Green Biloko Warrior- 14 damage

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

With the druid gone, his primary target is gone. Fafrd steps out of the entanglement, just to free homself. He will mark the red Biloko as his hunters prey, and the use hunters shot on it.
Bow vs Red: 1d20 + 11 ⇒ (2) + 11 = 13 piercing: 1d6 + 1 ⇒ (3) + 1 = 4
Bow flurry vs Red: 1d20 + 11 - 3 ⇒ (2) + 11 - 3 = 10 piercing: 1d6 + 1 ⇒ (4) + 1 = 5

OMG the dice have hated me the last few days...


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

I would say so.

Grey mouse fires two arrows and miss with both shots.

Pink moves forward and fires two arrows at Herondal. One connects. 6 damage

Green tosses his spear at Zhao. It then takes a few steps back and raises a shield.

Combat Rolls:

pink biloko vet vs Herondal: 1d20 ⇒ 131d6 ⇒ 3
pink biloko vet vs Herondal: 1d20 ⇒ 51d6 ⇒ 2

green biloko vs Zhao: 1d20 ⇒ 101d6 ⇒ 3

The area in yellow is now difficult terrain. If you begin your turn in the area, you will need to make a DC 21 reflex save. On a failure, you take a -10 status penalty to speed. On a critical failure, you or immobilized for 1 round. You can attempt an escape action, at the DC listed above to remove these effects

Bold May Act
General Buffs: +1 Status Bonus to Attack and Damage rolls
Zhao Kang- 24 damage
Astrid- 27 damage

Red Biloko Vet- 26 damage/FF
Blue Biloko Vet
Herondal
Grey Mouse- 20 damage
Crafty Herb- 15 damage
Flame- 20 damage
Quinoline- 17 damage
Pink Biloko Vet
Green Biloko Warrior- 14 damage

Grand Archive

Male Tian-Shu Human (Versatile) Wizard (Unified Magical Theory) 6 | HP 62/62 | AC 22 (23 with mystic armor) | F +12 R +14 W +13 | Perc +11 | Stealth +12 (+2 Init) | 25' | drain bonded object: 1st: 0/1 2nd: 0/1 3rd: 1/1 | Versatile Vials: 4/4 | Focus Points: 0/1 | Hero Points: 2/3 | Familiar Focus: 1/1 | Staff 3/3 | Active Conditions: Avoid Notice

Frustrated that the creatures seem to keep avoiding his flaming sphere, Kang nonetheless doggedly keeps sending it after the nearest one.
vs pink: flaming sphere: 3d6 ⇒ (3, 6, 1) = 10 Ref DC20 to negate

He then raises his hand, sending a ray of frost after the most injured one of them
vs red: ray of frost: 1d20 + 10 ⇒ (20) + 10 = 30 dmg: 2d4 + 4 ⇒ (1, 4) + 4 = 9

Gah, beginning to realise how much spells depend on 30ft range.

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Zhao, I just want to point out that you're very badly injured, your AC is below the party average, and you're the closest target to three of them right now.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

Clutching onto the rock walls of the ravine and cursing the entire time Astrid tends to her wounds and begins her climb back to the top of the ravine.

Medicine-battle medicine: 1d20 + 9 ⇒ (16) + 9 = 25
HP Healed: 2d8 ⇒ (8, 4) = 12

athletics-climb: 1d20 + 11 ⇒ (10) + 11 = 21
athletics-climb: 1d20 + 11 ⇒ (12) + 11 = 23

Grand Archive

Male Tian-Shu Human (Versatile) Wizard (Unified Magical Theory) 6 | HP 62/62 | AC 22 (23 with mystic armor) | F +12 R +14 W +13 | Perc +11 | Stealth +12 (+2 Init) | 25' | drain bonded object: 1st: 0/1 2nd: 0/1 3rd: 1/1 | Versatile Vials: 4/4 | Focus Points: 0/1 | Hero Points: 2/3 | Familiar Focus: 1/1 | Staff 3/3 | Active Conditions: Avoid Notice
Quinoline Silicate wrote:
Zhao, I just want to point out that you're very badly injured, your AC is below the party average, and you're the closest target to three of them right now.

Yeah, but I believe the best defence is a good offence. :) 'sides, I still have my hero point and if get close to dying, will use it to stabilise.

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Okay, I just wanted to make sure you knew.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Zhao continues to chase enemies with the flaming sphere. The pink biloko veteran is able to dodge out of the way. Zhao then sends a frozen ray at red and completely blast him.

