GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Reflex vs Damage, Omari: 1d20 + 2 + 4 + 1 ⇒ (5) + 2 + 4 + 1 = 12 vs DC 21
2 cleric +4 Dex +1 resistance

Reflex vs Picked Up, Omari: 1d20 + 2 + 4 + 1 ⇒ (2) + 2 + 4 + 1 = 9 vs DC 21

Reflex vs Damage, Khedron: 1d20 + 5 + 3 ⇒ (14) + 5 + 3 = 22 vs DC 21
+5 animal HD +3 Dex

Reflex vs Picked Up, Khedron: 1d20 + 5 + 3 ⇒ (10) + 5 + 3 = 18 vs DC 21

Omari swears "This Sh!t again!" as he remembers the last air elemental fight...


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Both Omari and Khedron are lifted up in the vortex, Omari being buffeted by the winds ...

Khedron lashes out with horns and hooves,

Full Attack, not using PA

To Hit, Gore: 1d20 + 5 + 6 + 1 - 1 - 2 - 1 ⇒ (16) + 5 + 6 + 1 - 1 - 2 - 1 = 24
+5 BAB +6str+1enhancement -1 size -2 whirlwind -1 Air Mastery
Damage, Gore: 2d6 + 6 + 1 - 1 ⇒ (5, 2) + 6 + 1 - 1 = 13
+6 str +1 enhancement -1 air mastery

To Hit, Hoof A: 1d20 + 5 + 6 + 1 - 1 - 2 - 1 - 5 ⇒ (20) + 5 + 6 + 1 - 1 - 2 - 1 - 5 = 23
+5+6str+1enhancement -1 size -2 whirlwind -1 Air Mastery -5 secondary attack
Damage, Hoof A: 1d4 + 3 + 1 - 1 ⇒ (3) + 3 + 1 - 1 = 6
+3 = 0.5* str +1 enhancement -1 air mastery

To Hit, Hoof B: 1d20 + 5 + 6 + 1 - 1 - 2 - 1 - 5 ⇒ (9) + 5 + 6 + 1 - 1 - 2 - 1 - 5 = 12
Damage, Hoof B: 1d4 + 3 + 1 - 1 ⇒ (3) + 3 + 1 - 1 = 6

Omari meanwhile, rather than simply launching as many arrows as possible, looks for a good shot...

Standard Action, single Attack with Bow - Elemental can't take AoO's in whirlwind form

To Hit, Omari: 1d20 + 6 + 2 + 1 + 1 - 2 - 1 ⇒ (10) + 6 + 2 + 1 + 1 - 2 - 1 = 17
+6 bab +2 reduced dex +1 enhancement +1 PBS -2 whirlwind -1 air mastery
Damage, Omar: 1d8 + 2 + 1 + 1 - 1 ⇒ (5) + 2 + 1 + 1 - 1 = 8
+2 str +1 enhancement +1 pbs -1 air mastery

Khedron HP 66/66, Omari 59/75 hp

Edit: Possible Crit with Hoof A
Crit Confirm, Hoof A: 1d20 + 5 + 6 + 1 - 1 - 2 - 1 - 5 ⇒ (20) + 5 + 6 + 1 - 1 - 2 - 1 - 5 = 23
+5+6str+1enhancement -1 size -2 whirlwind -1 Air Mastery -5 secondary attack
Extra Damage, Hoof A: 1d4 + 3 + 1 - 1 ⇒ (4) + 3 + 1 - 1 = 7
+3 = 0.5* str +1 enhancement -1 air mastery


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Ref+HR DC 21: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Ref+HR DC 21: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16

As the air buffets him in the face and picks him up, Ohrmizd stretches his muscles trying to resist, and marks the elemental outsider for bane "You beast, leave us in the groooooooound!!!"
+1 Scimitar-PA+bane+justice: 1d20 + 12 - 3 + 2 + 2 ⇒ (20) + 12 - 3 + 2 + 2 = 33
Magical/Slashing damage+PA+bane: 1d6 + 5 + 6 + 2 + 2d6 ⇒ (4) + 5 + 6 + 2 + (1, 1) = 19

+1 Scimitar-PA+bane+justice: 1d20 + 7 - 3 + 2 + 2 ⇒ (14) + 7 - 3 + 2 + 2 = 22
Magical/Slashing damage+PA+bane: 1d6 + 5 + 6 + 2 + 2d6 ⇒ (1) + 5 + 6 + 2 + (4, 6) = 24

Critical?: 1d20 + 12 - 3 + 2 + 2 ⇒ (4) + 12 - 3 + 2 + 2 = 17
Magical/Slashing damage+PA+bane: 1d6 + 5 + 6 + 2 + 2d6 ⇒ (3) + 5 + 6 + 2 + (2, 2) = 20

HP 67/83 AC 31 TAC 18
bane 7/8 (swift)
judgement 2/3 - justice+protection (+2 sacred AC included)
shield of faith 8 min
heroism 80 min
heightened awareness 80 min
keen edge 80 min


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Reflex Save, Damage: 1d20 + 4 ⇒ (19) + 4 = 23

Reflex, Picked Up: 1d20 + 4 ⇒ (16) + 4 = 20

His affinity with air elementals allowed him to avoid taking damage from the winds. Unfortunately, it just wasn't enough to prevent him from being picked up by the currents.

