SFS 2-19 Truth Keepers (KS) (Inactive)

Game Master phaeton_nz

Tier 3-6. Tags: Repeatable
Playing High Tier, 5+ players

Slides


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Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

Marguerite follows the group.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

What you see is a long corridor heading off with side corridors branching off. The corridors are dimly lit and there are no traps detected - at least not yet.

Wayfinders

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sp77 | hp68 | rp 11 | EAC 31 KAC 31| fort +7 ref +13, will +12 | init +14| Perc 23 (31v Traps) (DV)/ Ysoki Op (Detective) 10 Forensics Master Hireling - Life Sci/Physical Sci/Mysticism (+19)

"I'll check it out"

Roquefort takes point, pistol in hand.

Stealth 1d20 + 12 ⇒ (17) + 12 = 29

Roquefort has the Trapspotter ability

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

You don't detect any traps at that intersection - which way do you wish to go now?

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

Left!

Wayfinders

sp77 | hp68 | rp 11 | EAC 31 KAC 31| fort +7 ref +13, will +12 | init +14| Perc 23 (31v Traps) (DV)/ Ysoki Op (Detective) 10 Forensics Master Hireling - Life Sci/Physical Sci/Mysticism (+19)

Updated travel direction - stop prop, listen, check, open :)

Wayfinders

Vesk Spacefarer Operative (explorer)/Soldier 4/1 | SP 46/46 HP 37/37 RP 6/6| EAC 22 KAC 22 | Fo +6 Re +8 Wi +7; +2 v Fear, Evasion | Init +10 | Percep +10; Low-Light Vision, Darkvision 60' |

If allowed, Domak will auto-aid in the stop-prop-listen-check-open.

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 117/117 HP 49/83 | RP 6/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 | Perc: +15, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 0/6 | Reactive 1/1 | Size: Large | 1 Reroll | Active conditions: Stable, Haste, Dimension Door 2/3

Keskodai follows, keeping an eye out for more cultists.

Perception 1d20 + 11 ⇒ (2) + 11 = 13 next time it's relevant.

Exo-Guardians

Vesk Vanguard (9)

Sauros follows the trap spotters closely.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Well ..... guess what you found

Initiatives:
solarian: 1d20 + 3 ⇒ (3) + 3 = 6 (yellow)
technomancer: 1d20 + 3 ⇒ (8) + 3 = 11 (red)
operative: 1d20 + 6 ⇒ (2) + 6 = 8 (orange)
ijtikri: 1d20 + 3 ⇒ (12) + 3 = 15

Darquen: 1d20 + 7 ⇒ (9) + 7 = 16
Domack: 1d20 + 10 ⇒ (13) + 10 = 23
Keskodai: 1d20 + 1 ⇒ (9) + 1 = 10
Marguerite: 1d20 + 3 ⇒ (19) + 3 = 22
Omboath: 1d20 - 1 ⇒ (5) - 1 = 4
Roquefort: 1d20 + 6 ⇒ (13) + 6 = 19
Sauros: 1d20 + 2 ⇒ (1) + 2 = 3

Round 1
Domack
Marguerite
Roquefort
Darquen
Ijtikri
Red
Keskodai
Orange
Yellow
Omboath
Sauros

Wayfinders

sp77 | hp68 | rp 11 | EAC 31 KAC 31| fort +7 ref +13, will +12 | init +14| Perc 23 (31v Traps) (DV)/ Ysoki Op (Detective) 10 Forensics Master Hireling - Life Sci/Physical Sci/Mysticism (+19)

Roquefort rushes the room with knife and pistol in hand - he tries getting a read on the Ijtikri before shooting it!

VS Itjikiri.

Trick attack 1d20 + 19 - 20 ⇒ (15) + 19 - 20 = 14 = Max CR of creature Tricked
Attack 1d20 + 8 ⇒ (20) + 8 = 28 vs FF EAC
Damage 4d4 + 4 + 6d8 ⇒ (4, 2, 4, 2) + 4 + (7, 5, 5, 4, 4, 7) = 48
+ Burn 1d4 ⇒ 1
+Enemy flatfooted to all

Wayfinders

Vesk Spacefarer Operative (explorer)/Soldier 4/1 | SP 46/46 HP 37/37 RP 6/6| EAC 22 KAC 22 | Fo +6 Re +8 Wi +7; +2 v Fear, Evasion | Init +10 | Percep +10; Low-Light Vision, Darkvision 60' |

Domak targets red and fires.

