GM Dennis |
The interior of the Silver Spoon Inn and Tavern is as elegant as the name would imply, featuring a black marble bar top and gilt chairs, freshly upholstered in rich leather. On opposite ends of the room are two polished ebony tables, one laden with decadent trays of charcuterie and cheese, while the other holds simple crusts of bread served on fine porcelain platters beside silver ewers of clear water. Finely dressed patrons mill about, drinking and gossiping, while a few individuals clad all in white stand aloof from the crowd.
Venture-Captain Kristoff Valicho gestures for an employee to take over behind the bar before joining you at a corner booth. “Welcome to the Silver Spoon, friends! You must be the team I asked the Grand Lodge to send me. I’m Kristoff, what are your names?”
This is your chance to introduce your character. This might include things like: Who are they, and what do they look like? How are they dressed or armed? Why are they a Pathfinder? What were they doing in Druma before this mission? Or whatever else you wish to share and/or describe about your character.
There's a picture of V-C Valicho in the Maps & Handouts deck linked at the top of this page and in my header (as "Curious Claim").
Astrid Gertasdottir |
You see before you a tall, muscular, ulfen woman. She is heavily armed and armored and carries a shield. She pounds her gauntleted fist on her shield and speaks loudly in a heavy Skald accent.
"I'm Astrid Gretasdottir, shield maiden. I travel the path of glory. I'm stealthier than moonlight and fiercer than a summer storm. I've killed more men than winter and drunk enough ale to sink an armada."
She takes a large swig from a tall mug and wipes her mouth on her sleeve.
"Aye, I'm your pathfinder, for as long as fame follows and the skalds pay heed. I hope your task proves more glorious than the pitiful errand that brought me to this land of coin-counters. Can you imagine? Me? Delivering a parcel to some merchant? Sure there were bandits along the way but hardly enough to fill a limerick, much less an epic tale of heroism."
Kamil Durus |
Kamil is an handsome well dressed human male. Clearly of chelaxian origin, he strangely has the tan skin of people more accustomed to jungle and sun than Cheliax climax. He moves gracefully into the room, his armor clinging lightly as he walks. His eyes are cold, as his smile, and at his side a blade of Tian origin.
With a flourished bow he presents himself. Greetings! I'm Bronz... I'm Patfhinder Kamil Durus, Connoisseur of both Arts and Blade.
I've just comeback from the training of new recruits for the Pathfinders. I was my first time with the Hobgoblins of Oprack. Good agents.
Herondal Lapetty |
You see a slim young man in colorful cloths. He wears light armor and has a bow. Sadly for all involved you cannot see his face very well for he wears goggles and a mask that looks like a smiling clown.
"Greetings all. I am Herondal Lapetty. Bard, Actor, businessman, and of course a Pathfinder. Travel and adventure are a wonderful combination."
Peering at Oskar "You look familiar. Have we met?"
Quinoline Silicate |
"My name is Quinoline Silicate."
Quinoline is a female human, not visibly armed, but has two bandoliers full of mysterious liquids. She's wearing a pair of high-quality glasses, with her hair pulled back into a utilitarian ponytail.
"I was on my way back to Absalom from the River Kingdoms when I got the missive. A group of us helped to set up a Pathfinder Lodge in - of all places - Razmiran." Scenario 1-18.
"I stayed a few extra days to help put some stained glass windows in the new building. The sand there is exceptionally dirty - the glass didn't turn out the way I wanted, at all. I guess I've been spoiled by the fine, low-iron sands of the Inner Sea." Quinoline used a River Kingdoms boon to expend her Downtime in the River Kingdoms.
She looks around and furrows her brow.
"I don't think I've ever gone on a mission with any of you. But I'm happy to meet new people, and I confess that the voyage has been a little lonely - most of the other Pathfinders didn't stay a second longer in Razmiran than they had to."
Quinoline also carries a bag of broken glass. She's a big fan of recycling glass, especially the high-quality glass typically used for potion vials. She'll gladly recycle any broken or used glass you have, but if it contained poisons, she politely requests that you triple-rinse it with hot water to get rid of any traces.
Erolith Latherian |
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A human man with glasses enters the Silver Spoon, his backpack overflowing with scrolls. He is currently pouring over one as he sits down for the briefing, "Sorry, I'll just be a minute...have to read the latest report from both sides of the council in Artume."
When he finishes, he puts the scroll away and stands up, "I'm Erolith Latharian, First Councilor of Knowledge to the River Kingdom Republic of Artume." he says as he winks, " and tie-breaker between the other 4 councilors."
