The interior of the Silver Spoon Inn and Tavern is as elegant as the name would imply, featuring a black marble bar top and gilt chairs, freshly upholstered in rich leather. On opposite ends of the room are two polished ebony tables, one laden with decadent trays of charcuterie and cheese, while the other holds simple crusts of bread served on fine porcelain platters beside silver ewers of clear water. Finely dressed patrons mill about, drinking and gossiping, while a few individuals clad all in white stand aloof from the crowd.
Venture-Captain Kristoff Valicho gestures for an employee to take over behind the bar before joining you at a corner booth. “Welcome to the Silver Spoon, friends! You must be the team I asked the Grand Lodge to send me. I’m Kristoff, what are your names?”
This is your chance to introduce your character. This might include things like: Who are they, and what do they look like? How are they dressed or armed? Why are they a Pathfinder? What were they doing in Druma before this mission? Or whatever else you wish to share and/or describe about your character.
There's a picture of V-C Valicho in the Maps & Handouts deck linked at the top of this page and in my header (as "Curious Claim").
F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
You see before you a tall, muscular, ulfen woman. She is heavily armed and armored and carries a shield. She pounds her gauntleted fist on her shield and speaks loudly in a heavy Skald accent.
"I'm Astrid Gretasdottir, shield maiden. I travel the path of glory. I'm stealthier than moonlight and fiercer than a summer storm. I've killed more men than winter and drunk enough ale to sink an armada."
She takes a large swig from a tall mug and wipes her mouth on her sleeve.
"Aye, I'm your pathfinder, for as long as fame follows and the skalds pay heed. I hope your task proves more glorious than the pitiful errand that brought me to this land of coin-counters. Can you imagine? Me? Delivering a parcel to some merchant? Sure there were bandits along the way but hardly enough to fill a limerick, much less an epic tale of heroism."
Human Sorcerer (rogue) 7 | AC 25 (26 wShield) | HP (10)64/64| F +12 R +12 W +11| Spells: 1: 4/4 2: 3/4 3: 3/4 4: 0/3 | SP: 2/2 | HeroPoint: 0/2
Kamil is an handsome well dressed human male. Clearly of chelaxian origin, he strangely has the tan skin of people more accustomed to jungle and sun than Cheliax climax. He moves gracefully into the room, his armor clinging lightly as he walks. His eyes are cold, as his smile, and at his side a blade of Tian origin.
With a flourished bow he presents himself. Greetings! I'm Bronz... I'm Patfhinder Kamil Durus, Connoisseur of both Arts and Blade.
I've just comeback from the training of new recruits for the Pathfinders. I was my first time with the Hobgoblins of Oprack. Good agents.
Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |
You see a slim young man in colorful cloths. He wears light armor and has a bow. Sadly for all involved you cannot see his face very well for he wears goggles and a mask that looks like a smiling clown.
"Greetings all. I am Herondal Lapetty. Bard, Actor, businessman, and of course a Pathfinder. Travel and adventure are a wonderful combination."
Peering at Oskar "You look familiar. Have we met?"
open | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 29 (31) | HP 140/140, shield 80/80 | P+17, F+21, R+20, W+18 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 1/2, MF: 2/2, EoL: 2/2, IR: 10/16 | Hero: 1/3 | Active conditions: resist fire 5
"My name is Quinoline Silicate."
Quinoline is a female human, not visibly armed, but has two bandoliers full of mysterious liquids. She's wearing a pair of high-quality glasses, with her hair pulled back into a utilitarian ponytail.
"I was on my way back to Absalom from the River Kingdoms when I got the missive. A group of us helped to set up a Pathfinder Lodge in - of all places - Razmiran." Scenario 1-18.
"I stayed a few extra days to help put some stained glass windows in the new building. The sand there is exceptionally dirty - the glass didn't turn out the way I wanted, at all. I guess I've been spoiled by the fine, low-iron sands of the Inner Sea." Quinoline used a River Kingdoms boon to expend her Downtime in the River Kingdoms.
She looks around and furrows her brow.