Trick Attack: Enemy is flat-footed until the beginning of Domak's next turn.
survival 1d20 + 16 + 4 ⇒ (6) + 16 + 4 = 26 Damage 1d8 ⇒ 6

Merciful Thunderstrike Sonic Pistol:
to hit 1d20 + 9 ⇒ (3) + 9 = 12 Damage 1d8 + 2 ⇒ (6) + 2 = 8

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

Marguerite will drop her flare axe, moves while drawing her sonic disk and throws it.

attack: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
sonic: 1d4 + 9 ⇒ (4) + 9 = 13

Wayfinders

N Male Ysoki | Operative 4 | Specialty (Hacker) | Theme (Dream Prophet) | SP 32/32 | HP 26/26 | RP 7/7 | EAC 20; KAC 20 | Fort +4; Ref +9; Will +4 | Init: +7 | Perc: +9, SM: +8 | Blindsense (Scent) | Speed 30ft | Active conditions: None

Darqen runs forward into the corridor and on the run uses metal pieces to hide behind it!

Quick cover for patial cover vs. Darqen.

Darqen then uses his targeting device to shoot at the red Vesk although he has to overcome cover.

Computers for trick attack (DC20+target CR): 1d20 + 12 + 4 ⇒ (17) + 12 + 4 = 33 flat-footed if successful.

Trick attack damage: 1d8 ⇒ 2
Azimuth laser pistol: 1d20 + 8 ⇒ (17) + 8 = 251d4 + 3 ⇒ (1) + 3 = 4

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Both the red scaled vesk and the ijtikri are hit so they retaliate.

Red - fires a volley of magic missiles at Marguerite
mm: 3d4 + 3 ⇒ (4, 1, 4) + 3 = 12

The ijtikri casts a spell and vanishes

Round 1
Domack
Marguerite
Roquefort
Darquen
Ijtikri (-49 flatfooted, invisible)
Red (-19 flatfooted)
Keskodai
Orange
Yellow
Omboath
Sauros

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 117/117 HP 49/83 | RP 6/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 | Perc: +15, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 0/6 | Reactive 1/1 | Size: Large | 1 Reroll | Active conditions: Stable, Haste, Dimension Door 2/3

Keskodai was hoping to hurt the boss' brain with knowledge of just how dumb this cult is, but without a way to target it, the technomancer will have to suffice. Keskodai moves and casts mind thrust as a 2nd-level spell at red.

Damage 4d10 ⇒ (1, 1, 4, 7) = 13, DC 17 Will save for half.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

will: 1d20 + 7 ⇒ (10) + 7 = 17

The solarian activates his solar armour then stellar rushes Marguerite
fire: 2d6 ⇒ (4, 2) = 6 DC 13 ref for half.

Meanwhile the third cultist moves and lines up a shot on Roquefort.
terrestrial gamma rifle: 1d20 + 10 ⇒ (6) + 10 = 16
fire: 1d10 + 4 ⇒ (7) + 4 = 11 critical=irradiate

Round 2
Domack
Marguerite
Roquefort
Darquen
Ijtikri (-49 flatfooted, invisible)
Red (-25 flatfooted)
Keskodai
Orange
Yellow
Omboath
Sauros

Wayfinders

sp77 | hp68 | rp 11 | EAC 31 KAC 31| fort +7 ref +13, will +12 | init +14| Perc 23 (31v Traps) (DV)/ Ysoki Op (Detective) 10 Forensics Master Hireling - Life Sci/Physical Sci/Mysticism (+19)

Does the Itjkiri put the flames out? I'm thinking being invisible AND on fire could be entertaining, and will let me know what square to shoot at :p

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

I guess this could be a case of make a perception check

Wayfinders

sp77 | hp68 | rp 11 | EAC 31 KAC 31| fort +7 ref +13, will +12 | init +14| Perc 23 (31v Traps) (DV)/ Ysoki Op (Detective) 10 Forensics Master Hireling - Life Sci/Physical Sci/Mysticism (+19)

Perception 1d20 + 15 ⇒ (5) + 15 = 20

Wayfinders

N Male Ysoki | Operative 4 | Specialty (Hacker) | Theme (Dream Prophet) | SP 32/32 | HP 26/26 | RP 7/7 | EAC 20; KAC 20 | Fort +4; Ref +9; Will +4 | Init: +7 | Perc: +9, SM: +8 | Blindsense (Scent) | Speed 30ft | Active conditions: None

Darqen moves forward into the corridor and on the run uses metal pieces to hide behind it!

