[Adventure Card Game] Season #4: Season of Factions' Favor (Tier 1) (Inactive)

Game Master MorkXII

Party Sheet
Loot List
Summoned Banes

Turn Order:
Ezren/Yewstance
Hayato/MorkXII
Radovan/huntsfromshadow
Zarlova/magi210
Vika/Maelwys0
Scourges:

Scourge Table:
1 = Curse of Poisoning
2 = Curse of Poisoning
3 = Curse of Vulnerability
4 = Curse of Daybane
5 = Curse of the Ravenous
6 = Curse of Withering
7 = Curse of Fevered Dreams
8 = Curse of the Sphinx
9 = Curse of Blindness
10 = Curse of the Mummy

Curse of Poisoning

Spoiler:
Curse of Poisoning
Scourge B

Traits
Curse
Poison

Check
None

Powers
While displayed, after you reset your hand, recharge a random card.


Curse of Vulnerability
Spoiler:
Curse of Vulnerability
Scourge B

Traits
Curse

Check
None

Powers
While displayed, Acid, Cold, Electricity, or Fire damage dealt to you may not be reduced. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.

You may only have 1 copy of this card displayed.


Curse of Daybane
Spoiler:
Curse of Daybane
Scourge B

Traits
Curse
Undead

Check
None

Powers
At the start of your turn, if the top card of the blessings discard pile has the Basic trait, you do not get a free exploration this turn.

You may only have 1 copy of this card displayed.


Curse of the Ravenous
Spoiler:
Curse of the Ravenous
Scourge 1

Traits
Curse

Check
None

Powers
At the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. Blessings

2. Allies
3. Spells and weapons
4. Items

You may only have 1 copy of this card displayed.


Curse of Withering
Spoiler:
Curse of Withering
Scourge 2

Traits
Curse

Check
None

Powers
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of next lower-size dice.

You may only have 1 copy of this card displayed.


Curse of Fevered Dreams
Spoiler:
Curse of Fevered Dreams
Scourge 3

Traits
Curse
Arcane

Check
None

Powers
Display this card. While displayed, after you reset your hand, recharge your hand, then draw 1d4+1 cards.

You may only have 1 copy of this card displayed.


Curse of the Sphinx
Spoiler:
Curse of the Sphinx
Scourge 4

Traits
Curse
Sphinx

Check
None

Powers
While displayed, when you would explore, first examine the top card of your location; if it is a boon, recharge your hand, reset your hand, then discard a card.

You may only have 1 copy of this card displayed.


Curse of Blindness
Spoiler:
Curse of Blindness
Scourge 5

Traits
Curse

Check
None

Powers
While displayed, after you advance the blessings deck, discard a blessing or discard the top card of the blessings deck.

You may only have 1 copy of this card displayed.


Curse of the Mummy
Spoiler:
Curse of the Mummy
Scourge 6

Traits
Curse
Undead
Mummy

Check
None

Powers
While displayed, when you are dealt damage that is not reduced, bury 1 card you would discard as damage.

You may only have 1 copy of this card displayed.


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Deck Handler Human Cleric

4-5D Boon:: 1d20 ⇒ 13

Card feat: Weapon [x]1
Deck upgrade: Weapon 5 - Greyflame mace

Grand Lodge

Deck Handler

4-5D Boon Roll: 1d20 ⇒ 2

Card Feat: Ally [X] 7

Deck Upgrade: Nightwalker Isra (5) from pathfinder Tales


Deck Handler // Searching for: (None)

For Scenario 4-5D: TEMPLE OF LIGHT AND METAL...

Ezren 4-5D Boon Roll: 1d20 ⇒ 9

For Ezren's Card Feat, Ezren will check off:
"Item [X] 5"

For Ezren's Deck Upgrade, his preference is as follows...

  • Item: Replace Empty Item Slot 1 with Evocation Staff (Ultimate Magic).

    Card texts are below.

    Evocation Staff:
    Traits
    Staff
    Attack
    Magic
    Arcane

    Powers
    For your combat check, reveal this card and discard a spell to use your Arcane skill + 1d10; this counts as playing a spell. You may additionally discard this card to add another 2d10 and the Cold, Electricity, Fire, or Force trait.

    When a character at your location encounters a monster, reveal this card and discard a spell. The monster is evaded; put it on top its location deck.


