[PFS1, Outpost03] 0-05 The Mists of Mwangi (GM Watery Soup) (Inactive)

Game Master Watery Soup

Maps


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The Concordance

Salvius Delronge CG Medium Human Wizard 3 | HP 23/23 | AC 12 (16 with M.Armor) T 12 FF 10 (14 with M.Armor) | CMB +1, CMD 13 | F +4, R +4, W +6| Init +2 | Perc +10 | Speed 30ft |

Fortitude save: 1d20 + 3 ⇒ (5) + 3 = 8


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Salvius doesn't lose additional hit points from the poison. Instead, it simply makes magical healing of other damage very difficult (DC 20 caster check for magical healing).

The Concordance

Female Elf Shifter | HP: 28/28 | AC 16* (T12, FF 15*) (+2 vs. evil) | CMB: +6 CMD: 17 | F:+4 R:+4 W:+3* (+2 vs. enchantments, heat) | Init +1 | Perc +4, SM +2, Social +0 | Speed 35 ft. | Shifter Aspect: 6/6 | Pharasma's Blessing: 1/1, Ragdya's Blessing: 1/1 |Active Conditions: None

Fortitude: 1d20 + 4 ⇒ (16) + 4 = 20


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

To speed things along, I'm going to assume that Jaakko's not going to attack Blue. I'll post Blue's actions, so that Kala and Salvius can go.

Blue attacks Kala!

Claw: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d4 - 1 ⇒ (1) - 1 = 0 plus DC 12 Fort save

Initiative order (everyone at ground level):

Red (-9 hp)
Orange
Dalgur (paralyzed 3/4, -2 hp)
Jaakko
Watergreen (paralyzed 3/6, -1 hp)
Blue (-12 hp)
Kala
Stinky (paralyzed 3/8, -2 hp)
TD (paralyzed 2/3)
Salvius (-1 non-lethal, poisoned)
Purple (-6 hp)

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

Growling with frustration as she rubs her aching shoulder, Kala swings again for the blue thingy-ma-bob, this time underhanded like a softball pitcher.

Cold Iron Warhammer: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 221d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Includes Animal Focus bonus

Liberty's Edge

Male Human Gunslinger [Myst.Stranger] 6/Oracle 2 hp 58/58 | AC 20/t15/ff16 CMD 23, 24 vs. disarm | Fort 6, Ref 9, Will 8 +1 vs charm,compulsion| Init +6 | Spd 20 ft. (med. load) | Perception +10 | Grit pts 4/4 /Divine favor

Jaakko hits red again.

+1 flail: 1d20 + 5 ⇒ (20) + 5 = 25 crit confirm: 1d20 + 5 ⇒ (3) + 5 = 8
not critical damage: 1d8 + 2 ⇒ (3) + 2 = 5

He steps away from red one and takes his musket with the other hand.


LN Male Suli Scaled Fist 3.0 HP: 25/25 | AC: 14 [22] T: 14 FF: 14 [22] CMD: 22 | F+4 R+5 W+1 Evasion, Resist 7 Fire/Elec/Cold/Acid, +2 vs mind-effecting | Init +2 | Perception +0
Tracked Resources:
Ki Pool 3/3; Stunning Fist 3/3 DC 13; Elemental Assault 1d6+1 1/3

Salvius, your AC is actually 4 higher than listed by the power of Mage Armor! The attack from Purple would have been a miss in that case (naturally, pending GM's approval for the retcon).


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

I'm okay retconning this time as long as everyone promises to make sure their ACs - and Perception/Initiatives - in their taglines are updated.

The Concordance

Salvius Delronge CG Medium Human Wizard 3 | HP 23/23 | AC 12 (16 with M.Armor) T 12 FF 10 (14 with M.Armor) | CMB +1, CMD 13 | F +4, R +4, W +6| Init +2 | Perc +10 | Speed 30ft |

(Apologies, GM! I had forgotten about that kind Mage Armor TD gave us. I'll update it right now)

Salvius hopes Kala is able to take down the blue vargouille, as he steps back and recites the incantation once more. Looking around him, he smiles and says-"Hoping you don't mind, TD!"-as he aims his wand at TD's own wand, making it grow and creating a new wooden spear whilst leaving the original wand intact.

