Mun of Ashava
|
Yes, Mun is in hybrid form right now; he has scent. I adjusted your positioning of Mun; he had enough movement to enter that square of difficult terrain instead since he had to stop 5' back.
Mun keeps Selune close as they move forward, trying to get close enough to actually fight the wisp.
Double move (Mun): 60'
Double move (Selune): 55'
Arbiscar
|
Arbiscar notices the blessing of Ashava and smiles "Seems our steps are guided..."
As no one seems well equipped to fight at range, the dwarf picks up his fly potion, given by the Society for his good service to the Silver Crusade, and taking the cork out with the mouth, he downs the full content in his belly. Not giving Tulvatha hints on what is going on, he just for now steps forward, maintaining his feet in the ground.
HP 43/43 AC 23 TAC 13
shield of faith 4 min
bless 4 min
inspiring word 1 min
fly 5 min
Eredur Smagg the Younger
|
Hoping to fight the possible mental influence of the dark fey, Eredur casts a spell on himself, and strenghten his grip on his battleaxe, moving toward his prey... err , foe.
Cast Protection from Evil, +2 AC/Saves vs Evil, second saving throw against mind-influencing spells, duration 4 minutes
GM Badblood
|
The party advances forward, following the trail of moonlight that Tulvatha leaves behind as he streak through the air. Arbiscar drinks a potion to help him fly, but stays on the ground for now, while Eredur takes some time to protect himself with a quick spell before moving forward.
The next thing actually happens first thing on round 2.
The ground becomes to rumble, then explodes upwards, throwing earth and green flame high into the air. Luckily no one happened to be standing under the pockets of gas, as the sheer force of the explosions would have caused quite a bit of damage.
Mun Perception: 1d20 + 13 ⇒ (1) + 13 = 14
As Mun approaches the Soul Spark, he hears a wailing sound coming from the stone. Spectral hands emerge from the air, reaching out towards Mun and his animal companion. The ghostly hands suck the warmth out of their bodies and fill their heart with a unsettling feeling of horror.
This is a haunt and a fear effect. Your character can damage it the same ways as before (including biting it), but you need to pass a Perception DC 20 check and have a standard action to spare before it goes off. Passing the Perception check will also let you know how the haunt gets triggered. I didn't give Selune a Perception check because...well, she's a bear.
Negative Energy vs Mun, Will DC 13 for half, negate shaken: 2d6 ⇒ (3, 4) = 7
Negative Energy vs Selune, Will DC 13 for half, negate shaken: 2d6 ⇒ (6, 1) = 7
The silvery trail following Tulvatha rises in the air, indicating that he is flying outside the reach of the parties weaponry. From up high, he laughs and screams, "Rise, rise from your graves and feast!"
Bony, translucent hands emerge from the earth and grasp at Arbiscar, Eredur, Finnius and Therin. Reflex DC 16 for half damage, failing also immobilizes the PC for one round.
Slashing Damage, Reflex DC 16: 3d6 ⇒ (3, 3, 1) = 7
Round 2 - Bless
Mun -7 or -3
-Selune -7 or -3
Arbiscar -2 or -0
Tulvatha - 20 feet in air, invisible
Kala
-Stinky
Therin -2 or -0
Finnius -2 or -0
Eredur -2 or -0
Round 3 - Bless
Mun -7 or -3
-Selune -7 or -3
Arbiscar -2 or -0
Tulvatha - 20 feet in air, invisible
Kala
-Stinky
Therin -2 or -0
Finnius -2 or -0
Eredur -2 or -0
Kala, daughter of Krokum
|
Round 2
Cowardly jerk. Knowing that Tulvatha is just messing with the Pathfinders for his own entertainment, Kala's lip curls in disgust. She puts away her warhammer and draws her shortbow as she edges onto the platform, nocking a cold iron arrow and taking aim. Double move.
I'll wait to post round 3 until Tulvatha has gone.
Stinky the Wolverine
|
Following Kala like an overgrown tail, Stinky warily growls in response to all the tension in the air.
GM Badblood
|
Therin and Finnius find themselves unable to move as the ghostly claws latch onto their legs. Luckily their lycanthropic resistance protect them from the worst of the damage.
