| GM Blue Moose |
KG1: 1d20 ⇒ 13
KC1: 1d20 ⇒ 8
KC2: 1d20 ⇒ 19
KG3: 1d20 ⇒ 20
KC3: 1d20 ⇒ 1
KG4: 1d20 ⇒ 4
Kalkamedes becomes quite the slippery pain in the ass as Ilathor begins his magic spree. While Lebraerio and Nylthe get a hold of him several times, He's able to get a little up the wall before getting pulled back. Afterwards, the duel elevator does get everyone up the cliff over the course of a 1 minute. Kalkamedes immediately continues his oblivious walk on the canyon top, leading the party back into forested grounds, and eventually into an area laced with game trails among the mountain shrubs and berry bushes. As you work your way though the woodlands, The sounds of something large just up ahead roars and makes itself obvious. In the moonlight, you can see the shape of a grizzly bear, with two cubs.... and Kalkamedes is trying to walk right past them.
We're on Slide 2 now. Not in rounds yet, but it's likely.
Wilen Proudbrew
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Wilen whispers vigorously, and probably not very quietly.
Back! Pull him back! The mother is going to perceive her cubs as threatened and we'll all be bear-meat!
Grapple, stop the train: 1d20 + 1 ⇒ (3) + 1 = 4 the comedy continues.
Ilathor Valmaxian
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...you're unbearable... ;)
"Magic always has an answer!" Ilathor asserts. "Just not always the right one or with proportionate side-effects..." He's silent for a moment, before shivering at a memory and snapping back to action.
He pulls another wand from his entirely-too-deep bag. "Might be able to cover the visuals, and if we can all keep quiet, we just might be able to sneak past our little ursine obstacle!"
________
Wand of Silent Image, could use it to recreate an illusion of the scenery without us in it? Duration is concentration and he could keep up 50ftx10ft of illusion per casting. Does nothing for the scent or sound, but might keep the mom wondering long enough for us to pass through.
Juis Helfro
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Juis helps in trying to stop Kalkamedes from storming into the bear and her cubs.
Grapple Aid: 1d20 + 4 ⇒ (20) + 4 = 24
| GM Blue Moose |
| 1 person marked this as a favorite. |
You had to go there......you had to start the bear puns. Well, on this particular topic, I'm more then koala-fied to snipe back. However, I'll avoid panda-ring to the masses, and not paws-e too much.
As for Ilathor's idea, I don't think that will work with Silent Image. Silent Image is a illusion(Figment) spell and figments cannot make something seem to be something else. You would need a spell in the Glamer subschool to do what you're asking. In addition, While Lebraerio and Juis have a hold on Captain Deathwish now, his path is directly between Mama and the cubs and quiet is not on his agenda.
Nylthe Shadowbound
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And Handle Animal nowhere to be found...
Nylthe didn't particularly care if they killed the bears or not, but there was little upside to a potentially deadly battle.
"Stay close. I hope that she will fear what she does not understand."
Aconite.
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Understanding his partner's wishes, Aconite draws on the power of his shadowy home and shrouds himself and his companions in a darkness that even a bear's eyes should be unable to pierce.
Wilen Proudbrew
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Primal instincts do not know fear. We are in trouble! Wilen squeaks as Kalkamedes drags them ever forward. Just then the lights go out.
Great, I'm in the dark and there's a bear sniffing around. I don't suppose you have an aroma cancellation?
Nylthe Shadowbound
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"Quiet! It's being protective, not hunting. She has plenty of other places to take her cubs instead of charging into the dark."
Lebraerio Hantwell
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Maybe use some fire based spell to scare them away? She would protect her cubs from that! a simple burning hand spell should do the trick.. even a flask of alchemic fire, or a bomb aimed too high, at a
tree, in her general direction.. Adapt and improvise!
| GM Blue Moose |
KG: 1d20 ⇒ 13
AI: 1d20 + 2 ⇒ (14) + 2 = 16
II: 1d20 + 5 ⇒ (2) + 5 = 7
JI: 1d20 + 1 ⇒ (2) + 1 = 3
LI: 1d20 + 3 ⇒ (15) + 3 = 18
NI: 1d20 + 3 ⇒ (2) + 3 = 5
WI: 1d20 + 3 ⇒ (1) + 3 = 4
KI: 1d20 + 1 ⇒ (17) + 1 = 18
B(R)I: 1d20 + 1 ⇒ (20) + 1 = 21
B(BG)I: 1d20 + 3 ⇒ (15) + 3 = 18
Moved Juis and Lebraerio, since they were grappling Kalkamedes. Likewise, assumed that the darkness is centered on Aconite. The dark grey outline is the area covered by the darkness, and the light level in there is at the 'darkness' level.