Oskar Z. |
A rather disheveled fellow enters next, strumming a lute and eyeing the plate of fancy charcuterie. He looks around him sizing up the place, though whether he is looking for the best spot from which to hold the crowd's attention while performing, or for the nearest exit should an angry husband make an appearance, or both, is hard to say.
"And a good aftern'n to ye all, my friends! Oskar's the name, and if you haven't heard it already, well I'm sure you will soon. It's only a matter of time before I hit it big! Why, this time next year I reckon every barmaid from here t' Rahadoum'll be humming one of my tunes! It's bound to happen. 'Specially when ye has talent like mine. But, how to get the word out? That's always the challenge, doncha know - exposure, exposure, exposure. That's why - even though it's, um, of course, obviously, far beneath me - I've been doing these open megaphone performances." He stops to look around before his eyes settle on the Venture-Captain. "I hope you've got an open megaphone scheduled here? It would be just the thing for a nice little venue like you've got here - it could really put you on the map. Let me know if you need my help to promote it! I know a lot about the business."
The word "business" seems to remind the talkative chap of something - perhaps the lightness of his purse - as he sighs wistfully. "Look, all the greats - Homerio of Cassomir, Garundi Greg, even the Singing Sphinx herself - they all had day jobs while they got themselves established. And they tell me there's decent money to be made in this "pathfindering" though I can't say I've seen it myself. Yet. But a fella has t' pay the bills doncha know?"
GM Dennis |
"Open megaphone? Oh, this isn't really that kind of place, I'm afraid. If you go into Kerse proper when this is all said and done, or even up to Detmer, I'm sure you can find plenty of places with open megaphone nights, down by the docks."
Once he’s made sure he has each of your names right and taken your drink order, he retreats back behind the bar. Returning a moment later with laden tray, he sits down and continues on to the business at hand. ”Anyway, on to business. Since the Society helped pay off the loan, we’ve really been able to fix this place up right. Establishing the Society’s position in Kerse, however, has been slower going, especially with interference from the Aspis Consortium. You may be able to help change that, however, as an important potential ally has requested our assistance. Here, read this.” Kristoff hands you a letter on elegant stationary, written in a neat hand. In the slide deck.
“The wreck is a few hours’ walk from here up the coast. I have a horse and a small wagon ready for you, just in case you’re able to recover any of the cargo. Be careful, though. My contacts in the Mercenary League say their investigation of the wreck was cut short by a swarm of carnivorous undead that surged up from the water during a storm. I’m sure capable agents like yourselves can handle a few monsters, but with the number of creatures they reported, you should head inland before any such storm arrives. Any questions?”
Kamil Durus |
As always, Consortium or Society, is often to help someone powerful... but at least, here, I'm on the wining side!
Do you know of this Annette Tuddlym? and what type of undead?
Quinoline Silicate |
In the criminal justice system, the rich and powerful are represented by two separate but equally important groups: the Pathfinders, who investigate crime, and the Aspis Consortium, which causes it. These are their stories.
DUN DUN
"Was Annette facing any financial difficulties that would necessitate such a crime?"
GM Dennis |
"I'm afraid I don't know anything about Ms. Tuddlym herself. I think she has a sister or cousin or something in the government, but I'm not sure more than that, or anything about her financial situation, I"m afraid.
"As for the undead, my contact only described them as waterlogged figures with sharp teeth and red tongues. If you see them, try to steer clear. This is in investigation mission not an eradication job, afterall.
"Any other questions?"
Now's the time to slot boons and such as well.
Erolith Latherian |
Slotting River Kingdom Politician (General), Esoteric Wayfinder (Item), and selecting a scroll of Soothe (2nd level) and a scroll of Magic Missile (1st level) as my items.
"Sounds good, investigate without drawing attention. I think we can handle that." Erolith says as he writes down the directions in a small journal.
Quinoline Silicate |
I've starred Quinoline's slotted boons in her character. She's currently Scrolls, but right in the middle of retraining to Field Commission. Not sure whether she gets the items until she retrains, or whether she just misses out in the interim.
Astrid Gertasdottir |
"Let us be off then." Astrid stands and heads for the door.
I'd like to try a Nature check to predict any upcoming storms. Nature is +2 due to untrained improvisation.
Horizon Hunters Champion
Touched by the Storm (cold and electrical resistance 1)
Rugged Wayfinder
Expert Hireling (survival +9, Sailing Lore+9)
All Schools Item-lesser antiplague
All Schools Item-Lesser healing potion
Herondal Lapetty |
Herondal's clown mask frowns for a moment before returning to normal. "Maybe the waterlogged bit will slow the down. Regardless let's do what we can to make trouble for these Aspis."
