GM Badblood |
1 person marked this as a favorite. |
I did forget to apply prayer, so thanks for reminding me. They do happen to be immune to the effect, as prayer is a mind-affecting enchantment.
Kala slashes open the zombie in front of her. The dagger cuts through brittle bone and bloated flesh, leaving one harm dangling uselessly at the zombie's side but still moving.
Wrapped in its death shroud, the intelligent undead creature lurches towards Finnius, grabbing him by the shoulder and a wrist. The creature's bony fingers denting in the metal of his plate armor with its vice-like grip. The dried flesh on its face has pulled away from its mouth, making it look like it is grinning widely. The corpse lifts Finnius off his feet and smashes his head against the wall of the tomb. Finnius goes limp and the undead monster drops his unconscious body on the floor as it turns its attention towards the rest of the group.
"stay down here with me forever..." the creature whispers as it takes a step towards Kala.
Slam; PA: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32
Confirm Crit: 1d20 + 14 - 2 ⇒ (14) + 14 - 2 = 26
Bludg: 1d8 + 10 + 6 + 1d8 + 10 + 6 ⇒ (7) + 10 + 6 + (2) + 10 + 6 = 41
Be careful guys...
As the creature moves into line of sight with Mun and Therin, they begin to feel the same dread that paralyzed Finnius and the two animals.
Will save for Mun and Therin, Arbiscar and Eredur are still just out of the creature's fear aura. I will also need a Fort save from Finnius.
Round 2
Mun
-Selune paralyzed 1 rds. -7
Arbiscar
Finnius -41
Blue Zombie
Kala
-Stinky paralyzed 3 rds.
Evil Undead
Eredur
Therin
Yellow Zombie
Red Zombie -6
Bold is up!
Therin Baldaros |
will: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
assuming that passes...
Therin holds up his holy symbol and sends out a wave of holy energy to cleanse the undead taint from the area.
Sarenrae, burn these evil monstrosities with your blessed light!
channel: 2d6 ⇒ (3, 3) = 6dc 14..if red drops, moving to behind Kala...if not, will stay put
Eredur Smagg the Younger |
Eredur arrives just in time to see Finnius getting his head banged against the wall
Now that's gotta hurt...let's start to bring the undead down
Delays to see which zombies are still standing
GM Badblood |
Blue Zombie Will: 1d20 + 3 ⇒ (12) + 3 = 15
Red Zombie Will: 1d20 + 3 ⇒ (15) + 3 = 18
Yellow Zombie Will: 1d20 + 3 ⇒ (4) + 3 = 7
Evil Undead Will: 1d20 + 8 ⇒ (1) + 8 = 9
Therin's holy light burns all the zombies but none fall. The unidentified undead is particularly damaged by the channel and turns its attention on Therin. He feels a sense of fear, but is able to fight through it.
Mun also feels a sense of pure terror fill his heart, but unlike his noble bear the elf is able to resist panicking.
Eredur, you'll need to post today, otherwise I will have your delay extend after until after the zombies go in order to keep things moving.
Round 2
Mun
-Selune paralyzed 1 rds. -7
Arbiscar
Finnius -41
Blue Zombie -3
Kala
-Stinky paralyzed 3 rds.
Evil Undead -6
Therin
Eredur
Yellow Zombie -6
Red Zombie -9
Therin Baldaros |
I'm doing my best to thin them...the big one is getting angry...I might have something to do with that... he says, sending another wave of energy out.
channel, dc 15: 2d6 ⇒ (3, 2) = 5i have a surprise for the big guy if we get the peons down...at least get Therin free to cast a spell. will move if the zombies drop
Eredur Smagg the Younger |
Finnaly, Eredur decides to act, sending a ray of pure enrgy toward the closest zombie
We'll get through this! One zombie at a time!
Ranged touch attack: 1d20 + 4 ⇒ (17) + 4 = 21
dmg: 1d6 ⇒ 4
Cast Disrupt Undead on Red Zombie
GM Badblood |
Therin, do you have a way to channel twice in a round?
Eredur crumbles the nearest zombie with a ray of positive energy.
The remaining zombie moves in to attack!
The zombie bashes Kala hard, almost knocking her off her feet.