"I don't think I've ever gone on a mission with any of you. But I'm happy to meet new people, and I confess that the voyage has been a little lonely - most of the other Pathfinders didn't stay a second longer in Razmiran than they had to."
Quinoline also carries a bag of broken glass. She's a big fan of recycling glass, especially the high-quality glass typically used for potion vials. She'll gladly recycle any broken or used glass you have, but if it contained poisons, she politely requests that you triple-rinse it with hot water to get rid of any traces.
Half-elf Bard* 4 (Monk 4 with Bard Dedication) | HP 41/41 | AC 22; 23 with Crane Stance | Fort +9, Reflex +12, Will +8 | Perception +6 | Hero Point 1/1 | Conditions: None | Speed: 40ft | Exploration Mode: Investigate
A human man with glasses enters the Silver Spoon, his backpack overflowing with scrolls. He is currently pouring over one as he sits down for the briefing, "Sorry, I'll just be a minute...have to read the latest report from both sides of the council in Artume."
When he finishes, he puts the scroll away and stands up, "I'm Erolith Latharian, First Councilor of Knowledge to the River Kingdom Republic of Artume." he says as he winks, " and tie-breaker between the other 4 councilors."
CN Male Halfling Bard (Medic) 6 | ◆ ◆◆ ◆◆◆ ◇ ↺ HP 72/72 | AC 24 | F +11 R +13 W +13 | Perc +13 (expert) | Stealth +10 | 25' speed | focus ½ | spells 1st 3/3, 2nd 3/3, 3rd 1/3 staff 3/3 | Active Conditions: | Hero Points: 0 | Default Exploration: Search |
A rather disheveled fellow enters next, strumming a lute and eyeing the plate of fancy charcuterie. He looks around him sizing up the place, though whether he is looking for the best spot from which to hold the crowd's attention while performing, or for the nearest exit should an angry husband make an appearance, or both, is hard to say.
"And a good aftern'n to ye all, my friends! Oskar's the name, and if you haven't heard it already, well I'm sure you will soon. It's only a matter of time before I hit it big! Why, this time next year I reckon every barmaid from here t' Rahadoum'll be humming one of my tunes! It's bound to happen. 'Specially when ye has talent like mine. But, how to get the word out? That's always the challenge, doncha know - exposure, exposure, exposure. That's why - even though it's, um, of course, obviously, far beneath me - I've been doing these open megaphone performances." He stops to look around before his eyes settle on the Venture-Captain. "I hope you've got an open megaphone scheduled here? It would be just the thing for a nice little venue like you've got here - it could really put you on the map. Let me know if you need my help to promote it! I know a lot about the business."
The word "business" seems to remind the talkative chap of something - perhaps the lightness of his purse - as he sighs wistfully. "Look, all the greats - Homerio of Cassomir, Garundi Greg, even the Singing Sphinx herself - they all had day jobs while they got themselves established. And they tell me there's decent money to be made in this "pathfindering" though I can't say I've seen it myself. Yet. But a fella has t' pay the bills doncha know?"
"Open megaphone? Oh, this isn't really that kind of place, I'm afraid. If you go into Kerse proper when this is all said and done, or even up to Detmer, I'm sure you can find plenty of places with open megaphone nights, down by the docks."
Once he’s made sure he has each of your names right and taken your drink order, he retreats back behind the bar. Returning a moment later with laden tray, he sits down and continues on to the business at hand. ”Anyway, on to business. Since the Society helped pay off the loan, we’ve really been able to fix this place up right. Establishing the Society’s position in Kerse, however, has been slower going, especially with interference from the Aspis Consortium. You may be able to help change that, however, as an important potential ally has requested our assistance. Here, read this.” Kristoff hands you a letter on elegant stationary, written in a neat hand. In the slide deck.