Astrid heals some of her wounds before beginning her ascent. (process 10/60 feet)

The red biloko veteran drops his bow and pulls out his long spear and thrusts it at Flame. It connects, narrowly avoiding a critical area. Flame drops. Level bump saved you from the critical hit, 9 damage

The blue biloko veteran launches three arrows at Quinoline. Only the first arrow finds it mark. 5 damage

combat rolls:

pink reflex: 1d20 ⇒ 13

red vs flame: 1d20 ⇒ 141d8 ⇒ 4

blue vs Quinoline: 1d20 ⇒ 111d6 ⇒ 2
blue vs Quinoline: 1d20 ⇒ 61d6 ⇒ 1
blue vs Quinoline: 1d20 ⇒ 171d6 ⇒ 4

The area in yellow is now difficult terrain. If you begin your turn in the area, you will need to make a DC 21 reflex save. On a failure, you take a -10 status penalty to speed. On a critical failure, you or immobilized for 1 round. You can attempt an escape action, at the DC listed above to remove these effects

Bold May Act
General Buffs: +1 Status Bonus to Attack and Damage rolls
Zhao Kang- 24 damage
Astrid- 15 damage
Red Biloko Vet- 44 damage/FF/-10 pen to movement
Blue Biloko Vet
Herondal
Grey Mouse- 20 damage
Crafty Herb- 15 damage
Flame- 25 damage/dying 1
Quinoline- 22 damage

Pink Biloko Vet
Green Biloko Warrior- 14 damage

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

Fafrd calms shoots at red, hoping that it finally drops.
Hunters shot, flurry IC: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19 arrow, IC: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Hunters shot, flurry IC: 1d20 + 11 + 1 - 3 ⇒ (13) + 11 + 1 - 3 = 22 arrow, IC: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

if red drops:

He will mark pink as his prey

If red still stands:

He continues to fire.
Hunters shot, flurry IC: 1d20 + 11 + 1 - 6 ⇒ (15) + 11 + 1 - 6 = 21 arrow, IC: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

if red is still up

Spoiler:

Hunters shot, flurry IC: 1d20 + 11 + 1 - 6 ⇒ (1) + 11 + 1 - 6 = 7 arrow, IC: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

If not
Spoiler:

He marks pink as his prey

He then retrieves his rapier from the ground next to him.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Grey Mouse plugs the red biloko veteran with three arrows, dropping the fey.

The area in yellow is now difficult terrain. If you begin your turn in the area, you will need to make a DC 21 reflex save. On a failure, you take a -10 status penalty to speed. On a critical failure, you or immobilized for 1 round. You can attempt an escape action, at the DC listed above to remove these effects

Bold May Act
General Buffs: +1 Status Bonus to Attack and Damage rolls
Zhao Kang- 24 damage
Astrid- 15 damage
Blue Biloko Vet
Herondal
Grey Mouse- 20 damage
Crafty Herb- 15 damage
Flame- 25 damage/dying 1
Quinoline- 22 damage

Pink Biloko Vet
Green Biloko Warrior- 14 damage

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Quinoline moves southeast.

She throws a moderate frost bomb at Blue.

Moderate Frost Bomb: 1d20 + 13 ⇒ (18) + 13 = 31
Cold: 2d6 + 4 ⇒ (3, 4) + 4 = 11 plus -10' movement
4 splash cold on a miss

She raises her steel shield (AC 26).

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

”Wow... these are tough.” states Ulfen as a matter-of-fact

Horizon Hunters

Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

"And they don't talk much."

After giving a short burst of inspiring pantomime. ◆

+1 Status bonus to Attack and Damage rolls.

Then he chucks another rock, This time at the enemy near Flame. ◆◆

Spell attack vs Pink's AC: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17

blugoning damage: 3d6 + 4 + 1 ⇒ (6, 1, 1) + 4 + 1 = 13


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Quinoline continues to move down and around, tossing a frost bomb as she goes.

Herondal tosses a rock with his telekinetic powers, nailing pink in the gut.

The area in yellow is now difficult terrain. If you begin your turn in the area, you will need to make a DC 21 reflex save. On a failure, you take a -10 status penalty to speed. On a critical failure, you or immobilized for 1 round. You can attempt an escape action, at the DC listed above to remove these effects

Bold May Act
General Buffs: +1 Status Bonus to Attack and Damage rolls
Zhao Kang- 24 damage
Astrid- 15 damage
Blue Biloko Vet-18 damage/-10 penalty to movement
Herondal
Grey Mouse- 20 damage
Crafty Herb- 15 damage
Flame- 25 damage/dying 1

Quinoline- 22 damage
Pink Biloko Vet- 13 damage
Green Biloko Warrior- 14 damage

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Herondal: Just FYI, Quinoline is more than 60' away so she isn't Inspired.

Quinoline gives a distant thumbs up even though she can't hear him!

Horizon Hunters

Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

True. Though he used Pantomime so I guess she can't see him well enough. I have to say, This might be one of the first table's I've played at where everyone remembered Inspire. Even the GM.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

Unless I missed something Flame should have 28 hp or 38 if he gets the 10 hp from the level bump. 4(type)+6+6+6(levels)+2+2+2(con)=28+10(level bump)=38

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Crafty calls for his Druidic powers to heal his companion.

Heal animal: 2d8 + 16 ⇒ (8, 6) + 16 = 30

Then moves closer to him

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent
Herondal Lapetty wrote:
This might be one of the first table's I've played at where everyone remembered Inspire. Even the GM.