"Not this time." He concentrated to do try and cast a spell to get him out of this situation.

Concentration, DC 18: 1d20 + 8 ⇒ (6) + 8 = 14

But that would be where his luck runs out as his spell fizzles.


NG Dragon (Sky) HP -15/17, AC 20/12/18, F+4, R+5, W+4, Init Samuel, Perc +6 Day 1/7

Reflex v damage: 1d20 + 5 ⇒ (7) + 5 = 12

Reflex v pickup: 1d20 + 5 ⇒ (5) + 5 = 10

Slip tries to escape.
Reflex: 1d20 + 5 ⇒ (8) + 5 = 13


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

Reflex v damage: 1d20 + 6 ⇒ (15) + 6 = 21

Reflex v pickup: 1d20 + 6 ⇒ (10) + 6 = 16

Samuel takes a dimensional step to escape the whirlwind.


Kitsune Game Master

Ohrmizd and Khedron are a great team when it comes to taking apart the elemental. The whirlwind shakes all those caught up properly again, before spitting out Khedron and Ohrmizd and moving back to the columns with the remaining passengeres.

Air Elemental(69)
Party <--


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

"shakes all those caught up properly again"; presumably this means does the automatic slam damage (2d6+6) on those it had picked up (Omari Khedron, Slip, Ohrmizd).

Damage, Khedron: 2d6 + 6 ⇒ (3, 2) + 6 = 11

Damage, Omari: 2d6 + 6 ⇒ (1, 6) + 6 = 13

Khedron charges right back on in at the whirlwind...

Khedron - full round action, charge, with Impaling Charge (yes, I got around to picking Khedron's spare feats).

To Hit, Gore: 1d20 + 5 + 6 + 1 - 1 + 2 ⇒ (17) + 5 + 6 + 1 - 1 + 2 = 30
+5 BAB +6str+1enhancement -1 size +2 charge
Damage, Gore: 2d6 + 6 + 1 + 2d6 ⇒ (1, 6) + 6 + 1 + (5, 3) = 22
+9=1.5* str +1 enhancement +2d6 powerful charge
CMB Grapple check - Impaling Charge: 1d20 + 5 + 6 + 1 + 1 + 2 ⇒ (13) + 5 + 6 + 1 + 1 + 2 = 28
+5 BAB +6str+1enhancement +1 size +2 charge

Omari waits for it and tries to pick another shot...

Delay until Khedron's charge is executed; the air elemental might be grappled, then another standard action attack.

To Hit, Omari: 1d20 + 6 + 2 + 1 + 1 - 2 - 1 ⇒ (20) + 6 + 2 + 1 + 1 - 2 - 1 = 27 vs possibly grappled target
+6 bab +2 reduced dex +1 enhancement +1 PBS -2 whirlwind -1 air mastery
Damage, Omari: 1d8 + 2 + 1 + 1 - 1 ⇒ (7) + 2 + 1 + 1 - 1 = 10
+2 str +1 enhancement +1 pbs -1 air mastery

Khedron HP 55/66, Omari 46/75 hp

Edit: Possible Crit on Omari's shot...
Crit Confirm, Omari: 1d20 + 6 + 2 + 1 + 1 - 2 - 1 ⇒ (10) + 6 + 2 + 1 + 1 - 2 - 1 = 17 vs possibly grappled target
+6 bab +2 reduced dex +1 enhancement +1 PBS -2 whirlwind -1 air mastery
Extra Damage, Omari: 2d8 + 4 + 2 + 2 - 2 ⇒ (4, 3) + 4 + 2 + 2 - 2 = 13
+2 str +1 enhancement +1 pbs -1 air mastery (all doubled)


Kitsune Game Master

Khedron wounds the elemental again and Omari takes it down.

Immediately the second pillar to the south suddenly seems to shed a shell of earth and stone that transforms into a Huge earth elemental.

Earth Elemental
Omari
Ohrmizd, Samuel, Heshan <--


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

Samuel casts vanish and moves toward the party.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Spilled in the air, Ohrmizd slowly glides down thanks to his feather fall ring. Softly touching the ground, the Keleshite spots Omari defeating the elemental only for an earth one to appear "Oh, wow, it seems we have the elements against us here!"

Shrinking the distance with the elemental, Ohrmizd profits the time to call for divine favor "Sarenrae guide my blade!" all while shifting his judgement for healing.

HP 70/83 AC 31 TAC 18
divine favor 1 min
judgement 2/3 - healing+protection (fast healing 3, +2 sacred AC included)
shield of faith 8 min
heroism 80 min
heightened awareness 80 min
keen edge 80 min


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

"It does make sense. These are genies we are going against." Heshan uses the time to cast Fly in order to gain some height 10 feet off the ground.


Kitsune Game Master

The earth elemental doesn't do any fancy special things, but simply slams into the closest creature.

