Juis Helfro
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"Good idea. Does anyone have some rope we can use?" Looks around at his companions.
Ilathor Valmaxian
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"But a moment," Ilathor asks, handing off his rope before turning his attention to his spellbook. After encasing himself with a translucent armor, he claps his hands together. "Marvelous! Adventure awaits, let us have it!"
________
Extended Mage Armor, Quick Study Mage Armor into Feather Fall.
Wilen Proudbrew
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On the other hand... intruding on his sleepy sojourn to that level means that if someone... or something awaits him at the end they might be scared off at the sight of our rope. Perhaps we can cautiously follow from a distance. Wilen offers.
| GM Blue Moose |
There is a Knowledge(local) check to see of you know much about Kalkamedes.
As you prepare to put a lead on him, Venture-Captain Heidmarch mentions,"Do what you must, but go easy on him. Remember, the point of this is to help him!"
Ilathor Valmaxian
|
"Of course, of course! A Pathfinder vet deserves nothing less! Even if he is semi-retired, our past actions certainly inform how we should be treated in the present," Ilathor relents. "Why, I've even read a few of his reports on the Runelords! Can't say I'm interested enough to move to Varisia, like he did, for it though. Azlant is my forte, but the Runelords are Azlant-adjacent, so they do pique my interest from time to time!"
He pauses in thought for a moment. "I don't suppose the Society has any nautical Lodges operating out in the Arcadian Ocean?" he asks the Venture-Captain.
________
Local (Heightened Awareness): 1d20 + 16 + 2 ⇒ (5) + 16 + 2 = 23 -_- GM, for future reference, what's your policy on T10 for knowledge when we aren't in a stressful situation?
| GM Blue Moose |
I see no reason to not allow take 10 in this type of scenarios. Any another questions before Shiela frees him?
Juis Helfro
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"Looks like we are ready to go."
Ilathor Valmaxian
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"Do you have a map of the area? It would be most fortuitous to know what he'll be walking into before he actually does!" Ilathor asks.
________
That's all I got, wind him up! :)
Lebraerio Hantwell
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Know Local: 1d20 + 7 + 1d6 ⇒ (13) + 7 + (6) = 26
All I know about the man is that he was an holy warrior, a paladin, but left his order without giving a reason, to the astonishment of those close to him. We'll need some sources of light too, as he walks by night, something which doesn't need our hands as we must be quick to react. I suggest some Ioun torches, if we can buy a few.Boots of the cat for our wanderer, so he won't hurt himself much if he falls.
Boots of the cat:1000 GP; Ioun torches 75 Gp each, Lebraerio will buy one Ioun torch, and the boots if we can find them. BTW, should we roll for Know Geography, History, or something else to know about local dangers?
| GM Blue Moose |
Okay, You're out in the middle of the wilderness, so finding the boots aren't much of an option. I will allow the ioun torch, because that's a basic need that you could have picked up before coming out.
Likewise, I'm assuming that the group is using 10 feet of rope around Kalkamedes' waist, with a 40 foot lead. Is that accurate?
Venture-Captain Hiedmarch thinks for a moment. "The person that's most knowledgable about this area is the one you're helping. He was making maps of this section of the Fenwall Mountains. I believe Kalkamedes would forgive your making use of anything in his cabin, though."
WP: 1d20 + 9 ⇒ (9) + 9 = 18
NP: 1d20 - 2 ⇒ (1) - 2 = -1
IP: 1d20 ⇒ 16
JP: 1d20 ⇒ 6
LP: 1d20 + 8 ⇒ (4) + 8 = 12
Doing a swift search of the cabin, the first thing you find is Kalkamedes' set of outdoor clothes and a pair of strong boots in the bedchamber (Currently, He's in his nightclothes). In the drawers of the end table near his bed, are his unfinished maps of the area.
More curious, however, is the sketch (On slide 1) that you find partly burned in his now cold stove. As you pull the piece of parchment out of the stove, Ilathor and Wilen notice a small latch in the stove.
Wilen Proudbrew
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10' around his waist sounds like overkill. More like 5', I would think (3' around, 2' left for tying).
Wilen notices something sticking out of Kalkamedes' stove. He frowns and approaches to pull it out. He looks at it for several moments and then holds it up for the party to see.
Now this doesn't look like a map at all. I wonder if this was drawn in his sleep too... do you suppose this is represents what he sleepwalks towards?
He hands off the drawing and leans back down to look in the stove. There's a small latch in here too... let's see...
The halfling readily plunges his clean fingers into the soot to try to work the latch and see what it reveals.
| GM Blue Moose |
Flipping the latch causes a faint sound to be heard from the floor underneath a stack of water barrels nearby. Clearing them out of the way uncovers a secret compartment with a locked chest inside.
