GM Numbat's SFS 2-00 Fate of the Scoured God, Tier 7-8 for Outpost III (Inactive)

Game Master numbat1

SFS 2-00 Outpost III


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Acquisitives

Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5

Taking a second to adjust the sights on his laser pistol, Quirk aims and fires at the creature still on the ground.

"Maybe this will help it be a little more cooperative when you drag that thing up on the platform, Valikar!"

Taking 10 on trick attack for a 30.

to hit with Valikar's proximity bonus: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19

magical holy fire damage and trick attack: 3d4 + 4 + 4d8 ⇒ (3, 1, 1) + 4 + (5, 6, 2, 7) = 29

I skipped 4 and went directly to 5.


VC Australia - WA

The team of Starfinders exhibit strong motivation and cooperation.

Skeeter concentrates carefully and manages to make that final delicate twist of that one fiddly piece to retune the device so that it pulls the ooze to it and sucks the last of its life force.

Valikar watches as several sources of fire burn into the ooze in front of him and a sonic wave ripples through it. Seconds later the thing is clearly an unconscious puddle.
Eki, Klysk, the drone, and Quirk all succeeded.

Flameclaw and Valikar I am pausing to allow you to review your actions from this round given the results of others.

Round 4 concludes, Round 5 commences
Those in Bold may act
+1 ranged attacks vs Black

Red -12
Black -115 (unconscious)
Green -101
Flameclaw -16
--5--
Skeeter
Eki
Klysk 10ft up
Drone -22
Valikar
Quirk

Act in any order within your section
Slide 12
Please make sure to specify weapon use, type of damage done, etc. It may also be useful to use an ooc comment at the bottom of your post to clarify the actions used. If you have reactions that are likely to be used or other provisional actions then feel free to post in spoilers so I can apply as appropriate.

Exo-Guardians

Male CG vesk gladiator solarian 7 | SP 63/63 HP 45/55 | RP 7/7 | EAC 20; KAC 21 | Fort +7; Ref +2; Will +5 | Init: +4 | Perc: +4, SM: +4 | Speed 40ft | Active conditions: None.

Yeah, I obviously wouldn't do a full attack on a godblood if its life force was already sucked out. There doesn't appear to be much else for me to do at this point. I could lower a cable down for Valikar, but I don't think he particularly needs it to bring the godblood up here.

Second Seekers (Luwazi Elsebo)

Vesk Scholar Soldier 8 | SP 80/80 HP 62/62 | RP 10/10 | EAC 29; KAC 32; CMD 40 (+6 BR/Trip, +2 Repo) | Fort +9; Ref +6; Will +7 | DR: 9/- Res: 5 Fire/Cold/sonic - 10 Elec | Init: +4 | Perc: +9, SM: +1 | Speed 50ft | Active conditions:
Active Spells::
Def: Melee Attacks take 2d6 Electric when they successfully hit Dragon Gland - 1/1 | Ammo: HR 6/6

Valikar's actions won't really change much. He'll grab the ooze and move 50ft towards the last device. I've moved as far as I can go with a single after the first action to grab the thing.


VC Australia - WA

Valikar makes haste toward one of the devices, ooze in tow. He notices that it is healing but still unconscious.

Round 5 concludes, Round 6 commences
Those in Bold may act
+1 ranged attacks vs Black

Red -12
Black -110
Green -101
Flameclaw -16
--5--
Skeeter
Eki
Klysk 10ft up
Drone -22
Valikar
Quirk

Act in any order within your section
Slide 12
Please make sure to specify weapon use, type of damage done, etc. It may also be useful to use an ooc comment at the bottom of your post to clarify the actions used. If you have reactions that are likely to be used or other provisional actions then feel free to post in spoilers so I can apply as appropriate.

Second Seekers (Luwazi Elsebo)

Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-

Skeeter will double move to try and meet Valikar at the last station.

Second Seekers (Luwazi Elsebo)

Vesk Scholar Soldier 8 | SP 80/80 HP 62/62 | RP 10/10 | EAC 29; KAC 32; CMD 40 (+6 BR/Trip, +2 Repo) | Fort +9; Ref +6; Will +7 | DR: 9/- Res: 5 Fire/Cold/sonic - 10 Elec | Init: +4 | Perc: +9, SM: +1 | Speed 50ft | Active conditions:
Active Spells::
Def: Melee Attacks take 2d6 Electric when they successfully hit Dragon Gland - 1/1 | Ammo: HR 6/6

Valikar doesn't even break stride now that the team has put down the ooze he's been fiddling with. When he reaches the wall he simply plants his next step into it, running up several steps before he uses his free to start dragging himself up the pillar at full speed. The last thing he wanted to deal with was this thing walking up mid-climb.

When he gets to the device he releases the ooze and brushes off his hand. "Pact Postal Service. Need a signature." While he waits for someone else to show up and handle the device he gets ready to start beating the thing around to keep it on the ground.

Double move to climb up and deposit our oozy friend by the last device.

Wayfinders

Male Ysoki Mechanic 10 (Spacefarer) SP 90 | HP 62 | RP 9; KAC 26, EAC 25; Fort +10, Ref +11, Will +7; Init +4; Moxie, DR 2/-; Spd 30 ft. climb 15 ft. Character sheet

Eki walks across treacherous surface as fast as he can to reach the device. "Dhurus will soon notice limits of his godhood."

Double move, will use engineering next round and take the Tower intel reroll if needed from slide 10

Acquisitives

Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5

Quirk steps away from the pillar, fires up his jump jets, and flies to the central platform. He then heads for Valikar just in case he needs any assistance.

