Harsk

Dalgur the Black's page

49 posts. Alias of Llama_Bill.


Full Name

Dalgur the Black

Race

| HP: 18/29 | AC: 8 T: 8 F: 8 | CMB: +6 CMD: 12 | F: +8 R: -1 W: +4 | Init: -2 | Perc: +8 SM: +3

Classes/Levels

| Speed 30’ | Rage: 10/13 | Naginata: 1d20+7; 1d8+11 | Active conditions: Mage Armour and Rage.

Gender

Male Dwarven Barbarian 2

About Dalgur the Black

[dice=Naginata Attack]1d20+7; 1d8+11[/dice]
Claws
[dice=Claw]1d20+7[/dice]
[dice=Claw Damage]1d6+5[/dice]
[dice=Claw]1d20+7[/dice]
[dice=Claw Damage]1d6+5[/dice]

Dalgur the Black:

Dwarf unchained barbarian 1 (Pathfinder Unchained 8)
N Medium humanoid (dwarf)
Init -2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework)
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Defense
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AC 6, touch 6, flat-footed 6 (-2 Dex, -2 rage)
hp 19 (1d12+7)
Fort +6, Ref -2, Will +5; +2 vs. poison, spells, and spell-like abilities
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Offense
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Speed 30 ft.
Melee naginata +6 (1d8+11/×4)
Space 5 ft.; Reach 5 ft. (10 ft. with naginata)
Special Attacks rage (11 rounds/day)
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Statistics
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Str 18, Dex 7, Con 18, Int 7, Wis 16, Cha 5
Base Atk +1; CMB +6; CMD 11 (15 vs. bull rush, 15 vs. trip)
Feats Power Attack
Traits berserker of the society, fate's favored
Skills Appraise -2 (+0 to assess nonmagical metals or gemstones), Perception +7 (+9 to notice unusual stonework), Stealth +0, Survival +9; Racial Modifiers +2 Stealth, +2 Survival, +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ fast movement
Other Gear naginata[UC], backpack, belt pouch, blanket[APG], hemp rope (50 ft.), soap, torch (10), trail rations (5), waterskin, 107 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (Unchained, 11 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.