HORROR ON THE HILL - A 5E RE-IMAGINING OF A 80'S CLASSIC TSR MODULE

Game Master Helaman

'The Fort' is a gathering point for settlers, reckless traders and devil may care explorers who do business in the lands outside those covered by the dubious protection of the Emperor. Not surprisingly it is also a gathering place for mercenaries and ne'er do wells... as well as self styled warriors of fortune called 'Adventurers'.

Overshadowing 'The Fort' is 'The Hill'. This mysterious mountain has long been rumored to shelter bands of vicious monsters. It is said that only the turbid waters of the River has formed the boundary that prevented monsters from invading the undergarrisoned fort over the years... but now it may not be enough.


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HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)

Yup, I'm good with my position.


Gaelden Wounds (0) HP (92) Saves (15/14/16, +2 vs enchantment) AC (26/21/23) CMD (34) Init (+3) Smite (2/2) LoH 2d6 (7/7) Investiture (6/6) Ki (9/9) Mage Armor (0/1) Spear (5/5)

Lets do this!


Male Human Cleric of Order 2 AC 18 | HP: 15/15 | Temp HP: 0/0 | HD 2/2 (d8+2) | Spells 1st 2/3 | Channel 1/1 |PP 15
Stats:
Str +2 Dex +1 Con +2 Int +0 Wis +5* Cha +1* | Initiative +1 | Perception +5 | Insight +5 | Inspiration? No
Conditions: None

Good here too. Any advantage on stealth for concealment behind a rock and trees?


M Half Elf Sorcerer level 1

So Gaelden, Varis and Kalia, you want to be in the middle of the river? I figure you would want to at least be on dry land to start fight?


Male N Half-Elf Bard 1 | HP 9/9 | AC 13 | Init: +9 | Pass Perc: 12 | Saves: STR +-1 DEX +4 CON +1 INT +1 WIS +0 CHA +6 | Speed 30ft | Bardic Inspiration: 4/4 | Spells: 1st 1/2 Active conditions: None.

Varis is half aquatic elf so he loves it in the water. :p

Varis moves into a position on the other side of the river.

stealth: 1d20 + 4 ⇒ (20) + 4 = 24


Varis Matrel wrote:

Varis is half aquatic elf so he loves it in the water. :p

Varis moves into a position on the other side of the river.

[dice=stealth]1d20+4

Dont forget to update the map


Male N Half-Elf Bard 1 | HP 9/9 | AC 13 | Init: +9 | Pass Perc: 12 | Saves: STR +-1 DEX +4 CON +1 INT +1 WIS +0 CHA +6 | Speed 30ft | Bardic Inspiration: 4/4 | Spells: 1st 1/2 Active conditions: None.
GM Helaman wrote:
Varis Matrel wrote:

Varis is half aquatic elf so he loves it in the water. :p

Varis moves into a position on the other side of the river.

[dice=stealth]1d20+4

Dont forget to update the map

I had. :) Is it updated for you?

Grand Lodge

I was more worried about the Party standing in the river... seems that's a feature of the upcoming encounter.

Kicking it off in a few more hours.


You tell me when you want to interrupt the narrative... just quote my block of text and interrupt when you want to act. At that point I'll reshuffle the map and we'll kick off

Brown skins or Blue Clothing are hobgoblins - anything with green skins. Hobgoblins are #'s, Goblins are Alphabet

The head of the band is some goblins closely followed by some hobgoblins. They start to fjord the river.

Another few join them, led by a large hobgoblin with a great sword step into the river...

There is a group of armed goblins and hobgoblins behind those, a third wave - which form the vanguard the main group, a group of hobgoblin females and hobgoblin children.

The most forward element close to the bank and the others hold their position.

The leader hobgoblin with the greatsword grunts and waves group of hobgoblin women and children forward.

