DM Brainiac's Hell's Rebels (Inactive)

Game Master Brainiac

Battle Maps
Loot Spreadsheet

Current Date: 20 Erastus, 4715 AR
Thrune Authority Points: 8


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Silver Crusade

HP: 17/17 | AC:16/13/13 | F:+1 R:+6 W+4 | Init +3 | Rapier +5, d6 18-20 | 1: 2/3 |Insp: 4/4, AQW: 1/1, CLW 24 | Active:

Shiney! More bonuses incoming!

11: 3,000gp
12: Bonus skill rank
13: Gift - wand or weapon, max 5,000gp
14: Bonus Feat: Fleet, Improved Initiative, Toughness.
15: XP.

This was worth doing! :D


Human Wizard (Mentalism) 12 | HP: 116 | AC: 28 | Fort: +19 Ref: +20 Will: +16 | Perception: +16 (+2 on Initiative) | Hero Point: 2/3

Farrina will also add to her spellbook the following spells from the captured book.

alarm
charm person
reduce person
shield

acid arrow
glitterdust
hideous laughter
touch of idiocy

displacement
hold person
slow

For a total cost of 470 gp.

There was a note on that book that it also contained 'an addition four 1st-, 2nd-, and 3rd-level spells of your choice'. Was that my choice or the GM's choice? ;)

~~~~~

EDIT: For her Rebellion Bonuses Farrina will take the following:
2: +1 Diplomacy
3: potion of cure moderate wounds
4: Persuasive
7: +1 Diplomacy
8: wand of mage armor
9: Iron Will

EDIT REDUX:

11: 3000 gp
12 +1 Diplomacy
13 wand of scorching ray
14: Improved Initiative


Human Wizard (Mentalism) 12 | HP: 116 | AC: 28 | Fort: +19 Ref: +20 Will: +16 | Perception: +16 (+2 on Initiative) | Hero Point: 2/3

And with that last boon, Farrina has enough gold to purchase a ring of mind shielding - a perfect item for a deceptionist. :)


Unused

LVL 11-15.
Improved Initiative, 1 rank in disguise, 5000gp from above and 4350 of my own money spent on a +1 keen mithral rapier.

Now have +12 Initiative :D

Silver Crusade

HP: 17/17 | AC:16/13/13 | F:+1 R:+6 W+4 | Init +3 | Rapier +5, d6 18-20 | 1: 2/3 |Insp: 4/4, AQW: 1/1, CLW 24 | Active:

Right... first we get the items checked for curses... then we exchange them with a friendly shop keeper for different ones that do that same thing, right? :)


Unused

With GM permission I switched Obscurity for Renown as it made more sense for the character as I now have a feel for her.

Lvl 7 - Vigilante

- Social Talent - Safe House. Should be very useful for us.

Details:
The vigilante can establish a safe house in his area of renown, and he can change it every time he changes his area of renown. If he doesn’t have the renown talent, he can still select this talent and place the safe house in a single location to which he has access, but he can never move the safe house from its initial location until he gains the renown talent. This safe house must be an area no larger in volume than a cube that is a number of feet per side equal to 10 feet per vigilante level. The safe house can be arranged any way he likes and it can be part of a larger building, like a secret room or an underground cave. Objects within this safe house can’t be located by any effect that is less powerful than a discern location spell. At 7th level, this protection from being located also applies to creatures in the safe house. At 13th level, the entire area is protected from scrying effects (though not mundane snooping) like a mage’s private sanctum.

Max ranks in SM, Bluff, Perception, Stealth and Disable Device. Other ranks gone to improve some other skills a little more.

+5HP

+1 skill point - FCB

+4d8 hidden strike

Feats - Deadly Aim

Silver Crusade

HP: 17/17 | AC:16/13/13 | F:+1 R:+6 W+4 | Init +3 | Rapier +5, d6 18-20 | 1: 2/3 |Insp: 4/4, AQW: 1/1, CLW 24 | Active:

+10 HP
+1 Fort/Ref
+1 skills
Feat: Extra Revelation
Revelations: Energy Body, Channel.
1st level spell: Bless.


Human Wizard (Mentalism) 12 | HP: 116 | AC: 28 | Fort: +19 Ref: +20 Will: +16 | Perception: +16 (+2 on Initiative) | Hero Point: 2/3

Wizard 7

HP +4

Feat:
Spell Focus (illusion)

New Spells:
4 - Complex Hallucination
4 - Greater Invisibility
4 - Phantasmal Killer

Skills: 6+2
Bluff +1, Diplomacy +1, Disguise +1, Knowledge (arcana) +1, Perception +1, Spellcraft +1, Perform (comedy) +1, Sleight of Hand +1


INACTIVE - GAME DIED

Ranger 7

+9 hit points
+1 BAB

Skills: +1 each of: Climb, Knowledge (nature) Perception, Stealth, Survival, Swim; Knowledge (geography), Profession (sailor)

New feat: Fast Change

New Hunter's Trick: Skill Sage (Ex): As a free action, the Ranger can roll twice on any one skill check and take the better result. He must have at least 1 rank in that skill to use this ability.

Silver Crusade

HP: 17/17 | AC:16/13/13 | F:+1 R:+6 W+4 | Init +3 | Rapier +5, d6 18-20 | 1: 2/3 |Insp: 4/4, AQW: 1/1, CLW 24 | Active:

Loot: 7864.75gp each.

Notable Items: +2 Dex/Con belt (Rose)
Spellbook (Farrina)
Trident, IS of Str (Tajona)

Everyone can afford anything from the list.


Human Wizard (Mentalism) 12 | HP: 116 | AC: 28 | Fort: +19 Ref: +20 Will: +16 | Perception: +16 (+2 on Initiative) | Hero Point: 2/3

And the question that's on everyone's mind ...

What's in the spellbook?

Well, that's the question on Farrina's mind and she can't comprehend a world in which everyone else doesn't think the way that she does.


INACTIVE - GAME DIED

Once again the die roller has decided to f@%* me, so I'm just going to sit out the dinner scene until it's over.


Unused

Just because you fail the save doesn't mean you can't take part! Please do take part with us still if you want to! Farrina and I both failed too. Can't and shouldn't win 'em all.


INACTIVE - GAME DIED

I've already failed the first two activities and Tanjona has no ranks in social skills and no Charisma bonus. This scene is clearly Not For Him.


INACTIVE - GAME DIED

Why do I feel like we just saw a very important part of Farrina's backstory, disguised like all of her confabulatory tales?


Human Wizard (Mentalism) 12 | HP: 116 | AC: 28 | Fort: +19 Ref: +20 Will: +16 | Perception: +16 (+2 on Initiative) | Hero Point: 2/3

Who can trust anything that woman says, though? :)

Besides, I don't think she's all entirely there, if you know what I mean.


Human Wizard (Mentalism) 12 | HP: 116 | AC: 28 | Fort: +19 Ref: +20 Will: +16 | Perception: +16 (+2 on Initiative) | Hero Point: 2/3

Wizard 8

HP +4
Int +1

BAB +1
Will +1

Spells Per Day:
3 +1
4 +1

New Spells:
2 - Alter Self
2 - See Invisibility
3 - Tongues

Deception Ability:
Invisibility Field

Skills: 6+2
Bluff +1, Diplomacy +1, Disguise +1, Knowledge (arcana) +1, Perception +1, Spellcraft +1, Perform (comedy) +1, Sleight of Hand +1

~~~~~~~~~~~~~~

Wizard 9

HP +4

Fort/Ref +1

Feat:
Piercing Spell

Spells Per Day:
2 +1
5 +2

New Spells:
4 - Charm Monster
5 - Persistent Image*
5 - Wall of Force

Skills: 6+2
Bluff +1, Diplomacy +1, Disguise +1, Knowledge (arcana) +1, Perception +1, Spellcraft +1, Perform (sing) +1, Sleight of Hand +1

Silver Crusade

HP: 17/17 | AC:16/13/13 | F:+1 R:+6 W+4 | Init +3 | Rapier +5, d6 18-20 | 1: 2/3 |Insp: 4/4, AQW: 1/1, CLW 24 | Active:

Rebellion Bonuses:

Level 16: 8,000gp each
Level 17: bonus skill rank

Wealth breakdown:

5956.5gp each

Level up: Fixed back numbers.
2 levels of Paladin.
Got Agathion bond for all the healing!