“The wreck is a few hours’ walk from here up the coast. I have a horse and a small wagon ready for you, just in case you’re able to recover any of the cargo. Be careful, though. My contacts in the Mercenary League say their investigation of the wreck was cut short by a swarm of carnivorous undead that surged up from the water during a storm. I’m sure capable agents like yourselves can handle a few monsters, but with the number of creatures they reported, you should head inland before any such storm arrives. Any questions?”
open | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 29 (31) | HP 140/140, shield 80/80 | P+17, F+21, R+20, W+18 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 1/2, MF: 2/2, EoL: 2/2, IR: 10/16 | Hero: 1/3 | Active conditions: resist fire 5
In the criminal justice system, the rich and powerful are represented by two separate but equally important groups: the Pathfinders, who investigate crime, and the Aspis Consortium, which causes it. These are their stories.
DUN DUN
"Was Annette facing any financial difficulties that would necessitate such a crime?"
"I'm afraid I don't know anything about Ms. Tuddlym herself. I think she has a sister or cousin or something in the government, but I'm not sure more than that, or anything about her financial situation, I"m afraid.
"As for the undead, my contact only described them as waterlogged figures with sharp teeth and red tongues. If you see them, try to steer clear. This is in investigation mission not an eradication job, afterall.
Half-elf Bard* 4 (Monk 4 with Bard Dedication) | HP 41/41 | AC 22; 23 with Crane Stance | Fort +9, Reflex +12, Will +8 | Perception +6 | Hero Point 1/1 | Conditions: None | Speed: 40ft | Exploration Mode: Investigate
Slotting River Kingdom Politician (General), Esoteric Wayfinder (Item), and selecting a scroll of Soothe (2nd level) and a scroll of Magic Missile (1st level) as my items.
"Sounds good, investigate without drawing attention. I think we can handle that." Erolith says as he writes down the directions in a small journal.
open | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 29 (31) | HP 140/140, shield 80/80 | P+17, F+21, R+20, W+18 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 1/2, MF: 2/2, EoL: 2/2, IR: 10/16 | Hero: 1/3 | Active conditions: resist fire 5
I've starred Quinoline's slotted boons in her character. She's currently Scrolls, but right in the middle of retraining to Field Commission. Not sure whether she gets the items until she retrains, or whether she just misses out in the interim.
F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
"Let us be off then." Astrid stands and heads for the door.
I'd like to try a Nature check to predict any upcoming storms. Nature is +2 due to untrained improvisation.
boons:
Horizon Hunters Champion
Touched by the Storm (cold and electrical resistance 1)
Rugged Wayfinder
Expert Hireling (survival +9, Sailing Lore+9)
All Schools Item-lesser antiplague
All Schools Item-Lesser healing potion
Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |
Herondal's clown mask frowns for a moment before returning to normal. "Maybe the waterlogged bit will slow the down. Regardless let's do what we can to make trouble for these Aspis."
Astrid looks at the sky, trying to judge the likelihood of a storm today.
GM screen:
Storm?:1d20 + 2 ⇒ (6) + 2 = 8
Unfortunately, the sky at the moment is the type of even, light gray that could mean anything from "it'll be raining by lunch time" to "pack your sunscreen for this afternoon", and she's not able to get any kind of read on it.
Oskar can set his boons, and I would like everyone to please set your marching order around the wagon on the "Marching Order" slide I've added to the maps deck.
Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |
During the travels Herondal will discuss the possible danger ahead.
"So we have a few possible clues. A cargo ship lost at sea probably due to sabotage, Undead that are presumably the former crew, Carnivorous which we can interpret as aggressive, and the fact that they arose during a storm may be relevant. Any ideas?"
Herondal will Inspire Competence to aid at +18 for anyone who wants to think on exactly what these undead could be. Undead Lore maybe.
Half-elf Bard* 4 (Monk 4 with Bard Dedication) | HP 41/41 | AC 22; 23 with Crane Stance | Fort +9, Reflex +12, Will +8 | Perception +6 | Hero Point 1/1 | Conditions: None | Speed: 40ft | Exploration Mode: Investigate
Erolith checks his various notes to cross-check what type of creature it should be, "Well, I am a librarian essentially, I doubt if I'm carrying the exact material with information on whatever these are, but I can check."