If no actions I'll update the map adding the noncom's and move the scounts


Male Human Cleric of Order 2 AC 18 | HP: 15/15 | Temp HP: 0/0 | HD 2/2 (d8+2) | Spells 1st 2/3 | Channel 1/1 |PP 15
Stats:
Str +2 Dex +1 Con +2 Int +0 Wis +5* Cha +1* | Initiative +1 | Perception +5 | Insight +5 | Inspiration? No
Conditions: None

Iocundius peers closely from his hiding place, trying to find the children. The human ones.

All their own? Where are the captives?.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6


The priest cannot hear, let alone see, human captives


Brown skins or Blue Clothing are hobgoblins - anything with green skins ARE goblins. Hobgoblins are #'s, Goblins are Alphabet


Male Human Cleric of Order 2 AC 18 | HP: 15/15 | Temp HP: 0/0 | HD 2/2 (d8+2) | Spells 1st 2/3 | Channel 1/1 |PP 15
Stats:
Str +2 Dex +1 Con +2 Int +0 Wis +5* Cha +1* | Initiative +1 | Perception +5 | Insight +5 | Inspiration? No
Conditions: None

Iocundius is happy to keep looking until he sees children to rescue. He plans to start killing the goblinoids nearest said human children. The lack of said human children is throwing him off.


M Half Elf Sorcerer level 1

Antal takes a peek to spot the children captives from his hidding place.
Perception: 1d20 + 5 ⇒ (10) + 5 = 15

Anger swelling up see the goblins running around with out a care in the world.


HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)

Kalia waits until the first group gets to the other side and then stands up and shouts "Time to die Greenskins!"


Gaelden Wounds (0) HP (92) Saves (15/14/16, +2 vs enchantment) AC (26/21/23) CMD (34) Init (+3) Smite (2/2) LoH 2d6 (7/7) Investiture (6/6) Ki (9/9) Mage Armor (0/1) Spear (5/5)

Heeding the call of his Dwarven ally, Gaeldren leapt to the attack!

Roll initiative?


Then that's the map as is, more or less.

I'm not rolling initiative atm.

All of party can act freely at for the first round then I'll roll.


HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)

After leaping up, Kalia scooped up a large rock and winged it at the last person in the Goblinoid procession.

Attack Roll: 1d20 + 5 ⇒ (18) + 5 = 23
Damage Roll: 1d4 + 3 ⇒ (1) + 3 = 4


Gaelden Wounds (0) HP (92) Saves (15/14/16, +2 vs enchantment) AC (26/21/23) CMD (34) Init (+3) Smite (2/2) LoH 2d6 (7/7) Investiture (6/6) Ki (9/9) Mage Armor (0/1) Spear (5/5)

Attack A: 1d20 + 6 ⇒ (8) + 6 = 14
Rage!: 1d8 + 6 ⇒ (2) + 6 = 8

Hoping to catch the goblin by surprise, the Goliath leapt to the attack.


M Half Elf Sorcerer level 1

Antal shakes his head and thinks to himself.
I thought we were here for the children, not some blood lust. Oh well and where are those kids
As he keeps a look out for them.

Antal will stay hidden looking for the captive children


Male N Half-Elf Bard 1 | HP 9/9 | AC 13 | Init: +9 | Pass Perc: 12 | Saves: STR +-1 DEX +4 CON +1 INT +1 WIS +0 CHA +6 | Speed 30ft | Bardic Inspiration: 4/4 | Spells: 1st 1/2 Active conditions: None.

Varis steps out from the cover of trees to curse three of the goblinoids.

casts Bane on 3,A & B


Need a few hours but this will be fun


Male Human Cleric of Order 2 AC 18 | HP: 15/15 | Temp HP: 0/0 | HD 2/2 (d8+2) | Spells 1st 2/3 | Channel 1/1 |PP 15
Stats:
Str +2 Dex +1 Con +2 Int +0 Wis +5* Cha +1* | Initiative +1 | Perception +5 | Insight +5 | Inspiration? No
Conditions: None

Time to move.

As fighting begins, Iocundius abandons the trees.

He steps out into the path and glares at the goblinoids, seeking one the others have wounded.

That one.

His hand and holy symbol rise and glimmer...

