
GM Sparrowhawk |

Aysén leads the way across the odd tidal pool towards the waterfall. Before he gets very close, a huge eel-shark creatures parts the curtain of falling water, roaring a challenge filled with hunger.
Aysen: 1d20 + 3 ⇒ (18) + 3 = 21
Sevash: 1d20 + 4 ⇒ (4) + 4 = 8
Ishkepu: 1d20 ⇒ 7
Telsix: 1d20 + 1 ⇒ (4) + 1 = 5
Eel-Shark: 1d20 + 2 ⇒ (11) + 2 = 13
Luckily, Aysén was ready, and goes first!
Round 1 of Combat: Aysén is up!
Party-wide buffs: N/A
Aysén
Eel-Shark
Sevash
Ishkepu
Telsix

Aysén Ory |

That art is actually terrifying
Aysén reflexively leans forward and punches this aquatic abomination. (Photon attunement 1/3)
Lunar Weapon: 1d20 + 8 ⇒ (10) + 8 = 18 attack vs KAC
Bludgeoning: 1d4 + 7 ⇒ (1) + 7 = 8 damage

GM Sparrowhawk |

Aysén’s blow doesn’t quite get through the creature’s insulated hide, but he certainly got its full attention, as its head darts forward for a bite.
Bite Attack: 1d20 + 14 ⇒ (13) + 14 = 27
Bite Dmg: 1d6 + 10 ⇒ (5) + 10 = 15 plus swallow whole
1) If the creature hits with the indicated attack (usually a bite attack), it deals the normal damage. If the creature’s attack roll hits the target’s KAC + 4, the creature also automatically grapples the foe as part of the attack action. (If it hits the target’s KAC + 13, it instead pins the target). The creature doesn’t need to have a free limb to perform this grapple. Unless otherwise specified, a creature can swallow whole only targets that are at least one size category smaller than itself, and it has room for a single target of that size in its stomach (doubling the maximum number of creatures it can have swallowed for each additional size category by which these creatures are smaller).
2) On the creature’s next turn after grappling or pinning the target, if the target hasn’t escaped the grapple or pin, the target automatically takes the attack’s damage at the beginning of the creature’s turn. The creature can then make a new attack roll with the same attack. If the roll equals or exceeds the target’s KAC, the grapple or pin is maintained. If the roll equals or exceeds the target’s KAC + 4, the target is swallowed whole (no damage is dealt).
3) Once swallowed, the target takes the listed swallow whole damage automatically at the beginning of its turn every round. The target is considered grappled as long as it’s swallowed. The target can attempt to cut its way out (the interior of a creature with swallow whole has the same EAC as its exterior and a KAC equal to that of its exterior – 4) by dealing an amount of damage equal to one-quarter the swallowing creature’s total Hit Points, though any attack that doesn’t deal slashing damage deals only half its normal damage. If a target cuts its way out of the creature, the creature can’t use swallow whole again until that damage is healed.
Alternatively, a swallowed target can attempt to climb out. The swallowed creature must succeed at both a grapple check against the creature’s internal KAC + 8 and an Athletics check to climb (DC = 10 + 1-1/2 × the creature’s CR). Each of these actions takes a full round. If both checks are successful, the target climbs back up to the creature’s mouth and can escape, ending up in an open square adjacent to the creature.
Round 1 of Combat: Everyone is up! Aysen can go again for Rd. 2
Party-wide buffs: N/A
Aysén -15 SP; grappled
Eel-Shark
Sevash
Ishkepu
Telsix
Map

Telsix Collective |

Telsix focuses their Overbearing Stare on the eel, then tries to overwhelm its mind with a burst of psychic magic.
Overbearing Stare (DC 16 Will) or -1 AC saves
Mind Thrust II: 4d10 ⇒ (5, 1, 2, 2) = 10 (DC 17 Will)

Aysén Ory |

Aysén will swing twice at the creature (photun attunement 2/3)
"Go on, swallow me! I'll give you heartburn!"
Lunar Fist: 1d20 + 4 ⇒ (3) + 4 = 7 First swing vs KAC
Bludgeoning: 1d4 + 7 ⇒ (3) + 7 = 10 damage
Lunar Fist: 1d20 + 4 ⇒ (6) + 4 = 10 Second swing vs KAC
Bludgeoning: 1d4 + 7 ⇒ (4) + 7 = 11 damage

