GM Netherpongo's Warhammer Fantasy

Game Master Nathan Goodrich


1 to 50 of 1,358 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Warhammer Game Notes & Maps

Although each of you has your personal reasons for being there, you find yourselves in the port city of Grunburg, which sits on the side of the reddish waters of the Teufel River. The local industry focuses heavily on shipbuilding, and the docks are filled more with the scent of woodwork than fish.

Simple Check vs Lore (Reikland) +20 or Gossip +0:
Grunberg's fortunes have changed in recent times with the opening of the Grunburg Canal. The new waterway allows river travel to bypass the sluggish waters of the Reiker Marshes on their way to Prieze or Altdorf. Ships travelling the canal are charged a substantial toll, but most find it worth paying to avoid the dangers inherent in following the Teufel's natural end.

Marven's Magnificent Curios is known to stop in Grunburg periodically, but the pedlar is uncharacteristically late this time, and some in the town are starting to worry over the travelling merchant's fate. You received word this morning, however, that Marven's barge pulled into the Grunburg docks late last night. He should be available somewhere in Grunburg's market district this morning.

Just to be sure we've covered it with everyone, spoilers are meant only for the people that they apply to. I'll be posting "GM Stuff" spoilers periodically when I need to make rolls or track other hidden information, and those are GM specific.

Axel Rotendorf:
After fleeing from the Witch Hunters over the last few weeks, you ran out of money in Grunburg. Lacking better options, you've been hired to run errands for one of the local shipbuilders named Marcius Hilsfeder. The pay is barely enough to get by on, let alone to improve your fortunes, but you have had little choice in recent days. Marcius has been harassing you for over a week to find Marven's Magnificent Curios and to deliver a letter to the pedlar. Your instructions are specific that you need to wait for a reply before you return. Just by the weight of the letter, you can feel that some coins are enclosed. Do you open it?

Bolka Thorfinsdottir:
You're not entirely sure how things ended up this way. You got off your last barge hoping to talk to some locals and get information. Maybe there were some monsters in the area that needed killing. Unfortunately, all the townsfolk you've spoken with so far have seemed more than willing to pay attention to their own affairs, and if there are any monsters nearby they don't know about them. One ale-sotted fellow seemed to think that if anyone would know about monsters nearby it would be Marven from the Magnificent Curios. He spends almost all his time outside the city, after all.

Ludger Braunlich:
Ludger hit it big this time. Usually, he's been able to find a neglected sack or a purse that no one had their eyes on for his side business. But someone legitimately lost a whole crate in Grunburg. You had your eyes on it for most of a week to be sure that no one was moving it or paying attention before you moved in, lifting the crate as work was winding down for the day. Selling small items is one thing, but none of the regular merchants in Grunburg will be willing to take a whole crate of goods off your hands. Marven sells good all over Reikland, however, and should be able to dispense with the goods inside without drawing suspicion. When you moved the crate, you smelled something acrid inside. Did you open it?

Magda Kupferaugen:
Tweaking your proposal a bit. One of the local urchins has a cough that won't leave, and is only growing worse. His parents seem competent enough at caring for him, oddly enough, but his condition is deteriorating anyway. After corresponding with a doctor upriver, you've narrowed down the list of probable ailments to a handful, most of which are rare and not local to Reikland. The one that stands out to you is Grumbal's Hack, an intractable bug. You think you can make a remedy, but you need the herb Thirsfen to finish it, and you haven't been able to figure out where to get it. You've heard that Marven's Magnificent Curios comes into town with an assortment of rare plants for sale when he shows up, though. It may be the child's only hope.

For some minor clarity: this story runs the risk of tying Magda down a bit even if/when she finds the Thirsfen. I put in the line about his parents being good at caring for him so that Magda can legitimately feel that she's done everything she can without sticking around to see if her remedy works. If that doesn't work for your character, let me know and we'll tweak it somehow.

Also, it's not too late to arrange for your characters to know each other in advance. Just sort out details beforehand in Discussion.


Male |Male Reikland Stevedore|Wounds 15/15|Initiative 36|Melee (Basic) 60|Dodge 40|Fortune 2/4|Fate 3/3|Resolve/Resilience 2/3|Weapon Sword SB+4 |Armor Leather Jack (1 AP Arms/Body)|Corruption 0|Funds 6 Shillings and 10 Pennies Stevedore

Gossip Skill Check (38): 1d100 ⇒ 31

Ludger has enjoyed working the docks of Grunburg. There’s a lot of interesting ships coming and going and lots of interesting looking folks around. He’s even spotted a Lady Slayer, who would have thought it?

And best of all, he found himself a lost crate which may be full of jewels or gold or magic weapons, the possibilities seem endless to Ludger’s greedy imagination. Taking his crate to a quiet, out of the way corner of the docks, Ludger ignores the odd smell coming from it and pries the lid off to see what’s inside. This could be a big score. Whatever it is, he’s sure that Marven will be able to take it off his hands.


Female Halfling (Warhammer) Physician Wds 10/10 FATE 2/2 Fort 0/2 WS 20 BS 35 STR 20 TOU 35 INI 32 Agi 40 DEX 45 INT 40 WIL 47 FEL 40 Move 3

Gossip (45): 1d100 ⇒ 50

Magda was worried.

Of course Peter's parents were caring, maybe more than the usual parents in the Empire, but the urchin's cough didn't seem to pass, whatever remedies she tried. And it was worsening. If, as the copper-eyed halfling supposed, he was sick with Grumblar's Hack, the only thing that could help him recover was some Thirsfen' herbs concoction.

