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Mun chases up behind Selune, granting the bear one more boon before pushing her to keep trying to find the malicious fey. "You can do it Selune; it can't hide from you!"
Move: 10'
Standard: cast divine favor on self and Selune with improved spell sharing (5 rounds each)

Selûne of Ashava |

Selune begins stepping forward, nostrils flaring as she samples the air for a sign of her prey.
Perception, scent: 1d20 + 6 ⇒ (16) + 6 = 22
If she finds the fey within reach of the projected path, she snaps at it. Please adjust her position accordingly.
Move: up to 40'
Standard: attack fey if found
Bite, bull's strength, divine favor, power attack: 1d20 + 9 + 2 + 3 - 1 ⇒ (12) + 9 + 2 + 3 - 1 = 25
Damage, P, bull's strength, divine favor, power attack: 1d6 + 5 + 2 + 3 + 2 ⇒ (2) + 5 + 2 + 3 + 2 = 14
Concealment: 1d100 ⇒ 62

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Ok, this is a tough fight. Maybe the first time your characters have dealt with invisibility/darkness. Without having spells that can negate it, your scent is your best tool to finding them. You will know if one is adjacent to you and you can smell it if it's within 30 ft. Kala losing the scent means that it moves more than 30 ft away from her. You can spend a move action trying to pinpoint it, but you're probably better off just moving around and hoping you meet up with it.
I like what Mun's doing with the arrows in the map. Indicating the path you want to go means I can them have you attack it's square if you pass by it. Kala and Finnius, you can redo your turns if you'd like, as you would know for certain that there is nothing in the squares you attacked.
Selune moves forward and snapping in the air in front of her, she manages to connect to the creature. It's skin is resistant to the bear's teeth but the sheer force of Selune's jaws still manage to inflict some damage.
Round 3 -bless
Red??? -4
Blue??? -9
Mun
-Selune
Eredur - 22
Kala
-Stinky
Arbiscar
Therin
Finnius -7

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"It's not here" Arbiscar curses and sniffs the air using his new gained scent.
After finding out the direction, he moves in towards there. If in his movement he passes by 5' of the creature and thus pinpoints it, he points the space for the others to attack "I can smell your cowardice from here, it reeks!"
scent (move action)
move 20' in the direction of the scent (move action)

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Therin moves over the the kisnapped woman.
Are you okay, madam? We are here to help.
[ooc]will ready an attack for any target that comes close to her.
readied morningstar: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 181d8 + 1 ⇒ (4) + 1 = 5
miss: 1d100 ⇒ 74
readied bite: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 201d6 + 1 ⇒ (6) + 1 = 7
miss: 1d100 ⇒ 39

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Retconning:
After the scent leaves her range, and certain that she looks like the biggest doofus in the forest for swinging her weapon at nothing but the air, Kala snaps: "Ugh! This is stupid! Stinky! Track! Attack!" She stomps off in a glowering huff toward the altar to help Therin check on/defend the victim, sniffing for fey and keeping an eye on Stinky's progress along the way.
Heal: 1d20 + 7 ⇒ (14) + 7 = 21
<50 misses: 1d100 ⇒ 81
Cold Iron Warhammer: 1d20 + 6 ⇒ (20) + 6 = 261d8 + 4 ⇒ (3) + 4 = 7
Confirm crit?: 1d20 + 6 ⇒ (15) + 6 = 212d8 + 8 ⇒ (5, 3) + 8 = 16<50 misses: 1d100 ⇒ 28
Bite: 1d20 + 6 ⇒ (13) + 6 = 191d6 + 4 ⇒ (5) + 4 = 9
Includes Animal Focus and werewolf bonuses

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I assume this means he's moving at half speed, following the exact path that the fleeing fey took. If he pinpoints that fey or any other, here are the rolls from the turn I'm retconning:
<50 misses: 1d100 ⇒ 89
bite: 1d20 + 6 + 1 + 2 ⇒ (4) + 6 + 1 + 2 = 131d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5<50 misses: 1d100 ⇒ 92
1 claw: 1d20 + 6 + 1 + 2 ⇒ (4) + 6 + 1 + 2 = 131d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8<50 misses: 1d100 ⇒ 84
1 claw: 1d20 + 6 + 1 + 2 ⇒ (16) + 6 + 1 + 2 = 251d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Includes Animal Focus and flanking bonus with Arbiscar.
Please note that they all include +2 flanking bonus in the attack rolls, which may no longer apply.

