ACG - Zarlova |
4-5D Boon:: 1d20 ⇒ 13
Card feat: Weapon [x]1
Deck upgrade: Weapon 5 - Greyflame mace
ACG - Radovan |
4-5D Boon Roll: 1d20 ⇒ 2
Card Feat: Ally [X] 7
Deck Upgrade: Nightwalker Isra (5) from pathfinder Tales
Ezren "His Father's Son" |
For Scenario 4-5D: TEMPLE OF LIGHT AND METAL...
Ezren 4-5D Boon Roll: 1d20 ⇒ 9
For Ezren's Card Feat, Ezren will check off:
"Item [X] 5"
For Ezren's Deck Upgrade, his preference is as follows...
Card texts are below.
Staff
Attack
Magic
Arcane
Powers
For your combat check, reveal this card and discard a spell to use your Arcane skill + 1d10; this counts as playing a spell. You may additionally discard this card to add another 2d10 and the Cold, Electricity, Fire, or Force trait.
When a character at your location encounters a monster, reveal this card and discard a spell. The monster is evaded; put it on top its location deck.
Vika - Maelwys |
Convention Boon: 1d20 ⇒ 11
Card Feat: Spell (1)
Deck Upgrade: Item 5 (Ring of Stony Flesh)
ACG - Zarlova |
4-5E:
Ally 5:: 1d1 ⇒ 1 Only if no one else wants it.
Power feat: [ X] You gain the skill Arcane: Intelligence +2
Ezren "His Father's Son" |
For Scenario 4-5E: DUSK’S DOMAIN...
For the Adventure reward, Ezren gains a Power Feat; Ezren will check off:
"[X] When you would discard a spell that has the Arcane trait for its power, you may display it instead. At the end of your turn, recharge all such spells ([ ] or shuffle them into your deck)."
I won't compete for deck upgrades that I'd only want for substitute characters, so instead - For Ezren's Deck Upgrade, he'll take...
Neither of the Loot Ally 5's appeal to me.
Card texts are below. I don't actually have a way to remove the Corrupted trait, so Phlegmatic Talisman really just says "bury this card to draw Ukobach from my deck". Since Ukobach is awesome and I'm fine with thinning my deck, I actually have come to the conclusion that this is perfectly fine.
Accessory
Magic
Corrupted
Powers
Recharge this card to search your deck for an ally that has the Demon or Devil trait and draw it. If this card has the Corrupted trait, bury this card instead.
Ezren "His Father's Son" |
Oh, and Ezren earned a Die Bump, bringing him up to 4 die bumps.
ACG - Radovan |
4-5E
I'll pass on the upgrade as nothing calls to me.
Card Feat taking the second power (as had the first). [X] When a monster encountered by a character at your location is undefeated ([X] or when you defeat a monster), display a monster from the box next to a displayed devil form.
Vika - Maelwys |
Blessing 4: 1d1000 ⇒ 154
Other than that, pass.
Power Feat - Add 2 to any check to acquire a weapon or armor by another character at your location.
BR Mork |
4-5E Summary (1 deck upgrade, 1 power feat)
Ezren - Item 3, [X] When you would discard a spell that has the Arcane trait for its power, you may display it instead
Hayato - none, you may recharge a card to add 1d6 ([X] 1d10).
Radovan - none, ([X] or when you defeat a monster)
Vika - Blessing 4, [X] Add 2 to any check to acquire a weapon or armor by another character at your location.
Zarlova - Ally 5, [ X] You gain the skill Arcane: Intelligence +2
Vika - Maelwys |
Damn, those are some pretty good rolls for Hayato. :-p
Item 6: 1d1000 ⇒ 621
Armor 6: 1d1000 ⇒ 46
Blessing 6: 1d1000 ⇒ 814
Ally 6: 1d1000 ⇒ 862
Skill Feat: Con +1
Ezren "His Father's Son" |
For Scenario 4-56A: The Bellator Mortus Gamble...
For Tier Progression, Ezren gains a Skill Feat; Ezren will check off:
"Wisdom: [X] +3"
@Zarlova:
So, a Spell 6 is my primary preference, and I will overall want two Spell 6s during this adventure.
If Zarlova also wants two or more Spell 6s during this adventure, then I'm willing to allow her to take this first one and instead take the Armor 6; especially because I suspect Armor is going to be the least-desired deck upgrade this scenario and that way I'll be improving my deck without getting in the road of anyone else's progression.
