Kala, daughter of Krokum
|
Kala and TD rain down non-lethal damage on the man until he collapses. He falls to the ground and as he takes his last conscious breath, he exhales a stream of mist.
Well, that was fast. Gotta remember to tie a mask on him when we're done. Turning to the crocodile (and thankful that the man is down so she's not about to be flanked by them), Kala takes a step into the space vacated by TD and calls out: "Stinky! Flank and attack!" She then takes a mighty overhand swing at the crocodile's head. "Where'd this thing come from?"
Cold Iron Warhammer: 1d20 + 5 + 4 ⇒ (8) + 5 + 4 = 171d8 + 2 ⇒ (6) + 2 = 8
Includes Outflank bonus
Stinky the Wolverine
|
@GM Watery Soup: I forgot to include the penalty for Stinky's fatigue in the last post. Have 12 rounds expired since two rounds before Stinky became un-paralyzed? (That's when his 6th and last round of Rage would've expired.)
into the spot opposite Kala, Stinky strikes at the crocodile with claws and jaws. OHMYGOSH YOU TASTE SO GOOD! I want MORE!
bite: 1d20 + 6 - 2 + 4 + 1 ⇒ (18) + 6 - 2 + 4 + 1 = 271d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
1 claw: 1d20 + 6 - 2 + 4 + 1 ⇒ (5) + 6 - 2 + 4 + 1 = 141d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8
1 claw: 1d20 + 6 - 2 + 4 + 1 ⇒ (6) + 6 - 2 + 4 + 1 = 151d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Includes penalty and bonuses from: fatigue (due to rage), Outflank, & Animal Focus
Salvius Delronge
|
Salvius is glad the crazy man is put down nonlethally, cherring-"Great work guys! Boy am I glad I was paired with you!"-he says as he aims a ray of cold towards the crocodile.
"Frigello!"-he yells as a small icle forms and shoots towards the reptile.
Ray of Frost vs Touch: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Ray of Frost dmg: 1d3 + 1 ⇒ (3) + 1 = 4 frost
Jaakko Varpunen
|
Jaakko steps forward and swings crocodile with flail.
+1 flail: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d8 + 2 ⇒ (3) + 2 = 5
| GM Watery Soup |
Kala smashes the crocodile's head in. Stinky bites it for good measure, but the crocodile is already limp.
Salvius, you can save your ray of frost if it's not a cantrip.
What do you want to do with the man? He's unconscious but not dying.
Watergreen
|
Watergreen looks around for an extra cloth and ties it around the unconscious man's mouth. Perhaps he'll get better with time if he breathed in less mist...
Whether it works or not, she leaves him there. "We can come back for him later."
| GM Watery Soup |
Watergreen makes a mask and covers the man's face.
Okay, where to next? There's the north room and the east room.
Kala, daughter of Krokum
|
Now's my chance! Once a mask is on the unconscious man's face, Kala strides out of the room, calling to the others: "Come on, let's check out the room across the hall. Stinky, heel!" Will they follow me?
Stinky the Wolverine
|
Omnomnom! What? We're leaving already? Okay, fine. But I'm taking one last bite for the road. Tearing off a chunk of croc meat, Stinky dashes to catch up with Kala, almost knocking over Watergreen as he swerves around her. Mmmmm! So good!
Dalgur the Black
|
Dalgur takes a minute to recover and makes sure none of his wounds are too serious. Dalgur knows when to cause trouble so in this case he follows Kala.
| Thundering Dragonkiller |
Thundering Dragonkiller smiles as the man slumps to the floor. Once Watergreen has masked him, he throws him over his shoulder.
Duh, where else would we go? It'd be foolish to go deeper in without keeping our backs safe. "I'll leave this guy by the door, bet the air is better there. Mind patching me up before using it on the others?" he asks, his healing wand in hand.
While everyone files out for the next room, he takes a brief detour to the entrance and lays the man down there before joining them.