Moved onto path. Toll the dead on a wounded goblinoid. Wisdom save dc 13 or take necrotic damage:

If already wounded: 1d12 ⇒ 9

If no wounded available: 1d8 ⇒ 5


NG Half-Orc Barbarian|Hunter 1 HP: 13 AC: 17|11|16 Saves: 4/4/4

Aelwulf pops up from his crouching position letting loose a bolt from his crossbow.

Crossbow at E: 1d20 + 4 ⇒ (4) + 4 = 8

He curses his luck and drops back down prone.


Kalia wings a goblin in the head...

Wisdom save: 1d20 - 1 ⇒ (9) - 1 = 8

There is the deep ringing sound of a funerary bell and it falls to the ground dead, cursed by Iocundius and his God. Double Team Iocundius and Kalia

Gaeldon engages A... and kills it DEAD I moved him because he doesnt have roll20. No shield so its AC was lower

Varis gets off a dire curse in the form of Bane As A is dead, we'll do 3,B and C

3 Cha save: 1d20 - 1 ⇒ (14) - 1 = 13 Failed
B Cha save: 1d20 - 1 ⇒ (9) - 1 = 8 Failed
C Cha save: 1d20 - 1 ⇒ (19) - 1 = 18 Passed

Aelwulf takes a shot, misses and dives for the rock again... Antal stays concealed, confused and questioning both memory and eyesight.

---- END OF SURPRISE ROUND ----

Initiatives
Hobgoblins 1d20 + 1 ⇒ (20) + 1 = 21
Goblins 1d20 + 2 ⇒ (7) + 2 = 9

Gaeldon 1d20 + 3 ⇒ (1) + 3 = 4
Kalia 1d20 + 0 ⇒ (14) + 0 = 14
Antal 1d20 + 3 ⇒ (6) + 3 = 9
Aelwulf 1d20 + 2 ⇒ (14) + 2 = 16
Varis 1d20 + 2 ⇒ (15) + 2 = 17
Iocundius 1d20 + 1 ⇒ (4) + 1 = 5

-Order-
* Hobgoblins
Varis
Aelwulf
Kalia
Antal
* Goblins
Iocundius
Gaeldon

--Going to wait till to tomorrow morning to kick off the Hobgoblins. Google Drive Maps up in 2 mins--


The Hobgoblin leader barks out a series of rapid fire orders, on top of the situation despite the ambush.

He double moves to close with the Goliath while another of two his band engages to attack the same foe.

Hobgoblin 1 (Leader) - double moved
Hobgoblin 2 1d20 + 4 ⇒ (4) + 4 = 8 for 1d10 + 2 ⇒ (1) + 2 = 3
Hobgoblin 3* Baned 1d20 + 4 - 1d4 ⇒ (1) + 4 - (1) = 4 for 1d6 + 2 ⇒ (1) + 2 = 3
Hobgoblin 4 Athletics/Str: 1d20 + 4 ⇒ (5) + 4 = 9
Hobgoblin 5 Athletics/Str: 1d20 + 4 ⇒ (5) + 4 = 9
Hobgoblin 6 shoots at Kalia 1d20 + 3 ⇒ (2) + 3 = 5 for 1d6 + 1 ⇒ (2) + 1 = 3

While their actions are fast they are ineffective.

Hobgoblins 2 and 3 are unable to land a blow

Hobgoblins 4 and 5 are trying to climb up to the dwarven brawler but are not successful - they occupy the square but cant attack or enter the green squares above.

Hobgoblin 6 misses a bow shot.

Varis
Aelwulf
Kalia
Antal


Male N Half-Elf Bard 1 | HP 9/9 | AC 13 | Init: +9 | Pass Perc: 12 | Saves: STR +-1 DEX +4 CON +1 INT +1 WIS +0 CHA +6 | Speed 30ft | Bardic Inspiration: 4/4 | Spells: 1st 1/2 Active conditions: None.

Luckily your terrible rolling is our benefit

Varis maintained his bane spell while hurling insults at the vicious looking leader.

