phaeton_nz |
Pickle doesn't look too badly hurt but it looks like the sandwich had taken a hit. Meanwhile the orange vesk replicates himself with holographic clones
images: 1d4 ⇒ 3
Round 1
Marguerite
Vesk-R (Red)
Kneepuncher
Vesk-M (Orange)
Omboath
Darquen
Domack
Vesk-L (Yellow)
Sauros
Roquefort
Domak |
"Stand down, soldiers. You can still retain your honor."
Domak moves closer to the ysoki and fires at the closest vesk.
Trick Attack:
survival 1d20 + 16 + 4 ⇒ (1) + 16 + 4 = 21 Damage 1d8 ⇒ 4
Merciful Thunderstrike Sonic Pistol:
to hit 1d20 + 9 ⇒ (9) + 9 = 18 Damage 1d8 + 2 ⇒ (4) + 2 = 6
Darqen Taabestuun |
Darqen runs forward and on the run uses to metal pieces to hid behind it!
Quick cover for patial cover vs. Darqen.
You can crouch, minimize your profile, and otherwise maximize the cover you gain in an environment without taking the time to go fully prone or move to hide behind larger objects. By flipping a table to be on its edge, knocking over piles of boxes, spinning to keep your profile behind a light pole, or other actions, you gain cover from objects normally too small to provide cover. Objects that would normally offer no cover instead grant you partial cover, and objects that would normally offer partial cover instead grant you normal cover. This benefit lasts only until you leave your square or the beginning of your next turn, whichever happens first, and to gain the benefit again you must leave your current square. All other rules for determining if an object grants cover against a specific attack still apply. This ability cannot be used to gain improved cover or total cover. This replaces quick movement.
Darqen then uses his targeting device to shoot at the Vesk in red armor!
Computers for trick attack (DC20+target CR): 1d20 + 12 + 4 ⇒ (3) + 12 + 4 = 19 flat-footed if successful.
Trick attack damage: 1d8 ⇒ 8
Azimuth laser pistol: 1d20 + 8 ⇒ (3) + 8 = 111d4 + 3 ⇒ (4) + 3 = 7
Kneepuncher |
Pickle doesn't look too badly hurt but it looks like the sandwich had taken a hit.
I don't have a spell to repair a sandwich, but hopefully that's the only casualty...
phaeton_nz |
vesk: 1d4 ⇒ 4
Domack manages to pop one of the holographic clones. Meanwhile the Vesk with the mote moves up and takes a shot at Omboth.
vEAC: 1d20 + 9 ⇒ (11) + 9 = 20 single valve plasma ring
dam: 1d4 + 4 ⇒ (1) + 4 = 5 electricity and fire
Round 1
Marguerite
Vesk-R (Red)
Kneepuncher
Vesk-M (Orange) - 3 clones
Omboath
Darquen
Domack
Vesk-L (Yellow) - solar attuned 1
Sauros
Roquefort
Marguerite Bourgeoys |
I maybe am jaded by a year of being walled alive and meeting an invicible and instoppable monster that pursuit you. But those vesks have done their best to counter their stereotypes.
Marguerite looks into the orange Vesk. Her grip on the flare axe tightens as she call the power of gravity into the target Both the light and the darkness grows as they were fighting each other for dominance. That takes a toll on Marguerite's body as it doesn't the toughness to endure such conflicting powers.
1 resolve used. orange need to make a fort save of 17 or he is stunned for one round.
Stunned:You drop everything held, you can’t take actions, and you’re flat-footed.
phaeton_nz |
fort: 1d20 + 1 ⇒ (8) + 1 = 9
The vesk with the multiclones and the orange label drops his weapons as he's stunned into submission - wondering what on Vesk-Prime just happened.
Ombonth - EP?
Ombonth |
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@GM EP=Entropy Point. But I got my math wrong, I gain only EP when I took twice my level in damage. So no EP from the hit, but 1EP to double move toward my ennemies.
As Ombonth moved, a shield appeared on one of his harm, protecting him from attacks.
forgot to mention that also!
Sauros |
"Totally bogus, dudes!"
Sauros runs towards the Vesk, but stops just short of reaching melee range.
+2 Entropy Points: 1 for "When combat begins", and 1 for "you move a distance greater than your normal speed".
And if an Attack of Opportunity presents itself:
Entropic Strike: 1d20 + 10 ⇒ (7) + 10 = 17 (vs EAC)
Force Damage 1d6 + 10 ⇒ (1) + 10 = 11
+1 AC for one round.
Roquefort Camembert |
Roquefort moves towards the combat and opens fire on the vesk with the RED bandana.