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Kala moves over to the altar, the smell getting stronger as she closes in, with Stinky following after. Suddenly, she can sense that the creature is right in front of her and she brings her hammer down hard, hearing a sickening crack as her cold iron hammer hits something hard. Several drops of silvery blood splashes on the altar as the creature groans in pain.
Therin moves towards the altar and speaks to the woman sprawled across it. He can see her chest rise as she breathes and smells the blood flowing through her veins, but she is clearly unresponsive. He knows the creature is close by, so he raises his bludgeon, ready to strike when he knows a creature is nearby.
Therin'll be able to ready one attack, I'm assuming the morningstar would be preferred.
Arbiscar picks up the fey creature's scent and moves towards it, but unfortunately his dwarven legs can't cover as much ground as the fleeing fey.
Great use of the scent ability though! I forgot that you can do that.
Round 3 -bless
Red??? -27
Blue??? -9
Mun
-Selune
Eredur - 22
Kala
-Stinky
Arbiscar
Therin
Finnius -7

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Finnius moves forward, hopping onto the alter and stabbing int he square he's seen other's hit.
MWK Cold Iron, Power Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Miss chance: 1d100 ⇒ 49
Damage: 1d4 + 11 ⇒ (2) + 11 = 13

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Eredur is deeply wounded, and uses more caution, stepping down from the fight to try to heal some of his wounds
UMD: 1d20 + 5 ⇒ (2) + 5 = 7
But the dwarf can't manage to get the wand working right now
Step back 5 feet and try to use CLW wand

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Finnius, are you adding in all your bonuses? Your bonus looks a little low. You also don't have the TWF penalty when you make only one attack. It'll miss anyways because of concealment unfortunately.
Eredur backs up and tries to use a healing wand on himself, but the wand just sputters ineffectually.
When Eredur backs off, one of the invisible creatures cries out, "Run, run away little doggie! We will get you later!"
One of the creatures slashes away two of Selune's images them backs away.
Claw, Invisible: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
slashing, sneak attack: 1d3 - 1 + 3d6 ⇒ (2) - 1 + (1, 3, 6) = 11
Mirror Image, 1 hits: 1d6 ⇒ 5
Claw, Invisible: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
slashing, sneak attack: 1d3 - 1 + 3d6 ⇒ (3) - 1 + (4, 1, 5) = 12
Mirror Image, 1 hits: 1d5 ⇒ 2
The one that Kala struck turns it's attention on the huntress. Both attacks strike her in the legs, causing a lot of pain but not harming her as much as they could. Then the creature takes a step back towards the woods to put a little distance between itself and the werewolves swarming it.
Claw, Invisible: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
slashing, sneak attack: 1d3 - 1 + 3d6 - 5 ⇒ (1) - 1 + (5, 3, 5) - 5 = 8
Claw, Invisible: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
slashing, sneak attack: 1d3 - 1 + 3d6 - 5 ⇒ (2) - 1 + (1, 4, 6) - 5 = 7
Round 4 -bless
Red??? -27
Blue??? -9
Mun
-Selune
Eredur - 22
Kala -15
-Stinky
Arbiscar
Therin
Finnius -7