  • Deck Handler Blessing 3, Ally 3

    Convention Boon: 1d20 ⇒ 11

    Card Feat: Spell (1)

    Deck Upgrade: Item 5 (Ring of Stony Flesh)


    4-5D Summary (1 deck upgrade, 1 card feat)
    Ezren - Item 5, Item [X]5
    Hayato - Item 5, Item [X]5
    Radovan - Ally 5, Ally [X]7
    Vika - Item 5, Spell [X]1
    Zarlova - Weapon 5, Weapon [X]1


    I6 Samurai, Tier 6

    4-5E:
    Blessing 4: 1d1000 ⇒ 142
    Item 4: 1d1000 ⇒ 196

    Power feat: On your ([X] or a character at your location's) non-combat check against a ([] weapon or) monster, you may recharge a card to add 1d6 ([X] 1d10).


    Deck Handler Human Cleric

    4-5E:

    Ally 5:: 1d1 ⇒ 1 Only if no one else wants it.

    Power feat: [ X] You gain the skill Arcane: Intelligence +2


    Deck Handler // Searching for: (None)

    For Scenario 4-5E: DUSK’S DOMAIN...

    For the Adventure reward, Ezren gains a Power Feat; Ezren will check off:
    "[X] When you would discard a spell that has the Arcane trait for its power, you may display it instead. At the end of your turn, recharge all such spells ([ ] or shuffle them into your deck)."

    I won't compete for deck upgrades that I'd only want for substitute characters, so instead - For Ezren's Deck Upgrade, he'll take...

  • Item 3: Replace Wand of Flying with Phlegmatic Talisman (Hell's Vengeance 2).

    Neither of the Loot Ally 5's appeal to me.

    Card texts are below. I don't actually have a way to remove the Corrupted trait, so Phlegmatic Talisman really just says "bury this card to draw Ukobach from my deck". Since Ukobach is awesome and I'm fine with thinning my deck, I actually have come to the conclusion that this is perfectly fine.

    Phlegmatic Talisman:
    Traits
    Accessory
    Magic
    Corrupted

    Powers
    Recharge this card to search your deck for an ally that has the Demon or Devil trait and draw it. If this card has the Corrupted trait, bury this card instead.


  • Deck Handler // Searching for: (None)

    Oh, and Ezren earned a Die Bump, bringing him up to 4 die bumps.

    Grand Lodge

    Deck Handler

    4-5E

    I'll pass on the upgrade as nothing calls to me.

    Card Feat taking the second power (as had the first). [X] When a monster encountered by a character at your location is undefeated ([X] or when you defeat a monster), display a monster from the box next to a displayed devil form.


    Deck Handler Blessing 3, Ally 3

    Blessing 4: 1d1000 ⇒ 154
    Other than that, pass.

    Power Feat - Add 2 to any check to acquire a weapon or armor by another character at your location.


    4-5E Summary (1 deck upgrade, 1 power feat)
    Ezren - Item 3, [X] When you would discard a spell that has the Arcane trait for its power, you may display it instead
    Hayato - none, you may recharge a card to add 1d6 ([X] 1d10).
    Radovan - none, ([X] or when you defeat a monster)
    Vika - Blessing 4, [X] Add 2 to any check to acquire a weapon or armor by another character at your location.
    Zarlova - Ally 5, [ X] You gain the skill Arcane: Intelligence +2


    I6 Samurai, Tier 6

    Blessing 6: 1d1000 ⇒ 689
    Item 6: 1d1000 ⇒ 991
    Ally 6: 1d1000 ⇒ 533
    Blessing 4: 1d1000 ⇒ 932
    Skill feat: Cha +1.


    Deck Handler Blessing 3, Ally 3

    Damn, those are some pretty good rolls for Hayato. :-p

    Item 6: 1d1000 ⇒ 621
    Armor 6: 1d1000 ⇒ 46
    Blessing 6: 1d1000 ⇒ 814
    Ally 6: 1d1000 ⇒ 862

    Skill Feat: Con +1


    Deck Handler // Searching for: (None)

    For Scenario 4-56A: The Bellator Mortus Gamble...