GM Dennis |
Astrid looks at the sky, trying to judge the likelihood of a storm today.
Unfortunately, the sky at the moment is the type of even, light gray that could mean anything from "it'll be raining by lunch time" to "pack your sunscreen for this afternoon", and she's not able to get any kind of read on it.
Oskar can set his boons, and I would like everyone to please set your marching order around the wagon on the "Marching Order" slide I've added to the maps deck.
Herondal Lapetty |
During the travels Herondal will discuss the possible danger ahead.
"So we have a few possible clues. A cargo ship lost at sea probably due to sabotage, Undead that are presumably the former crew, Carnivorous which we can interpret as aggressive, and the fact that they arose during a storm may be relevant. Any ideas?"
Herondal will Inspire Competence to aid at +18 for anyone who wants to think on exactly what these undead could be. Undead Lore maybe.
Erolith Latherian |
Erolith checks his various notes to cross-check what type of creature it should be, "Well, I am a librarian essentially, I doubt if I'm carrying the exact material with information on whatever these are, but I can check."
inspire aid: 1d20 + 18 ⇒ (18) + 18 = 36
lore whatever the creature is (bardic lore): 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
Kamil Durus |
All I know about undead is that they are dangerous creature. I almost died trying to get back the corpse of dead Patfhinders in a cursed town in the Gravelands.
Says Kamil.
Quinoline Silicate |
Quinoline takes a spot up front, a step or two behind Astrid.
"My, isn't this a dainty group?" she laughs.
GM Dennis |
Putting their heads together, Herondal and Erolith think that the creatures described are either lacedons, also known as aquatic ghouls, or maybe just waterlogged zombies.
I'll move us along on my lunch break, a little later today.
Quinoline Silicate |
Do they recall if the waterlogged undead have resistances or weaknesses?
Oskar Z. |
"So our job is to go investigate a sunken ship that we believe may be inhabited by watery undead and that is possibly mixed up in some kind of insurance fraud? No problem. What could possibly go wrong?"
Oskar scratches his head and also tries to see if he recalls anything about whatever these undead creatures might be.
inspire aid: 1d20 + 18 ⇒ (9) + 18 = 27
Bardic Lore to recall knowledge about anything: 1d20 + 6 ⇒ (3) + 6 = 9
However, he was clearly not paying attention that day in class.
Updated my position on the slide. Sorry again for the posting delay - hectic couple of days.
GM Dennis |
Do they recall if the waterlogged undead have resistances or weaknesses?
They know that if they are ghouls, then they don't have any particular resistances or weaknesses, but if they are zombies then they are weak to slashing.
GM Dennis |
N Stealth: 1d20 + 15 ⇒ (19) + 15 = 34
B1 Stealth: 1d20 + 9 ⇒ (5) + 9 = 14
B2 Stealth: 1d20 + 9 ⇒ (17) + 9 = 26
B3 Stealth: 1d20 + 9 ⇒ (5) + 9 = 14
Kamil Stealth: 1d20 + 7 ⇒ (7) + 7 = 14
Erolith Bardic Lore: 1d20 + 7 ⇒ (8) + 7 = 15
Astrid Stealth: 1d20 + 9 ⇒ (6) + 9 = 15
Herondal Perception: 1d20 + 14 ⇒ (19) + 14 = 33
Oskar Percept: 1d20 + 7 ⇒ (3) + 7 = 10
Quinoline Stealth: 1d20 + 8 ⇒ (8) + 8 = 16
Taking your leave of the Silver Spoon, you gather your supplies and set out along a well-kept trade road heading from Kerse, at the mouth of the river, Northwest to the port city of Detmer, on the shores of Lake Encarthan. The road is well-maintained and regularly patrolled, and clearly gets frequent use. For most of the first hour it keeps within sight of the shore before drifting away from the lake through a small forest to avoid a steep rise. It’s as you pass through this copse that you all spot the four ruffians hiding in the bushes ahead, waiting to waylay you. Unfortunately, none of you spot the source of the crossbow bolt that flies from the treeline much closer to you.
As you round the corner, Herondal spots several figures hiding amongst the trees ahead, weapons drawn as if waiting for you to pass by. Before he can react, though, a crossbow bolt flies from the nearer foliage at Quinoline!
Hand crossbow vs. Quinoline: 1d20 + 13 ⇒ (20) + 13 = 33
Piercing: 1d6 ⇒ 1
Sneak: 2d6 ⇒ (4, 4) = 8
Oof. 18 total damage.