Selûne of Ashava |

Selune advances, again trying to pinpoint the critter with her nose.
Move: 40'
Standard or Full Round: attack fey, if found
Bite, bull's strength, divine favor, power attack: 1d20 + 9 + 2 + 3 - 1 ⇒ (12) + 9 + 2 + 3 - 1 = 25
Damage, P, bull's strength, divine favor, power attack: 1d6 + 5 + 2 + 3 + 2 ⇒ (2) + 5 + 2 + 3 + 2 = 14
Concealment: 1d100 ⇒ 74
Claw attacks included if creature found within 5', allowing a full attack
Claw, bull's strength, divine favor, power attack: 1d20 + 9 + 2 + 3 - 1 ⇒ (10) + 9 + 2 + 3 - 1 = 23
Damage, S, bull's strength, divine favor, power attack: 1d4 + 5 + 2 + 3 + 2 ⇒ (3) + 5 + 2 + 3 + 2 = 15
Concealment: 1d100 ⇒ 4
Claw, bull's strength, divine favor, power attack: 1d20 + 9 + 2 + 3 - 1 ⇒ (20) + 9 + 2 + 3 - 1 = 33
Damage, S, bull's strength, divine favor, power attack: 1d4 + 5 + 2 + 3 + 2 ⇒ (4) + 5 + 2 + 3 + 2 = 16
Concealment: 1d100 ⇒ 93
Crit?: 1d20 + 9 + 2 + 3 - 1 ⇒ (8) + 9 + 2 + 3 - 1 = 21
Crit damage: 1d4 + 5 + 2 + 3 + 2 ⇒ (1) + 5 + 2 + 3 + 2 = 13

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Mun follows in Selune's wake, striking from over the bear's back if Selune stops to attack.
Move: up to 60'
Standard: attack if only single move action used
Mwk ongspear, bull's strength, divine favor: 1d20 + 7 + 2 + 3 ⇒ (10) + 7 + 2 + 3 = 22
Damage, P, bull's strength, divine favor: 1d8 + 3 + 2 + 3 ⇒ (7) + 3 + 2 + 3 = 15

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Maybe the first time your characters have dealt with invisibility/darkness.
When I picked mirror image for my Ancient Lorekeeper spell at 6th level, see invisibility was my second choice for Mun. I haven't regretted mirror image, but see invisibility would sure have been nice!

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Hah! Looks like I missed a +1 to my main attack line- +4 STR, +4 BaB, +1 Masterwork, +1 Weapon Focus is +10 total, so I've short changed myself, thanks for pointing it out. It should have been +8 then (-2 for Power Attack) so still a firm miss

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What is kind of hillarious is that there are two encounters with invisible during this scenario. Mirror image is a rock solid choice, though. Totally worth blowing a 3rd level slot to cast.
Selune tears into one of the creatures, splattering silver blood all over the leaves. When she shakes the creature out if its mouth, she can still feel it moving, indicating that it is still somehow alive.
Therin, you'll need to have them pinpointed to their squares to exclude, but I'm assuming someone in the party will do that shortly, so you will be able exclude them when you channel. You could even move yourself until you're adjacent to it and then channel, as channeling doesn't provoke.
Round 4 -bless
Red??? -27
Blue??? -42
Mun
-Selune
Eredur - 22
Kala -15
-Stinky
Arbiscar
Therin
Finnius -7

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Short of rules for 'feat targeting' you can probably guide yourself with magic targeting Therin: you need to see or touch a creature or object in order to make it your target
Perception to notice invisible creature: 1d20 + 7 ⇒ (17) + 7 = 24
Arbiscar observes the grass moving towards the forest and steps forward hoping for his scent to pin-point the exact location "Surrender your resistance and we can parley!"
Given he does pin-point it, the dwarf swings his large hammer.
+1 silver earthbreaker-PA+bless: 1d20 + 8 - 1 + 1 ⇒ (14) + 8 - 1 + 1 = 22
Silver/Bludgeoning damage+PA: 2d6 + 5 + 3 ⇒ (4, 5) + 5 + 3 = 17
Mischance: 1d100 ⇒ 83
Bite+bless: 1d20 + 1 + 1 ⇒ (9) + 1 + 1 = 11
B/S/P damage: 1d8 + 3 ⇒ (8) + 3 = 11
Mischance: 1d100 ⇒ 2
HP 43/43 AC 23 21 TAC 13

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Blaming his wand, Eredur tries to locate his foe by scent, and then send his exquisitively crafted battleaxe flying .. and then the axe comes back to his hand!
Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Dmg, Cold Iron: 1d8 + 1 ⇒ (3) + 1 = 4
51+ hits: 1d100 ⇒ 41
Using Hand of the Apprentice

