Juis Helfro
|
Juis moves to boost Lebraerio's healing on Nylthe and Aconite.
CLW spell, Nylthe: 1d8 + 4 ⇒ (8) + 4 = 12
CLW spell, Aconite: 1d8 + 4 ⇒ (3) + 4 = 7
CLW spell, Aconite: 1d8 + 4 ⇒ (1) + 4 = 5
Wilen Proudbrew
|
Wilen consumes his extract of shield.
Shield, +4 AC (shield), duration 4m/40 rounds
Wilen Proudbrew
|
targeted bomb admixture will certainly run out, but mutagen is active for 40m. I'm fairly confident that wouldn't have expired.
| GM Blue Moose |
okay, Both Shield and Bull's Strength will go down in this gap, seeing that Bless and shield were cast in the same round, and Bull's Strength was 1 round later.
How Fuse Grenades work and to note that Ilathor did acquire 2 more from the saboteur that you handled upstairs.
From what I count from healing and such, this should be the party's condition at the moment.
----------------------------
Nylthe
Aconite(Mage Armor)(-3)
Wilen(Shield)
Juis(-6)
Lebraerio(-6,-2 Dex)
Ilathor(Mage Armor, Shield)
----------------------------
After a brief lull in action, the outer wall of the house is 'rocked' by an explosion, as several mages have moved to just outside of sight range and begin to fire spells at the house in an impressive but rather inaccurate barrage. However, the weather is impeding them as much as it is your line of sight to them, and while the magic is constant, it isn't damaging the house nearly as much as it should.
However, as the sounds of the 3rd such volley diminish, a seagull flies into the bay window that the saboteurs crashed through and lands on the fireplace, with a note tied about it's left leg.
Wilen Proudbrew
|
shield and mutagen, but otherwise yeah. Good to know how the fuse grenades work.
Wilen watches the seagull land and plucks the note off it's leg. Reading it, his face becomes more serious.
Uh oh. Our guest has been found. We need to head down now and defend them!
Ilathor Valmaxian
|
"Hold! This is a rather... convenient development," Ilathor comments. "One moment, please," he asks and looks over the note. If it is to his satisfaction he runs off with the others, but if he detects any fraud, he will share such feelings.
________
Linguistics vs Forgery: 1d20 + 15 ⇒ (17) + 15 = 32
To be clear, "our path" is the underground tunnel, right?
| GM Blue Moose |
If this is a forgery, it's one of the best you've ever seen. This looks like the Venture-Captian's handwriting to your trained eye, aside from the the rushed state of the short missive.
And yes, it means the secret tunnel
Juis Helfro
|
"Lets go. They need us."
Ilathor Valmaxian
|
"Indeed, we've not a moment to lose!" Ilathor agrees. Making sure all his equipment is stowed, he stands at the stairs with his staff in hand while he waits for everyone to prepare.
Wilen Proudbrew
|
Wilen fidgets with his new fuse grenades, get a feel for how they'll work, as he follows his companions into the tunnel.
| GM Blue Moose |
As another volley of spells strikes the building, the party slips into the secret passage. Thankfully, the Lava tube is very straight forward. It's about 15 feet wide with no real branches and a firm floor with plenty of traction. As the passage snakes thru the island, eventually the party comes across the signs of flickering lights and muffled noises ahead.
Giving you a moment with the new map to organize yourself on slide 2 before I start the next encounter.
Wilen Proudbrew
|
Wilen is good there in the middle
Ilathor Valmaxian
|
Good for Ilathor too!
| GM Blue Moose |
RI: 1d20 + 3 ⇒ (14) + 3 = 17
GI: 1d20 + 3 ⇒ (9) + 3 = 12
AI: 1d20 + 2 ⇒ (16) + 2 = 18
NI: 1d20 + 3 ⇒ (11) + 3 = 14
JI: 1d20 + 1 ⇒ (18) + 1 = 19
LI: 1d20 + 3 ⇒ (11) + 3 = 14
WI: 1d20 + 3 ⇒ (14) + 3 = 17
II: 1d20 + 5 ⇒ (20) + 5 = 25
Moving forward, You spot a pair of the footsoldiers that you fought earlier, though this pair are better armored and have greatclubs. With glee, they move to begin violence immediately.
