Season 4: Blue Moose Edition (Inactive)

Game Master Blue Moose


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Dark Archive

Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:

Juis tries to help with the pillar.

Strength (Aid Other): 1d20 + 1 ⇒ (3) + 1 = 4


Night March of Kalkamedes

GM screen:

LL: 1d20 + 7 + 1d6 ⇒ (13) + 7 + (4) = 24

Yeah, without Marianna, Nylthe is the group's muscle.

After a couple test pushes, Nylthe gives the post a good push on the bottom and the entire post falls out of position, giving access to the door. Pushing the door open, the party finds a small passageway leading to a cell of a room, with a 3 foot opening in the wall, carved to look like the inside of a mouth. Carved on the wall to the west is more of the writings from the stele. And the passage continues to the east, or it would if that passage wasn't filled with rubble. Anything larger then a rat won't fit though there.

Lebraerio:

The two inscriptions read:
"May the lightning raze the lands of my enemies, while the tempest churns his ships to flotsam."
and
" May the storm spare us in our humility."

Dark Archive

Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:

"What a strange room. Wonder if that cell was intended to imprison something or someone..."

Scarab Sages

Male Human Investigator 6 Init +3 HP 45/45 AC 19 T 14 FF 16 Fort +4 Ref+9 Will +6 Per +10+1d6 Move 30 Insp 5/5

Lebraerio reads the inscriptions to his colleagues

Probably Gozreh-related… Maybe a magical trap using lightning? Let's keep our eyes open

Perception for traps, Free Inspi, TRapfinding: 1d20 + 10 + 1d6 + 2 ⇒ (3) + 10 + (3) + 2 = 18

Dark Archive

Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3

"Aconite, this tunnel seems to be more easily shaped for you to examine."

Dark Archive

Male Shadow Eidolon | HP 26/26 | AC 19(23)(27), T 12, FF 14(16) CMD 19 | Fort +5, Ref +7, Will +1 | Init +3 | Perc +7 | Sense Motive +7

Aconite gives a put-upon **chuff** and begins to crawl down the mouth, first wrapping himself in darkness.


Night March of Kalkamedes

Okay, I don't think my description was accurate enough. Crawling through the hole would be the equivalent of coming out of a mouth. That said...

Aconite:

Before getting far at all into the hole, you can see that looks into another room. This massive room’s most striking feature is its thirty-foot-high vaulted ceiling, decorated with faded frescoes of storm clouds. Motes of flickering light occasionally flash into being within the painted thunderheads, giving the imperfect impression of watching a distant storm.

Centered on the south wall of the room side is a face, resembling an ancient, bearded man. From between his defiantly clenched teeth issues a trickle of murky fluid, which runs down the knotted coils of his beard to pool onto the stone floor, which has been cut to resemble a fanciful variety of coastlines and islands, each raised an inch above the rest of the stone surface.

The fluid pouring onto the floor fills the low-lying areas between these “islands,” which function as eccentrically positioned steppingstones across the center of the room. The water and islands create another illusion—that of looking out across a great reflective seascape from the peak of an incredibly high mountain.

The grandeur of the room is somewhat undone by the two makeshift worktables positioned in its center, surrounded by benches and stools. The worktables are littered with a variety of small objects, statues, bits of pottery, and assorted relics. Around these tables, you can see about a half-dozen older kids, dressed in the Twincandles colors working to clean the objects with brushes and such.(currently not on map) On the east side of the room, a split staircase leads to a wide platform ten feet above the floor, where a similarly cluttered worktable stands. Watching from the platform are a pair of figures that seem much more armed for battle, wearing a chain shirt and holding onto a crossbow. Sturdy wooden doors are set into the east and west walls.

Dark Archive

Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3

Aconite describes the room to her, letting Nylthe see through his eyes for a brief moment before she turns to her allies.

"I say we send through Aconite first, then Declan if he wishes. They can harry our foes while the rest of us travel through here."

And unless anyone objects, I'll do just that :-)

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Wilen looks at the small opening and shrugs. It's the best idea we have!