Omari, Khedron: 1d2 ⇒ 2

@Khedron
Slam: 1d20 + 17 ⇒ (8) + 17 = 252d8 + 9 ⇒ (6, 3) + 9 = 18
Slam: 1d20 + 17 ⇒ (15) + 17 = 322d8 + 9 ⇒ (1, 7) + 9 = 17

Earth Elemental
Omari, Ohrmizd, Samuel, Heshan <--


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Ohrmizd observes horrified at the mighty slams "That must be painful..."

Resolved to stop the pouncing on Khedron, the Kheleshite asks again for the goddess bane on the elemental and steps forward slashing at the stone creature with all his strength.
+1 Scimitar-PA+bane+DF+HR: 1d20 + 12 - 3 + 2 + 2 + 2 ⇒ (5) + 12 - 3 + 2 + 2 + 2 = 20
Magical/Slashing damage+PA+bane+DF: 1d6 + 5 + 6 + 2 + 2d6 + 2 ⇒ (1) + 5 + 6 + 2 + (4, 3) + 2 = 23

+1 Scimitar-PA+bane+DF+HR: 1d20 + 7 - 3 + 2 + 2 + 2 ⇒ (7) + 7 - 3 + 2 + 2 + 2 = 17
Magical/Slashing damage+PA+bane+DF: 1d6 + 5 + 6 + 2 + 2d6 + 2 ⇒ (1) + 5 + 6 + 2 + (1, 6) + 2 = 23

HP 73/83 AC 31 TAC 18
bane 6/8 (swift)
divine favor 1 min
judgement 2/3 - healing+protection (fast healing 3, +2 sacred AC included)
shield of faith 8 min
heroism 80 min
heightened awareness 80 min
keen edge 80 min


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Heshan takes the time to fix his hair from all of the turbulence before gets close enough to cast a spell in the hopes of making the lumbering elemental even more sluggish.

Casting Slow. DC 18 Will save

HP 62/82 AC 18
Spells:
4th (4/day)
3rd (2/day)
2nd (6/day)
1st (7/day)
Mage Armor (8 hours)


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari is also horrified by the damage that Khedron is taking; he commands "Back off!". Even as he does so, he moves himself, moving along the edge of the slope through the elemental's reach, distracting it... Once safely out of reach, he mutters a quick spell, invoking Erastil's blessing.

Omari move action - Move action 30'. Note this is a move action, not a withdraw - he is going before Khedron and deliberately exposing himself to an AoO so as to enable Khedron to retreat without an AoO
Omari Standard action - Cast Divine Favor

Khedron lowes in pain as he is struck twice, and is happy to take Omari's command...

Khedron - Withdraw full round action

Khedron HP 20/66, Omari 46/75 hp


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

Samuel moves within range and casts haste.

vanish round 2 of 8, haste round 1 of 8


Male Human Wizard 11 - HP: 70|AC 12(16)/12/11|Init: +10 | F: +6, R: +5, W: +10| Perc: +17

Rayhan casts a glitterdust on the elemental to blind it from his safe distance.
(DC17)


Kitsune Game Master

Will Save: 1d20 + 7 ⇒ (3) + 7 = 10
Will Save: 1d20 + 7 ⇒ (14) + 7 = 21

Ohrmizd wounds the elemental once, but not as much as he'd expect. The elemental becomes rather sluggish when Heshan hits it with the spell, but that doesn't hinder it to smash Omari.

AoO Omari
Slam: 1d20 + 17 - 1 + 1 ⇒ (8) + 17 - 1 + 1 = 252d8 + 9 + 1 ⇒ (2, 5) + 9 + 1 = 17

Then it turns on Ohrmizd and hits him so hard, he is cast away and lands prone.

@Ohrmizd
Awesome Blow (Combat Maneuver): 1d20 + 16 + 1 - 1 ⇒ (10) + 16 + 1 - 1 = 262d8 + 9 + 1 ⇒ (8, 1) + 9 + 1 = 19

Earth Elemental
Omari, Ohrmizd, Samuel, Heshan <--


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Minor note, Samuel's haste affects 1 target, "no two of which can be more than 30 ft. apart"; we are too spread out at this point. I assume Ohrmizd...

Omari, having achieved a distance outside the elemental's reach, starts his bow singing. Khedron loops around the battlefield to stand by his master...

