PFS 9-15 The Bloodcove Blockade (Inactive)

Game Master noral

Maps and Handouts (please update the PC information)


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Unfortunately, the spell resistance of this Asura proves too much for Birseko's spell!


Dwight, Myth, Wilhelmina and Quinn are up!

Sovereign Court

Wilhelmina Murray | Female CG Dhampir Druid (Swarm Monger) 3 | HP 24/24 | AC 15, T 11, FF 14 | CMD 13| F +4 R +2 W +6; | Init +2 | Perc: +8 | Speed 30ft | Fecund Familiar 2/3; Spells: 0 detect magic, guidance, light, stabilize; 1st charm animal, faerie fire, frostbite; 2nd delay poison | Active Conditions: none.

"Give up now, fiend, and we'll dispatch you painlessly."

Intimidate to demoralize.

Intimidate: 1d20 + 6 ⇒ (13) + 6 = 19

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth will drop his shortbow, draw his cold iron dagger, and climb up the canopy...

Climb: 1d10 + 7 ⇒ (10) + 7 = 17

Grand Lodge

| AC24 T12 F23 | HP 45/45 | CMD:18 | F:+10 R:+3 W:+6 | Init:+4 | Perception: +13

Dwight keeps point and reading.

The Exchange

Male LG Human Investigator 1 | HP 8/10 | AC 14/18* T 11 FF 13 | CMB +2 (+3 with sword cane), CMD 13 | F: +1, R: +3, W: +3 [+1 vs charms/compulsions] | Init: +1 | Perc: +5, SM: +5 | Speed 30ft | Inspiration 5/6 |Tireless Logic 1/1 | Active conditions: *Shield (1 min)

Quinn continues his aerial duel against the asura!

Sword Cane Attack Roll (w/ mutagen, studied combat & flanking): 1d20 + 10 ⇒ (14) + 10 = 24

Sword Cane Damage Roll (w/ mutagen, studied combat): 1d6 + 6 ⇒ (2) + 6 = 8

I'm back from my break. GM, thanks for botting me.


The Asura seems to be unaffected by the intimidation but just barely!

Dwights’s voice drives the being crazy!

blur <20 miss, blink <50 miss : 1d100 ⇒ 471d100 ⇒ 48

Quinn attacks the Asura again but the moment the blade was about to hit, the fiend disappeared.

When Myth climbs up the tree and stands next to the Asura. Suddenly, you see that the tree can’t hold their weight!!

The Asura makes a quick movement and floats downward but Myth drops and is prone!!

Myth, falling damage if not (partially) negated by acrobatics etc : 2d6 ⇒ (4, 6) = 10


Again you see the "blinking" fiend’s wounds REGENERATING!

The fiend attacks Myth but then moves 10 ft with it’s four feet to attack Birseko with his kukri and claws where the first strike hits Myth and one claw slashes the forgetful psychic!

mwk kukri, Dwight's reading -3, blink miss <20%: 1d20 + 13 - 3 ⇒ (17) + 13 - 3 = 271d4 + 3 ⇒ (4) + 3 = 71d100 ⇒ 21

mwk kukri 2, Dwight's reading -3, blink miss <20%: 1d20 + 8 - 3 ⇒ (8) + 8 - 3 = 131d4 + 3 ⇒ (2) + 3 = 51d100 ⇒ 62

claw 1 , Dwight's reading -3, blink miss <20%: 1d20 + 7 - 3 ⇒ (17) + 7 - 3 = 211d4 + 1 ⇒ (3) + 1 = 41d100 ⇒ 39

claw 2, Dwight's reading -3, blink miss <20%: 1d20 + 7 - 3 ⇒ (2) + 7 - 3 = 61d4 + 1 ⇒ (2) + 1 = 31d100 ⇒ 18


Round 5/6

Birseko -4
Dwight
Reggie
Myth -17 (potentially less damage from fall, prone?)

Asura, 0 damage, Blur, blink 3/6, -3 to hit and AC


Wilhelmina
Quinn, -4

BOLD may go!

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Wasn’t sure, GM; can Myth take an Acrobatics check to see if he falls or reduces any damage? Will roll just in case and you can let me know how I should proceed...

Acrobatics: 1d20 + 18 ⇒ (19) + 18 = 37


Of course Myth! 6 less damage. I thought you might even have other abilities. According to the Acrobatics skill you are still prone. You can still act.

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

GM, Birseko had cast Mirror Image back at the start of the fight, giving him 5 images, so I think the asura has to roll to see if he actually hit Birseko (unless he has some special ability to ignore it).

