Birseko Naam |
"If we wait for an hour I can try again to remember that charm trick. Otherwise, I'm not usually the best at talking to people. They seem to find me abrasive but I'm afraid I can't remember why."
Quinn the Investigator |
"Don't worry, Guaril. The professionals are on it. We've got the place under surveillance. If they try to move her, we'll intercept them on the street. The best way to bring her back alive is an entry that doesn't spook them into doing something rash."
GM, what time of day or night is it? I'm not sure about the rest of the team, but my default assumption is that a bold daylight smash n' grab might get noticed, even in a place like Bloodcove--which is part of the reason I was hoping for a sneakier nighttime operation when there's (hopefully) fewer people inside. But I know sometimes trying to be "realistic" can cause problems, so I'm flexible.
Mythryndyr |
Myth looks blankly at Guaril. "You want us to go in during daylight? We can do that, but we'll likely be seen and we'll likely need to get 'messy'...your call..."
Reggie Bottleberry |
Reggie pats Rowdy then checks his lance and sword.
"Let's try the secret password and when that don't work we'll do things the hard way," he says.
"I mean, we all been Pathfinders long enough to know that we're probably gonna have to draw swords on somebody in there sooner or later."
Birseko Naam |
"Pathfinders? Is that what we are? Gosh, you would think I would remember something like that... In any case, yes, the secret password seems like a good idea. Nothing can go wrong when you have a secret password!"
At Reggie's mention of swords, Birseko glances down for a moment and then adds, sheepishly, "I seem to have forgotten mine."
Quinn the Investigator |
Quinn shrugs. "Well, if we have to hurry, we have to hurry. There's no time like the present." The street detective hastily downs a couple of acrid-smelling vials and heads into the front door of the establishment.
Drinking a potion of countless eyes (lasts 5 hours) and a barkskin extract (lasts 40 minutes).
Birseko Naam |
How much time has passed since we first arrived at the site? Birseko cast Heightened Awareness (10 minutes) and Mage Armor (1 hour) from wands at that time, and will renew either/both if they have expired.
GM Nowruz |
Around 20 minutes have passed with your information gathering, the overflight etc.
When you approach with Quinn leading you suddenly see the door open.
You can see the first room of the Vanji Prospector's Guild,
A polished table stands in the center of the room, surrounded by windows overlooking the Vanji River. The trunk of a massive mangrove grows through the northern wall, with two large roots breaking through the otherwise smooth wooden floor. A staircase ascends to the east, flanked by cabinets stuffed with leatherbound journals and waterproof scroll cases.
Inside this room are two guards. One of the guards asks, ”We were not expecting guests. What business do you have with the Vanji Prospector's Guild?”
Quinn the Investigator |
Quinn says to the guards, "We'll here to inspect our dividends from the Kaddodi project."
Bluff w/ inspiration: 1d20 + 5 + 1d6 ⇒ (4) + 5 + (3) = 12
GM Nowruz |
Arched windows line the walls of the northern half of the room, providing an expansive view of the surrounding boardwalks.
Two wingback chairs with rich upholstery stand on either side of a large desk, covered in documents, in the center of the room, each currently holding an overseer.
Elaborate maps of the Vanji River delta and the Kaava Lands decorate the trunk of a giant mangrove bursting through the center of the room.
As the door opens one of the two elves looks at you, realizes he does not recognize you, but also heard nothing from the guards in the entryway and asks "Who might we have the pleasure of meeting today and how may we help you?"
Quinn the Investigator |
I really should think further ahead! "Please allow one of my companions to explain," Quinn says, waving vaguely in the direction of his companions. As one of them starts to speak, Quinn casually walks to the rear of the group and tries to subtly take advantage of the distraction by locking the doors.
Bluff w/ inspiration: 1d20 + 5 + 1d6 ⇒ (14) + 5 + (5) = 24
Stealth w/ inspiration: 1d20 + 5 + 1d6 ⇒ (3) + 5 + (2) = 10
Dwight Dimbledon the Daring |
Dwight let's the investigator talk keeping a eye on the muscle in the room.
Cleaver infiltration plans rarely work in Pathfinder in my experience. You either trigger 3 fights at the same time or walk up to a boss three levels two early. Both of which I have done and I won't stop trying them.
Reggie Bottleberry |
Reggie ain't much of one for lying (he can still taste the soap in his mouth from the last time he did so to his Mama) but he is pretty friendly and likable. So, he just puts on his calmest, nicest smile and starts talking.
"Now, now, no need to get up, we don't want to impose. Well, what we tol' them fellas downstairs was that we're intrested in the Kaddodi project and that there is true. We's just lookin' for some details, 'bout it."
Diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20
GM Nowruz |
"Aaah, interested in the Kaddodi project, here before anything else, we have something to show you."
Both gentlemen get up and move to escort your group to the other room.
The elf wonders why the door is locked for a moment but wants to unlock the door to walk into the next room.
You can sort out your order or anything you want to try to do while they escort you. In case you want to stop him please go ahead and post that and we will resolve from there.
Quinn the Investigator |
As the elves move toward the door, Quinn politely steps aside to let them get past. However, he moves towards the table in the center of the room hoping to catch a glimpse of, and perhaps even steal, any documents that looks particularly useful.
Not sure if this is possible, but happy to roll a Bluff, Stealth, Sleight of Hand, or related.
Reggie Bottleberry |
Since it seems like the only other options are to convincingly lie to them or try to kill them, and he's bad at the first one and not in the habit of the second, Reggie moves Rowdy out of the way to let the elves pass.
GM Nowruz |
Both gentlemen get up and move to escort your group to the other room.