Quick cover for patial cover vs. Darqen.

Darqen then uses his targeting device to shoot at the yellow Vesk although he has to overcome cover.

Computers for trick attack (DC20+target CR): 1d20 + 12 + 4 ⇒ (11) + 12 + 4 = 27 flat-footed if successful.

Trick attack damage: 1d8 ⇒ 8
Azimuth laser pistol: 1d20 + 8 ⇒ (4) + 8 = 121d4 + 3 ⇒ (4) + 3 = 7

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Roquefort sees a wisp of smoke giving him a clue where the ijitkri may be. ((50% miss chance applies))

Exo-Guardians

Vesk Vanguard (9)

"BOGUS bottleneck! I'ma circle around and meet you on the other side!"

Sauros double moves up to the next door while calling his polearm and forming his shield.

+3 EP

EAC 18, KAC 20

Wayfinders

Vesk Spacefarer Operative (explorer)/Soldier 4/1 | SP 46/46 HP 37/37 RP 6/6| EAC 22 KAC 22 | Fo +6 Re +8 Wi +7; +2 v Fear, Evasion | Init +10 | Percep +10; Low-Light Vision, Darkvision 60' |

Using the distraction and cover from his allies, Domak fires at the enemy cultist fighting Marguerite

Trick Attack: Enemy is flat-footed until the beginning of Domak's next turn.
survival 1d20 + 16 + 4 ⇒ (19) + 16 + 4 = 39 Damage 1d8 ⇒ 7

Merciful Thunderstrike Sonic Pistol:
to hit 1d20 + 9 ⇒ (13) + 9 = 22 Damage 1d8 + 2 ⇒ (1) + 2 = 3

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

reflex: 1d20 + 7 ⇒ (14) + 7 = 21

"Let's see who has the more valor into our heart!

She drops her shield and draws a neutriad flail!

attack eac: 1d20 + 9 ⇒ (14) + 9 = 23
bludgening (force and disruptive): 1d8 + 9 ⇒ (1) + 9 = 10

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

((How does Sauros move up to the next door - because that might be important))

Yellow - -20 flatfooted

Exo-Guardians

Vesk Vanguard (9)

I just marked the path with arrows, but there's only one way to get there, right?

Second Seekers (Luwazi Elsebo)

Vanguard 5 EAC15(16) - KAC18(19) (+1 with shield) | SP60/60 HP 41/41 RP7/7 | Init -1 | Perc +8 SM +0| F +9, R +4, W +5 | Speed 20ft. fly 20ft. (average) | EP 0

Ombonth double move to get closer to the fight but the tightness of the corridor slows him.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

((Sauros - That's what I thought but I just wanted to be sure))

As Sauros heads towards the next intersection ..... make a perception check please.

Exo-Guardians

Vesk Vanguard (9)

Perception: 1d20 + 15 ⇒ (8) + 15 = 23

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

((Unfortunately not enough))
Sauros reaches the next intersection and BANG!! a trap is triggered.
Sauros takes electricity: 4d12 + 4 ⇒ (12, 6, 3, 5) + 4 = 30 ref DC 12 for half.

There's also a banging sound coming from a door further up that corridor as if something is trying to bash it down from the other side.

Exo-Guardians

Vesk Vanguard (9)

Reflex: 1d20 + 7 ⇒ (4) + 7 = 11

"YIKES!"

Well I guess that means I have 4 Entropy Points now! Lol

Wayfinders

sp77 | hp68 | rp 11 | EAC 31 KAC 31| fort +7 ref +13, will +12 | init +14| Perc 23 (31v Traps) (DV)/ Ysoki Op (Detective) 10 Forensics Master Hireling - Life Sci/Physical Sci/Mysticism (+19)

As my Trick Attack is based on Sense Motive it strikes me as odd that I could use that to target someone who was invisible - nothing says it can't but it seemed odd so just going to shoot at someone else for now :p

Roquefort decides to start thinning out the numbers of people he can see.

