GMParty's Outpost III: SFS 2-09 Bluerise Breakout (Inactive)

Game Master DrParty06

Bluerise Breakout Maps


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Bluerise Maps

Please post the information below at your convenience.

Chronicle Information

Player Name:
Character Name:
Character Number:
Slotted Faction:
Day Job Roll:

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Chronicle Information

Player Name: Farol
Character Name: Vecro
Character Number: 2359780-702
Slotted Faction: Wayfinders
Day Job Roll: none, I am 8 INT solarian, I can't afford to have a job :P

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

Player Name: The Ragi
Character Name: Murgatroyd-01
Character Number: 291669-703
Slotted Faction: Exo-guardians
Day Job Roll: None
Sheet


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Player Name: therealthom
Character Name: Kadef
Character Number: 90661 707
Slotted Faction: Wayfinders
Day Job Roll: none

Looking forward to playing with you all. GMP thanks for running the game.

Wayfinders

Male Kasathan Xenoseeker Envoy 3 | SP 32 HP 28 RP 5 | EAC 15 KAC 15 | F 2 R 5 W 7 | Init +1 Percept +6 SenseMotive +8(+1d6) Darkvision 60' in armor

therealthom's character.

"Greetings. I hope our association on this mission will be mutually beneficial."

Wayfinders

Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6

In reading the description of this adventure, I may decide to opt for my mechanic rather than my Mystic. I'll see what our final lineup is. I am happy to play the mystic if our skills are covered.

Dataphiles

Male Dwarf NG Mechanic Roboticist 4 | SP 09/26 HP 30/30 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +5; Will +2 | Init: +2 | Perc: +8 (stonecunning), SM: +2,Dark Vision 60ft Speed 20ft | | Active conditions: None.

Chronicle Information

Player Name: Jim Crase
Character NameJagrur Cragsteam (and MechanaDross, or 'Dross for short)
Character Number: 56565-710
Slotted Faction:Dataphiles
Day Job Roll:Profession (Roboticist): 1d20 + 13 ⇒ (2) + 13 = 15
If I don't use my promotional reroll in the game...I will be rerolling this horrible day job ;-)

Wayfinders

Male NG Half-elf Tempered Pilgram Solarian 9 | SP 73/73 HP 67/67 | RP 9/9 | EAC 21(24) KAC 21(24) | Fort +7; Ref +8; Will +7 | Init: +5 | Perc: +13, SM: +4 | Speed 30ft | Active conditions: Low-Light vision, Elven Blood.

Sorry Brookwillow but I think you'll have to play your Mechanic if the party accept my application.

Player Name: J.G.
Character Name: Ménélas
Character Number: 212081-702
Slotted Faction: Wayfinders
Day Job Roll: Profession Comedian: 1d20 + 7 ⇒ (15) + 7 = 22


I would say that we should be fine with Brookwillow taking a Mystic. WE have a Soldier, 2x Solarians, 1xEnvoy and 1xMechanic already. I think Mystic brings more to the team than 2nd Mechanic. My opinion

Wayfinders

Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6

I am leaning toward keeping Brookwillow in as well. He doesn't have a lot of engineering or computer skill, but he has high perception, handy spells, and high mysticism (which you never know if we'll need).

He's also 2nd level, so he can tank a little. Not much, but a little. . . .

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

It does look like we don't have any ranks in Medicine among all six characters, though...


:D Yeah, but at least Mystic brings some healing to the party. I think we can live without Medicine (pun intended :D).

But that is my personal opinion if you believe otherwise speak up.

With regards to 2nd lvl and tanking. I think most of us are lvl 2. Only two PC's with lvl 1 are: a soldier and an envoy. So we should not require Mystic to tank ;)

Dataphiles

Male Dwarf NG Mechanic Roboticist 4 | SP 09/26 HP 30/30 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +5; Will +2 | Init: +2 | Perc: +8 (stonecunning), SM: +2,Dark Vision 60ft Speed 20ft | | Active conditions: None.

We have a Mechandross to tank...though honestly....even combat drones are weaker than PC's in tanking (low AC, low HP, but they at least get DR 1/-). Worst case we use it as a 'tank' and Jagrur sighs and picks up the pieces and makes a new one after the scenario ;-)

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.
Farol wrote:
:D Yeah, but at least Mystic brings some healing to the party. I think we can live without Medicine (pun intended :D).