Human Sorcerer (rogue) 7 | AC 25 (26 wShield) | HP (10)64/64| F +12 R +12 W +11| Spells: 1: 4/4 2: 3/4 3: 3/4 4: 0/3 | SP: 2/2 | HeroPoint: 0/2
All I know about undead is that they are dangerous creature. I almost died trying to get back the corpse of dead Patfhinders in a cursed town in the Gravelands.
Putting their heads together, Herondal and Erolith think that the creatures described are either lacedons, also known as aquatic ghouls, or maybe just waterlogged zombies.
I'll move us along on my lunch break, a little later today.
CN Male Halfling Bard (Medic) 6 | ◆ ◆◆ ◆◆◆ ◇ ↺ HP 72/72 | AC 24 | F +11 R +13 W +13 | Perc +13 (expert) | Stealth +10 | 25' speed | focus ½ | spells 1st 3/3, 2nd 3/3, 3rd 1/3 staff 3/3 | Active Conditions: | Hero Points: 0 | Default Exploration: Search |
"So our job is to go investigate a sunken ship that we believe may be inhabited by watery undead and that is possibly mixed up in some kind of insurance fraud? No problem. What could possibly go wrong?"
Oskar scratches his head and also tries to see if he recalls anything about whatever these undead creatures might be.
Do they recall if the waterlogged undead have resistances or weaknesses?
They know that if they are ghouls, then they don't have any particular resistances or weaknesses, but if they are zombies then they are weak to slashing.
Taking your leave of the Silver Spoon, you gather your supplies and set out along a well-kept trade road heading from Kerse, at the mouth of the river, Northwest to the port city of Detmer, on the shores of Lake Encarthan. The road is well-maintained and regularly patrolled, and clearly gets frequent use. For most of the first hour it keeps within sight of the shore before drifting away from the lake through a small forest to avoid a steep rise. It’s as you pass through this copse that you all spot the four ruffians hiding in the bushes ahead, waiting to waylay you. Unfortunately, none of you spot the source of the crossbow bolt that flies from the treeline much closer to you.
As you round the corner, Herondal spots several figures hiding amongst the trees ahead, weapons drawn as if waiting for you to pass by. Before he can react, though, a crossbow bolt flies from the nearer foliage at Quinoline!
Hand crossbow vs. Quinoline:1d20 + 13 ⇒ (20) + 13 = 33 Piercing:1d6 ⇒ 1 Sneak:2d6 ⇒ (4, 4) = 8 Oof. 18 total damage.
It's followed quickly by the figure of a green gnome, a hand crossbow in one hand and a wicked, curved blade in the other. Before the alchemist can even cry out, the gnome slashes at her again, though this time her attack fails to land.
F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Astrid points at the bandit that attacked her then grins wickedly and draws her thumb across her throat.
"I'll come back for you later."
Bellowing loudly she raises her shield and moves to engage the two assailants to the north.
Both attacks are on bandit 1 who is flat footed due to surprise attack.
F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
if the sword crits then the target is flat footed until the beginning of my next turn. critical specialization
The strike connects (11 damage, or less if Astrid uses her Shield Block reaction), but doesn't stop Astrid from laying into the other bandit, her sword biting in twice and knocking the bandit off-balance.
Astrid's first strike is a crit, second strike just hits his flat-footed AC.
Half-elf Bard* 4 (Monk 4 with Bard Dedication) | HP 41/41 | AC 22; 23 with Crane Stance | Fort +9, Reflex +12, Will +8 | Perception +6 | Hero Point 1/1 | Conditions: None | Speed: 40ft | Exploration Mode: Investigate
Erolith draws a scroll of Phantom Pain (2nd level) from his sack of scrolls and reads from it, targeting the enemy in the back (B3). "Interrupting my book will cost you."
mental damage:4d4 + 1 ⇒ (4, 1, 1, 3) + 1 = 10 DC 19 will save
save results:
Critical Success The target is unaffected.
Success The target takes full initial damage but no persistent damage, and the spell ends immediately.
Failure The target takes full initial and persistent damage, and the target is sickened 1. If the target recovers from being sickened, the persistent damage ends and the spell ends.
Critical Failure As failure, but the target is sickened 2.