Slam: 1d20 + 4 ⇒ (15) + 4 = 19
Slam: 1d6 + 4 ⇒ (5) + 4 = 9
Round 3
Mun
-Selune -7
Arbiscar
Finnius -41
Blue Zombie -3
Kala -9
-Stinky paralyzed 3 rds.
Evil Undead -6
Therin
Eredur
Yellow Zombie -6
Arbiscar |
Arbiscar walks over the next zombie, protected by the wall.
Will vs aura: 1d20 + 8 ⇒ (15) + 8 = 23
K. religion: 1d20 + 7 ⇒ (11) + 7 = 18
The dwarf resists the terrible aura and eyes at the source of it trying to unveil what kind of creature it is.
Meanwhile, he swings his silver hammer trying to bring down the yellow zombie "What you have made to Finnius will not go unpunished!!!"
+1 silver earthbreaker: 1d20 + 8 ⇒ (20) + 8 = 28
Silver/Bludgeoning damage: 2d6 + 5 ⇒ (1, 3) + 5 = 9
Critical?: 1d20 + 8 ⇒ (2) + 8 = 10
Silver/Bludgeoning damage: 4d6 + 10 ⇒ (1, 2, 2, 1) + 10 = 16
With a great strike, Arbiscar hopes to bring some hope from Abadar into the catacomb.
HP 42/43 AC 23 TAC 13
Mun of Ashava |
Knowledge (religion): 1d20 + 6 ⇒ (5) + 6 = 11
Mun, seeing Selune's muscles relax, points to the next zombie and sends his charge that way. He follows up, stepping into her vacant space, and decides more protection is in order. He leans into some of his unusual arcane training, causing multiple images of both he and Selune to appear!
Free: Handle Animal (attack any) DC 12, link: 1 + 7 + 4 = 12
Move: 10'
Standard: cast mirror image on self and Selune with improved spell sharing
# of images: 1d4 + 2 ⇒ (2) + 2 = 4
Selûne of Ashava |
The bear moves up and begins slashing tooth and claw at the lead zombie, multiple images popping out as Mun's spell takes effect.
5' step
Full round: full attack vs yellow
Bite, bull's strength, prayer, power attack: 1d20 + 9 + 2 + 1 - 1 ⇒ (17) + 9 + 2 + 1 - 1 = 28
Damage, S, bull's strength, prayer, power attack: 1d6 + 5 + 2 + 1 + 2 ⇒ (3) + 5 + 2 + 1 + 2 = 13
Claw, bull's strength, prayer, power attack: 1d20 + 9 + 2 + 1 - 1 ⇒ (8) + 9 + 2 + 1 - 1 = 19
Damage, S, bull's strength, prayer, power attack: 1d4 + 5 + 2 + 1 + 2 ⇒ (4) + 5 + 2 + 1 + 2 = 14
Claw, bull's strength, prayer, power attack: 1d20 + 9 + 2 + 1 - 1 ⇒ (9) + 9 + 2 + 1 - 1 = 20
Damage, S, bull's strength, prayer, power attack: 1d4 + 5 + 2 + 1 + 2 ⇒ (2) + 5 + 2 + 1 + 2 = 12
GM Badblood |
1 person marked this as a favorite. |
Arbiscar recognizes the undead creature as a mummy. Although not wrapped in bandages, it has been carefully embalmed and smells faintly of the flowers and cinnamon that would have been stuffed into it's body.
Mummy's are most known for their curse, which causes it's victim to begin decaying and even the smallest cuts and bruises to fester and rot instead of healing. Without divine aid, few victims survive more than a few days from the mummy's curse!
Luckily Finnius crushed his save!
Selune wakes up from her stupor and demolishes a nearby zombie.
Yellow is gone. Arbiscar, I'm moving you up to Blue.
Arbiscar crushes the skull and shoulder of the remaining zombie, but it keeps moving, attempting to take out Arbiscar!
Arbiscar shoves the creature back with the haft of this earth breaker.
Slam: 1d20 + 4 ⇒ (8) + 4 = 12
Bludg: 1d6 + 4 ⇒ (1) + 4 = 5
Round 3
Mun
-Selune -7
Arbiscar
Finnius -41, stabilized
Blue Zombie -7
Kala -9
-Stinky paralyzed 2 rds.