    For Tier Progression, Ezren gains a Skill Feat; Ezren will check off:
    "Wisdom: [X] +3"

    @Zarlova:
    So, a Spell 6 is my primary preference, and I will overall want two Spell 6s during this adventure.
    If Zarlova also wants two or more Spell 6s during this adventure, then I'm willing to allow her to take this first one and instead take the Armor 6; especially because I suspect Armor is going to be the least-desired deck upgrade this scenario and that way I'll be improving my deck without getting in the road of anyone else's progression.

    So with that in mind, Ezren is willing to step aside his Spell 6 (and Item 6) preferences as needed, but his Deck Upgrade preferences are otherwise as follows...

  • Spell 6: Replace Ice and Fire with Canopic Conversion (Hell's Vengeance 2). Spell 6, lower priority than Zarlova: 1d1000 ⇒ 729
  • Spell 6: Replace Ice and Fire with Arcane Cannonade (Ultimate Magic). Spell 6, lower priority than Zarlova: 1d1000 ⇒ 127
  • Item 6: Replace Byzantine Lexicon with Wand of Thunder (Ultimate Magic). Item 6, lower priority than Vika: 1d1000 ⇒ 561
  • Armor 6: Replace Helm of Electric Radiance with Phoenix Cloak (Ultimate Magic). Armor 6: 1d1000 ⇒ 326
  • Ally 5: Replace Crimson Assassin with Sand Elemental (Ultimate Magic). Ally 5, minimum priority: 1d1 ⇒ 1

    I'm all for just distributing upgrades so everyone gets something they want. If there's a spare AD6 boon left over that nobody's claimed (which I feel is unlikely), then I may use my Treasure Hunter boon for a second deck upgrade.

    Card texts are below. Let me know if the party is interested in me taking Arcane Cannonade (which supports the entire team for largely the entire scenario) over Canopic Conversion (which is perhaps a bit more versatile and powerful, adding between +8 to +12 to any single check after killing the right monster with it).

    Canopic Conversion:
    Traits
    Magic
    Arcane
    Divine
    Attack

    Powers
    For your combat check against a monster that does not have the Undead trait, discard this card to use your Arcane or Divine skill + 5d6. If you defeat and would banish the monster, display this spell and display the monster on this spell; while displayed, you may discard this card and banish the monster to add twice the monster's adventure deck number and the Undead trait to any check.

    When you would discard this card for its power, if you do not have either the Arcane or Divine skill, banish it instead; otherwise, you may succeed at an Arcane or Divine 16 check to recharge this card instead of discarding it.

    Arcane Cannonade:
    Traits
    Magic
    Arcane

    Powers
    Display this card. While displayed, add 1d6 to all combat checks. At the end of your turn, if you do not have the Arcane skill, banish this card; otherwise, you may attempt an Arcane 15 check to continue displaying this card, otherwise discard it.

    Wand of Thunder:
    Traits
    Wand
    Magic
    Arcane
    Attack
    Electricity

    Powers
    For your combat check, bury this card to roll 4d12; ignore any monster's power that happens after you act. If you fail this check, reduce all damage dealt to you to 0.

    After playing this card, succeed at an Arcane 17 check to recharge this card instead of burying it.

    Phoenix Cloak:
    Traits
    Light Armor
    Clothing
    Magic

    Powers
    Recharge or display this card to reduce Fire damage dealt to you to 0.

    If proficient with light armors, display this card to add 3d4 and the Fire trait to a combat check by a character at your location.

    If you would die, display this card.

    While displayed, if you would die, bury this card to shuffle 10 random cards from your discard pile into your deck and reset your hand. You are no longer dead.

    Sand Elemental:
    Traits
    Outsider
    Elemental

    Powers
    Recharge this card to reduce Cold or Fire damage dealt to any character to 0.

    Recharge this card to ignore a non-villain bane's power that happens before you act.

    Discard this card to explore your location.