F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
The bandit in back grabs his head, obviously in pain, but he grits his teeth and steps forward into a flanking position with the gnome, sword striking out at Astrid at the same time his fellow in the trees does!
F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
My flat footed AC is 24 so B3 actually hit me for 7 piercing with his first attack. I will use my shield block for that so no damage to me or to the shield.
F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Just to remind everyone, bandit 1 is flat footed to everyone until the start of my turn.
Hello! Thanks for signing up to play with me! In this thread, please post the following:
Player name: Character name: Character level: Slotted faction boon: PFS #: Perception modifier: Usual exploration mode tactic (with mod if not Perception): Lore skills trained: Earn Income check: Trained agent or field agent?
CN Male Halfling Bard (Medic) 6 | ◆ ◆◆ ◆◆◆ ◇ ↺ HP 72/72 | AC 24 | F +11 R +13 W +13 | Perc +13 (expert) | Stealth +10 | 25' speed | focus ½ | spells 1st 3/3, 2nd 3/3, 3rd 1/3 staff 3/3 | Active Conditions: | Hero Points: 0 | Default Exploration: Search |
Player name: Abraham Z.
Character name: Oskar
Character level: 3
Slotted faction boon: Horizon Hunters
PFS #: 100198-2001
Perception modifier: +7
Usual exploration mode tactic (with mod if not Perception): Search
Lore skills trained: Theater, Herbalism, and Bardic (a special lore skill that can be used only to Recall Knowledge, but can be used to Recall Knowledge on any topic). All at +6
Earn Income check: Performance (Oratory):1d20 + 13 ⇒ (10) + 13 = 23
Trained agent or field agent? Spells (x3)
Fyi, I'm an experienced player and GM for PF1e, but still pretty new to PF2e and this will be my first time playing 2e on PbP (though I've played/GM-ed lots for 1e), so I may need some tips about how PbP 2e differs from 1e. Thanks in advance.
Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |
Player name: Edward McGee
Character name: Herondal Lapetty
Character level: 5
Slotted faction boon: Improved Hunter's Champion (Horizon Hunters)
PFS #: 145373 - 2001
Perception modifier: +12 (+1 when sight is involved, +2 to init)
Usual exploration mode tactic (with mod if not Perception): Search
Lore skills trained: Academia, Mercantile
Earn Income check: *
Trained agent or field agent? Trained Spells x3
*Herondal will be using the Storied Talent boon to roll earn income at his level. level 5 expert perform Dramatic Acting:1d20 + 15 ⇒ (16) + 15 = 31 x2 days.
Herondal loves to Inspire Competence in his allies in a Dramatic fashion.
So outside of combat let him know you are about to use a skil or recall knowledge and he will help. You can roll the check if you like. Perform to Aid +18. A 1 is still a critical failure and subtracts 1 from your roll, A 30 + total is +2 to your roll, and any other total is +1. (Assuming the standard DC 20 to aid.)
F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Player name:Halgur
Character name:Astrid Gertasdottir
Character level:5
Slotted faction boon:Horizon Hunters
PFS #:35206-2002
Perception modifier:+9
Usual exploration mode tactic (with mod if not Perception):+9 Stealth
Lore skills trained:Legal Lore +9, Warfare Lore +9
Earn Income check:Legal Lore:1d20 + 9 ⇒ (18) + 9 = 27
Trained agent or field agent? Swords 3
Welcome folks! I know I've played with, played at your table, and/or GMed for many of you in the past. Thanks for signing in and filling out your info so quick!
@Oskar: No worries. The mechanics of 2e in PbP aren't too different than they are at the table, but they are significantly different from 1e. The biggest difference is secret rolls, such as most Perception checks, where I'll roll for you. Often this makes PbP easier, as I don't have to prompt checks then wait for responses, but there are a few things, like IDing monsters, that I'm still settling on a method for.