He makes it shoot out once again at the Purple Vargouille-"Come back from whence you came, demon! Taste Kellid Darkwood!"
Splintered Spear: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Splintered Spear dmg: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13 plus 1 bleed damage


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Kala brings down Blue! Jaakko takes a chunk out of Red! Salvius skewers Purple! A resounding success!

Red steps and attacks Jaakko.

Claw: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d4 - 1 ⇒ (4) - 1 = 3 plus DC 12 Fort vs poison

Orange slides and attacks Kala.

Claw: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d4 - 1 ⇒ (4) - 1 = 3 plus DC 12 Fort vs poison

Initiative! Dalgur and TD are paralyzed until the end of theit turns so they can't act this turn but they're up if the flying heads survive.

Red (-14 hp)
Orange
Dalgur (-2 hp)
Jaakko
Watergreen (paralyzed 4/6, -1 hp)
Kala (-3 hp) Fort save vs poison
Stinky (paralyzed 4/8, -2 hp)
TD
Salvius

The Concordance

Salvius Delronge CG Medium Human Wizard 3 | HP 23/23 | AC 12 (16 with M.Armor) T 12 FF 10 (14 with M.Armor) | CMB +1, CMD 13 | F +4, R +4, W +6| Init +2 | Perc +10 | Speed 30ft |

Salvius gets on top of the table and flicks his wand in an arc, this time conjuring up a ray of numbing cold-"Frigello!"-aiming it at the red vargouille.

Ray of Frost att vs Touch: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Ray of Frost dmg: 1d3 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Male Human Gunslinger [Myst.Stranger] 6/Oracle 2 hp 58/58 | AC 20/t15/ff16 CMD 23, 24 vs. disarm | Fort 6, Ref 9, Will 8 +1 vs charm,compulsion| Init +6 | Spd 20 ft. (med. load) | Perception +10 | Grit pts 4/4 /Divine favor

Jaakko takes another 5-foot step from red one, drops flail and loads the musket.
"This one over here is almost dead, if you take it out I'll blast the one which bite Kala." Jaakko shouts while loading the gun.

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

Fortitude DC 12: 1d20 + 7 ⇒ (9) + 7 = 16

"OW! RRRRAAAUGH!" Kala is justifiable aggravated by all these attacks; she can't even check on Stinky, who hasn't moved or made a sound since those ugly heads first screamed. "Stinky! Are you okay?!" She sends worried thoughts his way; all she gets in return is a sense of futile rage. She distractedly swings at the orange foe, risking a glance at her furry friend. He doesn't seem really hurt...

Cold Iron Warhammer: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 131d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Includes Animal Focus bonus


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

This round ... not so resounding.

Kala's swing goes wild, as does Salvius's ray of frost.

Red steps and attacks Jaakko!

Claw: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d4 - 1 ⇒ (3) - 1 = 2 plus DC 12 Fort save

Orange attacks Kala!

Claw: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d4 - 1 ⇒ (4) - 1 = 3 plus DC 12 Fort save

Trading misses, but the team is almost back to full strength ...

Red (-14 hp)
Orange
Dalgur (-2 hp)
Jaakko

Watergreen (paralyzed 5/6, -1 hp)
Kala (-3 hp)
Stinky (paralyzed 5/8, -2 hp)
TD
Salvius

Liberty's Edge

Male Human Gunslinger [Myst.Stranger] 6/Oracle 2 hp 58/58 | AC 20/t15/ff16 CMD 23, 24 vs. disarm | Fort 6, Ref 9, Will 8 +1 vs charm,compulsion| Init +6 | Spd 20 ft. (med. load) | Perception +10 | Grit pts 4/4 /Divine favor

Stepping once more out of red one's reach, he now has clear view of the orange which he shoots.
"They ain't flying an biting us for long!"

masterwork musket: 1d20 + 8 ⇒ (10) + 8 = 18 Point-blank range +1
damage: 1d12 + 1 ⇒ (9) + 1 = 10


LN Male Suli Scaled Fist 3.0 HP: 25/25 | AC: 14 [22] T: 14 FF: 14 [22] CMD: 22 | F+4 R+5 W+1 Evasion, Resist 7 Fire/Elec/Cold/Acid, +2 vs mind-effecting | Init +2 | Perception +0
Tracked Resources:
Ki Pool 3/3; Stunning Fist 3/3 DC 13; Elemental Assault 1d6+1 1/3

"I CAN FIGHT!" Thundering Dragonkiller roars as he leaps across the table and runs at the wounded creature in the back of the room.