Omari, full round attack with his bow, using rapid shot
Khedron, Double move

To Hit, Omari A: 1d20 + 6 + 4 + 1 - 2 + 1 + 3 ⇒ (17) + 6 + 4 + 1 - 2 + 1 + 3 = 30 vs Slowed Target
6 bab+4 dex +1 enhancement -2 rapid shot +1 pbs +3 divine Favor
Damage, Omari A: 1d8 + 2 + 1 + 1 + 3 ⇒ (8) + 2 + 1 + 1 + 3 = 15
+2 str +1 enhancement +1 pbs +3 divine Favor

To Hit, Omari B: 1d20 + 6 + 4 + 1 - 2 + 1 + 3 ⇒ (20) + 6 + 4 + 1 - 2 + 1 + 3 = 33 vs Slowed Target
6 bab+4 dex +1 enhancement -2 rapid shot +1 pbs +3 divine Favor
Damage, Omari B: 1d8 + 2 + 1 + 1 + 3 ⇒ (1) + 2 + 1 + 1 + 3 = 8
+2 str +1 enhancement +1 pbs +3 divine Favor

To Hit, Omari C: 1d20 + 6 + 4 + 1 - 2 + 1 + 3 - 5 ⇒ (16) + 6 + 4 + 1 - 2 + 1 + 3 - 5 = 24 vs Slowed Target
6 bab+4 dex +1 enhancement -2 rapid shot +1 pbs +3 divine Favor -5 iterative
Damage, Omari C: 1d8 + 2 + 1 + 1 + 3 ⇒ (2) + 2 + 1 + 1 + 3 = 9
+2 str +1 enhancement +1 pbs +3 divine Favor

Edit: Possible Crit

Crit Confirm, Omari B: 1d20 + 6 + 4 + 1 - 2 + 1 + 3 ⇒ (12) + 6 + 4 + 1 - 2 + 1 + 3 = 25 vs Slowed Target
6 bab+4 dex +1 enhancement -2 rapid shot +1 pbs +3 divine Favor
Extra Damage, Omari B: 2d8 + 4 + 2 + 2 + 6 ⇒ (4, 8) + 4 + 2 + 2 + 6 = 26
+2 str +1 enhancement +1 pbs +3 divine Favor (all times 2)


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"Ouch!" Ohrmizd protest as the blow makes him fly. Standing up resolved, the Keleshite goes for the elemental once more "Ok, you are hard, but the goddess back's me up!"

Unable to reach the elemental this round, he does emit a powerful scream to hit the elemental.
Concentration DC 17: 1d20 + 11 ⇒ (8) + 11 = 19
Ear-piercing scream (Fort 14 halves and avoids dazed): 4d6 ⇒ (1, 3, 5, 4) = 13

Meanwhile his judgment keeps healing the wounds.

HP 56/83 AC 31 TAC 18 CMD 28 (+1 all if hasted)
divine favor 1 min
judgement 2/3 - healing+protection (fast healing 3, +2 sacred AC included)
shield of faith 8 min
heroism 80 min
heightened awareness 80 min
keen edge 80 min


Kitsune Game Master

The elemental uses the opportunity to hit Ohrmizd once more.

AoO Slam: 1d20 + 17 + 1 - 1 ⇒ (19) + 17 + 1 - 1 = 362d8 + 9 + 1 ⇒ (8, 7) + 9 + 1 = 25

Get up (move) - get 10 feet closer (move) - fresh out of actions to attack? Or do you have a feat to let you get up as swift?

Earth Elemental
Omari, Ohrmizd,
Samuel, Heshan <--


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

A wand of shocking grasp (reach) springs into Samuel's palm.
ranged touch: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 5d6 ⇒ (3, 3, 6, 3, 2) = 17


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Heshan decides to turn up the heat, flinging a stream of fire upon the elemental.

Fireball DC 18 Reflex: 8d6 ⇒ (4, 1, 1, 6, 1, 6, 2, 5) = 26


Kitsune Game Master

Fort: 1d20 + 11 ⇒ (7) + 11 = 18
Reflex: 1d20 + 2 ⇒ (20) + 2 = 22

Omari puts a lot of arrows into the elemental, but the effect is limited. It shakes off the sound magic. Samuel finds an easy way to deliver damage. Heshan finds most of his fire wasted on the creature.

Ohrmizd finds himself as the only one in reach of the creature, which looks like it will be painful.

Slam: 1d20 + 17 ⇒ (1) + 17 = 182d8 + 9 ⇒ (6, 6) + 9 = 21
Slam: 1d20 + 17 ⇒ (17) + 17 = 342d8 + 9 ⇒ (2, 2) + 9 = 13

Earth Elemental(56)
Omari, Ohrmizd, Samuel, Heshan <--


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari barks "Injured, maneuver to me!" as he continues to make his bow sing... Khedron waits, hoping his master will find time to heal him.

Omari, full round attack with his bow, using rapid shot
Khedron, No action

To Hit, Omari A: 1d20 + 6 + 4 + 1 - 2 + 1 + 3 ⇒ (3) + 6 + 4 + 1 - 2 + 1 + 3 = 16 vs Slowed Target
6 bab+4 dex +1 enhancement -2 rapid shot +1 pbs +3 divine Favor
Damage, Omari A: 1d8 + 2 + 1 + 1 + 3 ⇒ (1) + 2 + 1 + 1 + 3 = 8
+2 str +1 enhancement +1 pbs +3 divine Favor

To Hit, Omari B: 1d20 + 6 + 4 + 1 - 2 + 1 + 3 ⇒ (5) + 6 + 4 + 1 - 2 + 1 + 3 = 18 vs Slowed Target
Damage, Omari B: 1d8 + 2 + 1 + 1 + 3 ⇒ (7) + 2 + 1 + 1 + 3 = 14

