PFS 9-15 The Bloodcove Blockade (Inactive)

Game Master noral

Maps and Handouts (please update the PC information)


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Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Birseko adds, "Based on the lines in your palm, it seems you are likely to have a long life. Unless, that is, you persist in this unwise alliance with the Aspis!"

Diplomacy, Aid: 1d20 - 2 ⇒ (15) - 2 = 13


Birseko, I had regarded your psychic reading as an auto-aid in diplomacy for the Society! I’ll count your last roll aid for the last objection. ! :-)

After Reggie and Dwight make their arguments, Birseko describes his character and finally Quinn shows the benefits of the cooperation with the Society, Erwyn looks at Malika and eventually nods.

”I have to admit that you Pathfinders are resourceful! I am sure you would agree to a joint collaboration with the Aspis. Exclusive rights for the Society are currently not justified!“ he says and crosses his arms.

The Exchange

Male LG Human Investigator 1 | HP 8/10 | AC 14/18* T 11 FF 13 | CMB +2 (+3 with sword cane), CMD 13 | F: +1, R: +3, W: +3 [+1 vs charms/compulsions] | Init: +1 | Perc: +5, SM: +5 | Speed 30ft | Inspiration 5/6 |Tireless Logic 1/1 | Active conditions: *Shield (1 min)

Quinn tries to sway the man. "Trust me, the Pathfinder Society and the Aspis Consortium are never going to be friends. We've battled them for decades. And the thing you should know is that the Society keeps its word and has a reputation to maintain. Those snakes in the Aspis Consortium will betray you the moment it becomes more profitable than keeping a deal!"

Diplomacy w/ Inspiration: 1d20 + 8 + 1d6 ⇒ (3) + 8 + (1) = 12


Your counterpart seems to be not convinced at all!

Aid another actions? Already noted Birseko’s +2.

Grand Lodge

| AC24 T12 F23 | HP 45/45 | CMD:18 | F:+10 R:+3 W:+6 | Init:+4 | Perception: +13

"It is not about justified or not. Is about money. Two groups trying to maximize their take of a large pot will always come out better than three groups taking from the same pot. What's true of stew is true of gold."

Aid Diplo: 1d20 ⇒ 11

Sovereign Court

Wilhelmina Murray | Female CG Dhampir Druid (Swarm Monger) 3 | HP 24/24 | AC 15, T 11, FF 14 | CMD 13| F +4 R +2 W +6; | Init +2 | Perc: +8 | Speed 30ft | Fecund Familiar 2/3; Spells: 0 detect magic, guidance, light, stabilize; 1st charm animal, faerie fire, frostbite; 2nd delay poison | Active Conditions: none.

"I concur. Just because the Aspis have not betrayed you--yet--does not mean that they are to be trusted. Look how their letter disreguard the danger of their activities."

Wilhelmina will point out the notes about the relics being cursed.
Diplomacy Aid: 1d20 ⇒ 12

Liberty's Edge

Male M Halfling Order of the Paw Cavalier 6th HP 62/62 AC 27 /ff 26 /t 13, Fort +9, Ref +5, Will +5, Init +1, Per +3, Spd 20' (15’ in armor)

"The Pathfinders could probably work with the Aspis - after all, one of our core rules is 'cooperate.' And we've had strange allies before. But the Aspis can't work with the Pathfinders. They're just too greedy and shifty. Sooner or later, however much we're givin' 'em ain't gonna be enough and they'll betray us all. We all seen it too many times not to know it's true," Reggie tosses in.

Diplomacy (aid): 1d20 + 7 ⇒ (14) + 7 = 21


When Wilhelmina shows Erwyn the documents that you found, you see that his demeanor changes.

Reggie, Dwight and Birseko weigh in as well to push Quinn's arguments.

Erwyn sighs, "It is shocking to see that the Aspis agents have been tracking my finances as a security measure in case their relationship with my Saltroot druids sours." he says and touches his chin.

"Do not understand me wrong! My investments aren’t especially scandalous, but many of them are secret and could damage my reputation for being an unbiased businessperson if made public!"

He continues to read and suddenly is quite shocked.

"I ... I did not know! I did not know that the rare seeds and minerals used to placate my Saltroot druids come from operations throughout the Fever Sea, which inflict great damage on the surrounding environment!"