________
CLW (Wand) vs Self: 1d8 + 1 ⇒ (7) + 1 = 8 Back to full
Kala, no worries if you'd rather TD tries to UMD it himself! CLW wand for anyone who would like it roll your healing and I'll mark off the charges.
| GM Watery Soup |
The mists here congeal into a thick and silvery fog that cools the lungs. Arranged throughout this large hall are exhibits on the funerary traditions of several civilizations, along with preserved corpses arrayed in grim stillness. A giant warrior looms from the haze, his arms crossed at his chest, his helm solemn and still. Beyond lie sarcophagi of varied designs, and a few glass cases wherein withered dead are held upright by rods and string; grim exhibits of long-dead citizens whose fallen empires were erased an age past.
A placard above this hall reads “The Honored Dead” in blood-red calligraphy.
Place yourselves on Slide 2.
Jaakko Varpunen
|
"Who, other than necromancers, wants to see dusty corpses?" Jaakko asks with mix of disgust and amusement.
"But maybe they all aren't resting peacefully."
Perception: 1d20 + 7 ⇒ (19) + 7 = 26
Watergreen
|
"Not me," Watergreen replies. She walks into the room, looking around curiously. Claws still sprout from the tips of her fingers.
Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Kala, daughter of Krokum
|
Of course Kala will use the wand of CLW on anyone who needs it. Go ahead and roll for yourselves.
Striding into the room, Kala eyes all the corpses, just waiting for them to rise up and pick a fight. The thicker mist in this room is unnerving. She does her best to peer around, trying to spot a relic or something that could be the cause of all this.
Perception: 1d20 + 11 ⇒ (8) + 11 = 19
Stinky the Wolverine
|
Stinky pads along beside Kala. Hmph. Dusty, dried meat. The meat in the last area was better.
| Thundering Dragonkiller |
"Museums are a waste in general," Thundering Dragonkiller scoffs as he starts walking towards the back of the room. "I'll get the door."
________
Is the mist enough to inhibit visibility? Moved TD halfway through, figure something is going to happen before he makes it to the door :)
| GM Watery Soup |
The mist does not affect visibility nor does it impart cover.
The group advances through the room, looking at the exhibits.
One is a withered, mummified thing from beneath Osirion’s sands bearing
a jeweled scarab on its chest among its spiced wrappings, a scarab seer and warrior-priest of an old Pharaonic age named Taltuma-Matl. (Red Triangle)
Another is a hulking skeleton, a towering ancestor of the Kellid race who wields a greatclub fashioned from a mammoth’s ivory tusk. (Orange Diamond)
The third is a shrunken, emaciated corpse wrapped in rotten silks, and
holding a silvered Qadiran scimitar in its bony fists. (Green Pentagon)
Finally, there is a Mwangi warrior, his body preserved in hot mud, stands against the wall of the exhibit hall. In his hands he clutches a bone-handled kukri with a jade-carved blade. (Blue Hexagon)
In what will surely be a shock to the party, the mists have animated the dead!
Dalgur: 1d20 - 2 ⇒ (8) - 2 = 6
Jaakko: 1d20 + 3 ⇒ (18) + 3 = 21
Kala: 1d20 + 1 ⇒ (4) + 1 = 5
Salvius: 1d20 + 2 ⇒ (10) + 2 = 12
TD: 1d20 + 2 ⇒ (18) + 2 = 20
Watergreen: 1d20 + 1 ⇒ (19) + 1 = 20
Red: 1d20 + 4 ⇒ (6) + 4 = 10
Orange: 1d20 + 6 ⇒ (15) + 6 = 21
Green: 1d20 + 5 ⇒ (8) + 5 = 13
Round 1! Jaakko, Watergreen, and TD can go.
Jaakko
Watergreen
TD
Undead
Salvius
Dalgur
Kala
Relevant knowledge is religion. Each enemy will require a separate check.
Jaakko Varpunen
|
Jaakko springs to action and aims at closest enemy, carefully targeting a soft-looking spot in the chest. green, use 1 grit point to get +2 dmg (Focused aim deed)
musket: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d12 + 1 + 2 ⇒ (7) + 1 + 2 = 10 Point blank, touch AC
| Thundering Dragonkiller |
"Whoa there big fella!" Thundering Dragon says as he steps up to the hulking skeleton of a Kelled and starts punching away. His furious strikes center around the easy to crack rib cage. And are hopefully followed by a lot of snapping!
