GM Netherpongo's Warhammer Fantasy

Game Master Nathan Goodrich


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Female Halfling (Warhammer) Physician Wds 10/10 FATE 2/2 Fort 0/2 WS 20 BS 35 STR 20 TOU 35 INI 32 Agi 40 DEX 45 INT 40 WIL 47 FEL 40 Move 3
Quote:
Heal 40: 1d100 ⇒ 4

Using her knowledge, Magda tells Kirsa to bring back some warm water and clean rags.

Then she cleans the wounds, and rips the rags to put some fresh bandages on them, giving instructions to do the same at least twice per day until the man gets better


Warhammer Game Notes & Maps

Kirsa looks disgusted by the whole thing, but brings the water and rags that Magda requests. Magda can tell that she wants nothing to do with Eckhard.


Female Halfling (Warhammer) Physician Wds 10/10 FATE 2/2 Fort 0/2 WS 20 BS 35 STR 20 TOU 35 INI 32 Agi 40 DEX 45 INT 40 WIL 47 FEL 40 Move 3

It is some dirty work, I understand, but I guess you've seen your share of dirtyness cleaning the privy. It's not that different. The body tries to cleanse himself from the disease. Sometimes it manages to do it alone, sometimes it requires help.

She looks at Eckhard

Have you heard anything about how he was wounded? Did he talk about what happened, even in a fever?

Trying to give a boost


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

Axel sits nervously with the group waiting... and hoping she'll have a look at his foot after.


Hans WS (35) BS (27) Str (35) T (40) Init (30) Ag (30) Dex (25) Int (40) WP (40) Fel (40) Wounds (19/19) Fate (3) Fortune (3/3) Head, Legs (1) Body, Arms (3) Shield (1)

Hans nudged Axel. "Good to have a doktor around, yeah?" He said, a small smile on his face.


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

My foot is killing me..., he confided.

Fortunately I've been too worried about being set on fire to worry about it lately


Warhammer Game Notes & Maps

Magda:

Kirsa shrugs at Magda's question. "He works out in the sheds and stables, but I don't talk to him much. Arnold might know something if you are curious." Arnold is the innkeeper.

Did anyone inside the inn go to sit with the noble? There's also the uniformed man and a woman at another table if you want to approach them.


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

Not yet... I'm in enough shit as it and my social skills are rustic


Female Halfling (Warhammer) Physician Wds 10/10 FATE 2/2 Fort 0/2 WS 20 BS 35 STR 20 TOU 35 INI 32 Agi 40 DEX 45 INT 40 WIL 47 FEL 40 Move 3

Not me yet. Bumps the game


Female Wood Elf Courtier Noble (Scion) | Wounds 15/15 | Fate 1/1 | Fortune 1/1 | Resilience 2/2 | Resolve 1/1 | Status: Gold 1 | WS 50 / BS 40 / Str 35 / T 40 / Ini 50 / Ag 40 / Dex 45 / Int 45 / Will 40 / Fel 40 | Movement 5 | Corruption = 0 | Night Vision / Second Sight / Acute Senses (Vision)

My character had already left to go back to the ship, but as a player I am still here.


Warhammer Game Notes & Maps

Lord Goldhaber looks disappointed that no one is joining him, but still orders a fine meal from the inn.

I'll assume that Magda returns to talk to Arnold about Eckhard's injury. He groans in dismay when she tells him about the Ratte Fever.

"What a mess. He'd been complaining about the rats in the shed out back, but who knew it would be this bad? There are rats everywhere. I'll have to hire a rat catcher, if I can find one. Might have to bring someone in from Auerswald...in any case, you've more than earned your meal. Thank you for the help." He brings out a fine meal of meat & cheese for Magda a few minutes later.


Female Halfling (Warhammer) Physician Wds 10/10 FATE 2/2 Fort 0/2 WS 20 BS 35 STR 20 TOU 35 INI 32 Agi 40 DEX 45 INT 40 WIL 47 FEL 40 Move 3

Thanks. It was an interesting medical case. You have troubles with rats? Somethings dogs, cats and poison can't handle?

