Antarah Khaled |
Once back in camp, Antarah goes to the princess' tent with the others and reports, making sure that Garavel also hears him, "It seems we found the culprit. We found a pugwampi with Rumbard, the goat. There may be more, but it may be that they came for food and dragged one of the animals to a cactus field a hundred feet that away. Eloais probably experienced the bad luck that accompanies these creatures, as much as we did when trying to get to the goat. We took care of one Pugwampi, but there could be more."
Antarah Khaled |
Antarah says "I believe Ighrim had it" and looks inquisitively to the man with hardened skin, hoping they didn't throw the body away.
Ibhrim Bin Sayyid |
Ibhrim holds up the Pugwampi, which does looks worse for wear, being squeezed to death, "I crumpled it a bit, sorry."
"It did have a bunch of burned Harrow cards so I suspect it has at least been in the wagon. It isn't conclusive proof of anything though. Some of us did appear to be more unlucky while moving through the cactus fields though. "
Almah Roveshki |
"That settles it for me. Well done." Almah states.
She looks past you out into the night, pondering the situation. "There must be more of the creatures living nearby. The Sultan’s Claw is obviously too exposed a location. I know that a monastery to Sarenrae stood near the village of Kelmarane. It is probably a ruin nownut that building would probably still make a much better base of operations for the coming battle for the gnoll-held village."
"Your next task is to go there and prepare for the whole caravan to move there. Garavel, you provide them with details."
Antarah Khaled |
OMG good call on those card. I forgot about those.
Antarah bows low and allows himself to smile. He liked working with Ibhrim. As he straightens himself, he wears his committed face and suppresses the will to ask whether they were to set out then or in the morning. He decides it is better to try to impress the princess and turns to the others saying "If any of you can navigate us through the night, we should leave now."
Garavel __ |
Garavel walks you out. Back at the campfire he tells "No need to go right now. It's dark, and what would we win? The caravan won't pull up stakes before day."
"We travelled all day to get here. Aren't you tired? This isn't a sprint, that is a long run. Make sure you're well rested tomorrow at dawn. Daski will show you to the monastery. If you need something else, let me know."
Yasmeena |
Yasmeena bows unironically to Almah and only slightly-ironically from the neck to Garavel. When he leaves she lets out a held breath and says "He is right, I am exhausted. Who knew serving as caravan scouts would be such hard work?" She laughs at herself. "Where shall we lie down, my friends? I'd prefer a space near the fire myself."
Antarah Khaled |
Antarah, thankful for the respite, says "We should set up some sort of watch. I can watch first, I can use magical light to illuminate anything suspicious."
Aithaloessa Cyana |
"I'm fine whenever, so long as there's a bit of moonlight," Aithaloessa offers. "But it's been a long time since I've walked a beat, I admit. I've mostly worked on more particular problems recently." Basically, don't count on her for a Perception check, sadly. Alchemy, sure, or engineering, and less so other technical things, but things sneaking about? Not so much.
She accepts the division of the watch with equanimity, taking up her turn with quiet professionalism, letting her thoughts wander over luck, magic, and the stars of the desert night only when her duty's done.
Tariq Ibn Ziyad |
Tariq offers to heal anyone who's in need of recovery, even though he doesn't remember an action where the group had any real trouble. Other than some cactus needles, that is. He cares for the burnt guards, and heals them if needed. Finally, if no one is really needing his care, he heals the goat, probably enjoying their owners' gratitude with a smile.
Once he's ready, dined and chatted, he goes to sleep or to his guard shift full of excitement for the incoming recovery of Sarenrae's temple. "For Your glory, Lady" he thinks while his eyes slowly close...
Heal, for whoever needs it: 1d8 + 1 ⇒ (5) + 1 = 6
Ibhrim Bin Sayyid |
Ibhrim is about to comment that there actually are people around who are paid to guard when he sees the mercenaries already retreat head back to wherever they go to relax. So instead he simply sighs and shakes his head before heading to sleep.
When it's his time to take guard duty he does so silently.
Foxy Quickpaw |
The night is peaceful. To those who have peace of mind. For those who don't, every cricket heard, and every shadow that moves in the light of the fire is a potential threat.
Some animals are heard through the night and an owl flies over the camp every now and then. But nothing more happens. As the day dawns Garavel appears to check that you're on your way.
Antarah Khaled |
Garavel comes during Antarah's final chants and concentration. Once he's done, he puts his spellbook and components away, picks up his backpack and says "All ready. Let's go. Good morning Dashki, did you sleep well"
Preparing Enlarge person and Shield for the day
Foxy Quickpaw |
Once everyone is ready Dashki leads the way. It's almost an hour's walk through the undulating landscape of this desert. You see more of the cactus you met last night. The ground is hard dry earth, but in palces the wind has collected sand. Tumbleweed comes past in places.
