GM Nazard’s Hollow’s Last Hope are Kineticists (Inactive)

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Javell DeLeon wrote:
Question: Can you use a Basic Blast while in melee? Does it provoke an AoO?

It provokes. Can’t use it in melee without kinetic blade infusion.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Interesting. Gonna have to keep that in mind.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Batu knows what it is. Give me just a moment. Trying to slap this thing together in the game thread.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Just fyi: I edited my original post seeing how I still have about 20 minutes left.

So... I'm guessing Batu is stuck now and he would take a -2 to his attack? Which would give him an 18 on his to hit.

OR, if you prefer, he can use the 16 he rolled to hit - seeing how he should've rolled the Strength check first - AS his Strength check and just use the Nat 1 as his attack.

Whatever you think is fair is cool with me.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Nazard wrote:
BTW, the two kobold slaves are curled up in balls wailing and waiting to die.

Lol! Oh man that's so dang funny. Keeps me laughing. Poor pathetic kobolds. :D


Sounds like a plan. Will update tomorrow.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yeah I knew that 16 wasn't going to cut it due to the cover. Stinking cover.


Javell DeLeon wrote:
Yeah I knew that 16 wasn't going to cut it due to the cover. Stinking cover.

If only there were some way to position yourself so that the tables weren’t in the way, perhaps by using your legs to relocate yourself to a different part of the room. I hear if you put one foot in front of the other, amazing things can happen.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Lol! Nah that's too much trouble. I think I'll just stand over here. You know, where it's safer. *taps chin in thought* Matter of fact, might be a good idea to back up more.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

ACTUALLY, seeing how the Breastplate is made out of mithral, you only take a -1 to your attack. Because that is the armor check penalty for mithral breastplate.

And if nobody wants it, Batu will take it. And wear it. :)


Male Human (Storm Giant) Aerokineticist/4 | HP 50/50 (0NL) | AC 21/15/16 | F+10/R+10/W+6 | Init+5 | Perc+10 | Burn 0/6 | Ring 3/3
Items Left:
1 potion of Air Bubble CL3

Fine w/ me.


Of course it is. Like I said—fried.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

And he's taking the battle axe too. For just in case purposes. Probably won't use it with all the minuses involved but you never know. He's a weird one that Batu.


By now, you’ve all seen enough of what Batu can do to realize that, like its former owner, the emerald earth ring might be useful to him.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

My gosh. Not a single one of us can get out of single digits. Man that's annoying. All it takes is one stinking hit on these stupid mooks and we can't even manage that! Ugh.

Grand Lodge

M NG Human Hydrokineticist 4 | HP: 47/47 (NL 0) | AC: 17, T: 14, FF: 13 | CMB: 2, CMD: 15 | F: +8, R: +8, W: +2 | Init: +4 | Perc: +8, SM: +1 | Speed 30ft | Burn: 7/7 | Active conditions: none

Preemptive notice: Today I'm moving abroad. This means that I may disappear for a few days until I can get semi-settled. Please bot me accordingly.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Missed Reflex Saves:
Reflex: 1d20 + 5 ⇒ (1) + 5 = 6
Reflex: 1d20 + 5 ⇒ (8) + 5 = 13
Reflex: 1d20 + 5 ⇒ (20) + 5 = 25

Aich, that means Rao would be down at the 2nd.

Stable?: 1d20 + 2 ⇒ (11) + 2 = 13
Stable?: 1d20 + 2 ⇒ (9) + 2 = 11 (-6 HP)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Batu has healing potions! But he's kind of busy at the moment. Busy standing there and throwing rocks up against the wall. He really doesn't think throwing them at the kobold serves any REAL purpose so he's wondering how many chunks at the wall does it take to get to the center of a tootsie roll pop. No wait, that's not it...


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Is good. I'll eat the down. That's on me for missing it that much.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Archetype question: The healing is inflicting 1 burn on the recipient, if I am understanding correctly.

The Overwhelming Soul Archetype states, " If she would be forced to accept burn against her will (for example, if she fails a concentration check), instead of taking burn she takes 1 temporary negative level, which never kills her and can’t be removed with restoration or greater restoration, but which disappears automatically after 24 hours."

Rolls vs Kylan's healing
Will: 1d20 - 1 ⇒ (11) - 1 = 10
Will: 1d20 - 1 ⇒ (1) - 1 = 0

Neither of which would be able to save vs it (if it were to be opposed). Does that mean Rao is effectively 0th level for 24hrs?

*starts looking around for a crossbow*


Hmmmm...I'd have to look into it, but my first instinct would be to say he falls unconscious.

Normally, level drain isn't a mechanic one has to worry about when first or second level, so by the time you get them, you usually have a way to remove them. Do temporary negative levels usually kill you if you get more than you have hit dice, and that's why it specifically says these ones don't?


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Yes.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

But the sentence says: "IF she would be forced to accept burn against her will."

It also says: "which never kills her..."

So are you actually being FORCED to accept burn against your will? That sounds like to me it is optional. Something that you have to determine whether or not is happening. It really seems very subjective to me. I'm not seeing it very clear cut at all.

