| Farrina the Fabulous |
With a dramatic wave of her hand, Farrina sends three bolts of energy into the one that Tanjona is battling. The bolts seem particularly weak, however, and she curses under her breath.
Magic Missile: 3d4 + 3 ⇒ (2, 1, 1) + 3 = 7
Current HP: 26/26
Current Effects: mage armor
Memorized Spells
0 - detect magic, light, prestidigitation, ray of frost
1 - color spray*, enlarge person,
2 - invisibility*, mirror image*, raiment of command*, scorching ray, scorching ray
3 - dispel magic!, major image*,
| Declan Leroung |
Will: 1d20 + 6 + 4 ⇒ (17) + 6 + 4 = 27
Declan slides opposite of Tanjona and declares loudly with much emphasis "And now you do what they told ya!" as he thrusts his rapier into it.
Attack +1 Rapier, Rage, Flanking, Accuracy, Haste: 1d20 + 5 + 2 + 2 + 1 ⇒ (20) + 5 + 2 + 2 + 1 = 30 Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Attack +1 Rapier, Rage, Flanking, Accuracy, Haste: 1d20 + 5 + 2 + 2 + 1 ⇒ (15) + 5 + 2 + 2 + 1 = 25 Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Looking over his shoulder at Rose he says "Do I need to do all of the work here are you going to help out sometime soon?"
AC 23 (Haste+Rage)
| Emerald Rose |
Will: 1d20 + 5 + 4 ⇒ (16) + 5 + 4 = 25
Longbow, haste,IR: 1d20 + 12 + 1 + 1 ⇒ (15) + 12 + 1 + 1 = 29
damage: 1d8 + 2 ⇒ (6) + 2 = 8
Longbow, haste,IR: 1d20 + 12 + 1 + 1 ⇒ (10) + 12 + 1 + 1 = 24
damage: 1d8 + 2 ⇒ (5) + 2 = 7
"What do you think I'm doing, painting a picture?!" She replies to Declan with a snap to her voice.
Rose lets two more arrows fly free, just over Declan's shoulder into one of the ghosts.
Bow is magical
| Farrina the Fabulous |
"What do you think I'm doing, painting a picture?!" She replies to Declan with a snap to her voice.
"What?" Farrina snaps. "You paint as well?! Do I have to take up basket weaving to compete?!"
| DM Brainiac |
All of your attacks find their marks, and one of the spectral undead shrieks and fades away. The other two strike back at Adolina and Declan!
Touches vs Adolina: 1d20 + 9 ⇒ (3) + 9 = 121d20 + 9 ⇒ (19) + 9 = 28
Damage: 2d6 ⇒ (5, 2) = 7
Touches vs Declan: 1d20 + 9 ⇒ (3) + 9 = 121d20 + 9 ⇒ (15) + 9 = 24
Damage: 2d6 ⇒ (6, 5) = 11
7 damage to Adolina, 11 damage to Declan. Both must make a DC 16 Fortitude save or become addicted to opium. If they become addicted, they immediately suffers the drug's negative effects: 1d4 Con and 1d4 Wis damage. Everybody may act!
| Farrina the Fabulous |
"You know that I've worked damn hard to get where I am and I'm not going to be upstaged by two drama queens with cheap masks!" the Fabulous One continues to rant, her invective throwing off her aim.
Scorching Ray - Ranged Touch: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Scorching Ray Damage: 4d6 ⇒ (5, 5, 4, 5) = 19
Current HP: 26/26
Current Effects: mage armor, haste
Memorized Spells
0 - detect magic, light, prestidigitation, ray of frost
1 - color spray*, enlarge person,
2 - invisibility*, mirror image*, raiment of command*, scorching ray,
3 - dispel magic!, major image*,
Adolina d'Jhaltera
|
Whisper: 1d20 + 10 + 1 + 1 ⇒ (17) + 10 + 1 + 1 = 29 Damage: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Adolina attacks, trying to maintain a reasonably guarded stance so that the ghost's don't have too easy a time. As the wounds on Songbird and Tajona transfer she groans and then seals her own wounds with a touch.
LoH: 2d6 + 1 ⇒ (2, 3) + 1 = 6
T-8, D-6
| Declan Leroung |
Fort DC16: 1d20 + 7 ⇒ (20) + 7 = 27
Declan growls in pain when he is hit, but amazed when his wounds suddenly begin to heal all on their moments later. With enemies still nearby, there is no time to think on that however so he slides over to the next as he continues to shout in a loud, gritty voice "And now you do what they told ya, now you're under control!"