"YYYYYYYAAAAAH!" he shouts as he sends a mighty cross into it's face.
________
Acrobatics (Jump, >30ft Move Speed) vs Over the Table: 1d20 + 8 + 4 ⇒ (15) + 8 + 4 = 27 W/o a running start, that should clear up to a 13ft jump
Unarmed Strike vs Red: 1d20 + 9 ⇒ (14) + 9 = 231d6 + 7 ⇒ (5) + 7 = 12
I would like to commend the GM and the players for making those the most painless paralyzed rounds I've ever experienced as a player. Thank you! :) TD has the movement (per my count) to make it to red without provoking any AoO's.


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

... and full strength it shows! TD sends the flying head along a flight path back to the Abyss, and Jaakko sees the white of Orange's eyes and makes it see red.

Orange (-10 hp)
Dalgur (-2 hp)
Jaakko
Watergreen (paralyzed 5/6, -1 hp)
Kala (-3 hp)
Stinky (paralyzed 5/8, -2 hp)
TD
Salvius

The Concordance

Salvius Delronge CG Medium Human Wizard 3 | HP 23/23 | AC 12 (16 with M.Armor) T 12 FF 10 (14 with M.Armor) | CMB +1, CMD 13 | F +4, R +4, W +6| Init +2 | Perc +10 | Speed 30ft |

Salvius once again conjures an ice ray from his wand, this one aimed at the orange vargouille-"We got them on the ropes! Let's finish this!"

Ray of Frost att vs Touch: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Ray of Frost dmg: 1d3 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Male Dwarven Barbarian 2 | HP: 18/29 | AC: 8 T: 8 F: 8 | CMB: +6 CMD: 12 | F: +8 R: -1 W: +4 | Init: -2 | Perc: +8 SM: +3 | Speed 30’ | Rage: 10/13 | Naginata: 1d20+7; 1d8+11 | Active conditions: Mage Armour and Rage.

Dalgur shouts in rage and reaches into his pack to draw out a sling. He gives it a few swings and lets loose at the nearest thing. The stone flies wide. His body is still stiff.

Sling: 1d20 ⇒ 4
Damage: 1d3 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

"Rrrrrgh!" I can't be shown up by HIM! Deliberately NOT looking at Thundering Dragonkiller, she takes another swing at the orange ugly-head.

Cold Iron Warhammer: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 181d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
Includes Animal Focus Bonus

Hang in there, Stinky!

Grand Lodge

Male wolverine 6 | HP -17/48 | AC 24, T 13, FF 21 | CMB +7, CMD 20 | Fort +8, Ref +8, Will +3* (see Defense spoiler) | Init +3 | Perception +5 | Speed 30ft | Climb 10 ft | Burrow 10 ft | Active conditions: Dead

RRRRRRRRRRRRRRAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRR! I! WANT! TO! KIIIIIILLLLLLLLL!!!


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Hell hath no fury like a woman who just watched her animal companion get paralyzed. Kala brings her warhammer down on the remaining creature and pins it to the ground with a very satisfying 'kppppt.'

It takes a few seconds for Watergreen and Stinky to revive, but it's nothing that a breather and a sip of water can't cure.

End of combat.

Where to? Dalgur and Jaakko had voted for different doors.

The Concordance

Female Elf Shifter | HP: 28/28 | AC 16* (T12, FF 15*) (+2 vs. evil) | CMB: +6 CMD: 17 | F:+4 R:+4 W:+3* (+2 vs. enchantments, heat) | Init +1 | Perc +4, SM +2, Social +0 | Speed 35 ft. | Shifter Aspect: 6/6 | Pharasma's Blessing: 1/1, Ragdya's Blessing: 1/1 |Active Conditions: None

Eventually Watergreen can move again.

"Well, that was unpleasant. Good job, everyone."

Watergreen looks in some more crates for anything interesting as the others head to the doors. "I vote the north door in this room."