  • Deck Handler Human Cleric

    4-6A

    Skill update (Int [x] +3)

    Ally 6: 1d1000 ⇒ 875

    Grand Lodge

    Deck Handler

    4-6a
    Skill Feat: Strength d8 [X]+1 [X]+2 [X]+3 [X]+4

    Item 6: 1d1000 ⇒ 251
    Ally 6: 1d1000 ⇒ 649
    Blessing 6: 1d1000 ⇒ 225


    4-6A Summary (1 deck upgrade, 1 skill feat)
    Ezren - Spell 6, Wisdom +3
    Hayato - Blessing 6, Charisma +1
    Radovan - Item 6, Strength +4
    Vika - Armor 6, Constitution +1
    Zarlova - Ally 6, Intelligence +3


    Deck Handler Blessing 3, Ally 3

    Just to clarify the above, my skill feat was actually Constitution +3, I just knew I was adding an additional +1 to it and couldn't remember at the time what I was already at. ;-)


    Agymah (Ezren, Hayato):

    Random Spell:
    Ride the Lightning
    Spell 6

    Traits
    Magic
    Arcane
    Attack
    Electricity

    Check
    Intelligence
    Arcane
    15

    Powers
    Display this card. While displayed, reduce Electricity damage dealt to you to 0. For your combat check, you may discard a card to use your Arcane skill + 4d6+4 and add the Electricity trait; if you do, move after the encounter.
    At the end of your turn, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may attempt an Arcane 17 check. If you succeed, display or recharge this card; if you fail, discard it.

    Random Spell:
    Dune of Doom
    Spell 5

    Traits
    Magic
    Arcane
    Divine
    Attack
    Bludgeoning

    Check
    Intelligence
    Arcane
    Wisdom
    Divine
    13

    Powers
    For your combat check, discard this card to use your Arcane or Divine skill + 3d10.
    After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 15 check to recharge this card instead of discarding it.

    Random Spell:
    Spite Cloud
    Spell 5

    Traits
    Magic
    Arcane
    Attack
    Acid

    Check
    Intelligence
    Arcane
    12

    Powers
    For your combat check, discard this card to use your Arcane skill + 4d6; if the bane has the Ooze or Construct trait, add an additional 1d6. You may use the result for any additional combat checks against the same monster.
    After playing this card, if you do not have the Arcane skill, banish it; otherwise, succeed at an Arcane 14 check to recharge this card instead of discarding it.

    Naheeba (Zarlova, Radovan):

    Random Spell:
    Named Bullet
    Spell 5

    Traits
    Magic
    Arcane
    Divine

    Check
    Intelligence
    Arcane
    Wisdom
    Divine
    12

    Powers
    When you would banish a monster you encounter, display this card and put the monster on this card. While displayed, add 1d6 to your Ranged combat checks against monsters that share a trait with the monster on this card other than Basic, Elite, and Veteran.
    At the end of the scenario, if you do not have the Arcane or Divine skill, banish this card.

    Random Spell:
    Boneshatter
    Spell 6

    Traits
    Magic
    Arcane
    Divine
    Attack

    Check
    Intelligence
    Arcane
    Wisdom
    Divine
    13

    Powers
    For your combat check against a monster that does not have the Incorporeal or Ooze trait, discard this card to use your Arcane or Divine skill + 2d12. Ignore any monster powers that happen after you act.
    After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 15 check to recharge this card instead of discarding it.

    Random Spell:
    Foresight
    Spell 6

    Traits
    Magic
    Arcane
    Divine

    Check
    Intelligence
    Arcane
    Wisdom
    Divine
    14

    Powers
    Display this card. While displayed, you may ignore any powers that trigger when you examine cards.
    At the end of the turn, if you do not have either the Arcane or Divine skills, banish this card; otherwise, you may attempt an Arcane or Divine 16 check. If you succeed, recharge this card; if you fail, discard it.

    Trove (Vika):

    Random Weapon:
    Sling Staff +2
    Weapon 6

    Traits
    Sling
    Staff
    Ranged
    Bludgeoning
    2-Handed
    Magic

    Check
    Dexterity
    Ranged
    12

    Powers
    For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6+2; you may additionally discard this card to add your Strength or Melee skill.
    If proficient with weapons, you may discard this card and banish an item that has the Alchemical trait to add 2d6 and that item's traits to a combat check by a character at any location.
    If proficient with weapons, you may recharge this card to give an item that has the Alchemical or Liquid trait to another character.

    Random Spell:
    Canopic Conversion
    Spell 6

    Traits
    Magic
    Arcane
    Divine
    Attack

    Check
    Intelligence
    Arcane
    Wisdom
    Divine
    14

    Powers
    For your combat check against a monster that does not have the Undead trait, discard this card to use your Arcane or Divine skill + 5d6. If you defeat and would banish the monster, display this spell and display the monster on this spell; you may discard this card to add twice the monster's adventure deck number and the Undead trait to a check.
    After discarding this card for its power, if you do not have either the Arcane or Divine skill, banish it; otherwise, succeed at an Arcane or Divine 16 check to recharge this card instead of discarding it.