You can sort out your order or anything you want to try to do while they escort you, but I am going to go ahead and introduce the other room.
The sloped walls of this dank warehouse merge with thick mangrove roots that arch overhead, their processes spun through the room like a tangled wooden web. Several crates bearing the Aspis Consortium’s seal are tucked between the roots. The sound of splashing water echoes throughout the room as the Vanji River laps up against the floor.
When the overseer opens the doors to the room he moves forward and presses a ring on the mangrove trees and then stepping back to meet you. "Come on now, we have something especially brought in for purchase."
GM Nowruz |
As the elves move toward the door, Quinn politely steps aside to let them get past. However, he moves towards the table in the center of the room hoping to catch a glimpse of, and perhaps even steal, any documents that looks particularly useful.
Not sure if this is possible, but happy to roll a Bluff, Stealth, Sleight of Hand, or related.
Please roll a bluff or stealth as they actually would like to escort you and see the group instead of leaving you alone in the room.
Birseko Naam |
Birseko wanders along, looking for all the world like a harmless fool in tie-died pajamas.
Quinn the Investigator |
Quinn tries to lurk in the background to examine the table full of documents.
Stealth w/ Inspiration: 1d20 + 5 + 1d6 ⇒ (10) + 5 + (4) = 19
GM Nowruz |
Quinn tries to lurk in the background to examine the table full of documents.
[dice=Stealth w/ Inspiration]1d20+5+1d6
Quinn can see a collection of shipping manifests that detail where the guild is spending resources. You got a good look but taking the documents will be very obvious when the elves return.
Do you want to take the documents?
Quinn the Investigator |
Quinn sweeps the documents into a satchel and then hurries to catch up to the others.
Reggie Bottleberry |
"I gotta say, I'm always impressed by the way folks use their environment. I woulda been tempted to try to get rid of these trees but it's obvious, it was better to put them to good use. Who needs shelves, right?" Reggie says as they wander through the warehouse.
"Say, what's her deal?" he asks, indicating the captive.
Bluff: 1d20 ⇒ 3
Birseko Naam |
Bluff: 1d20 - 2 ⇒ (12) - 2 = 10
"Yes, she doesn't look too pleased with the situation. Are you sure she wants to be here?"
Quinn the Investigator |
Quinn whistles nonchalantly, as if he sees tied-up captives in warehouses every day.
Bluff: 1d20 + 5 ⇒ (9) + 5 = 14
GM Nowruz |
They look at Reggie and Birseko with suspicion but when Quinn come in with his whistling they are obviously momentarily confused.
They look at the bound woman. "Interesting, I can answer both your questions at once, that little scamp over there is Malika, she was caught trying to cause trouble for us. There have been a few attempts by thieves, but most have either been caught, or as the note says, given bad loot that has caused them to recede their efforts. Otherwise the operations are going well, as you can see we have security under control!" he says proudly.
Dwight Dimbledon the Daring |
Bluff: 1d20 - 1 ⇒ (11) - 1 = 10
Dwight just stays quiet.
He is going to keep an eye out for anything that looks like contraband things that would be stolen from the Mwangi or grippli as well as evidence of forgery like a seal that does not being to the people here.
If any one looks at him funny he will use the only social skill he has so make them think twice
Intimidate: 1d20 + 7 ⇒ (17) + 7 = 24
Quinn the Investigator |
Quinn nods when the elf explains about the bound woman. "Well, you've been gracious hosts so far. I guess we should see the wares, and then we could do you a favour and take care of this little problem for you." He points at the captive. "I happen to know a place where . . . problems disappear. For good."
Bluff (w/ inspiration): 1d20 + 5 + 1d6 ⇒ (18) + 5 + (4) = 27
GM Nowruz |
The other Elven overseer adds ”Well, that little scamp over there was caught trying to cause trouble for us. There have been a few attempts by thieves to het in here lately, but most have either been caught, or given bad loot that has caused them to recede their efforts. Otherwise the operations are going well, ah, here are the wares: you can see from that tablet and these other relics here that we are making progress in Kaddodi and have the grippli under control! We also have an expert in Senghor who is studying other such tablets.” he says showing several other Mwangi cultural relics that are in this area of the warehouse along with a tablet that has strange runes and gives you a bad feeling.
L
Quinn the Investigator |
Quinn subtly flashes some Pathfinder handtalk.
I believe it's DC 15 Bluff check to secretly pass a nonverbal message, and if I can Take 10 I'll make it without a check. Quinn is essentially signalling: "I guess we got as much info as we're going to--everyone ready to attack?"
Reggie Bottleberry |
"What kind of trouble?" Reggie asks, both genuinely curious and trying to to stall for time as everyone gets ready for what is about to come.
He doesn't reach for this lance, but he is sizing up where to stab the guy who's close enough for him to do so when the time comes.
He gives Quinn a nod.
Birseko Naam |
"How interesting! May I examine the tablets? And you have an expert you say? My memory has been a bit off lately, but I do believe that I once also dabbled in such matters - do you mind telling me more about your "expert's" credentials? You know there are far too many out there who try to pass themselves off as someone they are not!"
If they will allow him to spend some time with the articles he'll attempt an Occult skill check - probably either Read Aura or Psychometry.
GM Nowruz |
Sense Motive: 1d20 ⇒ 5
One of the elves looks at Reggie.
"Do not worry. Our security has that kind of trouble under control."
The other one turns to Birseko.
"Of course. Please go ahead and inspect the items. I have to admit that our expert Shinri Wells in Senghor will first need to inspect the tablet before it is for sale but we already have the first bidders!"
Birseko touches the tablet and you visibly see him whince and contort his face.