Magda starts eating her meal, cutting it into small pieces, not willing to gorge herself like any common halfling would do


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

Axel orders something hearty and filling but not extravagant... like the stew and a small loaf of bread to sop it up. A cup or two of ale and he is content. If it is his last meal? It was good. If it's not? He didn't waste much on food.


Warhammer Game Notes & Maps

”I didn't think so before, but I can't have rodents laying up the help.”


Warhammer Game Notes & Maps

OK, let's consider that a false start. We've stalled out pretty badly in Stromdorf, so I'm going to skip over the rest of my plans for it. If anyone still wants to pursue an activity there, we can retcon it and/or play it spoilers. You spend a mostly uneventful evening in town while the barge is repaired. You can get a Fortune refresh.

The morning brings a new day, and you gather up to depart on the Flatbottom. The barge isn't wholly repaired, but you don't see any reason to worry about its river-worthiness. Eager to be away from the site of the beastman attack, you sail on past Auerswald and enter a lonely stretch of river. Your next stop is Grunberg. The stop ashore has notably improved the mood on the barge, though the sailors are still tense around Axel.

The Flatbottom is tied up to the shore once again at night as you begin the familiar watch cycle.

Make a Perception test. The difficulty depends on where you are and whether you are sleeping. Using the prior watch schedule from before, Magda is on deck & probably awake. She takes a -10. Zarine would be in her cabin (likely asleep) and takes a -20. Hans, Alphonso and Axel are below decks (likely asleep) and make the test at +20.


Female Wood Elf Courtier Noble (Scion) | Wounds 15/15 | Fate 1/1 | Fortune 1/1 | Resilience 2/2 | Resolve 1/1 | Status: Gold 1 | WS 50 / BS 40 / Str 35 / T 40 / Ini 50 / Ag 40 / Dex 45 / Int 45 / Will 40 / Fel 40 | Movement 5 | Corruption = 0 | Night Vision / Second Sight / Acute Senses (Vision)

Perception (55-20=35): 1d100 ⇒ 89


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Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

30+20: 1d100 ⇒ 100

Lol... off to a great start :D


Hans WS (35) BS (27) Str (35) T (40) Init (30) Ag (30) Dex (25) Int (40) WP (40) Fel (40) Wounds (19/19) Fate (3) Fortune (3/3) Head, Legs (1) Body, Arms (3) Shield (1)

Perception 50: 1d100 ⇒ 42

It was nice, really. A quiet stay in town where nothing bad happened. There was no excitement. Just some well deserved rest. After their scare with the beastmen it felt well deserved.


Warhammer Game Notes & Maps

While the others (except Magda) slumber, Hans's rest is disturbed by the sound of someone knocking against the hull of the Flatbottom.

*tap*
*tap*
*tap*

The sound pauses before repeating.

*tap*
*tap*
*tap*

Below decks is dark right now, although anyone with the Night Vision talent could see a little better. If Hans wants light, he could fumble around and light a lantern the crew uses for such purposes.


Hans WS (35) BS (27) Str (35) T (40) Init (30) Ag (30) Dex (25) Int (40) WP (40) Fel (40) Wounds (19/19) Fate (3) Fortune (3/3) Head, Legs (1) Body, Arms (3) Shield (1)

Grumbling, Hans got to his feet. He cursed under his breath. Figuring that he had a bad dream, he went to go back to sleep, only to hear that the tapping was real, and not part of his imagination. And it was from...beneath the ship. "Scheisse." He cursed, not knowing what to do. He shook Axel awake. "Mage. *MAGE*" He hissed. "You know magic, right? There's something tapping against the hull of the Flatbottom. Can you...magic it away?"


Warhammer Game Notes & Maps

As Hans is attempting to rouse Axel, the knocking sounds cease from the bow portions of the barge. A few moments later, they start again from near the stern.

*Knock*
*Knock*

The patterns change from the to time. They are always coming from beneath the waterline.