Birseko steps back 5' and tries to see if he has any better luck blasting the creature with a spray of color. 15' cone should only hit the Asura

Using final 2 points of phrenic pool to boost the DC by 2

Caster Level vs SR: 1d20 + 4 ⇒ (10) + 4 = 14
GM Reroll, Caster Level vs SR, Stars: 1d20 + 4 + 3 ⇒ (1) + 4 + 3 = 8 Blah. Not to be...

Helplessly, Birseko calls out to Dwight, "If you are able to hurt this thing, let me do the reading! I can do nothing against it!"


1/6 hits - sorry Birseko!! : 1d6 ⇒ 1

The mirror images almost would have distorted the fiend’s accuracy but he hits!

The Exchange

Male LG Human Investigator 1 | HP 8/10 | AC 14/18* T 11 FF 13 | CMB +2 (+3 with sword cane), CMD 13 | F: +1, R: +3, W: +3 [+1 vs charms/compulsions] | Init: +1 | Perc: +5, SM: +5 | Speed 30ft | Inspiration 5/6 |Tireless Logic 1/1 | Active conditions: *Shield (1 min)

Quinn makes one last try with his sword cane to see if he can hurt this thing.

Expending Studied Combat early to add an extra bit of damage if the attack hits

Sword Cane Attack Roll (w/ mutagen, studied combat & flanking): 1d20 + 10 ⇒ (8) + 10 = 18

Sword Cane Damage Roll (w/ mutagen, studied combat): 1d6 + 6 ⇒ (2) + 6 = 8

Extra precision damage: 1d6 ⇒ 2


blur <20 miss, blink <50 miss : 1d100 ⇒ 541d100 ⇒ 35

Quinn attacks the Asura but the moment the blade was about to hit, the fiend disappears again.

Hello Quinn, Check please if you really expended the studied strike if you didn’t hit.

The Exchange

Male LG Human Investigator 1 | HP 8/10 | AC 14/18* T 11 FF 13 | CMB +2 (+3 with sword cane), CMD 13 | F: +1, R: +3, W: +3 [+1 vs charms/compulsions] | Init: +1 | Perc: +5, SM: +5 | Speed 30ft | Inspiration 5/6 |Tireless Logic 1/1 | Active conditions: *Shield (1 min)

I don't think so, but he's going to do something else next round anyway. Quinn's sword isn't going to get through two layers of concealment, DR, and regeneration to do anything meaningful.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Yeah, I'm at a loss. Thought my first attack with my bow would get my sneak damage in but it avoided that; tried climbing up so I could get a flank with Quinn and it knocked me down. I could pick up my bow, but I'm not likely to deal more than 1 or 2 points of damage after DR; I could climb back up, but it's likely to knock me back down...so I got nothing unless I can roll a crit with my bow...

Knocked to the ground, Myth stands up and picks up his bow...


Sorry that I did not make it clear. The Asura and you Myth fell down together because of the additional weight. The scenario provides details on the weight the canopy can handle. The Asura used a feather fall spell as an immediate action to land on its feet. So it is now on the ground with you guys.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Ah, my bad GM; you were clear, I just misread it...I'll redo my action then, if that's OK...

Falling prone, Myth will move 5' away from the Asura, rolling into a tumble from his crawl to try to avoid an AoO…

Acrobatics vs. Asura CMD+5: 1d20 + 18 ⇒ (13) + 18 = 31


Myth, the Asura only threatens adjacent squares and moved away with its special ability after hitting you. So you can stand up without fearing and AoO.

Dwight, Wilhelmina, Reggie you are up!

Liberty's Edge

Male M Halfling Order of the Paw Cavalier 6th HP 62/62 AC 27 /ff 26 /t 13, Fort +9, Ref +5, Will +5, Init +1, Per +3, Spd 20' (15’ in armor)

"Finally!" Reggie calls out as the Asura is brought to the ground.

"I'm gonna whoop you from here back to whatever plane you come from and back!" he declares, drawing his longsword and coaxing Rowdy forward.

He aims as best he can at a creature that obviously isn't where it appears to be and makes a slash.

+1 longsword: 1d20 + 8 ⇒ (9) + 8 = 17

slashing plus challenge: 1d6 + 3 ⇒ (6) + 3 = 9

blur <=20: 1d100 ⇒ 90
blink <=50: 1d100 ⇒ 44

Challenging it and activating my tactician ability.

Liberty's Edge

Male Wolf HP 42/42 | AC 21, T 13, FF 18 | F: +7, R: +8, W: +3 | Perc +6, scent, low-light vision | Init +3

Rowdy doesn't know what this thing is, but it seems to be trouble and his Best Pal Reggie is attacking it...wherever it is, so Rowdy tries to bite it.