Attack +1 Rapier, Rage, Flanking, Haste: 1d20 + 5 + 2 + 1 ⇒ (15) + 5 + 2 + 1 = 23
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
After throwing out another powerful (for him) strike, he shouts back towards Rose "I can do this all day!"
I'll take my AC bonus from rage this round, [ooc]Rage + Haste + Guarded, AC 25 vs. Melee, 23 vs Range.
| Emerald Rose |
Longbow, haste,IR: 1d20 + 12 + 1 + 1 ⇒ (20) + 12 + 1 + 1 = 341d20 + 12 + 1 + 1 ⇒ (19) + 12 + 1 + 1 = 33
damage: 1d8 + 2 ⇒ (6) + 2 = 81d8 + 2 ⇒ (3) + 2 = 5
Another crit that I can't confirm?!
Stopping her retorts to Declan, Rose focuses her mind upon her arrows, and they meet their marks with ease.
| DM Brainiac |
You slowly continue to chip away at the ghost's vitality. Farrina misses with her scorching ray, though.
Touches vs Adolina: 1d20 + 9 ⇒ (4) + 9 = 131d20 + 9 ⇒ (10) + 9 = 19
Damage: 2d6 ⇒ (1, 2) = 3
Touches vs Declan: 1d20 + 9 ⇒ (19) + 9 = 281d20 + 9 ⇒ (5) + 9 = 14
Damage: 2d6 ⇒ (1, 1) = 2
3 damage to Adolina, 2 damage to Declan. Since this fight is kind of a slugfest, I'll speed things up.
You battle against the ghosts for another 2 rounds, trading blows, and eventually you prevail!
We'll say Adolina and Declan each take another 10 damage and call it a day!
The three remaining bodies of the doomed addicts were well-to-do members of the city’s aristocracy, and their surviving jewelry (signet rings, bracelets, earrings, and necklaces) is worth 2,400 gp in all.
Adolina d'Jhaltera
|
Due to life links Declan ends up -1 and Tajona -3 from full. Adolina takes all the rest of the damage.
CLWx2: 2d8 + 6 ⇒ (4, 8) + 6 = 18
Adolina winces as the wounds gradually transfer from her fellows to her own body. "Farrina? Did we ever lay in a curative wand or did our friend take it with her when she left?" The paladin asks.
| Declan Leroung |
Declan looks down at his wounds as they fade "I'm invincible!" He declares. "My wounds, they heal themselves!"
Turning to Rose he grins, "Watch!" he says before slashing open his arm with his dagger. Damage: 1d4 ⇒ 4
| Farrina the Fabulous |
Farrina looks back and forth between Rose's two eyes and smirks. "Oh, Hon ... Unless you plan on going harlequin, I think you're really going to have a b@~%& of a time matching both of them."
| Emerald Rose |
Rose prickles at Farrina's comment and, still holding the earrings close, turns to Declan, watching his silly experiment, rolling her eyes.
"You idiot." She claims, simply as Tanjona intervenes.
"Sorry about him Adolina, we haven't been as lucky to benefit from much magical healing on our own missions." Rose says, watching Declan closely before he does anything else ridiculous.
"Either way, that could have gone worse. Let's keep going shall we?"
Adolina d'Jhaltera
|
Well Declan's back at full HP now...
"Ouch!" Adolina says, the undercurrent of pain and annoyance quite clear in her voice. "If you could avoid deliberately harming yourself next time that would be nice. I won't always have a link open with you." She winds a bandage around her own arm in slightly awkward motions until Tajona lends a hand.
"Indeed, let's press onwards."
| Declan Leroung |
Declan's gaze swivels to Adolina where he finds the exact injury on his arm that he just gave himself. "S$+#. I'm sorry, I had no idea that you were taking them on."
"Hang on, hang on." he says and slides his pack off his shoulders. He rummages around through and pulls out a polish piece of wood and tosses it to Adolina. "That should help. Liberated it from an unfortunate delinquent just last night." Cure Light Wounds, 40 charges remaining.
When they start walking, he leans in to Rose and whispers [smaller]"You know you only landed those shots because of my inspirational words of wisdom, right?"
Adolina d'Jhaltera
|
"Thank you." Adolina replies, neatly fielding the wand. "I don't mind doing it, just... no more than necessary if we can avoid it. Fair?" She offers a smile to show that there are no hard feelings and starts making circular gestures with the wand as her wounds close.
