GMParty's Outpost III: SFS 2-09 Bluerise Breakout (Inactive)

Game Master DrParty06

Bluerise Breakout Maps


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Dataphiles

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Male Small Kiirinta Technomancer Roboticist 2 |SP: 10/10, HP: 14/14, RP: 5/5|Spell Slots Remaining Lvl 1: 0/3|EAC: 14, KAC: 15|Fort: +0, Ref: +2, Will: +3|Init: +2|Perception: +0|Speed: 20ft Land, 20ft Extraordinary Fly (Average Maneuverability)|Senses: Low-Light Vision, Limited Telepathy 30ft

This is the most blatant set up for a total s+&+ storm I've seen in a while. Let's see how it unfolds :D


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Bluerise Maps

Nothing could ever go wrong here. Everything is fine. Why would there ever be any problems. *ominous telepathic maniacal laughter*

Dataphiles

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Male Small Kiirinta Technomancer Roboticist 2 |SP: 10/10, HP: 14/14, RP: 5/5|Spell Slots Remaining Lvl 1: 0/3|EAC: 14, KAC: 15|Fort: +0, Ref: +2, Will: +3|Init: +2|Perception: +0|Speed: 20ft Land, 20ft Extraordinary Fly (Average Maneuverability)|Senses: Low-Light Vision, Limited Telepathy 30ft

Gotta help a non-American here Jagrur, what does "taking the 5th" mean?


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Bluerise Maps
Tiiny Stiirk wrote:
Gotta help a non-American here Jagrur, what does "taking the 5th" mean?

Take the 5th.

Invoking the Fifth Amendment to the United States Constitution, which says that no person "shall be compelled in any criminal case to be a witness against himself"

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

It took me a few tries, but once I discovered the "Polyline" option when drawing a line, it was pretty easy.

Dataphiles

Male Dwarf NG Mechanic Roboticist 4 | SP 09/26 HP 30/30 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +5; Will +2 | Init: +2 | Perc: +8 (stonecunning), SM: +2,Dark Vision 60ft Speed 20ft | | Active conditions: None.

Well....the scenario IS called "Bluerise breakout"......

Also...on Roll20 with dynamic lighting and advanced fog of war...this portion of the game ROCKS....at least for the GM. The players (who almost all had darkvision, so only could see around themselves (only) 60' was kinda fun, as one (over Roll20) said "I see it...it is coming for us"....and the rest were like 'What...what is it'.

Yeah....not exactly the best setup of a story...but one I honestly could see happening (though it should only be 1-3 people, not a group of six).


Bluerise Maps

Yeah, the darkness aspect is always fun on Roll20. I didn't get a chance to look through things today, but I should get to it tomorrow morning to sort out the mass of posts that I was hoping wouldn't happen as I was busy teleworking and running a Roll20 game.

Dataphiles

Male Small Kiirinta Technomancer Roboticist 2 |SP: 10/10, HP: 14/14, RP: 5/5|Spell Slots Remaining Lvl 1: 0/3|EAC: 14, KAC: 15|Fort: +0, Ref: +2, Will: +3|Init: +2|Perception: +0|Speed: 20ft Land, 20ft Extraordinary Fly (Average Maneuverability)|Senses: Low-Light Vision, Limited Telepathy 30ft

@GMParty

Do we need to continue going in a line until we trigger something or do we need to wait for you to do something?

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

I assumed that we wait for the GM to drop a bomb on us, from the ceiling, or the floor, or from the golden armor (the list goes on and on)...


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Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Quick, draw a line to the exit before the DM can react!


Bluerise Maps

You really needed to wait until I was able to post before you moved after that original perception check, and I will admit I've been busy, but also avoiding dealing with trying to figure out the status of things with the large amount of posts.

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

@GM, do you want us to move back to the doors? We rambled a lot but made no definite decisions. The yellow arrow showed our first movement which we can represent as our intent and begin with the first alien stepping out.

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

Yes, despite all the chatter, movement-wise we have only taken pretty much the equivalent of 1 round of actions.

We can go back to post #56, roll initiative and start from there.


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Bluerise Maps

Nah, you ended up being ok, with just a lot of rambling like you said, which is fine. It was just slightly intimidating seeing 11 posts before I even had a chance to do anything, when there was some important information you needed to know.