So with that in mind, Ezren is willing to step aside his Spell 6 (and Item 6) preferences as needed, but his Deck Upgrade preferences are otherwise as follows...
I'm all for just distributing upgrades so everyone gets something they want. If there's a spare AD6 boon left over that nobody's claimed (which I feel is unlikely), then I may use my Treasure Hunter boon for a second deck upgrade.
Card texts are below. Let me know if the party is interested in me taking Arcane Cannonade (which supports the entire team for largely the entire scenario) over Canopic Conversion (which is perhaps a bit more versatile and powerful, adding between +8 to +12 to any single check after killing the right monster with it).
Magic
Arcane
Divine
Attack
Powers
For your combat check against a monster that does not have the Undead trait, discard this card to use your Arcane or Divine skill + 5d6. If you defeat and would banish the monster, display this spell and display the monster on this spell; while displayed, you may discard this card and banish the monster to add twice the monster's adventure deck number and the Undead trait to any check.
When you would discard this card for its power, if you do not have either the Arcane or Divine skill, banish it instead; otherwise, you may succeed at an Arcane or Divine 16 check to recharge this card instead of discarding it.
Magic
Arcane
Powers
Display this card. While displayed, add 1d6 to all combat checks. At the end of your turn, if you do not have the Arcane skill, banish this card; otherwise, you may attempt an Arcane 15 check to continue displaying this card, otherwise discard it.
Wand
Magic
Arcane
Attack
Electricity
Powers
For your combat check, bury this card to roll 4d12; ignore any monster's power that happens after you act. If you fail this check, reduce all damage dealt to you to 0.
After playing this card, succeed at an Arcane 17 check to recharge this card instead of burying it.
Light Armor
Clothing
Magic
Powers
Recharge or display this card to reduce Fire damage dealt to you to 0.
If proficient with light armors, display this card to add 3d4 and the Fire trait to a combat check by a character at your location.
If you would die, display this card.
While displayed, if you would die, bury this card to shuffle 10 random cards from your discard pile into your deck and reset your hand. You are no longer dead.
Outsider
Elemental
Powers
Recharge this card to reduce Cold or Fire damage dealt to any character to 0.
Recharge this card to ignore a non-villain bane's power that happens before you act.
Discard this card to explore your location.
ACG - Radovan |
4-6a
Skill Feat: Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
Item 6: 1d1000 ⇒ 251
Ally 6: 1d1000 ⇒ 649
Blessing 6: 1d1000 ⇒ 225
Vika - Maelwys |
Just to clarify the above, my skill feat was actually Constitution +3, I just knew I was adding an additional +1 to it and couldn't remember at the time what I was already at. ;-)
BR Mork |
Agymah (Ezren, Hayato):
Spell 6
Traits
Magic
Arcane
Attack
Electricity
Check
Intelligence
Arcane
15
Powers
Display this card. While displayed, reduce Electricity damage dealt to you to 0. For your combat check, you may discard a card to use your Arcane skill + 4d6+4 and add the Electricity trait; if you do, move after the encounter.
At the end of your turn, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may attempt an Arcane 17 check. If you succeed, display or recharge this card; if you fail, discard it.
Spell 5
Traits
Magic
Arcane
Divine
Attack
Bludgeoning
Check
Intelligence
Arcane
Wisdom
Divine
13
Powers
For your combat check, discard this card to use your Arcane or Divine skill + 3d10.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 15 check to recharge this card instead of discarding it.
Spell 5
Traits
Magic
Arcane
Attack
Acid
Check
Intelligence
Arcane
12
Powers
For your combat check, discard this card to use your Arcane skill + 4d6; if the bane has the Ooze or Construct trait, add an additional 1d6. You may use the result for any additional combat checks against the same monster.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, succeed at an Arcane 14 check to recharge this card instead of discarding it.
Naheeba (Zarlova, Radovan):
Spell 5
Traits
Magic
Arcane
Divine
Check
Intelligence
Arcane
Wisdom
Divine
12
Powers
When you would banish a monster you encounter, display this card and put the monster on this card. While displayed, add 1d6 to your Ranged combat checks against monsters that share a trait with the monster on this card other than Basic, Elite, and Veteran.
At the end of the scenario, if you do not have the Arcane or Divine skill, banish this card.