She could hear people chatting around her as she walked toward the docks, where the barge of Marven's Magnificent Curios should coast, but she wasn't really paying attention, lost in her thoughts.

I'm an halfling but I have no time for small talk. I hope Marven will have some Thirsfen herbs, so I can give them to Peter's parents. If not, maybe I can command some for them, or he might know someone who can have the herbs in stock, and have them delivered to Peter's house. It's worth trying. I'll have to give the recipe to Frau Starich, and show Peter's mom how to properly grind the herbs, it's not that hard. But the herb is essential to the concoction.


Warhammer Game Notes & Maps

Ludger:
When you open the crate, you find several bundles of oiled cloths. Unwrapping those reveals some colorful tubes. You haven't seen anything quite like it before.

(Ludger Only) Simple Test Perception (Average +20):
Now that the crate is open, the acrid smell is much stronger. You remember smelling something similar when the Imperial Army unloaded supplies last summer. The Stevedore's guild wasn't allowed to handle the military supplies though.


Male |Male Reikland Stevedore|Wounds 15/15|Initiative 36|Melee (Basic) 60|Dodge 40|Fortune 2/4|Fate 3/3|Resolve/Resilience 2/3|Weapon Sword SB+4 |Armor Leather Jack (1 AP Arms/Body)|Corruption 0|Funds 6 Shillings and 10 Pennies Stevedore
GM Netherpongo wrote:

** spoiler omitted **

** spoiler omitted **

Ooo...fancy, never seen anything like this before. I bet Marven will pay at least a few Shillings for these.

Perception Skill Test (30+20): 1d100 ⇒ 21

Wow, these things stink...hmmm...just like those supplies the army unloaded last summer. Maybe these are really worth something since the army wouldn't let us stevedores touch 'em.

Whistling a happy tune, Ludger picks up the crate and hurries to the market, anxious to sell his find to Marven as quickly as possible. This will get me a step closer to owning my own boat I bet.


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

Axel looked at the pennies he had in his palm... then weighed it against the envelope in his other hand and winced.

Marven's Magnificent Curios was proving hard to find.

He sighed and put the envelope away, inside his shirt, close to his skin.

Herr Hilsfeder had money, and therefore friends... Axel had none. And he was smart enough to realise to that weighed the scales heavily in favour of honesty.

He started searching again, with renewed determination... he could dally one the letter was delivered.

RL 45 + 20: 1d100 ⇒ 43

Can Anyone help me find Marven's Magnificent Curios? Anyone..., but the people around him seemed far too busy or disinterested to help.

Please, he should be available somewhere in Grunburg's market district this morning?

At that he thought he saw some comprehension on a few nearby faces...


Warhammer Game Notes & Maps

Marven's operation isn't precisely discreet, and you are able to get directions without trouble.

"...most exciting arrangements from all over the world!" the headmaster of the pedlar exclaims from the top of a box nearby his colorful wagon. "From Brettonia to Kislev, we've gathered wares for your perusal. The finest items and prices you will find anywhere!"

Several shoppers are gathered around Marven's assistant, but few are paying much attention to the pedlar himself.


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

You are the owner, proprietor and operator of Marven's Magnificent Curios? Your name sir? I need be sure...


Male |Male Reikland Stevedore|Wounds 15/15|Initiative 36|Melee (Basic) 60|Dodge 40|Fortune 2/4|Fate 3/3|Resolve/Resilience 2/3|Weapon Sword SB+4 |Armor Leather Jack (1 AP Arms/Body)|Corruption 0|Funds 6 Shillings and 10 Pennies Stevedore

Ludger hangs back from the wagon waiting until he can have a quiet word with Marven.


Warhammer Game Notes & Maps

"The very same," the man atop the box replies confidently to Axel. "What can I do to help you this morning?"


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

I come bearing a missive from Marcius Hilsfeder. I have been instructed, sternly, to wait for your reply sir.


Female Halfling (Warhammer) Physician Wds 10/10 FATE 2/2 Fort 0/2 WS 20 BS 35 STR 20 TOU 35 INI 32 Agi 40 DEX 45 INT 40 WIL 47 FEL 40 Move 3

Magda finally arrives near the traveling merchant's barge, and waits her turn, patiently, looking around for the herb she seeks, but unable to spot them

Perception 40: 1d100 ⇒ 93


WS: 45 | BS: 25 | S: 43 | T: 48 | I: 36 | Ag: 20 | Dex: 35 | Int: 30 | WP: 58 | Fel 15 | Wounds: 17 | Fate: 0 | Fortune: 0 | Resilience 4 | Resolve: 5 | Movement: 3

Sorry, hadn't realized we had started:

Bolka spent her first morning on dry land going from "scholar" to "wiseman" in the city, all of them worthless. "Giant Ratmen in the sewers!" sounded good, until she learned that there were no sewers; a "Troll" turned out to be an ugly drunken Kislevite.

Needless to say, her patience had run as thin as an Elf's will to fight, and her nose was bloodied; the Kislevite had hit like a mule.

This was the last lead she had found, and she stomped into the middle of the market square, looking for this so-called trader.

There was a group of people arrayed in front of the wagon/storefront, and Bolka started shoving her way through them.


Warhammer Game Notes & Maps

No problem, Bolka. It took me way longer than I meant to get started, so I can't fault people for not being prompt when I did.

"Thank you sir," Markus says as he takes the missive from Axel and opens it before perusing the document. He frowns before he continues.

"The letter does indeed require a reply. It will take me some time to draft it properly, and I have business to attend to. I'm going to take more of your time, unfortunately. Get yourself something to eat in the Market." He gives Axel four pennies and turns to the next person awaiting his attention.

