Shark

Hue Ma'an's page

535 posts. Alias of CtotheZ.


Full Name

Hue Ma'an

Classes/Levels

CN Medium Humanoid Cleric (Warpriest) 8| HP: 80 | AC: 26 (28 w/ Shield)| Perception +16E | Fort +14E Reflex +13T Will +17E | Move 25’ | Low-light vision, Imprecise Scent 30 ft.

About Hue Ma'an

Hue Ma'an aka Isiah Rinnald
Human Beastkin (Shark) Cleric (Warpriest) 8
Unhappy Childhood: Tortured
CN Medium Humanoid

Vitals:

Perception +16
HP: 80
AC:26 +1 Resilient Scale Mail (Item+4 Dex +2 Prof +10)
AC: 28 (Sturdy Shield, Lesser: Hardness 10, 80 HP (40 BT)
Fort +14 Reflex +13 Will +17

Offense:

Club +13 (1d6+3 B) Thromn 10 ft

Jaws +14 (2d4+3 P) Agile, Finesse, Unarmed, Magical (Handwraps of Mighty Blows +1 Striking)
[Dice= Jaws] 1d20+14 [/dice]
[Dice= Piercing] 2d4+3 [/dice]

Battleaxe +14 (2d8+3) Sweep, Magical
[Dice= Battleaxe] 1d20+14 [/dice]
[Dice= Slashing] 2d8+3 [/dice]

Dagger +13 (1d4+3 P) Agile, Finesse, Thrown 10 ft., Versatile S

+1 Striking Trident +16 (2d8+3 P) Thrown 20ft., Magical, Returning
[Dice= +1 Striking Trident] 1d20+16 [/dice]
[Dice= Piercing] 2d8+3 [/dice]

+1 Striking Shield Boss (Doubling Rings) +14 (2d6+3 B) Attached to shield. Magical.

Feats:

Heritage/ Ancestry:
Change Shape: Beastkin
Animal Senses: Imprecise Scent 30ft
Wavetouched Paragon

Class:
Pickpocket
Shield Block
Domain Initiate: Nature
Versatile Font
Selective Energy
Cast Down

General:
Ancestral Paragon: Arcane Tattoo (Electric Arc)
Ancestral Paragon: Gloomseer

Skill:
Battle Medicine
Continual Recovery
Ward Medic
Assurance: Medicine

Free Archetype:
Bastion Dedication: Reactive Shield
Disarming Block
Nimble Shield Hand
Shielded Stride

Spells (Spell Attack +14, DC 24):

Focus Spell: Vibrant Thorns

0- Detect Magic, Daze, Disrupt Undead, Electric Arc, Guidance, Stabalize

Level 1
Bless
Command
Bane

Level 2
Dispel Magic
Restoration
Water Breathing

Level 3
Cure Disease
Neutralize Poison
Soothing Blossoms

Level 4
Vital Beacon *
(4d10, 4d8, 4d6, 4d4)
Painful Vibrations
Bloodspray Curse

Cleric Fonts Level 4
(4<d8> <+32>)
Heal
Heal
Heal
Harm

*Used spell slot

Gear:

Clothing (Ordinary)
Healers Gloves
Healers Tools (Expanded)
Potion of Waterbreathing
Religious Symbol (Wood)
Religious Text
Thieves Tools
Writting Set
Doubling Rings
Hadwraps of Mighty Blows +1 Striking
Potion of Waterbreathing

Stats:

STR 16 (+3) DEX 14 (+2) CON 12 (+1) INT 10 (+0) WIS 18 (+4) CHA 16 (+3)

Skills:

Acrobatics (+2 U) Arcana (+0 U) Athletics (+15 E, +19 E swim) Crafting (+0 U) Deception (+3 U) Diplomacy (+3 U) Intimidation (+3 U) Lore: Underworld (+10 T) Medicine (+17 E) Nature (+14 T) Occultism (+0 U) Performance (+3 U) Religion (+16 E) Society (+0 U) Stealth (+2 U) Survival (+4 U) Thievery (+12 T)

Vibrant Thorns:

◆ Somatic
Duration 1 Minute
Focus Spell 1
Uncommon, Cleric, Morph, Plant, Transmutation

Your body sprouts a coat of brambly thorns that harm those that strike you and thrive on life magic. Adjacent creatures that hit you with a melee attack, as well as creatures that hit you with unarmed attacks, take 1 piercing damage each time they do. Anytime you cast a positive spell, the damage from your thorns increases to 1d6 until the start of your next turn.

Heightened (+1) The damage increases by 1, or 1d6 after you cast a positive spell.

TL;DR Hue has a 4 point of Piercing damage shield. 4d6 if his last spell was a positive spell.