GM Sparrowhawk |

Will save vs. Mind Thrust: 1d20 + 4 ⇒ (7) + 4 = 11
The creature’s feeble mind can’t resist Telsix’s mental assault, but it’s hide is more than a match for Aysén’s fists.
Round 1 of Combat: Sevash and Ish are up!
Party-wide buffs: N/A
Aysén -15 SP; grappled
Eel-Shark -10 hp
Sevash
Ishkepu
Telsix
Map

Sevash Talyx |

Sevash will study the monster and carefully shoot over Aysen's head
Studied Experimental Azimuth Laser Rifle: 1d20 + 8 ⇒ (5) + 8 = 13 for Fire: 1d8 + 8 ⇒ (7) + 8 = 15

GM Sparrowhawk |

Sevash's shot goes wide. Ish conjures a wisp ally who circles the beast's head like the world's most annoying mosquito.
providing covering fire so +2 AC for Aysen vs. this next attack.
With Aysén already in his teeth, the creature crunches down causing damage, and then attempts to swallow him whole, but he’s a bit hard to choke down.
Auto Bite Dmg: 1d6 + 10 ⇒ (2) + 10 = 12
Swallow Attack: 1d20 + 14 ⇒ (5) + 14 = 19
1) If the creature hits with the indicated attack (usually a bite attack), it deals the normal damage. If the creature’s attack roll hits the target’s KAC + 4, the creature also automatically grapples the foe as part of the attack action. (If it hits the target’s KAC + 13, it instead pins the target). The creature doesn’t need to have a free limb to perform this grapple. Unless otherwise specified, a creature can swallow whole only targets that are at least one size category smaller than itself, and it has room for a single target of that size in its stomach (doubling the maximum number of creatures it can have swallowed for each additional size category by which these creatures are smaller).
2) On the creature’s next turn after grappling or pinning the target, if the target hasn’t escaped the grapple or pin, the target automatically takes the attack’s damage at the beginning of the creature’s turn. The creature can then make a new attack roll with the same attack. If the roll equals or exceeds the target’s KAC, the grapple or pin is maintained. If the roll equals or exceeds the target’s KAC + 4, the target is swallowed whole (no damage is dealt).
3) Once swallowed, the target takes the listed swallow whole damage automatically at the beginning of its turn every round. The target is considered grappled as long as it’s swallowed. The target can attempt to cut its way out (the interior of a creature with swallow whole has the same EAC as its exterior and a KAC equal to that of its exterior – 4) by dealing an amount of damage equal to one-quarter the swallowing creature’s total Hit Points, though any attack that doesn’t deal slashing damage deals only half its normal damage. If a target cuts its way out of the creature, the creature can’t use swallow whole again until that damage is healed.
Alternatively, a swallowed target can attempt to climb out. The swallowed creature must succeed at both a grapple check against the creature’s internal KAC + 8 and an Athletics check to climb (DC = 10 + 1-1/2 × the creature’s CR). Each of these actions takes a full round. If both checks are successful, the target climbs back up to the creature’s mouth and can escape, ending up in an open square adjacent to the creature.
Round 2 of Combat: Everyone is up!
Party-wide buffs: Wisp ally can provide harrying or covering fire each round
Eel-Shark -10 hp
Sevash
Ishkepu
Telsix
Aysén -27 SP; grappled
Map

GM Sparrowhawk |

Despite being in foot deep water, and having snake-like agility, the eel-shark takes the full force of Aysén's supernova in the mouth with which it holds him. The blast also generates an impressive steam cloud from when it meets the water.
Round 2 of Combat: Almost everyone is up!
Party-wide buffs: Wisp ally can provide harrying or covering fire each round
Eel-Shark -28 hp
Sevash
Ishkepu
Telsix
Aysén -27 SP; grappled
Map