We have most everyone here now. I'll suggest that people all speak up at once. We can assume that you waited your turns properly, but it will help us get through this in a reasonable timeframe give the pbp format.


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

So who is here?


WS: 45 | BS: 25 | S: 43 | T: 48 | I: 36 | Ag: 20 | Dex: 35 | Int: 30 | WP: 58 | Fel 15 | Wounds: 17 | Fate: 0 | Fortune: 0 | Resilience 4 | Resolve: 5 | Movement: 3

Bolka....isn't exactly waiting. She's started to shove her way to the front of the crowd.

Once people saw who was shoving through the crowd: an incredibly strong woman with a massive hammer on her back and a giant reddish-orange mohawk, most were willing to allow her to pass, especially once they saw her face.

Finally at the front, she snarled "You, Umgi, I need information from you, and with Grungnir as my witness, if you tell me that a Human is a troll I will come back here and smash your wagon to splinters!"


Male |Male Reikland Stevedore|Wounds 15/15|Initiative 36|Melee (Basic) 60|Dodge 40|Fortune 2/4|Fate 3/3|Resolve/Resilience 2/3|Weapon Sword SB+4 |Armor Leather Jack (1 AP Arms/Body)|Corruption 0|Funds 6 Shillings and 10 Pennies Stevedore
Bolka Thorfinsdottir wrote:

Bolka....isn't exactly waiting. She's started to shove her way to the front of the crowd.

Once people saw who was shoving through the crowd: an incredibly strong woman with a massive hammer on her back and a giant reddish-orange mohawk, most were willing to allow her to pass, especially once they saw her face.

Finally at the front, she snarled "You, Umgi, I need information from you, and with Grungnir as my witness, if you tell me that a Human is a troll I will come back here and smash your wagon to splinters!"

Ludger figures the easiest way to get to Marven may be to just follow along behind the dwarven battering ram. "Excuse me, pardon, just trying to keep up with the Slayer, don't want to make a Slayer mad do we," Ludger murmurs to the crowd as he shoves his way through in the wake of the angry dwarf.


Warhammer Game Notes & Maps

It looks like Magda, Ludger, Bolka & Axel are all here. Our last player has gone silent on me. I'm trying to figure out what's going on. We can continue for now though.

Marven looks perplexed at Bolka's approach. It's not every day that he is confronted by a Slayer, it seems. "I'll...keep that in mind. What can I do to help you?"


Female Halfling (Warhammer) Physician Wds 10/10 FATE 2/2 Fort 0/2 WS 20 BS 35 STR 20 TOU 35 INI 32 Agi 40 DEX 45 INT 40 WIL 47 FEL 40 Move 3

Do you have some Thirsfen herbs? I need them for a medical concoction. A young boy who's ill.

You would never have thought that the lithe halfling would be bold enough to speak before the massive dwarf warrioress. Or that anyone would be bold enough to speak before the angry slayer, anyway.

But then Magda isn't speaking for herself, she's speaking for one of her patient.


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

Axel was dumbfounded by both sights, a dwarf and a halfling were hardly common sights!


WS: 45 | BS: 25 | S: 43 | T: 48 | I: 36 | Ag: 20 | Dex: 35 | Int: 30 | WP: 58 | Fel 15 | Wounds: 17 | Fate: 0 | Fortune: 0 | Resilience 4 | Resolve: 5 | Movement: 3

"I seek my doom, Manling. I have been told you know where I can find it."


Male |Male Reikland Stevedore|Wounds 15/15|Initiative 36|Melee (Basic) 60|Dodge 40|Fortune 2/4|Fate 3/3|Resolve/Resilience 2/3|Weapon Sword SB+4 |Armor Leather Jack (1 AP Arms/Body)|Corruption 0|Funds 6 Shillings and 10 Pennies Stevedore

"Oi Marven, got something here that I think you'll find interesting. Let's you and I work out a deal."

Ludger opens the crate and holds it so Marven can see what inside. Ludger carefully unwraps the oiled clothes revealing the colorful tubes. Dropping his voice so hopefully no one but Marven can hear, Ludger adds, "I think this is good military type stuff, out to be worth a pretty penny."


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

Its going to be a long time... but I'll save these four pennies and enjoy the show!, he thinks, fascinated.


Warhammer Game Notes & Maps

GM Dice:

"Thirsfen..." Marven says as he considers Magda's question. "I haven't stocked up on that for a while, and I know I unloaded most of what I have back in Averland. You said you need it for a concoction though? If the amount required is small, I should be able to find what you need. I'll need to search the wagon, though. Please wait a moment. As you can see, I'm very busy..."

***

Marven inspects Ludger's crate with interest, leaning in close for a modicum of privacy. "I don't think your wares are belonged to who you said, although I've never gotten close to their wares either. These items lack the requisite stamps. I'll need to take a closer look than I can with all these eyes about...if you could store it in the wagon, I can determine how much I can give you for it afterward. See my assistant to obtain a voucher so your wares won't get lost in the shuffle."

Assuming you do so:
It takes a few minutes to get the assistant's attention. She's a young woman who you eventually learn is named Sandra Abicht. She seems a bit intimidated and out of her depth while surrounded by customers, but she provides you with a pair of similarly marked wooden tabs, one to keep and the other to place inside the crate as a mark of ownership before leaving you to haul the heavy box into the wagon. The inside of the covered wagon is dark, but there's a clear enough place to set your crate near the back. Make a Hard (-20) Perception Simple Test.