Bite: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Trip 1: 1d20 + 6 ⇒ (1) + 6 = 7
Trip 2: 1d20 + 6 ⇒ (9) + 6 = 15

Reggie's using his Tactician ability with Tandem Trip so he gets two Trip attempts.

blur<=20: 1d100 ⇒ 10
blink<=50: 1d100 ⇒ 88


Both Reggie and Rowdy would have been successful in hitting the Asura but either the blur or the blink effect prevent their attacks from damaging the Asura.

"I will rip you apart!" the Asura shouts out telepathically.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Damn, sorry, I'm misreading everything GM...one more time...

Myth stands up, moves 5' and strikes at the asura...

Cold Iron Dagger+Flanking: 1d8 + 9 + 2 ⇒ (8) + 9 + 2 = 19
Miss (Blur) <= 20: 1d100 ⇒ 72
Miss (Blink) <= 50: 1d100 ⇒ 57
Cold Iron/Sneak Damage: 1d4 + 5 + 3d6 ⇒ (4) + 5 + (6, 2, 2) = 19

Hopefully, that got through...


Myth's dagger is really able to pierce the Asura's defenses and strikes a weak spot! But somehow the Asura seems to have a tough.

The Asura shouts out in pain!


Round 5/6

Birseko -4, 5 mirror images
Dwight
Reggie
Myth -11

Asura, 14 damage, Blur, blink 3/6, -3 to hit and AC


Wilhelmina

Quinn, -4

BOLD may go!

Sovereign Court

Wilhelmina Murray | Female CG Dhampir Druid (Swarm Monger) 3 | HP 24/24 | AC 15, T 11, FF 14 | CMD 13| F +4 R +2 W +6; | Init +2 | Perc: +8 | Speed 30ft | Fecund Familiar 2/3; Spells: 0 detect magic, guidance, light, stabilize; 1st charm animal, faerie fire, frostbite; 2nd delay poison | Active Conditions: none.

Stymied by the creature's defenses, Wilhelmina will start casting a summoning spell to bring an ally from the woodlands.

Converting my 2nd-level spot to summon nature's ally 2.

Grand Lodge

| AC24 T12 F23 | HP 45/45 | CMD:18 | F:+10 R:+3 W:+6 | Init:+4 | Perception: +13

Dwight continues reading.

"Keep it up, guys. You can do it."


Again you see the "blinking" fiend’s wounds REGENERATING some of the damage that Myth caused.

The fiend attacks Birseko but although the psychic looses 4 images, he is unharmed!

mwk kukri, Dwight's reading -3, blink miss <20%: 1d20 + 13 - 3 ⇒ (6) + 13 - 3 = 161d4 + 3 ⇒ (3) + 3 = 61d100 ⇒ 921d6 ⇒ 6

mwk kukri 2, Dwight's reading -3, blink miss <20%: 1d20 + 8 - 3 ⇒ (9) + 8 - 3 = 141d4 + 3 ⇒ (4) + 3 = 71d100 ⇒ 281d5 ⇒ 3

claw 1 , Dwight's reading -3, blink miss <20%: 1d20 + 7 - 3 ⇒ (13) + 7 - 3 = 171d4 + 1 ⇒ (2) + 1 = 31d100 ⇒ 421d4 ⇒ 2

claw 2, Dwight's reading -3, blink miss <20%: 1d20 + 7 - 3 ⇒ (7) + 7 - 3 = 111d4 + 1 ⇒ (1) + 1 = 21d100 ⇒ 981d3 ⇒ 2


Round 6/7


Birseko -4, 1 mirror images
Dwight
Reggie
Myth -11

Asura, 9 damage, Blur, blink 4/6, -3 to hit and AC


Wilhelmina
Quinn, -4

BOLD may go!

The Exchange

Male LG Human Investigator 1 | HP 8/10 | AC 14/18* T 11 FF 13 | CMB +2 (+3 with sword cane), CMD 13 | F: +1, R: +3, W: +3 [+1 vs charms/compulsions] | Init: +1 | Perc: +5, SM: +5 | Speed 30ft | Inspiration 5/6 |Tireless Logic 1/1 | Active conditions: *Shield (1 min)

Quinn hurls a vial of acid at the asura!

Ranged Touch Attack (w/ penalty for firing into melee): 1d20 ⇒ 1

Damage: 1d6 ⇒ 5

This will do 1 splash damage to adjacent squares--hope that's okay with everyone. Trying to think of something that will bypass DR.