Vs Red

Trick attack 1d20 + 19 - 20 ⇒ (12) + 19 - 20 = 11 = Max CR of creature Tricked
Attack 1d20 + 8 ⇒ (15) + 8 = 23 vs FF EAC
Damage 2d4 + 2 + 3d8 ⇒ (4, 2) + 2 + (7, 3, 2) = 20
+Enemy flatfooted to all

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

((Red -45))

And the technomancer falls. Meanwhile the still invisible Ijtikri does something. Back at the intersection Sauros sees the door suddenly open and tentacles appear at the opening followed by a creature.

Round 2
Domack
Marguerite
Roquefort
Darquen
Ijtikri (-49 flatfooted, invisible)
Red (-45 dead)
Keskodai
Orange
Yellow
???
Omboath
Sauros

Spoiler:
init: 1d20 + 3 ⇒ (3) + 3 = 6

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 117/117 HP 49/83 | RP 6/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 | Perc: +15, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 0/6 | Reactive 1/1 | Size: Large | 1 Reroll | Active conditions: Stable, Haste, Dimension Door 2/3

Sharktopus? Why does it always have to be sharktopus!

Hearing the new creature join the fray and unable to do much in the room with the ijtikri, Keskodai moves into the previous hallway and tries to protect our flank.

Life Science to identify creature: 1d20 + 8 ⇒ (17) + 8 = 25
(result is 5 higher if it's Mysticism instead)

And assuming that I find this is something that can't be reasoned with (or fail completely):

Thunderstrike Sonic Pistol: 1d20 + 4 ⇒ (19) + 4 = 23 to hit sharktopus
Damage: 1d8 + 2 ⇒ (1) + 2 = 3 sonic plus critical deafen (DC 13)

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

It's an octashark - a larger version of the pets that were found in a Jinsul space station a while back. Keskodai gets two questions (it was mysticism). The creature takes that damage before advancing to the corner to smack and grab Sauros with a tentacle.
tentacle: 1d20 + 11 ⇒ (9) + 11 = 20
bash: 1d8 + 11 ⇒ (4) + 11 = 15

A second creature appears behind it and fires an integrated laser at Ombonth.
laser: 1d20 + 13 ⇒ (4) + 13 = 17
fire: 1d10 + 6 ⇒ (5) + 6 = 11

Meanwhile the two remaining cultists pour on the attacks. Apparently surrender is not an option. Margurite is attacked by the solarian.
immolation flame spinner: 1d20 + 12 ⇒ (13) + 12 = 25
fire: 1d8 + 9 ⇒ (5) + 9 = 14

And Roquefort is shot at by the operative.
trick attack: 1d20 + 16 - 20 ⇒ (7) + 16 - 20 = 3
microwave scorchgun: 1d20 + 8 ⇒ (8) + 8 = 16
fire: 1d6 + 4 ⇒ (1) + 4 = 5
trick damage: 1d8 ⇒ 7

Round 3
Domack
Marguerite
Roquefort
Darquen
Ijtikri (-49 flatfooted, invisible)
Red (dead)
Keskodai
Orange
Yellow (-20 flatfooted)
Augmented Octasharks (-3 0)
Omboath
Sauros

Wayfinders

sp77 | hp68 | rp 11 | EAC 31 KAC 31| fort +7 ref +13, will +12 | init +14| Perc 23 (31v Traps) (DV)/ Ysoki Op (Detective) 10 Forensics Master Hireling - Life Sci/Physical Sci/Mysticism (+19)

Roquefort returns fire on the enemy Operative.

Trick attack 1d20 + 19 - 20 ⇒ (18) + 19 - 20 = 17 = Max CR of creature Tricked
Attack 1d20 + 8 ⇒ (5) + 8 = 13 vs FF EAC
Damage 2d4 + 2 + 3d8 ⇒ (1, 1) + 2 + (1, 3, 5) = 13
+Enemy flatfooted to all

Ewww

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

Marguerite receives the heat but Sarenrae's boon (augmented by a magical item) protects the Archbishop from most of the damage.

