
DM Khel |

If anyone uses anything other than Perception for your initiative roll, please let me know your default exploration mode activity and your bonus.

DM Khel |

We're pretty much done, so please post the following info for chronicles:
PFS#
Faction
Day job roll (and if you want to do the math on the result of your roll, that'd be great)

DM Khel |

Yep. You guys avoided the fight with Chops and his crew (and making friends with him meant he guided you through the waterworks, avoiding a hazard along the way), and with the guards in the throne room, by successfully talking things through. There were four potential encounters - you avoided the two fights above, but did the spider fight and the fight with Harsus and his devoted followers among the rebels.
So, that's it, aside from a chat with Smine. PFS2 scenarios seem to have a lot more potential to avoid fights than was typical in PFS1. I have definitely had the "Wait, we're done?" feeling more than once at PFS2 tables.

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Lots of Diplo checks. Definitely need to focus on some sort of social skill before I play Hampton at level 2.
PFS#: 3601-2001
Faction: Horizon Hunters
Downtime activity to Earn Income: Desert Lore: 1d20 + 4 ⇒ (15) + 4 = 19 Okay, I know that's a success vs DC 14, but no clue what that earns.

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Character Name: Packet Spoonshine
Player Name: Doug Henderson
Level: 3
PFS Number: 51995-2001
Faction: Vigilant Seal
Downtime: Lore: Underworld: 1d20 + 6 ⇒ (18) + 6 = 24

DM Khel |

I'll wait to let Flint and Brynn roll their own day jobs, as I'd hate to fail them for them.

DM Khel |

Okay, I've got completed chronicles posted to this folder. Will post Brynn and Flint's when they are done.
And my Earn Income check is Peform (oratory): 1d20 + 14 ⇒ (13) + 14 = 27

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Character Name: Flint Thunderstriker
Player Name: Chris Marsh
Level: 1
PFS Number: 1824-2001
Faction: VRadiant Oath
Downtime: Lore: Underworld: Crafting (Earn Income): 1d20 + 3 ⇒ (18) + 3 = 21