    Random Armor:
    Elemental Brass Mail
    Armor 6

    Traits
    Light Armor
    Magic

    Check
    Constitution
    Fortitude
    12
    OR
    Intelligence
    Arcane
    Wisdom
    Divine
    14

    Powers
    Reveal this card to reduce Combat damage dealt to you by 3.
    Recharge this card to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you to 0.
    If proficient with light armors, recharge this card to add a die to your check that has the Acid, Cold, Electricity, Fire, or Poison trait.

    Random Item:
    Carpet of Flying
    Item 6

    Traits
    Object
    Magic

    Check
    Intelligence
    Craft
    Charisma
    Suvival
    13

    Powers
    Recharge this card to evade a bane, then move all characters at this location to another location.
    Display this card. While displayed, reduce Fire or Electricity damage dealt to all characters at your location by 2.

    Random Ally:
    Fortune-Teller
    Ally 6

    Traits
    Human
    Oracle

    Check
    Charisma
    Diplomacy
    11

    Powers
    At the end of your move step, reveal this card and choose a category: bane or boon. Then examine the top card of your location deck. If that card matches your choice, encounter it.
    Discard this card to explore your location.

    Random Blessing:
    Blessing of Ptah
    Blessing 6

    Traits
    Divine
    Ptah

    Check
    Divine
    11

    Powers
    On your turn, if the top card of the blessings discard pile is a blessing, bury this card to encounter that card.
    Discard this card to add 2 dice to any Craft check or check that invokes the Construct or Obstacle trait.
    Discard this card to explore your location. During this exploration, add a die to your checks to defeat a barrier that has the Obstacle trait.
    After you play this card, if it matches the top card of the blessings discard pile, recharge a random card from your discard pile.


    I6 Samurai, Tier 6

    4-6B:
    Weapon 6: 1d1000 ⇒ 691
    Item 6: 1d1000 ⇒ 315
    Ally 6: 1d1000 ⇒ 444

    Power feat: [X] When you are the only character at your location, add 1 ([] 2) to your checks.


    Deck Handler // Searching for: (None)

    For Scenario 4-6B: IN DEATH’S SHADOW...

    For Tier Progression, Ezren gains a Power Feat; Ezren will check off:
    "[X] While you play or when you would banish a spell, you may recharge a spell to gain the Divine skill equal to your Intelligence skill ([ ] +2)."

    Ezren's Deck Upgrade preferences are as follows...

  • Spell 6: Replace Fly with Canopic Conversion (Hell's Vengeance 2). Spell 6, lower priority than Zarlova: 1d1000 ⇒ 597
  • Item 6: Replace Byzantine Lexicon with Wand of Thunder (Ultimate Magic). Item 6: 1d1000 ⇒ 647
  • Ally 6 (for an Ally 5 card): Replace Crimson Assassin with Sand Elemental (Ultimate Magic). Ally 6, minimum priority: 1d1 ⇒ 1

    Card texts for all those cards are in my last Discussion post.


  • Scenario 4-6B: [x] Add 2 ([ ] 4) to your check that has the attack trait.

    Deck upgrade: Item 6:: 1d1000 ⇒ 293 Wand of detect magic -> Carpet of Flying (UM)
    Deck Upgrade: Spell 6:: 1d1000 ⇒ 648 Vengeful Storm[/dice]


    Deck Handler Blessing 3, Ally 3

    Item 6: 1d1000 ⇒ 352 (Belt of Physical Might)
    Weapon 6: 1d1000 ⇒ 241 (Not sure yet which one, I've got several options)
    Ally 6: 1d1000 ⇒ 325 (Nightwalker Isra)

    Power Feat: (you or)

    Grand Lodge

    Deck Handler

    Scenario 4-6B:
    Power Feat: Reduce Fire, Poison, or Ranged Combat damage ([ ] or damage dealt by a summoned monster) dealt to you ([X] or to a character at your location) by 1 ([ ] 2) ([ ] 3).

    I'm taking the [x] or to a character at your location.