Night March of Kalkamedes

I will note that this side room is off of a flight of stairs that you all didn't completely descend. Declan can see the beginning of another room, but you all were focused on this, so I held off describing that.

Grand Lodge

1/2 Elf Arcanist 1/Rogue (Unchained) 3| AC 19, FF 15, T 14| HP 26/26| F +2 R +6 W +4; +2 v ench| Perception +10| Arc Res. 3/4 Spells Lvl 1: 2/3; Cantrip: 4/at will

I don't think Declan could fit. It's choked with rubble. We may need to go down the rest of the stairs. But, if he can fit, Declan will go through.

Dark Archive

Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3

Oh, if we can't get through by squeezing, then Aconite will just spy on them from the hole until we get the door open.

Dark Archive

Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:

Lets do that. Have aconite spy on them while we continue down the stairs.

Grand Lodge

1/2 Elf Arcanist 1/Rogue (Unchained) 3| AC 19, FF 15, T 14| HP 26/26| F +2 R +6 W +4; +2 v ench| Perception +10| Arc Res. 3/4 Spells Lvl 1: 2/3; Cantrip: 4/at will

Declan checks out the door at the bottom of the stairs before trying to open it.
Perception: 1d20 + 10 ⇒ (19) + 10 = 29

Disable Device: 1d20 + 16 ⇒ (5) + 16 = 21


Night March of Kalkamedes

At the bottom of the stairs is a long thin room, the walls lined with crypts. Apparently, this room is sturdier then the previous rooms, since there are no supports in here, and the room itself is drier. Each crypt has a well worn name carved into it, and when looked over, the lids are actually carved from the wall itself.

DC 10 Knowledge(Religion):
These are effigy crypts. They're a memorial for a sailors that were deposed of at sea or lost at sea.

Checking the door, you find it both unlocked and untrapped.

Aconite:

As the others move to the door, you watch as one of the workmasters comes down from her perch, and begins to give a cursory look over the tables.

Grand Lodge

1/2 Elf Arcanist 1/Rogue (Unchained) 3| AC 19, FF 15, T 14| HP 26/26| F +2 R +6 W +4; +2 v ench| Perception +10| Arc Res. 3/4 Spells Lvl 1: 2/3; Cantrip: 4/at will

Knowledge (religion): 1d20 + 7 ⇒ (11) + 7 = 18

Dark Archive

Male Shadow Eidolon | HP 26/26 | AC 19(23)(27), T 12, FF 14(16) CMD 19 | Fort +5, Ref +7, Will +1 | Init +3 | Perc +7 | Sense Motive +7

Aconite continues narrating to Nylthe. Are the workmasters human?


Night March of Kalkamedes

Yes, they are both Human

Dark Archive

Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3

"Shall we then?"

Dark Archive

Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:

"Yes. Lets go."


Night March of Kalkamedes

GM screen:

RedI: 1d20 + 3 ⇒ (10) + 3 = 13
GreenI: 1d20 + 3 ⇒ (17) + 3 = 20
AI: 1d20 + 2 ⇒ (20) + 2 = 22
DI: 1d20 + 7 ⇒ (10) + 7 = 17
JI: 1d20 + 1 ⇒ (1) + 1 = 2
LI: 1d20 + 3 ⇒ (3) + 3 = 6
NI: 1d20 + 3 ⇒ (20) + 3 = 23
WI: 1d20 + 3 ⇒ (3) + 3 = 6

This massive room’s most striking feature is its thirty-foot-high vaulted ceiling, decorated with faded frescoes of storm clouds. Motes of flickering light occasionally flash into being within the painted thunderheads, giving the imperfect impression of watching a distant storm.

Centered on the north wall of the chamber is a massive sculpture of a wrathful feminine face, mouth open in a silent roar. The sculpted curls of her wild hair seamlessly merge with the painted storm clouds above, creating the impression that the howling face emerges from a storm-filled sky.