Evil Undead -6
Therin
Eredur
Yellow Zombie -10
Kala is up!
Stinky the Wolverine |
Still paralyzed in fear, Stinky cowers in place. His terror bombards Kala as he silently screams: HELPHELPHELPAAAAAAAAAAAAAAAAAAAAAAAAAAA! I'M GONNA DIIIIIIIIIIIIE!
He's not even hungry right now.
Kala, daughter of Krokum |
Shuddering with fear, abhorrence, and trepidation (not all of it her own), Kala realizes that there is nothing to stop that horrid undead thing from getting right up in her face. Opting not to anger it (yet) with her dinky little dagger, she slashes at the blue zombie instead. No doubt it'll come for her soon enough, and it would be better to have only *one* attacker then.
Cold iron dagger: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 81d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Indcludes Prayer and Animal Focus bonuses
Of COURSE! Self-doubt crashes through her, warring with the fear from Stinky that's coursing through their empathetic link, further distracting her from the task at hand.
GM Badblood |
With a flick of her wrist, she slashes apart the last zombie. It falls to the ground, no longer moving.
The mummy strides forward towards Arbiscar, grabbing him by the throat and slamming him against the wall like a rag doll. He struggles out of the creature's grip and lands on his feet gasping, his neck and shoulder screaming in pain from the blow.
"Abadar won't save you," the mummy whispers. "Run."
Slam, Power Attack: 1d20 + 14 - 2 ⇒ (18) + 14 - 2 = 30
Bludg.: 1d8 + 10 + 6 ⇒ (6) + 10 + 6 = 22
Arbiscar needs to give me a Fort Save for the mummy's curse. This is both a disease and a curse.
Round 3
Mun
-Selune -7
Arbiscar -22
Finnius -41, stabilized
Kala -9
-Stinky paralyzed 2 rds.
Evil Undead -6
Therin
Eredur
Round 4
Mun
-Selune -7
Arbiscar -22
Finnius -41, stabilized
Kala -9
-Stinky paralyzed 1 rds.
Evil Undead -6
Therin
Eredur
Bold may act!!!
Arbiscar |
Fort: 1d20 + 8 ⇒ (3) + 8 = 11
Fort reroll+GM stars: 1d20 + 8 + 3 ⇒ (16) + 8 + 3 = 27 If it does not wrong you, I can't think of a better moment to use my Character folio reroll
Barely managing to recover from the grasp, Arbiscar's body seems going to fail on the corrupt touch, but Abadar has his agent in great appreciation.
HP 20/43
Stepping to the side over Finnus fallen body the dwarf answers back the mummy with a swing of his hammer "You are wrong, Abadar is with me! Contemplate his power and kneel before him undead monstrosity!"
+1 silver earthbreaker: 1d20 + 8 ⇒ (12) + 8 = 20
Silver/Bludgeoning damage: 2d6 + 5 ⇒ (2, 2) + 5 = 9
Abadar responds to Arbiscar's fervor quickly healing most of his wounds.
Fervor to swift cast CMW from shatter+Fey foundling (4/5): 2d8 + 4 + 4 ⇒ (6, 7) + 4 + 4 = 21
Spells cast using fervor use a swift action and do not generate an AoO
HP 41/43 AC 23 TAC 13
shield of faith
fervor 4/5 (swift)
Eredur Smagg the Younger |
Is there a LoS for me to use a Scorching ray spell without hitting any ally? If not I'll use another spell
Arbiscar |
Is there a LoS for me to use a Scorching ray spell without hitting any ally? If not I'll use another spell
Arbiscar stepped away precisely to leave a clear shot to the mummy. I suggest you take it before Selune blocks it for you. I draw a green circle to show you where you can place yourself and green arrows to show why you won't have cover from there. Scorching ray is just a standard action to cast, so you can move to the green spot then cast easily.
GM Badblood |
There's no risk of hitting someone else with your spell, but if an object or creature is in the way the target will get cover, which is a +4 to AC. Also, keep in mind there is a -4 penalty to the attack if your target is engaged in melee with an ally. It doesn't look like you currently have line of sight on the mummy yet either, but I could be wrong. Can you draw a line from any of your corners and touch any of theirs?