As you come closer the ground raises and it goes uphill. The vegetation gets thicker and more green. This hides the ruins o fthe monastery in a way. But the higher portions of it still stand out. Scrub brush and a light, patchy carpet of weeds invade the monastery through two huge fallen sections of the western wall. The exposed nave beyond is a huge hallway littered with bits of debris ranging from tiny rocks to enormous sections of collapsed masonry. Most of the roof above the long promenade is gone, but several jagged pillars remain.
Antarah Khaled |
Antarah walks the way with his face covered to avoid the harsh sand. Upon getting in view of the monastery, he takes a moment to try to see any gnolls or creatures.
Perception: 1d20 + 1 ⇒ (13) + 1 = 14
Yasmeena |
Yasmeena casts heightened awareness on herself, and steps up beside Antarah to scan the area. Her cheeks are slightly flushed from walking through the desert but her eyes are bright with excitement.
Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Antarah Khaled |
Antarah, after seeing nothing remarkable in the landscape, gets ready to move on when the dancer next to him gets sand in her eyes. He makes sure she is ok before moving forward towards the monastery cautiously. He says "Mind your step, the untamed landscape can be treacherous.", mimicking something he read in a novel once.
Yasmeena |
Yasmeena coughs and brushes at her face until her eyes stop watering. The desert is so different from the city, she thinks. I hope Haleen didn't get blinded on her first day out!
Aithaloessa Cyana |
Even with the hint of greenery in the neighbourhood of the old monastery, Aithaloessa is sure she’ll be as grateful as always for the early start by mid-morning. She wonders idly about hydrology for a moment, as the group approaches, but she’s more interested in much smaller scales: whether all the way down to the individual plants the area sustains, or the little world of the abandoned cloisters.
Perception: 1d20 + 1 ⇒ (4) + 1 = 5 And, for giggles, because as this last roll shows, it seems to be reasonable to expect that Aith is hopeless at anything more obviously practical: Know (engineering): 1d20 + 7 ⇒ (12) + 7 = 19 ... I rest my case.
She scans the ruins for any signs of recent activity with, if anything, even less precision, as her engineer's eye focuses instead on architectural features that engage her imagination. Even from here, she can guess from the profile that the main temple must be shaped, fittingly, like an ankh, and she points excitedly to the dome at the northern end. "I bet the chancel's got a lovely oculus, for that much more light. It would suit a Sarenite space, certainly."
"Still, we should be careful," she says, curbing her enthusiasm for the finer points of design and building as she tries to account for the holes in the western wall as she continues the climb uphill. Just the ravages of time? Or poor construction or seismic activity? Battle damage?
Tariq Ibn Ziyad |
"Praised be the Dawnflower" says Tariq at the sight of the temple. It seems in bad condition, yes, but it can be taken back to activity. Sadly, for now and maybe a long time, he won't be able to fully dedicate to the tasks a regular priest would be able to.
Knowing full well he lacks any kind of stealth, he let's others do the scouting, just spotting from afar in case he notices anything unusual.
Perception, Guidance: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Foxy Quickpaw |
Entering the nave and turning west you look into a chapel. But on the way there something else catches your attention. To the left and right of the stairs leading up to the chapel, are small chamebers.
(A1a) The ceiling here has remained intact over the years, helping to preserve a huge bas-relief statue of a muscular humanoid man with a pointy beard gesturing toward a huge mountain in the background, his face a picture of mortal concern.
Knowledge religion? Good. Out of the door. Line on the left. One roll each. Next.
that faith.
(A1a) A similar statue adorns the eastern wall of the chamber on the other side, in this case with the bearded figure appearing on a hilltop to a group of robed pilgrims. The being holds up his hands, palms out, in a sign of peace. Though many of the faces and limbs on the bas-relief have been worn down or cut away, the expressions of those range from beatific to horrified.
A crude stone stele that seems to have been erected more recently than the abandonment of the monastery stands here as well. Its graven inscription reads: “A ghost of unholy mien was purged from this place by Theodephus Estrovan, servant of Aroden, 4691 ar.”
Ibhrim Bin Sayyid |
Would Knowledge Geography also tell me first half of the contents of the Knowledge Local Spoiler? Doesn't matter atm since I passed the local
Knowledge: Local, untrained: 1d20 ⇒ 11
Ibhrim looks at the first statue only shortly before turning to Tariq, "Tariq, do you have any idea who the bloke pointing at Pale Mountain is? The pointy beard reminds me a bit of the statues of the pharaohs back in Osirion but it's still quite different."
Antarah Khaled |
Knowledge local, untrained: 1d20 + 2 ⇒ (4) + 2 = 6
Antarah, to whom every one of the references were unknown, glanced to the others looking for any useful information. Otherwise, he stayed vigilant, as the exploration could leave the group vulnerable to ambushes.