Trick attack 1d20 + 20 ⇒ (2) + 20 = 22
Attack 1d20 + 8 ⇒ (13) + 8 = 21
Damage 2d6 + 3 ⇒ (5, 1) + 3 = 9
phaeton_nz |
The trick fails but the attack hits. In response, Red fires 3 magic missiles at Roquefort.
mm: 3d4 + 3 ⇒ (3, 3, 3) + 3 = 12
Round 2
Marguerite
Vesk-R (Red) - -9, Spent 2 1st.
Kneepuncher
Vesk-M (Orange) - 3 clones
Omboath
Darquen
Domack
Vesk-L (Yellow) - solar attuned 1
Sauros
Roquefort
Kneepuncher |
"Not interested in talking, eh? Keskodai moves between the ysoki Starfinder and the attacking vesk and fires his sonic pistol at the target designated yellow.
Attack 1d20 + 4 ⇒ (11) + 4 = 15
Sonic Damage 1d8 + 2 ⇒ (5) + 2 = 7
phaeton_nz |
Keskodai misses. Meanwhile Orange takes a shot at Margurite, being the closest.
acrobatics: 1d20 + 16 ⇒ (12) + 16 = 28 trick attack for flat foot
v EAC: 1d20 + 8 ⇒ (1) + 8 = 9 microwave scorch gun
damage: 1d6 + 4 ⇒ (3) + 4 = 7 fire
trick: 1d8 ⇒ 3 extra damage
Round 2
Marguerite
Vesk-R (Red) - -9, Spent 2 1st.
Kneepuncher
Vesk-M (Orange) - 3 clones
Omboath
Darquen
Domack
Vesk-L (Yellow) - solar attuned 1
Sauros
Roquefort
Ombonth |
Ombonth moves to be next two Vesks and strikes, non-lethally, at the one who fired some magic at Roquefort.
Entropic strike vs EAC (Red): 1d20 + 8 - 4 ⇒ (5) + 8 - 4 = 9
Damages, A&B, NL: 1d4 + 9 ⇒ (4) + 9 = 13
Marguerite Bourgeoys |
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Orange is stunned dm, he cannot attacks me.
phaeton_nz |
((Oh yes ---- I forgot ---- yeah, he's all messed up - how long does that last for?))
Domak |
Domak goes after yellow glowing vesk. "Ysoki, what did you do to anger them?"
Trick Attack:
survival 1d20 + 16 + 4 ⇒ (13) + 16 + 4 = 33 Damage 1d8 ⇒ 3
Merciful Thunderstrike Sonic Pistol:
to hit 1d20 + 9 ⇒ (15) + 9 = 24 Damage 1d8 + 2 ⇒ (5) + 2 = 7
Darqen Taabestuun |
Darqen again moves forward and on the run uses metal pieces to hide behind.
Quick cover for patial cover vs. Darqen.
Darqen then uses his targeting device to shoot at the Vesk in red armor!
Computers for trick attack (DC20+target CR): 1d20 + 12 + 4 ⇒ (1) + 12 + 4 = 17 flat-footed if successful.
Trick attack damage: 1d8 ⇒ 4
Azimuth laser pistol: 1d20 + 8 ⇒ (6) + 8 = 141d4 + 3 ⇒ (2) + 3 = 5
Marguerite Bourgeoys |
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Only for one round. This the power of Crush. But next Round, i can use a move action to make him staggered (dc 17 fort to negate). I like this power. It is like a counter against operatives.
phaeton_nz |
Nothing Pickle replied, as she tries to retrieve her sandwich. They just jumped us as we got off our ship. Thanks for the help by the way.
Domack scores a good hit upon the Solarion Vesk who wreaths himself in flames and stellar rushes Sauros.
fire: 2d6 ⇒ (4, 3) = 7 DC 13 ref for half
Round 2
Marguerite
Vesk-R (Red) - -9, Spent 2 1st.
Kneepuncher
Vesk-M (Orange) - 3 clones, stunned
Omboath
Darquen
Domack
Vesk-L (Yellow) - -10, solar attuned 2
Sauros
Roquefort
Marguerite Bourgeoys |
Maguerite concentrates to stop the operative on his track. dc 17 fort or staggered for one round.
She shoots a wisp of light into Red's eyes. dc 17 reflex or blinded for one round.
This is tough to use those powers. I am more familiar with weapon use.
phaeton_nz |
fort: 1d20 + 3 ⇒ (18) + 3 = 21
ref: 1d20 + 3 ⇒ (12) + 3 = 15
Sauros |
Reflex: 1d20 + 7 ⇒ (11) + 7 = 18
As the Solarion rushes Sauros, he summons forth a tidal wave of entropy to extinguish the flames.