Sevash Talyx |

Sevash fires wildly into the steam
Studied Experimental Azimuth Laser Rifle: 1d20 + 4 ⇒ (14) + 4 = 18 for Fire: 1d8 + 8 ⇒ (3) + 8 = 11
Studied Experimental Azimuth Laser Rifle: 1d20 + 4 ⇒ (19) + 4 = 23 for Fire: 1d8 + 8 ⇒ (7) + 8 = 15

GM Sparrowhawk |

Sevash can’t miss a creature of this size, poking laser holes in it twice. It is starting to look pretty bad.
Round 2 of Combat: Almost everyone is up!
Party-wide buffs: Wisp ally can provide harrying or covering fire each round
Eel-Shark -54 hp
Sevash
Ishkepu
Telsix
Aysén -27 SP; grappled
Map

Telsix Collective |

Noticing the eel's weak will, Telsix lashes out again with psychic energy.
Mind Thrust II: 4d10 ⇒ (1, 6, 9, 4) = 20 (DC 17 Will)

GM Sparrowhawk |

Telsix does further damage to the already weak mind of the creature, in fact the back of it’s skull explodes with the psychic pressure, dropping the creature. It takes some doing, but Aysén is able to extract himself from the jaws of the beast.
Will Save: 1d20 + 4 ⇒ (8) + 4 = 12
More later to move us on, assuming you'll search room, survey it, and then head west.

GM Sparrowhawk |

Survey Notes: This is the largest open area in the caverns. If properly drained and the leak plugged, it can hold prefabricated housing, tents, or other temporary shelters for around 100 people. In addition, if given enough time and with sufficient equipment, an emergency escape route can be installed near the ceiling (making sure not to drill into the sea).
Given the flight capabilities of the Squad, it isn’t difficult to reach the passage to the west near the ceiling. Upon entering you find a column of amber stretches from floor to ceiling in this chamber, radiating a warm golden light. A hemispherical shape can be seen within the column, but the details are difficult to make out. A dusty shrine stands against the western wall, etched with symbols of an insectoid head. A tunnel to the north has collapsed long ago, but another, smaller passage leads to the south.

Telsix Collective |

Mysticism: 1d20 + 12 ⇒ (6) + 12 = 18
Mysticism: 1d20 + 12 ⇒ (7) + 12 = 19
"A shrine to Hylax! That is a good omen. She offers welcome, peace, and protection. Speaking of which, this column is the result of powerful protective magic. Perhaps something conjured by her priests."

Aysén Ory |

Aysén will take 10 minutes to rest while this cavern is explored.
"Does she offer a guarantee that there are no more shark abominations ahead?"
Aysén will wait by the southern passage, clearly out of his depth examining this powerful magic light.

GM Sparrowhawk |

After Telsix has examined the shrine for a few moments and reported to the group, hidden hybrid holo-emitters in the shrine activate to show a life-sized shirren representation of Hylax: an insectile humanoid woman wearing a flowing white robe and holding her arms wide as if about to embrace the viewer. She says, “Welcome, pilgrims” in Shirren and then dissipates into dozens of motes of golden light which resolve themselves into a pattern on the ceiling.
After about 30 seconds after the greeting, the amber column melts away, revealing a large insectile creature. Many smaller creatures can be seen starting to stir all over the shell.
I put the image up on the slideshow. We’ll begin the combat on Monday! Have a great weekend everyone.

GM Sparrowhawk |

The light fades and a large bug that also appears to a hive stands in the middle of the room.
Aysen: 1d20 + 3 ⇒ (1) + 3 = 4
Sevash: 1d20 + 4 ⇒ (14) + 4 = 18
Ishkepu: 1d20 ⇒ 8
Telsix: 1d20 + 1 ⇒ (19) + 1 = 20
Bug: 1d20 + 2 ⇒ (7) + 2 = 9
Round 1 of Combat: Telsix and Sevash are up!
Party-wide buffs/debuffs: Dim Light in the room now that column of light has dissipated
Telsix
Sevash
Big Bug
Aysén
Ishkepu

Telsix Collective |

Telsix buzzes a greeting to the bug in Shirren "We mean you no harm."