________
Flurry of Blows vs Orange (Flat-Footed): 1d20 + 9 ⇒ (13) + 9 = 221d6 + 7 ⇒ (6) + 7 = 13
Flurry of Blows vs Orange (Flat-Footed): 1d20 + 9 ⇒ (9) + 9 = 181d6 + 5 ⇒ (5) + 5 = 10
Watergreen
|
Watergreen approaches the nearest walking corpse, the green Qadiran corpse, and slashes at it with her claws.
Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Slashing Damage: 1d4 + 3 ⇒ (1) + 3 = 4
| GM Watery Soup |
Jaakko blasts a chunk out of the skeleton. Watergreen slashes, and although she hits the bones, it doesn't seem to affect the skeleton at all.
TD bludgeons the warchief's sternum and it crumples.
The mummified thing walks up to TD and bites at him.
Red Bite: 1d20 + 6 ⇒ (13) + 6 = 19
Piercing: 1d6 + 3 ⇒ (2) + 3 = 5 plus DC 15 Fort plus DC 14 Fort
The skeleton swings at Watergreen!
Scimitar, Power Attack: 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 13
Slashing, Power Attack: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Round 1!
Jaakko
Watergreen
TD (-5 hp, Fort, Fort)
Red Triangle
Green Pentagon (-10)
Salvius
Dalgur
Kala
| Thundering Dragonkiller |
TD's current AC is the bracketed number (22), sorry for the confusion GM!
| GM Watery Soup |
Removing TD's damage and adding Stinky to initiative. Sorry, Stinky! *throws some meat*
Round 1!
Jaakko
Watergreen
TD
Red Triangle
Green Pentagon (-10)
Salvius
Dalgur
Kala
Stinky
Salvius Delronge
|
Salvius sprints towards Watergreen, his wand at the ready as he starts reciting-"Anrhanta Makrio!"-as he spins a web of ethereal strings, radiating with holy energy. The strings wrap around Watergreen, vanishing into nothing as her own flesh starts glowing bright and strengthening her defenses.
(Move to current position and casting Protection from Evil on Watergreen for 2 minutes)
Salvius does not seem well-versed on religion themes, but he does take a good look at the Mwangi warrior, trying to recognize if he's wearing any symbols or iconography that would lead him to believe the warrior was from the Jambala Jaeg tribe.
Knowledge (history): 1d20 + 8 ⇒ (18) + 8 = 26
If he is, he would yell:
Dalgur the Black
|
Entering a rage the maned dwarf charges the nearest thing.
Claw: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Claw Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Kala, daughter of Krokum
|
DC 20 Knowledge (history): 1d20 + 1 ⇒ (5) + 1 = 6
"Of COURSE they come alive!" Kala glances around to assess which ones are doing what. Wonder why that one's not moving? Oh well--gotta go! She points at the red triangle one that just bit at Thundering Dragonkiller and commands Stinky: "Stinky, flank! Attack!" She then takes the long way around to come in at the thing from the north so as to avoid an attack of opportunity. Hefting her warhammer in her hand until Stinky is in place, she winds up like a softball pitcher and tries to shove its desiccated posterior up into its ribcage.
Cold Iron Warhammer: 1d20 + 5 + 4 ⇒ (9) + 5 + 4 = 181d8 + 2 ⇒ (8) + 2 = 10
Includes Outflank bonus
Stinky the Wolverine
|
Got it! Attack the dried meat! I mean, I'll do it, but the meat in the other room was better, I'm sure of it. Hey, can we go back there before we leave? I just want another few bites for the road. Stinky's amiable mental chatter patters through his mind as he ambles into place and snaps his jaws at the offending dead thing.
bite: 1d20 + 6 + 1 + 4 ⇒ (14) + 6 + 1 + 4 = 251d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Includes Animal Focus and Outflank bonuses
| GM Watery Soup |
TD protects Watergreen.
Dalgur slashes at the skeleton with his claws, but he feels like not all the damage went through.