Round 1
------------------
Ilathor(Mage Armor, Shield)
Juis(-6)
Aconite(Mage Armor)(-3)
Wilen(Shield,Mutagen)
Red
Lebraerio(-6,-2 Dex)
Nylthe
Green
Juis Helfro
|
Juis moves up until he can clearly see the assailants and throws a stone with his sling at the closest one.
Sling vs Red: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Wilen Proudbrew
|
Wilen runs forward and launches his last grenade at the two guards.
[move] 20'
[standard] bomb attack
bomb attack square (AC5), splash FIRE damage: 1d20 + 9 ⇒ (9) + 9 = 186 = 6 both take splash; DC16 reflex half
Ilathor Valmaxian
|
"Yeesh, can't seem to catch a break! Although it is concerning that they managed to find their way into the tunnels!" Ilathor comments.
Striking his staff against the ground, a barrage of force bolts hurtle towards the lead soldier.
________
Magic Missile (Staff) vs Red: 4d4 + 4 ⇒ (2, 4, 3, 4) + 4 = 17
| GM Blue Moose |
| 2 people marked this as a favorite. |
A quick aside before I post: Ilathor, I need a SR check for that Magic Missile.
Ilathor Valmaxian
|
Lol, oh geez...
SR!: 1d20 + 8 ⇒ (9) + 8 = 17
| GM Blue Moose |
RR: 1d20 ⇒ 9
GR: 1d20 ⇒ 20
Juis's sling stone clangs against his target's armor, seeming to no avail. Ilathor's staff-cast volley of force missiles pushes against some natural defense against magic in general, with several of the missiles dissipating before the rest push though the barrier and slam into their target. However, the thing that catchs their attention, is the bomb that Wilen tosses at them. While the one further back is able to shield himself from the worst of the blast, both of the men's eyes fall squarely on the brewer.
Round 1
------------------
Ilathor(Mage Armor, Shield)
Juis(-6)
Aconite(Mage Armor)(-3)
Wilen(Shield,Mutagen)
Red(-23)
Lebraerio(-6,-2 Dex)
Nylthe
Green(-3)
Aconite.
|
Aconite surges forward to block the invaders' paths, but fights cagily until Nylthe can work her magics.
Defensive Bite: 1d20 + 5 - 1 - 4 ⇒ (6) + 5 - 1 - 4 = 6 AC to 22
Damage: 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9
| GM Blue Moose |
RF: 1d20 ⇒ 16
The conscript blocks the shadow hound's bite, before stepping back. He turns his attention past Aconite, and a wave of drowsiness falls on Wilen and Juis.
Round 1
------------------
Ilathor(Mage Armor, Shield)
Juis(-6)(Will Save, DC 16)
Aconite(Mage Armor)(-3)
Wilen(Shield,Mutagen)(Will Save, DC 16)
Red(-23)
Lebraerio(-6,-2 Dex)
Nylthe
Green(-3)
Juis Helfro
|
Will Save DC16: 1d20 + 5 ⇒ (12) + 5 = 17
Nylthe Shadowbound
|
Nylthe darts forward, eyes locked on the apparently magical conscripts and shrouds Aconite in a new shield of force.