And as far as the latter part is concerned, I would say that says it all in a nutshell.

But, that's just my take on it and nothing more. Keep the change, or, give it to the poor. :)


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Aye, that's what the saves were for, just treating the rays as a targeted effect.

I'm functioning under the premise that Burn is something that Rao is unfamiliar with, since the Archetype does not allow it. As there is no formal training (sorta) with Kineticists, it's very much a "Oh, that's how this can work? I had no idea!"

So the first healing from Kylan would have brought him up to his feet, "Huh, I feel kind of weird, but taking fire to the face twice and nearly dying seems reasonable." It's the second ray that would put him down, and I don't really see any plausible reason for him to know that— until he wakes up, that is... if he wakes up. Unconscious underground is.. uncertain.

It's my fault for missing the burning hands, I'm just trying to roll with it in a way that seems the most plausible given the rules and the situation without having to force a GM handwave. If this removes Rao from the adventure for the time being, that's how the dice rolled.


The other interpretation is that Rao would not be able to accept that second negative level, and therefore the second healing just wouldn’t work. Being out of the adventure is no fun, especially when we have healing potions available, unless folks want to stop and rest.


Male Human (Storm Giant) Aerokineticist/4 | HP 50/50 (0NL) | AC 21/15/16 | F+10/R+10/W+6 | Init+5 | Perc+10 | Burn 0/6 | Ring 3/3
Items Left:
1 potion of Air Bubble CL3

I would argue that Rao is unable to be the recipient of a Kinetic Healer Wild Talent. The description of the talent includes:

"With a touch, you can heal a willing living creature of an amount of damage equal to your kinetic blast’s damage. Instead of paying the burn cost yourself, you can cause the recipient to take 1 point of burn."

The Overwhelming Soul Mental Prowess ability says:

"She can’t choose to accept burn"

So the real question is:

Can Rao be a willing recipient of the Kinetic Healer talent if the casting kineticist could possibly cause him to take a point of burn?

Since the caster decides, Rao is unable to make the choice to receive the healing as doing so may result in accepting burn.

The talent itself does not allow for any kind of saving throw - since the target must be willing. Only Spell Resistance would affect the caster's ability to provide the healing effect.

I might be willing to accept the argument that a kineticist with Overwhelming Soul could be the target if and only if the caster accepts the point of burn.


That’s a good point. Even if Kylan tried to push the burn onto Rao, it would have feedbacked onto himself, at which point he would probably have stopped trying to heal Rao, leaving the potions as the only option.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Fair enough. If accepting burn is a conscious action, then Rao cannot.

Potion: 1d8 ⇒ 8

He is standing at 2hp, and will remain in the back.

I agree with Oryn, though. The burn has to go somewhere.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Well okay then. Batu has 4 potions and we found 3 and you just used 1. So we still have 6 left. Batu will easily give you more. :)

Take 2 as a matter of fact. Or 3 or 4 if you need it. I've no idea how many hit points Rao is down.


M Human Telekineticist (Kinetic Healer) L4 | AC 17T13FF14 | HP 47/47 (0 non) | Saves F9R8W3 | Init +3 | Perc +6 | Burn 0/7 |Status: Force Ward 4hp

Save your potion, Kylan can take the burn instead.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Rao is at max health with that.

Thank you for the sacrifice, and the interesting discussion on Archetype interactions.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Lol! Oh my gosh this is un-freaking-real. I CANNOT freaking believe this. I can't. Check this out, beginning at this LINK.

Let's break this garbage down. The following numbers will be the actual roll on a d20 dice, not the total. All are attack rolls unless otherwise stated. Those above the broken line involve the previous combat. The latter numbers represent the current combat.

Batu - 8
Kylan - 4(Reflex save)
Rao - 13
Batu - 4
Marioc - 9
Marioc - 19
Batu - 10
Oryn - 20
--------------------------
Oryn - 6
Kylan - 6
Batu - 5
Oryn - 5
Batu - 6
Rao - 16
Kylan - 2
Marioc - 1
Marioc - 8
Oryn - 4
Kylan - 6

I mean, look at all this garbage! Are you freaking kidding me?! Out of 11 attacks over 5 different people we've had ONE stinking hit?! Really?!

I went through this just a couple months back. Check this LINK out. But what I DID have going for me is that everyone else was kicking butt. Unfortunately, I think the deadly dicebot disease has spread to this whole game. (Apologies, I'm fairly for sure it's my fault). :P

And with that being said, I think it is safe to say that... this sucks. :P


As an (amateur) math guy, I know that runs like this are part of random chance. What always worries me as a GM (aside from the possible TPK that can happen when the players have this run but I don’t) is that it sucks the fun from the combats and therefore also the particular game.

Hopefully, we can push through this sort of disappointment until the odds are ever in your favour once again.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

*sitting underneath a waterfall*

Our elements are in disharmony. Until it can be regained, the imbalance will continue to persist.