Hans WS (35) BS (27) Str (35) T (40) Init (30) Ag (30) Dex (25) Int (40) WP (40) Fel (40) Wounds (19/19) Fate (3) Fortune (3/3) Head, Legs (1) Body, Arms (3) Shield (1)

"Wake. Up!" Hans said, shaking the mage. "Get up and magic whatever it is away." He said, suddenly feeling scared. It was one thing to have beastmen attacking on deck, but something below the water? The idea filled him with dread.


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

Mmphfph, he mumbles out before awakening. He listens to Hans' explaination before hearing the tapping for himself...

Crap.

Any particular skill I should roll against?


Warhammer Game Notes & Maps

That depends on what you are trying to accomplish. Axel probably knows that he doesn't have the means to 'magic it away' like Hans wants him to, though he might notice that Hans is more frightened of the knocking than of Axel using magic.


Female Halfling (Warhammer) Physician Wds 10/10 FATE 2/2 Fort 0/2 WS 20 BS 35 STR 20 TOU 35 INI 32 Agi 40 DEX 45 INT 40 WIL 47 FEL 40 Move 3

Perception-10 (27): 1d100 ⇒ 67

Magda doesn't hear anything strange, and stays on deck, readying vegetables for the next healthy meal


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Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

Grandfather didn't teach me anything about these sort of things... I was hard put to learn what I did while still doing damn farmwork. I think we need to tell the Captain - QUIETLY.


Female Wood Elf Courtier Noble (Scion) | Wounds 15/15 | Fate 1/1 | Fortune 1/1 | Resilience 2/2 | Resolve 1/1 | Status: Gold 1 | WS 50 / BS 40 / Str 35 / T 40 / Ini 50 / Ag 40 / Dex 45 / Int 45 / Will 40 / Fel 40 | Movement 5 | Corruption = 0 | Night Vision / Second Sight / Acute Senses (Vision)

Zarine sleeps on in her cabin, having a dream about being back in elven lands.


Warhammer Game Notes & Maps

Making some assumptions here. Do you want to wake Zarine and/or inform Magda of the knocking before you get the captain?

Hans and Axel wake Alphonse and go up on the deck.

You've had some rumors in the past that may be relevant to your situation, but especially with the long break I took it isn't fair to just ask you to remember. Two events that are most relevant here are some things Yevengi said and a few of the different events that happened to people before you left Ubersreik. (With individual spoilers--some are more relevant than others) In both cases, there is more information in the posts below the link that are worth reviewing.


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

I remember them BUT I really appreciate you digging those up! Will post after Easter. Happy Easter all.


Warhammer Game Notes & Maps

"What's going on out here?" the captain grouses as he staggers out of his captain, looking substantially sleep-deprived. "If we're not under attack, I need a good explanation of why everyone is milling about."


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

The "Witch" is unsure how far to push but he risks it.

The knockers from below the water are rapping on the hull seeking entry. While we shouldn't stir up the crew? We should double the watch lest they seek to come over the gunwhales... the other captains and sailors were also repeating this happening to them. The Captains that made it that is.


Warhammer Game Notes & Maps

Captain Gotthard looks troubled at Axel's words. "I have been hearing a lot about disappearances around these parts. Sigmar grant that we make it through the night."

He confers with his First Mate, Per Hofbauer. "Don't wake anyone yet, but keep a good eye on the water. If you see anything attempting to board the ship, get everyone below decks. We'll hold out better down there if we need to."

He looks back to Axel & Hans, "Show me."

In the interest of time, I'll assume you take him below decks.

Lighting a lantern to get some light, you can't help but rouse some of the sailors, who look on with some interest growing into alarm as the knocking continues.

After considering the phenomenon for a time, the captain sends one of his men to check on the sailors watching above decks. "It doesn't seem like they are trying to get in: the 'bottom isn't built so well that it would hold up to a determined vandal this long. It might be foolhardy, but I wish we could talk to them."

