Full Name |
Ishkepu Washkep |
Race |
| SP 35/35 HP 38/38 | RP | EAC 15; KAC 15 | Fort +5; Ref +6; Will +6 | Init: +0 | Perc: +5, SM: +11; blindsense 30ft, low light |
Classes/Levels |
| Speed 30 ft, fly 20 ft. | | Spells: 1st 4/6 2nd 4/4, 3/3| Active conditions: |
Gender |
Ishkepu Washkep male N imago witch warper cultist 7 |
Strength |
8 |
Dexterity |
10 |
Constitution |
13 |
Intelligence |
14 |
Wisdom |
16 |
Charisma |
19 |
About Ishkepu Washkep
Spells Known
innate: charm person (1/day); detect magic (at will), telepathic message (at will)
0: charming veneer, churn fluid, ghost sound, psychokinetic hand, mending, hazard
1: wisp ally, life bubble, enduring worlds, comprehend languages, soul surge
2: song of the cosmos, hold person, baleful polymorph, flight, *spider climb (1/day)
3: displacement, explosive blast
Skills
Bluff +17
Culture +10
Diplomacy +13
Disguise +13
Intimidate +10
Perception +5
Physical Science +8
Sense Motive +11
Abilities
Twinkle 1/day (racial) teleport as a move action (40 ft)
Infinite Worlds (3rd level spells)
Paradigm Shift: Disrupt Attack DC 17, Eldritch Reflection
Compound Sight (bluff +2)
Weapon specialization
Alternate Outcome 1/day
Theme Knowledge (1st) You cataloged the symbols, members, and indoctrination techniques of the cult you joined, and you can generalize these to hidden cults of any kind. Reduce the DC of Culture and Mysticism checks to recall knowledge about hidden cults and secretive religions, including knowledge about their beliefs, hierarchy, and symbols, by 5. Reduce the DC of Diplomacy checks to gather information about hidden cults and their enigmatic members (usually considered obscure or secret knowledge or mysterious or obscure individuals) by 5. Disguise is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Disguise checks. In addition, you gain an ability adjustment of +1 to Constitution at character creation.
Cult Infiltrator (theme 6th) Once you have discovered a hidden cult, you can quickly learn to slip into the mindset of its members and pretend to be one of them. If you spend 10 minutes conversing with a member of a hidden cult and succeed at a DC 25 Culture check, typical followers of that cult have a starting attitude of indifferent toward you. You also gain a +2 bonus to Bluff, Diplomacy, and Intimidate checks against such followers.
Feats
Advance Warning
Skill Synergy (bluff, sense motive)
Blood of the Spider
Spell Focus
Equipment
Acrochor Hide Armor, Basic
Ring of Resistance Mk1