HORROR ON THE HILL - A 5E RE-IMAGINING OF A 80'S CLASSIC TSR MODULE

Game Master Helaman

'The Fort' is a gathering point for settlers, reckless traders and devil may care explorers who do business in the lands outside those covered by the dubious protection of the Emperor. Not surprisingly it is also a gathering place for mercenaries and ne'er do wells... as well as self styled warriors of fortune called 'Adventurers'.

Overshadowing 'The Fort' is 'The Hill'. This mysterious mountain has long been rumored to shelter bands of vicious monsters. It is said that only the turbid waters of the River has formed the boundary that prevented monsters from invading the undergarrisoned fort over the years... but now it may not be enough.


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It comes and goes... they cant hit but they can save like a mofo :D. I'll turn on health bars


Male Human Cleric of Order 2 AC 18 | HP: 15/15 | Temp HP: 0/0 | HD 2/2 (d8+2) | Spells 1st 2/3 | Channel 1/1 |PP 15
Stats:
Str +2 Dex +1 Con +2 Int +0 Wis +5* Cha +1* | Initiative +1 | Perception +5 | Insight +5 | Inspiration? No
Conditions: None

@Varis: Cheers! As for health, I just update my HP on my tagline on Paizo.


M Half Elf Sorcerer level 1

Being rocked back by the arrow hitting his lower chest. He tries to target a new goblin.

So with having a large dislike to the whip master. Antal targets the goblin (g) and fire an arrow at him.

Short bow attack on G: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

But his aim is off from the pain from the arrow.


Varis
Aelwulf
Kalia


HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)

Kalia moves next to multiple enemies and then unleashes a primal roar.

Thunderclap: DC 13 Con Save or take: 1d6 ⇒ 3 Thunder damage. I'll shield vs. the first attack unless I kill them both.


wont kill them but nice move... will sort later

Grand Lodge

Varis
Aelwulf


Male N Half-Elf Bard 1 | HP 9/9 | AC 13 | Init: +9 | Pass Perc: 12 | Saves: STR +-1 DEX +4 CON +1 INT +1 WIS +0 CHA +6 | Speed 30ft | Bardic Inspiration: 4/4 | Spells: 1st 1/2 Active conditions: None.

The bane drops off that orc when I switched to faerie fire btw. Actually I was debating healing anyone that needed it but I'm out of spells already.

Varis shouts at the assailants around Kalia cursing the hobgoblin near her (#5).

Vicious Mockery on #5 WIS DC 14


HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)

Before you attack me, I'll drop shield on the first attack that would hit me.


Aelwulf?


Aelwulf attack the Hobgoblin (#2) in front of him.

Attack 1d20 + 5 ⇒ (9) + 5 = 14
Damage 1d8 + 5 ⇒ (3) + 5 = 8

The blow slides off his scalemail armour.

Varis Vicious Mockery against #5 save 1d20 - 1 ⇒ (13) - 1 = 12

1d4 ⇒ 2 damage

-Order-
* Hobgoblins
Varis
Aelwulf
Kalia
Antal
* Goblins
Iocundius
Gaeldon

Goblins UP!


Goblin B shoots the Barbarian

1d20 + 4 - 1d4 ⇒ (18) + 4 - (4) = 18 for 1d6 + 2 ⇒ (4) + 2 = 6

Goblin C then climbs on the bank to engage the cleric

Aelwulf gets an AoO!

1d20 + 5 ⇒ (17) + 5 = 22 for 1d8 + 5 ⇒ (7) + 5 = 12

And cuts him down before he can reach his target!

Goblin E throws a glob of acid at the dwarf

1d20 + 4 ⇒ (1) + 4 = 5 disadvantage 1d20 + 4 ⇒ (2) + 4 = 6 for 1d6 ⇒ 2

but it goes wide.

Goblin G whips Kalia... and misses.

1d20 + 4 ⇒ (7) + 4 = 11 for 1d4 + 2 ⇒ (1) + 2 = 3

* Hobgoblins
Varis
Aelwulf
Kalia
Antal
* Goblins
Iocundius
Gaeldon

Iocundius and Gaeldon UP!!