Wilen Proudbrew
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Wilen wiggles his fingers as if to warm them up.
The plot thickens...
He inspects the chest for any trickery.
perception, traps: 1d20 + 9 ⇒ (17) + 9 = 26
Wilen Proudbrew
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Whether for a trap or to unlock the chest itself...
disable device (mwk tools): 1d20 + 12 ⇒ (3) + 12 = 15 bleh. I'll wait to see if there's a trap, and if that failed by enough to trigger it. if not I'll try the lock some more
Ilathor Valmaxian
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"Keep those hands working Wilen," Ilathor encourages while he tries to change out the distraught man's clothing. "Can't have you looking unseemly and leashed, now can we? No we can't!"
Casually between attempts at changing the man's garments, he scans for magic. "That's either a HUGE troll, or some sort of looming dungeon? Weird, suppose only time will tell on that front!"
________
Don't know if it has any effect, but Ilathor would like to at least try to get him into his boots!
Juis Helfro
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"Intriguing, I wonder what could be in that chest."
| GM Blue Moose |
The boots are feasible, but anything past that would involve untying him, which brings a whole another problem to bear(Namely his immediate attempt to leave.)
Wilen's sure that there's no trap on this box, but the lock is good enough to withstand that attempt to open it.
Lebraerio Hantwell
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May I try my luck, Will? At least if you're sure there is no trap..
DD vs lock (Deft hands, Msw tools, Free Inspi): 1d20 + 9 + 2 + 2 + 1d6 ⇒ (12) + 9 + 2 + 2 + (6) = 31
That should do the trick. Hopefully
Wilen Proudbrew
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Wilen curses at the chest's resistance, and steps aside for a moment to let Leb try.
Ilathor Valmaxian
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"Woah, he's a fighter alright!" Ilathor declares as he unsuccessfully manages to do more than change the poor man's shoes. Putting the traveling clothes in his bag, he shrugs and ties the boots. "Either he'll die ready for the rest, or he'll come to and want his clothes!" he states, uncomfortably ambivalent between the two outcomes. This doesn't seem to be the "dying in my sleep" that people seem to want...
| GM Blue Moose |
After a moment of work, Lebraerio pops the lock open. Within seem to be a selection of adventuring equipment, probably Kalkamedes's. There's a mud-splattered cloak, a set of bracers, a potion, a dried gourd with some liquid within, a rather particular flask with jigsaw-like edges on it, and a mithril longsword with an impressive crack running down the blade.
All of the items ping under detect magic
Wilen Proudbrew
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Alchemists can identify potions with craft (alchemy) as in place of detect magic.
Identify potion - craft (alchemy): 1d20 + 11 ⇒ (14) + 11 = 25
Identify potion in gourd - craft (alchemy): 1d20 + 11 ⇒ (15) + 11 = 26
Identify potion in flask - craft (alchemy): 1d20 + 11 ⇒ (12) + 11 = 23
I can only say about the liquids, but there is some useful stuff here...
Said spoilers are opened.
Ilathor Valmaxian
|
"A variety of useful equipment, if a little basic," Ilathor explains, a little disappointed at the veteran Pathfinder. "Have at it then, otherwise we can add it to the sack of his goods!"
________
Spellcraft (Identify Items): 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23
Spellcraft (Identify Items): 1d20 + 15 + 2 ⇒ (17) + 15 + 2 = 34
Spellcraft (Identify Items): 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29
I think our powers combined got them all! :D I think at this point, Ilathor is ready to release the Kraken!
Nylthe Shadowbound
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"I would be happy to take custody of the broken blade. It's a simple matter for me to turn its enchantment to Lebraerio's use, or to whomever might have the greatest need."
Juis Helfro
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"Remember, we are just borrowing this stuff. But that hide from undead potion might be handy if we run into undead. Force Kalkamedes to drink it."
| GM Blue Moose |
KD: 2d4 + 2 ⇒ (1, 1) + 2 = 4
LH: 1d20 + 6 + 1d6 ⇒ (15) + 6 + (3) = 24
Question, Who is holding onto the lead? IIRC, Nylthe is the strongest of the group, but that doesn't always factor into plans. For reference, Kalkamedes moves 20 feet a round
Venture-Captain Heidmarch watches with an impassive look on her face, until you seem ready, as which point she slices the bonds holding the man to his bed. Almost immediately, Kalkamedes stumbles to his feet and totters out of the door, heading north. The night is clear, with a waning crescent moon in the sky providing dim lighting. However, it's quickly apparent that Kalkamedes's sleepwalking has left him with any sense of self-preservation as he slowly travels northward. He stumbles and trips along the invisible path that only he seems to see, but continues north.