Therin Baldaros |
1 person marked this as a favorite. |
I'll buy us some time...avert your eyes! Therin warns as a burst of blinding light explodes behind the remaining undead.
cast Burst of Radiance...10 radius burst....casting it so it only hits the undead...3d4 damage to evil creatures, blinded for 1d4 rounds, dazzled if the make a Reflex save dc 16, SR applies
damage: 3d4 ⇒ (3, 2, 3) = 8
Mun of Ashava |
Consider this action to be delayed until after Eredur acts, so that Selune's movement doesn't interrupt his scorching ray spell per Arbiscar's advice.
Mun plants one final spell of protection on he and his bear before sending Selune towards one of the most dangerous foes they've likely ever faced. A brief glow surrounds the pair, as if clouds broke to bathe them in the light of the full moon.
Standard: cast shield of faith on self and Selune with improved spell sharing (3 min each)
Free: Handle Animal (attack any) DC 12, link: 1 + 7 + 4 = 12
5' step
Selûne of Ashava |
Consider this action to be delayed until after Eredur acts, so that Selune's movement doesn't interrupt his scorching ray spell per Arbiscar's advice.
Selune rears back onto her hind feet as she steps forward, coming down on the mummy with the full--and significantly enhanced--strength of her ursine body.
5' step
Full round: full attack
Bite, bull's strength, prayer, power attack: 1d20 + 9 + 2 + 1 - 1 ⇒ (15) + 9 + 2 + 1 - 1 = 26
Damage, P, bull's strength, prayer, power attack: 1d6 + 5 + 2 + 1 + 2 ⇒ (4) + 5 + 2 + 1 + 2 = 14
Claw, bull's strength, prayer, power attack: 1d20 + 9 + 2 + 1 - 1 ⇒ (15) + 9 + 2 + 1 - 1 = 26
Damage, S, bull's strength, prayer, power attack: 1d4 + 5 + 2 + 1 + 2 ⇒ (2) + 5 + 2 + 1 + 2 = 12
Claw, bull's strength, prayer, power attack: 1d20 + 9 + 2 + 1 - 1 ⇒ (19) + 9 + 2 + 1 - 1 = 30
Damage, S, bull's strength, prayer, power attack: 1d4 + 5 + 2 + 1 + 2 ⇒ (4) + 5 + 2 + 1 + 2 = 14
Eredur Smagg the Younger |
Let's try to dissipate that cold from the grave...
Eredur casts a spell, and a line of fire jumps toward the undead
Scorching ray vs Touch AC, Prayer: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Dmg: 4d6 ⇒ (6, 2, 3, 6) = 17
DC for the spell is 15+1 Spell focus Evocation+1 Elemental focus (fire)+1 for the monument bonus=18
GM Badblood |
Great use of a reroll, Arbiscar!
Eredur, you'll need to give me a Will save for the mummy's fear aura. I think this is the round you finally got close enough to be affected by it. Also, no save for scorching ray. If it hits, it deals full damage.
Reflex Save: 1d20 + 2 ⇒ (15) + 2 = 17
duration: 1d4 ⇒ 2
Therin brings down a circle of golden light on the undead. The holy light burns away some of the monster's unnatural flesh but it shields its eyes in time to avoid being blinded by the light.
Mun casts yet another defensive spell on his companion and sends Selune forth to strike down the mummy. The bear manages to connect thrice, but finds that its target is a bit tougher than expected. Still, the sheer strength of the beastly onslaught seems to be driving the undead creature back.
Arbiscar swings his mighty hammer at the blasphemous terror and finds that it is like striking a tree. The blow leaves a slight dent in the mummy's flesh, still. None the less, the creature does show signs that the barrage of attacks are weakening it, with a growing pile of desiccated flesh and remenants of its burial shroud lying around its feet.
Round 4
Mun
-Selune -7
Arbiscar -22
Finnius -41, stabilized
Kala -9
-Stinky paralyzed 1 rds.
Mummy -43, dazzled 2 rds.
Therin
Eredur
Just waiting on a save from Eredur and Kala's action!