***

Confronted by Bolka, Marven blanches. "Well, I'm not entirely sure how to respond. There are many ways to meet your end, though I suspect that simply drowning yourself would not satisfy, given the markings you bear. Is there any specific foe you wish to seek out?"


Male |Male Reikland Stevedore|Wounds 15/15|Initiative 36|Melee (Basic) 60|Dodge 40|Fortune 2/4|Fate 3/3|Resolve/Resilience 2/3|Weapon Sword SB+4 |Armor Leather Jack (1 AP Arms/Body)|Corruption 0|Funds 6 Shillings and 10 Pennies Stevedore
GM Netherpongo wrote:

** spoiler omitted **

Marven inspects Ludger's crate with interest, leaning in close for a modicum of privacy. "I don't think your wares are belonged to who you said, although I've never gotten close to their wares either. These items lack the requisite stamps. I'll need to take a closer look than I can with all these eyes about...if you could store it in the wagon, I can determine how much I can give you for it afterward. See my assistant to obtain a voucher so your wares won't get lost in the shuffle."

** spoiler omitted **

Hard (-20) Perception Skill (30-20) Test: 1d100 ⇒ 1

Ludger follows Marven’s instructions until,he sees...


Warhammer Game Notes & Maps

Ludger Only:
You see movement from inside the wagon. There are at least two figures no larger than a child trying to hide in the darkness. You don't think they are human though... You have about one round of actions you can take.


WS: 45 | BS: 25 | S: 43 | T: 48 | I: 36 | Ag: 20 | Dex: 35 | Int: 30 | WP: 58 | Fel 15 | Wounds: 17 | Fate: 0 | Fortune: 0 | Resilience 4 | Resolve: 5 | Movement: 3

Bolka holds up her hand and counts ticks off her fingers as she speaks "Trolls, Dragons, Daemons; Beastmen, skaven, Orks, or Goblins if you haven't got anything better."


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

Axels eyes widen at the thought of seeing such legendary creatures, jaw hanging open about the dwarfs willingness to face such...


Male |Male Reikland Stevedore|Wounds 15/15|Initiative 36|Melee (Basic) 60|Dodge 40|Fortune 2/4|Fate 3/3|Resolve/Resilience 2/3|Weapon Sword SB+4 |Armor Leather Jack (1 AP Arms/Body)|Corruption 0|Funds 6 Shillings and 10 Pennies Stevedore
GM Netherpongo wrote:
** spoiler omitted **

Being an uneducated stevedore, Ludger has no idea what he's seeing. Just to be on the safe side he draws his dagger even as he calls quietly to the 'people' in the wagon, "Hello??"


Warhammer Game Notes & Maps

GM Dice:

"Anything...better?" Marven sputters. "I should hardly think that...ah well. I heard a rumor..."

Marven's ruminations on where Bolka can get herself killed are cut off abruptly as the horses leading Marven's wagon cry out and rear in terror. A bloody gash is clearly visible on the flank of one of the mares. The cry of panic quickly spreads through the crowd gathered about the wagon as onlookers realize their danger.

Simple Perception Test +0 (All but Ludger):
You see a green-skinned creature no larger than a child leaning over the driver's seat of the wagon, with a bloody dagger clutched in its fist. A snotling! For anyone not familiar with snotlings, they are small goblins. The book describes them as akin to enthusiastic, uncontrolled puppies.

Ludger:
A flash of light catches your eye as you see the creatures wave sharp bits of metal in your direction. As one steps forward, you notice its skin is a vibrant green. A snotling! The overcluttered terrain of the wagon will make it difficult to fight inside (-10) for Average sized creatures. You see at least three of the creatures. They aren't suffering from Fear despite the size difference.

Going to experiment a bit with initiative for a little bit to see what we like. This time, I'm going to try Initiative as a Dramatic test, recalculated every round. If anyone has questions about how I'm figuring this, let me know.

Axel Initiative 30: 1d100 ⇒ 69 -3 SL
Bolka Initiative 36: 1d100 ⇒ 99 -6 SL
Magda Initiative 32: 1d100 ⇒ 33 +0 SL
Ludger Initiative 36: 1d100 ⇒ 2 +3 SL
Hidden Initiative 20: 1d100 ⇒ 98 -7 SL
Horses Initiative 15: 1d100 ⇒ 41 -3 SL, beat Axel on a tie

Initiative Order:
Ludger
Magda
Horses (they're just panicking this turn)
Axel
Bolka
Hidden
Bystanders (including Marven) Go Last

Please don't wait to declare your actions in initiative order, as it will make things take forever. For those not by the wagon already, it will require some sort of skill test to bypass the crowd if you want to approach. If you need help deciding what to do or how to do it, just ask!

"My wagon!" Marven cries out in terror as he sees the situation unfolding. "Someone, please help!"


Male |Male Reikland Stevedore|Wounds 15/15|Initiative 36|Melee (Basic) 60|Dodge 40|Fortune 2/4|Fate 3/3|Resolve/Resilience 2/3|Weapon Sword SB+4 |Armor Leather Jack (1 AP Arms/Body)|Corruption 0|Funds 6 Shillings and 10 Pennies Stevedore

This situation is exactly why Ludger has spent hours learning how to fight. Real Greenskins here in Grunberg! Given the cramped condition inside the wagon, Ludger is a bit constrained in his movement but nothing stops him from yelling, ”GREENSKINS!!“ as loud as possible as he attacks.

Attack Roll (56-10): 1d100 ⇒ 23 SL +2
Damage of 2 (WB) + 4 (SB) + 2 (SL)
I will happily let the GM take into account the size difference impact if any

Ludger also swings his dagger around to defend himself if attacked.
Defense Roll (56-10): 1d100 ⇒ 19 SL +3...Possible Advantage from Attack?