Male Human Cleric of Order 2 AC 18 | HP: 15/15 | Temp HP: 0/0 | HD 2/2 (d8+2) | Spells 1st 2/3 | Channel 1/1 |PP 15
Stats:
Str +2 Dex +1 Con +2 Int +0 Wis +5* Cha +1* | Initiative +1 | Perception +5 | Insight +5 | Inspiration? No
Conditions: None

@Helaman: It looks like Goblin B is in melee range of Iocundius. Wouldn't that give Goblin B disadvantage in firing ranged weapons?

Iocundius calls over to Aewulf:

"Aewulf, a fine stroke! More like that!"

The cleric then focuses, and the bell resumes tolling...

Toll the Bell on Goblin B. Wisdom Save DC 13

Can't recall if B is injured yet.

Necrotic Damage if injured: 1d12 ⇒ 7

Necrotic Damage if not injured: 1d8 ⇒ 2


HP (22) AC (18/16/18, +4 Mage Armor) Saves (5/5/7, +2 vs sleep, paralysis, stunning) Initiative (+2) CMD (18) Lvl 1 (6/6) HF (7/7)

Stone’s Endurance: 1d12 ⇒ 7 The arrow failed to penetrate his thick skin.

Hit next closest, 2 I think: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 + 6 ⇒ (1) + 6 = 7

Lost in a frenzy, he didn’t care who his target was. He laughed as he fought, swinging his bloody hammer wildly.


Male N Half-Elf Bard 1 | HP 9/9 | AC 13 | Init: +9 | Pass Perc: 12 | Saves: STR +-1 DEX +4 CON +1 INT +1 WIS +0 CHA +6 | Speed 30ft | Bardic Inspiration: 4/4 | Spells: 1st 1/2 Active conditions: None.

Thanks for the damage roll on Viscous Mockery, I always forget that!


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Iocundius Paulum wrote:

@Helaman: It looks like Goblin B is in melee range of Iocundius. Wouldn't that give Goblin B disadvantage in firing ranged weapons?

Yep. Thanks. Call out things like this. I thought it was only 5' of the target that did that but its ANYONE... which makes sense

GM Helaman wrote:


Goblin B shoots the Barbarian

1d20 + 4 - 1d4 for 1d6 + 2

Re-roll with disadvantage.

1d20 + 4 - 1d4 ⇒ (9) + 4 - (2) = 11

The shot actually missed... regain your stone skin ability ;)


Update later today.

Aelwulf may be a bit busy or out of action atm.

Anyone want to bot him until after end of combat?


1d20 - 1 ⇒ (5) - 1 = 4

Both barbarian and cleric wound their foes.

* Hobgoblins
Varis
Aelwulf
Kalia
Antal
* Goblins
Iocundius
Gaeldon

Hobgoblin 2 swings at Gaeldon.

1d20 + 4 ⇒ (16) + 4 = 20 for 1d10 + 2 ⇒ (4) + 2 = 6

Hobgoblin 5 swings at Kalia.

1d20 + 4 ⇒ (6) + 4 = 10 for 1d6 + 2 ⇒ (4) + 2 = 6

Hobgoblin 6 shoots at Antal.

1d20 + 4 ⇒ (13) + 4 = 17 for 1d6 + 2 ⇒ (5) + 2 = 7

Party UP!!

Varis
Aelwulf
Kalia
Antal


HP (22) AC (18/16/18, +4 Mage Armor) Saves (5/5/7, +2 vs sleep, paralysis, stunning) Initiative (+2) CMD (18) Lvl 1 (6/6) HF (7/7)

Nope to wounds: 1d12 + 3 ⇒ (11) + 3 = 14

Hit: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d6 + 6 ⇒ (4) + 6 = 10

Gaelden staggered under the hobgoblin’s blow, but he did not fall. Slowly the Goliath turned around, and flared at his attacker. Thanks to his physiology, he was completely unharmed by the attack. Eyes blazing, he swung his hammer back at the hobgoblin.


M Half Elf Sorcerer level 1

Antalrock back from the arrow striking him.
"Two can play that game."
And with one swift motion he nocks a new arrow and fires it to the archer that struck him.