He hits the table with his fist.

"Good, I have heard and seen enough! I will support your organization and in the next weeks sever my ties to the Consortium!" and with these words he stands up.

Anything else you want to do?

The Exchange

Male LG Human Investigator 1 | HP 8/10 | AC 14/18* T 11 FF 13 | CMB +2 (+3 with sword cane), CMD 13 | F: +1, R: +3, W: +3 [+1 vs charms/compulsions] | Init: +1 | Perc: +5, SM: +5 | Speed 30ft | Inspiration 5/6 |Tireless Logic 1/1 | Active conditions: *Shield (1 min)

Thanks for the assists everyone!

I'm good to move on. There was someone else we needed to influence, I think?

Grand Lodge

| AC24 T12 F23 | HP 45/45 | CMD:18 | F:+10 R:+3 W:+6 | Init:+4 | Perception: +13

Once away from the Erwyn, "What do we do now can we go disrupt the mining operation?"

The Exchange

Male LG Human Investigator 1 | HP 8/10 | AC 14/18* T 11 FF 13 | CMB +2 (+3 with sword cane), CMD 13 | F: +1, R: +3, W: +3 [+1 vs charms/compulsions] | Init: +1 | Perc: +5, SM: +5 | Speed 30ft | Inspiration 5/6 |Tireless Logic 1/1 | Active conditions: *Shield (1 min)

GM, is getting Erwyn on our side enough to shut down the Vanji Prospectors Guild and stop the Aspis supply lines, or do we also need to persuade "Ungala, a guerilla warrior the Society has met before" as well?

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Impatient, as well as being aware he sucks at negotiation, Myth nods in fervent agreement with Dwight in wanting to move on to the mining op...something he should be more skilled at...

Liberty's Edge

Male M Halfling Order of the Paw Cavalier 6th HP 62/62 AC 27 /ff 26 /t 13, Fort +9, Ref +5, Will +5, Init +1, Per +3, Spd 20' (15’ in armor)

"We need to sniff out Ungala. Maybe if we can get his help, we can hit the Consortium out at the dig site," Reggie says, riding Rowdy away from Erwyn's office.

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

If there was something else we needed to do here I'm afraid I've missed it.

Birseko agrees, "Let's go find this Ungala!"

Birseko will use the found wand of Mage Armor to keep Mage Armor active on himself as they continue investigating.


Guaril is clearly happy and accompanies you out.

"We need to get a move on" Guaril says with some urgency,"while it seems you got Erwyn smoothly! That was really well done!"

He listens at your remarks regarding Ungala.

"We can try to find Ungala, but her whereabouts are currently unknown and your team will have to track her down!"

Diplomacy, knowledge local, or survival.

"But be careful! Tracking down Ungala is easier said than done. She counts many of Bloodcove’s elite among her enemies, which prevents her from moving about the city openly. Furthermore, a string of recent attacks against her fighters has forced Ungala into hiding, with only a few trusted contacts venturing out into Bloodcove’s streets."

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth nods, trying to track her via any old hangouts she might've had...he'll ask around discreetly at each location for her whereabouts...

Survival: 1d20 + 8 ⇒ (14) + 8 = 22

Knowledge (Local): 1d20 + 4 ⇒ (18) + 4 = 22

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Knowledge (Local): 1d20 + 9 ⇒ (1) + 9 = 10

Birseko can't remember a thing about Bloodcove, but then Birseko can't remember many things.

Liberty's Edge

Male M Halfling Order of the Paw Cavalier 6th HP 62/62 AC 27 /ff 26 /t 13, Fort +9, Ref +5, Will +5, Init +1, Per +3, Spd 20' (15’ in armor)

Reggie does what he can to help Myth out with his attempts to track the woman. Even then, he doesn't get off his wolf but just leans out of the saddle to check out tracks and any other signs of her presence.

Survival (aid): 1d20 + 6 ⇒ (10) + 6 = 16


Myth ask around if anyone has information on Ungala but struggles to find any until Reggie and Birseko support and find a civilian who seems to know Ungala.

She seems to decide that you have no ill will for Ungala and says, "I do know where to find her. I can take you to her, you look rather capable, maybe you can be of help."


She maneuvers the group through the city taking head to make sure they are not being followed.

