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![]() "Carrion King is big boss. He strongest gnoll ever. He make gnolls extra strong." Dashki tells and gestures the dimensions of those extra strong gnolls which seems to be impressive. "Dashki never seen Carrion King. But Carrion King knows everything. You better not get on bad side of Carrion King. All want be strong gnolls. All do what Carrion King says." Daski tells the things that are obvious to him. His bar tab lists an impressive amount of liquor, but due to the nature of the establishment and the kind of alcohol Dashki usually consumes it sums up to 112 silver including the collection of bottles he intends to take away this time. ![]()
Stephen Radney-MacFarland wrote:
Got it. Thanks! ![]()
I agree with Marco. The next "Bigger Keep" should be one set into a mountainous area…. essentially a mountain fortress, maybe one partially carved into a mountainside. Instead of a water moat…. what surrounds the fortress is a jagged cliff, where invaders could fall into a precipice with a 250-feet drop. ![]()
Nice! It sorta reminds me of the Pathfinder's Lodge house? Anyways, the building could be very useful, serving either as a villain NPC's mansion…. or even the estate of a high-level PC who's made it into the epic levels. He better surround his mansion with tons of bodyguards…. because he's probably earned tons of powerful enemies by then. ![]()
From the limited preview images…. it's hard to tell how this Map Pack will integrate or mix with the other Map Pack terrain. By itself, a bunch of twisting winding underground rivers is of limited use for a GM/DM because it's a very special kind of terrain. But if they are used in conjunction with other map tiles then it makes more sense. |