    -

    Upgrades

    Ally 6: 1d1000 ⇒ 668 Venture Captain


    4-6B Summary (1 power feat)
    Ezren - Spell 6, [X] While you play or when you would banish a spell, you may recharge a spell to gain the Divine skill equal to your Intelligence skill
    Hayato - Weapon 6, [X] When you are the only character at your location, add 1 to your checks.
    Radovan - Ally 6, ([X] or to a character at your location)
    Vika - Item 6, ([X] you or)
    Zarlova - none, [x] Add 2 to your check that has the attack trait.


    I6 Samurai, Tier 6

    4-5C:
    Weapon 6: 1d1000 ⇒ 414
    Item 6: 1d1000 ⇒ 696
    Blessing 5 (4): 1d1000 ⇒ 592


    Deck Handler Human Cleric

    4-6C

    Item 6: 1d1000 ⇒ 112
    Blessing 6: 1d1000 ⇒ 144
    Ally 6: 1d1000 ⇒ 913


    I'd like to slip a roll for an Ally 6 in between Item and Blessing. I didn't realize we were going to have Ally 6s when I posted.
    Weapon 6: 1d1000 ⇒ 414
    Item 6: 1d1000 ⇒ 696
    Ally 6: 1d1000 ⇒ 531
    Blessing 5 (4): 1d1000 ⇒ 592

    Grand Lodge

    Deck Handler

    Passing on deck upgrades.
    I'm very happy with Radovan's deck.


    Deck Handler // Searching for: (None)

    For Scenario 4-6C: THE STARS ALIGN...

    Ezren's Deck Upgrade preferences are as follows...

  • Item 6: Replace Byzantine Lexicon with Wand of Thunder (Ultimate Magic). Item 6: 1d1000 ⇒ 142
  • Spell 6: Replace Fly with Rejuvenation (Ultimate Magic). Spell 6: 1d1000 ⇒ 725
  • Ally 5: Replace Crimson Assassin with Sand Elemental (Ultimate Magic). Ally 5, minimum priority: 1d1 ⇒ 1

    Card texts for all those cards are in my last Discussion posts, except for...

    Rejuvenation:
    Traits
    Magic
    Divine
    Healing

    Powers
    Reveal this card and choose a character at your location to banish all cards displayed next to her that are scourges and/or have the Curse trait, then shuffle 2d4 random cards from her discard pile into her deck.
    After playing this card, if you do not have the Divine skill, banish this card; otherwise, discard it, or you may attempt a Divine 16 check to recharge it instead.

    I have a small interest in taking Mortevia Strassel for future scenarios.


  • Deck Handler Blessing 3, Ally 3

    Weapon 6: 1d1000 ⇒ 76
    Ally 6: 1d1000 ⇒ 121
    Blessing 6: 1d1000 ⇒ 251


    4-6C Summary:
    Ezren - Item 6
    Hayato - Weapon 6, Ally 6 (3rd use of Treasure Hunter boon).
    Radovan - none
    Vika - Weapon 6, Ally 6 (3rd use of Treasure Hunter boon).
    Zarlova - Blessing 6


    Deck Handler // Searching for: (None)

    I'll be travelling over the next 4 days; whilst I've got arrangements in place to hopefully access a PC for posting purposes at least once a day, my overall posting frequency is uncertain. If Ezren needs to be botted, please do so for any reason.


    Deck Handler // Searching for: (None)

    Ezren will take an Armor 6 for the scenario reward, and his deck upgrade interests are of an Armor 6 and Spell 6, most likely.

    Full deck upgrade stuffs will be up tomorrow. I'm also considering playing Nyctessa here, but I'm also cautious of her playstyle.

    Then again, given our last encounter, perhaps I could tell a cooler story if I played as Lazzero?


    I6 Samurai, Tier 6

    Hayato is looking for a Weapon 6 and an Item 6. I will pull whatever type of card the group needs to max our rewards.

    Grand Lodge

    Deck Handler

    Not looking for anything I'm very happy with my deck.
    I'll help fill out the group rewards.


    Deck Handler Human Cleric

    About the same, ill take an Item 6 to be added to the rewards. May want to add a spell for Divine Blaze to my deck.


    Deck Handler // Searching for: (None)

    For Scenario 4-6D: FACE OF FATALITY...