Perception: 1d20 + 11 ⇒ (11) + 11 = 22
Kala can hear the sounds of wailing voices as she rushes forward. She can tell that they started wailing when she was about 15 feet from the Soul Spark, but she is moving too quickly to do anything about it. The haunt seems to be triggered by proximity to the artifact. Grasping hands materialize from thin air and out of the earth and reach out to grab at Kala. Their touch is ice cold.
Negative Energy, Will DC 13 for half damage, fear effect: 2d6 ⇒ (5, 3) = 8
Round 2 - Bless
Mun -7 or -3
-Selune -7 or -3
Arbiscar -2 or -0
Tulvatha - 20 feet in air, invisible
Kala
-Stinky
Therin -2
Finnius -2
Eredur -2 or -0
Round 3 - Bless
Mun -7 or -3
-Selune -7 or -3
Arbiscar -2 or -0
Tulvatha - 20 feet in air, invisible
Kala -4 or -8
-Stinky
Therin -2 (immobilized)
Finnius -2 (immobilzed)
Eredur -2 or -0
Arbiscar
|
Remember bless gives you a +1 vs fear effects
Ref+inspiring word DC 16: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Arbiscar moves his feet quickly, and the hands only scratch him, his wolf fur protecting him.
"We did not came here to be your toy Tulvatha!" Arbiscar growls back frowning towards the place the blessing of Ashava is telling him the creature lays.
Profiting his fly speed Arbiscar charges over the will o' the wisp using the sky sentinel techniques of his dwarven clan "Abadar guide my hammer!"
+1 silver earthbreaker-PA+bless+inspiring word+sky sentinel+charge: 1d20 + 8 - 1 + 1 + 2 + 1 + 2 ⇒ (19) + 8 - 1 + 1 + 2 + 1 + 2 = 32
Silver/Bludgeoning damage+PA: 2d6 + 5 + 3 ⇒ (6, 2) + 5 + 3 = 16
HP 43/43 AC 25 TAC 15
sky sentinel: As creatures with a deep affinity for the ground, dwarves are wary of attacks from above. Enemies on higher ground gain no attack roll bonus against dwarves with this racial trait, and they gain a +1 racial bonus on attack rolls, a +2 dodge bonus to AC, and a +2 bonus on Perception checks against flying creatures. This racial trait replaces defensive training, hatred, and stonecunning.
shield of faith 4 min
bless 4 min
inspiring word 1 min
fly 5 min: 15 feet height
Eredur Smagg the Younger
|
Round 2
Reflex saves: 1d20 + 6 ⇒ (16) + 6 = 22
Eredur easily dodge the worst of the attacks.
Unsure about the resistance of the fey to fire, He then cast a spell to the will o wisp before his fellow dwarf can engage it in melee
Scorching ray, Bless: 1d20 + 4 ⇒ (13) + 4 = 17
Dmg, fire: 4d6 ⇒ (4, 2, 1, 2) = 9
GM Badblood
|
Eredur's scorching ray bounces off the will'o wisp, which seems to be completely immune to magic of scorching ray.
Arbiscar flies towards Tulvatha and swing his hammer at the creature. Although invisible, he is able to follow its movements because of the silvery moonlight trailing behind it as it moves. Unfortunately his hammer swings at empty air.
The silver moonlight shows the square that Tulvatha is in, but he is still considered invisible, so there is still a 50% miss chance
Arbiscar Miss Chance, High hits: 1d100 ⇒ 6
Round 3 - Bless
Mun -7 or -3
-Selune -7 or -3
Arbiscar
Tulvatha (- 20 feet in air, invisible)
Kala -8 (shaken)
-Stinky
Therin -2 (immobilized)
Finnius -2 (immobilzed)
Eredur
Mun of Ashava
|
Will DC 13, bless: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Mun turns to the Soul Spark, trying to see what he can do to disable its effect.
After reviewing the posts, I think I understand that Mun needs to make a DC 20 Perception check, then he can take an action to harm the haunt, which includes standard haunt stuff (like channel or cure spells), along with a Diplomacy or Perform (dance) check, or the bite attack from the lycanthropy. Actions below assume I'm correct in that understanding. If I've got it wrong, I may retcon this.
Perception DC 20: 1d20 + 11 ⇒ (15) + 11 = 26
Standard: Diplomacy, extremely fashionable: 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23
| Selûne of Ashava |
Will DC 13, bless: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
If Mun's Perception check reveals that Selune's bite attack will damage the haunt, Mun will command Selune to attack the Soul Spark along with Mun's actions vs. the haunt. Otherwise, he commands Selune to attack Tulvhatha. Same handle animal check for either.