Medicine is worthless for healing at these low levels - I'm thinking about skill checks.

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.
Jagrur Cragsteam wrote:
Worst case we use it as a 'tank' and Jagrur sighs and picks up the pieces and makes a new one after the scenario ;-)

I don't have that many scenarios under my belt, but I have yet to see one that wasn't plowed through when you have at least two decent damage dealers - I think we have 3 in this group, so combat probably won't be a concern.

Skills though, we might be a little light.

Wayfinders

Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6

Brookwillow is somewhat primitive. His solution to medicinal needs is magic. As he is getting more experienced with his Starfinder Society roles, I may "educate" him and give him a rank or two.

Usually there is an envoy or operative that has a little medicine. Oh well. We'll make due.

Wayfinders

Male NG Half-elf Tempered Pilgram Solarian 9 | SP 73/73 HP 67/67 | RP 9/9 | EAC 21(24) KAC 21(24) | Fort +7; Ref +8; Will +7 | Init: +5 | Perc: +13, SM: +4 | Speed 30ft | Active conditions: Low-Light vision, Elven Blood.

I'm ok with this. I just thought it would be good to have two characters with computer/engineering skills.

And hopefully you didn't count me as a fighter. I won't make a lot of damage. But usually pretty ones. I'm an artist after all :)


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

The envoy Kadef is level 2. It's been so long since I played him that I'd forgotten to level him. (I'll do that soon.) He has a lot of skills, but aside from diplomacy he's more useful when aiding another rather than as primary roller.

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.
Ménélas wrote:
And hopefully you didn't count me as a fighter. I won't make a lot of damage. But usually pretty ones. I'm an artist after all :)

I was just checking, a shield solarian with small arms and an armor solarian with an advanced melee weapon - this is quite the unique bunch.


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Murgatroyd-01 wrote:
Ménélas wrote:
And hopefully you didn't count me as a fighter. I won't make a lot of damage. But usually pretty ones. I'm an artist after all :)
I was just checking, a shield solarian with small arms and an armor solarian with an advanced melee weapon - this is quite the unique bunch.

I like the flow of my armor ;)

With regard to skills, I never tested it the hard way, but usually, scenarios allow for alternative ways of handling problems.

I played around 12 scenarios in SFS and two situations where I encountered Medical rolls you could solve the problem with Athletics check (higher DC).

With regards to Computers/Engineering we have Jagrur, if he fails on certain rolls. We will explore the alternative options ;), you know the good old ways of getting information: intimidation and diplomacy ;) We just need to make sure that we keep someone alive to be able to do that.

I think it can be a fun team to play with.

Wayfinders

Male NG Half-elf Tempered Pilgram Solarian 9 | SP 73/73 HP 67/67 | RP 9/9 | EAC 21(24) KAC 21(24) | Fort +7; Ref +8; Will +7 | Init: +5 | Perc: +13, SM: +4 | Speed 30ft | Active conditions: Low-Light vision, Elven Blood.

I'm sorry but I've to withdraw from this game. I prefer to do it now to let someone else to jump in.

Have a nice game.

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

Too bad, cya mate!

Wayfinders

Male Kasathan Xenoseeker Envoy 3 | SP 32 HP 28 RP 5 | EAC 15 KAC 15 | F 2 R 5 W 7 | Init +1 Percept +6 SenseMotive +8(+1d6) Darkvision 60' in armor

That leaves five of us, with a decent spread of classes. I think we'll still be OK.

Dataphiles

Male Human Nerd

Hey guys, it is still ok to jump in?

I need to build my Technomancer, but he/she/they will be a level 1, that ok?


If you ask me sure, but probably GM has to say Ai! We have Solarian, Soldier, Mechanic and Mystic at lvl 2 and Soldier lvl 1, Technomancer lvl 1 should complement the team nicely here.


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Bluerise Maps
CptJames wrote:

Hey guys, it is still ok to jump in?

I need to build my Technomancer, but he/she/they will be a level 1, that ok?