Grand Lodge

Male wolverine 6 | HP -17/48 | AC 24, T 13, FF 21 | CMB +7, CMD 20 | Fort +8, Ref +8, Will +3* (see Defense spoiler) | Init +3 | Perception +5 | Speed 30ft | Climb 10 ft | Burrow 10 ft | Active conditions: Dead

AARRRggghhh... sigh. whew. I'm bushed. Kala, I'm so tired, and I didn't even get to kill it. Stupid screaming not-bats. Probably taste awful, anyway. Now that Stinky can move, he sinks onto his haunches, looking weary. He glances over at the nearby dead creatures. Do they taste awful? As Kala fusses over him, he stretches out his neck to give the nearest one a little nibble. Blech! Yup, gross! He spits it back out, then leans into Kala for some loving.

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

"Stinky! Are you all right? Oh my gosh, I was so worried about you! Let me look at you!" Kala gives Stinky a once-over, giving him some deep scratches as she goes. "Hmm... No bad wounds or anything. Did those things really freeze you up? Poor boy! --Hey! Don't eat that! It's nasty! You'll get a stomachache. See? Told ya. Yeah, spit that out. Silly boy!" As Stinky leans into her, Kala is barely able to brace herself in time to avoid being flattened by her furry pal.

After a moment, she shoves him off her and volunteers her opinion: "Yeah, the north door will do."


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

This simple room of unadorned stone is piled floor to ceiling with boxes and crates, allowing room for only a few small corridors between these towers of dusty, mothballed exhibits.

As you look around, you hear some mad cackling from the room to the south.

I forgot to mention before - please discuss healing amongst yourselves. I'm pretty laissez-faire about it, but it needs to be settled before your next combat; no retroactive healing once we go into initiative.


LN Male Suli Scaled Fist 3.0 HP: 25/25 | AC: 14 [22] T: 14 FF: 14 [22] CMD: 22 | F+4 R+5 W+1 Evasion, Resist 7 Fire/Elec/Cold/Acid, +2 vs mind-effecting | Init +2 | Perception +0
Tracked Resources:
Ki Pool 3/3; Stunning Fist 3/3 DC 13; Elemental Assault 1d6+1 1/3

Leaving the investigation to those inclined to do so, Thundering Dragonkiller smiles when he hears cackling and heads back out of the room. Just another fight to dominate!

Waiting by the crates, he keeps an eye on the door to the room he assumes it is coming from.
________
TD will offer his wand of CLW to anyone who needs it! He is readying a 'partial' charge on whatever comes out of that room, if possible.

Liberty's Edge

Male Human Gunslinger [Myst.Stranger] 6/Oracle 2 hp 58/58 | AC 20/t15/ff16 CMD 23, 24 vs. disarm | Fort 6, Ref 9, Will 8 +1 vs charm,compulsion| Init +6 | Spd 20 ft. (med. load) | Perception +10 | Grit pts 4/4 /Divine favor

"Okay, did anybody got badly hurt? Are you able to continue? Shall we take a look at the another room? Given that noise there seems to be something wild going on there." Jaakko says as he loads his musket and fetches flail where he left it.

Liberty's Edge

Male Dwarven Barbarian 2 | HP: 18/29 | AC: 8 T: 8 F: 8 | CMB: +6 CMD: 12 | F: +8 R: -1 W: +4 | Init: -2 | Perc: +8 SM: +3 | Speed 30’ | Rage: 10/13 | Naginata: 1d20+7; 1d8+11 | Active conditions: Mage Armour and Rage.

Perception: 1d20 + 8 ⇒ (17) + 8 = 25

Dalgur looks around the room while keeping his stomping to an appropriate level.


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Dalgur pops open a few boxes but they're just nondescript museum artifacts.

The Concordance

Salvius Delronge CG Medium Human Wizard 3 | HP 23/23 | AC 12 (16 with M.Armor) T 12 FF 10 (14 with M.Armor) | CMB +1, CMD 13 | F +4, R +4, W +6| Init +2 | Perc +10 | Speed 30ft |

Salvius votes for advancing towards the south (green) room, since it seems to be making a lot of noise.

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

Kala agrees. "Yeah, let's go. Stinky, heel." She heads out of the storage room and passes Thundering Dragonkiller on her way to the southern door. "Nothing in that room. We're moving on to this one." See? This is how to cooperate, jerk-face!