Free: Handle Animal (attack any) DC 12, link: 1 + 7 + 4 = 12
If vs. Soul Spark:
5' step to the right
Full round: full attack vs. Soul Spark
If vs. Tulvhatha:
Standard: readied attack vs. Tulvhatha if Tulvhatha comes within range of a bite attack
Bite, bull's strength, divine favor, bless, power attack: 1d20 + 9 + 2 + 3 + 1 - 1 ⇒ (5) + 9 + 2 + 3 + 1 - 1 = 19
Damage, P, bull's strength, divine favor, power attack: 1d6 + 5 + 2 + 3 + 2 ⇒ (3) + 5 + 2 + 3 + 2 = 15 vs. Soul Spark or Tulvhatha
Claw, bull's strength, divine favor, bless, power attack: 1d20 + 9 + 2 + 3 + 1 - 1 ⇒ (11) + 9 + 2 + 3 + 1 - 1 = 25
Damage, S, bull's strength, divine favor, power attack: 1d4 + 5 + 2 + 3 + 2 ⇒ (1) + 5 + 2 + 3 + 2 = 13 vs. Soul Spark only
Claw, bull's strength, divine favor, bless, power attack: 1d20 + 9 + 2 + 3 + 1 - 1 ⇒ (7) + 9 + 2 + 3 + 1 - 1 = 21
Damage, S, bull's strength, divine favor, power attack: 1d4 + 5 + 2 + 3 + 2 ⇒ (1) + 5 + 2 + 3 + 2 = 13 vs. Soul Spark only
GM Badblood
|
Haunts always confuse me! But the way I'm ruling it, is that you won't need to make Perception check to defect it once it's affected you. Mun can make the Diplomacy check in his turn as a standard action. Since it's very specifically the werewolf bite that can damage the haunt, animal companions cannot bite it, nor could the PCs bite the haunt if they had a bite attack from a different source besides Ashava's blessing. Also while the PCs can pinpoint Tulvatha's square, animal companions, familiars, etc do not witness that effect.
Mun beseeches the spirits to rest and feels the sound of their wailing momentarily subside before picking back up again.
Tulvatha mocks Arbiscar, "I see you're flying now dwarf! Are you afraid of getting your little feet wet?". A spark of electricity flies out from where Tulvatha's voice comes from and strikes Arbiscar. Besides a scorch mark on his steel pauldron, the attack had little affect on the dwarf.
Touch: 1d20 + 13 ⇒ (2) + 13 = 15
Electricity: 2d8 ⇒ (3, 2) = 5
Automatically passes Fly check to hover
Round 3 - Bless
Mun -7 or -3
-Selune -7 or -3
Arbiscar
Tulvatha (- 20 feet in air, invisible)
Kala -8 (shaken)
-Stinky
HAUNT
Therin -2 (immobilized)
Finnius -2 (immobilzed)
Eredur
Kala, daughter of Krokum
|
Oh no... Kala trembles, forcing herself to push through the fear (and associated shame) to take her shot at Tulvatha. At the last moment, she gives herself the Aspect of the Tiger (Dex +2) to aid her shot.
Composite short bow: 1d20 + 4 + 1 - 2 ⇒ (12) + 4 + 1 - 2 = 151d6 + 2 ⇒ (6) + 2 = 8
Includes Animal Focus bonus and shaken penalty
"Stinky, attack that...thing!" The finger she points at the haunt shakes, betraying her weakness. (Yeah, he can't do anything to it, but Kala doesn't know that yet.)
Stinky the Wolverine
|
...Really? Fiiiine. But there's nothing hear that smells good enough to eat. Stinky obligingly trots over to the haunt and tries to take a bit out of it.
bite: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 161d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Includes Animal Focus bonus
Therin Baldaros
|
if i'm immobilized, can I still cast spells? like am I frozen in place?
blined or sazzled: 1d4 ⇒ 4
damage: 3d4 ⇒ (3, 3, 1) = 7
GM Badblood
|
Kala fires an arrow where she thinks Tulvatha will be, but the arrow misses, continuing to fly into the darkness.
Immobolization effect just means that your character is unable to move from that square. You can still take other actions.