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"I got you once. I'll get you again!" Kala growls as she follows the scent trail left behind by the fey.
<50 misses: 1d100 ⇒ 25
Cold Iron Warhammer: 1d20 + 6 ⇒ (18) + 6 = 241d8 + 4 ⇒ (1) + 4 = 5
<50 misses: 1d100 ⇒ 14
Bite: 1d20 + 6 ⇒ (15) + 6 = 211d6 + 4 ⇒ (1) + 4 = 5
Includes Animal Focus and werewolf bonuses

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As Kala hasn't given him a new order in the last several seconds, Stinky continues tracking the fey with his sniffer, hoping to catch up to it (or any of them) soon so he can attack it. He really wants a snack, and is totally willing to try something new. Talk about exotic food!
<50 misses: 1d100 ⇒ 3
bite: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 81d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Includes Animal Focus bonus

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Perception: 1d20 + 1 ⇒ (2) + 1 = 3
Finnius steps forward trying to sniff out the foe, then swinging at it.
MWK Cold Iron Dagger, power attack: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d4 + 11 ⇒ (3) + 11 = 14
50% miss chance: 1d100 ⇒ 58

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Kala, Stinkey, Eredur, and Finnius all attempt attacks that their invisible foes easily dodge, but Arbiscar manages to land a solid hit that elicits a gasp of pain from the concealed fiend.
Round 4 -bless
Red??? -39
Blue??? -42
Mun
-Selune
Eredur - 22
Kala -15
-Stinky
Arbiscar
Therin
Finnius -7
Therin, I will allow you to deselect the two foes with Selective Channeling, as your party knows where both the foes are.
One of the fey tears Kala apart with its little claws. The injured huntress, drops her weapon and collapses to the ground clutching her wounds. Stinky steps forward, growling ferociously as he protects his master's body.
Without anyone to command him, Stinky will automatically defend Kala. Note that anyone else can command Stinky to do tricks using Handle Animal, although its a bit less efficient when its not your own animal companion.
Claw: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
Slashing: 1d3 - 1 + 3d6 - 5 ⇒ (3) - 1 + (4, 6, 2) - 5 = 9
Claw: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
Slashing: 1d3 - 1 + 3d6 - 5 ⇒ (2) - 1 + (5, 5, 2) - 5 = 8
The other fey lays into Selune, but slips in the mud, missing with both its attacks.
Claw: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
Slashing: 1d3 - 1 + 3d6 - 5 ⇒ (3) - 1 + (2, 3, 5) - 5 = 7
Mirror Image, 1 hits: 1d4 ⇒ 2
Claw: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
Slashing: 1d3 - 1 + 3d6 - 5 ⇒ (1) - 1 + (3, 2, 5) - 5 = 5
Mirror Image, 1 hits: 1d4 ⇒ 3
Round 5 -bless
Red??? -39
Blue??? -42
Mun
-Selune
Eredur - 22
Kala -32
-Stinky (defending Kala)
Arbiscar
Therin
Finnius -7

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With the foe finally well within his reach, Finnius steps foward and unleashes his attack.
If I'm reading the map right, the creature stepped back from the square in front of me, so if I step up into that square scent should allow me to automatically pinpoint the square since it would have to be adjacent?
MWK Cold Iron, 2WF, Power Attack: 1d20 + 5 ⇒ (15) + 5 = 20
50% Miss Chance: 1d100 ⇒ 96
Cold Iron S damage: 1d4 + 11 ⇒ (4) + 11 = 15
Fire Forged Steel, 2WF, Power Attack: 1d20 + 5 ⇒ (11) + 5 = 16
50% Miss Chance: 1d100 ⇒ 5
S damage: 1d4 + 11 ⇒ (1) + 11 = 12
Bite, Power attack: 1d20 + 1 ⇒ (1) + 1 = 2
50% Miss Chance: 1d100 ⇒ 54
Damage: 1d6 + 8 ⇒ (1) + 8 = 9

