Staar
|
I think I can kill it if I wake up this round, but facing the other 4 jinsuls on zero resolve seems a bit much.
On the other hand, he might take down the rest of the party if he starts delivering jolting surges or focuses magic missiles.
Oh boy... if I use my last resolve, I'll have to resort to ranged attacks for the rest of combat - anyone got a thrown weapon to lend me?
Staar
|
Nope, forgot I need to form my weapon again and can't full attack this round. Nevermind, I suggest running away from him
| therealthom |
...
Oh boy... if I use my last resolve, I'll have to resort to ranged attacks for the rest of combat - anyone got a thrown weapon to lend me?
If you throw your needle pistol, I'll give you a real mouse's weapon, a semi-auto pistol.*
* throwing optional.
| therealthom |
Did you finance all those cool necrografts by cheaping out on your sidearm? Not a criticism. I've got an envoy who cheaped out his armour and sidearm in order to get a nice reaction cannon that he's not proficient with. SYTLE POINTS for the win! Just wait til he hits second level and takes a level of soldier.
| therealthom |
And just because I can tonight, in another game some players were talking about the benefits of thrown weapons with a calling fusion v smallarms. At first level the cost is about the same; there's no need to buy ammunition; and some thrown weapons can double as melee. Oh, and the fusion makes it magic.
I'll definitely consider the option for future high-strength characters.
Staar
|
The non-optimized side of this character is the addiction to necrografting - I sacrificed weapon and armor for it.
All my strength characters have thrown weapons (usually with returning fusions), no clue why I grabbed a frigging pistol - it's one of the things I'll fix when I reroll her before leveling up (or when rolling her clone, Sunn/Suun/Ssun, depending on the outcome of this scenario).
---
At least the green jinsul seem to be a traditional, wimpy one.
Ok, less trying to be fancy. Just going to harry and maybe some grease to make our hitters hit a little better.
No way, we have optimal crit-farming conditions right now - any hit may be a crit!
Ears
|
I want to check the device before departing the platform. Do you want to wait or have me catch up? If you go to the center mesa I can get there up the ramp in two rounds.
Sonomi, thanks for closing in. If Staar hadn't killed it, (Great job by the way, TR.) Ears would have guarded stepped over to you and supercharged your needler.
Anasi, good point about your mobility. Second-1 can take all the non-flyers.
Peff, what is that ability? I don't remember it as a core technomancer option.
Staar, that was an offer. If you need a serum or two take them.
Staar
|
Now that green is aggro'd, we better take him out as well. Considering I got red with a KAC 14, they're probably CR 3 - about 30 hit points.
The problem is, they likely all have jolting surge, so I'd avoid getting in melee before he takes at least 25 points of damage.
If this is as puzzle-like as it seems to be, we should disable our moon "altar" before getting to the next one, to avoid having to come back to it to do just that. I don't have engineering, computers, mysticism or anything that might be useful for that...
If Staar hadn't killed it, (Great job by the way, TR.)
I'm so happy Staar succeeded in her main objective: causing a lot of damage!
Staar
|
I'll wait to see if Ears will use the device to contact Kadrical - I would, but I'm not in range to do so this round - or move away from it.
The dream monster moves closer to the mesa with Staar and Ears
Damn, that's scary! It's probably coming to check why the call was disconnected
Second-1
|
So when I moved, I hadn't seen the 60ft up thing and by then was already committed. So Staar if maybe you want to double move I can at least get 3 of us up there quickly?
This is what I get for not paying attention to map details!
Staar
|
It's difficult terrain, so even if I double move I'll barely make it to the start of the ramp.
That green jinsul also has ways to go before being defeated, and some melee targets now...
| GM Wolffauer |
Some history for folks who may not have played much of the Scoured Stars storyline. (some taken from the Starfinder Wiki)
Kadrical is a sleeping deity formerly worshipped in the Scoured Stars. Kadrical, an overprotective patron, isolated the Scoured Stars and his followers from the rest of the universe with a golden barrier known as the Godshield, which he maintained with all of his power despite his worshippers' pleas to explore the stars. At one point, the shield faltered, and the residents of the Scoured Stars wasted no time in building starships to escape and settle elsewhere in the galaxy. Kadrical wanted them to return, so he sent eight Tears, one per group that departed the Scoured Stars, to serve as their beacons and keys back home.
Dhurus, is one of the four heralds of Kadrical and leader of the jinsuls. Under its leadership, the jinsuls seek to forcibly bring the species that departed the Scoured Stars in the distant past under an empire with their priests as rulers. With the jinsuls' veneration, Dhurus has come to view itself superior to Kadrical and seeks to usurp his powers for its malign purpose.
Ailuros aka Iteration-177, has recently been revealed to be another of Kadrical's heralds and stands in opposition to Dhurus. Or rather sits-on-the-ground-after-a-big-fight in opposition.
| therealthom |
...
If this is as puzzle-like as it seems to be, we should disable our moon "altar" before getting to the next one, to avoid having to come back to it to do just that. I don't have engineering, computers, mysticism or anything that might be useful for that...
...
You've got me thinking.