Therin casts burst of radiance, but the spell bounces off the will o'wisp, as if the creature is completely immune to magic.
Stinky can feel the cold touch of the spirits in the Soul Spark, but is unable to see them and just snaps at empty air.
The spirits trapped within the Soul Spark wail again, and spectral hands reach out to touch Mun, Selune, Stinky and Kala. The original shaken effect on Kala has worn off.
Negative Energy, Will DC 13 for half and to negate Shaken: 2d6 ⇒ (5, 5) = 10
Round 3 - Bless
Mun -8 or -13
-Selune -8 or -13
Arbiscar
Tulvatha (- 20 feet in air, invisible)
Kala -13 or -18
-Stinky -5 or -10
HAUNT
Therin -2 (immobilized)
Finnius -2 (immobilzed)
Eredur
Round 4 - Bless
Mun -8 or -13
-Selune -8 or -13
Arbiscar
Tulvatha (- 20 feet in air, invisible)
Kala -13 or -18
-Stinky -5 or -10
HAUNT
Therin -2 (immobilized)
Finnius -2 (immobilzed)
Eredur
Eredur Smagg the Younger
|
Eredur switches targets, and sends a dart of pure energy toward the haunt, hoping to damage it
Disrupt undead: 1d20 + 4 ⇒ (14) + 4 = 18
Dmg: 1d6 ⇒ 2
Arbiscar
|
Arbiscar scowls as the will-o'-wisp electrocutes him "Argh. You are a tricker, but the gods are with us not you Tulvatha!"
Using fervor, Arbiscar casts resist energy to protect himself from the creature's electrical touch.
Fly-ACP+maneuverability+spell bonus (hover) DC 15: 1d20 + 1 - 4 + 4 + 2 ⇒ (8) + 1 - 4 + 4 + 2 = 11
Unable to maintain balance, Arbiscar is forced to move around to avoid losing height. The dwarf pasts in between the column and Tulvatha, making a rounding movement which triggers an opportunity to attack, but also helps him gain some extra height.
Once stable again thanks to the flight detour Arbiscar bashes again at the spot where Ashava's blessing is telling him Tulvatha is.
+1 silver earthbreaker-PA+bless+inspiring word+sky sentinel: 1d20 + 8 - 1 + 1 + 2 + 1 ⇒ (11) + 8 - 1 + 1 + 2 + 1 = 22
Silver/Bludgeoning damage+PA: 2d6 + 5 + 3 ⇒ (5, 2) + 5 + 3 = 15
HP 38/43 AC 25 TAC 15
sky sentinel
shield of faith 4 min
bless 4 min
inspiring word 1 min
fly 5 min: 20 feet height
fervor 4/5 (swift) => resist energy (electricity 10) 4 min
Mun of Ashava
|
Will DC 13, bless: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Mun quickly commands Selune away, recognizing that the bear is no aid to him here, and is only harming herself by staying close. "Selune! Go defend..." Mun quickly glances across the field, and points to Therin. "Him! Go defend the human!" He returns his attention to the Soul Spark and continues trying to quiet the spirits in the sphere.
Free: Handle Animal (defend) DC 12, link: 1 + 7 + 4 = 12
Standard: Diplomacy, extremely fashionable: 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25
| Selûne of Ashava |
Will DC 13, bless: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Selune, looking confused, lumbers off towards Therin.
Move: 40'
Standard: readied attack vs. any foe that enters a threatened square
Bite, bull's strength, divine favor, bless, power attack, shaken: 1d20 + 9 + 2 + 3 + 1 - 1 - 2 ⇒ (10) + 9 + 2 + 3 + 1 - 1 - 2 = 22
Damage, B/P/S, bull's strength, divine favor, power attack: 1d6 + 5 + 2 + 3 + 2 ⇒ (2) + 5 + 2 + 3 + 2 = 14
GM Badblood
|
Concealment vs. Arbiscar, high hits: 1d100 ⇒ 32
Arbiscar's attack misses the will o'wisp. Tulvatha takes a swipe at the dwarf as he struggles to stay afloat. The shock strikes the dwarf, but his magic absorbs most of the energy.
Electric shock: 1d20 + 13 ⇒ (6) + 13 = 19
Electricity: 2d8 ⇒ (4, 8) = 12
Eredur fires a beam of energy at the Soul Spark but is unsure if it has any affect.