Liberty's Edge

Male M Halfling Order of the Paw Cavalier 6th HP 62/62 AC 27 /ff 26 /t 13, Fort +9, Ref +5, Will +5, Init +1, Per +3, Spd 20' (15’ in armor)

I'm way less worried about the DR than I am the Regeneration. Anyone have any idea how to stop it?

"Aight...so maybe I ain't gonna whoop ya so bad," Reggie says.

He moves Rowdy to a more advantageous position and takes another swing.

+1 longsword plus flank: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
slashing plus Challenge: 1d6 + 3 + 4 ⇒ (5) + 3 + 4 = 12

Crit? +1 longsword plus flank: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
slashing plus Challenge: 1d6 + 3 + 4 ⇒ (5) + 3 + 4 = 12

Blur<=20: 1d100 ⇒ 61

Blink<=50: 1d100 ⇒ 81

Liberty's Edge

Male Wolf HP 42/42 | AC 21, T 13, FF 18 | F: +7, R: +8, W: +3 | Perc +6, scent, low-light vision | Init +3

Oh boy! His Best Pal Reggie got a good hit in there!

Rowdy tries for the same.

Bite: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Trip1: 1d20 + 6 ⇒ (2) + 6 = 8
Trip1: 1d20 + 6 ⇒ (14) + 6 = 20

Blur<=20: 1d100 ⇒ 2
Blink<=50: 1d100 ⇒ 91


splash : 1d8 ⇒ 6

The splash weapon hits the floor and Quinn, Myth and Reggie take a litte bit of damage.

The Asura seems to be unbothered by the acid.

* * *

Reggies longsword almost cuts off one of the Asura's legs.

Rowdy is confused by the blur effect and misses!


Round 6/7


Birseko -4, 1 mirror images
Dwight
Myth -12

Reggie -1

Asura, -28 damage, Blur, blink 4/6, -3 to hit and AC


Wilhelmina

Quinn, -5

BOLD may go!

Sovereign Court

Wilhelmina Murray | Female CG Dhampir Druid (Swarm Monger) 3 | HP 24/24 | AC 15, T 11, FF 14 | CMD 13| F +4 R +2 W +6; | Init +2 | Perc: +8 | Speed 30ft | Fecund Familiar 2/3; Spells: 0 detect magic, guidance, light, stabilize; 1st charm animal, faerie fire, frostbite; 2nd delay poison | Active Conditions: none.

Wilhelmina finishes summing a small earth elemental and begins summoning again. Converting a Level 1 slot this time.

Earth Mastery, Power Attacking
slam: 1d20 + 6 + 1 - 1 ⇒ (14) + 6 + 1 - 1 = 20 for bludgeoning: 1d6 + 4 + 3 ⇒ (5) + 4 + 3 = 12

Blur<=20: 1d100 ⇒ 20
Blink<=50: 1d100 ⇒ 1


The earth elemental cannot hit the blurry and blinking Asura with two heads!

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Birseko is rather dismayed to see his images vanish one by one.

Desperately, he steps back 5' and fires his wand of magic missile at the creature.

Caster level check vs SR: 1d20 + 1 ⇒ (8) + 1 = 9

But the effort is useless.

Only 1 image remaining

GM, just to confirm, the cold iron weapon did not stop its regeneration for 1 round, correct?

Grand Lodge

| AC24 T12 F23 | HP 45/45 | CMD:18 | F:+10 R:+3 W:+6 | Init:+4 | Perception: +13

Planes: 1d20 + 7 ⇒ (18) + 7 = 25

I don't think Dwight rolled for Planes yet.

He would like to know about the Regeneration I will leave the rest to get discretion.


@Birseko: No, the cold iron did not help.

@Dwight: Good weapons, good spells!

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth moves 5' and strikes again at the Asura...

Cold Iron Dagger+Flanking: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
Miss (Blur) <= 20: 1d100 ⇒ 69
Miss (Blink) <= 50: 1d100 ⇒ 19
Cold Iron/Sneak Damage: 1d4 + 5 + 3d6 ⇒ (2) + 5 + (6, 6, 6) = 25

Damn that blink...this asura has some pretty daunting defenses for a creature at this tier...


This is a CR 6 encounter for the Tier 3-4. :-(

Myth's attack misses due to the blinking in and out of reality of this creature! Its wounds are still regenerating!