What I'm going with for now is that I will roll an monster identification check in secret for anyone I suspect might try to ID a monster. I'll create a separate spoiler for each player, based on the result of that secret roll, nested within a bigger spoiler, and ask you not to access it until you spend an action to ID the monster. Something like this (feel free to look at all spoilers in this example):
What is that big armored land-shark thing? Spend an action to identify using nature.:
Herondal:
Spoiler:
That's a Great White Dirt Shark, known for their ability to shoot fire from their eyeballs.
Quinoline:
Spoiler:
That's a Bulette, an armored beast that can burrow quickly through the ground.
Oskar:
Spoiler:
That's a Bulette, an armored beast that can burrow quickly through the ground and [insert other fact about Bulette here you earned from a critical success].
Half-elf Bard* 4 (Monk 4 with Bard Dedication) | HP 41/41 | AC 22; 23 with Crane Stance | Fort +9, Reflex +12, Will +8 | Perception +6 | Hero Point 1/1 | Conditions: None | Speed: 40ft | Exploration Mode: Investigate
Player name: Chaos Monk (zer0darkfire)
Character name: Erolith Latharian, Councilor of Knowledge to the River Kingdom Republic of Artume
Character level: 4
Slotted faction boon: Grand Archive Champion, Improved
PFS #: 193338-2004
Perception modifier: +6
Usual exploration mode tactic (with mod if not Perception): Investigate (Bardic Lore +7)
Lore skills trained: All of them +7! (but only to recall knowledge). Also Lore River Kingdoms +7
Earn Income check: N/A Spending downtime learning a new language
Trained agent or field agent? Trained
Note, I'm technically a monk, but I play as a bard spellcaster
Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |
Slotting the following boons.
Improved Hunter's Champion
Storied Talent (Effects my earn income)
Team Player (If someone fails a skill check I aided on I can check off a box to let them reroll)
Devil's Keep (Infernal Detonation ↺ Trigger A creature within 30 ft of me targets me or an ally with an attack. Effect The creature takes fire dmg = to 1d6 + my level Basic reflex save DC 21)
Touched by the Storm (Cold and Electricity resistance 1)
I'm seeing a lot of Battle Medicine but not much other healing so for my scrolls I'll pick level 3 Sooth and a level 1 magic missile.
These can help when playing 2E
◆ Action (Cast a spell ◆◆ then strike ◆)
◇ Free action (Attempt Lingering Performance ◇ then Inpire Courage ◆)
↺ Reaction (I use Shield Block ↺ and reduce the damage by 5)
◆ Action (Cast a spell ◆◆ then strike ◆)
◇ Free action (Attempt Lingering Performance ◇ then Inpire Courage ◆)
↺ Reaction (I use Shield Block ↺ and reduce the damage by 5)
CN Male Halfling Bard (Medic) 6 | ◆ ◆◆ ◆◆◆ ◇ ↺ HP 72/72 | AC 24 | F +11 R +13 W +13 | Perc +13 (expert) | Stealth +10 | 25' speed | focus ½ | spells 1st 3/3, 2nd 3/3, 3rd 1/3 staff 3/3 | Active Conditions: | Hero Points: 0 | Default Exploration: Search |
GM Dennis wrote:
Herondal Lapetty wrote:
These can help when playing 2E
◆ Action (Cast a spell ◆◆ then strike ◆)
◇ Free action (Attempt Lingering Performance ◇ then Inpire Courage ◆)
↺ Reaction (I use Shield Block ↺ and reduce the damage by 5)
◆ Action (Cast a spell ◆◆ then strike ◆)
◇ Free action (Attempt Lingering Performance ◇ then Inpire Courage ◆)
↺ Reaction (I use Shield Block ↺ and reduce the damage by 5)
Thanks, those are great.
How do you make these?
I can't speak for Herondal, but when I want something like those I generally go somewhere like here (or just google "copy paste diamond symbol") and copy and paste the symbol in.
I've starred Quinoline's slotted boons in her character. She's currently Scrolls, but right in the middle of retraining to Field Commission. Not sure whether she gets the items until she retrains, or whether she just misses out in the interim.
The org play guide says you "adjust your level of affiliation" during the retraining. That's not the most clear, but I think it means you are treated as your new status during the retraining period (meaning you don't get the items, but you would get three days of retraining, rather than two).