It's followed quickly by the figure of a green gnome, a hand crossbow in one hand and a wicked, curved blade in the other. Before the alchemist can even cry out, the gnome slashes at her again, though this time her attack fails to land.
Kukri vs. Quinoline, 2nd attack: 1d20 + 13 - 4 ⇒ (6) + 13 - 4 = 15
Slashing: 1d6 + 7 ⇒ (4) + 7 = 11
Sneak: 2d6 ⇒ (3, 1) = 4
Initiative!
[ooc]Herondal may act.[/b]
Quinoline Silicate |
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18 damage on 6d6? I call that a win!
"That wasn't very polite."
Oskar Z. |
Sneak dmg gets doubled on a crit in PF2? I hadn't realized that.
GM Dennis |
Everything gets doubled on a crit in PF2 except things that are caused by the crit (like the deadly weapon property).
Herondal Lapetty |
"Bandits! Thieves!"
Herondal tries to inspire his companions in a dramatic yet Lingering fashion. ◇ Perform dramattic acting DC 20: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24
His performance while brief was moving.
All allies within 60 feet of Herondal get a +1 Status bonus to all attack and damage rolls for 3 rounds. ◆
"You got this Astrid."
He then casts Haste on Astrid. ◆◆
Astrid gains the Quickened condition. You may use the extra action to Strike or Stride.
Astrid Gertasdottir |
"Videre til ære!"
GM Dennis |
As Astrid cries out for victory, a sword lashes out at her from the bushes, a well-concealed bandit taking the opportunity to strike!
Shortsword vs. Astrid flat-footed: 1d20 + 12 ⇒ (5) + 12 = 17
Piercing: 1d6 + 6 ⇒ (1) + 6 = 7
Shortsword (2nd) vs. Astrid flat-footed: 1d20 + 12 - 4 ⇒ (5) + 12 - 4 = 13
Piercing: 1d6 + 6 ⇒ (6) + 6 = 12
Shortsword (3rd) vs. Astrid flat-footed: 1d20 + 12 - 8 ⇒ (15) + 12 - 8 = 19
Piercing: 1d6 + 6 ⇒ (4) + 6 = 10
He curses at himself for wasting such a prime opportunity, as none of his blows manage to do any harm to the warrior.
Initiative!
Quinoline, Astrid, and Erolith may act.
Quinoline Silicate |
Quinoline will step back from the gnome, and throw a Bottled Lightning.
Bottled Lightning: 1d20 + 11 ⇒ (5) + 11 = 16
Electricity: 2d6 + 4 ⇒ (1, 5) + 4 = 10 plus FF if hit, plus 4 splash electricity on (1)
Quinoline will then use Battle Medicine on herself.
Assurance: 10 + 9 = 19
Healing: 2d8 ⇒ (6, 8) = 14
Astrid Gertasdottir |
Astrid points at the bandit that attacked her then grins wickedly and draws her thumb across her throat.
"I'll come back for you later."
Bellowing loudly she raises her shield and moves to engage the two assailants to the north.
Both attacks are on bandit 1 who is flat footed due to surprise attack.
quick draw short sword: 1d20 + 16 + 1 ⇒ (16) + 16 + 1 = 33
damage: 2d6 + 4 + 1 ⇒ (5, 2) + 4 + 1 = 12 slashing
strike short sword: 1d20 + 16 + 1 - 4 ⇒ (4) + 16 + 1 - 4 = 17
damage: 2d6 + 4 + 1 ⇒ (1, 1) + 4 + 1 = 7 piercing
Raise shield, move (haste), quick draw, strike
Astrid Gertasdottir |
if the sword crits then the target is flat footed until the beginning of my next turn. critical specialization
GM Dennis |
The gnome nimbly dodges Quinoline's thrown vial, taking only negligible damage from the resulting electricity.
Unfazed by her threat, the bandit next to her takes an opportunistic slash at Astrid as she moves.
Shortsword: 1d20 + 12 ⇒ (18) + 12 = 30
Piercing: 1d6 + 6 ⇒ (5) + 6 = 11
The strike connects (11 damage, or less if Astrid uses her Shield Block reaction), but doesn't stop Astrid from laying into the other bandit, her sword biting in twice and knocking the bandit off-balance.
Astrid's first strike is a crit, second strike just hits his flat-footed AC.
-----
Initiative!
Erolith may act.
Erolith Latherian |
Erolith draws a scroll of Phantom Pain (2nd level) from his sack of scrolls and reads from it, targeting the enemy in the back (B3). "Interrupting my book will cost you."
mental damage: 4d4 + 1 ⇒ (4, 1, 1, 3) + 1 = 10 DC 19 will save
Critical Success The target is unaffected.