Bow attack (Hobgoblin 6): 1d20 + 5 ⇒ (20) + 5 = 25
Per. damage: 1d6 + 3 ⇒ (3) + 3 = 6

crit damage: 1d6 ⇒ 1 Not sure if the +3 for dex gets added in on a crit.
Well that crit damage stinks


Male N Half-Elf Bard 1 | HP 9/9 | AC 13 | Init: +9 | Pass Perc: 12 | Saves: STR +-1 DEX +4 CON +1 INT +1 WIS +0 CHA +6 | Speed 30ft | Bardic Inspiration: 4/4 | Spells: 1st 1/2 Active conditions: None.

Goblin B won't have bane on him still, it came off when I cast Faerie Fire

Varis shouts again at one of the hobgoblins assaulting Kalia.

Viscous Mockery on Hobgoblin 5

Mockery Damage: 1d4 ⇒ 1


HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)

Kalia swings her Maul at 5.

Attack Roll: 1d20 + 5 ⇒ (4) + 5 = 9
Damage Roll: 2d6 + 3 ⇒ (1, 1) + 3 = 5


A few things to unpack... Crits are max damage and roll again... so that was 12 points. Bonuses are never damaged. A lethal shot. On the bane issue, I'll correct that.

Save vs vicious mockery 1d20 - 1 ⇒ (15) - 1 = 14 saved.


Gaeldon kills hobgoblin 2.

Antal, you took 5 points of damage earlier... (Friday Apr 3rd)... and you then took another hit for 7 recently... unless I missed some healing (possible) wouldn't you be unconcious? If there was healing you kill that guy with the bow. If not? You fell unconcious instead of shooting that enemy. BUT given you rolled a '20'? We can use that for a death save and bring you back at 1 HP - let me know


Gaeldon kills hobgoblin 2.

Kalia misses her enemy.

Antal, you took 5 points of damage earlier... (Friday Apr 3rd)... and you then took another hit for 7 recently... unless I missed some healing (possible) wouldn't you be unconcious? If there was healing you kill that guy with the bow. If not? You fell unconcious instead of shooting that enemy. BUT given you rolled a '20'? We can use that for a death save and bring you back at 1 HP - let me know

I don't know what to do with Aelwulf. Hes' been down 2 weeks but given the situation thats very understandable

Aelwulf goes on Dodge... ready to hold his position.

* Hobgoblins
Varis
Aelwulf
Kalia
Antal
* Goblins
Iocundius
Gaeldon

Goblins UP!!


Oookay - thats strange. I made a post that disappeared. Posting again

Goblin B withdraws as a bonus action, then moves further across the river before shooting at the priest.

1d20 + 4 ⇒ (13) + 4 = 17 for 1d6 + 2 ⇒ (2) + 2 = 4

Goblin E also withdraws as a bonus action then flings a glob of acid at Kalia.

1d20 + 4 ⇒ (5) + 4 = 9 for 1d6 ⇒ 4

Goblin B whips Kalia as well...

1d20 + 4 ⇒ (2) + 4 = 6 for 1d4 + 2 ⇒ (3) + 2 = 5

Players UP!!

Iocundius
Gaeldon


HP (22) AC (18/16/18, +4 Mage Armor) Saves (5/5/7, +2 vs sleep, paralysis, stunning) Initiative (+2) CMD (18) Lvl 1 (6/6) HF (7/7)

Charge B: 1d20 + 6 ⇒ (14) + 6 = 20 If he cant reach then he throws it for a 19 to hit
Damage: 1d8 + 6 ⇒ (7) + 6 = 13

Seeing the goblinoids fall back, Gaeldren charged after them. The river was already running red with their blood, but not red enough. Their work was not yet finished.


Male Human Cleric of Order 2 AC 18 | HP: 15/15 | Temp HP: 0/0 | HD 2/2 (d8+2) | Spells 1st 2/3 | Channel 1/1 |PP 15
Stats:
Str +2 Dex +1 Con +2 Int +0 Wis +5* Cha +1* | Initiative +1 | Perception +5 | Insight +5 | Inspiration? No
Conditions: None

Iocundius moves his shield just in time to deflect the arrow.

He wades into the water, aiming to follow the goblin closely, before unleashing more divine wrath upon it.

"Keep it up! They will only regroup if we allow them to!", he yells.