Spell 6
Traits
Magic
Arcane
Divine
Attack
Check
Intelligence
Arcane
Wisdom
Divine
13
Powers
For your combat check against a monster that does not have the Incorporeal or Ooze trait, discard this card to use your Arcane or Divine skill + 2d12. Ignore any monster powers that happen after you act.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 15 check to recharge this card instead of discarding it.
Spell 6
Traits
Magic
Arcane
Divine
Check
Intelligence
Arcane
Wisdom
Divine
14
Powers
Display this card. While displayed, you may ignore any powers that trigger when you examine cards.
At the end of the turn, if you do not have either the Arcane or Divine skills, banish this card; otherwise, you may attempt an Arcane or Divine 16 check. If you succeed, recharge this card; if you fail, discard it.
Trove (Vika):
Weapon 6
Traits
Sling
Staff
Ranged
Bludgeoning
2-Handed
Magic
Check
Dexterity
Ranged
12
Powers
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6+2; you may additionally discard this card to add your Strength or Melee skill.
If proficient with weapons, you may discard this card and banish an item that has the Alchemical trait to add 2d6 and that item's traits to a combat check by a character at any location.
If proficient with weapons, you may recharge this card to give an item that has the Alchemical or Liquid trait to another character.
Spell 6
Traits
Magic
Arcane
Divine
Attack
Check
Intelligence
Arcane
Wisdom
Divine
14
Powers
For your combat check against a monster that does not have the Undead trait, discard this card to use your Arcane or Divine skill + 5d6. If you defeat and would banish the monster, display this spell and display the monster on this spell; you may discard this card to add twice the monster's adventure deck number and the Undead trait to a check.
After discarding this card for its power, if you do not have either the Arcane or Divine skill, banish it; otherwise, succeed at an Arcane or Divine 16 check to recharge this card instead of discarding it.
Armor 6
Traits
Light Armor
Magic
Check
Constitution
Fortitude
12
OR
Intelligence
Arcane
Wisdom
Divine
14
Powers
Reveal this card to reduce Combat damage dealt to you by 3.
Recharge this card to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you to 0.
If proficient with light armors, recharge this card to add a die to your check that has the Acid, Cold, Electricity, Fire, or Poison trait.
Item 6
Traits
Object
Magic
Check
Intelligence
Craft
Charisma
Suvival
13
Powers
Recharge this card to evade a bane, then move all characters at this location to another location.
Display this card. While displayed, reduce Fire or Electricity damage dealt to all characters at your location by 2.
Ally 6
Traits
Human
Oracle
Check
Charisma
Diplomacy
11
Powers
At the end of your move step, reveal this card and choose a category: bane or boon. Then examine the top card of your location deck. If that card matches your choice, encounter it.
Discard this card to explore your location.
Blessing 6
Traits
Divine
Ptah
Check
Divine
11
Powers
On your turn, if the top card of the blessings discard pile is a blessing, bury this card to encounter that card.
Discard this card to add 2 dice to any Craft check or check that invokes the Construct or Obstacle trait.
Discard this card to explore your location. During this exploration, add a die to your checks to defeat a barrier that has the Obstacle trait.
After you play this card, if it matches the top card of the blessings discard pile, recharge a random card from your discard pile.
Ezren "His Father's Son" |
For Scenario 4-6B: IN DEATH’S SHADOW...
For Tier Progression, Ezren gains a Power Feat; Ezren will check off:
"[X] While you play or when you would banish a spell, you may recharge a spell to gain the Divine skill equal to your Intelligence skill ([ ] +2)."
Ezren's Deck Upgrade preferences are as follows...
Card texts for all those cards are in my last Discussion post.
Vika - Maelwys |
Item 6: 1d1000 ⇒ 352 (Belt of Physical Might)
Weapon 6: 1d1000 ⇒ 241 (Not sure yet which one, I've got several options)
Ally 6: 1d1000 ⇒ 325 (Nightwalker Isra)
Power Feat: (you or)
ACG - Radovan |
Scenario 4-6B:
Power Feat: Reduce Fire, Poison, or Ranged Combat damage ([ ] or damage dealt by a summoned monster) dealt to you ([X] or to a character at your location) by 1 ([ ] 2) ([ ] 3).
I'm taking the [x] or to a character at your location.