Casts viscous mockery on hobgoblin leader WIS DC 14


HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)

Kalia scampered down the rocks and towards the nearest enemy and then smashed it in the face with her hammer.

Attack Roll: 1d20 + 5 ⇒ (12) + 5 = 17
Damage Roll: 2d6 + 3 ⇒ (2, 3) + 3 = 8


Save: 1d20 ⇒ 2

The Hobgoblin leader winces in pain and seems distracted.

Kalia smashes one with a mighty swing but its still up.

Aelwulf
Antal


M Half Elf Sorcerer level 1

Antal thinking that he might have make a mistake with the children. Spring up and shoots an arrow at (#1)Goblin

ShortBow Sneak attack: 1d20 + 5 ⇒ (18) + 5 = 23
Per. Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Sneak attack damage: 1d6 ⇒ 6


Antal drops his foe with a shot to the heart!


NG Half-Orc Barbarian|Hunter 1 HP: 13 AC: 17|11|16 Saves: 4/4/4

Aelwulf pops up launching another bolt.

Crossbow at E: 1d20 + 4 ⇒ (6) + 4 = 10


Goblin B Aelwulf: 1d20 + 4 - 1d4 ⇒ (15) + 4 - (4) = 15 for 1d6 + 2 ⇒ (5) + 2 = 7
Goblin E generates a sheet of flame from its touching thumbs (it's allies 4 and 5 are protected from it by the rock). Kalia make a DC 12 reflex save or take 3d4 ⇒ (3, 4, 2) = 9 fire damage. Save for half (4)
Goblin F Kalia: 1d20 + 4 ⇒ (11) + 4 = 15 for 1d6 + 2 ⇒ (1) + 2 = 3 Damage.
Goblin G Kalia: 1d20 + 4 ⇒ (11) + 4 = 15 for 1d4 + 2 ⇒ (3) + 2 = 5 Damage with a whip

Now up!
Iocundius
Gaeldon

I'm gonna go out on a limb and say things aren't good for Kalia...


Gaelden Wounds (0) HP (92) Saves (15/14/16, +2 vs enchantment) AC (26/21/23) CMD (34) Init (+3) Smite (2/2) LoH 2d6 (7/7) Investiture (6/6) Ki (9/9) Mage Armor (0/1) Spear (5/5)

Hit B: 1d20 + 6 ⇒ (15) + 6 = 21
Rage Damage: 1d8 + 6 ⇒ (4) + 6 = 10

Leaving one corpse behind, the Goliath waded into the water, his hammer swinging. Few things were as scary as his kind when they were angry. The archer he struck certainly rethought its life choices at that moment.


Male Human Cleric of Order 2 AC 18 | HP: 15/15 | Temp HP: 0/0 | HD 2/2 (d8+2) | Spells 1st 2/3 | Channel 1/1 |PP 15
Stats:
Str +2 Dex +1 Con +2 Int +0 Wis +5* Cha +1* | Initiative +1 | Perception +5 | Insight +5 | Inspiration? No
Conditions: None

Iocundius walks towards the melee, his holy symbol and shield in hand, to draw blows away from his companions.

As he strides forward, the priest yells at the goblins in their own tongue:

"Dhalaan or druul, ghogaagaar ac merthakhaar!"

Goblin:

"Face your doom, murderers and kidnappers!"

Once again, the unseen bell tolls.

Move up to 30' closer, stopping once he reaches melee. On phone atm so can't move token myself. Toll the Dead on injured hobgoblin leader E, or another injured foe if E is already dead. Wisdom Save DC 13 or:

Necrotic Damage: 1d12 ⇒ 9


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M Half Elf Sorcerer level 1

I moved you, hopefully it's the spot you wanted."


Male Human Cleric of Order 2 AC 18 | HP: 15/15 | Temp HP: 0/0 | HD 2/2 (d8+2) | Spells 1st 2/3 | Channel 1/1 |PP 15
Stats:
Str +2 Dex +1 Con +2 Int +0 Wis +5* Cha +1* | Initiative +1 | Perception +5 | Insight +5 | Inspiration? No
Conditions: None

@Antal: That works nicely. Cheers!


HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)

Dex Save: 1d20 ⇒ 4

Kalia screams as the fire washes over her. Still, she stands, swung her hammer at the being who just set her on fire.

Attack Roll: 1d20 + 5 ⇒ (19) + 5 = 24
Damage Roll: 2d6 + 3 ⇒ (5, 5) + 3 = 13

She'll cast shield at the first attack to swing at her.

Grand Lodge

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Gonna need another 12-18 hrs... but updates acomin'


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Kalia Stonebreaker wrote:


Kalia screams as the fire washes over her. Still, she stands, swung her hammer at the being who just set her on fire.

*Dice rolled* Big numbers

She'll cast shield at the first attack to swing at her.

Save vs Toll the Dead 1d20 - 1 - 1d4 ⇒ (5) - 1 - (3) = 1 for 1d8 ⇒ 6

Goblin B fails the save but struggles on.

Meanwhile Gaeldon CRUSHES his foe!

- End of Round -

-Order-
* Hobgoblins
Varis
Aelwulf
Kalia
Antal
* Goblins
Iocundius
Gaeldon

Hobgoblin 2 swings at Gaeldon with a double handed axe swing.

1d20 + 4 ⇒ (17) + 4 = 21 for 1d10 + 2 ⇒ (1) + 2 = 3

Hobgoblin 4 joins his campanions in attacking the pucky slightly homicidal dwarf.

1d20 + 4 ⇒ (8) + 4 = 12 for 1d8 + 2 ⇒ (8) + 2 = 10

Hobgoblin 5 also attacks 1d20 + 4 ⇒ (2) + 4 = 6 for 1d8 + 2 ⇒ (1) + 2 = 3

Hobgoblin 6 shoots an arrow at her 1d20 + 3 ⇒ (1) + 3 = 4 for 1d6 + 1 ⇒ (1) + 1 = 2

Apparently the loss of their leader has them out of sorts and swinging worse than drunken toddlers.

Kalia steps up to the plate and swings HARD. She kills hobgoblin #4 outright.

Putting map on G-Drive in a few.


Varis
Aelwulf
Antal


Male N Half-Elf Bard 1 | HP 9/9 | AC 13 | Init: +9 | Pass Perc: 12 | Saves: STR +-1 DEX +4 CON +1 INT +1 WIS +0 CHA +6 | Speed 30ft | Bardic Inspiration: 4/4 | Spells: 1st 1/2 Active conditions: None.

Varis looks despairingly across the river and seeing his companions in trouble he closes his eyes focusing on a point just behind the group of Goblins. Suddenly a bright Violet light erupts around the Goblins.

Casts Faerie Fire - 60' Range; 20' Cube (Pink on Map); Dex DC 14

Varis also yells to Kalia "Slaughter those lit up little bastards!"

Bonus Action - Bardic Inspiration on Kalia (+1d6 to Attack, Check or Save)


M Half Elf Sorcerer level 1

Antal puts a sight on a goblin (F). Draws back on his bow and launches an arrow.
ShortBow Sneak attack: 1d20 + 5 ⇒ (8) + 5 = 13
Per. Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Sneak attack damage: 1d6 ⇒ 4


NG Half-Orc Barbarian|Hunter 1 HP: 13 AC: 17|11|16 Saves: 4/4/4

Aelwulf drops his crossbow and draws his sword and picks up his shield. He slips down the side of the rock into the water behind the hobgoblins.


Took me some time - had a Roll20/Discord game to run but I'm here.

Goblin E 1d20 + 2 ⇒ (18) + 2 = 20
Goblin F 1d20 + 2 ⇒ (13) + 2 = 15
Goblin G 1d20 + 2 ⇒ (2) + 2 = 4* Marked as Fairie Fired...