F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
@GM Dennis
I generally assume that I have my shield out when travelling or exploring unless I need two hands for something. I didn't say anything ahead of time though so I'll leave it to you whether or not I actually have it out at the start of the combat. I was not using the defend exploration activity so I would not begin with it ready in any event. Any other weapons are definitely sheathed.
Also, B3 is no longer sickened since he ended the persistent damage from phantom pain.
I'm not sure that's true.
Phantom Pain (Failure) wrote:
The target takes full initial and persistent damage, and the target is sickened 1. If the target recovers from being sickened, the persistent damage ends and the spell end.
Clearly from that wording, ending the sickened ends the persistent; it doesn't say the inverse is true, though. Given how precise wording usually is in this system, I take that to mean (barring an FAQ or something) that the sickened lasts for the full duration of the spell, or until you take an action and succeed on a Fort check, as normal for sickened.
Half-elf Bard* 4 (Monk 4 with Bard Dedication) | HP 41/41 | AC 22; 23 with Crane Stance | Fort +9, Reflex +12, Will +8 | Perception +6 | Hero Point 1/1 | Conditions: None | Speed: 40ft | Exploration Mode: Investigate
I've been reading that line backwards this whole time; "If the target recovers from the persistent damage, the sickened condition and the spell ends". Neat, thanks.
Moving to Discussion so we don't clutter the gameplay thread.
Oskar Z. wrote:
Two questions: first, Bards have this ability:
Component Substitution wrote:
If you’re a bard Casting a Spell from the occult tradition, you can usually play an instrument for spells requiring somatic or material components, as long as it takes at least one of your hands to do so. If you use an instrument, you don’t need a spell component pouch or another hand free. You can usually also play an instrument for spells requiring verbal components, instead of speaking.
Would this have prevented the AoO? Or would playing the instrument still have provoked?
Playing an instrument has the manipulate trait (as detailed on page 250), so I believe it would still provoke.
Oskar Z. wrote:
Second, if I had cast Shield before Chill Touch (no reason not to have done so but I'm still learning the system), would Shield have absorbed some of the damage?
You can totally have cast shield first, that's fine. That gives you access to the Shield Block reaction, which you can use here to absorb 5 points of that damage. If you do so, your shield spell immediately ends and you can't use it again for 10 minutes, but you will have taken 5 fewer damage. Fine if you want to do that here.
"That's all right Quin. I got this. I may not be able to mend a cloak but I'm a fair hand at mending a wound."
Okay truth time here. With a crafting skill of +9 Astrid certainly CAN mend a cloak. Just don't ask her to or you'll most likely end up spitting out a couple of teeth.
CN Male Halfling Bard (Medic) 6 | ◆ ◆◆ ◆◆◆ ◇ ↺ HP 72/72 | AC 24 | F +11 R +13 W +13 | Perc +13 (expert) | Stealth +10 | 25' speed | focus ½ | spells 1st 3/3, 2nd 3/3, 3rd 1/3 staff 3/3 | Active Conditions: | Hero Points: 0 | Default Exploration: Search |
Ok, thanks for the clarification. In that case I definitely would have cast Shield first, which would mean that I took 2 dmg instead of 7.
Interestingly, it seems like this means that the Bard Component Substitution ability is likely mostly about flavor - it doesn't seem very likely to make much of a difference in practice, though perhaps I'm missing something about how VS components work in 2e.
F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
I always thought it would be cool to multiclass monk and make a violin playing, kickboxing, mobile Lindsey Stirling-type of character.
Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |
Question.
Herondal has Expert in Perform. Versatile Performance lets him use Perform to Impersonate. Could he therefore allow the party to Follow the Leader if he chooses to Impersonate the Zombie?
Also what time frame are we talking for this challenge? Would Inspire Competence help or is this taking several minutes for each part?
Alright folks, HERE are your chronicles. Let me know if you spot any errors or anything. Thanks for playing, and happy PaizoCon for those of you taking part in that.
F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Hooray! Looks good. Thank you, GM Dennis for running the game and thanks everyone else for playing. I had a blast!