She continues her fight with the other solarian.

eac: 1d20 + 9 - 4 ⇒ (11) + 9 - 4 = 16
bludgening: 1d8 + 9 ⇒ (1) + 9 = 10

eac: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21
bludgening: 1d8 + 9 ⇒ (4) + 9 = 13

Exo-Guardians

Vesk Vanguard (9)

Apologies. I know I typed "EAC 18, KAC 20" last time; that should be "EAC 18, KAC 22"; it's +1 AC for Entropy and +1 AC for Shield; so the tentacle misses. Complicated character is complicated =(

As the green tentacled creature slithers up to him, Sauros takes an Attack of Opportunity with his Cryopike:

Called Opportunistic Throwing Tactical Cryopike : 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 (vs EAC)
Cold Damage: 1d8 + 10 + 3 ⇒ (8) + 10 + 3 = 21

"What ARE these things?"

Sauros will also try Mysticism to Identify for 1d20 + 15 ⇒ (2) + 15 = 17, wondering what their Special Defenses are.

With the squid right up in his face and another on the way, Sauros simply swipes at [green] once and takes a Guarded Step back down the hallway to protect from being flanked.

Called Opportunistic Throwing Tactical Cryopike : 1d20 + 10 ⇒ (10) + 10 = 20 (vs EAC)
Cold Damage: 1d8 + 10 ⇒ (6) + 10 = 16

EAC 18, KAC 22; −30/66 SP; 4 Entropy Points

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 117/117 HP 49/83 | RP 6/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 | Perc: +15, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 0/6 | Reactive 1/1 | Size: Large | 1 Reroll | Active conditions: Stable, Haste, Dimension Door 2/3

Special attacks and vulnerabilities for the octoshark, please.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Special attack: Integrated laser
Vulnerability: Electricity

Wayfinders

Vesk Spacefarer Operative (explorer)/Soldier 4/1 | SP 46/46 HP 37/37 RP 6/6| EAC 22 KAC 22 | Fo +6 Re +8 Wi +7; +2 v Fear, Evasion | Init +10 | Percep +10; Low-Light Vision, Darkvision 60' |

Domak is beginning to feel trapped in this hallway. He continues to target the vesk blocking the doorway to make room to move.

Trick Attack: Enemy is off-target until the beginning of Domak's next turn.
survival 1d20 + 16 + 4 ⇒ (8) + 16 + 4 = 28 Damage 1d8 ⇒ 4

Merciful Thunderstrike Sonic Pistol:
to hit 1d20 + 9 ⇒ (6) + 9 = 15 Damage 1d8 + 2 ⇒ (5) + 2 = 7

Wayfinders

N Male Ysoki | Operative 4 | Specialty (Hacker) | Theme (Dream Prophet) | SP 32/32 | HP 26/26 | RP 7/7 | EAC 20; KAC 20 | Fort +4; Ref +9; Will +4 | Init: +7 | Perc: +9, SM: +8 | Blindsense (Scent) | Speed 30ft | Active conditions: None

Darqen uses his targeting device to shoot at the red Vesk.

Computers for trick attack (DC20+target CR): 1d20 + 12 + 4 ⇒ (6) + 12 + 4 = 22 flat-footed if successful.

Trick attack damage: 1d8 ⇒ 6
Azimuth laser pistol: 1d20 + 8 ⇒ (14) + 8 = 221d4 + 3 ⇒ (3) + 3 = 6

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 117/117 HP 49/83 | RP 6/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 | Perc: +15, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 0/6 | Reactive 1/1 | Size: Large | 1 Reroll | Active conditions: Stable, Haste, Dimension Door 2/3

"Hey, team, we've got some shark/octopus hybrids out here that need zapping. Just don't get too close, because I have some grenades with their names on them."

Second Seekers (Luwazi Elsebo)

Vanguard 5 EAC15(16) - KAC18(19) (+1 with shield) | SP60/60 HP 41/41 RP7/7 | Init -1 | Perc +8 SM +0| F +9, R +4, W +5 | Speed 20ft. fly 20ft. (average) | EP 0

Ombonth gather more entropic energy as he's shot and burned.

He moves toward the Octasharks. As he moves, a shield of pure entropic energy glimmers on his right arm and he strikes.