Move up to goblin B, toll the dead on goblin b. Wis save dc 13

Necrotic Damage to wounded Goblin B: 1d12 ⇒ 9


M Half Elf Sorcerer level 1

Oops sorry, yes at 1 HP, forgot about the other damage, The goblin is still alive....darn it.


Gaelden the Lost wrote:

[dice=Charge B]1d20+6 If he cant reach then he throws it for a 19 to hit

[dice=Damage]1d8+6

Seeing the goblinoids fall back, Gaeldren charged after them. The river was already running red with their blood, but not red enough. Their work was not yet finished.

- I forgot to load the map,.. will do so. That said warhammer is a versatile but not a ranged/thrown weapon (correct me if I'm wrong)


Iocundius Paulum wrote:

Iocundius moves his shield just in time to deflect the arrow.

He wades into the water, aiming to follow the goblin closely, before unleashing more divine wrath upon it.

"Keep it up! They will only regroup if we allow them to!", he yells.

Move up to goblin B, toll the dead on goblin b. Wis save dc 13

Necrotic Damage to wounded Goblin B]1d12

1d20 - 1 ⇒ (7) - 1 = 6... yeeeeah. That ain't good for him.

The goblin clutches it's chest and slides into the water.


* Hobgoblins
Varis
Aelwulf
Kalia
Antal
* Goblins
Iocundius
Gaeldon

HobGoblins UP!!


HP (22) AC (18/16/18, +4 Mage Armor) Saves (5/5/7, +2 vs sleep, paralysis, stunning) Initiative (+2) CMD (18) Lvl 1 (6/6) HF (7/7)

Barroom brawler makes me proficient with improvised weapons. Figure it would count


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Gaelden the Lost wrote:
Barroom brawler makes me proficient with improvised weapons. Figure it would count

Rule of cool. Let's do normal full damage... 20/60 range... NORMALLY An object that bears no resemblance to a weapon deals 1d4 damage (the GM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet. However again, let's just do full normal damage for the feat.


Iocundius kills the archer with a spell before Gaeldon can get to him... leaving the giant warrior to wade into the river... and hurl his warhammer at one of the hobgoblins engaging Kalia and caving the side of its skull in with an explosion of blood and brain.

Hobgoblin 5 makes a desperate effort to kill the dwarf... the winds of doom blowing across the river.

1d20 + 4 ⇒ (5) + 4 = 9 for 1d6 + 2 ⇒ (1) + 2 = 3

Hobgoblin 6 shoots at the avatar of death crossing the river.

1d20 + 4 ⇒ (5) + 4 = 9 for 1d6 + 2 ⇒ (1) + 2 = 3

Panic and fear make their attacks ineffective.

* Hobgoblins
Varis
Aelwulf
Kalia
Antal
* Goblins
Iocundius
Gaeldon

Party UP!!


Varis
Aelwulf
Kalia
Antal


M Half Elf Sorcerer level 1

With the blood loss his vision blurs as he nocks an arrow and lets it fly to the goblin fighting Kalia.
Short bow attack (Hobgoblin 5): 1d20 + 5 ⇒ (6) + 5 = 11

Per. damage: 1d6 + 3 ⇒ (1) + 3 = 4


HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)

Kalia adjusts to be near multiple enemies and swings on the most dangerous enemy near her.

Attack Roll: 1d20 + 5 ⇒ (11) + 5 = 16
Damage Roll: 2d6 + 3 ⇒ (3, 4) + 3 = 10


Male N Half-Elf Bard 1 | HP 9/9 | AC 13 | Init: +9 | Pass Perc: 12 | Saves: STR +-1 DEX +4 CON +1 INT +1 WIS +0 CHA +6 | Speed 30ft | Bardic Inspiration: 4/4 | Spells: 1st 1/2 Active conditions: None.

Varis moves across the water and then again tries to rattle the morale of one of the creatures engaged with Kalia. "The rest of you are going to die like your friends!

Vicious Mockery on Hobgoblin 5

Damage: 1d4 ⇒ 2


Aelwulf is likely dealing with stuff more important atm... we'll skip him at this point and moving forward until he returns or we resume "normality", or whatever passes for it


Antals shot flies wide.

Kalia crushes the shoulder and part of the chest of the Hobgoblin near her.