Reaction to spend 1 Entropy Point and Mitigate that damage down to zero.
Still dripping wet, Sauros gives a hearty chuckle, "Cool trick, DUDE! Now watch this!" He magically calls his Tactical Cryopike (wielding it midpoint with one hand and backend with his tail) before striding around the Vesk and summoning another gush of entropic water to slam them back towards the Dragonborn.
Swift Action Called, Move, Standard Action Bull Rush
Bull Rush, Add Leverage: 1d20 + 14 ⇒ (17) + 14 = 31 (vs EAC+8)
Success pushes them back 10 ft. + 5 ft. for every 5 above their EAC+8 I rolled
Assuming the Vesk is moved back, Sauros takes his Attack of Opportunity:
Called Opportunistic Throwing Tactical Cryopike : 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16 (vs EAC)
Cold Damage: 1d8 + 10 + 3 ⇒ (5) + 10 + 3 = 18
And if the Bull Rush was successful that forced movement will also provoke an AoO from Ombonth ^_^
+1 AC for one round.
Roquefort Camembert |
SP 24 HP 38
The Ysoki winces as he is hit by the missiles.
Roquefort works out 'Big Red' is probably in trouble and lines up another shot...
Trick attack 1d20 + 20 ⇒ (20) + 20 = 40
Attack 1d20 + 8 ⇒ (8) + 8 = 16 vs FF EAC
Damage 2d6 + 3 + 3d8 ⇒ (4, 2) + 3 + (6, 8, 3) = 26
phaeton_nz |
Even though he's blinded, the techomancer vesk (Red) continues on with his current plan. He steps foreward, turns 45 degrees to the right (maybe getting an AOO from the dragonkin) then launches a spray of heat in a 15ft cone catching the dragonkin and Marguerite in the blast. He also catches the Solarian Vesk who was suddenly shunted 15ft towards the dragonkin, - and maybe also wears an AOO from the dragonkin.
fire: 2d8 ⇒ (4, 8) = 12 ref DC 16 for half
ref: 1d20 + 4 ⇒ (12) + 4 = 16
There is some Vesk swearing from the Vesk Solarian as he gets completely drenched (which was the last thing he was expecting), shoved back 15ft, then blasted by not so friendly fire.
Round 4
Marguerite
Vesk-R (Red) - -35, Blinded, Spent 3 1st.
Kneepuncher
Vesk-M (Orange) - 3 clones, stunned
Omboath
Darquen
Domack
Vesk-L (Yellow) - -16, solar attuned 3
Sauros
Roquefort
Kneepuncher |
Keskodai quickly glances at the ysoki, who is no longer pinned down. "You might want to get out of here while you can. The path back to the Seeker's Respite should be clear now." He then turned to the battle, where Sauros is now at risk of being surrounded. Without a clear shot at Red, he picks Yellow as the target because they look both injured and more likely to become dangerous soon. He takes a step closer and reaches into the solarian's mind in hopes of knocking him out...
Mind Thrust: 4d10 ⇒ (9, 8, 8, 7) = 32
DC 16 WIll for half.
phaeton_nz |
will: 1d20 + 5 ⇒ (1) + 5 = 6
The Vesk solarian certainly felt that as he lets out a in-vesk scream, but, even with blood coming out of ears, and nose, he still stands.
Nah. I'm good. Pickle replies. But if you've got a spare battery or a lemon, I could join in She then looks towards the Solarian and exclaims HE'S GONNA BLOW. GET HIM! (Yes. Pickle is an envoy)
The Vesk Operative, comes out of stun and does what he was planning on doing last round.
acrobatics: 1d20 + 16 ⇒ (8) + 16 = 24 trick attack for flat foot
v EAC: 1d20 + 8 ⇒ (1) + 8 = 9 microwave scorch gun
damage: 1d6 + 4 ⇒ (4) + 4 = 8 fire
trick: 1d8 ⇒ 6 extra damage
... and misses completely
Round 4
Marguerite
Vesk-R (Red) - -35, Blinded, Spent 4 1st.
Kneepuncher
Vesk-M (Orange) - 3 clones
Omboath
Darquen
Domack
Vesk-L (Yellow) - -48, solar attuned 3, Gettemed
Sauros
Roquefort
Ombonth |
Ombonth tries to knock down the solarian Vesk.
Entropic Strike vs EAC: 1d20 + 8 - 4 - 4 ⇒ (1) + 8 - 4 - 4 = 1
Damages, B&A, NL: 1d4 + 9 ⇒ (3) + 9 = 12
Entropic Strike vs EAC: 1d20 + 8 - 4 - 4 ⇒ (6) + 8 - 4 - 4 = 6
Damages, B&A, NL: 1d4 + 9 ⇒ (3) + 9 = 12
But fails to hit, again.
