GMAndrewW Siege of Gallowspire [12-13 Champion] (Inactive)

Game Master andreww

Aid Token Effects

Aid Character Information

Maps and Handouts

Buff spreadsheet

PC Initiative:

[dice=Init, Brutus]1d20+3[/dice]
[dice=Init, Roary]1d20+5[/dice]
[dice=Init, Emberwick]1d20+10[/dice]
[dice=Init, Saarek]1d20+4[/dice], Heightened Awareness +4
[dice=Init, Lenny]1d20+9[/dice], Heightened Awareness +4
[dice=Init, Daxter]1d20+6[/dice], Heightened Awareness +4

PC Saves:

[dice=Will, Brutus]1d20+19[/dice]
[dice=Will, Roary]1d20+12[/dice], +3 when raging, +9 morale vs spells, SLA's and SU when raging, heroism +2 morale
[dice=Will, Emberwick]1d20+11[/dice]
[dice=Will, Sarek]1d20+14[/dice], +3 vs mind affecting
[dice=Will, Lenny]1d20+19[/dice], [ooc]+1 vs mind affecting

[dice=Will, Daxter]1d20+11[/dice], Heroism +2

All: +2 morale versus charm and fear if within 30' of the flag and it is being wielded

[dice=Reflex, Brutus]1d20+12[/dice]
[dice=Reflex, Roary]1d20+12[/dice], +9 morale vs spells, SLA's and SU when raging, heroism +2 orale
[dice=Reflex, Emberwick]1d20+10[/dice]
[dice=Reflex, Saarek]1d20+10[/dice]
[dice=Reflex, Lenny]1d20+13[/dice]
[dice=Reflex, Daxter]1d20+10[/dice], Heroism +2

[dice=Fortitude, Brutus]1d20+19[/dice]
[dice=Fortitude, Roary]1d20+19[/dice], +4 when raging, +9 morale vs spells, SLA's and SU when raging, heroism +2 morale
[dice=Fortitude, Emberwick]1d20+11[/dice]
[dice=Fortitude, Saarek]1d20+17[/dice]
[dice=Fortitude, Lenny]1d20+22[/dice]
[dice=Fortitude, Daxter ]1d20+13[/dice], Heroism +2

PC Perception:

[dice=Perception, Brutus]1d20+8[/dice]
[dice=Perception, Roary]1d20+18[/dice], Heroism +2 morale
[dice=Perception, Emberwick]1d20-1[/dice]
[dice=Perception, Saarek]1d20+27[/dice]
[dice=Perception, Lenny]1d20+10[/dice]
[dice=Perception, Daxter]1d20+14[/dice], Heroism +2

PC Spellcraft:

[dice=Spellcraft, Saarek]1d20+15[/dice]
[dice=Spellcraft, Emberwick]1d20+10[/dice]
[dice=Spellcraft, Daxter]1d20+22[/dice], Heroism +2

Knowledges:

[dice=Knowledge any, Daxter]1d20+17[/dice], Heroism +2

[dice=Arcana, Sarek]1d20+20[/dice]

[dice=Dungeoneering, Sarek]1d20+22[/dice]

[dice=Local, Brutus]1d20+1[/dice]
[dice=Local, Sarek]1d20+13[/dice]

[dice=Nature, Roary]1d20+13[/dice], Heroism +2 morale
[dice=Nature, Sarek]1d20+14[/dice]

[dice=Planes, Emberwik]1d20+30[/dice]
[dice=Planes, Sarek]1d20+23[/dice]

[dice=Religion, Brutus]1d20+2[/dice]
[dice=Religion, Emberwick]1d20+13[/dice]
[dice=Religion, Sarek]1d20+22[/dice]


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Hello all, welcome to the 12-13 Champion Tier table for th Special.

First off a few admin issues. Please let me have your character details HERE

This scenario uses aid tokens rather differently. The rules are provided below but, in short, you can each bring along three aid characters who generate aid tokens. Those characters can also take part in aid missions during the scenario. Please providde details of your chosen aid charactefs HERE. Currently I just need to know their name, PFS number, level and chosen aid role (see below).

