GM ZD The Perennial Crown (Inactive)

Game Master Z...D...

Treasure Bundles:

The Shattered Vaults: 3
Area A: 2
Area B: 2
Chase to the Coast:

GM Screen:

Blood Sacrifice:
Herondal
Grey Mouse
Zhao


101 to 143 of 143 << first < prev | 1 | 2 | 3 | next > last >>
Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Boons:
One-Who-Waits (Slotless)
Traveler of the Spirit Road (General)
Experienced Mountaineer (General)
Touch by the Storm (General)
Coin Award (Promotional)

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned
Quinoline Silicate wrote:
Silbeg wrote:
Remember that quests count for 1/4 of a table

Oops! Did not remember that.

I'm a 0.975 sigil GM, then, and the site telling me I have 9 GM credits is then correct, assuming it is flooring my actual number.

Yeah, it will not currently show fractional tables.

They are working on it.

Horizon Hunters

Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

Improved Hunter's Champion
Storied Talent
Team Player
Devil's Keep
Rugged Mentor (Crafty Herb gains an extra +1 to saves for a total of +2)
Slotless boon we just got.

School items will be a Heal lvl 3 for Crafty Herb to use and a scroll of Dispel Magic for me.

day job Perform drama expert, level 6 x8 days: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

Boons:
- Improved Champion
- Professional Hireling (Society w/ Streetwise, Engineering Lore, PFS Lore, all +9)
- Promotional Campaign Service Award
- Blood offering
A Devil's Keep
F Skillful Mentor

(Improved champion gives me an additional slot for faction boons)

From Training:
- Barkskin potion
- lesser antidote

Downtime Activity: 7 days to retrain skill (Society to Arcana... he wants to know about Linnorm), plus Sailing Lore (level 3): 1d20 + 9 ⇒ (4) + 9 = 13

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Faction: Radiant Oath Champion
Advanced: Traveler of the Spirit Road
General: Sand Slide
General: Valais's Assurance
General: Waters of Warlock's Barrow

Downtime: Craft a batch of 2 moderate antidotes (70 gp value, 35 gp in materials), DC 22

After 2 days:

Crafting: 1d20 + 14 ⇒ (2) + 14 = 16

Fail = 0 gp/day progress

After 6 days:

Crafting: 1d20 + 14 ⇒ (20) + 14 = 34

Crit Success = 2.5 gp/day progress

6 days remaining = 15/70 gp progress at the end of downtime.

Edit: Weird, just noticed it will take me 70/2.5 + 4 + 4 = 36 days, whereas if my first roll had been a success it would have been 70/2 + 4 = 39 days. Fail + Crit Sucess > Success??!

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Forgot my Downtime job!

Downtime (Craft) - earn income -: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 150/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Shield up (Paragon's Guard)

Faction: Horizon Hunters
General: (Touched by the Storm) Your exposure to the stormy power of the Scale of the Spurned Tempest has inured you to the elements to a small degree. While this boon is slotted, you gain cold resistance 1 and electrical resistance 1
General: [ ] [ ] [ ] (Nexian Researcher): You can check a box next to this boon whenever you attempt a Pathfinder Society Lore check as part of the action required for that check. If you are Untrained in Pathfinder Society Lore, you can add your level to your Intelligence modifier when determining you bonus to this check.
Advanced: (Devil's Keep-Advanced) You are the rightful master of the infernal keep known as Diggen's Rest. Once per adventure you can use the following reaction. Infernal Detonations-Trigger: A creature within 30 feet of you targets you or an ally with an attack. Effect: The creature takes fire damage equal to 1d6+your level (basic Reflex save). The DC of the reflex save is equal to your spell DC or your class DC whichever is higher.
General: (Expert Hireling) (survival +9, Sailing Lore+9)

Downtime: Earn Income Legal Lore: 1d20 + 9 ⇒ (15) + 9 = 24
Default Exploration: Stealth
Trained:Swords 3
School-swords: Lesser healing potion, Potency crystal (affixed to javelin]


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Challen points Math:

Levels 3,4,5,5,6,6 = 2+3+4+4+6+6= 25

Looks like we advanced to 25 challenge points since we had a couple level ups between scenarios.

Grand Archive

Male Tian-Shu Human (Versatile) Wizard (Unified Magical Theory) 6 | HP 62/62 | AC 22 (23 with mystic armor) | F +12 R +14 W +13 | Perc +11 | Stealth +12 (+2 Init) | 25' | drain bonded object: 1st: 0/1 2nd: 0/1 3rd: 1/1 | Versatile Vials: 4/4 | Focus Points: 0/1 | Hero Points: 2/3 | Familiar Focus: 1/1 | Staff 3/3 | Active Conditions: Avoid Notice

Sorry took so long to get to this.