Darqen Taabestuun |
Darqen runs forward and on the run again uses to metal pieces to hide behind it!
Quick cover for patial cover vs. Darqen.
Darqen then uses his targeting device to shoot at the Vesk in YELLOW armor!
Computers for trick attack (DC20+target CR): 1d20 + 12 + 4 + 1 ⇒ (7) + 12 + 4 + 1 = 24 flat-footed if successful.
Trick attack damage: 1d8 ⇒ 3
Azimuth laser pistol: 1d20 + 8 ⇒ (13) + 8 = 211d4 + 3 ⇒ (2) + 3 = 5
Domak |
Domak puts some distance between himself and the rest of the crowd getting into position to target Yellow.
Trick Attack:
survival 1d20 + 16 + 4 ⇒ (14) + 16 + 4 = 34 Damage 1d8 ⇒ 5
Merciful Thunderstrike Sonic Pistol:
to hit 1d20 + 9 ⇒ (18) + 9 = 27 Damage 1d8 + 2 ⇒ (5) + 2 = 7
phaeton_nz |
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Between Darquen and Domack the Vesk Solarian falls and his Solarian aura goes out. Since some of the damage was non-lethal, the mote remains lit.
Round 4
Marguerite
Vesk-R (Red) - -35, Blinded, Spent 4 1st.
Keskodai
Vesk-M (Orange) - 3 clones
Omboath
Darquen
Domack
Vesk-L (Yellow) - Downed
Sauros
Roquefort
Sauros |
Sauros rushes around the Dragonborn and bodysurfs down a wave of Entropy to close the gap with [red].
Basically moving my 35ft and spending an Entropy Point for +10ft.
Still dripping wet, Sauros lets the wave continue beyond him, slamming into the enemy vesk.
Bull Rush, Add Leverage: 1d20 + 14 ⇒ (9) + 14 = 23 (vs EAC+8)
Success pushes them back 10 ft. + 5 ft. for every 5 above their EAC+8 I rolled
Assuming the Vesk is moved back, Sauros takes his Attack of Opportunity:
Called Opportunistic Throwing Tactical Cryopike : 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21 (vs EAC)
Cold Damage: 1d8 + 10 + 3 ⇒ (4) + 10 + 3 = 17
And if the Bull Rush was successful that forced movement will also provoke another AoO from Ombonth ^_^
Roquefort Camembert |
Roque continues bearing down on the blinded Big red.
Trick attack 1d20 + 20 ⇒ (6) + 20 = 26
Attack 1d20 + 8 ⇒ (3) + 8 = 11
Damage 2d6 + 3 + 3d8 ⇒ (1, 5) + 3 + (3, 2, 1) = 15
Yay dicebot :(
phaeton_nz |
Between the two of them, the vesk technomancer is also downed, All that is left is the operative. Everyone else is now up. Pickle cheers from the sidelines. ((If someone is really short on stamina, she could do an Inspring Boost))
Ombonth |
Ombonth tries to strike the last vesk standing.
Entropic Strike, NL vs EAC: 1d20 + 8 - 4 - 4 ⇒ (7) + 8 - 4 - 4 = 7
Damages, A&B: 1d4 + 9 ⇒ (4) + 9 = 13
Entropic Strike, NL vs EAC: 1d20 + 8 - 4 - 4 ⇒ (15) + 8 - 4 - 4 = 15
Damages, A&B: 1d4 + 9 ⇒ (2) + 9 = 11
Marguerite Bourgeoys |
attack eac: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20
ramage e&f non lethal: 1d6 + 8 ⇒ (6) + 8 = 14
Marguerite moves and attacks.
Domak |
Along with the rest of the team, Domak focuses fire on the last one.
Trick Attack: Enemy is flat-footed until the beginning of Domak's next turn.
survival 1d20 + 16 + 4 ⇒ (1) + 16 + 4 = 21 Damage 1d8 ⇒ 7
Merciful Thunderstrike Sonic Pistol:
to hit 1d20 + 9 ⇒ (3) + 9 = 12 Damage 1d8 + 2 ⇒ (2) + 2 = 4
phaeton_nz |
Pickle also adds a Gettem ...
image: 1d3 ⇒ 2
image: 1d2 ⇒ 2
Both of the holographic images are popped. Now there is truly only one opponent Vesk left standing
Darqen Taabestuun |
Darqen runs forward and on the run uses metal pieces to hide behind it!
Quick cover for patial cover vs. Darqen.