CHAMPION LEVEL DIFFICULTY

This game is advertised as being run at Champion level difficulty. Champion is this scenario’s “hard mode,” with increased challenge throughout. As usual for scenarios with increased difficulty, all players at the table must agree to that difficulty. Players who begin in Champion Mode who find the challenges too great can choose to switch to Soldier Mode. ou cannot switch back to Champion mode thereafter. A section of the Special is only available to Champion mode tables. If you do not wish to play on Champion level difficulty please delist yourrself and apply to a Soldier difficulty table.

AID CHARACTERS

There are two kinds of character you can play during the special: a Primary Character (the PC who personally faces the scenario’s encounters and earns a Chronicle sheet at the end of the scenario), and an Aid Character, who helps with tasks and generates an aid token at the start of the scenario.

A player can designate up to 3 of their PCs of 5th level or higher as Aid Characters. Aid Characters must be different PCs from the Primary Character (the character playing the special). The player does not need all of their Chronicle sheets for their Aid Characters—they only need the Aid Character’s most recently earned Chronicle sheet. The only information from this sheet that is relevant is the Aid Character’s name, number, and level. The Chronicle sheet is also a place to record whether anything bad happens to the Aid Character in the course of the scenario. Note that all risks Aid Characters take are opt-in. Aid Characters have two functions in this scenario: to generate Aid Tokens, and to provide support in Aid Missions that occur during the adventure.

When the player designates a character as an Aid Character, the player chooses one of the following roles and assigns the character to that role. Each table may assign up to 5 Aid Characters to each role. This restriction represents the expedition’s need for agent to take on a balanced variety of roles, and also helps to ensure that there are enough Aid Characters of each type to succeed at Aid Missions.

Your Aid Characters cannot participate in other Pathfinder Society adventures while in the Siege, and risks death.

A character’s class and character build does not dictate what roles he can take, though players are likely to want to pick roles that fit with their characters’ themes. If a player does not have 3 Aid Characters available, she can fill any remaining slots with generic 4th-level NPC Pathfinders of any role. These 4th-level NPCs are less likely to succeed than PC Aid Characters at all tasks, but they give all players a way to participate in this scenario’s mechanics. The descriptions below give some examples of the types of routine tasks that Aid Characters in each role perform during the mission, but these characters also perform heroic actions when they grant Aid Tokens or attempt Aid Missions.

Guard: The combat encounters detailed in this scenario are handled by the Primary Characters, but there is still plenty of danger to deal with. A character assigned to this role helps provide security for the expedition. Characters in this role drive off minor threats that crop up, protect the rear of the expedition, and generally ensure the mission can continue unhindered.

Medic: Most of the healing resources in the expedition are wielded by the Primary Characters for the benefit of further advancing the mission, but the Aid Characters are likely to need healing too. An Aid Character assigned to this role treats wounds, cares for the bodies of the fallen, and dispenses medical supplies.

Muscle: Moving what is effectively a small army into hostile terrain is a challenging task. A character assigned to this role helps move heavy objects, clears passageways, and transports equipment.

Scout: Little is known about the Gallowgarden and the areas below Gallowspire, and what information does exist is often inaccurate. A character assigned to this role roams ahead of the main expedition, learning what threats are present and giving advice on how best to navigate them.

Spellcaster: The sheer number of Pathfinders on this mission presents a heavy demand for spellcasting, particularly spells that can protect agents from harm or remove conditions that they incur. Spellcasters meet up with Pathfinder agents between battles, helping prepare them for the dangers ahead. They may have their own innate spellcasting ability, or they might carry an arsenal of magic items for this purpose.

AID TOKENS

In this scenario, Aid Tokens work a bit differently from in past scenarios. Instead of having generic Aid Tokens that PCs can improve with their skills, each Aid Token represents the efforts of a specific Aid Character.

Each Aid Character role is associated with a specific benefit that Aid Character in that role can provide. Table GMs should also distribute 3 Aid Tokens to each player, corresponding to their Aid Characters’ roles (see above). The player can then write in each of their Aid Characters’ names on the Aid Tokens. For the 4th-level NPC Pathfinders, players can invent names, or just write “Pathfinder.” The aid token benefits are available HERE

At this time, each player has the opportunity to commit any number of their PC Aid Characters to a more challenging, heroic task. This task provides greater benefits, but it also introduces a risk that the Aid Character may come to harm and therefore be unable to help out during later opportunities in this scenario.