The Concordance

Female Elf Shifter | HP: 28/28 | AC 16* (T12, FF 15*) (+2 vs. evil) | CMB: +6 CMD: 17 | F:+4 R:+4 W:+3* (+2 vs. enchantments, heat) | Init +1 | Perc +4, SM +2, Social +0 | Speed 35 ft. | Shifter Aspect: 6/6 | Pharasma's Blessing: 1/1, Ragdya's Blessing: 1/1 |Active Conditions: None

Watergreen is happy this room is safe. She follows the others to the next room. "No, I'm not wounded. Thank you."


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Not at all ominous request: Jaakko, Dalgur, Salvius - can you please move yourselves to where you want to be when the door opens?


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Moving Dalgur to next to the door, per his setup when entering this room, and Salvius by Jaakko, as he did when we entered the green area.

These public restrooms seem to be for the use of visiting clientele. Several stalls are here and a huge cesspool below collects the offal. Mad laughter echoes in this cramped stone chamber. The stench of sewage battles the cold of the mist, but through the haze can be seen smears of blood across the floor, walls, and ceiling, as well as the doors of several stalls.

A man with wild eyes (red square) squats in his own filth near the stalls, while a large crocodile (green square) lurks in the corner.

Moving into initiative order, although I'll remind you that nobody has been overtly hostile yet.

GM Screen:

Dalgur: 1d20 - 2 ⇒ (6) - 2 = 4
Jaakko: 1d20 + 3 ⇒ (13) + 3 = 16
Kala: 1d20 + 1 ⇒ (9) + 1 = 10
Salvius: 1d20 + 2 ⇒ (6) + 2 = 8
TD: 1d20 + 2 ⇒ (14) + 2 = 16
Watergreen: 1d20 + 1 ⇒ (9) + 1 = 10
Maldroog: 1d20 + 6 ⇒ (12) + 6 = 18
Crocodile: 1d20 + 1 ⇒ (20) + 1 = 21

Initiative!

Jaakko
TD
Watergreen

Kala
Stinky
Salvius
Dalgur

The Concordance

Female Elf Shifter | HP: 28/28 | AC 16* (T12, FF 15*) (+2 vs. evil) | CMB: +6 CMD: 17 | F:+4 R:+4 W:+3* (+2 vs. enchantments, heat) | Init +1 | Perc +4, SM +2, Social +0 | Speed 35 ft. | Shifter Aspect: 6/6 | Pharasma's Blessing: 1/1, Ragdya's Blessing: 1/1 |Active Conditions: None

Watergreen approaches the crocodile, trying to calm it down.

Wild Empathy: 1d20 + 4 ⇒ (2) + 4 = 6

"Easy... easy...."

...But she mostly just looks delicious.

Liberty's Edge

Male Human Gunslinger [Myst.Stranger] 6/Oracle 2 hp 58/58 | AC 20/t15/ff16 CMD 23, 24 vs. disarm | Fort 6, Ref 9, Will 8 +1 vs charm,compulsion| Init +6 | Spd 20 ft. (med. load) | Perception +10 | Grit pts 4/4 /Divine favor

"Excuse me sir, is that animal dangerous?" Jaakko asks with cautious tone


LN Male Suli Scaled Fist 3.0 HP: 25/25 | AC: 14 [22] T: 14 FF: 14 [22] CMD: 22 | F+4 R+5 W+1 Evasion, Resist 7 Fire/Elec/Cold/Acid, +2 vs mind-effecting | Init +2 | Perception +0
Tracked Resources:
Ki Pool 3/3; Stunning Fist 3/3 DC 13; Elemental Assault 1d6+1 1/3

"By all that is holy..." Thundering Dragonkiller sighs dramatically as talking results from opening the door. Jogging into the room, he stands near the man and waits. If he does anything, I'll teach him a lesson!
________
Readied
Unarmed Strike vs Red: 1d20 + 9 ⇒ (5) + 9 = 141d6 + 7 ⇒ (2) + 7 = 9
Readied to attack. If the man does anything hostile or attempts to do something degrading to TD, he's attacking (same if the croc closes in). GM, in the future, do you want me to roll a readied action or would you prefer to do so?