Wilen Proudbrew
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I imagine it should be a character with the widest range of speed and reasonable strength? So... not the halfling...
Wilens eyes widen as Kalkamedes immediately takes off like some wind-up toy.
Whoa! This one doesn't waste time...
He follows whomever is holding the lead.
Lebraerio Hantwell
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It seems obvious we started on the wrong foot.
says Lebraerio with a deadpan tone
But I guess our sleepwalker's ankle in injured, not enough to stop him, but he might only get worse if he doesn't rest properly
Ilathor Valmaxian
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"We haven't the time to let him rest, ice, compress, and elevate, and it doesn't seem to be bothering him toooo much... Unless some quick magic or a mundane brace will do the trick I don't think we've much of a choice but to let him soldier on," Ilathor remarks.
________
Just for the record, Ilathor has Dancing Lights prepared. While the moon is giving us dim light, he'd rather not have the spell signalling their location to the world, but if it gets too dark for even low-light to work, he will cast the spell.
Wilen Proudbrew
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I could administer a healing extract and see what it does for the ankle? It may not be bothering him much now, but such injuries often get worse...
He looks at Kalkamedes and then follows the rope backwards.
Can you hold it tight for a moment so that he's not moving?
GM is there some dexterity based check to get an extract into him?
| GM Blue Moose |
@Lebraerio: Both are options, though the Heal check (To make a brace, actually- Ilathor hit upon the two suggestions the scenario gives) would require someone pinning him long enough to apply the brace.
@Wilen:If he was unconscious, I'd just call it the normal full-round action, but he's fully active. It would be the equivalent of forcing a potion or poison down another's throat, and making sure they didn't spit it back up. So, minimum, grapple to pin, then force feed it to him.
Wilen Proudbrew
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Yikes, I don't think the halfling is going to hold a solid grapple.
Wilen observes Kalkamedes running in place and reconsiders.
Well... maybe that won't be so easy.
Juis Helfro
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"Hmmm.... I could help with pinning him while someone treats his ankle."
Nylthe Shadowbound
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Let's say Nylthe has the lead.
"Juis," Nylthe reaches down to her belt and proffers a wand, "This might be easier than a potion."
Wilen Proudbrew
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Wilen slides the extract back into his belt pouch and steps away.
Indeed. Whack away with the wand!
Ilathor Valmaxian
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Ilathor looks at Juis expectantly, exaggerating a look of impatience and tapping his wrist with a finger. "Tick-tock and all that!" he teases.
| GM Blue Moose |
IKn: 1d20 + 13 ⇒ (4) + 13 = 17
JKn: 1d20 + 10 ⇒ (19) + 10 = 29
LKn: 1d20 + 7 + 1d6 ⇒ (7) + 7 + (6) = 20
For the sake of speeding things along...
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
With one use of the wand, Kalkamedes's stumbling lessens some as he continues to north. After an hour of this, you come with sight of a rather large patch (60 feet by 100 ft)of thorny bushes, and Kalkamedes is heading as if he's going to go straight though the patch.
You recognize this brush as razor bramble. This bush is well known for tearing into an unprepared person's legs.
Lebraerio Hantwell
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Razor brambles.. these have cutting leaves, and are quite dangerous for unprotected flesh. We should try to burn a path through the plants, or else our sleepwalker might bleed to death
Lebraerio quickly estimate the lenght and width of the brambles, while calculating Kalkameded most probable trajectory, before realising something
Or else we can try a more mundane, and simpler, solution: drag him away from these plants! Who is with me?
The investigator seizes the rope, and starts a tug of war game with the sleeping paladin
Str: 1d20 + 1 ⇒ (5) + 1 = 6
I could really use a few pairs of hands here!
Nylthe Shadowbound
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Aconite bars Kalkamedes's path while Nylthe tries to manhandle him around the briar patch.
Aconite Aid: 1d20 + 5 ⇒ (2) + 5 = 7
Nylthe Grapple: 1d20 + 5 ⇒ (20) + 5 = 25
Juis Helfro
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Juis tries to steer Kalkamede around the brambles. But unfortunately his grip is so weak the rope is pulled out of his hands.
Strength: 1d20 + 1 ⇒ (1) + 1 = 2
Ilathor Valmaxian
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Ilathor tries his best to help Nylthe maneuver the man around the bushes, but barely manages to keep contact, much less push. Giving up part way, he pulls out a shriveled and charred wand. "It won't be enough, but I could try to burn some of the bushes away if need be!"
________
Grapple (Aid): 1d20 + 2 ⇒ (4) + 2 = 6 Come oooon!