Tasks are particularly difficult for lower-level Aid Characters, who are likely to be injured in the process. The 4th-level NPC Pathfinders are unwilling to attempt the heroic tasks.

Grand Lodge

M Half-Orc Paladin/Monk/Stalwart Defender 12 | HP: 159/159 l Fort: +19 (+21 with stance), Ref: +12, W: +19 (+21 with stance) l Init: +1 l Per: +8 l Movement: 30
AC:
Default: 23/T: 21/FF: 20 | This Round: 42*/T: 29* (40* vs incorporeal)/FF: 28
Resources:
LoH 3/7 | Fist 3/4 | Smite 2/2 | Stance 3/8 | Reroll (X)
CMD:
39/41 vs Grapple

Hey Andrew!

I noticed we've only got three signed up so far. Is there any chance we can convince one of the guys from the other 12-13 table to join us if we close on the start date and a fourth hasn't signed up yet?


I beieve the online VO's are keeping a close eye on things. We still have the better part of three weeks.

Grand Lodge

M Half-Orc Paladin/Monk/Stalwart Defender 12 | HP: 159/159 l Fort: +19 (+21 with stance), Ref: +12, W: +19 (+21 with stance) l Init: +1 l Per: +8 l Movement: 30
AC:
Default: 23/T: 21/FF: 20 | This Round: 42*/T: 29* (40* vs incorporeal)/FF: 28
Resources:
LoH 3/7 | Fist 3/4 | Smite 2/2 | Stance 3/8 | Reroll (X)
CMD:
39/41 vs Grapple

Good point.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

I signed up to join you guys, but it's been quite some time since I've played. I've got to get my character updated since the last time I played, but should have it up to speed by tm.

Sovereign Court

Human Bard (Arcane Duelist) 13 | AC 21| T 13 | FF 19 | HP: 120/120 | CMD 28 | Fort +14 | Ref +17 | Will +15 | Init +15 | Perception +22

Hard mode makes me nervous but I'm game. I need to update my Bard a bit.

He uses the Banner of the Ancient Kings/Flagbearer combo to provide +5 to hit and damage to all nearby allies.

Spells known
lvl 5 - Shadowbard, Bard's Escape
lvl 4 - Path of Glory, Greater, Virtuoso Performance, Invisibility, Greater, Dimension Door
lvl 3 - Haste, Dispel Magic, Tiny Hut, Arcane Concordance, Good Hope
lvl 2 - Heroism, Glitterdust, Blistering Invective, Gallant Inspiration, Mirror Image
lvl 1 - Heightened Awareness, Liberating Command, Saving Finale, Feather Fall, Touch of Gracelessness, Disguise Self
lvl 0 - Read Magic, Detect Magic, Prestidigitation, Message, Mending, Spark

A few notes on some of these spells.

Tiny Hut is actually useful in combat. The area is opaque from the outside but clear from the inside. Blocking line of sight from casters or archers.

Path of Glory is my main out of combat healing spell. Everyone who needs healing stands near me then I create and expand a path that grants fast healing 5 for 13 rounds. Healing each of us for up to 65 health from 1 spell.

Bard's Escape is similar to Dimension Door but I can move myself and up to 6 targets within 30 feet of me to any spot within 230 feet of me when I cast it.
So I could for example put myself 10feet away from a caster, drop the 2 other melee characters flanking some big threat, and put the casters somewhere within casting range but out of melee. A nearby ledge perhaps.

Btw several of my abilities only work if you are within 30 feet of me so try not to stray.

Sovereign Court

Human Bard (Arcane Duelist) 13 | AC 21| T 13 | FF 19 | HP: 120/120 | CMD 28 | Fort +14 | Ref +17 | Will +15 | Init +15 | Perception +22

Actually, Overnight I realized that I bit off more then I can chew in terms of how many games I signed up for. I need to cut back a bit and this one would be one of the biggest time sinks. Good luck all.


OK, fair enough. Better to only have enough games you can manage. We do currently have a legal table of 4 players. If it stays at 4 I recommend seriously considering if you are happy to play on Champion Mode. There is no 4 player adjustment.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

I'm game for whatever, but if there's no adjustment and we don't get more players in fine with dropping down to normal.