Telsix Collective |

Telsix turns their full attention on the creature.
Overbearing Stare: DC 16 Will save or -1 AC

GM Sparrowhawk |

The creature seems to be groggy from its indeterminate slumber, so does not lash out as Sevash as she passes near.
Will save: 1d20 + 9 ⇒ (8) + 9 = 17 barely!
It apparently didn’t like the mental assault from Telsix, and fires a dart in their direction, impaling some of its constituent creatures.
Piercing Spike: 1d20 + 14 ⇒ (6) + 14 = 20
P dmg: 2d8 + 7 ⇒ (3, 1) + 7 = 11
Round 1 of Combat: Ish and Aysén are up!
Party-wide buffs/debuffs: Dim Light in the room now that column of light has dissipated
Telsix -11 SP
Sevash
Big Bug
Aysén
Ishkepu

Aysén Ory |

Aysén will dash towards the creature and throw a punch (photon attunement 1/3)
Lunar Weapon: 1d20 + 8 ⇒ (3) + 8 = 11 To Hit KAC
Bludgeoning: 1d4 + 7 ⇒ (2) + 7 = 9 Damage

Telsix Collective |

I'm going to delay.

![]() |

What kind of a check do we need to ID this thing?
Ish casts Wisp Ally against it to give a +2 to the next attack.

Sevash Talyx |

Sevash fires a shot from her alcove
Studied Experimental Azimuth Laser Rifle: 1d20 + 8 ⇒ (4) + 8 = 12 for Fire: 1d8 + 8 ⇒ (5) + 8 = 13

GM Sparrowhawk |

Even with Ish’s wisp ally, Sevash’s shot goes wide.
Telsix can act if they wish before . . .
The creature seems to have woken up more fully, and strikes out at Aysén with a mighty claw attack, connecting with a crunch!
Claw: 1d20 + 17 ⇒ (5) + 17 = 22
S dmg: 2d6 + 11 ⇒ (3, 3) + 11 = 17
Sorry, gotten out of habit as knowledge checks haven’t been a big focus. It’d be a Life Science skill check.
Round 2/3 of Combat: Everyone is up!
Party-wide buffs/debuffs: Dim Light in the room now that column of light has dissipated
Telsix -11 SP
Sevash
Aysén -17 SP
Ishkepu
Big Bug

Aysén Ory |

Aysén, surely used to getting hit at this point, continues to throw punches (Photun attunement 2/3).
"You're gonna have to hit me harder than that!"
Please gods, have this creature hit my comrades
Lunar Weapon: 1d20 + 4 ⇒ (7) + 4 = 11 First attack vs KAC
Bludgeoning: 1d4 + 7 ⇒ (1) + 7 = 8 Bludgeoning damage
Lunar Weapon: 1d20 + 4 ⇒ (5) + 4 = 9 Second attack vs KAC
Bludgeoning: 1d4 + 7 ⇒ (3) + 7 = 10 Bludgeoning damage

Telsix Collective |

Considering the bug's violent behavior, Telsix reconsiders their feelings about the creature.
Mind Thurst II: 4d10 ⇒ (5, 2, 2, 3) = 12
Will DC 17 for 1/2

![]() |

Ishkepu touches two fingers to his temple and focuses on warping reality around the bug. Disrupt Attack (DC 16 Will save or it takes a -2 to attack)
Hovering on luminous butterfly wings, Ishkepu also shifts the wisp ally to provide the effects of covering fire (a further -2 to attack)

GM Sparrowhawk |

Aysén pounds on the shell of the creature to no effect, but Telsix are able to do some mental damage, while it shrugs off Ish's magic.
Will save: 1d20 + 9 ⇒ (13) + 9 = 22 vs. Mind Thrust
Will save: 1d20 + 9 ⇒ (18) + 9 = 27 vs. Disrupt Attack
Round 2/3 of Combat: Sevash is up!
Party-wide buffs/debuffs: Dim Light in the room now that column of light has dissipated
Telsix -11 SP
Sevash
Aysén -17 SP
Ishkepu
Big Bug -6 hp; -2 to attack