Saving throw: 1d20 - 1 ⇒ (7) - 1 = 6

The target of the bardic rebuke shakes in pain...

Goblins UP!!!


Goblin G whips at the dwarf again then takes a bonus action then scampers back...

1d20 + 4 ⇒ (2) + 4 = 6 for 1d4 + 2 ⇒ (4) + 2 = 6

Goblin E moves closer then casts Burning Hands bathing the dwarf in flames.

Dex DC12 Fire Damage for half: 3d4 ⇒ (1, 3, 1) = 5

Party UP!!

Iocundius
Gaeldon


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M Half Elf Sorcerer level 1

Knowing that at anytime that spell caster could blast Antal. So Antal drops down and hides to spring out and get the drop on him.

Stealth: 1d20 + 5 ⇒ (8) + 5 = 13

Can't wait unit I can do this as a bonus action


Male Human Cleric of Order 2 AC 18 | HP: 15/15 | Temp HP: 0/0 | HD 2/2 (d8+2) | Spells 1st 2/3 | Channel 1/1 |PP 15
Stats:
Str +2 Dex +1 Con +2 Int +0 Wis +5* Cha +1* | Initiative +1 | Perception +5 | Insight +5 | Inspiration? No
Conditions: None

Iocundius keeps moving through the water, advancing as far as he can towards the goblins, yelling in their tongue:

"Telaan ar ghaan ar o dragaan!"

Goblin:

"Strike at me if you dare!"

Then, the bell tolls again.

Move towards goblins, into melee if possible.

Toll the Dead versus whichever armed enemy is farthest away. Wisdom DC 13 or:

If they're unwounded: 1d8 ⇒ 2

If they're wounded: 1d12 ⇒ 11

Improvised Attack with Shield for AOO if Iocundius in melee and a goblin messes up its escape:

Improvised Weapon: 1d20 + 4 ⇒ (11) + 4 = 15

Damage aka Club: 1d4 + 2 ⇒ (1) + 2 = 3


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HP (22) AC (18/16/18, +4 Mage Armor) Saves (5/5/7, +2 vs sleep, paralysis, stunning) Initiative (+2) CMD (18) Lvl 1 (6/6) HF (7/7)

Hit 5: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d4 + 6 ⇒ (4) + 6 = 10

With his hammer lodged into the head of a fallen foe, Gaelden was disarmed. That did not mean unarmed though. He charged headlong into the fray, using his fists as a weapon. Given his sheer size and strength, though, his bare hands were more dangerous than the weapons of most smaller combatants. His fist came down with enough force to dent steel plate.


Daaaaamn Gaeldon!


[ooc]Lets move the story along... also is the dwarf still good?[ooc]

With the arrival of a mountain of raging muscle and armoured allies the goblins break and run, trying to form a rear guard for the fleeing, and scattered groups of females and goblin children.

You are left panting on the river bank... what you do now is up to you.


HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)

Kalia moves to follow them, continuing to assault in the rearguard.

Attack Roll: 1d20 + 5 ⇒ (17) + 5 = 22
Damage Roll: 2d6 + 3 ⇒ (6, 5) + 3 = 14


Male Human Cleric of Order 2 AC 18 | HP: 15/15 | Temp HP: 0/0 | HD 2/2 (d8+2) | Spells 1st 2/3 | Channel 1/1 |PP 15
Stats:
Str +2 Dex +1 Con +2 Int +0 Wis +5* Cha +1* | Initiative +1 | Perception +5 | Insight +5 | Inspiration? No
Conditions: None

If there is as much as a single goblin warrior left alive, Iocundius moves to follow them, at least for now.

Of course, his movement is met with the sound of another ringing bell.

Move 30' towards the goblin warriors, toll the dead on a wounded one. Wisdom Save DC 13

Necrotic Damage: 1d12 ⇒ 12


M Half Elf Sorcerer level 1

Antal springs up from hiding and shoots his bow at one of the closer goblins.
Short bow attack: 1d20 + 5 ⇒ (20) + 5 = 25

Per. damage: 1d6 + 3 ⇒ (3) + 3 = 6
If within 30' sneak attack damage: 1d6 ⇒ 4

Crit damage: 1d6 ⇒ 4
Crit damage If within 30' sneak attack damage: 1d6 ⇒ 5

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