A question about aid characters. Can they be of any level? Even higher than the character I'm using in this? I have a maxed out wizard and a 15th level magus as well..


Aid charactes can be of any level between 5 and 20. If you do not have three such characters you can use a generic level 4 pregen in an aid character slot. They can do less but they will still generate an aid token.

Grand Lodge

M Half-Orc Paladin/Monk/Stalwart Defender 12 | HP: 159/159 l Fort: +19 (+21 with stance), Ref: +12, W: +19 (+21 with stance) l Init: +1 l Per: +8 l Movement: 30
AC:
Default: 23/T: 21/FF: 20 | This Round: 42*/T: 29* (40* vs incorporeal)/FF: 28
Resources:
LoH 3/7 | Fist 3/4 | Smite 2/2 | Stance 3/8 | Reroll (X)
CMD:
39/41 vs Grapple

Could I bum a mage armor off someone for the duration of the scenario? I've got a Pearl I if it helps.

If anyone wants barkskin and has a Pearl II, Brutus can cast barkskin at +4 initially and reapply it at +3 later in the day.

Grand Lodge

M Half-Orc Paladin/Monk/Stalwart Defender 12 | HP: 159/159 l Fort: +19 (+21 with stance), Ref: +12, W: +19 (+21 with stance) l Init: +1 l Per: +8 l Movement: 30
AC:
Default: 23/T: 21/FF: 20 | This Round: 42*/T: 29* (40* vs incorporeal)/FF: 28
Resources:
LoH 3/7 | Fist 3/4 | Smite 2/2 | Stance 3/8 | Reroll (X)
CMD:
39/41 vs Grapple

@GMAndrew: Brutus has access to a no cost lesser planar ally from his archetype. He'll be requesting 'Long term aid in fulfilling his duties in to the Pathfinder Society and defending his companions from the forces of darkness.' Brutus will be requesting a bralani azata but the spell explicitly says that what shows up is at the whim of the deity/GM.

Sheyn is NG so outsiders up to 6HD within the realm of LG, NG, CG, or true neutral is fair game.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

While I would welcome a barkskin Roary tends to rely more on his hp and a blinking spell so it's not 100% necessary.. He unfortunately does not have a mage armor wand.

Wanted to play this at top tier and use my Magus, but was a little late to the sign up.. He will aid instead.

Grand Lodge

M Half-Orc Paladin/Monk/Stalwart Defender 12 | HP: 159/159 l Fort: +19 (+21 with stance), Ref: +12, W: +19 (+21 with stance) l Init: +1 l Per: +8 l Movement: 30
AC:
Default: 23/T: 21/FF: 20 | This Round: 42*/T: 29* (40* vs incorporeal)/FF: 28
Resources:
LoH 3/7 | Fist 3/4 | Smite 2/2 | Stance 3/8 | Reroll (X)
CMD:
39/41 vs Grapple

If you've got 4k to spend I can hook you up with a barkskin +4 for ~3 hours.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Nah, he'll lean on his ring of blinking.. Gonna spend some prestige on some potions or scrolls if we have someone that can use them.

Grand Lodge

M Half-Orc Paladin/Monk/Stalwart Defender 12 | HP: 159/159 l Fort: +19 (+21 with stance), Ref: +12, W: +19 (+21 with stance) l Init: +1 l Per: +8 l Movement: 30
AC:
Default: 23/T: 21/FF: 20 | This Round: 42*/T: 29* (40* vs incorporeal)/FF: 28
Resources:
LoH 3/7 | Fist 3/4 | Smite 2/2 | Stance 3/8 | Reroll (X)
CMD:
39/41 vs Grapple

Alright.

Do you have anything that mitigates the self-imposed 20% miss chance?

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Nah, just roll the dice.. I don't use it all the time, but often my first round is activate ring/rage/move into position to charge.. I'm not sure if the miss chance can be negated.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Hello, I am interested in bringing in Emberwik the 12 (13) Shadow Oracle of Zon-Kuthon. I just need to finish up module that should be done before the start date. (We are on the conclusion part now.)


Hello all,

There is now a link to the maps and handouts slides we will us. Please make sure to add a token for your character to there. You will see in the header I have various spoilers for character initiative, saves etc. I will be taking this information from your character header, please make sure it is up to date and accurate.