Lebraerio Hantwell
|
Acrobatics, reduced Dex, armor penalty: 1d20 + 9 - 1 - 0 ⇒ (12) + 9 - 1 - 0 = 20
Lebraerio dashes forward, trying to pass by the two guards before they react so he can strike from behind
Double move to get behind green foe while avoiding AoO
Wilen Proudbrew
|
Will, DC 16: 1d20 + 2 ⇒ (15) + 2 = 17
| GM Blue Moose |
RAoO: 1d20 ⇒ 111d10 + 6 ⇒ (8) + 6 = 14
GAL: 1d20 ⇒ 6
Wilen and Juis fight off the enchanted sleep that tried to knock them out. However, the use of whatever magic was used wasn't enough to distract the man that used it, as he connects with Lebraerio as the detective passes. The other man, grinning, notices that Lebraerio is somewhat off-kilter and goes in for an big wound-up attack of his own, only to graze him without any further harm.
Round 1
------------------
Ilathor(Mage Armor, Shield)
Juis(-6)
Aconite(Mage Armor,Shield)(-3)
Wilen(Shield,Mutagen)
Red(-23)
Lebraerio(-20,-2 Dex)
Nylthe
Green(-3)
Wilen Proudbrew
|
[move] 15'
[move] draw fuse grenade
Wilen runs forward and draws one of his two fuse grenades, brandishing it to the foes to see how they react to his having possession of it.
Ilathor Valmaxian
|
Seeing as the fight has moved on without him, Ilathor walks up and pulls out his whip. Circling his hand over the handle, he mutters Arcane words and it begins to hum with energy.
________
Spellcraft vs Spell ID?: 1d20 + 15 ⇒ (11) + 15 = 26
Move 30ft, draw whip on the move, cast True Strike!
Juis Helfro
|
Juis moves up to form a light with his companions before letting loose a stone from his sling again.
Sling vs Red: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Aconite.
|
Aconite stalks forward to hunt his foe with savage glee, waiting for his gaze to drift back towards Lebraerio before pouncing!
Bite: 1d20 + 5 - 1 + 2 ⇒ (19) + 5 - 1 + 2 = 25
Damage: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Claw: 1d20 + 6 - 1 + 2 ⇒ (17) + 6 - 1 + 2 = 24
Damage: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Claw: 1d20 + 6 - 1 + 2 ⇒ (14) + 6 - 1 + 2 = 21
Damage: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Gore: 1d20 + 5 - 1 + 2 ⇒ (11) + 5 - 1 + 2 = 17
Damage: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Wilen Proudbrew
|
What is he bluffing? He's not faking lighting the fuse yet, more just showing off that he has it. Intimidation maybe?
Intimidate or bluff: 1d20 + 1 ⇒ (7) + 1 = 8
| GM Blue Moose |
RAW: 1d20 ⇒ 6
@Wilen:I was arguing between bluff and intimidate myself. Technically, either work, and I'll take the argument for intimidate. the roll was mostly for effectiveness.
Considering the reactions from Wilen and Juis, You guess that was a version of Deep Slumber, but he made no gestures, nor verbal utterances. You don't think that was a spell.
Aconite's skill at tearing things apart comes into play again, as he gets a firm bite on his target's leg, and both claws begin to tear though armor. Juis's bullet skims above his target's head missing completely. He looks at the oracle with a malevolent grin, as the burns begin to start mending. He then charges forward, and goes to drive Wilen into the ground with his greatclub, only to miss entirely.
Round 2
------------------
Ilathor(Mage Armor, Shield)
Juis(-6)
Aconite(Mage Armor,Shield)(-3)
Wilen(Shield,Mutagen)
Red(-18)
Lebraerio(-20,-2 Dex)
Nylthe
Green(-24)
| GM Blue Moose |
GAA,PA: 1d20 ⇒ 10
As Nylthe buffs Aconite and Lebraerio swings wildly, their dance partner's start knitting shut as well. He steps out from between the pair assualting him, and tries to plant Aconite into the ground, only for a sheen of force to deflect the greatclub as the last moment.
Round 2
------------------
Ilathor(Mage Armor, Shield)
Juis(-6)
Aconite(Mage Armor,Shield, Bull's Strength)(-3)
Wilen(Shield,Mutagen)
Red(-18)
Lebraerio(-20,-2 Dex)
Nylthe
Green(-19)
Wilen Proudbrew
|
Wilen lobs the fuse grenade between the two soldiers, and takes a step back before grimacing and focusing on it.