On the room’s south side is a similarly positioned face, resembling an ancient, bearded man. From between his defiantly clenched teeth issues a trickle of murky fluid, which runs down the knotted coils of his beard to pool onto the stone floor, which has been cut to resemble a fanciful variety of coastlines and islands, each raised an inch above the rest of the stone surface.

The fluid pouring onto the floor fills the low-lying areas between these “islands,” which function as eccentrically positioned steppingstones across the center of the room. The water and islands create another illusion—that of looking out across a great reflective seascape from the peak of an incredibly high mountain.

The grandeur of the room is somewhat undone by the two makeshift worktables positioned in its center, surrounded by benches and stools. The worktables are littered with a variety of small objects, statues, bits of pottery, and assorted relics. On the east side of the room, a split staircase leads to a wide platform ten feet above the floor, where a similarly cluttered worktable stands. Sturdy wooden doors are set into the east and west walls.

As you all throw open the door, the two workmasters look at the group of you and raise their crossbows, while the youths dive to hide under the tables, already terrified by the situation.

Round 1
--------------
Nylthe
Aconite

Green
Declan
Red
Lebraerio
Wilen
Juis

For the record, If Aconite wishes to try to squeeze through the mouth, It would count as squeezing(I.e. each square would count as 10 feet of movement, so the entire mouth would cost 10 feet of movement. In addition, the mouth is about 15 feet up the wall, so account for that as well.

Dark Archive

Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3

Nylthe hurries into the room, barely clearing the water as she jumps from dry stone to table, preparing her magic for Aconite's arrival.
Acrobatics: 1d20 - 1 ⇒ (6) - 1 = 5

Dark Archive

Male Shadow Eidolon | HP 26/26 | AC 19(23)(27), T 12, FF 14(16) CMD 19 | Fort +5, Ref +7, Will +1 | Init +3 | Perc +7 | Sense Motive +7

Acrobatics: 1d20 + 2 ⇒ (2) + 2 = 4
Falling Damage: 1d6 ⇒ 2

Aconite tumbles into the water with a great splash, rising to his feet as Nylthe fills him with borrowed strength.

Bull's strength to be more specific ;-)


Night March of Kalkamedes

GM screen:

WI: 1d20 ⇒ 15
TLP: 2d20 ⇒ (15, 13) = 28

Seeing a shadowy hound eject itself from the female's mouth to meet up with the first enemy into the room, the workmaster that was on the floor retreats back up the stairs. She calls out,"May the storm spare us in our humility!" In response, the entire room begins to fill with the sounds of thunder, and gusts of wind. On the south side of the room, the man's mouth opens just a little, and a small flood of water flows out, gathering together and rising into a watery eel-like shape.

Round 1
--------------
Nylthe
Aconite(-2,Bull Strength)
Green
Declan
Blue
Red
Lebraerio
Wilen
Juis

Grand Lodge

1/2 Elf Arcanist 1/Rogue (Unchained) 3| AC 19, FF 15, T 14| HP 26/26| F +2 R +6 W +4; +2 v ench| Perception +10| Arc Res. 3/4 Spells Lvl 1: 2/3; Cantrip: 4/at will

Declan runs across the stepping stone islands and up the stairs.


Night March of Kalkamedes

GM screen:

RA: 1d20 ⇒ 3
BA: 1d20 ⇒ 16BD: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

What spells are on Aconite? I'm assuming from your tag line that he has Bull's Strength and Mage Armor. Is that correct?

As Declan darts up the stairs, The other workmaster takes a shot at Declan with his crossbow, but shoots wide. The watery beast, on the other hand, dives over the table and vanishes into the water for a second, only to burst out near Aconite, smacking into him with a surf sounding roar. As the beast rears back to continue his assault, several gauzy lightning bolts strike from the ceiling onto the 'islands' on the map (X's on the map.)

Round 1
--------------
Nylthe
Aconite
Green
Declan
Blue
Red
Lebraerio
Wilen
Juis

Round 2
--------------
Nylthe
Aconite
(-7,Bull Strength)
Green
Declan
Blue
Red
Lebraerio
Wilen
Juis

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Violence it is, then! Wilen scowls as he rushes into the room downing his mutagen for better speed and aim.