To Hit, Omari C: 1d20 + 6 + 4 + 1 - 2 + 1 + 3 - 5 ⇒ (20) + 6 + 4 + 1 - 2 + 1 + 3 - 5 = 28 vs Slowed Target
6 bab+4 dex +1 enhancement -2 rapid shot +1 pbs +3 divine Favor -5 iterative
Damage, Omari C: 1d8 + 2 + 1 + 1 + 3 ⇒ (1) + 2 + 1 + 1 + 3 = 8

OK, folks anyone hit so far needs to get close to me. If this encounter follows the pattern, putting this guy down will unleash another elemental. But if everyone is close to me (30' radius), I can channel and heal us all; assuming no one attacks it before I channel, the healing won't help it. So no one attack the next elemental before I get some channelling in... We can do the same before elemental #4 as well.

Possible Crit
Crit Confirm, Omari C: 1d20 + 6 + 4 + 1 - 2 + 1 + 3 - 5 ⇒ (4) + 6 + 4 + 1 - 2 + 1 + 3 - 5 = 12 vs Slowed Target
6 bab+4 dex +1 enhancement -2 rapid shot +1 pbs +3 divine Favor -5 iterative
Extra Damage, Omari C: 2d8 + 4 + 2 + 2 + 6 ⇒ (7, 2) + 4 + 2 + 2 + 6 = 23


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

Samuel arcs another one at the earth elemental.
ranged touch: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
damage: 5d6 ⇒ (1, 6, 2, 1, 1) = 11

He swiftly moves to get within 30 feet of Omari.

Haste round 3 of 8 for Samuel and Ohrmizd


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

As the elemental was slowed by Heshan's spell and Ohrmizd dodges the first and only slam, he goes surprisingly unscathed this time "Thanks goddess and that little Heshan, you are powerful my friend!"

With great resolve, and pushed by Jafar's haste, the Keleshite swings quickly once and again while activating bane once more.
+1 Scimitar-PA+bane+DF+HR+haste: 1d20 + 12 - 3 + 2 + 2 + 2 + 1 ⇒ (1) + 12 - 3 + 2 + 2 + 2 + 1 = 17
Magical/Slashing damage+PA+bane+DF: 1d6 + 5 + 6 + 2 + 2d6 + 2 ⇒ (3) + 5 + 6 + 2 + (3, 3) + 2 = 24

+1 Scimitar-PA+bane+DF+HR+haste: 1d20 + 7 - 3 + 2 + 2 + 2 + 1 ⇒ (20) + 7 - 3 + 2 + 2 + 2 + 1 = 31
Magical/Slashing damage+PA+bane+DF: 1d6 + 5 + 6 + 2 + 2d6 + 2 ⇒ (5) + 5 + 6 + 2 + (1, 5) + 2 = 26

Haste attack: +1 Scimitar-PA+bane+DF+HR+haste: 1d20 + 12 - 3 + 2 + 2 + 2 + 1 ⇒ (19) + 12 - 3 + 2 + 2 + 2 + 1 = 35
Magical/Slashing damage+PA+bane+DF: 1d6 + 5 + 6 + 2 + 2d6 + 2 ⇒ (5) + 5 + 6 + 2 + (6, 5) + 2 = 31

Critical?: 1d20 + 7 - 3 + 2 + 2 + 2 + 1 ⇒ (13) + 7 - 3 + 2 + 2 + 2 + 1 = 24
Magical/Slashing damage+PA+bane+DF: 1d6 + 5 + 6 + 2 + 2d6 + 2 ⇒ (4) + 5 + 6 + 2 + (4, 2) + 2 = 25

Critical?: 1d20 + 12 - 3 + 2 + 2 + 2 + 1 ⇒ (11) + 12 - 3 + 2 + 2 + 2 + 1 = 27
Magical/Slashing damage+PA+bane+DF: 1d6 + 5 + 6 + 2 + 2d6 + 2 ⇒ (5) + 5 + 6 + 2 + (3, 6) + 2 = 29

If the elemental falls, Ohrmizd moves towards Omari, having learned by now it is beneficial to be nearby the Erastil's priest.

HP 59/83 AC 32 TAC 19 CMD 29
haste 5/8
bane 5/8 (swift)
divine favor 1 min
judgement 2/3 - healing+protection (fast healing 3, +2 sacred AC included)
shield of faith 8 min
heroism 80 min
heightened awareness 80 min
keen edge 80 min


Kitsune Game Master

Omnari shoots another volley of arrows, but only one sticks. Ohrmizd closes the distance to the earth elemental and attacks once, after drawing another attack of opportunity. All while Samuel electrocutes the elemental.

@Ohrmizd
Slam AoO: 1d20 + 17 ⇒ (4) + 17 = 212d8 + 9 ⇒ (7, 1) + 9 = 17

Earth Elemental(80)
Omari, Ohrmizd, Samuel,
Heshan <--


Kitsune Game Master

Ohrmizd adds an underhanded backhand cut to the unsuspecting elemental cutting it down. The next comes as a blast of fire from the third pillar, that again grows to huge size and breaks away from the column.