WS: 45 | BS: 25 | S: 43 | T: 48 | I: 36 | Ag: 20 | Dex: 35 | Int: 30 | WP: 58 | Fel 15 | Wounds: 17 | Fate: 0 | Fortune: 0 | Resilience 4 | Resolve: 5 | Movement: 3

"Well, that was quicker than I thought." chuckled Bolka to herself as she is about to draw her hammer when the wagon goes...cattiewompus.

Trying to keep the horses from freaking out, Bolka realizes that she really doesn't know how to deal with animals, so she instead follows Ludger's cry and climbs into the back of the wagon, drawing one of her axes as she does.


Female Halfling (Warhammer) Physician Wds 10/10 FATE 2/2 Fort 0/2 WS 20 BS 35 STR 20 TOU 35 INI 32 Agi 40 DEX 45 INT 40 WIL 47 FEL 40 Move 3

Magda trots toward the horses, and tries to calm them down, using the experience from years spent in her father's farm

Charm animal 45: 1d100 ⇒ 53

Spend a Fortune point to re roll

Charm animal 45: 1d100 ⇒ 19

I have the Animal affinity talent


Warhammer Game Notes & Maps

Bolka & Magda (also applies to Axel): you can make a Perception check to see the relevant spoiler in my last post before you decide your action. Also, if you want to get closer to the wagon or the horses, you'll need to make some sort of Test to do so as your action in the first turn. Something like Intimidate to get people out of your way or Athletics to weave through the crowd would work, although I'm leaving this sort of freestyle.

***

Snotling Dodge 30 vs Ludger: 1d100 ⇒ 73 -4 SL

Too preoccupied with advancing on Ludger, the goblin fails to notice Ludger's own dagger until it is too late.

Going to be a bit verbose about this attack since we have some new players.

Attack Results (spoilered for length - everyone can look!):
Because Ludger is larger than the snotling, his attack gains the damaging Quality. His units die (1s position) is 3, so he can replace his SL with +3 if it is higher than what he scored. As we'll see below, however, that isn't going to be a problem for him.

Ludger's total SL from the Opposed check is +6 SL after the goblin's miserable Dodge, and he skewers the creature. Damage is +6 SL +2 Dagger +4 Strength -2 Toughness = 10 damage. That's more than the snotling's 7 Wounds. The goblin is going down, but I'll finish resolving the attack for completeness.

To determine the hit location, we reverse the dice of Ludger's test from 23 to 32, which gives a hit location of Right Arm. Ludger's blow took the snotling from 7 Wounds to -3 Wounds, which is equal to or more negative than its Toughness Bonus of 2 so Ludger will get a full-strength critical result as the snotling goes down. If the snotling had gone to -1 Wound instead, it would have gotten a -20 modifier on the critical roll.

Critical (Right Arm): 1d100 ⇒ 32

Critical Result wrote:
The blow slams into your forearm. Gain a Bleeding Condition and a Torn Muscle (Minor) injury.

The snotling is a minor enemy, so unless someone wants to we won't worry about them further. If we did care, however, the snotling would be bleeding out and have a chance to die from blood loss every turn. If they ever recovered, they would need to deal with a torn muscle, which would heal on its own eventually. Additionally, the critical wound deals 2 extra Wounds to the snotling. This doesn't matter because they are already in the negatives and it doesn't matter how negative you get after critical results are decided. If the snotling had received this critical and was still standing, it could have put them down though.

Because Ludger succeeded on an Opposed Test in combat, he gains +1 Advantage. I didn't tell him so before, but I've decided to ignore the Deathblow rule for the size difference due to the crowded conditions in the wagon, mostly because this is an exhibition fight.

Ludger: you can choose to activate Stomp at the cost of your Advantage.


GM Netherpongo wrote:

Bolka & Magda (also applies to Axel): you can make a Perception check to see the relevant spoiler in my last post before you decide your action. Also, if you want to get closer to the wagon or the horses, you'll need to make some sort of Test to do so as your action in the first turn. Something like Intimidate to get people out of your way or Athletics to weave through the crowd would work, although I'm leaving this sort of freestyle.

***

[dice=Snotling Dodge 30 vs Ludger]1d100 -4 SL

Too preoccupied with advancing on Ludger, the goblin fails to notice Ludger's own dagger until it is too late.

Going to be a bit verbose about this attack since we have some new players.

** spoiler omitted **...

If a snotling is small enough that Ludger can boot it out of the wagon then will spend Advantage to do so, otherwise will hold onto the Advantage +1


Warhammer Game Notes & Maps

I'm not sure about kicking it out of the wagon (depends how well you do!), but you can attack it with Brawling if you wish.

Snotling Dodge:
Dodge 30 vs Ludger: 1d100 ⇒ 49


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

Ever the opportunist Axel moves, dodging rearing horses, and ends up between the chaos and Marven. He draws his Dagger and tries to gather his wits.

Sigmar! I hope I don't die here! I also hope Marven remembers this!, he thinks, thoughts racing!


Male |Male Reikland Stevedore|Wounds 15/15|Initiative 36|Melee (Basic) 60|Dodge 40|Fortune 2/4|Fate 3/3|Resolve/Resilience 2/3|Weapon Sword SB+4 |Armor Leather Jack (1 AP Arms/Body)|Corruption 0|Funds 6 Shillings and 10 Pennies Stevedore
GM Netherpongo wrote:

I'm not sure about kicking it out of the wagon (depends how well you do!), but you can attack it with Brawling if you wish.