Dataphiles

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Male Dwarf NG Mechanic Roboticist 4 | SP 09/26 HP 30/30 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +5; Will +2 | Init: +2 | Perc: +8 (stonecunning), SM: +2,Dark Vision 60ft Speed 20ft | | Active conditions: None.

Honestly you are doing amazingly. I played this at a con...it was...well....the word cluster*uck is probably a bit light of a word for it.

When I ran it on roll20 (with dynamic lighting), it almost became a TPK.....mainly because if you could not see the things to shoot at, you couldn't react and shoot at it. Though people said they felt it was super scary.

Both times, doing this IRL was past tough...doing it pbp....I tip my hat to you GMParty.....

Wayfinders

Male Kasathan Xenoseeker Envoy 3 | SP 32 HP 28 RP 5 | EAC 15 KAC 15 | F 2 R 5 W 7 | Init +1 Percept +6 SenseMotive +8(+1d6) Darkvision 60' in armor

Might be out of touch for a couple days.

Botting, if needed. Kadef would always rather talk than fight.

If opportunity offers, his latest trick is Inspiring Boost and it would be his go to action.

He's got 2 healing serums from the scenario, plus 2 of his own, that he'd be more than happy to deliver to people who are hurt.

He'll do minor tasks, like fetch things, to keep more combat able folks in combat.

If he has to fight -- the pulse caster. But if someone is down and needs immediate melee support, the baton.

Finally if a significant number of people (2 ?, plus Kadef?) rest after a fight , he'll use look alive to improve perception and initiative for the next fight.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

GMP, are all our weapons in one communal locker, or did we each get an individual locker? If communal, whose lucky hand was used as the key?


Bluerise Maps

The weapons are in one large locker. The kasatha guard was able to open the biometric lock to it. It's also possible that Director Ebaki could have access to it.

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

Keep moving the director, Murgatroyd really wants this first kill.

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

I know there's only about a 30% chance it will miss Murgatroyd, and if it hits only 25% chance it won't drop him immediately - but if he's still standing after the armor attacks, oh boy, oh boy! Finally a full attack!


I hope that you will be able to enjoy it...


During this weekend I might not be able to post everyday. I will resume my regular schedule from tuesday


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Have to admire the commitment. Kadef will patch you up if you're still alive.


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Bluerise Maps

I’m also going to be light on posting this weekend. Should be able to get one up later tonight and maybe also one the next couple days.

Dataphiles

Male Small Kiirinta Technomancer Roboticist 2 |SP: 10/10, HP: 14/14, RP: 5/5|Spell Slots Remaining Lvl 1: 0/3|EAC: 14, KAC: 15|Fort: +0, Ref: +2, Will: +3|Init: +2|Perception: +0|Speed: 20ft Land, 20ft Extraordinary Fly (Average Maneuverability)|Senses: Low-Light Vision, Limited Telepathy 30ft

@GMParty you ok? I think we're waiting for you right? :)


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Cookie Jar Pilferer 9 ; Dimensional Explorer 4

I think he's suffering from GM overload. Give him another day or two.


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Bluerise Maps

Yeah, sorry. Definitely hit overload of GM'ing and working from home. Had a few days off over the weekend, and finally getting caught up from that. I'll get to it today.

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

It pains me greatly to say this, but Murgatroyd has a -2 penalty to AC due to the charge full action... so that was actually a hit.

Try to tap him lightly, please... minimum damage would be great.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Well done, Murgatroyd!

Dataphiles

Male Small Kiirinta Technomancer Roboticist 2 |SP: 10/10, HP: 14/14, RP: 5/5|Spell Slots Remaining Lvl 1: 0/3|EAC: 14, KAC: 15|Fort: +0, Ref: +2, Will: +3|Init: +2|Perception: +0|Speed: 20ft Land, 20ft Extraordinary Fly (Average Maneuverability)|Senses: Low-Light Vision, Limited Telepathy 30ft

@GM (or anyone), can you highlight the door Murgatroyd-01 saw open please?


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Bluerise Maps

Marked on the map, and also put Bordle where you saw her.