GM Badblood |
1 person marked this as a favorite. |
Round 4
Mun
-Selune -7
Arbiscar -2
Finnius -41, stabilized
Kala -9
-Stinky paralyzed 1 rds.
Mummy -43, dazzled 2 rds.
Therin
Eredur
Just updating your HP total Arbiscar.
Kala, daughter of Krokum |
Okay! Here we go! I can do this! Kala braces herself to push through the fear pounding into her through Stinky. Sending reassuring feelings back to him through their link, she slashes at the mummy, hoping to make a difference here.
Cold iron dagger: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 181d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Includes Prayer and Animal Focus bonuses
GM Badblood |
Eredur, I'm just going to bot your Will Save to keep things moving along.
Will Save: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Duration: 1d4 ⇒ 2
On the bright side, that scorching ray would have missed, but you never cast it due to the fear aura so it won't be wasted.
Kala tries to stab the creature and her dagger slides off its stony skin, failing to find purchase. Stinky stirs awake, ready to join the fight, albeit reluctantly.
"Abadar...you will never see the sun ever again, it whispers to Arbiscar.
The mummy backs away from Mun's bear and concentrates on taking Arbiscar out with him. The dwarf ducks in time as the monster attempts to backhand him and its fist strikes the wall of the tomb, leaving a fist sized crater in the stone wall.
"Stop. Moving.
Slam, PA, dazzle: 1d20 + 14 - 2 - 1 ⇒ (2) + 14 - 2 - 1 = 13
Bludg.: 1d8 + 10 + 6 ⇒ (4) + 10 + 6 = 20
Round 4
Mun
-Selune -7
Arbiscar -2
Finnius -41, stabilized
Kala -9
-Stinky paralyzed 1 rd.
Mummy -43, dazzled 2 rds.
Therin
Eredur, paralyzed 1 rds.
Round 5
Mun
-Selune -7
Arbiscar -2
Finnius -41, stabilized
Kala -9
-Stinky
Mummy -43, dazzled 1 rds.
Therin
Eredur
Bold is up. Finish this!
Eredur Smagg the Younger |
You were right to bot me, I should have checked the game last evening. And I even forgot to apply the -4 for ranged attack in melee, so it would have been a miss by a greater margin..
Arbiscar |
Arbiscar takes the destruction of the stone wall as calm as a dwarf can take such anathema after seeing his life truthfully in danger.
Keeping his dance with the mummy, Arbiscar steps over "You are retreating mummy. Reveal, who where you in life before it is too late to see the light of the Silver Crusade!"
Noticing the natural hardness of the being, the dwarf swings this time favoring potency over accuracy, the silver reflecting Finnus' dagger light.
+1 silver earthbreaker-PA+prayer: 1d20 + 8 - 1 + 1 ⇒ (15) + 8 - 1 + 1 = 23
Silver/Bludgeoning damage+PA+prayer: 2d6 + 5 + 3 + 1 ⇒ (4, 3) + 5 + 3 + 1 = 16
HP 41/43 AC 23 TAC 13
shield of faith
prayer
Selûne of Ashava |
To Selune, a slow retreat is no retreat at all; the bear presses forward, again threshing dried preserved flesh from the mummy's ancient body.
5' step
Full round: full attack
Bite, bull's strength, prayer, power attack: 1d20 + 9 + 2 + 1 - 1 ⇒ (5) + 9 + 2 + 1 - 1 = 16
Damage, P, bull's strength, prayer, power attack: 1d6 + 5 + 2 + 1 + 2 ⇒ (2) + 5 + 2 + 1 + 2 = 12
Claw, bull's strength, prayer, power attack: 1d20 + 9 + 2 + 1 - 1 ⇒ (12) + 9 + 2 + 1 - 1 = 23
Damage, S, bull's strength, prayer, power attack: 1d4 + 5 + 2 + 1 + 2 ⇒ (3) + 5 + 2 + 1 + 2 = 13
Claw, bull's strength, prayer, power attack: 1d20 + 9 + 2 + 1 - 1 ⇒ (4) + 9 + 2 + 1 - 1 = 15
Damage, S, bull's strength, prayer, power attack: 1d4 + 5 + 2 + 1 + 2 ⇒ (1) + 5 + 2 + 1 + 2 = 11
Mun of Ashava |
Mun steps up behind Selune and stabs his longspear forward, over the bear, in what is clearly a very practiced move.