** spoiler omitted **

Ludger grew up playing ‘Kick the Snotling’ on the docks of Ubersreik so can’t resist the chance to play with an actual Snotling to kick. He draws back his strong right leg, keeps his head down and eye on the target and tries to ‘Kick the Snotling’ as far as possible...

Melee Brawl (41-10): 1d100 ⇒ 83 -5 SL

and manages to completely miss the Snotling.


Warhammer Game Notes & Maps

Ludger spent his Advantage and the snotling he attacked is at +1 Advantage after successfully dodging.

Undeterred by the death of their ally, the snotlings begin to swarm about Ludger, attacking him from several angles as more appear from the shadows and nooks of the wagon.

Snotling #1 Attack vs Ludger 20 +10 advantage +10 small: 1d100 ⇒ 1 +4 SL
Snotling #2 Attack 20 vs Ludger +20 gang up +10 small: 1d100 ⇒ 39 +2 SL
Snotling #3 Attack 20 vs Ludger +40 gang up +10 small: 1d100 ⇒ 76 +0 SL

Ludger:
Another snotling further in has managed to light a torch somewhere, and is setting part of the wagon on fire. You can also see a snotling at the front of the coach that has been attacking the horses there.


Male |Male Reikland Stevedore|Wounds 15/15|Initiative 36|Melee (Basic) 60|Dodge 40|Fortune 2/4|Fate 3/3|Resolve/Resilience 2/3|Weapon Sword SB+4 |Armor Leather Jack (1 AP Arms/Body)|Corruption 0|Funds 6 Shillings and 10 Pennies Stevedore
GM Netherpongo wrote:

Ludger spent his Advantage and the snotling he attacked is at +1 Advantage after successfully dodging.

Undeterred by the death of their ally, the snotlings begin to swarm about Ludger, attacking him from several angles as more appear from the shadows and nooks of the wagon.

dice=Snotling #1 Attack vs Ludger 20 +10 advantage +10 small]1d100 +4 SL
dice=Snotling #2 Attack 20 vs Ludger +20 gang up +10 small]1d100 +2 SL
dice=Snotling #3 Attack 20 vs Ludger +40 gang up +10 small]1d100 +0 SL

** spoiler omitted **

Snotling #1 Can Ludger use the Defense Roll (19) from above? If so, Ludger ends up with SL +3 (shame used that Advantage). Going to spend a Fortune point to add +1 SL which results in SL +4 and a win in the opposed test giving Ludger Advantage +1

Melee Basic Defense Snotling #2 (56-10): 1d100 ⇒ 30 SL +2 after adding Advantage +1 which is a win in the opposed test giving Ludger Advantage +2

Melee Basic Defense Snotling #3 (56-10): 1d100 ⇒ 97 SL -3 after adding Advantage +2. Spending second Fortune point to reroll

Reroll Melee Basic Defense Snotling #3 (56-10): 1d100 ⇒ 86 SL -2 with Advantage +2. Going to go ahead and keep this horrible roll and save the other 2 Fortune points


Warhammer Game Notes & Maps

Keeping your earlier roll is fine. This first round of combat is a bit confused as it is. Plus I got two Fortune out of you this round, so I can't complain!

Ludger fends off the attacks of two snotlings, but the third proves too much for his defenses. Though the greenskin's attack was clumsy, it gets past Ludger's guard and the small creature's dagger slashes him in the side.

Damage: +2 SL +4 Weapon -4 Toughness Bonus = 2 Wounds lost. Ludger loses both of his Advantage and Snotling #3 gains 1 Advantage.

***

Everyone else: no one made the skill tests I called for to approach the wagon or horses. As things stand, you will all be caught in the crowds and unable to approach this round. Magda's Charm Animal test won't occur, but if Magda wants they can preserve the roll & Fortune expenditure to use on a later round for the same action. For now, they get their Fortune back.


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard
Axel Rotendorf wrote:

Ever the opportunist Axel moves, dodging rearing horses, and ends up between the chaos and Marven. He draws his Dagger and tries to gather his wits.

Sigmar! I hope I don't die here! I also hope Marven remembers this!, he thinks, thoughts racing!

Skill test Cool 1d100 ⇒ 70SL -2


WS: 45 | BS: 25 | S: 43 | T: 48 | I: 36 | Ag: 20 | Dex: 35 | Int: 30 | WP: 58 | Fel 15 | Wounds: 17 | Fate: 0 | Fortune: 0 | Resilience 4 | Resolve: 5 | Movement: 3

Perception (I): 36: 1d100 ⇒ 10

You said that if we were next to the wagon we wouldn't have to make tests. AFAIK, I was next to the wagon, since I was shouting at Marven. I'll make a test though.

Bolka starts shoving people out of her way, trying to get to the wagon.

Athletics (AG): 20: 1d100 ⇒ 96


Female Halfling (Warhammer) Physician Wds 10/10 FATE 2/2 Fort 0/2 WS 20 BS 35 STR 20 TOU 35 INI 32 Agi 40 DEX 45 INT 40 WIL 47 FEL 40 Move 3

Athletics to get through the crowd (40): 1d100 ⇒ 100

This might spell troubles...

Magda tries to get trought the crowd and reach the horses, but to no avail


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

Between that 96 and the 100 and all the goblin hits, this may not last past the encounter


Warhammer Game Notes & Maps

Bolka: that's my fault for not describing the situation very well, then. Marven is a bit away from the wagon and separated from it by the crowds as well. The distances aren't big, but the panicking crowd is the complication.