Selûne of Ashava |

Selune steps forward again, letting her nose lead her in following her prey. 5' step should do it, since it full attacked, no?
She strikes, with more fury than usual as she attempts to rend flesh from the far-too-resilient fey's bones.
5' step
Full round: full attack
Bite, bull's strength, divine favor, power attack: 1d20 + 9 + 2 + 3 - 1 ⇒ (9) + 9 + 2 + 3 - 1 = 22
Damage, P, bull's strength, divine favor, power attack: 1d6 + 5 + 2 + 3 + 2 ⇒ (3) + 5 + 2 + 3 + 2 = 15
Concealment: 1d100 ⇒ 30
Claw, bull's strength, divine favor, power attack: 1d20 + 9 + 2 + 3 - 1 ⇒ (17) + 9 + 2 + 3 - 1 = 30
Damage, S, bull's strength, divine favor, power attack: 1d6 + 5 + 2 + 3 + 2 ⇒ (1) + 5 + 2 + 3 + 2 = 13
Concealment: 1d100 ⇒ 12
Claw, bull's strength, divine favor, power attack: 1d20 + 9 + 2 + 3 - 1 ⇒ (9) + 9 + 2 + 3 - 1 = 22
Damage, S, bull's strength, divine favor, power attack: 1d6 + 5 + 2 + 3 + 2 ⇒ (6) + 5 + 2 + 3 + 2 = 18
Concealment: 1d100 ⇒ 100

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Mun lets Selune's strike guide his own, plunging his longspear forward over the bear's back at the same spot she strikes.
5' step
Standard: attack
Mwk longspear, bull's strength, divine favor: 1d20 + 7 + 2 + 3 ⇒ (13) + 7 + 2 + 3 = 25
Damage, P, bull's strength, divine favor: 1d8 + 3 + 2 + 3 ⇒ (1) + 3 + 2 + 3 = 9

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Finnius stabs on of the creatures and hears it give a painful squeal. He can feel the weight of the impaled creature as hendigs the blade in then drops it to the ground. It's a strange sight to see the handle floating in the air, with the blade hidden inside the creature's invisible flesh.
Selune smashes the other one with her brutal paw. The creature flies back and lands in the brush, the only sign that it is there is the sight of the bushes pushed down under the Fey's weight.
Therin channels divine energy, healing those who were victimized by the stealthy creature's sharp claws and daggers.
Combat over!

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Therin's channel brings Kala up to 0 HP. Thanks!

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KALA! Kala! No! I'll rip them apart! As Kala falls to the ground, Stinky flies into a rage and positions himself over Kala's sprawled, bleeding body, ready to defend her with her life. It takes him several seconds before he notices the change in the guys' body language, indicating the danger is past. He sags, curling up next to her on the ground, whining pitifully, licking her wounds and nudging her with his nose. Please be okay...

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Therin sends another healing bursat to close the wounds of the others, now that they have a second of respite.
channel: 2d6 + 1 ⇒ (5, 1) + 1 = 7I can use wands to heal to max...just mark off what you want used...need to save a few channels..just in case...

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Eredur lends his healing wand to the priest
Here, use that, Theron, and heal everyone who still needs it. It will probably work better in your hands than in mine
Nearly at full for myself, 1Hp short 29/30

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"Hmmm... that was uneasy. I wonder what those feys goals where here" the dwarf approaches the woman and tries to free her, and put it on Therin's channel area to reanimate her.
"Hi there! Are you ok? What happened?"

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Awakening with a sudden gasping groan, Kala opens her eyes just in time to have her eyeballs licked by Stinky's overenthusiastic tongue. "Ack! Stinky--sigh... There's a good boy. Love you too. Good boy. Ugh. That sucked." She gingerly rolls over and gingerly works herself into a sitting position. "Whoever healed me, thank you." She sits there for a few moments, consoling Stinky and waiting to see if anyone will heal her with a wand. It occurs to her that it's high time she got one for herself. Being a leech isn't very cooperative, is it?
She has 3 potions of CLW she'll guzzle if it comes to that.