Easy (+40) Lore (Religion) or Challenging (+0) Lore (Reikland/Empire):
You recall most of the details of a device that can be used to communicate with the dead called a Morr Dial. It consists of an array of numbers and letters along with the words 'yes' and 'no' inscribed on a surface, with an upturned drinking vessel placed in the center. The deceased are said to be able to move the vessel to form a response to questions asked. Some consider the practice necromancy, but its use by the Cult of Morr suggests otherwise.


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

Lore Reikland 45: 1d100 ⇒ 90

His grandfathers teachings were scattered and Axel has NO IDEAS at all.


Female Wood Elf Courtier Noble (Scion) | Wounds 15/15 | Fate 1/1 | Fortune 1/1 | Resilience 2/2 | Resolve 1/1 | Status: Gold 1 | WS 50 / BS 40 / Str 35 / T 40 / Ini 50 / Ag 40 / Dex 45 / Int 45 / Will 40 / Fel 40 | Movement 5 | Corruption = 0 | Night Vision / Second Sight / Acute Senses (Vision)

Were the rest of us awoken during this excursion as well, or are we still asleep?


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Warhammer Game Notes & Maps

There was a bit of handwaving of that part. I assumed that the entire party is awake now. Magda was already awake on deck.


Female Wood Elf Courtier Noble (Scion) | Wounds 15/15 | Fate 1/1 | Fortune 1/1 | Resilience 2/2 | Resolve 1/1 | Status: Gold 1 | WS 50 / BS 40 / Str 35 / T 40 / Ini 50 / Ag 40 / Dex 45 / Int 45 / Will 40 / Fel 40 | Movement 5 | Corruption = 0 | Night Vision / Second Sight / Acute Senses (Vision)

Lore (Empire) 50: 1d100 ⇒ 89

Yes, talking to them could be a way of at least finding out what they are after... a possibility. She turns to the others... do any of you know of a way to do that?


Hans WS (35) BS (27) Str (35) T (40) Init (30) Ag (30) Dex (25) Int (40) WP (40) Fel (40) Wounds (19/19) Fate (3) Fortune (3/3) Head, Legs (1) Body, Arms (3) Shield (1)

Amazingly enough I have neither trained? But rolling anyways, GM, can he make the roll?

Lore Home Country?: 1d100 ⇒ 42

Never mind, failed anyways

Hans shrugged. "Can't say that I do." He replied, wishing that he had more to offer.


Warhammer Game Notes & Maps

Hans actually got some information about this from the fortune teller lady, if you want to look at that. See the conversation starting here, though you'd have to follow the conversation down a ways.

You paid good money for it, too!


Female Halfling (Warhammer) Physician Wds 10/10 FATE 2/2 Fort 0/2 WS 20 BS 35 STR 20 TOU 35 INI 32 Agi 40 DEX 45 INT 40 WIL 47 FEL 40 Move 3

Lore Religion+40 (untrained-60): 1d100 ⇒ 79


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

LOL


Female Wood Elf Courtier Noble (Scion) | Wounds 15/15 | Fate 1/1 | Fortune 1/1 | Resilience 2/2 | Resolve 1/1 | Status: Gold 1 | WS 50 / BS 40 / Str 35 / T 40 / Ini 50 / Ag 40 / Dex 45 / Int 45 / Will 40 / Fel 40 | Movement 5 | Corruption = 0 | Night Vision / Second Sight / Acute Senses (Vision)

Found the fortune teller line that relates to this, that only Hans knows:

[
Fortune Teller wrote:

"The spirits whisper many things to those who listen," she says. "The rituals of old speak of this: when the dead can hear but cannot speak, light a closed lamp. The flame will flicker when they respond. One for yes, two for no and three if they are uncertain. A candle will do, but the breath of the living may cause the flame to flicker as well. Other methods may suffice, so long as the dead can send a signal, but the numbers are the same."

That said, she returns to her fortune and flips over the card furthest toward Hans to reveal The Devil. "A powerful will is at work here, devouring all that is around it." She seems increasingly uncomfortable with the fortune she is telling but continues on to the inner cards of the row of four, revealing the left before the right. She shows The Empress and The World.