Grand Lodge

M NG Human Hydrokineticist 4 | HP: 47/47 (NL 0) | AC: 17, T: 14, FF: 13 | CMB: 2, CMD: 15 | F: +8, R: +8, W: +2 | Init: +4 | Perc: +8, SM: +1 | Speed 30ft | Burn: 7/7 | Active conditions: none

Over time, I like to think this could be a time to remember our inaptitudes when we were inexperienced. I have felt as you have, but have learned to play it RP-wise. Like, we can all remember the time we were so bad at our jobs.


Male Human (Storm Giant) Aerokineticist/4 | HP 50/50 (0NL) | AC 21/15/16 | F+10/R+10/W+6 | Init+5 | Perc+10 | Burn 0/6 | Ring 3/3
Items Left:
1 potion of Air Bubble CL3

3rd Level: 1d8 ⇒ 8

I seem to get all my luck with the abilities/HP rolls :)

Skills increased:

Acrobatics, Disable Device, Heal, Perception, Stealth, Use Magic Device

Feat: Weapon Focus=Kineticist Blast

Kineticist Infusion: Kinetic Blade


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Hp's: 1d8 ⇒ 8 HA! That's awesome. That's a pleasant surprise. I'm typically a 1 or 2 guy when it comes to hit point rolls.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Me'mori wrote:

*sitting underneath a waterfall*

Our elements are in disharmony. Until it can be regained, the imbalance will continue to persist.

I thought I noticed a strange disturbance in the Force. ;)

And per Order of the Stick: I've read very little of it. But what I did read was pretty dang funny. And DING totally strikes me as something they would throw in there.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

HP: 1d8 ⇒ 3
+1 BAB
+1 Will

+1 Heal, Acrobatics, Stealth, Diplomacy, Perception, Bluff
+1 Profession, Craft

Talents:
Overlwhelming Power
Fan of Flames

With the way Burning Infusion works, would that be forcing two saves with Fan of Flames? One for the damage, the other for the fire? I'm a bit leery, since that's more labor for the GM. It was either that or Torrent.


M Human Telekineticist (Kinetic Healer) L4 | AC 17T13FF14 | HP 47/47 (0 non) | Saves F9R8W3 | Init +3 | Perc +6 | Burn 0/7 |Status: Force Ward 4hp

HP: 1d8 ⇒ 6
+1 BAB
+1 will save

Elemental Overflow +1

Chirurgeon Mercy: Sickened

Skill increases:
Acrobatics +1
Diplomacy +1
Disable Device +1
Heal +1
Perception +1
Sense Motive +1
Background Skills:
Perform:Oratory +1
Sleight of Hand +1

Feat: Equipment Trick--Thieves Tools

Grand Lodge

M NG Human Hydrokineticist 4 | HP: 47/47 (NL 0) | AC: 17, T: 14, FF: 13 | CMB: 2, CMD: 15 | F: +8, R: +8, W: +2 | Init: +4 | Perc: +8, SM: +1 | Speed 30ft | Burn: 7/7 | Active conditions: none

Getting 5 fixed HP.

Gained the entangling infusion. Deadly aim feat.

I just realized my attacks are touch attacks. Not sure if we've been doing it right.


Me'mori wrote:

[dice=HP]1d8

+1 BAB
+1 Will

+1 Heal, Acrobatics, Stealth, Diplomacy, Perception, Bluff
+1 Profession, Craft

Talents:
Overlwhelming Power
Fan of Flames

With the way Burning Infusion works, would that be forcing two saves with Fan of Flames? One for the damage, the other for the fire? I'm a bit leery, since that's more labor for the GM. It was either that or Torrent.

I wouldn’t worry about it. That’s a two burn combination: you won’t be doing that very often at 3rd level.


Marioc of the Sea wrote:

Getting 5 fixed HP.

Gained the entangling infusion. Deadly aim feat.

I just realized my attacks are touch attacks. Not sure if we've been doing it right.

We have been doing them as touch attacks.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Forgot the Feat: Elemental Focus.


Still waiting on Batu and Oryn to level up.


Male Human (Storm Giant) Aerokineticist/4 | HP 50/50 (0NL) | AC 21/15/16 | F+10/R+10/W+6 | Init+5 | Perc+10 | Burn 0/6 | Ring 3/3
Items Left:
1 potion of Air Bubble CL3

I posted my level up above:

Oryn Goldenstalk wrote:

[dice=3rd Level]1d8

I seem to get all my luck with the abilities/HP rolls :)

Skills increased:

Acrobatics, Disable Device, Heal, Perception, Stealth, Use Magic Device

Feat: Weapon Focus=Kineticist Blast

Kineticist Infusion: Kinetic Blade


Sorry, missed that. Just Batu then.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Updated the Save DC... (10+Spell Level+Ab.Mod+Feat)=16... Respectable.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Going with Iron Will.

And Kinetic Blade is the infusion I'm rolling with. There aren't a lot of options on infusions. The others are pretty much worthless.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Probably going to be tomorrow before I get Batu's sheet updated. Apologies for the delay.

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