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With the aid of Therin's healing Kala and the woman on both recover from their wounds and awake. "I am Cybelle. Thank you for rescuing me from those cursed fey. They are servants of that vile Tulvhatha. You must be here to defeat him; what other business could you possibly have in this swamp?"
She reaches into her bandolier and pulls out several items. "I need to find my mother. I'm sure she is quite worried about my fate. Take these things. They will help you defeat Tulvhatha." There are two small silk bags containing a shimmering golden dust.
Several rotting bodies have been piled up in the bushes near the altar. Most of their equipment and armor has rotted apart. Among the bodies is a potion, a silver ring with a big blue stone, 3 scrolls in wax-coated, leather case, and a birch wand inlaid with gold filagree.

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Terin examines the items, hoping his training gives him a clue to what they have.
perception potion, guidance: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
spellcraft, ring, guidance: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
spellcraft, wand guidance: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10I have read magic

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Wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Wand of CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9
"Thanks, Therin." Kala heaves herself up to her feet and claps him on the shoulder, then goes to check on Cybelle. "Do you think you can make it back on your own? We only saw two of them, but there may be more out there." She peeks inside one of the proffered silk bags. "Oh! At first I thought it was just something to throw on the invisible things so we could see 'em to hit 'em. I guess in a pinch it'd do, but what a waste of some really cool powder."
After her conversation with Cybelle, she wanders over to help identify the found items.
Spellcraft DC 20-ring: 1d20 + 4 ⇒ (3) + 4 = 7
Spellcraft DC 20 - wand: 1d20 + 4 ⇒ (17) + 4 = 21
"Oh, nice. This wand'll cure us faster than the one we have. Pity it only has 5 charges left. Mind if I hang on to this?"

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"Please keep it Kala" Arbiscar turns to Cybelle "Your mother is in that direction, but she is past a marsh and a myriad other obstacles. We have to rush forward because we only have tonight for this fight, but if you prefer you can follow us"
Spellcraft (ring): 1d20 + 5 ⇒ (3) + 5 = 8
"Do not know what is the ring, but it probably is something helpful" he then listens as Therin describes the scrolls "I think the scrolls it is better that you pick Therin, but I can use anyone you do not want"
After examining the remaining items Arbiscar turns again to the woman "Tell us Cybelle, where is Tulvhatha? And how this dust might be key to defeat him?"

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I honestly don't know how you would make good use out of the dust of emulation in this scenario. It doesn't let your character use wands or scrolls, just use an item as if you met the race or class feature requirement. Sometimes the scenarios just give out weird treasure.
Cybelle points to the symbol on Arbiscar's hand. "You appear to have been marked with the blessing of Ashava. I am sure she will light the way for you."
"I know not what matter of fey they were, but they are surely in league with Tulvhatha. We did not see them coming before they set themselves upon us."
"I know these wilderness well and I think I should be able to make it to safety on my own. There are dangerous places, but I know how to avoid them." Although it does not seem like she is able to see it, Cybelle heads towards the moonlit path and starts following it back through the swamp.
Fully healed, the Pathfinders resume following the moonlit path through the swamp. They hear a low howl echoing through the forest and into the evening wind. A moment later, it is answered by a chorus of other calls. Gleaming eyes shine from the bordering forest, as a pack of wolves begin to step forward, their haunches low and poised for attack. A deep, guttural growling resounds from within the burrow, and a moment later, a dark, canine figure emerges and snaps its jaws. Its fangs and black coat are matted with blood, and its eyes glow red.
“You trespass upon my territory,” the black-furred creature says. “Your smell is foreign to me. It offends me to my core. With a pack of your size, I doubt you mean to join mine, which leaves me to believe you mean to usurp me. Or you are simply foolish enough to have wandered into the wrong place. Either way, we shall make an example of you.” As the beast bares its teeth and its hackles rise, a lone wolf leaps forward from the pack.
“Riverfang, can you not see they are the blessed of the Silver Dancer?” she warns. “An attack on them would bring the pack great misfortune. Surely you have not forgotten that.”
The one called Riverfang snaps his head toward the wolf and growls at her. “Silence, Windcaller! With my return, I now lead this pack. Mind your words, or they may be your last.”
Windcaller raises her head and narrows her yellow eyes. “You come back to us tainted and foul! You’re a mere shadow of the leader you once were. We will not suffer under your tyranny a moment longer. I call for a Challenge of the Blood!” Hushed murmurs pass through the rest of the pack as the wolves shift uncomfortably where they stand.
“Think long and hard on this, kinsbound,” Riverfang growls to the group. “Casting such disrespect at the behest of this whelp will cost you greatly. The decision is yours. Careful what you choose.”
When Riverfang appears, Selune and Stinky both retreat to the back of the group, clearly frightened by the strange creature.