Kala and Stinky flank the mummfieid corpse. Kala hammers the corpse back onto Stinky's waiting maw.
Round 2!
Jaakko
Watergreen
TD
Red Triangle (-15 hp)
Green Pentagon (-11 hp)
Salvius
Dalgur
Kala
Stinky
Watergreen
|
"Thank you, Salvius!" Watergreen exclaims as she slashes the undead in the chest.
Claw 1: 1d20 + 7 ⇒ (9) + 7 = 16
Slashing Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Claw 2: 1d20 + 7 ⇒ (10) + 7 = 17
Slashing Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Jaakko Varpunen
|
Jaakko drops musket and switches to flail while running back to strike the green pentagon
+1 flail: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d8 + 2 ⇒ (6) + 2 = 8
| Thundering Dragonkiller |
"Looks like you two need a little help!" Thundering Dragonkiller says with a confident, arrogant smile. Lucky for them, they have me on their side!
With expert precision, he sends a pair of crisp jabs at the battered skeleton.
________
Flurry of Blows vs Red: 1d20 + 9 ⇒ (10) + 9 = 191d6 + 7 ⇒ (5) + 7 = 12
Flurry of Blows vs Red: 1d20 + 9 ⇒ (13) + 9 = 221d6 + 7 ⇒ (2) + 7 = 9
| GM Watery Soup |
I was unaware claws do bludgeoning damage. Bludgeoning overcomes DR. I'm retconning Dalguar and Watergreen's previous hits.
Dalgur and Watergreen keep clawing at the skeleton. It looks like the skeleton is unaffected at first, but then it realizes that Watergreen has disconnected all its bones. It falls into a heap.
Meanwhile, TD feints with one fist and puts the other into the mummy's face.
--End of Combat--
Where to now?
Kala, daughter of Krokum
|
Kala steps right up to the one dead body (blue hexagon) that didn't attack and inspects it, trying to see if it's going to jump out at them once their backs are turned.
Perception: 1d20 + 11 ⇒ (10) + 11 = 21
| GM Watery Soup |
You can open the Knowledge (history) spoiler above or read Salvius' recap. The warrior isn't waiting for you to turn your backs - he resisted the mists.
Salvius Delronge
|
Salvius exhales happily, as if the most dangerous thing was past him. He seems to be spooked by undead from the look of it. He approaches the Jambala Jaeg warrior, and tries to see if it's still "alive" (as in, reanimated but refusing to move) or if it's just a skeleton whose soul resisted reanimation.
Perception: 1d20 + 9 ⇒ (18) + 9 = 27
If it's still "alive", Salvius would say:
If it's just a skeleton, Salvius would say to the group:
He spends a good deal of time inspecting it and taking notes before moving on-"Who wants to use it? I nominate Kala. Never have I seen such a magnificent warrior, in tune with nature and with a good heart."
Watergreen
|
@GM: I double checked my shifter claws since someone said they do bludgeoning damage, but no, mine don't do bludgeoning damage. Right now my claws are piercing and slashing, and they ignore DR/Cold Iron, DR/Silver, DR/Magic. Link is here if you want to read it, under shifter claws.
Watergreen looks happy the undead are dead. She waits for the others to be done in here.
| GM Watery Soup |
@Watergreen: Noted for the future.
The skeleton is inanimate.
| Thundering Dragonkiller |
Thundering Dragonkiller, stands with his fists on his hips, admiring his handiwork. "Damn, I'm good." Tossing his head to get the hair out of his face, he heads for the door again.
"Let's see if anymore skeletons want to try and stop me this time!"
________
TD will open the door once everyone is ready! Whoever wants to stand in front, go for it! He is opening it from the side :)
Dalgur the Black
|
Dalgur has caught his breath and look ready to go.
Normal claws do do bludgeoning and slashing. I have normal claws.
| GM Watery Soup |
The door to this chamber was once a pane of expensive frosted glass, which now lies in broken shards on the floor. Within, several desks lie overturned, papers in disarray, and chairs smashed to kindling. A sturdy steel cabinet sits against the back wall, its doors much battered and dented. The mist here roils near the floor and ceiling, creating a strange patch of visibility stretching from knee-height to a few feet overhead. The smoky tendrils flow up and down the walls unnaturally and savage visages swirl to life, fanged mouths agape, before dissolving into mist once more.