The GM putting Inspire in the round markers has helped, and something that I stole plagiarized started using for my own games.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Crafty moves forward and heals his companion.

Just as the Biloko warriors are act, a booming voice echos through the forest. “By the authority vested in me by the sovereign, I hereby extend the hospitality of the Bhopanese kingdom to these strangers—I command thee to stand down!” With chattering, muttering, and growls, the fey assailants meld with the jungle’s green. A patrol of twelve individuals, most of them with doglike faces, emerge from the foliage. Their beautifully enameled armors seem to consist in equal parts of living plant matter and metal, and the same holds true for their weaponry. Their leader, an armadillo-faced woman, performs a perfect curtsy and extends a hand in greeting, “Hail and well met! My name is Thadie Yabi Yulunga, but you can call me Thadie, if you prefer. I’m a commander of the Bhopanese Greenwatch." She moves over to the ravine and drops rope down to ease Astid's climb up. “Please be so kind as to excuse my being so straightforward, but what might bring you to our realm?”

recall knowledge nature DC 20:
The Pathfinder Chronicles entry referencing the Bhopanese as “dog-faced” is obviously only partially correct, and in fact somewhat ignorant; if anything, they seem to resemble various animals or fey, though a few do in fact have canine features. The faces of the soldiers in this patrol resemble the faces of pugwampi gremlins, a type of fey associated with accidents, cruel tricks, and misfortune.

Recall knowledge: Society DC 20:
The behavior of the soldiers and the quality of their equipment are signs of their belonging to a highly sophisticated society. Behaving as befitting of a court might be a smart move. [ooc]Critical Success opens next spoiller]
Spoiler:
The courtly demeanor warrants reciprocating with a curtsy or bow.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Damage Report
Zhao Kang- 24 damage
Astrid- 15 damage
Herondal
Grey Mouse- 20 damage
Crafty Herb- 15 damage
Flame
Quinoline- 22 damage

You also manage to get two treasure bundles from this encounter.

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Nature: 1d20 + 9 ⇒ (2) + 9 = 11
Society: 1d20 + 12 ⇒ (5) + 12 = 17

Facepalm.

"Thank you for your assistancr. We are from the Pathfinder Society and have come looking for a friend of ours who was buried here. His name is Selmius Foster. Have you heard of him?"

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Quinoline can Treat Wounds when we have time.

I assume Grey Mouse will go first with Zhao, and Quinoline will treat Crafty and Astrid.

Crafty: 2d8 + 10 ⇒ (1, 5) + 10 = 16
Astrid: 2d8 + 10 ⇒ (3, 4) + 10 = 17

Quinoline can then do Zhao and herself, while Grey Mouse does himself.

Zhao: 2d8 + 10 ⇒ (7, 2) + 10 = 19
Quinoline: 2d8 + 10 + 5 ⇒ (7, 1) + 10 + 5 = 23

Finally, Quinoline will help Grey Mouse.

Grey Mouse: 2d8 + 10 ⇒ (8, 8) + 10 = 26

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

Healing can come when we have time, but not right now!
healing Zhao, assurance: 2d8 ⇒ (6, 8) = 14
healing self, assurance: 2d8 ⇒ (2, 8) = 10

Society with Hireling: 1d20 + 8 ⇒ (10) + 8 = 18
Nature: 1d20 + 7 ⇒ (15) + 7 = 22

"Hail and well met, Commander." says Fafrd, offering his hand in a warrior's grasp. "My name is Fafrd, known to some as the Grey Mouse. My friends and I are Pathfinders on the trail of one of the founders of our Society.

"Thank you for calling off the others. Nothing good would have come from further hostilities."

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

Society-recall knowledge: 1d20 + 9 ⇒ (15) + 9 = 24

Astrid's head emerges from the ravine. "Ha! You got that right Mouse. They're just lucky I was stuck in that Ravine."

She hoists herself up and turns to the fey.

"I'm Astrid Gretasdottir. Why did attack us? And Which one of you had the sense to issue the stand down order?"

Horizon Hunters

Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

As his companions talk Herondal gathers his dagger then moves across from the area with the rope and takes a running jump.

athletics to long jump: 1d20 + 8 ⇒ (16) + 8 = 24

Doing a bit of a roll as he lands he stands up and brushes himself off.

society: 1d20 + 7 ⇒ (12) + 7 = 19

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

Astrid smirks at Herondal.

"Showoff. I would have made it fine if the edge hadn't collapsed on me."

She walks over and elbows him.

"They're nobles or something. Go make with the fancypants talk. I'll lean on them if they get rowdy."


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

She dismisses some of the questions about the attack, "Well, it is as you say "Nature of the Jungle". GM thinks you may need to make an impression...cough diplomacy cough cough

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

Heh. Oddly enough my +4 diplomacy is higher than most of our team. I'll wait a bit and if Herondal seems shy I'll pipe up.

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