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

TD: I prefer that you roll your own attacks. If it's conditional, you can always put it in a spoiler to avoid confusion.

As soon as TD and Watergreen enter the room, the crocodile and man attack.

Watergreen looks the crocodile in the eyes, not realizing that it's only looking at her because it's deciding whether she's best swallowed whole or bitten in half.

Bite: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d8 + 6 ⇒ (3) + 6 = 9 plus grab

Watergreen yanks her outstretched hand away just in time.

TD is well prepared and punches the man in the face.

The man slams a shard of pottery on the side of TD's head.

Slam, Flanking: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Crit?: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Round 1/2! Everyone can go!

Jaakko
TD (-8 hp)
Watergreen

Crocodile
Man (-9 hp)
Kala
Stinky
Salvius
Dalgur

Liberty's Edge

Male Human Gunslinger [Myst.Stranger] 6/Oracle 2 hp 58/58 | AC 20/t15/ff16 CMD 23, 24 vs. disarm | Fort 6, Ref 9, Will 8 +1 vs charm,compulsion| Init +6 | Spd 20 ft. (med. load) | Perception +10 | Grit pts 4/4 /Divine favor

Seeing two friends in immediate danger of being swallowed by a crocodile, Jaakko decides to shoot the beast.

musket: 1d20 + 8 ⇒ (5) + 8 = 13
damage: 1d12 + 1 ⇒ (9) + 1 = 10

Then 5-foot step into the stall

Liberty's Edge

Male Dwarven Barbarian 2 | HP: 18/29 | AC: 8 T: 8 F: 8 | CMB: +6 CMD: 12 | F: +8 R: -1 W: +4 | Init: -2 | Perc: +8 SM: +3 | Speed 30’ | Rage: 10/13 | Naginata: 1d20+7; 1d8+11 | Active conditions: Mage Armour and Rage.

With a roar Dalgur runs into the room. His appearance becomes more bestial with each step he takes. He goes after the closest thing and attempts to slash the crocodile.

Claw:

Claw: 1d20 + 7 ⇒ (17) + 7 = 24
Claw Damage: 1d6 + 5 ⇒ (3) + 5 = 8

The Concordance

Salvius Delronge CG Medium Human Wizard 3 | HP 23/23 | AC 12 (16 with M.Armor) T 12 FF 10 (14 with M.Armor) | CMB +1, CMD 13 | F +4, R +4, W +6| Init +2 | Perc +10 | Speed 30ft |

Salvius yells-"Please knock the man out! He must be influenced by the mist!"-as he moves into a better position and shoots a wooden spear right at the crocodile-"Maderasta!"

Splintered Spear: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
Spear dmg: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9 piercing damage plus 1 bleed damage

The Concordance

Female Elf Shifter | HP: 28/28 | AC 16* (T12, FF 15*) (+2 vs. evil) | CMB: +6 CMD: 17 | F:+4 R:+4 W:+3* (+2 vs. enchantments, heat) | Init +1 | Perc +4, SM +2, Social +0 | Speed 35 ft. | Shifter Aspect: 6/6 | Pharasma's Blessing: 1/1, Ragdya's Blessing: 1/1 |Active Conditions: None

Sharp claws like needles slip out of Watergreen's fingertips. She slashes at the crocodile with them, looking oddly graceful.

Claws 1: 1d20 + 7 ⇒ (11) + 7 = 18
Slashing Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Claws 2: 1d20 + 7 ⇒ (13) + 7 = 20
Slashing Damage: 1d4 + 3 ⇒ (2) + 3 = 5


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Jaakko fires his musket and wounds the crocodile.

Dalgur then claws the crocodile.

Salvius sends a shard of wood into the crocodile.

And then Watergreen grows claws and rips the crocodile.

The crocodile is very confused. It thought it was the one with claws and the two-legs just had soft, yummy meat.

Round 1/2!

Jaakko
TD (-8 hp)
Watergreen
Crocodile (-39 hp, 1 bleed)
Man (-9 hp)
Kala
Stinky

Salvius
Dalgur

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

"Stinky, attack!" Slightly muffled through her makeshift mask, Kala directs Stinky toward the crocodile. She knows how much her pal would love some fresh meat, and it's better to avoid letting him get in the habit of eating human. She then sidles up to Thundering Dragonkiller and takes a swing at the mad man with her warhammer.