[move] 20' (GM is moving through the water slower? I imagine not at 1")
[standard] drink mutagen (see status spoiler for adjustments)

Dark Archive

Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:

Juis moves into the room and then begins chanting as he Blesses everyone.

Move: 15'
Standard: Spell

Bless: +1 Attack; +1 vs Fear for 40 rounds.


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Night March of Kalkamedes

the water doesn't impede at all

Scarab Sages

Male Human Investigator 6 Init +3 HP 45/45 AC 19 T 14 FF 16 Fort +4 Ref+9 Will +6 Per +10+1d6 Move 30 Insp 5/5

Lebraerio enters the room and shoot back at the workmaster on the left

blessed arrow: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Dmg: 1d6 + 1 ⇒ (2) + 1 = 3

But the shoot goes very wide


Night March of Kalkamedes

The party cautiously moves into the room, preparing themselves for the fight ahead, as the sounds of the storm echo throughout the room.

Round 2
--------------
Nylthe
Aconite
(-7,Bull Strength)
Green
Declan
Blue
Red
Lebraerio
Wilen
Juis

Dark Archive

Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3

Aconite also has shield up from when we first entered, so his AC is currently the 24 bolded in his header.

Nylthe circles wide around the watery beast, slamming her fist into its back once Aconite is in position.

Move, jumping over the lighting space (failing to do so), ready to punch for when Aconite's in flank (probably missing anyways) -_-
Acrobatics: 1d20 - 1 ⇒ (4) - 1 = 3
Cestus (Flank, Bless): 1d20 + 5 + 2 + 1 ⇒ (8) + 5 + 2 + 1 = 16
Cold Iron P/B: 1d4 + 2 ⇒ (1) + 2 = 3

Dark Archive

Male Shadow Eidolon | HP 26/26 | AC 19(23)(27), T 12, FF 14(16) CMD 19 | Fort +5, Ref +7, Will +1 | Init +3 | Perc +7 | Sense Motive +7

Aconite waits until his partner is finished jumping around to strike, his ferocity only increased by the lack of anything satisfying beneath his prey's watery surface.

Bite (PA, Bull, Bless, Flank): 1d20 + 5 - 1 + 2 + 1 + 2 ⇒ (4) + 5 - 1 + 2 + 1 + 2 = 13
B/P/S: 1d6 + 2 + 2 + 2 ⇒ (1) + 2 + 2 + 2 = 7
Claw (PA, Bull, Bless, Flank): 1d20 + 6 - 1 + 2 + 1 + 2 ⇒ (4) + 6 - 1 + 2 + 1 + 2 = 14
B/S: 1d4 + 2 + 2 + 2 ⇒ (2) + 2 + 2 + 2 = 8
Claw (PA, Bull, Bless, Flank): 1d20 + 6 - 1 + 2 + 1 + 2 ⇒ (1) + 6 - 1 + 2 + 1 + 2 = 11
B/S: 1d4 + 2 + 2 + 2 ⇒ (1) + 2 + 2 + 2 = 7
Gore (PA, Bull, Bless, Flank): 1d20 + 5 - 1 + 2 + 1 + 2 ⇒ (2) + 5 - 1 + 2 + 1 + 2 = 11
P: 1d6 + 2 + 2 + 2 ⇒ (3) + 2 + 2 + 2 = 9


Night March of Kalkamedes

GM screen:

GA: 1d20 ⇒ 141d8 ⇒ 5
TLP: 2d20 ⇒ (5, 5) = 10

Minor retcon then. Blue barely missed Aconite then.

It spite of the flurry of attacks from Aconite and Nylthe, the slippery eel avoids any connection, and hisses back at the pair. On the other hand, the first workmaster levels her crossbow on Declan, and lodges a bolt into his shoulder.