Staar
|
Some history for folks who may not have played much of the Scoured Stars storyline. (some taken from the Starfinder Wiki)
Do our characters know this? It would be really handy when making the divine collect call.
| GM Wolffauer |
Yes, we can assume that you learned about this or heard about it before the mission. The bit about Iteration-177 was learned during the mission when they revealed themselves.
Staar
|
Help us Obi Staar Kenobi. You're are the only one who hits.
I'm waiting for it to run out of spells... xD
But Casey's attack might have taken care of it.
| therealthom |
Waiting to see if Sonomi screams, "Rice Krispies!" if she misses again.
As a move action, you can squeeze the seed to activate it and hold it or drop it in a square within your reach. Alternatively, as a standard action, you can squeeze and throw the seed (range increment 20 feet) as a ranged attack targeting a square (AC 5). At the end of the turn in which you activated the seed, it sprouts into thick vines in the square it’s in as well as 2 squares of your choice adjacent to the first. These vines form a wall 5 feet high and thick enough to provide cover to creatures in or near them. The vines’ area is difficult terrain.
A cover seed’s vines last and renew themselves for 10 rounds; if the seed lands on a surface made of a material in which plants can’t normally grow, the vines last only 5 rounds. When the duration ends, the seed and vines wither and turn to dust.
Charli Poshkettle
|
Charli flies in and air drops an Aid Token! Since my team can boost it with whatever you want, assume that it's been boosted with exactly what you need!
Staar
|
Thank goodness! I suggest we immediately use it for:
First Aid: A starfinder agent restores 1d6 hit points of stamina points to each PC - each PC can choose which benefit to receive. Boosted effect: +1d6 HP or SP restored.
Casey Cannon
|
With it being boosted, does that allow a PC to choose to heal 1d6 SP and 1d6 HP or does the boosted value have to be the same as the selected value, i.e. 2d6 HP or 2d6 SP?
Ears
|
Good question.
Second-1
|
For this turn, everything is way out of range so going to teleport over, if anyone wants a ride, get close to Second-1. I can always delay until everyone is close but need to get into position.
Staar
|
Well, I didn't expect it to have a fly speed!
With it this up close, I have no way of escaping. I guess I'll give it at least one hit before punching out.
Second-1
|
Rescue mission? With two teleports I can get to Staar and back...probably taking 1 big hit. If I use the Aid Token before hand it tops me off for the most mitigation.
Delays getting over to the other jinsul but at least we won't have a dead Starfinder!
| GM Wolffauer |
On the plus side, the dream monster does deal non-lethal damage.
Staar
|
I can try to hit him now, get dropped, get back in the fight, and try to him one more time, soften him up for you guys, and sleep through the rest of the fight - unconscious with 0 resolve points. I won't get a better chance of approaching it without getting an AoO.
Can I activate the Arvin boon?
Did not realize you were still active, Staar. I thought it kiboshed you. That changes things.
It is very nice of him to use non-lethal damage - I hope he keeps at it!
Rescue mission? With two teleports I can get to Staar and back...probably taking 1 big hit. If I use the Aid Token before hand it tops me off for the most mitigation.
Delays getting over to the other jinsul but at least we won't have a dead Starfinder!
Nah, Staar dug her own grave. Go and take down the other jinsul, and better luck on dealing with the Kadrical phones.
Everyone else, please don't aggro the purple jinsul as well xD - each of these guys alone is pretty much a boss fight for our group, fighting two at once is just nuts.
Staar
|
Right now the dream monster seem less deadly than his jinsul goons.
I hope we don't need to activate all five devices to have an effect on him, and he actually powered down a bit from Second-1's action.
Staar
|
Considering his AC, attack bonus... this thing is likely CR 5, having about 70 hit points. I hope it goes back to sleep after smacking me down again.
Table GMs, the Weakened Herald condition is now in effect.
It didn't affect his ability beat me up, so I hope his hit points went down at least. Otherwise, if my last attack connected, it still has almost 90% of his health to go.
This reminds me of the boss battle at the end of the first book of the Dead Suns AP...
Second-1
|
Oh you mean the angry TPK engine? D:
This has been a good scenario for really shaking out the character though, making me rethink my spell and sidearm choices. I'm not sure I've had a challenging scenario like this one before.
Staar
|
If I survive the scenario, I’m definitely rerolling the character to increase my strength, but I don’t think I would change much else. All her other weaknesses are so integral to the character.
Perhaps using some of the new COM options.
---
Analyzing how Staar got in this big of a mess, I think it boils down to the enemy’s fly speed. When it was coming towards the column, I thought I ‘d have an opportunity to move away while it climbed and keep running around the map being chased.
They should have added wings to the artwork!
| therealthom |
There were wings in the description.
I believe there's a fusion or what have you for the strength issue, TR. Somebody brought it up in another game.
I had a second level soldier who finished his game just before we started. I should have subbed him in for Ears. Decent fighter with pretty good melee and ranged weapons, he would have fit this group like he was custom made for it. As a group we have too much duplication.
One thing I'm finding about Ears in this fight is that I keep getting wrong-footed on action economy. In the future, I need to cram as much as I can in his mouth before the fight starts so I can grab it as a swift instead of a move action.
Spell selection -- I still like comp languages, and supercharge, but could drop grease for something else.
In a round or two, I'm going to wish I had a melee weapon. We will be that desperate.