A note on rolls, I will generally make reactive rolls such as spellcrraft, initiative and saves. For saves I will generally allow people some time to use a reroll if it looks dubious. Given this is a special and the need to move quickly this will generally be a fairly short window so please make sure to chck gameplay regularly.

I have also linked to a buff spreadsheet. Please keep this up to date with what spells you are maintaining.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Looked over the spoilers and double checked my guy.

His fort save is +4 when raging, not +5 and you have his will and fort backwards.

Should be:

Fort +19 fort/23 raging
Reflex +12
Will +12/15 raging

Additionally I will be purchasing some potions/scrolls before we get started. I'll get you a list together.

When is this scheduled to start?


I will corect them. We start at the end of the month.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Emberwik will also need to be updated. The module just finished so I will be leveling him up later today.

Grand Lodge

M Half-Orc Paladin/Monk/Stalwart Defender 12 | HP: 159/159 l Fort: +19 (+21 with stance), Ref: +12, W: +19 (+21 with stance) l Init: +1 l Per: +8 l Movement: 30
AC:
Default: 23/T: 21/FF: 20 | This Round: 42*/T: 29* (40* vs incorporeal)/FF: 28
Resources:
LoH 3/7 | Fist 3/4 | Smite 2/2 | Stance 3/8 | Reroll (X)
CMD:
39/41 vs Grapple

The saves template for Brutus looks good.

Did you have a chance to consider the question about my planar ally SLA Andrew? I'd like to make sure I'm prepared for when the game starts and that will depend partially on what Shelyn sends Brutus.


Bralani appears to be 7HD so outside of lesser planar ally.

Grand Lodge

M Half-Orc Paladin/Monk/Stalwart Defender 12 | HP: 159/159 l Fort: +19 (+21 with stance), Ref: +12, W: +19 (+21 with stance) l Init: +1 l Per: +8 l Movement: 30
AC:
Default: 23/T: 21/FF: 20 | This Round: 42*/T: 29* (40* vs incorporeal)/FF: 28
Resources:
LoH 3/7 | Fist 3/4 | Smite 2/2 | Stance 3/8 | Reroll (X)
CMD:
39/41 vs Grapple

You are totally right. I misread the planar ally table on the SRD.

It looks like the valid options would be hound archon, half-celestial unicorn, or lantern archon.


I am happy with any of those.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Emberwik's stats and saves are now up to date. It appears the only thing that needs to be added is the +10 to spellcraft. Ready to roll!

For the party, here is what I bring to the table. Emberwik is a Shadow Mystery Oracle with the Blackened Curse. He has a lot of fire spells and shadow spells, as well as a fair amount of party buffs and heals. When out of spells, Emberwik will resort to turning into a shadow and using Shadow Endurance on himself so that way if his body is about to be killed he will be teleported to the Shadow Plane for safety.

For extra spells, Emberwik also has a Staff of Fire and a Staff of Healing.

1st Level Spells:

Barbed Chains
Bless
Burning Disarm
Burning Hands
Hedging Weapons
Blurred Movement
Shadow Trap
Cure Light Wounds

2nd Level Spells:

Invisibility
Delay Poison
Align Weapon
Arrow of Law
Shadow Anchor
Silence
Scorching Ray
Cure Moderate Wounds

3rd Level Spells:

Deeper Darkness
Shield of Darkness
Screaming Flames
Remove Curse
Shadow Enchantment
Shadow Enchantment
Cure Serious Wounds

4th Level Spells:

Wall of Flame
Shadow Step
Greater Path of Glory
Wall of Bones
Shadow Conuration
Cure Critical Wounds

5th Level Spells:

Spell Resistance
Vampiric Shadow Shield
Shadow Evocation
Flame Strike
Mass Cure Light Wounds

6th Level Spells:

Banishment
Shadow Walk
Mass Cure Moderate Wounds
Shadow Endurance

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

For the party, Roary mostly just beats stuff with an Adamantine Falchion. He does however have Spell Sunder and a +45 bonus to sunder with strength surge while raging, so he can take out quite a bit of magical defenses should we run into them.

I will be purchasing some scrolls to hand out to be used on him when the time comes as well.