Hobgoblin 5 1d20 + 1 ⇒ (18) + 1 = 19
Hobgoblin 7 1d20 + 1 ⇒ (18) + 1 = 19

Aelwulf slides down the rock and into the water I'll waive any rolls and just call that your action to succeed and fight without disadvantage

Normally, had Antals target been holding a shield? Her shot would have missed... but because the bastard was holding a bow? Her shot is true and strikes the goblin in the throat.

***Goblins UP***

Goblin B drops his bow and attacks the priest with a short sword

1d20 + 4 - 1d4 ⇒ (14) + 4 - (1) = 17
1d6 + 2 ⇒ (1) + 2 = 3

Goblin C attacks Aelwulf.

1d20 + 4 ⇒ (1) + 4 = 5
1d6 + 2 ⇒ (2) + 2 = 4

Goblin E tries touching Kalia with an electric charged hand...

1d20 + 4 ⇒ (16) + 4 = 20
1d8 ⇒ 1

She isnt wearing metal armour dammit

It bounces off her shield spell in a shower of sparks! Shield spell used

Goblin G tries whipping her again while screaming at the women and children to flee who scatter screaming and yelling in fear.

1d20 + 4 ⇒ (19) + 4 = 23
1d4 + 2 ⇒ (3) + 2 = 5

You can feel there is a desperation in the air and a change in their determination... a will to fight to the death.

Iocundius
Gaeldon


Gaelden Wounds (0) HP (92) Saves (15/14/16, +2 vs enchantment) AC (26/21/23) CMD (34) Init (+3) Smite (2/2) LoH 2d6 (7/7) Investiture (6/6) Ki (9/9) Mage Armor (0/1) Spear (5/5)

Hit B: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 6 ⇒ (2) + 6 = 8

Continuing his rampage, the Goliath forced his way back to the front. The water was turning red with goblinoid blood as the party cut their way through the foe. But for the ambush the slaughter would have certainly been the other way around. As it was, though, they had to keep pressing the advantage lest the enemy rally. And Gaelden planned to do just that.


Male Human Cleric of Order 2 AC 18 | HP: 15/15 | Temp HP: 0/0 | HD 2/2 (d8+2) | Spells 1st 2/3 | Channel 1/1 |PP 15
Stats:
Str +2 Dex +1 Con +2 Int +0 Wis +5* Cha +1* | Initiative +1 | Perception +5 | Insight +5 | Inspiration? No
Conditions: None

Iocundius glares at the goblin who tried to strike him and the bell tolls once more!

Toll the Dead vs goblin B, Wisdom Save Dc 13. If B is dead, another wounded foe within 60' and Iocundius steps into the space B was in.

Necrotic Damage: 1d12 ⇒ 10


B save: 1d20 - 1 - 1d4 ⇒ (12) - 1 - (4) = 7

The bell of death tolls for Goblin B and it falls!

Gaeldon wounds a Hobgoblin...

***Round 3***

-Order-
* Hobgoblins
Varis
Aelwulf
Kalia
Antal
* Goblins
Iocundius
Gaeldon


Hobgoblin 2 attacks the barbarian!

1d20 + 4 ⇒ (10) + 4 = 14
1d10 + 2 ⇒ (2) + 2 = 4

Hobgoblin 5 attacks Kalia (who is still under shield)

1d20 + 4 ⇒ (5) + 4 = 9
1d6 + 2 ⇒ (6) + 2 = 8

Hobgoblin 6 Shoots at Antal

1d20 + 3 ⇒ (11) + 3 = 14
1d6 + 1 ⇒ (4) + 1 = 5

The arrow flies true!

Varis
Aelwulf
Kalia
Antal


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Male N Half-Elf Bard 1 | HP 9/9 | AC 13 | Init: +9 | Pass Perc: 12 | Saves: STR +-1 DEX +4 CON +1 INT +1 WIS +0 CHA +6 | Speed 30ft | Bardic Inspiration: 4/4 | Spells: 1st 1/2 Active conditions: None.

You guys are welcome for using all of Helaman's good rolls on the save vs Faerie fire. :p

Is anyone damaged? Are you able to turn on health bars on roll20?

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