Fire Elemental
Omari, Ohrmizd, Samuel,
Heshan <--


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari moves forward to put Ohrmizd into his channel radius, together with Samuel, and then pauses, hoping for Heshan to join them. Ever loyal, Khedron moves up to his side...

Move action - Omari move 25'
Move action - Khedron, 20'

After Heshan moves, before the Elemental goes:

Omari channels Erastil's blessing of healing, "Horned God aid us!"
Healing: 4d6 ⇒ (5, 1, 3, 2) = 11
Channel area is the dashed pink circle folks, get inside if you can...

Khedron HP 31/66, Omari 57/75 hp


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Heshan wiped some sweat off his brow as the next elemental arrived at their doorstep. "It seems like we will be running a gauntlet of elementals. Get ready."

Heshan then moves towards the cleric before shooting a couple rays of electricity at the being.

Scorching Ray 1 (electricity), ranged touch: 1d20 + 6 ⇒ (17) + 6 = 23

Damage: 4d6 ⇒ (5, 5, 6, 6) = 22

Scorching Ray 2 (electricity), ranged touch: 1d20 + 6 ⇒ (2) + 6 = 8

Damage: 4d6 ⇒ (3, 5, 2, 2) = 12

HP 62/62 AC 18
Spells:
4th (4/day)
3rd (1/day)
2nd (5/day)
1st (7/day)
Mage Armor (8 hours)


Kitsune Game Master

The fire elemental moves somesteps, punches Ohrmizd and then moves away 50 feet. No AoO

Punch: 1d20 + 15 ⇒ (12) + 15 = 272d6 + 4 + 2d6 ⇒ (4, 5) + 4 + (1, 4) = 18

Fire Elemental
Omari
Ohrmizd, Samuel, Heshan, Rayhan <--


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

Is that thing exiting? Samuel moves behind the elk and readies an action.

readied action:
cat's grace on Khedron


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"I am ready, but that thing burns!" Ohrmizd observes as Heshan puts the elemental under rays of crackling electricity. When the elemental moves away, he runs after him, surrounding the fire creature thanks to haste.
+1 Scimitar-PA+bane+DF+HR+haste: 1d20 + 12 - 3 + 2 + 2 + 2 + 1 ⇒ (17) + 12 - 3 + 2 + 2 + 2 + 1 = 33
Magical/Slashing damage+PA+bane+DF: 1d6 + 5 + 6 + 2 + 2d6 + 2 ⇒ (5) + 5 + 6 + 2 + (4, 1) + 2 = 25

Critical (range is 15-20 thanks to keen edge)?: 1d20 + 12 - 3 + 2 + 2 + 2 + 1 ⇒ (7) + 12 - 3 + 2 + 2 + 2 + 1 = 23
Magical/Slashing damage+PA+DF: 1d6 + 5 + 6 + 2 ⇒ (1) + 5 + 6 + 2 = 14

HP 62/83 AC 32 TAC 19 CMD 29
haste 4/8
bane 4/8
divine favor 1 min
judgement 2/3 - healing+protection (fast healing 3, +2 sacred AC included)
shield of faith 8 min
heroism 80 min
heightened awareness 80 min
keen edge 80 min


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

"It seems more intent on separating us. Let us not give it the chance."

Heshan completes the journey to stand next to Omari before he shoots bullets of force at the creature.

Magic Missile: 4d6 ⇒ (3, 1, 4, 1) = 9

HP 62/62 AC 18
Spells:
4th (4/day)
3rd (1/day)
2nd (5/day)
1st (6/day)
Mage Armor (8 hours)


Kitsune Game Master

Life for elementals is really hard since the party from Kelmarane arrived. This one gets electrocuted, cut and shot.

But the fire guy uses the opportunity as Ohrmizd approaches him for another punch. And while it is at it, it punches some more.

Punch AoO: 1d20 + 15 ⇒ (20) + 15 = 352d6 + 4 + 2d6 ⇒ (1, 6) + 4 + (5, 4) = 20
Punch: 1d20 + 15 ⇒ (15) + 15 = 302d6 + 4 + 2d6 ⇒ (3, 4) + 4 + (4, 6) = 21
Punch: 1d20 + 15 ⇒ (10) + 15 = 252d6 + 4 + 2d6 ⇒ (5, 4) + 4 + (1, 3) = 17
Crit: 1d20 + 15 ⇒ (12) + 15 = 272d6 + 4 ⇒ (4, 1) + 4 = 9

DC18 Reflex to not catch fire for 1d4 rounds from every hit.

Fire Elemental(51)
Omari, Ohrmizd, Samuel, Heshan, Rayhan <--


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

Samuel casts cat's grace on Khedron.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Ref+HR DC 18: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Ohrmizd is taken by surprise by the attack on his approach "Ouch" but manages to dodges all of the other attacks thanks to the protections of the goddess.