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Kala immediately feels the fear rising in Stinky, which causes her hackles to rise as well.
Kn:Religion DC 18: 1d20 + 1 ⇒ (3) + 1 = 4
Kn:Nature DC 6: 1d20 + 4 ⇒ (20) + 4 = 24
Anything with glowing red eyes is bad news. Assuming a defensive position in front of Stinky, Kala hefts her warhammer and readies her shield. (Total defense, just in case. She'll keep doing this until she has a reason not to.)
Maybe if they start fighting, we can inch around them and get out of here. But I really don't want Riverfang catching up to us later... In the back of her mind, Kala entertains the notion of pulling out her shortbow to help Windcaller defeat him, but the prospect of the entire pack attacking the party in response gives her pause.
@GM Badblood: Which wolf is Windcaller?

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Kala recognizes most of the pack as being wolves. Like most animals they have scent and low-light vision but they can also trip opponents with their bite. Wolves cant speak normally, but Ashava's blessing seems to allowing the party to understand them.
The wolf called Windcaller trots up to the party and begins speaking with a sense of urgency.
“Blessed Ones of the Silver Dancer, please lend us your favor,” Windcaller says in a hushed voice. “Riverfang rose from the Long Hunt to lead again, but he came back with the stench of his grave still on him. He was once a great warrior and a good leader, but little of his heart remains inside that husk. I know my kinsbound wish to be free from him, but most are too scared to move against him. A Challenge of the Blood can be called when the pack no longer finds a leader fit to lead. It is resolved in one of two ways; either the pack must stand united against the leader to exile him; or the leader must be challenged to a one-on-one duel to the death.”
Windcaller bows her head and closes her eyes for a moment. “If I must fight Riverfang on my own, so be it. But I know my strength does not match his. It is my hope to convince the others to stand against him and cast him out. Would you help me persuade them?”

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K. religion DC 18: 1d20 + 7 ⇒ (7) + 7 = 14
Arbiscar reels back a bit surprising of understanding the wolves talk "It is the tenets of the Silver Crusade to slay any undead creature we cross through. You do seem a fair wolf though Windcaller. I will defer to what you want to do here even if letting an undead abomination wander around is not on my desire"
"Shall we speak directly to your pack? Or are foreigners not well regarded to speak for the tribe and we should better just support you in your own speech to your people?" Arbiscar can use inspiring word to help Windcaller either talk or fight if necessary.

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We can help sway your pack to overthrow him. I despise those with the touch of the dead on them. I might have a way to persuade them. Therin says as he pats his bandolier.Do the others know of his taint? Perhaps if we prove he has turned to the other side that might convince them...
ok...have an idea...if we can prove he has the touch of undead...either by tossing holy water on him or channeling positive energy, that might do it...thoughts?

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There are some mechanics for convincing the wolves which I'll get into soon. I will say that trying to use either of those things on Riverfang would trigger initiative. He would consider them to be attacks.

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Back at the altar
Mun examines the ring nobody was able to identify.
Spellcraft DC 20, covetous, elven magic: 1d20 + 11 + 4 + 2 ⇒ (10) + 11 + 4 + 2 = 27
At present
Knowledge (religion) DC 18: 1d20 + 6 ⇒ (4) + 6 = 10
Mun looks at Selune curiously when she retreats to the back, but he knows his skills with diplomacy will be needed, so he let's her manage her own fear as he remains up front. "Windcaller, we will aid you however we can. Ashava will guide us true."

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Eredur listens and ponders the information given by the new pack leader, then says
Know Religion DC 18: 1d20 + 7 ⇒ (11) + 7 = 18
I think your previous leader might be a vukodlak, an undead creature whose gaze terrify the onlookers. I'm not sure fighting it blindfolded would be wise anyway.