SFS Storm of the End Times (Inactive)

Game Master Quentin Coldwater

GM cheat sheet

Initiative rolls:

[dice=Initiative Ratfink]1d20+3[/dice]
[dice=Initiative Ferrus-26]1d20+3[/dice]
[dice=Initiative Gusio]1d20-1[/dice]
[dice=Initiative Sir Kit]1d20+2[/dice]
[dice=Initiative Nivaeka]1d20+4[/dice]


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Second Seekers (Jadnura)

Female Lashunta Solarian (Flare) 1 | Perception +0 | Initiative +4 | EAC 16, KAC 17 | Fort +2, Ref +4, Will +2 | SP 0/7, HP 10/11, RP 3/3 | Conditions -

pilot: 1d20 + 16 ⇒ (18) + 16 = 34

This really is a pretty nice vehicle. The only thing missing really is some really big "pacifist" guns.

solar flare vs. EAC: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4
cold: 1d4 + 2 ⇒ (1) + 2 = 3

She takes some potshots at White but he won't sit still.

Wayfinders

Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |

”Hmmm, this is a problem… I seem to be out of slideshows… Which means I need to start being creative.” Gusio looks around for anything to fling, and spots a fish in the water. Aaaah, this will do!” He then launches that fish into the direction of White.

Telekinetic Projectile vs KAC: 1d20 + 0 - 2 ⇒ (15) + 0 - 2 = 13 for 1d6 ⇒ 4 bludgeon damage.

Acquisitives

Male Ysoki mechanic lvl 1 ( 8 HP, 7 SP | 12 EAC, 12 KAC | Fort +2, Ref +4, Will +1 | Init +2 | Perception +5 | Speed 30 )

"Our end will be long before the end of the universe. But your's will be long our's!", Sir Kit shouts in his most menacing voice at the white cultist as he fires.

small azimuth laser pistol To Hit vs. white cultist EAC: 1d20 + 2 - 2 ⇒ (3) + 2 - 2 = 3 LOL... menacing XD

*SPLOOSH*

Sit Kit misses and a puff of steam mixes in with the spray.


Slides Loot sheet

Gusio's the only one who manages to hit the last remaining flunky. 12 damage on White.

White is clearly fed up with being used as target practice and walks towards Nivaeka with his mace-like mote of energy in his hand.

Piloting check: 1d20 + 3 ⇒ (16) + 3 = 19
Attack on Nivaeka, KAC: 1d20 + 5 ⇒ (13) + 5 = 18
Damage roll: 1d6 + 3 ⇒ (4) + 3 = 7

Initiative order:
Nivaeka
Ratfink
White 12 damage
Ferrus-26
Lashunta 12 damage
Sir Kit
Gusio

Ferrus, do your thang!

Dataphiles

Male Android Soldier 2, Hp : 20, Sp : 13/18, RP : 5, EAC : 16, KAC : 18, fort +5, Ref +3, Will +3 (+2 android resistances) , Initiative +3, Perception : +8, speed : 30 feet.

Contradiction.Existence.Would.End.Without.Fleshling.Interference.To
.Meddle.Destroy.Things.Yourself.Against.Groetus.

He switches grips and lines up for a shot against white.

KAC: 1d20 + 3 ⇒ (2) + 3 = 51d10 ⇒ 9

Gosh I wish I still had that nat 20 right now.


Slides Loot sheet

Ferrus-26 aims and misses.

The lashuna struggles with the hovertrike's controls, then decides to throw caution against the wind and casts a spell.

Piloting check: 1d20 + 11 ⇒ (16) + 11 = 27

"Graaah, you stupid idiots! I've had it up to here with you! I hope you all drown!"

I believe there isn't such a thing as casting defensively, and it would provoke from Ratfink. If it hits, the spell fizzles, right?

Attack of Opportunity Ratfink: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6

Ratfink swings at the crazed cultist, but misses. The cultist finishes his spell and aims right at Ratfink's face.

Magic Missile damage: 3d4 + 3 ⇒ (3, 2, 4) + 3 = 12

Initiative order:
Nivaeka
Ratfink

White 12 damage
Ferrus-26
Lashunta 12 damage
Sir Kit
Gusio

Sir Kit, Gusio, Nivaeka, and Ratfink may act again!

Wayfinders

Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |

"Ooooh... that looked as if it hurted... better shift my focus, and my feet a bit."

Gusio scoops up another fish and launches it at the Lashunta.

Telekinetic Projectile vs KAC: 1d20 + 0 - 2 ⇒ (20) + 0 - 2 = 18 for 1d6 ⇒ 5 bludgeoning damage
crit... so an extra 1d6 ⇒ 5 bludgeoning damage.


Slides Loot sheet

Yep, that puts him down. Go kill White now.

Exo-Guardians

Male Brakim Vanguard (Boundary) Colonist 2 SP: 12/24, HP: 20/20, RP: 5/6, EP 2/5|EAC: 15(16), KAC: 16(17)|Fort: +8 (+2 vs Radiation), Ref: +6, Will: +0|Init: +3|Perception: +7|Speed: 30ft|Immunities: Low Radiation

"Nice fish Gusio!" Ratfink shouts, as the fish takes out the Lashunta in a particularly nasty way.

He pulls out a Static Arc Pistol, and now the Lasunta is out of the way, has a clear shot at White.

Static Arc Pistol vs EAC: 1d20 + 5 - 2 ⇒ (12) + 5 - 2 = 15
Electricity Damage: 1d6 ⇒ 4

Zap!

"Uh guys, I need a pilot over here...or I'm swimming back to you once we clean this guy up." Ratfink says, looking at the controls.