"A woman lies in your path, but her role in this is clouded from the fates. With The World at its center, your fortune tells of a moment of greatness amid peril. Great rewards await you if you prevail."


Warhammer Game Notes & Maps

I was trying to wait for Hans, but that's the one. It's clumsy but I think we can assume Hans would bring it up. I shouldn't have given the hint to just one character anyway.

"A flame, huh? We have a lantern we can use. Let's go down below. If that is where they are knocking, it's our best place to ask questions. This might be our only way to survive the night," says Captain Gotthard.

By using the flickers of the lantern flame (which shouldn't be otherwise disturbed by the breath of the living if covered), you can receive answers, potentially, from the knockers. Feel free to ask multiple questions.


Warhammer Game Notes & Maps

A small group gathers in the hull of the Flatbottom, huddled intently around the room's single lantern.

*knock*
*knock*
*knock*

"I might as well go first...", Captain Gotthard says, swallowing hard to build up his courage.

"Are you the dead?"

The lantern flame flickers once before returning to its prior steady burn. (Yes)

"Do you mean harm to those on board this ship?"

Two flickers follow. (No)

As questions continue, the knocking against the hull ceases.

The communication format only provides for yes, no, uncertain and no response as answers. No response would be common if you ask questions that they can't answer with lantern flame flickers. If you don't know what to ask about, let me know.


Female Wood Elf Courtier Noble (Scion) | Wounds 15/15 | Fate 1/1 | Fortune 1/1 | Resilience 2/2 | Resolve 1/1 | Status: Gold 1 | WS 50 / BS 40 / Str 35 / T 40 / Ini 50 / Ag 40 / Dex 45 / Int 45 / Will 40 / Fel 40 | Movement 5 | Corruption = 0 | Night Vision / Second Sight / Acute Senses (Vision)

Are you seeking assistance from us?


Warhammer Game Notes & Maps

The lantern flame flickers once. (Yes)


Female Wood Elf Courtier Noble (Scion) | Wounds 15/15 | Fate 1/1 | Fortune 1/1 | Resilience 2/2 | Resolve 1/1 | Status: Gold 1 | WS 50 / BS 40 / Str 35 / T 40 / Ini 50 / Ag 40 / Dex 45 / Int 45 / Will 40 / Fel 40 | Movement 5 | Corruption = 0 | Night Vision / Second Sight / Acute Senses (Vision)

Zarine wonders what help they could offer the dead. She decides to try some traditional themes, although she is unsure whether the dead have the same emotional needs as the living.

Do you seek our help in finding peace?
Do you seek our help getting revenge?

Depending on the answers here, there were possibilities to follow up, and also, at least in Zarine's mind, the need to find out whether the request was worthy. If this was about doing justice and good and making the world better, she was in, but if this was about the dead blackmailing the living into doing something wrong, well, then, she would see if she could find a way to get her people out of the situation a different way.


Warhammer Game Notes & Maps

To both of Zarine's questions, the lantern flame flickers once. (Yes on both finding peace & getting revenge.)


Female Wood Elf Courtier Noble (Scion) | Wounds 15/15 | Fate 1/1 | Fortune 1/1 | Resilience 2/2 | Resolve 1/1 | Status: Gold 1 | WS 50 / BS 40 / Str 35 / T 40 / Ini 50 / Ag 40 / Dex 45 / Int 45 / Will 40 / Fel 40 | Movement 5 | Corruption = 0 | Night Vision / Second Sight / Acute Senses (Vision)

Do you wish us to kill someone for you? Zarine asks resignedly. It wasn't sounding promising.


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Warhammer Game Notes & Maps

This is a good line of questioning. I'm going to pause it for a bit over the weekend to give others a chance to get some questions in though. Thanks!


Warhammer Game Notes & Maps

In response to Zarine's question, the lantern flame flickers three times. (Uncertain)

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