You know, I'm not used to things that don't go off immediately...
[standard] throw fuse grenade
[5' step] W
fuse grenade into square (AC5), explody in rounds: 1d20 + 9 ⇒ (8) + 9 = 171d3 ⇒ 1 Cool, goes off quickly (next round)
B damage, F damage: 2d6 ⇒ (3, 6) = 91d6 ⇒ 3 (Reflex DC 15 halves)
10' radius
Um, hey everyone. Maybe give that thing some more space. It packs more of a blast than my usual bombs...
Juis, Aconyte, Leb all currently in the potential blast.
Juis Helfro
|
With Wilen warning, Juis withdrawals from the enemy directly in front of him to give some room.
Withdrawal action.
Ilathor Valmaxian
|
"What are you?!" Ilathor demands as the soldier's wounds start to close.
________
Knowledge?: 1d20 ⇒ 3 +13-+15 depending on the knowledge, if it is even possible. Maybe they're some fancy humans? idk
I'll see if that knowledge turns into anything before posting for the round, feel free to delay me until after the baddies if that holds us up!
| GM Blue Moose |
You can't think of any human variants that have demonstrated regeneration, and some modicum of magical powers. However, you've trained here in Tien Xia, and that does bring another possibility. Oni are known to have both traits, and all of that breed of outsider are shapeshifters. If these are oni, then the human form would suggest Kuwa Oni.
Round 2
------------------
Ilathor(Mage Armor, Shield)
Juis(-6)
Aconite(Mage Armor,Shield, Bull's Strength)(-3)
Wilen(Shield,Mutagen)
Red(-18)
Lebraerio(-20,-2 Dex)
Nylthe
Green(-19)
Ilathor Valmaxian
|
Hmmm... I have a thought, but I'll need a moment. Keep those bombs coming Wilen, they didn't seem to pleased with them!" Ilathor says cryptically before pulling out his spellbook. If my hunch is right, this just might to the trick!
________
Quick Study for 1 arcane point to switch Levitate with Acid Arrow. Hoping for the best here...
Wilen Proudbrew
|
Sorry, what crosshair/intersection is the bomb centered on? It changes whether Aconite can full attack and get out or if he'll have to eat an AoO...
The bomb icon to the right of red. It's in a square, not between them. UPDATE: If the bomb is supposed to be on a cross section, let's say NE corner.
Aconite.
|
Aconite whirls and snarls, trying to hem the invaders in against the bomb!
Bite: 1d20 + 5 - 1 + 2 ⇒ (11) + 5 - 1 + 2 = 17
Damage: 1d6 + 2 + 2 + 2 ⇒ (5) + 2 + 2 + 2 = 11
Claw: 1d20 + 6 - 1 + 2 ⇒ (5) + 6 - 1 + 2 = 12
Damage: 1d4 + 2 + 2 + 2 ⇒ (3) + 2 + 2 + 2 = 9
Claw: 1d20 + 6 - 1 + 2 ⇒ (5) + 6 - 1 + 2 = 12
Damage: 1d4 + 2 + 2 + 2 ⇒ (2) + 2 + 2 + 2 = 8
Gore: 1d20 + 5 - 1 + 2 ⇒ (13) + 5 - 1 + 2 = 19
Damage: 1d6 + 2 + 2 + 2 ⇒ (2) + 2 + 2 + 2 = 8
| GM Blue Moose |
Aconite's flurry against his target is mostly scrapes against armor, with only the horns denting the armor in a painful way. The other target focuses for a second, then winks out of sight.
Round 2
------------------
Ilathor(Mage Armor, Shield)
Juis(-6)
Aconite(Mage Armor,Shield, Bull's Strength)(-3)
Wilen(Shield,Mutagen)
Red(-13)?
Lebraerio(-20,-2 Dex)
Nylthe
Green(-27)