Round 2
--------------
Party Buffs - Bless
Nylthe
Aconite(-2,Bull Strength,Mage Armor,Shield)
Green
Declan(-5)
Blue
Red
Lebraerio
Wilen (Mutagen)
Juis

Grand Lodge

1/2 Elf Arcanist 1/Rogue (Unchained) 3| AC 19, FF 15, T 14| HP 26/26| F +2 R +6 W +4; +2 v ench| Perception +10| Arc Res. 3/4 Spells Lvl 1: 2/3; Cantrip: 4/at will

With a bolt sticking out of him, Declan does now what he should have done before and casts Vanish before moving to block the pair's escape.


Night March of Kalkamedes

GM screen:

BAA: 1d20 ⇒ 191d6 + 4 ⇒ (5) + 4 = 9
RAN: 1d20 ⇒ 31d8 ⇒ 2

The eel, furious at the plane of force deflecting its last blow, rages at Aconite. This time, however, the shield isn't enough to block the blow, and it lands a solid hit on the shadow hound. On the other hand, while aware of that there is an invisible opponent around, still takes a pot shot at Nylthe, which goes very wide.

Round 2
--------------
Party Buffs - Bless
Nylthe
Aconite(-11,Bull Strength,Mage Armor,Shield)
Green
Declan(-5) AoO on Red if you wish
Blue
Red
Lebraerio
Wilen
(Mutagen)
Juis

Round 3
--------------
Nylthe
Aconite

Green
Declan
Blue
Red
Lebraerio
Wilen
Juis

Dark Archive

Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3

Cestus (Flank, Bless): 1d20 + 5 + 2 + 1 ⇒ (8) + 5 + 2 + 1 = 16
Cold Iron B/P: 1d4 + 2 ⇒ (4) + 2 = 6

Nylthe continues her assault, calling Aconite to her side once the hound finishes with his own frenzy of fang and claw!

Dark Archive

Male Shadow Eidolon | HP 26/26 | AC 19(23)(27), T 12, FF 14(16) CMD 19 | Fort +5, Ref +7, Will +1 | Init +3 | Perc +7 | Sense Motive +7

Aconite snarls, not shielded by force or his connection to shadow, and returns the indignity of the watery beast's strike threefold!

Concealment: 1d100 ⇒ 80
Bite (PA, Bull, Bless, Flank): 1d20 + 5 - 1 + 2 + 1 + 2 ⇒ (14) + 5 - 1 + 2 + 1 + 2 = 23
B/P/S: 1d6 + 2 + 2 + 2 ⇒ (3) + 2 + 2 + 2 = 9
Claw (PA, Bull, Bless, Flank): 1d20 + 6 - 1 + 2 + 1 + 2 ⇒ (15) + 6 - 1 + 2 + 1 + 2 = 25
B/S: 1d4 + 2 + 2 + 2 ⇒ (4) + 2 + 2 + 2 = 10
Claw (PA, Bull, Bless, Flank): 1d20 + 6 - 1 + 2 + 1 + 2 ⇒ (5) + 6 - 1 + 2 + 1 + 2 = 15
B/S: 1d4 + 2 + 2 + 2 ⇒ (1) + 2 + 2 + 2 = 7
Bite (PA, Bull, Bless, Flank): 1d20 + 5 - 1 + 2 + 1 + 2 ⇒ (18) + 5 - 1 + 2 + 1 + 2 = 27
P: 1d6 + 2 + 2 + 2 ⇒ (2) + 2 + 2 + 2 = 8

Dark Archive

Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:

Juis moves through the water to get closer to the scene of combat when he finally gets a clear view of the other two targets. With them in sight, he starts to prayer as he intensely gazes at the southern most humanoid enemy.

Move: 15'
Standard: Cast Hold Person on Green (Will Save DC 15)

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Declan, heads up!

The halfling composes a bomb, runs up past Juis and lobs it at one of the pair.

[move] 15' East
[standard] Bomb attack, using Precise bombs to exclude the right-most squares from splash.