Double move.


VC Australia - WA

Looks like everyone is on the move. I am happy to wait till the morning for the final posts for this round.

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk will fly up towards the platform that everyone else is converging on, flying up into the air to be on level with the platform before angling over towards it.

Double moving, now 30 feet up in the air.

.

Klysk's drone then scuttles up, moving around on the platform to have a better angle on the nearby platform.

Moving


VC Australia - WA

The team continue to converge. Valikar sees the godblood begin to stir as it heals more.

Round 6 concludes, Round 7 commences
Those in Bold may act
+1 ranged attacks vs Black

Red -12
Black -105
Green -101
Flameclaw -16
--5--
Skeeter
Eki
Klysk 30ft up
Drone -22
Valikar
Quirk

Act in any order within your section
Slide 12
Please make sure to specify weapon use, type of damage done, etc. It may also be useful to use an ooc comment at the bottom of your post to clarify the actions used. If you have reactions that are likely to be used or other provisional actions then feel free to post in spoilers so I can apply as appropriate.

Second Seekers (Luwazi Elsebo)

Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-

Skeeter is able to fly the rest of the way, and then tries to disable using an Engineering check.

Engineering: 1d20 + 17 ⇒ (18) + 17 = 35


VC Australia - WA

With great efficiency, Skeeter deals with the final godblood in the process of severing Dhurus's connection to these devices.

See discussion.


The energy emanating from Dhurus and its hierocrats ripples and wanes, indicating their vulnerability to elite Starfinders’ attacks.

Table GMs, the Weakened Herald condition is now in effect.


The jinsul high command collapses as Kadrical’s blessing wanes, affording veteran Starfinders an opening to strike.

Table GMs, the Frayed Leadership condition is now in effect.

The tension in the atmosphere surrounding Bastiar-5 eases as the golden energy enveloping it withdraws into the immense pit. The receding light sweeps away the jinsul fortifications, restoring the planet’s natural, rugged terrain. The remaining jinsul forces scatter, soldiers scurrying toward the horizon and starships fleeing into the Drift. Across a battlefield strewn with dead and wounded bodies, Starfinders cheer at the sight of the retreating enemy.

As the Starfinder fleet regroups, the communication screens light up with the image of both First Seekers, the various faction leaders, and numerous venture-captains. Luwazi Elsebo, front and center, beams with pride. “Agents, we stand together in the midst of our Society’s most glorious victory to date! Today, we have risen from the ashes of our previous failures, stronger and more united than ever before! Not even an army of bloodthirsty jinsuls, with an armada and the power of a waking god at their backs, could defeat us!”

Jadnura nods. “We have indeed accomplished much, but there is more in our future. With Dhurus defeated, the Scoured Stars are safe, but only so long as others don’t seek to foolishly unlock their secrets. Coming here was my mission as First Seeker, and while I have succeeded, I intend to continue seeing this mission through. I shall remain in this system, communing with the waking Kadrical and standing sentinel over others who would disturb this site. My time as First Seeker has truly ended.”

Luwazi’s smile softens as she looks at Jadnura, and after a moment she speaks. “As for me, my only goal as First Seeker was to rebuild the Starfinder organization and rescue those we had lost. I can say that our organization is stronger than ever, boosted by powerful allies and friends. While I cannot think of a higher note to end on, I do not believe the time has come for me to step down, but instead I shall stay on a short while longer to ease the transition to a new First Seeker. I cannot wait to see where our remarkable society goes next under new leadership. Perhaps someone currently among our ranks will be the next to choose our heading? You’ve all certainly demonstrated that you have what it takes. But that can be our first order of business once we return home. For now, we tend to our wounded, we recover, and we celebrate!”

Days after its momentous victory in the Scoured Stars, the Starfinder Society fleet emerges from the Drift near Absalom Station. With their deeds relayed through Drift beacons, the crews of the returning vessels begin tuning into the local infosphere to hear the Pact World’s response to the Society’s victory in the Scoured Stars. The reactions flood in.

“I, for one, believe that an organization that can amass that many military-grade resources needs to be held on a tighter leash.”

“Didn’t the Pact Council vote not to interfere in the Scoured Stars? Who do these Starfinders think they are?”

“Yeah, the Strawberry Machine Cake concert rescue was pretty great… but what if it were a Starfinder setup, to help justify their little war?”

“Does anyone know what the jinsuls did to us? I mean, I heard that the jinsuls were a peaceful civilization, and the Starfinders just wanted to pillage their homeland.”

All over the Starfinder comm channels, pundits and social media stars relay similar questions and messages of dismay at the Society’s recent actions. Moments later, First Seeker Luwazi Elsebo sends out a fleet wide broadcast. “Starfinders, it’s clear that we’ve not returned to the hero’s welcome we hoped for. In fact, it looks as though we’re the target of some sort of coordinated media attack, as organizations we’ve never had any dealings with are smearing our recent triumphs. Fear not, this is just another challenge for us to overcome, and perhaps the next few months will be well-spent polishing the reputation these hidden attackers have sought to so recklessly tarnish.”

And with that our conclusion. Thank you GM's for all of the hard work and effort you have put into this Special and making it successful! And thank you to all of the players for your great roleplaying!

Reminder for Chronicles. You each earn all boons on the Chronicle sheet
except the Slayer of Godspawn boon, which can be obtained only by players at Subtiers 9–10 and 11–12.

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