Mun manages to dispel the haunt and sends Selune to guard Therin.
Without longer range missile weapons, Finnius stays stuck in the earth until he is able to pull himself free.
Tulvatha flies away and closes in on Eredur. It sends a jolt of electricity his way, which strikes the dwarf but does pierce his electricity resistance.
Electric shock: 1d20 + 13 ⇒ (15) + 13 = 28
Electricity: 2d8 ⇒ (1, 3) = 4
Round 4 - Bless
Mun -8
-Selune -13 (shaken)
Arbiscar -2
Tulvatha (- 10 feet in air, invisible)
Kala -13 or -18
-Stinky -5 or -10
Therin -2
Finnius -2
Eredur
Finnius von Galimar
|
Finnius double moves again trying to get close enough to do anything. Edit: I didn't see the thing had moved.
Finnius moves in as close as he can get and throws a dagger:
Thrown Dagger: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d4 + 7 ⇒ (2) + 7 = 9
GM Badblood
|
Sorry, this seems to be unclear, but Tulvatha is low enough that he can be attacked in melee right now. You can attack something that's in the 5 ft. squares above you. Also, unless you have see invisibility or a similar effect, he is still invisible, so there is a 50% miss chance on all attacks. I'll roll this if you forget, with high being a hit.
Concealment: 1d100 ⇒ 62
Finnius slashes at where he saw the burst of electricity and feels his dagger bite into something hard. When he draws his dagger out, it is covered in a faintly glowing liquid which seems to be the will o'wisp's blood.
Kala Will Save: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Stinky Will Save: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
Kala moves forward and fires an arrow. She commands Stinky to stay close by. The arrow flies harmlessly by.
bow: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Piercing, cold iron: 1d6 + 2 ⇒ (6) + 2 = 8
Concealment: 1d100 ⇒ 56
Round 4 - Bless
Mun -8
-Selune -13 (shaken)
Arbiscar -2
Tulvatha -9 (+5 feet in air, invisible)
Kala -13
-Stinky -5
Therin -2
Finnius -2
Eredur
Round 5- Bless
Mun -8
-Selune -13 (shaken)
Arbiscar -2
Tulvatha -9 (+5 feet in air, invisible)
Kala -13
-Stinky -5
Therin -2
Finnius -2
Eredur
Mun of Ashava
|
Mun, grateful that haunting voices are no longer attacking his mind, steps towards the action and offers a prayer to Ashava. "Ashava, True Spark of my dreams, bring your guiding moonlight to this glade and bless our activities as you curse this evil will-o-wisp!"
He then gets Selune's attention and, with a simple gesture of his arm, lets the bear know she should resume attacking the wisp--or at least, the space that everyone else seems to be attacking.
Prayer: allies receive +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks; foes takes a –1 penalty on such rolls
| Selûne of Ashava |
Selune does the best she can. With the rest of the pathfinders clearly attacking... something... in the air, she circles behind Finnius and follows their lead.
Move: 40'
Standard: attack Tulvhatha
Bite, bull's strength, divine favor, prayer, bless, flank, power attack: 1d20 + 9 + 2 + 3 + 1 + 1 - 1 ⇒ (16) + 9 + 2 + 3 + 1 + 1 - 1 = 31
Damage, B/P/S, bull's strength, divine favor, power attack: 1d6 + 5 + 2 + 3 + 2 ⇒ (5) + 5 + 2 + 3 + 2 = 17
Concealment: 1d100 ⇒ 22
Finnius von Galimar
|
Finnius Smiles beneath his mask and lashes out with his daggers!
Cold Iron Dagger, Power Attack, TWF, Bless: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Cold Iron, Good Aligned, Magic Slashing Damage: 1d4 + 11 + 1 ⇒ (1) + 11 + 1 = 13
Miss Chance, high hits: 1d100 ⇒ 52
Fire Forged Steel Dagger, Power Attack, TWF, Bless: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Good Aligned, Magic Slashing Damage: 1d4 + 9 + 1 ⇒ (1) + 9 + 1 = 11
Miss Chance, high hits: 1d100 ⇒ 55
GM Badblood
|
Oops, Finnius, gave you an extra turn there. It can be hard to keep track of all the initiatives over PbP.