Bomb ranged touch vs. GREEN (mutagen), FIRE damage: 1d20 + 11 ⇒ (9) + 11 = 202d6 + 5 ⇒ (2, 3) + 5 = 10 If it hits, nobody gets splash.

If it doesn't hit:

It lands...: 1d8 ⇒ 4 => In Declan's square, 6 splash FIRE damage to him and GREEN and RED


Night March of Kalkamedes

GM screen:

GW: 1d20 ⇒ 7
GW2: 1d20 ⇒ 5

Aconite tears into the watery eel, shredding it into pieces. Meanwhile, Juis and Wilen's assault on one of the workmasters leaves her paralyzed and scorched.

Round 2
--------------
Party Buffs - Bless
Nylthe
Aconite(-11,Bull Strength,Mage Armor,Shield)
Green (-10,Paralyzed)
Declan(-5)AoO on Red if you wish
Red
Lebraerio
Wilen (Mutagen)
Juis

Round 3
--------------
Nylthe
Aconite
Green
Declan
Red
Lebraerio
Wilen
Juis

Grand Lodge

1/2 Elf Arcanist 1/Rogue (Unchained) 3| AC 19, FF 15, T 14| HP 26/26| F +2 R +6 W +4; +2 v ench| Perception +10| Arc Res. 3/4 Spells Lvl 1: 2/3; Cantrip: 4/at will

"If you're going to make it this easy...." Declan attacks the thug that put itself in a disadvantageous position.

Shortsword +1:
To Hit: 1d20 + 6 ⇒ (13) + 6 = 19 To Hurt: 1d6 + 4 ⇒ (1) + 4 = 5 Sneak Attack: 2d6 ⇒ (5, 6) = 11
confirm crit Shortsword +1:
To Hit: 1d20 + 6 ⇒ (11) + 6 = 17 To Hurt: 1d6 + 4 ⇒ (4) + 4 = 8

He then attacks again.
Shortsword +1:
To Hit: 1d20 + 6 ⇒ (7) + 6 = 13 To Hurt: 1d6 + 4 ⇒ (1) + 4 = 5

Scarab Sages

Male Human Investigator 6 Init +3 HP 45/45 AC 19 T 14 FF 16 Fort +4 Ref+9 Will +6 Per +10+1d6 Move 30 Insp 5/5

Seeing Declan in close fight, Lebraerio wisely puts down his bow and unsheats his sword before moving toward the melee

Sorry, big day at work


Night March of Kalkamedes

GM screen:

TLP: 8d20 ⇒ (14, 5, 15, 17, 1, 6, 19, 10) = 87

Declan reappears with his blade half buried in the workmaster's back, who collapses once the blade is pulled free. With only the paralyzed workmaster still up, the room still rumbles on for another half minute before finally ending.

Combat over

Dark Archive

Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:

Juis moves to heal the wounded after the battle is over and the 'storm' has died down.

Cure Light Wounds on Declan: 1d8 + 4 ⇒ (3) + 4 = 7
Cure Light Wounds on Aconite: 1d8 + 4 ⇒ (8) + 4 = 12

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Wilen leans down and looks under the table, and speaks to the children in his softest voice.

Everybody okay here? We're here to free you! They're not in control of you anymore...

Dark Archive

Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3

"We are here from Olivia and Jacek. Do you know them? You will be safe."

Scarab Sages

Male Human Investigator 6 Init +3 HP 45/45 AC 19 T 14 FF 16 Fort +4 Ref+9 Will +6 Per +10+1d6 Move 30 Insp 5/5

Do you know what's happening here? How many workmasters have you seen, if any?


Night March of Kalkamedes

Most of the kids scamper swiftly toward the door after Wilen speaks, though one stays long enough to try and answer the questions. "Only those two, and one other. They had us sort an' clean the stuff they brought back. Most of th' important stuff went up to that table." He points to the table up on the balcony, and follows the others.

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Hmm... Wilen lets the youths go and walks up to the platform to check out what's on the table.

Perception: 1d20 + 9 ⇒ (1) + 9 = 10

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