Mama bear roars as second time and seems about ready to charge just as the darkness drops. Instead, she snuffles forward, trying to track the new threat. Her children move to huddle close to mama, though. Kalkamedes, for his part, breaks free of the two men that were holding him, and begins his continued trek forward, coming perilously close to Mama bear.
Round 1
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Mama Bear
Bear Cubs
Kalkamedes
Lebraerio
Ilathor
Nylthe
Juis
Wilen
Aconitep
Wilen Proudbrew
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We have no visibility within the darkness, correct?
Ilathor Valmaxian
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I believe that is correct, Darkness drops the light level one step to... darkness. So while low-light might have sufficed, we now would need darkvision! Believe that makes us functionally blind, BUT so is the bear :)
Ilathor hears the unmistakable sounds of a trio of freaking bears and does his best to move away from them, despite his lack of sight. The senses are truly marvelous, almost like a survival fail-safe! One fails, the other saves your life!
________
Double move at half speed to exit the darkness away from the bears!
Juis Helfro
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Peering through the darkness as far as he can see. (Darkvision 30') Juis tries to steer Kalkamedes away from the mama bear.
Strength: 1d20 + 1 ⇒ (2) + 1 = 3
Nylthe Shadowbound
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Nylthe knows well the kind of sounds you really don't want to hear coming out of the shadows, and does her best to mimic them for the bear's sake.
Intimidate: 1d20 + 11 ⇒ (7) + 11 = 18
Wilen Proudbrew
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Unsure of what else to do, Wilen turns in the opposite direction they'd been facing before the darkness and attempts to walk out of the back of it so he can do anything useful at all.
Does that take a roll, or is it simple enough to "back out"?
Lebraerio Hantwell
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Lebraerio tires to drag Kalkamedes around, out of the bear's path
STR?: 1d20 + 1 ⇒ (20) + 1 = 21
People who wish for a beer in the midst of he night, deep in an unknown forest, should be more careful with their wording and spelling..
| GM Blue Moose |
KS: 1d20 ⇒ 5
KG: 1d20 ⇒ 1
@Wilen: you can make a move at half speed without a roll, and between that and Aconite moving forward(and the darkness going with him, You can easily get out of the darkness.
Oh, and I forgot to mention that we're on Slide 2 now. Sorry.
Lebraerio and Aconite swiftly pull Kalkamedes about 10 feet away from Mama Bear. Meanwhile, Ilathor's attempt to get out of the cloud of darkness is mostly negated by Aconite mostly following him in his forced 'guiding' of Kalkamedes. Wilen's attempt is more successful, as his backpedalling makes getting out the area easier.
Mama Bear sniffs around more, and slowly (With some caution, thanks to Nylthe) creeps forward looking for one of the interlopers, and finding one: Juis. The Cubs, on the other hand, seem more antsy about the darkness, and avoid entering it but staying close to where Mama went. Kalkamedes, for his part, tries to break free from Aconite, but fails miserably this time.
Round 1
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Mama Bear
Bear Cubs
Kalkamedes
Lebraerio
Ilathor
Nylthe
Juis
Wilen
Aconite
Wilen Proudbrew
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At half-speed, I think that's a double move, so that would've been Wilen's round 1 actions.
Ilathor Valmaxian
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Ilathor shakes his fist at the darkness as it seems to follow him. Aconite's command of light and darkness is truly vast! I'd have left any regular iteration of such a spell for sure...
Changing course, he turns 90 degrees and slowly marches forward again.
________
Double move again!
Juis Helfro
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Juis looks toward the cubs and sets a spark of fire near them, hoping to scare them enough for their mother to come rushing back toward them.
Cast Spark on any type of object near the cubs.
Nylthe Shadowbound
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Sigh, some bears just can't take a hint.
Nylthe coats the forest floor with a greasy slick. DC 15 Reflex
Aconite.
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Aconite, far less interested than Nylthe in resolving this peacefully, seizes on the bear's approach to punish her for seeking the shadow's heart.
Power Attack, vs. Blind/FF, possibly vs. prone.