We have 5, so it's fine with me.

Wayfinders

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Male Kasathan Xenoseeker Envoy 3 | SP 32 HP 28 RP 5 | EAC 15 KAC 15 | F 2 R 5 W 7 | Init +1 Percept +6 SenseMotive +8(+1d6) Darkvision 60' in armor

"One of us is actually an envoy, but who's keeping track?"

Technomancer is a good addition. Welcome to the team CptJames.

Dataphiles

Male Human Nerd

Cool, lemme build it (it's even level 2! GM Credit for the win!)

And I'll post in character before Sunday and we can get this rocking and rolling

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

Nice!

Dataphiles

Male Small Kiirinta Technomancer Roboticist 2 |SP: 10/10, HP: 14/14, RP: 5/5|Spell Slots Remaining Lvl 1: 0/3|EAC: 14, KAC: 15|Fort: +0, Ref: +2, Will: +3|Init: +2|Perception: +0|Speed: 20ft Land, 20ft Extraordinary Fly (Average Maneuverability)|Senses: Low-Light Vision, Limited Telepathy 30ft

Tiiny Stiirk reporting for duty!

Technomancer Roboticist

Player Name: James Hargrave (CptJames)
Character Name: Tiiny Stiirk
Character Number: 258778-710
Slotted Faction: Dataphiles
Day Job Roll: Might add this later as I need to build the character.


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Bluerise Maps

Ooh, didn’t realize it was a kiirinta technomancer. I was thinking about making one of them, but haven’t gotten around to it yet.

Dataphiles

Male Small Kiirinta Technomancer Roboticist 2 |SP: 10/10, HP: 14/14, RP: 5/5|Spell Slots Remaining Lvl 1: 0/3|EAC: 14, KAC: 15|Fort: +0, Ref: +2, Will: +3|Init: +2|Perception: +0|Speed: 20ft Land, 20ft Extraordinary Fly (Average Maneuverability)|Senses: Low-Light Vision, Limited Telepathy 30ft

Yeah I went through my race boons like, right, I need a new character, what races have I got lying around.

Oh Kiirinta...and +Dex/Int, well this fits a Technomancer just right

And then I'm watching all the Marvel movies while having to be at home (after work) and thought Roboticist, Tony Stark, so it became Tiiny Stiirk as the Kiirinta love the "ii" in names!


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Cookie Jar Pilferer 9 ; Dimensional Explorer 4

That's funny.


Kadef wrote:

"One of us is actually an envoy, but who's keeping track?"

Technomancer is a good addition. Welcome to the team CptJames.

Sorry for that I forgot as I was typing. My bad


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

No worries, Farol. I just couldn't help myself. This will be a fun game. We've a good crew.


@GM I just notice that I play with your Mierwag (or I will play with Mierwag) the Protectorate Petition :) Ha, that is cool. PBP world is a small place

Dataphiles

Male Dwarf NG Mechanic Roboticist 4 | SP 09/26 HP 30/30 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +5; Will +2 | Init: +2 | Perc: +8 (stonecunning), SM: +2,Dark Vision 60ft Speed 20ft | | Active conditions: None.

Just a heads up...I have played this (and actually in the process of prepping it for a roll 20 game) before. I am actually going to be using a Glutton for Punishment GM boon box for the replay.

So players, don't assume that Jagrur will be the first to come up with a plan, or even the 2nd...sorry, I don't want to spoil the fun for the rest.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4
Vecro wrote:

Sometimes I play a mission where my PC seems to be designed for. This is not one of those games. No Sleight of Hands, no called fusion no compartment :(

Vecro nods to the information shared telepathically about the sensors. When asked to give up his weapons he unwillingly does so.

Yeah. It happens sometimes. SOmetimes you totally mismatch the adventure.

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

Give it time - I barely have any skills as well. And we can grab new weapons from the corpses of our foes.

Wayfinders

Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6

Player Name: Quirk
Character Name: Brookwillow of Parkerdale
Character Number: 278101-706
Slotted Faction: Wayfinders
Day Job Roll: day job roll(arborist): 1d20 + 7 ⇒ (14) + 7 = 21

Boons

Faction: Wayfinders
Personal: Ghoran Heritage
Promotional: Shirt Reroll
Ally: Duskmire Allegiance--Yetis MUCKFURS RULE!