Liberty's Edge

conditional buffs to allies:
bonus Teamwork feat: Outflank / Paired Opportunist; Weal's Champ +3 att, +2 dmg (competence); Raging Song +2 Str/Con, -1 AC, +Lesser Celestial Totem (extra healing)
Init 8(12)|Perc+10|AC 15|CMD 27|F+22|R+14|W+19|HP 114/114|Haste 5/10 | LoH 4/13 |Bardic 2/15|Weal's Champ 1/3|Channel 3/7|S Medallion 0/1|S Brand 0/1|Horseshoe 0/1|Bracers 1/1|Reach Rod 3/3
typical buffs to allies:
Flagbearer+Banner: 30' aura of +2 att, dmg, charm, fear (morale); Insp Courage: +2 att, +1d6+2 dmg (competence, sonic)

Hey all! I finally got around to posting, sorry. Okay, fair warning: I am a bit of a buff monkey. You melee guys are especially going to love me. However it can be a lot to keep track of, so I am putting stuff in my stat block above for easy reference. If there is anything else I can do to help remind you and keep track of stuff let me know. Likewise, GM, whatever I can do to make this less of a headache for you, let me know.

The main things are Flagbearer feat + Banner of Ancient Kings: a passive, always on, 30ft-aura as long as I am carrying my fauchard and bearing the flag on it: +2 to hit, +2 to damage, +2 vs charm/fear saves (morale bonuses).

Thanks to my paladin archetype (Holy Tactician) I also can share a team work feat with the party: either Outflank or Paired Opportunist. They have no duration, so it is basically a swift action toggle switch between the two options, though you do need to be within 30ft of me.

I will often use bardic performance as well. Mostly I plan to use Inspire Courage for +2 attack & damage (competence so it stacks with flagbearer, though the charm/fear save bonus is morale so it is largely redundant other than affecting a wider area). But I can instead use Raging Song for +2 Str & Con, a +1 morale bonus to all Will saves, and granting the Lesser Celestial Totem Rage Power (all healing effects received are boosted based on the caster's level), but with the trade off of -1 AC and inability to use abilities that require concentration/patience. For those not familiar with Skalds, each of you can opt in or out of the rage song on a round by round basis. With either song it also grants +1d6 sonic damage to all weapon attacks thanks to my Discordant Voice feat.

I'm an Oradin, so I plan to use Life Link on each of you so that I will heal 5 HP (9 HP if I have Rage Song going) from you at the start of each of my turns for some passive healing. I can also cast Shield Other one or more of you (and with a Reach rod so the range is less of a problem), but as the lowbie at the table I don't want to oversoak damage and get myself killed.

Lastly, I have several immediate action spells to give rerolls on saves, retroactive attack/skill bonuses, taking a hit/spell for you, etc. so I will try to watch for opportunities, but feel free to give me a shout out for help.

I am looking forward to Champion mode!

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Yall want me to just put restoration down for regular and heroic token? Most of the other stuff we can handle. The only other option I see is Break Enchantment for the heroic token.

Liberty's Edge

conditional buffs to allies:
bonus Teamwork feat: Outflank / Paired Opportunist; Weal's Champ +3 att, +2 dmg (competence); Raging Song +2 Str/Con, -1 AC, +Lesser Celestial Totem (extra healing)
Init 8(12)|Perc+10|AC 15|CMD 27|F+22|R+14|W+19|HP 114/114|Haste 5/10 | LoH 4/13 |Bardic 2/15|Weal's Champ 1/3|Channel 3/7|S Medallion 0/1|S Brand 0/1|Horseshoe 0/1|Bracers 1/1|Reach Rod 3/3
typical buffs to allies:
Flagbearer+Banner: 30' aura of +2 att, dmg, charm, fear (morale); Insp Courage: +2 att, +1d6+2 dmg (competence, sonic)

How does the heroic token work? Is it based on how well we roll when we use the token? Or do we just get to upgrade one of them to the heroic level?

Either way, I have a scroll of Restoration and can cast plenty of Lesser Restoration, to help in that regard.


Each of your aid tokens generates a regular aid token. You hve a choice to try and make each aid token a heroic one. However, doing so runs the risk of injuring the character meaning they cannot participate in the aid missions during the scenario. If a characer is injured they must spend prestige at the end of the adventure to recover.