Ilathor has a wand of Burning Hands with only 2 charges left. Won't make it through the whole patch, but if he is strategic about it, that is 30ft burned away? He could also quick study into the spell and cast it with slots, but that seems borderline excessive IMO.
| GM Blue Moose |
KS: 1d20 + 2 ⇒ (17) + 2 = 19
KAoO: 1d20 ⇒ 121d3 + 2 ⇒ (3) + 2 = 5
AI: 1d20 + 2 ⇒ (2) + 2 = 4
NI: 1d20 + 3 ⇒ (11) + 3 = 14
JI: 1d20 + 1 ⇒ (12) + 1 = 13
LI: 1d20 + 3 ⇒ (17) + 3 = 20
WI: 1d20 + 3 ⇒ (6) + 3 = 9
II: 1d20 + 5 ⇒ (12) + 5 = 17
KI: 1d20 + 1 ⇒ (2) + 1 = 3
Okay, He's going to fight to keep going, so for purposes of trying to keep things orderly, I'm going to temporarily go into rounds, using already discussed actions for this round.
@Ilathor: You can burn your way though, but it's not an instant removal upon application of fire. Each 5-foot square would have a HP count like it's an unattended object.
While Lebraerio and Juis fulitely try to hold onto the rope to prevent Kalkamedes from walking into the razon brambles, Nylthe, with minor assistance from Ilathor and Aconite, is able to get a hold on the former paladin, who responds by giving a good hard punch into Nylthe's kidney.
Round 1
-------
Lebraerio
Ilathor
Nylthe (-5, Grappled)
Juis
Wilen
Aconite
Kalkamedes (grappled)
| GM Blue Moose |
KG: 1d20 ⇒ 2
Moving things along...
Wilen Str: 1d20 - 1 ⇒ (20) - 1 = 19
Kalkamedes stuggles to try to break free of Nylthe's grasp, but she holds on tight, while Wilen manages to act as a further anchor on the rope.
Round 2
-------
Lebraerio
Ilathor
Nylthe (Grappled)
Juis
Wilen
Aconite
Kalkamedes (grappled)
Of note, I made a minor mistake. Kalkamedes couldn't have taken the AoO he did, so no damage on Nylthe.
Wilen Proudbrew
|
Apologies, somehow I missed the post last night with Wilen's turn. Would his bombs help in clearing away bramble as well? If so he could do some of that.
Wilen catches up with Ilathor to see if he can help burn through the thick. Instead of a spell he produces a set of bomb reagents. Quickly assembling them, he lobs it a good distance forward, allowing the full effects of the splash to work on it.
Hit a square, AC5 (just needs to not roll a 1): 1d20 + 9 ⇒ (8) + 9 = 17
Nylthe Shadowbound
|
Aconite tugs at Kalkamedes's arms to keep him from getting an easy blow in while Nylthe calmly hauls the sleepwalker around the briar.
Aid to boost Nylthe's AC: 1d20 + 5 ⇒ (20) + 5 = 25
Control Grapple: 1d20 + 5 + 5 ⇒ (15) + 5 + 5 = 25
Not totally clear on the map - is there an around that Nylthe has access to? Otherwise she'll herd him along the clear-looking path
Lebraerio Hantwell
|
Quick thinking, Lebraerio tries to use the rope tying Kalkamedes to trip him and slow his progression, so his companions can have more time to burn the plants
Trip?: 1d20 + 4 ⇒ (5) + 4 = 9
But the clever plan fails, as Leb lacks martial training
Try to get him down, Nylthe. As he has his eyes closed,and don't care about dangers maybe Aconite can get in his way to make him fall.
Juis Helfro
|
Juis spits on his hands and rubs them together before grasping the rope and again and trying to forcibly guide Kalkamedes around the bushes.
Strength: 1d20 + 1 ⇒ (20) + 1 = 21
| GM Blue Moose |
KS: 1d20 + 2 ⇒ (1) + 2 = 3
There is an 'around' that you can maneuver him to in either direction. (For reference, slide 2 is for a later encounter.) It'll just take some time to fight him there. And to answer Wilen and Ilathor's question, Burning a path and pulling him around the bramble patch are two mutually exclusive answers to this issue, as the burnt path should only be in one place, and if allowed to go, Kalkamedes will take the most direct route through the brambles. If you can get him to where the direct path isn't through the brambles, he should be fine. Wilen, if knowing that would change your action, I'll allow a Retcon.
While Lebraerio's attempt to hamper the sleepwalker's movement doesn't pay out, Juis and Nylthe's attempts to bear fruit, pulling him toward one edge of the bramble patch.
Round 2
-------
Lebraerio
Ilathor
Nylthe (Grappled)
Juis
Wilen
Aconite
Kalkamedes (grappled)
Aconite.
Ilathor Valmaxian
Lebraerio Hantwell
Wilen Proudbrew
Declan Darksky