Duskmire allegiance gives a +1 to all strength dex based skilled checks, and +1 to FORT saves.


Murgatroyd-01 wrote:
Give it time - I barely have any skills as well. And we can grab new weapons from the corpses of our foes.

With the skills my solarian will stay that way ;) It is not better with levels :D And yeah I expect that we will have a possibility to get some weapons.

But I was deciding between two PC's for this mission and my other PC not only has sleight of hands but also even without it he could bring all his weapons inside. And again I don't think it would give us any huge benefits, but I would feel better :D if you know what I mean

Dataphiles

Male Small Kiirinta Technomancer Roboticist 2 |SP: 10/10, HP: 14/14, RP: 5/5|Spell Slots Remaining Lvl 1: 0/3|EAC: 14, KAC: 15|Fort: +0, Ref: +2, Will: +3|Init: +2|Perception: +0|Speed: 20ft Land, 20ft Extraordinary Fly (Average Maneuverability)|Senses: Low-Light Vision, Limited Telepathy 30ft

Boons:

Faction - Dataphiles
Promotional - T-Shirt Reroll (and 3 novas)
Personal - Kiirinta Admittance
Ally - Dream Whispers
Social - Faction's Friend

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Boons:

Faction - Wayfinders
Promotional - none
Personal - Sudden Attunement
Ally - Amateur Hireling Access (Life Science, Mysticism, Physical Science) - in the form of telepresence
Social - Faction's Friend

Dataphiles

Male Dwarf NG Mechanic Roboticist 4 | SP 09/26 HP 30/30 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +5; Will +2 | Init: +2 | Perc: +8 (stonecunning), SM: +2,Dark Vision 60ft Speed 20ft | | Active conditions: None.

Boons:

Ally: Acquainted with Datch
Faction: Dataphiles Champion
Personal: Dwarf (get +2 for having Live Exploration from another character)
Promotional: Shirt Reroll
Social: Faction Friend: Limited Use (O O O). can earn 1 reputation if failed to earn Fame at the end of the adventure.
Starship: None needed
Slotless: See my character page

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

What are the pink glowing walls near the entrance?


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Bluerise Maps

Ah yes, thanks for all the boon posting. I meant to mention that, but the daily Roll20 games I've gotten involved in to keep my local region going have left me with a fuller plate than I thought I'd have now.

@Murgatroyd-01 - They are not relevant at this time.

@Vecro - A solarian is never considered unarmed. This is true, but also a slight in joke to Androids & Aliens, which is a good, though often rules/tactics infuriating, podcast of a Dead Suns playthrough.

Wayfinders

Male Kasathan Xenoseeker Envoy 3 | SP 32 HP 28 RP 5 | EAC 15 KAC 15 | F 2 R 5 W 7 | Init +1 Percept +6 SenseMotive +8(+1d6) Darkvision 60' in armor

Boons! Almost forgot.

Slotted
Ally:
Faction: Second Seekers(Luwazi Elsebo)Champion Boon
Personal:
Promotional:
Social: Faction's Friend (0/3 used) (fame saver)
Starship:
Vanity:
Slotless:Marked Field Agent, Star Sugar HeartLove!!!

Please change my affliation for this adventure to Second Seekers (Luwazi Elsebo).

Dataphiles

Male Dwarf NG Mechanic Roboticist 4 | SP 09/26 HP 30/30 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +5; Will +2 | Init: +2 | Perc: +8 (stonecunning), SM: +2,Dark Vision 60ft Speed 20ft | | Active conditions: None.

A solarian is never considered disarmed, unless said solarian is armor type solarian (all the other 3 have 'weapons'....sigh) :-(


Jagrur Cragsteam wrote:
A solarian is never considered disarmed, unless said solarian is armor type solarian (all the other 3 have 'weapons'....sigh) :-(

:D so true, Either way, I think it is only fair. We all have to get our weapons. Otherwise, as a manager of such building, I would not allow Solarians in ;)

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

As a armor storm soldier, I'm never unarmed, unless I'm unarmored. The axes and grenades are just for emergencies...

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