Downtime:
4 days to prep scroll of resist energy
Spend 6gp for materials
crafting, expert: 1d20 + 12 ⇒ (19) + 12 = 31 (DC18 so Crit Success, 1 gp a day.)
4 days to reduce cost (7x0.8=5.6gp)

Training Items: Lesser healing potion, scroll of magic missile

Boons:
Faction: Grand Archive Champion, Improved
General:
1. Esoteric Wayfinder
2. Expert Hireling (+8, Diplomacy, Government Lore)
3. Touched by the Storm: Cold & Electricity Resistance 1
4. Cryptid Scholar

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

[nerdage]

Probability of 6+ successes:

DC-mod Probability of 6+ successes
20 0.000
19 0.000
18 0.001
17 0.002
16 0.006
15 0.008
14 0.015
13 0.022
12 0.040
11 0.060
10 0.081
9 0.180
8 0.296
7 0.427
6 0.551
5 0.671
4 0.772
3 0.860
2 0.915
1 0.981

If the DC is 18 and we're averaging modifiers of +10 (that is, on average we need natural 8's to succeed and crit on natural 18's), we're still only going to pass 30% of the challenges. If we need natural 6's to succeed, we're still only passing 55% of the challenges. So if there are 5 challenges and we need to pass 4 of them, we need to get down to the "natural 3's and 4's are in play" level to succeed overall.

If I had to guess, I'd say that the success rate was overestimated and it wasn't intended to be as difficult as it is.

Just in case any of you ever write scenarios ...

Probability of 5+ successes:

DC-mod Probability of 5+ successes
20 0.001
19 0.003
18 0.005
17 0.010
16 0.017
15 0.027
14 0.051
13 0.076
12 0.121
11 0.173
10 0.227
9 0.370
8 0.503
7 0.628
6 0.734
5 0.824
4 0.885
3 0.937
2 0.964
1 0.997

Probability of 4+ successes:

DC-mod Probability of 4+ successes
20 0.003
19 0.009
18 0.016
17 0.030
16 0.050
15 0.077
14 0.122
13 0.185
12 0.274
11 0.376
10 0.458
9 0.592
8 0.710
7 0.805
6 0.866
5 0.916
4 0.951
3 0.974
2 0.985
1 1.000

[/nerdage]

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 150/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Shield up (Paragon's Guard)

Are you taking into account the fact that a single critical success seems to count as two successes? That makes things a bit easier.

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Yes, and I counted Critical Failure as -1, which seems to be the most common scheme for skill checks (CF -1, F 0, S +1, CS +2).

Horizon Hunters

Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

Herondal isn't trained in any of the skills and Perform won't stretch to Deception for juking and jiving around big hands. Is anyone an expert so he can follow the leader?

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 150/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Shield up (Paragon's Guard)

Astrid is only expert in intimidation and medicine. I would imagine that Quin is expert in crafting. That would get you a +8 to a crafting check.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Putting on my lawful evil GM hat here.

I do not think follow the expert will work here. Only because it has the exploration trait.

In the GMG, it refers to chases as a special type of encounter.

The silver lining to this is, while reading over the GMG on the DC section. I should have been giving you a quick tidbits on the difficulties on the checks to make informed decisions. With that I will give you the following.

Crafting is the hardest option, followed by deception and the easiest is acrobatics.

Grand Archive

Male Tian-Shu Human (Versatile) Wizard (Unified Magical Theory) 6 | HP 62/62 | AC 22 (23 with mystic armor) | F +12 R +14 W +13 | Perc +11 | Stealth +12 (+2 Init) | 25' | drain bonded object: 1st: 0/1 2nd: 0/1 3rd: 1/1 | Versatile Vials: 4/4 | Focus Points: 0/1 | Hero Points: 2/3 | Familiar Focus: 1/1 | Staff 3/3 | Active Conditions: Avoid Notice

Kang is also expert in crafting.

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

I've noticed a sharp uptick in the number of posts per day. Are we trying to finish this before Gameday?

I am neutral either way, just wanted to know.

Horizon Hunters

Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

Neutral here. I didn't sign up for any 2E games.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

No. I have just found myself with a lot of free time lately to update. I am "training" someone at work. This person just so happens to be doing really good with the topics, so at this point I am pretty much just making sure nothing bad happens.

If it becomes too fast or unmanageable, we can always slow it back down. But, we are one obstacle and combat encounter away from finishing.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Final combat.

I will begin working on chronicles. If you have not rolled for the earn income checks, please do so now. And please advise what your proficiency is. Makes determining the amount of money you all get paid in the end.

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Okay. I think there's a few games that could use a player to fire, so I may ask if they're willing to start a week late or so and could use a recently ressurrected alchemist.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 150/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Shield up (Paragon's Guard)

Astrid is merely trained in Legal Lore. Checking back, it looks as though I got a 24.

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Earn Income Craft: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

Fafrd makes his income being Pathfinder
Pathfinder Society Lore (T): 1d20 + 9 ⇒ (18) + 9 = 27

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

Fafrd makes his income being Pathfinder
Pathfinder Society Lore (T): 1d20 + 9 ⇒ (20) + 9 = 29 w00t!!! 56sp!

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

I just noticed that I did Quinoline's downtime wrong earlier.