Axel: fortunately, I'm not planning on doing critical skill failures. So Magda and Bolka failed to push or dodge through the crowds successfully, but they aren't taking any additional penalties because their rolls were really bad. 96-100 are autofailure results, so they would have failed even if their skills were super high, though. Also, there was only one goblin hit on Ludger, so he's not doing all that badly yet. If you would like me to explain that, just say so and I'll break it down more fully in Discussion.

Ludger: I forgot it on the first round, but the snotlings have the Infected trait. Make an Easy (+40) Endurance Test to resist.

The horses continue to panic and look ready to bolt as the greenskin now more clearly visible at the seat of the wagon continues to hack away at them. The wagon jostles as they struggle in their lines, and they look ready to bolt. If they do, they'll take the wagon with them! Calming the horses will be Difficult (-10) so long as that snotling continues to attack them.

The sounds of battle are clearly coming from the back of the wagon.

"Help! No, they'll take everything!" Marven cries in horror as he watches, helpless to stop the destruction of his livelihood. The panicking crowd begins to scatter in all directions, and it looks likely that some of them may be trampled.

Simple Average (+20) Perception Test (All but Ludger):
You see a thin wisp of smoke beginning to rise from the wagon and can smell wood burning.

The crowd is thinned out enough that Bolka & Magda can reach the wagon. They'll be jostled and pushed by the crowd, however, and take a -10 penalty on all tests this turn.

Axel Initiative 30: 1d100 ⇒ 83 -5 SL
Bolka Initiative 36 -10: 1d100 ⇒ 39 -1 SL
Magda Initiative 32 -10: 1d100 ⇒ 89 -6 SL
Ludger Initiative 36: 1d100 ⇒ 68 -3 SL
Greenskins Initiative 20: 1d100 ⇒ 60 -4 SL
Horses Initiative 15: 1d100 ⇒ 77 -6 SL, beating Magda on a tie

Initiative Order: (keep in mind that if you really dislike your Initiative position, you could use Fortune to improve your position by rerolling or adding 1 SL)
Bolka
Ludger
Greenskins
Axel
Horses
Magda
Bystanders (including Marven)

Ludger:
Inside the wagon, the three snotlings attacking you continue to press their advantage. The fourth is busily encouraging the fire that has already started to catch hold among Marven's wares, but is otherwise ignoring you. The fifth continues to assault the horses, which look ready to bolt. If you are considering disengaging, remember that your larger size lets you do so without any problems.

Combat spoilers for each player follow. Decide your actions before you look inside! It might be difficult to adjudicate in this format, but if people decide to go assist Ludger in the wagon, there's only room for one more Average sized person to fight alongside him.

Ludger Combat:
Greenskin #1 (Dagger) Attack 20 +40 gang up +10 small: 1d100 ⇒ 49
Greenskin #2 (Dagger) Attack 20 +40 gang up +10 small: 1d100 ⇒ 98
Greenskin #3 (Dagger) Attack 20 +40 gang up +10 small +10 advantage: 1d100 ⇒ 53

Greenskin #1 (Dagger) Dodge 30: 1d100 ⇒ 58
Greenskin #2 (Dagger) Dodge 30: 1d100 ⇒ 18
Greenskin #3 (Dagger) Dodge 30: 1d100 ⇒ 68
Greenskin #4 (Torch) Dodge 30: 1d100 ⇒ 13
Greenskin #5 (Dagger) Dodge 30: 1d100 ⇒ 32

Bolka Combat:
Attacking the snotling that is assaulting the horses is straightforward. If you go around to the back of the wagon as planned earlier, Bolka will have to climb into the wagon before engaging in combat. I won't give a test for that, though. There is an additional -10 to Melee tests from inside the wagon due to the cramped and cluttered conditions, so you would be -20 this turn. Due to their smaller size, the snotlings aren't suffering from that penalty. None of the greenskins attack you yet, as they're focused on Ludger. You can see one in the back lighting fires inside the wagon though.

Greenskin #1 (Dagger) Dodge 30: 1d100 ⇒ 67
Greenskin #2 (Dagger) Dodge 30: 1d100 ⇒ 91
Greenskin #3 (Dagger) Dodge 30: 1d100 ⇒ 98
Greenskin #4 (Torch) Dodge 30: 1d100 ⇒ 13
Greenskin #5 (Dagger - Attacking Horses) Dodge 30: 1d100 ⇒ 23

Magda Combat:
Attacking the snotling that is assaulting the horses is straightforward. If you go around to the back of the wagon as planned earlier, Magda will have to climb into the wagon before engaging in combat. I won't give a test for that, though. There is an additional -10 to Melee tests from inside the wagon due to the cramped and cluttered conditions, so you would be -20 this turn. Due to their smaller size, the snotlings aren't suffering from that penalty. None of the greenskins attack you yet, as they're focused on Ludger. You can see one in the back lighting fires inside the wagon though.

Greenskin #1 (Dagger) Dodge 30: 1d100 ⇒ 27
Greenskin #2 (Dagger) Dodge 30: 1d100 ⇒ 28
Greenskin #3 (Dagger) Dodge 30: 1d100 ⇒ 26
Greenskin #4 (Torch) Dodge 30: 1d100 ⇒ 14
Greenskin #5 (Dagger - Attacking Horses) Dodge 30: 1d100 ⇒ 40

Axel Combat:
Attacking the snotling that is assaulting the horses is straightforward. If you go around to the back of the wagon as planned earlier, Axel will have to climb into the wagon before engaging in combat. I won't give a test for that, though. There is an additional -10 to Melee tests from inside the wagon due to the cramped and cluttered conditions. Due to their smaller size, the snotlings aren't suffering from that penalty. None of the greenskins attack you yet, as they're focused on Ludger. You can see one in the back lighting fires inside the wagon though.