    For Tier Progression, Ezren gains a Card Feat; Ezren will check off:
    "Item [X] 6"

    Ezren's Deck Upgrade preferences are as follows...

  • Armor 6: Replace Helm of Electric Radiance with Phoenix Cloak (Ultimate Magic). Armor 6 6: 1d1000 ⇒ 619
  • Spell 6: Replace Life Leech with Rejuvenation (Ultimate Magic). Spell 6, lower priority than Zarlova: 1d1000 ⇒ 514

    Additionally, I'll fill my new empty Item slot with...

  • Item 1: Discord Bottle (Hell's Vengeance 2).


  • Correct list of acquired cards for 4-6D:
    Spell B Acid Splash
    Spell B Acute Senses
    Spell B Augury
    Spell 6 Boneshatter
    Spell 6 Canopic Conversion
    Spell 5 Spite Cloud
    Armor 2 Mistmail
    Item 1 Djinn Favor Amulet
    Item B Feather of Maat
    Item B Healer's Kit
    Blessing 4 Blessing of Anubis
    Blessing 4 Blessing of Anubis
    Blessing B Blessing of Bastet
    Blessing B Blessing of Horus
    Blessing 4 Blessing of Osiris
    Blessing B Blessing of the Ancients
    Blessing 1 Blessing of Thoth


    I'll add a Weapon 6 to the pile, and then likely take Weapon 6 and Blessing 4 for my upgrades. If there happens to be an unused Item 6 left after everyone else takes their upgrades, I'll take that instead.

    Card feat I guess is a Weapon, even though I don't really want one at this point.


    Deck Handler Human Cleric

    Card feat of a blessing (7) and add a spell 5 and blessing 4.


    Deck Handler Blessing 3, Ally 3

    Apparently I've maxed out every single card feat except Weapon and Armor. So I'll take Weapons (6).

    And then I'll take a Weapon 6 to put in that slot (Dancing Mace +2). And I don't think I need anything else from that list right now.

    And I'll visit the Trove one last time, I suppose.


    4-6D Summary:
    Ezren - Armor 6, Spell 6, Item card feat
    Hayato - Weapon 6, Blessing 5, Weapon card feat
    Radovan - none, none, ???
    Vika - Weapon 6, none, Weapon card feat
    Zarlova - Spell 5, Blessing 5, Blessing card feat

    Grand Lodge

    Deck Handler

    Card Feat - Armor
    Armor 6 - (Taking Elemental Brass Mail from Ultimate Equipment)


    4-6D Final Summary:
    Ezren - Armor 6, Spell 6, Item card feat
    Hayato - Weapon 6, Blessing 5, Weapon card feat
    Radovan - Armor 6, none, Armor card feat
    Vika - Weapon 6, none, Weapon card feat
    Zarlova - Spell 5, Blessing 5, Blessing card feat


    Deck Handler // Searching for: (None)

    For Scenario 4-6E: REVENANT COURT REVEALED...

    From banishing Mythopoeic Sphinx, Ezren removes Binder's Tome from his deck.

    Ezren's Deck Upgrade preferences are as follows...

  • Ally 5: Replace Crimson Assassin with Sand Elemental (Ultimate Magic). Ally 5: 1d1000 ⇒ 662
  • I can probably find something else if not that. Probably the Spell 6 for a stronger combat spell.

    Ezren will fill his empty Item slot with Binder's Tome again.

    (Ezren doesn't need to pick a power feat now - he can choose one to treat as checked off next scenario after setup. And I'm having a hard time picking one - they all seem super, super corner case-ey.
    Probably this one...
    When you encounter a bane that has the Acid, Cold, Electricity, Fire, or Poison ([X] or Undead) trait, ignore its immunities.

    But it's not as good as it looks - I don't ever rely on the Poison or Mental traits. But it might let me bypass another immunity certain undead have, or I might pick up a Poison or Mental spell, I guess.)


  • I6 Samurai, Tier 6

    No deck upgrades for Hayato.


    Deck Handler Human Cleric

    Might take the Armor 6 for the Phoenix cloak. The power feat would be the "Add +2 ([x]+4) to your check that has the attack trait."

    Grand Lodge

    Deck Handler

    No deck upgrades for Radovan.
    Choosing the power feat:
    Reduce Fire, Poison, or Ranged Combat damage ([X] or damage dealt by a summoned monster) dealt to you...

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