Bite: 1d20 + 5 - 1 + 2 ⇒ (15) + 5 - 1 + 2 = 21
B/P/S: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Claw: 1d20 + 6 - 1 + 2 ⇒ (18) + 6 - 1 + 2 = 25
B/S: 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Claw: 1d20 + 6 - 1 + 2 ⇒ (11) + 6 - 1 + 2 = 18
B/S: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Gore: 1d20 + 5 - 1 + 2 ⇒ (6) + 5 - 1 + 2 = 12
P: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8
| GM Blue Moose |
MBR: 1d20 ⇒ 8
BCBR: 1d20 ⇒ 19
MBA.A: 1d20 ⇒ 17H: 1d100 ⇒ 32
BCBA.J: 1d20 ⇒ 20H: 1d100 ⇒ 25
BCGA.I: 1d20 ⇒ 151d4 + 1 ⇒ (1) + 1 = 2
KS: 1d20 ⇒ 9
Mama Bear stumbles and falls as Aconite savages her. In reponse, she slowly gets back up on her feet, wildly swinging at Aconite, to no awhile to do the darkness. Aconite and Juis could take an AoO if they wish. As for the cubs, One, started by the fire and its mom roaring in pain, dives into the darkness, all but running into Juis. It also takes a wild swing, this one at the thing that it ran into, but horribly misjudges the distance as well. The other cub, however, notices Ilathor. It runs up and bites the arcanist firmly, despite it's young age. For his part, being unimpeded, Kalkamedes continues on his merry way, completely ignoring the bears and the other pathfinders as he continues his trek.
Round 3
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Mama Bear (-27)
Bear Cubs
Kalkamedes
Lebraerio
Ilathor (-2)
Nylthe
Juis
Wilen
Aconite
Wilen Proudbrew
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I can't believe we're doing this. How could we have not just let the bears pass! Wilen frantically exclaims, as he wheels around the edge of the darkness in an attempt to come at them from behind.
[double move]
Lebraerio Hantwell
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Try to stun the mommy bear! No need to kill her.. The cubs need her! And don't hurt the cubs.. it can only make their mommy angrier!
Lebraerio tries to restrain Kalkamededs to the best of his abilities, not wanting him to wander too far, but happy to put some distance between him and the bears
STR: 1d20 + 1 ⇒ (18) + 1 = 19
Ilathor Valmaxian
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"AH!" Ilathor yelps. "No need to tell me twice, I've been trying to avoid them the whole time!"
With Kalkamedes shuffling past him, the Elf rolls his eyes. "Sleeper is moving past me! I'll try to keep this cub off of him, but I'm not risking my life for the fur-ball's safety!" Pulling a wand, he generates a small barrier of force between him and the baby bear.
________
Aconite is the one in his element now, I say we bounce and leave him to savage the bears or simply cover our retreat! Pull wand, cast shield!
Juis Helfro
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Taking the opportunity swings, Juis swings his heavy mace but tries to limit the damage he does.
AoO = MW Cold Iron Heavy Mace - NonLethal Dmg: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4
NonLethal Damage: 1d8 + 1 ⇒ (4) + 1 = 5
He swings his heavy mace again, hoping to stun the Mama Bear into unconsciousness.
MW Cold Iron Heavy Mace - NonLethat Dmg: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17
NonLethal Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Nylthe Shadowbound
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"Honestly, as though we haven't done our level best to give the stupid beasts plenty of chances- Fine, Aconite, don't actually gut the big one."
"Unless you have to," she added telepathically.
Flailing her whip with cracks and flourishes she attempted to make it clear to the bears that only pain and death would be their reward if they continued.
Dazzling Display: 1d20 + 11 ⇒ (6) + 11 = 17
Aconite.
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Oh, I realized I didn't call it out specifically, Aconite's darkness should be centered on him. Or rather on the collar he wears.
Aconite rolled his eyes, but played along. He could spend a little time working on areas that were more painful than they were lethal, but even Nylthe's audible request didn't cover much more than that.
Aconite will attack nonlethally at a -4 until he hits, then he'll switch back to lethal (though he won't keep attacking the bear if she falls unconscious)
Bite: 1d20 + 5 - 1 + 2 ⇒ (16) + 5 - 1 + 2 = 22
B/P/S: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Claw: 1d20 + 6 - 1 + 2 ⇒ (14) + 6 - 1 + 2 = 21
B/P/S: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Claw: 1d20 + 6 - 1 + 2 ⇒ (4) + 6 - 1 + 2 = 11
B/P/S: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Gore: 1d20 + 5 - 1 + 2 ⇒ (1) + 5 - 1 + 2 = 7
B/P/S: 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9
| GM Blue Moose |
KS: 1d20 + 2 ⇒ (1) + 2 = 3
AS: 1d20 + 5 ⇒ (16) + 5 = 21
BCA.I: 1d20 ⇒ 201d4 + 1 ⇒ (3) + 1 = 4
BCA.J: 1d20 ⇒ 16
CCA.I: 1d20 ⇒ 2
While Aconite only connects twice, that's still enough to knock Mama for a loop. She loses her footing in the grease and collapses, though still shallowly breathing. Nylthe's whip cracking makes the cubs jump a little but they don't seem to react beyond that. However, Aconite, looking over at the one that's next to Mama, can tell that they're already scared, and the whip won't add much more. The cubs both move closer to their mom, and lash out at the closest target. The one attacking Ilathor connect again, in spite of the further wards, but Juis 's armor absorbs the blow meant for him.