Aithaloessa Cyana |
Know (local, unt): 1d20 + 3 ⇒ (15) + 3 = 18
Inside the church, Aithaloessa looks about with curious attention: besides the interest of the architecture, she’s not particularly pious at the best of times, and Sarenrae is not among the most popular gods in Alkenstar, so there’s all sorts of little things to notice. Among the first reliefs to catch her eye, the blend of emotions on the pilgrims’ faces is especially arresting. Joy and fear together? Some sort of conversion scene? Kind of sinister, what with Pale Mountain in that other carving.
From planning for her journey north, she knows just enough to recall that the stories that go with that mountain aren't the happiest, but she pales even more than usual for an exile from the barbarian north at the sight of the most recent addition to the decoration, even as the cynical part of her mind notes the defunct Arodenite’s dedication. “A ghost? Please tell me purging is as permanent as it sounds.”
She tries to put a brave face on it, but an edge creeps into her tone that suggests the anxiety of a person from a place with comparatively fewer resources to deal with the undead, to say nothing of the long shadow cast by Geb over its borders.
Tariq Ibn Ziyad |
At Ibhrim's request, Tariq takes a closer look at the statues.
Kn Religion: 1d20 + 4 ⇒ (12) + 4 = 16
"This must be one of Sarenrae's Saints. I can't seem to identify him, though - it must be quite an obscure one." Tariq now regrets not having put all the effort in his Sacred History lessons. Ah, childhood...
He, however, seeks for any blessed or holy instrument that might be scattered around - not to keep it, or maybe yes, but mostly to return it to its proper place. "Guys, see if you find anything on the ground and tell me, please."
Perception, Guidance: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
At the sight of the stone monument and Aithaloessa's comment, he crosses himself and wishes for it to be true. "Well, I expect that too. A ghost would be something far beyond our capabilities, specially without being proper prepared for it."
Antarah Khaled |
Antarah reflexively draws his scimitar as he's startled by the crash. "That was a weird timing.", he says with a somewhat whiter face. He looks up trying to see anything unusual.
Perception: 1d20 + 1 ⇒ (1) + 1 = 2
Antarah Khaled |
Antarah leads everyone away from the falling debris and puts back his sword in its sheath.
Yasmeena |
Knowledge (local): 1d20 + 5 ⇒ (11) + 5 = 16
Knowledge (religion): 1d20 + 5 ⇒ (1) + 5 = 6
Knowledge (religion): 1d20 + 5 ⇒ (5) + 5 = 10
Yasmeena jumps at the sound, and trembles slightly. "A g-g-ghost?" she says, amused at her own discomfort. She scans the area when Tariq asks, hopeful that her magic might help her find something of use to the goddess.
Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Foxy Quickpaw |
To take a closer look, Yasmeena walks down the short set of wide ceremonial steps leads down to a cavernous chapel in which the congregants would gather for sermons in happier times. The vibrant orange and red starburst of Sarenrae still stands behind a film of rusted rainwater and dirt along the north wall overlooking the collapsed altar. Between the stairs and the altar stand dozens of old marble benches, many overturned and even more broken into two or more pieces. A wide walkway bisects the pews, leading directly to the raised altar. Here and there a few clumps of the original red carpet along this thoroughfare hang on against rot and neglect.
Above the center of the chapel, dangling about ten feet from the floor, hangs a cluster of gnoll skulls in various stages of decay. Strung together like a ghoulish candelabra of twine and bone, the boulder-sized ornament hangs from the wooden rafters about twenty feet above the ground.
A thin balcony overlooks the chapel floor some twenty feet above. Two rows of tall-backed wooden choir chairs dominate the southern reach of the balcony, which hugs the chapel’s concave walls. The balcony falls away—collapsed for a span of perhaps fifteen feet—just on the other side of the choir area. To the east, rickety time-worn wooden rafters stretch across the whole chapel. Two huge sections of these rafters have been engulfed in a sort of nest comprised of a patchwork of random bits of cloth.
A pugwampi clambers down the rope to the gnoll-skull chandelier and shouts obscenities in gnoll at Yasmeena.
Yasmeena: 1d20 + 4 ⇒ (1) + 4 = 5
Antarah: 1d20 + 1 ⇒ (8) + 1 = 9
Tariq: 1d20 + 1 ⇒ (4) + 1 = 5
Aithaloessa: 1d20 + 2 ⇒ (7) + 2 = 9
Ibhrim: 1d20 + 1 ⇒ (7) + 1 = 8
Pugwampi: 1d20 + 5 ⇒ (2) + 5 = 7
Pugwampi: 1d20 + 5 ⇒ (6) + 5 = 11
Pugwampi: 1d20 + 5 ⇒ (2) + 5 = 7
Pugwampi: 1d20 + 5 ⇒ (10) + 5 = 15
Pugwampi: 1d20 + 5 ⇒ (10) + 5 = 15
Pugwampi: 1d20 + 5 ⇒ (20) + 5 = 25
Yasmeena |
"Pugwampis!" she shouts to the others. She elects not to translate their vile words, but she smirks at their efforts to intimidate her all the same.