"If this is just another of your tests, we are resolved to pass it!" the man slices again with Jafar's haste.
+1 Scimitar-PA+bane+DF+HR+haste: 1d20 + 12 - 3 + 2 + 2 + 2 + 1 ⇒ (12) + 12 - 3 + 2 + 2 + 2 + 1 = 28
Magical/Slashing damage+PA+bane+DF: 1d6 + 5 + 6 + 2 + 2d6 + 2 ⇒ (5) + 5 + 6 + 2 + (6, 4) + 2 = 30

+1 Scimitar-PA+bane+DF+HR+haste: 1d20 + 7 - 3 + 2 + 2 + 2 + 1 ⇒ (11) + 7 - 3 + 2 + 2 + 2 + 1 = 22
Magical/Slashing damage+PA+bane+DF: 1d6 + 5 + 6 + 2 + 2d6 + 2 ⇒ (2) + 5 + 6 + 2 + (1, 5) + 2 = 23

Haste extra attack: +1 Scimitar-PA+bane+DF+HR+haste: 1d20 + 12 - 3 + 2 + 2 + 2 + 1 ⇒ (8) + 12 - 3 + 2 + 2 + 2 + 1 = 24
Magical/Slashing damage+PA+bane+DF: 1d6 + 5 + 6 + 2 + 2d6 + 2 ⇒ (3) + 5 + 6 + 2 + (2, 5) + 2 = 25

HP 45/83 AC 32 TAC 19 CMD 29
haste 3/8
bane 3/8
divine favor 1 min
judgement 2/3 - healing+protection (fast healing 3, +2 sacred AC included)
shield of faith 8 min
heroism 80 min
heightened awareness 80 min
keen edge 80 min


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

All these silent consonants. Perhap I should reintroduce as Sahmuel Jagfargh.

+2 to AC, Keldron


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Kitsune Game Master

It was a bad idea of the fire elemental to stay standing next to Ohrmizd. He cuts the elemental down.

Out of the forth pillar comes a geyser of water that creates a Huge water elemental.

Water Elemental
Ohrmizd, Samuel,
Omari, Heshan, Rayhan <--


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

[b]"I hope this is the last" says Omari as he steps to one side of Heshan and begins shooting again. Khedron steps underneath Heshan (who is flying), ready to meet the Elemental if it closes...

Omari 5' step and full attack w/ rapid shot, Khedron 5' step

To Hit, Omari A: 1d20 + 6 + 4 + 1 - 2 + 3 ⇒ (2) + 6 + 4 + 1 - 2 + 3 = 14
6 bab+4 dex +1 enhancement -2 rapid shot +3 divine Favor
Damage, Omari A: 1d8 + 2 + 1 + 3 ⇒ (2) + 2 + 1 + 3 = 8
+2 str +1 enhancement +3 divine Favor

To Hit, Omari B: 1d20 + 6 + 4 + 1 - 2 + 3 ⇒ (1) + 6 + 4 + 1 - 2 + 3 = 13
Damage, Omari B: 1d8 + 2 + 1 + 3 ⇒ (4) + 2 + 1 + 3 = 10

To Hit, Omari C: 1d20 + 6 + 4 + 1 - 2 + 3 - 5 ⇒ (8) + 6 + 4 + 1 - 2 + 3 - 5 = 15
6 bab+4 dex +1 enhancement -2 rapid shot +3 divine Favor -5 iterative
Damage, Omari C: 1d8 + 2 + 1 + 3 ⇒ (2) + 2 + 1 + 3 = 8


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

"Unless there is one more element I do not know about, this should be it." Heshan unleashes a torrent of fire upon the water elemental.

Fireball DC18: 8d6 ⇒ (4, 4, 1, 5, 2, 5, 5, 3) = 29

HP 62/62 AC 18
Spells:
4th (4/day)
3rd (0/day)
2nd (5/day)
1st (6/day)
Mage Armor (8 hours)


Kitsune Game Master

Ref: 1d20 + 11 ⇒ (17) + 11 = 28
The group is by now well practiced in fighting elementals. But this time Omari's aim is off. Three arrows wasted. And the elemental manages to evade most of the fireball too.

This elemental is totally out of its element though, which shows with the attacks. It slurps over to Khedron and lashes out at him.

Slam: 1d20 + 15 ⇒ (19) + 15 = 342d6 + 7 ⇒ (5, 6) + 7 = 18

Water Elemental(14)
Ohrmizd, Samuel, Omari, Heshan, Rayhan <--


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

Samuel would like to see how it likes electricity.
ranged shocking grasp v TAC: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
electrical damage: 5d6 ⇒ (6, 6, 1, 1, 4) = 18

He moves behind his Khedron shield.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Ohrmizd feels the fire to recede in front of the Dawnflower power and smiles. But it does not last long as now water comes up to harass the party "Uh, well, it will depend upon what Compendium of the planes the creator used, Mud and Aether elementals are not unknown!"