Darqen then uses his targeting device to shoot at the Vesk.
Computers for trick attack (DC20+target CR): 1d20 + 12 + 4 ⇒ (14) + 12 + 4 = 30 flat-footed if successful.
Trick attack damage: 1d8 ⇒ 8
Azimuth laser pistol: 1d20 + 8 ⇒ (1) + 8 = 91d4 + 3 ⇒ (4) + 3 = 7
phaeton_nz |
(Botting Keskodai)
Keskodai takes a shot at the operative (orange)
attack: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Sonic Damage: 1d8 + 2 ⇒ (7) + 2 = 9
... and hits
The operative snarls and shoots at Ombroth, being the biggest threat.
trick attack: 1d20 + 16 ⇒ (14) + 16 = 30
to hit: 1d20 + 8 ⇒ (11) + 8 = 19 microwave scorchgun
damage: 1d10 + 4 ⇒ (7) + 4 = 11 fire
trick: 1d8 ⇒ 6
Everyone is up. Pickle continues the get'em.
Round 5
Marguerite
Vesk-R (Red) - Downed
Keskodai
Vesk-M (Orange) - -9 No clones, Gettemed
Omboath
Darquen
Domack
Vesk-L (Yellow) - Downed
Sauros
Roquefort
Ombonth |
Ombonth concentrates the entropic energy he gathered and strikes once the last vesk standing.
Entropic Strike, NL, G'M vs EAC: 1d20 + 8 - 4 + 1 ⇒ (4) + 8 - 4 + 1 = 9
Damages, A&B: 1d4 + 9 + 3d4 ⇒ (4) + 9 + (4, 3, 3) = 23
I think I've made one good roll with this character :P
Sauros |
Sauros strides behind the remaining vesk to set up a flank with Ombonth, and as he does the water that has been splashed everywhere up to this point rises and coalesces into a hardened shield of ice on Sauros's free arm.
This movement will provoke an Attack of Opportunity from [orange].
Tactical Cryopike, Flanking, Non-lethal: 1d20 + 10 + 2 - 4 ⇒ (6) + 10 + 2 - 4 = 14 (vs EAC)
Cold Damage: 1d8 + 10 ⇒ (6) + 10 = 16
+1 AC for one round.
Darqen Taabestuun |
Darqen runs forward and on the run uses food pieces to hide behind it!
Quick cover for patial cover vs. Darqen.
Darqen then uses his targeting device to shoot at the Vesk.
Computers for trick attack (DC20+target CR): 1d20 + 12 + 4 ⇒ (10) + 12 + 4 = 26 flat-footed if successful.
Trick attack damage: 1d8 ⇒ 2
Azimuth laser pistol: 1d20 + 8 ⇒ (17) + 8 = 251d4 + 3 ⇒ (1) + 3 = 4
Domak |
Domak is not going to let this guy get away.
Trick Attack: Enemy is flat-footed or off-target until the beginning of Domak's next turn.
survival 1d20 + 16 + 4 ⇒ (15) + 16 + 4 = 35 Damage 1d8 ⇒ 2
Merciful Thunderstrike Sonic Pistol:
to hit 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26 Damage 1d8 + 2 ⇒ (1) + 2 = 3
Marguerite Bourgeoys |
Marguerite gives a good Punch.
kac: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
non lethal: 1d3 + 12 ⇒ (3) + 12 = 15
phaeton_nz |
The Vesk Operative takes an AOO at Sauros with his claws ...
claws: 1d20 + 8 ⇒ (12) + 8 = 20slashing: 1d3 + 4 ⇒ (3) + 4 = 7
... before taking a shot at him
trick attack: 1d20 + 16 ⇒ (16) + 16 = 32
to hit: 1d20 + 8 ⇒ (2) + 8 = 10
damage: 1d10 + 4 ⇒ (8) + 4 = 12
trick: 1d8 ⇒ 7
Everyone is up. Pickle maintains the Get'em
Round 6
Marguerite
Vesk-R (Red) - Downed
Keskodai
Vesk-M (Orange) - -36 No clones, Gettemed, flatfooted
Omboath
Darquen
Domack
Vesk-L (Yellow) - Downed
Sauros
Roquefort
Sauros |
Sauros exudes the scent of an ocean breeze (move action to spend 1 Resolve and gain an Entropy Point) and slashes at the remaining vesk with his Cryopike.
Tactical Cryopike, Flanking, Non-lethal: 1d20 + 10 + 2 - 4 ⇒ (1) + 10 + 2 - 4 = 9 (vs EAC)
Cold Damage: 1d8 + 10 ⇒ (4) + 10 = 14
+2 AC for one round.