5' step
Standard: attack mummy
mwk longspear, bull's strength, prayer: 1d20 + 7 + 2 + 1 ⇒ (9) + 7 + 2 + 1 = 19
Damage, P, bull's strength, prayer: 1d8 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11
GM Badblood |
Arbiscar's hammer brings the mummy down to one knee, and then Selune's claws finish the thing off. She rips the creature in half and dust spills out of the mummy's torso. The rest of the body collapses, quickly turning into a pile of dust and rags.
Even with the undead slain, the party continues to hear moaning from other sarcophagi and the sound of boney fingers clawing at the lids of their coffins. The Cenotaph still needs to be cleansed!
Same deal here, Diplomacy, Dance, Spellcraft, Kn Arcana, or Kn Religion to conduct the cleansing ritual. You can also try to replace your boon with a Kn:Religion check if the party manages three successes.
There is also a strange object imbedded in the wall. It's a small cube carved out of rough black stone.
Kn Arcana to ID
Arbiscar |
As the mummy collapses, Arbiscar delivers another hammer coup over its head making sure it does not move again "The Silver Crusade will be happy to know another undead monstrosity is no more"
The dwarf touches his holy symbol and brings some healing to Finnius "Abadar, bring healing to that one who payed well with its service to the city"
CLW in exchange of liberating command: 1d8 + 4 ⇒ (8) + 4 = 12
"The dead still budge in their coffins. Something must be done..." immediately after Arbiscar kneels in the catacomb and starts praying for the souls of those dead.
K. religion: 1d20 + 7 ⇒ (7) + 7 = 14
K. religion (go for the boon?): 1d20 + 7 ⇒ (4) + 7 = 11
The dwarf is not trained in arcana, but can try later to identify the object.
Detect magic + Spellcraft: 1d20 + 5 ⇒ (18) + 5 = 23
Therin Baldaros |
Thank the gods, that's over with... Therin says as he sends out a wave of healing energy.
channel: 2d6 + 1 ⇒ (2, 6) + 1 = 9
He then sets about healing Finnius.
clw: 1d8 + 3 ⇒ (1) + 3 = 4
He then tries to cleanse the monument of its foul taint.
know religion: 1d20 + 6 ⇒ (7) + 6 = 13
Mun of Ashava |
Mun again attempts to guide the actions of his Pathfinder allies as they attempt to cleanse this space.
Diplomacy, extremely fashionable: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35
He still seems satisfied with the boon provided by the Mistress of Angels, though; he doesn't attempt the further ritual to gain a new boon here.
He does, however, examine the strange object embedded in the wall with much curiosity.
Knowledge (arcana): 1d20 + 6 ⇒ (8) + 6 = 14
Eredur Smagg the Younger |
Know arcana to identify: 1d20 + 9 ⇒ (5) + 9 = 14
Know Religion to appease the dead: 1d20 + 7 ⇒ (11) + 7 = 18
Eredur comes back, humbled by the mummy's dreadful power, and gets back to work as soon as possible, shaking up the last cobwebs of fear in his soul
Kala, daughter of Krokum |
As soon as the mummy collapses, Kala turns to Stinky with open arms. She gives him a big bear hug as he rushes into her embrace. "I know, buddy. I don't like them, either. You're my good boy. You're safe... For now." The sound of bony appendages scraping against stone coffers grates on her nerves.
Rising, she turns to Finnius. Clapping him on the shoulder as he rises, Kala gives him a nod of respect before turning her focus to the ritual.
Spellcraft: 1d20 + 4 ⇒ (6) + 4 = 10
Stinky the Wolverine |
At last that super scary dusty-smelling evil walking jerky is gone! Stinky scampers over to Kala for some much needed reassurance, leaning into her and almost knocking her over (he's a lot bigger than he used to be). Kala! Oh-my-gosh-I was so scared! Are you okay? OooOOooooh! I never want to meet one of those again! I bet it didn't even taste good! <shudder> ... Hey, I'm hungry. Got any meat?