Perception (Dalgur): 1d20 + 8 ⇒ (15) + 8 = 23
Perception (Jaakko): 1d20 + 7 ⇒ (8) + 7 = 15
Perception (Kala): 1d20 + 11 ⇒ (13) + 11 = 24
Perception (Salvius): 1d20 + 9 ⇒ (4) + 9 = 13
Perception (Stinky): 1d20 + 6 ⇒ (14) + 6 = 20
Perception (TD): 1d20 + 0 ⇒ (8) + 0 = 8
Perception (Watergreen): 1d20 + 4 ⇒ (17) + 4 = 21
Stinky snarls at something as Dalgur, Kala, and Watergreen all hear some thumping. Two gorillas with bloodshot eyes can be seen through the mists.
Initiative (Dalgur): 1d20 - 2 ⇒ (2) - 2 = 0
Initiative (Jaakko): 1d20 + 3 ⇒ (16) + 3 = 19
Initiative (Kala): 1d20 + 1 ⇒ (3) + 1 = 4
Initiative (Salvius): 1d20 + 2 ⇒ (9) + 2 = 11
Initiative (TD): 1d20 + 2 ⇒ (5) + 2 = 7
Initiative (Watergreen): 1d20 + 1 ⇒ (2) + 1 = 3
Initiative (Red): 1d20 + 2 ⇒ (14) + 2 = 16
Initiative (Orange): 1d20 + 2 ⇒ (16) + 2 = 18
Initiative (Green): 1d20 + 6 ⇒ (15) + 6 = 21
Initiative (Blue): 1d20 + 6 ⇒ (6) + 6 = 12
Round 1! Jaakko reacts first.
Jaakko
Red Gorilla
Orange Gorilla
Salvius
TD
Kala
Stinky
Watergreen
Dalgur
| GM Watery Soup |
Salvius has the kukri, but I don't think Kala agreed to take it (she may not have read your spoiler).
Jaakko Varpunen
|
Her animal knows there is something
Without making too much noise Jaakko moves closer to door and waits for possible enemies walk out.
+1 flail: 1d20 + 5 ⇒ (8) + 5 = 13 Ready attack
damage: 1d8 + 2 ⇒ (3) + 2 = 5
Kala, daughter of Krokum
|
Earlier:
Kala glances down at the kukri in Salvius's hands. "Uh, no thanks. I stick with my grandfather's warhammer. Orc Brains. Anyone else want it?" (Kala has deeply personal reasons for sticking with her particular weapon.)
| GM Watery Soup |
The gorillas inside just keep throwing boxes and furniture around. They appear to be focused on smashing things into a cabinet in the back of the room.
From the cabinet, there comes some muffled screaming, as if someone were locked inside.
"Is someone there? It's me, Seldak! Please help me!"
His voice sounds hoarse, as if he's been screaming for a long time.
Rounds 1/2!
Round 1!
Jaakko
Red Gorilla
Orange Gorilla
Salvius
TD
Kala
Stinky
Watergreen
Dalgur
Watergreen
|
Watergreen hurries into the room and slashes at the red gorilla.
Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Piercing, Slashing, Magic, Silver, Cold Iron Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Salvius Delronge
|
Salvius approaches and in an effort to slow down both Gorillas, raises his wands and yells-"Nilsan!"-as a spray of sand covers the room (area drawn) slowing the animals down. He then moves his wand in a triangular pattern and finishes-"Sanerio!"-as the sands ignite into flames! He yells to the party-"The sands will only last 10 seconds! Focus on the red one!"
((Casting burning sands! Area is difficult terrain and creatures that end their turn there take 2d4 fire damage.))
Possible Fire damage: 2d4 ⇒ (1, 4) = 5
Kala, daughter of Krokum
|
"Stinky, heel!" Kala strides into the room, but can't get into a good position to do anything yet.