Nonlethal Cold Iron Warhammer: 1d20 + 5 ⇒ (12) + 5 = 171d8 + 2 ⇒ (6) + 2 = 8
Kala has the Bludgeoner feat, which allows her to deal nonlethal bludgeoning damage without penalty.

She's half inclined to bump TD with her shoulder to nudge him out of the way, but as he seems the sort who'd be a drama queen about that, she instead says: "Hey man, scoot over, will you? We need more room."

Grand Lodge

Male wolverine 6 | HP -17/48 | AC 24, T 13, FF 21 | CMB +7, CMD 20 | Fort +8, Ref +8, Will +3* (see Defense spoiler) | Init +3 | Perception +5 | Speed 30ft | Climb 10 ft | Burrow 10 ft | Active conditions: Dead

Stinky thunders into the room behind Kala, immediately popping into the nearest open spot by the crocodile. Oh boy oh boy oh boy! I smell meat! This is gonna be so good! Dang, I'm hungry! He is so excited to eat that he doesn't even want to wait until the croc is dead; he snaps his jaws at the great green reptile.

bite: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 271d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Confirm crit?: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 171d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Includes Animal Focus bonus.

MMmMMmm! So GOOD! I love fresh meat!


LN Male Suli Scaled Fist 3.0 HP: 25/25 | AC: 14 [22] T: 14 FF: 14 [22] CMD: 22 | F+4 R+5 W+1 Evasion, Resist 7 Fire/Elec/Cold/Acid, +2 vs mind-effecting | Init +2 | Perception +0
Tracked Resources:
Ki Pool 3/3; Stunning Fist 3/3 DC 13; Elemental Assault 1d6+1 1/3

Thundering Dragonkiller's eyes narrow as pottery smashes against his head. "You're going to wish you hadn't done that" he says sternly, a little bit of blood starting to drip down his face.

He unleashes a flurry of punches at the crazed man in response, before stepping to the side. "Come on, crazy, step out into the open!" And right between me and the girl's hammer!
________
Unarmed Strike vs Red: 1d20 + 9 ⇒ (2) + 9 = 111d6 + 7 ⇒ (1) + 7 = 8
Unarmed Strike vs Red: 1d20 + 9 ⇒ (14) + 9 = 231d6 + 5 ⇒ (1) + 5 = 6 Come on dice roller.
As a monk, he can non-lethal without penalty. Vs humans, he'll non-lethal, vs anything else, it will be lethal.


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Kala and TD rain down non-lethal damage on the man until he collapses. He falls to the ground and as he takes his last conscious breath, he exhales a stream of mist.

Stinky attacks the crocodile, scoring a very solid hit.

The crocodile roars in pain, and bites 1d3 ⇒ 3 Dalgur.

Dalgur, can you update your profile? It looks like your profile is from Level 1.

Bite: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d8 + 6 ⇒ (3) + 6 = 9 plus grab

Dalgur is grabbed.

Round 2/3!

[BJaakko
TD (-8 hp)
Watergreen[/b]
Crocodile (-54 hp, 1 bleed, grappled)
Man (-9 hp, 16 non-lethal, unconscious)
Kala
Stinky
Salvius
Dalgur (-9 hp, grappled)

Liberty's Edge

Male Dwarven Barbarian 2 | HP: 18/29 | AC: 8 T: 8 F: 8 | CMB: +6 CMD: 12 | F: +8 R: -1 W: +4 | Init: -2 | Perc: +8 SM: +3 | Speed 30’ | Rage: 10/13 | Naginata: 1d20+7; 1d8+11 | Active conditions: Mage Armour and Rage.

The tagline stuff should have been okay, I have dumped the rest. Did it beat my CMD? I don't see a roll. Can I make two natural attacks while grappled?

While in the creature's jaws the dwarf aims for the eyes and slashes out.

Claws
Claw: 1d20 + 7 ⇒ (4) + 7 = 11
Claw Damage: 1d6 + 5 ⇒ (1) + 5 = 6


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

It's an automatic grab on a hit. I believe you can make normal attacks with natural or 1-handed light weapons while grappled. You get a -2 to attack while grappled but it gets a -2 to AC while grappled so 1-on-1 it's the same.

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