Acquisitives

Male Ysoki mechanic lvl 1 ( 8 HP, 7 SP | 12 EAC, 12 KAC | Fort +2, Ref +4, Will +1 | Init +2 | Perception +5 | Speed 30 )

"Be a good cultist and do as your leader!"

small azimuth laser pistol To Hit vs. white cultist EAC: 1d20 + 2 - 2 ⇒ (9) + 2 - 2 = 9 arrgg why dice? why?

*SPLOOSH*

As the chop of the sea causes Sir Kit to miss yet again. Another puff of steam mixes in with the spray.


Slides Loot sheet

Sorry Sir Kit, but at least you're frying up some fish, I guess.

And White's down as well. Combat's over.

Nivaeka picks up Ratfink as he drifts farther and farther away from the CHERAV, and you disable the bombs they've set around this pillar. When you return, you notice the remaining Groetans have returned to their ship and have escaped without their captain. You make a note of their starship and the direction they're heading, hoping to forward the details to whichever authorities might be interested.

You radio everyone else present at the pillars and tell them the danger is over. They all breathe a sigh of relief and cheer for you. They're all willing to share their data with you as a sign of thanks.

That's the end of the scenario! Officially you need to fill all 12 phases, but you've already hit all the requirements, and letting this drag on for another week would just become boring, I feel. Plus, you mostly need more Findings, which aren't necessarily on a timer, so you can take however long you want. I'll give some more details about the pillars you haven't researched yet.

Pillar C has the following: Smooth stones surround the reflecting pool, and many bear rough etchings of divine symbols. The predominant motif depicts waves parting around a jagged stone spire. You identify this as the unholy symbol of the Great Old One Ghatanothoa.
The hazard here is that you need to make a Will save or become shaken for a few hours, as the pool has an unsettling aura.

Pillar A has several deep shafts in the surface. Investigating these leads to humanoid remains. Collecting these remains allows the Society to catalog the species that once lived on this planet.
The hazard here is that the corpses are relatively intact, but incredibly rancid. You'd need to make a Fort save or be sickened for 4 hours, but I guess that can easily be avoided by putting your environmental protection on.

Pillar J has remnants of effigies on it. Unearthing these also shows the foundation of a shrine.
The hazard here is that if you roll poorly on an Athletics, Engineering, or Survival check, you destroy recording equipment and can't make a Recording here.

The scenario never really spells out what's happened here, probably just a setup for future scenarios, but there's several important things to learn here:
- This planet used to be inhabited.
- Morlamaws were somehow involved in their worship.
- They worshiped a Great Old One.
- They had offering pits.
- They created/used the basalt pillars in a certain way that involved runic magic, sort of like an equivalent to Stonehenge.

Anyway, after the 12 hours are over, the aurora finally begins. Strange shapes and colours fill the sky, but strange holes in the aurora highlight several star clusters, like looking through a telescope. One of these clusters contains Arniselle, the home planet of the Morlamaws.

The other factions present are all interested in exploring these star clusters, and the shatiris intend to bring this information to the Azlant Empire.

You return to Absalom Station, and Venture-Captain Arvin is happy to see you're back, and even happier to hear that you've made a lot of recordings, findings, and alliances. He swears that they'll investigate these star systems, and hopes you can be part of the crew of that mission.

That's it! I hope everyone had fun playing, and if everyone's interested in doing more PbP, I'm happy to facilitate. This one was a bit shorter than usual, but I really appreciate that everyone kept checking in and kept up the pace. Hopefully I wasn't going too fast for anyone's tastes.
If you have a day job, please roll it, and I'll send a mail with your chronicles soon.

Wayfinders

Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |

Profession Herbalist: 1d20 + 14 ⇒ (12) + 14 = 26

Thank you for running, I had a lot of fun. I have no idea how I have hit all my ranged attacks with a dex of 8, but I'm not going to complain (I even feel a bit guilty when the rest kept missing the past few rounds...). I would gladly play some more pbp if the rest is also willing to do so. Also: DING!

Acquisitives

Male Ysoki mechanic lvl 1 ( 8 HP, 7 SP | 12 EAC, 12 KAC | Fort +2, Ref +4, Will +1 | Init +2 | Perception +5 | Speed 30 )

Thanks for GM-ing!

As to that post-encounter medicine check:

Medicine: 1d20 + 8 ⇒ (16) + 8 = 24

And Sir Kit happily starts repairing all the damage sustained during the mission.

Profession (Maintenance Worker): 1d20 + 6 ⇒ (14) + 6 = 20

Dataphiles

Male Android Soldier 2, Hp : 20, Sp : 13/18, RP : 5, EAC : 16, KAC : 18, fort +5, Ref +3, Will +3 (+2 android resistances) , Initiative +3, Perception : +8, speed : 30 feet.

Another thanks for running from me, I like the fact that it's very easy to roleplay in PBP and I dont't have to murder my vocal cords with voices.

As for Ferrus's dayjob.

Profession Mechanical Engineer: 1d20 + 13 ⇒ (8) + 13 = 21

Exo-Guardians

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Male Brakim Vanguard (Boundary) Colonist 2 SP: 12/24, HP: 20/20, RP: 5/6, EP 2/5|EAC: 15(16), KAC: 16(17)|Fort: +8 (+2 vs Radiation), Ref: +6, Will: +0|Init: +3|Perception: +7|Speed: 30ft|Immunities: Low Radiation

Thanks Kwinten for running! Looking forward to the next one!

Day jobs are for people not edgy enough to pull their power from the Entropic forces of the universe.

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