In what seems like no time at all the group is in a completely different section of the city being guided down to a secret room underneath what appears to be regular home.

Upon everyone's entrance Ungala has a moment of frustration with being raided by so many people, but as Fola and Guaril enters they show off their wayfinders and immediately set her at ease.

"Ah, my Pathfinder friends, it is great to see you. You have come at a great time for me. I am sure you have something you have come to me with and I would be happy to help if it were not for my current predicament. Three weeks ago, a mysterious entity began murdering my soldiers around Bloodcove, crippling my operation and forcing my remaining guerillas to lay low. The killer has resisted all attempts to magically discern its nature, and only one victim, a man named Embele, survived one of the attacks. As you can see She points to a body off in the corner being prepared for burial. this is not something I am taking lightly. I do not know exactly where the attacker hides, but I do know where about the attacks have been occuring and can direct you there if you can assist me."

Sovereign Court

Wilhelmina Murray | Female CG Dhampir Druid (Swarm Monger) 3 | HP 24/24 | AC 15, T 11, FF 14 | CMD 13| F +4 R +2 W +6; | Init +2 | Perc: +8 | Speed 30ft | Fecund Familiar 2/3; Spells: 0 detect magic, guidance, light, stabilize; 1st charm animal, faerie fire, frostbite; 2nd delay poison | Active Conditions: none.

"We would be happy to assist you. No doubt the attacks are tied to some nefarious Aspis plot."

Grand Lodge

| AC24 T12 F23 | HP 45/45 | CMD:18 | F:+10 R:+3 W:+6 | Init:+4 | Perception: +13

"I bet we can help you. Do you have any leads? Locations, clues, bodies, suspicions?"


Ungala nods.

”Firsthand accounts from the survivor describe the attacker as a pair of spiked monstrosities, their bodies interwoven in a seemingly impossible knot. Despite its twisted appearance, the attacker moved gracefully, swinging its curved knives so quickly it seemed a blur. Fighting back was futile, for even wounds that pierced its thick hide quickly healed!!“

Kn planes dc 15 to identify :

You can identify the attacker as an adhukait asura.

For every 5 above 15 you can ask questions!

The Exchange

Male LG Human Investigator 1 | HP 8/10 | AC 14/18* T 11 FF 13 | CMB +2 (+3 with sword cane), CMD 13 | F: +1, R: +3, W: +3 [+1 vs charms/compulsions] | Init: +1 | Perc: +5, SM: +5 | Speed 30ft | Inspiration 5/6 |Tireless Logic 1/1 | Active conditions: *Shield (1 min)

"Ah, sounds like an adhukait asura to me!"

Knowledge (planes) + free inspiration: 1d20 + 8 + 1d6 ⇒ (5) + 8 + (4) = 17

Grand Lodge

| AC24 T12 F23 | HP 45/45 | CMD:18 | F:+10 R:+3 W:+6 | Init:+4 | Perception: +13

Planes: 1d20 + 7 ⇒ (15) + 7 = 22

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Knowledge (Planes): 1d20 + 9 ⇒ (8) + 9 = 17

"Agreed. An adhukait asura, for sure. Though I'm afraid I've forgotten everything I once knew about their abilities and weaknesses."


Dwight remembers a little more about these Asuras!

And during the discussion Birseko and Quinn add some details.

I consider this a situation where you can cooperate so let us assume you aided Dwight which gives you two questions. What do you want to know?

Anything else you wish to do?

Liberty's Edge

Male M Halfling Order of the Paw Cavalier 6th HP 62/62 AC 27 /ff 26 /t 13, Fort +9, Ref +5, Will +5, Init +1, Per +3, Spd 20' (15’ in armor)

Reggie piles into the small headquarters along with everyone else and keeps Rowdy by his side. Fortunately, he doesn't mind squeezing in close with the wolf.

"Ugh...ain't nothin' worse than somethin' that don't got the good sense to die when you stab it often and hard enough," he says.

He looks at the smarter folks in the group. "Any idea what might keep it from healin' up? Fire? Acid? Callin' it by it's middle name? A sternly worded reprimand?"

Grand Lodge

| AC24 T12 F23 | HP 45/45 | CMD:18 | F:+10 R:+3 W:+6 | Init:+4 | Perception: +13

Special defenses and any particularly nasty offensive abilities.