Entropic Strike vs EAC: 1d20 + 8 ⇒ (14) + 8 = 22
Damages, A&B: 1d4 + 9 ⇒ (3) + 9 = 12

EP:3 / EAC16 / KAC19

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

The Octasharks have no special defenses.

Domack misses the Solarian but Darquen scores first blood on the operative. The lead octashark is also taking a beating. Marguirite also gets a hit in on the Solarian. Roquefort misses.

The still invisible ijtikri does something.

Round 3
Domack
Marguerite
Roquefort
Darquen
Ijtikri (-49 flatfooted, invisible)
Red (dead)
Keskodai
Orange (-12 flatfooted)
Yellow (-33 flatfooted)
Augmented Octasharks (-52 0)
Omboath
Sauros

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 117/117 HP 49/83 | RP 6/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 | Perc: +15, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 0/6 | Reactive 1/1 | Size: Large | 1 Reroll | Active conditions: Stable, Haste, Dimension Door 2/3

Keskodai moves tosses a shock grenade mk 1 at the upper-right corner of red octoshark's square (second range increment). Explode 15 ft. means it will hit both if I don't screw this up.

Attack 1d20 - 1 - 2 ⇒ (13) - 1 - 2 = 10
Damage 1d8 ⇒ 2 electricity, reflex DC 7 half

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

ref: 1d20 + 8 ⇒ (2) + 8 = 10
ref: 1d20 + 8 ⇒ (20) + 8 = 28

Both creatures save, but, because they're vulnerable, they take three points each.

The two Vesk cultists repeat what they did last round.

Solarian v Margurite
immolation flame spinner: 1d20 + 12 ⇒ (9) + 12 = 21
fire: 1d8 + 9 ⇒ (3) + 9 = 12

Operative v Roquefort
trick attack: 1d20 + 16 - 20 ⇒ (7) + 16 - 20 = 3
microwave scorchgun: 1d20 + 8 ⇒ (10) + 8 = 18
fire: 1d6 + 4 ⇒ (3) + 4 = 7
trick damage: 1d8 ⇒ 7

The Solarian looks like he's ready to blow.

One of the octasharks slithers around the corner and attacks Sauros
tentacle: 1d20 + 16 ⇒ (14) + 16 = 30 plus grab
bashing: 1d8 + 11 ⇒ (5) + 11 = 16

The other keeps going down the corridor and attacks Omboath
tentacle: 1d20 + 16 ⇒ (10) + 16 = 26 plus grab
bashing: 1d8 + 11 ⇒ (5) + 11 = 16

Round 5
Domack
Marguerite
Roquefort
Darquen
Ijtikri (-49 flatfooted, invisible)
Red (dead)
Keskodai
Orange (-12 flatfooted)
Yellow (-33 flatfooted)
Augmented Octasharks (-55 3)
Omboath
Sauros

Exo-Guardians

Vesk Vanguard (9)

"DUDE! Not the FACE! Not cool!"

Sauros will use his Reaction to Mitigate that damage down to 10.

With his hands and tail occupied holding his Cryopike and Shield, Sauros does the next best thing: he feasts on calamari!

Move action to expend 2 EP for +2d4 damage on the next entropic strike attack; Standard action to Entropic Strike:

Entropic Strike (I bite it!): 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27 (vs EAC)
Bludgeoning, Force 2d6 + 10 + 2d4 ⇒ (3, 3) + 10 + (1, 2) = 19

Grappled cancels out AC bonuses from Entropy+Shield; −40/66 SP; 1 Entropy Point

Wayfinders

Vesk Spacefarer Operative (explorer)/Soldier 4/1 | SP 46/46 HP 37/37 RP 6/6| EAC 22 KAC 22 | Fo +6 Re +8 Wi +7; +2 v Fear, Evasion | Init +10 | Percep +10; Low-Light Vision, Darkvision 60' |

Continue to target the flat-footed yellow vesk.

Trick Attack: Enemy is off-target until the beginning of Domak's next turn.
survival 1d20 + 16 + 4 ⇒ (13) + 16 + 4 = 33 Damage 1d8 ⇒ 6

Merciful Thunderstrike Sonic Pistol:
to hit 1d20 + 9 ⇒ (9) + 9 = 18 Damage 1d8 + 2 ⇒ (1) + 2 = 3

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