Meanwhile, Kalkamedes suddenly finds his lead taut again, and struggles with it, to little avail.
Round 4
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Mama Bear (-34,11NL,unconscious)
Bear Cubs
Kalkamedes
Lebraerio
Ilathor (-6)
Nylthe
Juis
Wilen
Aconite
Lebraerio Hantwell
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Know nature: 1d20 + 7 + 1d6 ⇒ (9) + 7 + (1) = 17
I think the cubs will stay with their mom. First time I come that close to bears, so I'm not that sure, just speculating. Not in a hurry te renew the experience, shall I say.Throw them some rations if you can, just to weight the odds in our favor, and let's follow our sleepwalker.
Wilen Proudbrew
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Wilen catches up to Ilathor and administers a minor healing extract.
[move] 20' N
[standard] administer extract (infusion), cure light wounds
Cure Light Wounds, Ilathor: 1d8 + 4 ⇒ (4) + 4 = 8
This is what we get for playing with bears. You can't fight nature!
Ilathor Valmaxian
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"Damn it, just run!" Ilathor snips, as the cub manages to thwart two layers of well-respected arcane tradition and tearing some of his robes. "Thank you, Mr. Proudbrew. You're a gentlemen and a scholar," he concedes when the healing is offered and his temper has had it's release.
________
Ilathor is going to total defense until Big K is moving again. Despite his bluster, he's a job to do! AC 24. If everyone starts moving though, he'll follow after them instead!
Nylthe Shadowbound
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"Never have I seen such self-destructive bears! Or any other ursid!" Nylthe gripes as she heads off to help shepherd Kalkamedes.
Aconite.
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Aconite issues a low growl of warning then slinks away quietly, trying to keep the battlefield and his companions shrouded in shadow til the bears give-in to inevitability.
Juis Helfro
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"The Mama Bear was the only true threat. Pass around the cubs and lets continue to follow our sleep walker."
Steps away from the cubs and follows Kalkamedes.
| GM Blue Moose |
BCG.I1: 1d20 ⇒ 3H: 1d100 ⇒ 4
BCG.I2: 1d20 ⇒ 18H: 1d100 ⇒ 33
BCG.I3: 1d20 ⇒ 6H: 1d100 ⇒ 17
GS: 8d20 ⇒ (6, 10, 13, 10, 8, 3, 6, 5) = 61
PartyP(AIJLNW): 6d20 ⇒ (4, 2, 2, 14, 5, 20) = 47
Even with Aconite's darkness cloaking the party, the one cub flails at Ilathor, to no avail. As the sleepwalking Pathfinder continues his trek and moves away from the bears, the cubs stay with their insensate mother. Over the course of another two hours, the rough, mountainous scrubland gradually flattens and gives way to thicker copses of trees sustained by a series of chilly, narrow streams. Kalkamedes’s trail meanders northward.
Slide 3. In addition, any square that has trees or brush in it count as difficult terrain and grant cover.
Wilen Proudbrew
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Wilen puts out his hand, palm downward to signal to the group to hold on.
There's something up ahead. Perhaps even a few or more somethings. We'll have to proceed cautiously.
He starts to slide forward more slowly, staring at the bushes until more detail becomes apparent.
Perception, bush things: 1d20 + 9 ⇒ (16) + 9 = 25
Half speed, stopping when danger becomes apparent.
Ilathor Valmaxian
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Needing no further encouragement, Ilathor immediately stops in his tracks. "Anyone else see anything?"
________
Perception?: 1d20 ⇒ 20
Juis Helfro
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Juis stops with the warning and tries to hold back Kalkamedes.
Strength: 1d20 + 1 ⇒ (7) + 1 = 8
Nylthe Shadowbound
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Having learned by now to trust the keen-eared halfling, Nylthe shrouds Aconite in a shield of force, and gestures for him to go forth.