Sevash Talyx |

Sevash fires two shots, hoping one will hit
Studied Experimental Azimuth Laser Rifle: 1d20 + 4 ⇒ (2) + 4 = 6 for Fire: 1d8 + 8 ⇒ (2) + 8 = 10
Studied Experimental Azimuth Laser Rifle: 1d20 + 4 ⇒ (18) + 4 = 22 for Fire: 1d8 + 8 ⇒ (5) + 8 = 13

GM Sparrowhawk |

Sevash lands one of her shots, burning the creature’s carapace, which gets its attention. It whirls around and closes on Sevash, hampered by Ish.this provokes from Aysén!
Claw: 1d20 + 17 - 2 ⇒ (8) + 17 - 2 = 23
S dmg: 2d6 + 11 ⇒ (1, 2) + 11 = 14
Round 3/4 of Combat: Squad is up!
Party-wide buffs/debuffs: Dim Light in the room now that column of light has dissipated
Telsix -11 SP
Sevash -14 SP
Aysén -17 SP
Ishkepu
Big Bug -19 hp
Note: that orange sphere on the map is no longer there and you can move there freely/

Aysén Ory |

Lunar Weapon: 1d20 + 8 ⇒ (6) + 8 = 14 Attack of Opportunity
Bludgeoning: 1d4 + 7 ⇒ (3) + 7 = 10 Damage
Aysén chases after the creature, releasing a blast of stellar energy (Photon attunement 3/3)
Fire: 5d6 ⇒ (6, 1, 2, 4, 1) = 14 Supernova Revelation DC 14 Reflex for half damage

![]() |

Just an FYI that Wisp Ally sheds light in a 20' radius, so the room should be lit around the baddie.

Telsix Collective |

Telsix commands the bug to fall to the floor, bending their collective will against it.
(DC 16 Will)

Sevash Talyx |

Sevash yells a profanity when the creature comes after her and tries to dodge out of its reach
Acrobatics to move through its threatened area
Acrobatics: 1d20 + 8 ⇒ (18) + 8 = 26
she will then quickly turn to fire off another shot
Studied Experimental Azimuth Laser Rifle: 1d20 + 8 ⇒ (16) + 8 = 24 for Fire: 1d8 + 8 ⇒ (2) + 8 = 10
Firey rolls today :D

GM Sparrowhawk |

Reflex vs. Supernova: 1d20 + 6 ⇒ (6) + 6 = 12 Fail!
Will vs. Command: 1d20 + 9 ⇒ (2) + 9 = 11 Fail! Just note it can still attack from that place, as that command doesn't prevent it. Would you prefer to use "halt" which would deny it actions this round?
Sevash expertly rolls around on the floor, and then scores a direct, firey, hit.
Round 3/4 of Combat: Ishkepu is up!
Party-wide buffs/debuffs: Dim Light in the room now that column of light has dissipated
Telsix -11 SP
Sevash -14 SP
Aysén -17 SP
Ishkepu
Big Bug -43 hp
Note: that orange sphere on the map is no longer there and you can move there freely/

Telsix Collective |

Yeah, let's go with halt. I was thinking of PF command.

![]() |

"Ah! There's that pistol I was looking for!" Ishkepu draws and fires.
1d20 + 3 ⇒ (10) + 3 = 13

GM Sparrowhawk |

Ish's shot goes wide, but the giant bug is muddled from Telsix's command.
Round 4/5 of Combat: Midnight Squad is up!
Party-wide buffs/debuffs: Dim Light in the room now that column of light has dissipated
Telsix -11 SP
Sevash -14 SP
Aysén -17 SP
Ishkepu
Big Bug -43 hp
Note: that orange sphere on the map is no longer there and you can move there freely/

Sevash Talyx |

Seeing that the creature is no longer advancing, Sevash will take the time to fire two shots
Experimental Azimuth Laser Rifle: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8 for Fire: 1d8 + 4 ⇒ (4) + 4 = 8
Experimental Azimuth Laser Rifle: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12 for Fire: 1d8 + 4 ⇒ (5) + 4 = 9

Aysén Ory |

Aysén steps forward and tries to land a punch while it's distracted (Photon attunement 1/3)
Lunar Weapon: 1d20 + 8 ⇒ (18) + 8 = 26 To Hit KAC
Bludgeoning: 1d4 + 7 ⇒ (2) + 7 = 9 Damage