You know some of the abilities!

SPECIAL ABILITIES
- Dance of Disaster (Su) Whenever an adhukait hits with a melee attack during a full action, it can move 10 feet before making its next attack. The adhukait’s normal speed does not limit this movement—it can move 10 feet after any successful hit among its four attacks, as long as it has another attack to make.
- Dual Mind (Su) An adhukait is a single creature with two distinct minds, so it can attempt two saving throws against mind-affecting effects. If either saving
throw succeeds, the mind-affecting effect fails to affect the adhukait.

DR 5/good

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth taps his foot impatiently. "Shall we be on our way, m'Lady?"

Liberty's Edge

Male M Halfling Order of the Paw Cavalier 6th HP 62/62 AC 27 /ff 26 /t 13, Fort +9, Ref +5, Will +5, Init +1, Per +3, Spd 20' (15’ in armor)

"Well, that don't seem TOO bad," Reggie comments, once he hears about the abilities of their potential foe.

"Let's go get 'em."

The Exchange

Male LG Human Investigator 1 | HP 8/10 | AC 14/18* T 11 FF 13 | CMB +2 (+3 with sword cane), CMD 13 | F: +1, R: +3, W: +3 [+1 vs charms/compulsions] | Init: +1 | Perc: +5, SM: +5 | Speed 30ft | Inspiration 5/6 |Tireless Logic 1/1 | Active conditions: *Shield (1 min)

GM, when we get to the next encounter can you tell me how much time has passed since the battle in the prospector's guild? I have some on-going buffs that may have expired.


You spent around 1d4 + 1 ⇒ (3) + 1 = 4 hours to get to Erwyn and then find Ungala.

Do you want to make any purchases or are you good to go?

The Exchange

Male LG Human Investigator 1 | HP 8/10 | AC 14/18* T 11 FF 13 | CMB +2 (+3 with sword cane), CMD 13 | F: +1, R: +3, W: +3 [+1 vs charms/compulsions] | Init: +1 | Perc: +5, SM: +5 | Speed 30ft | Inspiration 5/6 |Tireless Logic 1/1 | Active conditions: *Shield (1 min)

Quinn is good to go. I took off Barkskin, which has expired, but left on the effects of the Potion of Countless Eyes since it still has 1 hour left.

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

"Sounds like a hideous creature! I hope we can manage it..."


Knowledge planes or arcana dc 15 :

GM hint ;-)

While your knowledge check does not tell you anything more about the connection this creature may have to the trapped Asura, thinking about it does give you a nagging feeling you might want to show Ungala the note from Lutebu Alrati.

Grand Lodge

| AC24 T12 F23 | HP 45/45 | CMD:18 | F:+10 R:+3 W:+6 | Init:+4 | Perception: +13

Planes: 1d20 + 6 ⇒ (18) + 6 = 24

"We also have this note. It may help things along."

Thanks GM


Taking a look at the note Ungala makes a realization and rushes into another room coming back with a tablet.

"We found this in a raid just before the attacks started, maybe it has something to do with them."

DC 18 Knowledge (arcana) or Linguistics check:

You suddenly realize that this tablet could be the reason that the Asura made it to this reagion! And it still has some power over the asura.

Specifcally, reading a key passage backward while within 60 feet of the
fend as a move action prevents it from teleporting for 1
hour and causes it to attack the reader.

For each additional round afer the frst that the bearer continues reciting as a move action, the asura takes a cumulative –1 penalty on attack rolls and to its AC (maximum –3). If the recitation ceases for whatever reason, this penalty ends and resets, but the asura remains unable to teleport.

The Exchange

Male LG Human Investigator 1 | HP 8/10 | AC 14/18* T 11 FF 13 | CMB +2 (+3 with sword cane), CMD 13 | F: +1, R: +3, W: +3 [+1 vs charms/compulsions] | Init: +1 | Perc: +5, SM: +5 | Speed 30ft | Inspiration 5/6 |Tireless Logic 1/1 | Active conditions: *Shield (1 min)

Quinn takes a look at the tablet, and his eyes go wide. "This could be the key to defeating the asura! If one of us were to recite from it during a battle against it, it wouldn't be able to escape. The longer the chanting continues, the more the asura would weaken--but it would focus all of its energies on the reader!"