Therin heals the party members near him with a channel. Selune moves towards Tulvatha and takes a blind swing at the creature, only slicing through the air.
Round 4 - Bless
Mun -8
-Selune -7 (shaken)
Arbiscar -2
Tulvatha -9 (+5 feet in air, invisible)
Kala -7
-Stinky -5
Therin -2
Finnius -2
Eredur
Round 5- Bless, Prayer
Mun -8
-Selune -7
Arbiscar -2
Tulvatha -9 (+5 feet in air, invisible)
Kala -7
-Stinky
Therin
Finnius
Eredur
Eredur Smagg the Younger
|
Seeing their foe is in melee, Eredur opts for using one of his wand, and shoots a magic missile at it, even if he has an hard time locating the dark fey
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2
Not sure if I have to roll invisibility missing chances for a spell that is supposed to hit everytime..
Arbiscar
|
Eredur, you cannot target a creature if you cannot see it, unless you can touch it
"Curse you!" Arbiscar mumbles when he fails again and Tulvatha sparks him a bit more.
Arbiscar is too far from Therin to enjoy his channel, but he savors Mun's prayer "Sweet!"
Barely reaching Tulvatha on his flight, the dwarf attempts another bash at the creature.
+1 silver earthbreaker-PA+bless+inspiring word+sky sentinel+prayer+higher position: 1d20 + 8 - 1 + 1 + 2 + 1 + 1 + 1 ⇒ (5) + 8 - 1 + 1 + 2 + 1 + 1 + 1 = 18
Silver/Bludgeoning damage+PA+prayer: 2d6 + 5 + 3 + 1 ⇒ (5, 3) + 5 + 3 + 1 = 17
Mischance 100%: 1d100 ⇒ 71
HP 36/43 AC 25 TAC 15
sky sentinel
prayer
shield of faith 4 min
bless 4 min
inspiring word 1 min
fly 5 min: 15 feet height
fervor 4/5 (swift) => resist energy (electricity 10) 4 min
GM Badblood
|
You have to be able to see the target to target something with magic missile. Ironically, it's one of the only spells that penetrate their magic immunity, but you need to hit them with a Glitterdust or cast a see invisibility spell on yourself to target them with it. If you like you could do something else.
GM Badblood
|
Arbiscar swings at Tulvatha, but the attack glides past it. Tulvatha laughs sinisterly, "You can't hit me! I will destroy you all, one by one!"
Sorry Eredur, I'm going to bot you to move things along, as your character would know that magic missile requires line of sight.
Desperate with being in melee with the will o'wisp, Eredur swings his axe wildly at the evil creature. He feels like the axe strikes something, but then mysteriously slides off it, as if Tulvatha has some sort of force affect protecting him.
On top of invisibility, Tulvatha has a pretty high AC
Battle axe, prayer, bless, flanking: 1d20 + 4 + 1 + 1 + 2 ⇒ (11) + 4 + 1 + 1 + 2 = 19
Slashing: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
Concealment: 1d100 ⇒ 57
"You are nothing without your little bear, elf! Watch as I destroy her!"
Electric shock vs Selune: 1d20 + 13 ⇒ (4) + 13 = 17
Shock: 2d8 ⇒ (6, 8) = 14
Mirror Image, 1 hits: 1d7 ⇒ 4
One of the images sparks as a jolt of electricity strikes it. Then Tulvatha flies away, forcing the party to chase it.
Round 5- Bless, Prayer
Mun -8
-Selune -7
Arbiscar -2
Tulvatha -9 (+5 feet in air, invisible)
Kala -7
-Stinky
Therin
Finnius
Eredur
Round 6- Bless, Prayer
Mun -8
-Selune -7
Arbiscar -2
Tulvatha -9 (+5 feet in air, invisible)
Kala -7
-Stinky
Therin
Finnius
Eredur
GM Badblood
|
He leaves a little trail of sparking moonlight behind him wherever he goes, so you can always pinpoint which square he's in, even though he is still invisible. Remember though, will o'wisps are completely immune to magic, so even if you hit, the ability will automatically fail because its a spell-like ability.
Therin Baldaros
|
figured..thought i'd clarify...