Success The target takes full initial damage but no persistent damage, and the spell ends immediately.
Failure The target takes full initial and persistent damage, and the target is sickened 1. If the target recovers from being sickened, the persistent damage ends and the spell ends.
Critical Failure As failure, but the target is sickened 2.
Persistent damage is 2d4
Astrid Gertasdottir |
I will save my reaction for the time being.
GM Dennis |
B3 Will save: 1d20 + 7 ⇒ (5) + 7 = 12
The bandit in back grabs his head, obviously in pain, but he grits his teeth and steps forward into a flanking position with the gnome, sword striking out at Astrid at the same time his fellow in the trees does!
B1 shortsword vs Astrid: 1d20 + 12 ⇒ (4) + 12 = 16
Piercing: 1d6 + 6 ⇒ (1) + 6 = 7
B1 shortsword vs Astrid (2nd): 1d20 + 12 - 4 ⇒ (6) + 12 - 4 = 14
Piercing: 1d6 + 6 ⇒ (5) + 6 = 11
B1 shortsword vs Astrid (3rd): 1d20 + 12 - 8 ⇒ (3) + 12 - 8 = 7
Piercing: 1d6 + 6 ⇒ (3) + 6 = 9
---
B3 shortsword vs Astrid flat-footed, sickened: 1d20 + 12 - 1 ⇒ (15) + 12 - 1 = 26
Piercing: 1d6 + 6 ⇒ (1) + 6 = 7
B3 shortsword vs Astrid flat-footed (2nd), sickened: 1d20 + 12 - 4 - 1 ⇒ (5) + 12 - 4 - 1 = 12
Piercing: 1d6 + 6 ⇒ (1) + 6 = 7
Persistent mental damage: 1d4 ⇒ 2
DC 15 flat check to end persistent damage: 1d20 ⇒ 4
---------
Initiative!
Kamil and Oskar may act.
Astrid Gertasdottir |
My flat footed AC is 24 so B3 actually hit me for 7 piercing with his first attack. I will use my shield block for that so no damage to me or to the shield.
Erolith Latherian |
The persistent damage is 1d4 higher since its 2nd level, I put it in the spoiler, but you may not have opened it or saw it.
additional persistent: 1d4 ⇒ 2
Kamil Durus |
Kamil draws his katana and moves in flanking position with Astrid before striking the gnome.
Katana vs AC flat-footed, IC: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
Damages, S, IC: 2d10 + 3 + 1 ⇒ (4, 1) + 3 + 1 = 9
if it’s a crit, add Deadly: 1d8 ⇒ 4
Oskar Z. |
Oskar sends two bolts of force towards the most badly wounded bandit (B1) and then raises a magic ward of force to protect himself.
Two action: Magic Missile
Force dmg to B1: 2d4 + 2 ⇒ (1, 1) + 2 = 4 I think Inspire Courage adds +1 dmg, not +2 (1 for each missile) but I'm not sure.
One action: Shield
Herondal Lapetty |
+1 damage total. In the case of Magic Missile you choose which missile does the extra damage. Only relevant if sending missiles at different targets.
Astrid Gertasdottir |
Are the dark green areas difficult terrain?
GM Dennis |
The persistent damage is 1d4 higher since its 2nd level, I put it in the spoiler, but you may not have opened it or saw it.
[dice=additional persistent]1d4
Sorry Erolith, I opened the spoiler and must have just looked right past that.
@Astrid: I saw it hit you, just failed to update my initiative block. Glad your shield block makes that correct :D
Quinoline Silicate |
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Housekeeping: Quinoline should have 4 damage, and the gnome should have 4 electricity damage (minus resistances).
GM Dennis |
Kamil's lightning-quick katana strike lands squarely on the gnome (hit, not a crit), while Oskar's magic adds to the woes of one of the bandits.
The gnome slashes at Astrid twice, ineffectively, then moves toward softer targets (provoking if either Astrid or Kamil have an AoO).
Kukri vs. Astrid flat-footed: 1d20 + 13 ⇒ (4) + 13 = 17
Slashing: 1d6 + 7 ⇒ (4) + 7 = 11
Sneak: 2d6 ⇒ (2, 5) = 7
Kukri vs. Astrid flat-footed (2nd): 1d20 + 13 - 4 ⇒ (6) + 13 - 4 = 15
Slashing: 1d6 + 7 ⇒ (2) + 7 = 9
Sneak: 2d6 ⇒ (1, 4) = 5
----
Initiative!
Herondal may act.
Astrid Gertasdottir |
Just to remind everyone, bandit 1 is flat footed to everyone until the start of my turn.