Knowledge (arcana) w/ free inspiration: 1d20 + 8 + 1d6 ⇒ (18) + 8 + (3) = 29


Ungala and the Pathfinder leaders are impressed by your knowledge!

"I wish you all the luck in the world!" Ungala says.

* * *

With that the group is pretty confident there is nothing else to learn, before dealing with the creature.

The path out of the town that Ungala has directed you to as the location of the previous attacks, leads by many shops that any lesser purchases someone might want to make in preparation are easily obtained on the way.

Please indicate how you want to prepare and if you want to make purchases. Also position yourself on the map please.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

When they arrive to the location, Myth draws his bow and quietly starts looking for signs that the creature might’ve left from a previous attack...

Stealth: 1d20 + 21 ⇒ (2) + 21 = 23
Perception: 1d20 + 11 ⇒ (11) + 11 = 22
Survival (Tracking): 1d20 + 8 ⇒ (18) + 8 = 26

The Exchange

Male LG Human Investigator 1 | HP 8/10 | AC 14/18* T 11 FF 13 | CMB +2 (+3 with sword cane), CMD 13 | F: +1, R: +3, W: +3 [+1 vs charms/compulsions] | Init: +1 | Perc: +5, SM: +5 | Speed 30ft | Inspiration 5/6 |Tireless Logic 1/1 | Active conditions: *Shield (1 min)

Quinn says, "I'm willing to read from the tablet--but that means the rest of you have got to keep the asura off me!"

Quinn offers a potion of heroism (+2 attacks, saves, and skills) and a infusion of bull's strength (+4 enhancement bonus to Strength) to whomever wants it. For himself, he drinks his mutagen, a shield elixir, and his potion of fly.

Grand Lodge

| AC24 T12 F23 | HP 45/45 | CMD:18 | F:+10 R:+3 W:+6 | Init:+4 | Perception: +13

Dwight will cast shield of faith and divine favor.

"I will keep them off you best I can."


Who has the Tablet?

The Exchange

Male LG Human Investigator 1 | HP 8/10 | AC 14/18* T 11 FF 13 | CMB +2 (+3 with sword cane), CMD 13 | F: +1, R: +3, W: +3 [+1 vs charms/compulsions] | Init: +1 | Perc: +5, SM: +5 | Speed 30ft | Inspiration 5/6 |Tireless Logic 1/1 | Active conditions: *Shield (1 min)

I guess it's me, unless someone else wants it.

Liberty's Edge

Male M Halfling Order of the Paw Cavalier 6th HP 62/62 AC 27 /ff 26 /t 13, Fort +9, Ref +5, Will +5, Init +1, Per +3, Spd 20' (15’ in armor)

"Why don't Dwight take it?" Reggie asks.

"I mean, I don't like the idea of not fightin' fair, too much, but nobody said nothin' 'bout this thing bein' able to fly. If it can't, then Dwight can stay out of it's reach and read the tablet while we wail on it. Or I can read it, if it's just a matter of readin'. I mean, no offense, Quinn, but I 'spect I'm a bit tougher and harder to hit than, you," he says.

He also takes the bull's strength infusion.

The Exchange

Male LG Human Investigator 1 | HP 8/10 | AC 14/18* T 11 FF 13 | CMB +2 (+3 with sword cane), CMD 13 | F: +1, R: +3, W: +3 [+1 vs charms/compulsions] | Init: +1 | Perc: +5, SM: +5 | Speed 30ft | Inspiration 5/6 |Tireless Logic 1/1 | Active conditions: *Shield (1 min)

Quinn happily hands the tablet over to Reggie.

Grand Lodge

| AC24 T12 F23 | HP 45/45 | CMD:18 | F:+10 R:+3 W:+6 | Init:+4 | Perception: +13

"I can take it and stay out of reach. As long as it does not take some special magical skill to read. I'm not great with spellcraft, magical devices or languages if that type of thing is needed."

Liberty's Edge

Male M Halfling Order of the Paw Cavalier 6th HP 62/62 AC 27 /ff 26 /t 13, Fort +9, Ref +5, Will +5, Init +1, Per +3, Spd 20' (15’ in armor)

In what is becoming a game of hot potato, Reggie hands the tablet over to Dwight.

"If it DOES fly, just come on down and we'll help you out with it," he says.

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