The fiend 5 ft steps and attacks Birseko again. The first attack pops the last image but the second attack hits Birseko! The last two claws pass through Birseko as the creature blinks away!

mwk kukri, Dwight's reading -3, blink miss <20%: 1d20 + 13 - 3 ⇒ (9) + 13 - 3 = 191d4 + 3 ⇒ (4) + 3 = 71d100 ⇒ 361d2 ⇒ 2

mwk kukri 2, Dwight's reading -3, blink miss <20%: 1d20 + 8 - 3 ⇒ (14) + 8 - 3 = 191d4 + 3 ⇒ (1) + 3 = 41d100 ⇒ 21

claw 1 , Dwight's reading -3, blink miss <20%: 1d20 + 7 - 3 ⇒ (6) + 7 - 3 = 101d4 + 1 ⇒ (2) + 1 = 31d100 ⇒ 15

claw 2, Dwight's reading -3, blink miss <20%: 1d20 + 7 - 3 ⇒ (19) + 7 - 3 = 231d4 + 1 ⇒ (3) + 1 = 41d100 ⇒ 18


Rounds 7/8


Birseko -8
Dwight
Myth -12
Reggie -1

Asura, -23 damage, Blur, blink 5/6, -3 to hit and AC


Wilhelmina
Quinn, -5

BOLD may go!

Grand Lodge

| AC24 T12 F23 | HP 45/45 | CMD:18 | F:+10 R:+3 W:+6 | Init:+4 | Perception: +13

"You need good-aligned weapons. To stop the regeneration. I'm guessing it will do full damage too."

Sovereign Court

Wilhelmina Murray | Female CG Dhampir Druid (Swarm Monger) 3 | HP 24/24 | AC 15, T 11, FF 14 | CMD 13| F +4 R +2 W +6; | Init +2 | Perc: +8 | Speed 30ft | Fecund Familiar 2/3; Spells: 0 detect magic, guidance, light, stabilize; 1st charm animal, faerie fire, frostbite; 2nd delay poison | Active Conditions: none.

Wilhelmina summons a stirge into the creature's space and it tries to attach to it.
attach v touch: 1d20 + 7 ⇒ (18) + 7 = 25
Blur<=20: 1d100 ⇒ 64
Blink<=50: 1d100 ⇒ 46

Then, she circles around, drawing her scimitar, to flank with the earth elemental. (Double move, avoiding provoking)

Earth Mastery, Flanking, Power Attacking
slam: 1d20 + 6 + 1 + 2 - 1 ⇒ (18) + 6 + 1 + 2 - 1 = 26 for bludgeoning: 1d6 + 4 + 3 ⇒ (6) + 4 + 3 = 13

Blur<=20: 1d100 ⇒ 24
Blink<=50: 1d100 ⇒ 13

Both attacks are foiled by the blinking.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

No one at our level will have good aligned weapons (unless some one has oil of align weapon) so we can’t stop it from regenerating; only hope is to knock it out and tie it up...and that may be hard to do as long as it blurs and blinks...

Myth moves 5’ and strikes again at the Asura...

Cold Iron Dagger+Flanking: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
Miss (Blur) <= 20: 1d100 ⇒ 96
Miss (Blink) <= 50: 1d100 ⇒ 60
Cold Iron/Sneak Damage: 1d4 + 5 + 3d6 ⇒ (2) + 5 + (2, 6, 4) = 19


Myth strikes the Asura hard!!

Yeah, you guys knew it had DR 5 good before you came here but did not know about the regeneration. :-/

Liberty's Edge

Male M Halfling Order of the Paw Cavalier 6th HP 62/62 AC 27 /ff 26 /t 13, Fort +9, Ref +5, Will +5, Init +1, Per +3, Spd 20' (15’ in armor)

I'm beginning to regret not taking the GM up on the shopping trip offer. Maybe if the book gets read long enough it will destroy the thing.
I assume Holy Water doesn't actually do "Good" damage. Can Birseko call up an Align Weapon spell?

"I sorta feel like I'm cleanin' up after a toddler here, and got 'bout as much chance of gettin' the job done," Reggie comments but follows the creature and swings again.

+1 longsword plus flank: 1d20 + 8 ⇒ (14) + 8 = 22
slashing plus Challenge: 1d6 + 3 + 4 ⇒ (2) + 3 + 4 = 9

Blur<=20: 1d100 ⇒ 35

Blink<=50: 1d100 ⇒ 25

But it blinks away at the last moment.

Liberty's Edge

Male Wolf HP 42/42 | AC 21, T 13, FF 18 | F: +7, R: +8, W: +3 | Perc +6, scent, low-light vision | Init +3

Rowdy is very confused. They keep hurting the thing but it keeps not being hurt. He tries to hurt it again to see what happens.

Bite: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Trip1: 1d20 + 6 ⇒ (15) + 6 = 21
Trip2: 1d20 + 6 ⇒ (13) + 6 = 19

Blur<=20: 1d100 ⇒ 25
Blink<=50: 1d100 ⇒ 10

He's even more confused when his teeth snap closed on empty space where the creature's leg once was.

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