To turn an aid token into a heroic one from regular you will roll a number of dice based on their level. Higher level characters have a better chance of success.

Let me know if you would like to try and turn any of your aid tokens heroic and we will run through the rolls.

The game actually starts on March 30th, next Monday, so you should decide by then.


Hi all,

We are getting closer to the start time for the game. I see that the four of you who have signed in to the game have provided aid character information which is great. Can you please also add your main character name to the Player column so I know which characters belong to which player. I will need this information for your chronicles.

As a reminder, you also have the opportunity to try and turn your aid tokens into heroic tokens, at the risk of aid character injury. Please indicate if you want to do that by putting Yes into the Heroic column of the sheet.

We will make rolls for heroic aid tokens once we start. T turn an aud token into a heroic aid token you will roll a number of d6 based on the aid characters level as follows:

Level 5-8: 3d6
Level 9-12: 4d6
Level 13-16: 5d6
Level 17+: 6d6

The higher your result the better.

I also notice that some of you with provide spellcasting have chosen restoration. Can you indicate on the sheet whether or not your aid character is happy to pay the component cost as well. Otherwise the player using it will have to do so.

Finally a quick reminder about aid tokens. You cannot use aid tokens generated from this table, only ones received from others. If we receive an aid token which needs to be activated I will do so as soon as two people agree on its use to avoid slowing things down. You can only use two aid tokens per encounter.

You have the chance to pass on an aid token at the end of the ontroduction and following each substantial encounter. If you hand out a heroic token you may hand out a second token, heroic or otherwise. To sav on time I am likely to just pick a table unless you make a particular request for where you want them to go.


Roary Flamebearer wrote:
Yall want me to just put restoration down for regular and heroic token? Most of the other stuff we can handle. The only other option I see is Break Enchantment for the heroic token.

Bear in mind you do not get to use the aid tokens you create. These are for giving out to other tables to help them.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Forgot to add mine. They are in now.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Do we only generate Aid tokens one time?


Yes, each aid character generates one aid token. Then, during the scenario, we can give them out to other tables.


@Emberwick, you only have two aid characters listed. If you dont have a 3rd character you can use a generic level 4 pregen. They are limited in what they can do but it lets you hve three aid characters.


Hello all,

Quick reminder but please input your character information HERE. Without it you will not get a chronicle.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Dayjob: Take 10 on Caravan Diplomacy for 31.


Just a couple of notes for everyone for Lennys buffs. Please check the following:

1. Do you have a morale bonus to your attacks or saves? Common sources include heroes' feats and heroism. If so this will not stack with elements of inspire courge, raging song or flagbearer.

2. Do you have a competence bonus to your attack rolls or saves? Common sources include the cracked pale green ioun stone. If so this will not stack with inspire.

3. When posting attack and damage rolls please use the following format:

Attack 1 - feel free to give it a descirption: 1d20 + 29 ⇒ (6) + 29 = 35
Damage: 25d8 + 32 ⇒ (2, 1, 6, 6, 3, 7, 4, 5, 1, 2, 1, 7, 2, 5, 5, 2, 8, 4, 5, 4, 1, 2, 2, 3, 8) + 32 = 128

I would like you to provide explanations for numbers, including any temporary modifiers so that it is clear that you have taken stuff into account. You can either do this in an OOC post before your attack rolls (use a spoiler if you prefer) or by including it within the dice expression. Something like:

Attack includes haste, Inspire, power attack and charge
Attack 1: 1d20 + 29 ⇒ (8) + 29 = 37
Damage: 25d8 + 32 ⇒ (6, 4, 7, 2, 7, 4, 3, 4, 5, 6, 7, 6, 1, 6, 3, 1, 2, 1, 5, 2, 7, 4, 8, 8, 4) + 32 = 145

OR

Attack 1, Haste, Inspire, PA, Charge: 1d20 + 1 + 2 - 3 + 2 + 27 ⇒ (3) + 1 + 2 - 3 + 2 + 27 = 32
Damage: 25d8 + 32 ⇒ (2, 8, 1, 2, 4, 5, 8, 6, 4, 3, 6, 8, 6, 7, 7, 5, 7, 1, 4, 6, 6, 5, 8, 2, 1) + 32 = 154

If you are making multiple attacks please put a line between them to make them easier to parse.