-
Upgrades
Ally 6: 1d1000 ⇒ 668 Venture Captain
BR Mork |
4-6B Summary (1 power feat)
Ezren - Spell 6, [X] While you play or when you would banish a spell, you may recharge a spell to gain the Divine skill equal to your Intelligence skill
Hayato - Weapon 6, [X] When you are the only character at your location, add 1 to your checks.
Radovan - Ally 6, ([X] or to a character at your location)
Vika - Item 6, ([X] you or)
Zarlova - none, [x] Add 2 to your check that has the attack trait.
Ezren "His Father's Son" |
For Scenario 4-6C: THE STARS ALIGN...
Ezren's Deck Upgrade preferences are as follows...
Card texts for all those cards are in my last Discussion posts, except for...
Magic
Divine
Healing
Powers
Reveal this card and choose a character at your location to banish all cards displayed next to her that are scourges and/or have the Curse trait, then shuffle 2d4 random cards from her discard pile into her deck.
After playing this card, if you do not have the Divine skill, banish this card; otherwise, discard it, or you may attempt a Divine 16 check to recharge it instead.
I have a small interest in taking Mortevia Strassel for future scenarios.
Ezren "His Father's Son" |
I'll be travelling over the next 4 days; whilst I've got arrangements in place to hopefully access a PC for posting purposes at least once a day, my overall posting frequency is uncertain. If Ezren needs to be botted, please do so for any reason.
Ezren "His Father's Son" |
Ezren will take an Armor 6 for the scenario reward, and his deck upgrade interests are of an Armor 6 and Spell 6, most likely.
Full deck upgrade stuffs will be up tomorrow. I'm also considering playing Nyctessa here, but I'm also cautious of her playstyle.
Then again, given our last encounter, perhaps I could tell a cooler story if I played as Lazzero?
ACG - Radovan |
Not looking for anything I'm very happy with my deck.
I'll help fill out the group rewards.
ACG - Zarlova |
About the same, ill take an Item 6 to be added to the rewards. May want to add a spell for Divine Blaze to my deck.
Ezren "His Father's Son" |
For Scenario 4-6D: FACE OF FATALITY...
For Tier Progression, Ezren gains a Card Feat; Ezren will check off:
"Item [X] 6"
Ezren's Deck Upgrade preferences are as follows...
Additionally, I'll fill my new empty Item slot with...
BR Mork |
Correct list of acquired cards for 4-6D:
Spell B Acid Splash
Spell B Acute Senses
Spell B Augury
Spell 6 Boneshatter
Spell 6 Canopic Conversion
Spell 5 Spite Cloud
Armor 2 Mistmail
Item 1 Djinn Favor Amulet
Item B Feather of Maat
Item B Healer's Kit
Blessing 4 Blessing of Anubis
Blessing 4 Blessing of Anubis
Blessing B Blessing of Bastet
Blessing B Blessing of Horus
Blessing 4 Blessing of Osiris
Blessing B Blessing of the Ancients
Blessing 1 Blessing of Thoth
Vika - Maelwys |
Apparently I've maxed out every single card feat except Weapon and Armor. So I'll take Weapons (6).
And then I'll take a Weapon 6 to put in that slot (Dancing Mace +2). And I don't think I need anything else from that list right now.
And I'll visit the Trove one last time, I suppose.
Ezren "His Father's Son" |
For Scenario 4-6E: REVENANT COURT REVEALED...
From banishing Mythopoeic Sphinx, Ezren removes Binder's Tome from his deck.
Ezren's Deck Upgrade preferences are as follows...
Ezren will fill his empty Item slot with Binder's Tome again.
(Ezren doesn't need to pick a power feat now - he can choose one to treat as checked off next scenario after setup. And I'm having a hard time picking one - they all seem super, super corner case-ey.
Probably this one...
When you encounter a bane that has the Acid, Cold, Electricity, Fire, or Poison ([X] or Undead) trait, ignore its immunities.
But it's not as good as it looks - I don't ever rely on the Poison or Mental traits. But it might let me bypass another immunity certain undead have, or I might pick up a Poison or Mental spell, I guess.)
ACG - Zarlova |
Might take the Armor 6 for the Phoenix cloak. The power feat would be the "Add +2 ([x]+4) to your check that has the attack trait."
ACG - Radovan |
No deck upgrades for Radovan.
Choosing the power feat:
Reduce Fire, Poison, or Ranged Combat damage ([X] or damage dealt by a summoned monster) dealt to you...