CLWx5: 5d8 + 5 ⇒ (8, 3, 1, 2, 5) + 5 = 24
| DM Brainiac |
Once you are healed up, you move on to the doors to the west. This oval-shaped chamber is dominated by a twenty-foot-deep pit. Narrow ledges, only two feet wide and slanted toward the pit, run along its edges. Two rusty iron winches sit to the east and west sides of the room, connected by a length of sagging, moldy rope that hangs over the pit. Thick growths of pale yellow fungus grow in the pit, amid the bones of what appears to be a long-dead giant snake. The fungus has reached the central portion of the southern ledge, but hasn’t grown that high on the northern side.
| Farrina the Fabulous |
Perception vs DC 20: 1d20 + 8 ⇒ (4) + 8 = 12
"So I guess we can either try to climb across using the rope or squeeze around one of the edges," Farrina declares, looking over the dead snake with suspicion. She then grins maniacally at the others. "So who's volunteering to go first?"
| Declan Leroung |
D: 1d20 + 7 ⇒ (13) + 7 = 20
E: 1d20 + 3 ⇒ (20) + 3 = 23
P: 1d20 + 14 ⇒ (6) + 14 = 20
Declan holds out a hand to stop anyone from moving forward "Hang on there, beautiful. That's yellow mold. Poisonous. We can take it out with some fire though, anyone have some handy?"
He then points to the winches, "We can't use the ropes. The winches have seized and we'll drop like flies down that pit."
Turning and pointing to the northern ledge he adds "Also. Looks like that ledge is rigged to drop into the pit as well. Someone clearly doesn't want us across this."
| Farrina the Fabulous |
"I have one more spell with fire, but I hate ... ah, f+*% it," she says in resignation before sending a ray of flames to envelope the mold.
"I'll be along behind you in a bit," she says with a wave at the masked woman.
scorching ray
Current HP: 26/26
Current Effects: mage armor
Memorized Spells
0 - detect magic, light, prestidigitation, ray of frost
1 - color spray*, enlarge person,
2 - invisibility*, mirror image*, raiment of command*,
3 - dispel magic!, major image*,
| DM Brainiac |
The fire destroys the mold, allowing you to use the southern ledge to bypass the pit.
Two pillars support the ten-foot-high ceiling of the next chamber. The floor is decorated with five-foot-square colored tiles, the reds and yellows and blues and greens faded with the passage of time and appearing to have no real pattern. The mangled skeletons of two people lie slumped in the center of the room. Another door provides an exit on the far side of the room.
| Farrina the Fabulous |
"Now isn't that an interesting decorating choice," Farrina comments, eyeing the floor skeptically. "Wait," she says as one of the others moves to enter the room. "If there's not a trap or magic here, I'll eat my best scarf," she says. The quick words of a well-practiced cantrip flow from her lips and she looks over the room with eyes that can now see magical auras.
Adolina d'Jhaltera
|
"Presumably one colour is safe and the others are not?" Adolina speculates. "Do we have a long pole or something we can use to depress the squares?"
Tell me someone brought a ten foot pole!
| Emerald Rose |
"Well, I'm going to test them all very carefully. I can't think of a pattern as of yet, and trial and error is always a good fall back method. Just don't get too close."
Rose starts moving across the room with caution, one square at a time, checking every yellow square she comes across and moving very slowly across the others, fully aware that one might explode at any second. She had 'relieved' enough items from others to know of a variety of traps.
Take 20 on perception the whole time.
| DM Brainiac |
As soon as Rose steps on a different colored square from the one she started on, a strange creature suddenly emerges from the wall like a fish emerging from water! This squat beast is as wide as it is tall. Strangely symmetrical, it has three arms, three legs, three eyes, and one huge mouth. With a grunt, it moves to attack!
Adolina: 1d20 + 5 ⇒ (6) + 5 = 11
Declan: 1d20 + 3 ⇒ (14) + 3 = 17
Emerald Rose: 1d20 + 7 ⇒ (15) + 7 = 22
Farrina: 1d20 + 2 ⇒ (7) + 2 = 9
Tanjona: 1d20 + 2 ⇒ (15) + 2 = 17
Enemy: 1d20 + 2 ⇒ (8) + 2 = 10
Everybody but Farrina may act.
| Declan Leroung |
Songbird advances when Tanjona does, setting up flanking for him. As he moves into position with his rapier, he shouts loudly Flash before my eyes, now it's time to DIE!" Controlled Rage: +2 Dex + Guarded Stance (+2AC/1 round) + Surprise Accuracy (+2 to attack/1 round).
| Tanjona the Islander |
Tanjona slides into position and lunges at the creature, gearing up to give it a really bad time once he's able to establish a firm position.
Move action to get into melee position, standard to vital strike.
Trident vital strike, flanking: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Trident vital strike damage: 2d8 + 2 ⇒ (4, 5) + 2 = 11