Unused

Eliona/Rose
Level 8 and Level 9
FCB +2 skill points,
Social grace (diplomacy)
Great Renown - social talent
Evasive - vigilante talent
+1 cha so now 16

Feat - Clustered Shots

2 ranks put in kn religion just in case Adolina doesn't get it
More perform dance and knw nob.
More DD, bluff, dipl, stealth

Will spend some money soon as have a lot!


Unused

Some buying and selling which I assume she did at some point recently.

sell CoR +1 and buy CoR +2
bought am of nat arm +2


INACTIVE - GAME DIED

Need to advance Tanjona to level 9, but I've been busy and I'm feeling pretty lazy at the moment. Haven't forgotten though.


INACTIVE - GAME DIED

Finally got around to going up to level 9. Some... stuff.


INACTIVE - GAME DIED

I have to go to the doctor today and there's a chance I'll wind up in surgery. If so, I may be out for a few days (assuming I survive, of course, there's always the tiny chance of something going wrong).


Human Wizard (Mentalism) 12 | HP: 116 | AC: 28 | Fort: +19 Ref: +20 Will: +16 | Perception: +16 (+2 on Initiative) | Hero Point: 2/3

Ick. Never had the pleasure.

Spouse has done so multiple times, but isn't a fan.

Hope everything turns out well.


Human Wizard (Mentalism) 12 | HP: 116 | AC: 28 | Fort: +19 Ref: +20 Will: +16 | Perception: +16 (+2 on Initiative) | Hero Point: 2/3
DM Brainiac wrote:
... a small statuette of two romantically entwined succubi worth 450 gp and engraved with an “M” and a heart ...

Snort!

It's not a Paizo AP without erotic works of art! XD

Silver Crusade

HP: 17/17 | AC:16/13/13 | F:+1 R:+6 W+4 | Init +3 | Rapier +5, d6 18-20 | 1: 2/3 |Insp: 4/4, AQW: 1/1, CLW 24 | Active:

It's almost always lesbian succubi as well.

Although didn't they make the NPC in AP100 who was basically responsible for churning out all the erotic succubi statues you find in APs? :)


Yes, Ayavah. She shows up in Return of the Runelords as well (and was Shenuska's cohort for a while)!

Silver Crusade

HP: 17/17 | AC:16/13/13 | F:+1 R:+6 W+4 | Init +3 | Rapier +5, d6 18-20 | 1: 2/3 |Insp: 4/4, AQW: 1/1, CLW 24 | Active:

I remember. ;)


INACTIVE - GAME DIED

Gonna be spending all weekend moving a bunch of stuff and won't be available until Monday.


Human Wizard (Mentalism) 12 | HP: 116 | AC: 28 | Fort: +19 Ref: +20 Will: +16 | Perception: +16 (+2 on Initiative) | Hero Point: 2/3

Wizard (deceptionist) 10

HP +4
BAB +1
Will +1

Bonus Feat:
Silent Spell

Extra Castings:
4th +1
5th +1

Spells:
3 - Conjure Carriage
3 - Deflect Blame
3 - Terror

Skills: 7+2
Bluff +1, Diplomacy +1, Disguise +1, Knowledge (arcana) +1, Knowledge (local) +1, Perception +1, Spellcraft +1, Perform (sing) +1, Sleight of Hand +1

~~~~~~~~~~~~

Wizard (deceptionist) 11

HP +4
BAB

Feat:
Conceal Spell

Extra Castings:
3rd +1
6th +1

Spells:
5 - Teleport
6 - Illusion of Treachery, Greater
6 - Permanent Image

Skills: 7+2
Bluff +1, Diplomacy +1, Disguise +1, Knowledge (arcana) +1, Knowledge (local) +1, Perception +1, Spellcraft +1, Perform (sing) +1, Sleight of Hand +1


INACTIVE - GAME DIED

Amazing. Farrina truly is fabulous!


Human Wizard (Mentalism) 12 | HP: 116 | AC: 28 | Fort: +19 Ref: +20 Will: +16 | Perception: +16 (+2 on Initiative) | Hero Point: 2/3

She certainly wouldn't argue with you. :)

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