She starts at 35/70 gp because of the raw materials, so she will add 15 gp of work and be at 50/70 gp at the end of the downtime, not 15/70 gp.

Horizon Hunters

Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

Too late to matter but I now remember I have Untrained Improvisation and would have added 3 to that Deception check.

As for day job Herondal used a boon to roll as his level instead of level -2.
Perform Drama Expert level 6 for 8 days and the total roll was 30.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Fafrd, it looks like you already put laid out what you were going to do when you posted you boons. Did you want to just earn income instead of retraining?

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

Oh, no... leave what I had originally... d'oh

Thank you.

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

I've signed Quinoline up for a Gameday 1-23. I PMed the GM and let them know we're in the last fight but wouldn't make September 1, and they said OK.

The game is trending high tier, which I've heard is really deadly, so, y'know, if anyone needs a real challenge after this yawner of a fight, there are two slots available.

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

I am actually in a game of 1-23 for the game day, else I would join you.

Even though it is repeatable, I think that would be far too confusing for me.

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

I played it at low tier and thought it to be a fun scenario, fun enough that I'm considering GMing 1-09/1-23 as a two-parter. I went to buy it, saw a disproportionately low rating and started reading the comments. Even aside from the Apocalyptic Internet Hyperbole Factor (multiply all outrage by 5-10x), it seems like I should play it at high tier before making plans.

And as usual, Quinoline's my guinea pig to see how bad it could really be. :D She already came into this adventure with a residual shiner from #1-13 (a gold medal 50 hp crit now demoted to silver by Qxal's 56+ hp crit).

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

So, while browsing the OPF site to see how much it costs to ressurect a dead character for no particular reason at all, I came across the Heroic Intervention boon:

http://www.organizedplayfoundation.org/encyclopedia/pathfinder-2-0-faction- boons/#Heroic_Intervention

Is this a boon that I have to buy between adventures and slot as one of my boons, or is this something I could buy and use whenever I next use a Hero Point?

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

had a hard day today, will post Sunday.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 150/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Shield up (Paragon's Guard)
Quinoline Silicate wrote:

So, while browsing the OPF site to see how much it costs to ressurect a dead character for no particular reason at all, I came across the Heroic Intervention boon:

http://www.organizedplayfoundation.org/encyclopedia/pathfinder-2-0-faction- boons/#Heroic_Intervention

Is this a boon that I have to buy between adventures and slot as one of my boons, or is this something I could buy and use whenever I next use a Hero Point?

At first I thought that it worked like a slotless boon and could be used at any time. After reading further I'm not so certain.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Yes, you have to purchase with fame and then slot it. I have the Envoy's alliance heroic boon on one of my characters.

Horizon Hunters

Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

"• Offer to return all Treasure Bundles looted during the scenario to the Bhopanese survivors."

Not gonna lie, That would not have occurred to Herondal.

Thanks to GM ZD for running.

And to everyone else for the fun games.

I vote Zhao Kang and his awesome cannon skills MVP.

Some crewman is probably mumbling "I did all the work."

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 150/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Shield up (Paragon's Guard)

Yes kudos to Kang. That was pretty incredible. Thanks GM ZD for running both of these scenarios. It was definitely an excellent idea to run them back-to-back.

Thanks to everyone else as well. This was a lot of fun.

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

Thank you all for an excellent pair of games.

There were some close calls in there, but we pulled it off!

And thank you GM for running these back to back. It is a rarity to get this chance!


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

GM Earn Income, first 8 days: 1d20 + 7 ⇒ (6) + 7 = 13
GM Earn Income, last 4 days: 1d20 + 7 ⇒ (10) + 7 = 17

Wow, two failures.

As always, it was a pleasure GMing on the boards. It was not my goal to be finished by Gameday, but glad it worked out.

HERE ARE YOUR CHRONICLES

See you all on the boards.

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent
Herondal Lapetty wrote:

"• Offer to return all Treasure Bundles looted during the scenario to the Bhopanese survivors."

Not gonna lie, That would not have occurred to Herondal.

Yeah, that seemed weird to me too. But I guess it's appropriate.

---

Thanks for running, ZD. The Chronicle looks great.

And thanks to everyone who made it an awesome pair of scenarios. I'm going to put these on my "to GM" list.

Grand Archive

Male Tian-Shu Human (Versatile) Wizard (Unified Magical Theory) 6 | HP 62/62 | AC 22 (23 with mystic armor) | F +12 R +14 W +13 | Perc +11 | Stealth +12 (+2 Init) | 25' | drain bonded object: 1st: 0/1 2nd: 0/1 3rd: 1/1 | Versatile Vials: 4/4 | Focus Points: 0/1 | Hero Points: 2/3 | Familiar Focus: 1/1 | Staff 3/3 | Active Conditions: Avoid Notice

Chronicle looks fine.

(Although I wonder when I might want to have an extendable tongue...)

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Thanks a lot GM ZD!

1 to 50 of 143 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM ZD The Perennial Crown Discussion All Messageboards

Want to post a reply? Sign in.