Greenskin #1 (Dagger) Dodge 30: 1d100 ⇒ 69
Greenskin #2 (Dagger) Dodge 30: 1d100 ⇒ 78
Greenskin #3 (Dagger) Dodge 30: 1d100 ⇒ 29
Greenskin #4 (Torch) Dodge 30: 1d100 ⇒ 63
Greenskin #5 (Dagger - Attacking Horses) Dodge 30: 1d100 ⇒ 91


Male |Male Reikland Stevedore|Wounds 15/15|Initiative 36|Melee (Basic) 60|Dodge 40|Fortune 2/4|Fate 3/3|Resolve/Resilience 2/3|Weapon Sword SB+4 |Armor Leather Jack (1 AP Arms/Body)|Corruption 0|Funds 6 Shillings and 10 Pennies Stevedore
GM Netherpongo wrote:

Bolka: that's my fault for not describing the situation very well, then. Marven is a bit away from the wagon and separated from it by the crowds as well. The distances aren't big, but the panicking crowd is the complication.

Axel: fortunately, I'm not planning on doing critical skill failures. So Magda and Bolka failed to push or dodge through the crowds successfully, but they aren't taking any additional penalties because their rolls were really bad. 96-100 are autofailure results, so they would have failed even if their skills were super high, though. Also, there was only one goblin hit on Ludger, so he's not doing all that badly yet. If you would like me to explain that, just say so and I'll break it down more fully in Discussion.

Ludger: I forgot it on the first round, but the snotlings have the Infected trait. Make an Easy (+40) Endurance Test to resist.

The horses continue to panic and look ready to bolt as the greenskin now more clearly visible at the seat of the wagon continues to hack away at them. The wagon jostles as they struggle in their lines, and they look ready to bolt. If they do, they'll take the wagon with them! Calming the horses will be Difficult (-10) so long as that snotling continues to attack them.

The sounds of battle are clearly coming from the back of the wagon.

"Help! No, they'll take everything!" Marven cries in horror as he watches, helpless to stop the destruction of his livelihood. The panicking crowd begins to scatter in all directions, and it looks likely that some of them may be trampled.

** spoiler omitted **

The crowd is thinned out enough that Bolka & Magda can reach the wagon. They'll be jostled and pushed by the crowd, however, and take a -10 penalty on all tests this turn.

dice=Axel Initiative 30]1d100 -5...

First thing first, Easy Endurance Test

Easy (+40) Endurance Test (50): 1d100 ⇒ 38

Second thing, will correct Ludger's profile to reflect Wounds and spent Fortune points right after posting this

Ludger hesitates for a split second trying to decide what should be done. The horses! I need to get that Snotling away from the horses!

Ludger will use his size edge to disengage freely from his 3 current opponents and will Charge the Snotling that is tormenting the horses. If Charge is not possible, it'll be a regular attack. Assuming that the combat to protect the horses will not be in the cargo section of the wagon and therefore no -10 penalty?

Ludger shoulders aside his smaller foes and smashes past them to protect the horses to try to stop them from bolting and taking the wagon with it. Dagger already dripping with foul, greenskin blood, Ludger charges into the Snotling that is attacking the horses.

Ludger's Charging Melee Attack (56): 1d100 ⇒ 5 SL +5 (SL +6 if Charging is allowed) with hit location of 50 which is body

Checking the Spoiler, it looks like Snotling #5 rolled a 32 which is a SL +0 and thus a crushing win for Ludger. HURRAH FOR LUDGER

Ludger's damage would be +2 (Dagger) + 4 (Strength) + 6 (SL) for 12 points! Take that Snotling!

The pitiful Snotling attacking the horses had no idea his doom was upon him until he was skewered by the stevedore's dagger.

Ludger gained Advantage +1 for Charging and another point for winning the opposed check against the Snotling for a total of Advantage +2

Ludger shouts out a challenge to the Snotlings in the wagon, "HEY STUPID SNOTLINGS - COME OUT HERE AND FACE ME AND GET KILLED LIKE YOUR ROTTEN LITTLE FRIENDS"

Ludger's Defense Rolls in case the Snotlings are following him from the wagon, leaving it to GM to add Advantage as appropriate.

Defense Roll 1 (56): 1d100 ⇒ 98 I really do not want to be stuck with that 98, so spending Fortune Point #3 to reroll

Defense Reroll of 1 (56): 1d100 ⇒ 64 Could be SL 0 or SL +1 depending on Netherpongo's decisions on the options above

Defense Roll 2 (56): 1d100 ⇒ 46 SL +1 not counting any Advantage points

Defense Roll 3 (56): 1d100 ⇒ 67 SL -1 not counting any Advantage points


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

Axel, unable to get to the merchant, stabs that snotling attacking the horses... maybe that will help!

Dagger: 1d100 ⇒ 30 SL + 0


Warhammer Game Notes & Maps

Ludger: the front of the wagon would be more cramped, not less. I wouldn't have applied any additional penalties, though, and even with a -10 you crushed him.

Axel: the goblin you swung at would be dead by your turn. What would you like to do instead?

I'll resolve the attacks vs Ludger later.


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

Can I use that move to get to the merchant and tell him to hide/get on the boat?

1 to 50 of 1,358 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Netherpongo's Warhammer Fantasy Gameplay All Messageboards

Want to post a reply? Sign in.