Therin moves up to Tulvatha and swings his scimitar at him, then snaps at him.
attack: 1d20 + 3 + 1 + 1 ⇒ (8) + 3 + 1 + 1 = 131d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
miss: 1d100 ⇒ 74
bite: 1d20 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 81d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
miss: 1d100 ⇒ 62
Finnius von Galimar
|
If I'm reading the map right I have to double move; if it's able to move away without provoking AOOs I expect I will spend the entire combat chasing it to no effect
Mun of Ashava
|
"Ashava is my strength, Tulvhatha! It's her I'm nothing without; Selune is but a tool she shares with me. And Ashava is strong with me!"
Mun circles Finnius and drives his longspear forward at the wisp.
5' step
Standard: attack Tulvhatha
mwk longspear, bull's strength, divine favor, prayer, bless: 1d20 + 7 + 2 + 3 + 1 + 1 ⇒ (7) + 7 + 2 + 3 + 1 + 1 = 21
Damage, P, bull's strength, divine favor, prayer: 1d8 + 3 + 2 + 3 + 1 ⇒ (1) + 3 + 2 + 3 + 1 = 10
Concealment: 1d100 ⇒ 28
Arbiscar
|
"Can any of you dust him to visibility?" Arbiscar scowls as the hammer passes by once more.
Kala, daughter of Krokum
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Dust! That's it! That stuff Cybelle gave us! Kala shoves her hand into her handy haversack, withdrawing the little silk bag of glittery stuff Dust of Emulation and tosses it at Tulvatha.
Toss a bag of special glitter: 1d20 + 5 ⇒ (12) + 5 = 17
<50 misses: 1d100 ⇒ 32
Who has the other one? I don't think we specifically said.
Arbiscar
|
"Oh, yeah! That's it now!" Arbiscar looks hopeful as the dust sparkles around Tulvatha, preparing himself to charge if the creature is revealed.
GM Badblood
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There is a long scuffle as Tulvatha flits around the grove, shocking the party and mocking them as he flies away. Eventually Arbiscar and Finnius both get lucky shots in and the mockery stops. Unfortunately for Tulvatha, his hubris and pure malice does not allow him to surrender or try to escape and he fights to the death.
As the will o'wisp dies, the necromantic energy in the grove dissipates and the the souls that have been trapped are freed to make their journey on the River of Souls to their final destination.
The Glade of Silver Sparks is filled with relics that are divine, but have been defaced and corrupted by the malicious aberration. The party gather these items to bring back with them to see if they can be purified and restored back to the grove. There is also a magic starknife engraved with golden wolves, which most likely belonged to one of the Ashavan priests that were killed when Tulvatha took over the sacred grove.
The party makes it back to Magnimar by the light of the full moon. The sun begins to rise as they approach the city walls and the full moon tattoo fades from the hands of the Pathfinders. Their quest completed, the blessing of Ashava has left them, but despite this, they can sense that the goddess has blessed them and that they may be able to call upon this blessing in the future.
They are greeted by Sheila Heidmarch and Luyvire when they return back to the Magnimar Lodge.
“Your bravery and good work should be a shining example to the Pathfinder Society, my friends. Thank you.” The yamah takes in a shaking breath as he blinks back the tears forming in his eyes. “You have secured the Glade of Silver Sparks as a beacon of hope and peace for the lost once more. For that you have my eternal gratitude, as well, I am sure, of Ashava herself. I will try to help rebuild the site to itself former state. Perhaps in time, other devotees of my lady will find their way to the glade and take up the mantle of my fallen companions. Until then I will do what I can, alone.” He sighs and offers a sad smile. “May Ashava’s grace carry you through many serene days, Pathfinders.”
Kala, daughter of Krokum
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Alone... Kala knows firsthand how a trusty companion can ease the sharp edges of guilt. She sends a burst of warmth through her link with Stinky before addressing Luyvire: "Um... On our way to the grove, we encountered Cybelle and her mother. I don't know them well, but perhaps they'd help you. Oh, and watch out for a lone undead wolf. The pack exiled him, but I have no idea where he's roaming or what he's doing now. ... Umm... Good luck. Glad we could help."
GM Badblood
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Luyvire smiles sadly as he says, "That is good to hear that the swan maiden and her daughter still live. Tulvatha wanted to snuff out any goodness that dwelt in the Marshfens and they are a particularly bright presence. It is also good to hear that the wolves have survived. Though mere beasts, their adoration of Ashava is purest devotion that exists. Thank you for letting me know that they still live. It gives me hope to know that I will not be alone."