Taking a deep breath, the man falls upon the water elemental moving at lightning speed thanks to Jafar's haste and slashing once. But preserving his bane.
+1 Scimitar-PA+DF+HR+haste: 1d20 + 12 - 3 + 2 + 2 + 1 ⇒ (14) + 12 - 3 + 2 + 2 + 1 = 28
Magical/Slashing damage+PA+bane+DF: 1d6 + 5 + 6 + 2 ⇒ (2) + 5 + 6 + 2 = 15

The goddess fast healing keeps stitching the Keleshite's wounds.

HP 48/83 AC 32 TAC 19 CMD 29
haste 2/8
divine favor 1 min
judgement 2/3 - healing+protection (fast healing 3, +2 sacred AC included)
shield of faith 8 min
heroism 80 min
heightened awareness 80 min
keen edge 80 min


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari takes a step for a better shooting line and continues to work his bow. Khedron bugles and strikes back at the elemental and the steps away ...

Omari 5' step and full attack with rapid shot
Khedron full attack using Power Attack (-2/+4) and then 5' step

To Hit, Omari A: 1d20 + 6 + 4 + 1 - 2 + 1 + 3 ⇒ (13) + 6 + 4 + 1 - 2 + 1 + 3 = 26
6 bab+4 dex +1 enhancement -2 rapid shot +1 pbs +3 divine Favor
Damage, Omari A: 1d8 + 2 + 1 + 1 + 3 ⇒ (2) + 2 + 1 + 1 + 3 = 9
+2 str +1 enhancement +1 pbs +3 divine Favor

To Hit, Omari B: 1d20 + 6 + 4 + 1 - 2 + 1 + 3 ⇒ (10) + 6 + 4 + 1 - 2 + 1 + 3 = 23
Damage, Omari B: 1d8 + 2 + 1 + 1 + 3 ⇒ (3) + 2 + 1 + 1 + 3 = 10

To Hit, Omari C: 1d20 + 6 + 4 + 1 - 2 + 1 + 3 - 5 ⇒ (6) + 6 + 4 + 1 - 2 + 1 + 3 - 5 = 14
6 bab+4 dex +1 enhancement -2 rapid shot +1 pbs +3 divine Favor -5 iterative
Damage, Omari C: 1d8 + 2 + 1 + 1 + 3 ⇒ (5) + 2 + 1 + 1 + 3 = 12

To Hit, Gore: 1d20 + 5 + 6 + 1 - 1 - 2 ⇒ (4) + 5 + 6 + 1 - 1 - 2 = 13
+5 BAB +6str+1enhancement -1 size -2 PA
Damage, Gore: 2d6 + 6 + 1 + 4 ⇒ (4, 3) + 6 + 1 + 4 = 18
+6 str +1 enhancement -+4 Power Attack

To Hit, Hoof A: 1d20 + 5 + 6 + 1 - 1 - 2 - 5 ⇒ (7) + 5 + 6 + 1 - 1 - 2 - 5 = 11
+5+6str+1enhancement -1 size -2 PA -5 secondary attack
Damage, Hoof A: 1d4 + 3 + 1 + 4 ⇒ (1) + 3 + 1 + 4 = 9
+3 = 0.5* str +1 enhancement +4 PA

To Hit, Hoof B: 1d20 + 5 + 6 + 1 - 1 - 2 - 5 ⇒ (8) + 5 + 6 + 1 - 1 - 2 - 5 = 12
Damage, Hoof B: 1d4 + 3 + 1 + 4 ⇒ (1) + 3 + 1 + 4 = 9


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Heshan played with his lips as he contemplated. "I heard in some circles that metal is considered an element as well... hey!" That swipe from the elemental was a bit close to comfort for him, so he moved to a different spot before unleashing electric bolts at the elemental.

Scorching Ray (electricity) 1, ranged touch: 1d20 + 6 ⇒ (3) + 6 = 9

Damage: 4d6 ⇒ (5, 5, 6, 2) = 18

Scorching Ray (electricity) 2, ranged touch: 1d20 + 6 ⇒ (1) + 6 = 7

Damage: 4d6 ⇒ (4, 3, 6, 6) = 19

Spells:
4th (4/day)
3rd (0/day)
2nd (5/day)
1st (6/day)
Mage Armor (8 hours)


Kitsune Game Master

Samuel finds that electricity works fine on the water elemental. Arrows work too, not as well though, and Khedron can't make heads or tails of this water thing. Ohrmizd looks like he stopped taking this threat seriously. He cuts leisurely into the creature. Heshan follows Samuel's example, but has the same issue as Khedron, not hitting the thing.

As most hide behind the elk, the water elemental attacks Khedron.

@Khedron
Slam: 1d20 + 15 ⇒ (17) + 15 = 322d6 + 7 ⇒ (2, 3) + 7 = 12
Slam: 1d20 + 15 ⇒ (18) + 15 = 332d6 + 7 ⇒ (2, 2) + 7 = 11

Water Elemental(56)
Ohrmizd, Samuel, Omari, Heshan, Rayhan <--


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Khedron collapses, abused beyond endurance (by a GM who keeps rolling 30+ on to hit rolls against him! -10/66 hp).

Omari delays, hoping the others will put the elmental down so he can heal Khedron...

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