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

Damage resistance to bludgeoning and at least KAC 16 - this is going to be a loooong fight.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4
"Our Evil GM" wrote:
...resistant to electricity and bludgeoning damage. He also knows that fire damage can suppress its other abilities.

Excellent! Kadef is packing a tactical baton and pulsecaster. This foe was custom made for him. At least he can still lob a grenade into the melee. :-P

I think it's worse than KAC 16. I think Party's post was indicating that your 15 would hit, but you failed the strength check. So you've got to hit the AC (which could be quite a bit lower) and make the strength check.


Bluerise Maps

You’re both half right. Though rereading, I think that handaxe may have actually hit. I’ll fix it when I make the next post if so.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Brookwillow, I feel like there is still a fight left for us. Don't give up hope.

If Kadef was smarter, he might speculate that the Smoker is probably built like an airlock. You can't have both doors open at the same time. The engineering adepts among probably have some work left.

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

We had the armors and the oozes as encounters - perhaps the radiation lab or the whole trapped floor also count as encounters, though I doubt it.

I think the smoker will be encounter 3 and whoever hacked the building will be encounter 4.


Bluerise Maps

You're not out of the woods yet, I'll get around to posting some info on the Smoker in a couple hours.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

GO TEAM ENGINEERS!


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Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Tiiny's killing it. Nice rolls.

Dataphiles

Male Small Kiirinta Technomancer Roboticist 2 |SP: 10/10, HP: 14/14, RP: 5/5|Spell Slots Remaining Lvl 1: 0/3|EAC: 14, KAC: 15|Fort: +0, Ref: +2, Will: +3|Init: +2|Perception: +0|Speed: 20ft Land, 20ft Extraordinary Fly (Average Maneuverability)|Senses: Low-Light Vision, Limited Telepathy 30ft

Thanks mate, happy to help (and a nice reroll also helps!)

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

You smoked that smoker

*bad um tss*

Dataphiles

Male Dwarf NG Mechanic Roboticist 4 | SP 09/26 HP 30/30 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +5; Will +2 | Init: +2 | Perc: +8 (stonecunning), SM: +2,Dark Vision 60ft Speed 20ft | | Active conditions: None.

And this fight is the one big issue I have with the scenario....all this map and we are basically confined to maybe a 5x4 area.......blech.

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

We can move back, give more room for the ranged folk - perhaps even use some of the leftover traps against the enemies.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Good idea. If that's the plan Kadef will usher the director and Bordle back into the office area.


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Bluerise Maps
Jagrur Cragsteam wrote:
And this fight is the one big issue I have with the scenario....all this map and we are basically confined to maybe a 5x4 area.......blech.

The map makes sense from the perspective of how an office would be laid out, but it does have a giant waste of cubicle space and then no space for a fight that would benefit a lot from being even 1 more row of squares larger.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Ouch. I think Murgatroyd's down. Should have inspired him last round, but he didn't look that hurt then.

You guys are doing great execution on the enemy though. I think Jagrur and Friend just polished off vesk, the second.

Will the ysoki run for it or not?

***

I can see how this scenario would work better with a smaller party.

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

Now I don't remember if my hit points were full or not - if they weren't, that hit would've dropped me even with full stamina.

It's a bit sad to sleep through the boss fight, but fighting an operative boss with no resolve points is a bit much - let's just say Murgatroyd did his part in previous combats and will let the rest of the group shine.

Unless someone heals me, then I'll jump the boss right away.

Wayfinders

Male Kasathan Xenoseeker Envoy 3 | SP 32 HP 28 RP 5 | EAC 15 KAC 15 | F 2 R 5 W 7 | Init +1 Percept +6 SenseMotive +8(+1d6) Darkvision 60' in armor

I've still got a scenario provided serum of healing aND 2 of my own.

Wayfinders

Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6

Why don't we go ahead and hit him with the scenario serum. Brookwillow is out of spells. I had forgotten about healing touch--I should have used that earlier. Sadly, that takes 10 minutes.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

I think I'm going to lose out on action economy, but we'll see what GMP thinks. My hands were all full of weapons. drop baton, 5' move; retrieve serum ; administer serum. That looks like 3 actions unless our GM is feeling particularly generous.

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