In general I expect you to know how your characters work but to make it easy on me to understand how your numbers have been calculated. If you make a mistake I will not retcon in your favour, at this level you should know what you are doing. Please make sure your tagline and profile are up to date. That is where I will pull information about you from. These shoould account for any buffs cast which must be recorded on the spreadhseet. If they arent on there I will assume they dont exist.

Please also check that I have your save information corect in the campaign header. As I previously mentioned I tend to make reactive rolls such as initiative, saves and spellcraft checks for you. I think I am also going to do knowledge checks to save on time. I dont do question and answer but I will try and give you useful information.

Lastly, Lenny has various immediate action reroll abilities and I assume most if not all of you have a tshirt or folio reroll. In general with key rolls or very low rolls I will pause to give people a chance to use these. Given this is a special I wont be pausing too long as time is of the essence so please try and check regularly.

Finally a note on timings. In general I wont bot people, if your turn comes up and you havent posted within a reasonable time I will put you on delay. If there is a reason why you cannot then let us know, either a quick one liner here or a PM. If I know I can hold off or post a reasonable bot action but if we just dont hear anything I will delay you.

Really final, final point. The goal is to have fun obviously, if you have any questions then now would be the time to ask.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Dayjob take 10 for a 31 survival vis hunting lodge perk.

Is Hiding in Your Closet not in with this group? On the sign up he is but the link u posted he's in the Rasping Rebirth grp.

I will run down Roary again and make sure everything is up to date.


He has signed up but not checked in. I have reminded him. If he arrives before we start the first actual encounter then thats fine but I want to see a sheet first and know what character he is actually bringing.

You can out your day job results onto the spreadsheet.


Checking through the aid stuff Emberwick you still need a 3rd aid character.

If you want to turn your aid tokens heroic you can go ahead and do so now. Feel free to post a little bit of RP with them in game play to represent what they are doing. You then need to give me a dice roll for each one that you are trying to turn heroic. As a reminder you roll the following based on the aid characters level:

Level 5-8: 3d6
Level 9-12: 4d6
Level 13-16: 5d6
Level 17-20: 6d6

Once everyone has rolled I will announce the results.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Got my buffs entered.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

So we roll here for aid or in game chat?

Antitoxen 50
Antiplague 50
Bladeguard 40
Sunrod(2) 4
Scroll of Lesser Resto(5) 750
Scroll of Heroism(2) 750

Total 1644gp

Scroll Fly(4) 4PP
Scroll Deathward(2) 4PP

I already took this off my character in preperations for this.


If you want to add a bit of RP you can post from a profile for your aid character. It doesnt need any details attached but you might want an image for them. if you want to roll here that is fine as well. You only need to roll if you are trying to turn an aid token into a heroic aid token.

Also, to speed things up, give me a idea of which tables you ould lile me to send aid tokens to. As a reminder, you can send out one aid token at the end of the current part and after each encounter. If you send out a heroic token you can send a second as well.


Roary Flamebearer wrote:


Scroll Fly(4) 4PP
Scroll Deathward(2) 4PP

You can only make one prestige purchase per scenario I am afraid.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Alrighty, it has been awhile. He will purchase the Deathward scrolls. He had one fly scroll from a previous scenario, so I edited his gameplay comment to reflect.

Avoreal heroic aid token. Roll: 6d6 ⇒ (4, 6, 1, 2, 3, 2) = 18
Darius heroic aid token. Roll: 5d6 ⇒ (4, 5, 3, 5, 4) = 21

I will post something for them in game. I have no clue what other tables there are to send tokens to so I'll leave that up to you if you don't mind.

Dark Archive

LN Samsaran Faith Psychic 10| HP72/72 | AC19 T12 FF18| CMD 14 | Fort 11 Ref 11 Will 19 | Speed 30ft | Initiative +1| Phrenic Power:8/9 Spirit Ridden: | Ioun Stone: | Samsaran Psychic Reading Skills: | Spells 1st 5/8 2nd 7/8 3rd 2/8 4th 4/6 5th 3/4

Emberwik's 1st Aid
Momoko Level 10 Heroic Aid Token: 4d6 ⇒ (6, 2, 4, 6) = 18

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