She draws her bow and nocks an arrow in one smooth motion (Quick Draw, free action), and begins to sway in place to the rhythm of a beat that only she can hear (battle dance, move action). Then she fires her arrow at the first pugwampi, muttering a brief prayer to Sarenrae under her breath.
Shortbow attack: 1d20 + 6 ⇒ (4) + 6 = 10
Shortbow attack: 1d20 + 6 ⇒ (7) + 6 = 13
Piercing damage: 1d6 + 2 ⇒ (5) + 2 = 7
I suppose that might hit, if it's flatfooted on the rope.
Antarah Khaled |
Afraid of getting crushed by a falling building, Antarah was a little far away when the pugwampis started attacking. "Not these blasted creatures again", he muttered. He drew his sword with his right hand, and began to draw an arcane symbol in the air with his left hand. When the arcane symbol was done, it became a shield of energy, pulsating between him and the pugwampis.
Move: Draw sword. Standard: Cast shield
Aithaloessa Cyana |
Aithaloessa follows after the others after the unsettling disturbance, hoping that she is just letting her imagination get the better of her.
Pausing at the foot of the stairs to the chapel, she considers the grisly candelabra, wondering what it could possibly mean.
I’m pretty sure that’s not orthodox Sarenite, she muses, when Yasmeena’s warning from where the bard’s proceeded into the chapel proper, and the critter that provoked it, spurs her into action.
She quickly draws her bow and lets fly. (Move and standard.) Attack: 1d20 + 3 ⇒ (14) + 3 = 17 Damage if hits: 1d8 ⇒ 1 What was it that Dashki said? Oh, right – but if pugwampis worship gnolls, they must really hate their gods.
Trying not to clutter up the thread with too many extraneous rolls, but if it seems too unlikely that Aith would be hanging that far back, feel free to declare her range, and here’s a reroll in case that's close enough to be affected by the gremlins' unluck: Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Tariq Ibn Ziyad |
Tariq has been distracted contemplating all of the art the temple has to offer, as well as looking everywhere in search of items that are possibly scatter around, so he takes some seconds to react to the loud noise. "What?" he says, surprised but not much - after all, this is an abandoned place in the middle of nowhere, and it should be expected that some animals have nested here through the years.
He takes out his scimitar and quickly follows after his new friends, determined to cleanse the place in the name of the Lady.
Foxy Quickpaw |
Yasmeena has tough luck hitting the critter. As everyone made their way into the chapel, they are greeted by a hail of arrows. Three of the fey are standing on the marble benches, one on the chandellier, one in the rafter and one on the balcony.
@Yasmeena
Bow: 1d20 + 3 ⇒ (12) + 3 = 151d3 ⇒ 1
@Tariq
Bow: 1d20 + 3 ⇒ (16) + 3 = 191d3 ⇒ 1
@Ibhrim
Bow: 1d20 + 3 ⇒ (5) + 3 = 81d3 ⇒ 3
@Antarah
Bow: 1d20 + 3 ⇒ (9) + 3 = 121d3 ⇒ 2
@Aithaloessa
Bow: 1d20 + 3 ⇒ (1) + 3 = 41d3 ⇒ 2
After losing their arrows in the assault, the three in the benches duck out of sight.
All on the ground floor are out of single move distance, according to their last positions.
Party <--
Pugwampis
Antarah Khaled |
Antarah moves towards the closest red pugwampi. Unfortunately, with the benches on the way, it's hard to get to it, but he tries nonetheless. "Come here, you critter", he exclaims.
Double move towards the red pugwampi. I assume the benches are difficult terrain? If that's the case, I think I end with 1 square between us.
Aithaloessa Cyana |
As still more pugwampis appear, Aithaloessa certainly hopes that’s all of them. Fortunately, they don’t seem to be brilliant shots, either. Still, she keeps her distance, hoping to help pick them off without running into too much warped probability.
Nock. Draw. Fire. She lines up another shot at the pugwampi on the chandelier. Attack: 1d20 + 3 ⇒ (9) + 3 = 12 Damage?: 1d8 ⇒ 8
Yasmeena |
Yasmeena continues her dance and moves forward, readying a shot for the next time that the pugwampi appears. (Ready shot on blue for when it breaks cover.)
Readied shortbow attack: 1d20 + 6 ⇒ (7) + 6 = 13
Readied shortbow attack: 1d20 + 6 ⇒ (17) + 6 = 23
Piercing damage: 1d6 + 2 ⇒ (2) + 2 = 4