GM Numbat's SFS 2-00 Fate of the Scoured God, Tier 7-8 for Outpost III (Inactive)

Game Master numbat1

SFS 2-00 Outpost III


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VC Australia - WA

Outpost III Multitable SFS interactive special - Tier 7-8

Please feel free to dot and delete your post to place this in your campaigns.


First Seeker Luwazi Elsebo steps forward to her podium addressing the Starfinder fleet. “Starfinders, after two years of hardship following our devastating first foray into the Scoured Stars, we now stand taller than ever and are back to fighting form. Today, new recruits rally beside experienced agents and rescued veterans, coming together to form the most resourceful, prepared, and skilled organization the Pact Worlds have ever known. This newfound strength comes not a moment too soon, for the threat within the Scoured Stars is unlike any we’ve ever faced: a hostile military force known as the jinsuls, committed to our complete destruction. Stopping the Jinsul Hierocracy will challenge us more than anything we’ve done before, but what I’ve seen from our agents these past two years assures me that we are more than up to the task! Your orders will arrive shortly; for now, gather your equipment, finish your preparations, and send any messages you wish before we reach the Scoured Stars.”

And we have begun, GM's please proceed with the Introduction and Preparations

Second Seekers (Luwazi Elsebo)

Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-

"Well, my friends have told me about the craziness of the Scoured Stars, and my one mission involving Jinsuls was enough to make me recognize the dangerous pests they are. And where Luwazi says to go, I go."


VC Australia - WA

Hundreds of Starfinder agents hustle throughout the loading docks aboard the ever-impressive and newly refurbished Master of Stars, the pinnacle of the Starfinder fleet. Junior agents hastily pack every docked starship with weapons, armor, spare parts, and provisions, while technical staff runs diagnostics on starship armaments and senior officers finalize flight formations and supply routes. Many Starfinders’ faces are dark with uncertainty, but the fiery resolve burns in their eyes.

Venture-Captain Arvin, a damaya lashunta man, emerges from the shifting crowd of activity, his expression hard with repressed concern. “It seems fate has made soldiers out of explorers. We’ve always prepared our agents to navigate danger and violence, but never anything like this. Still, there isn’t another organization in the Pact Worlds that I would trust more with this daunting task.” He pauses for a moment, then shakes himself back to attention. “Right, much left to do! There are still a few specialized tasks remaining that you might be able to help us complete.”

This is a good spot for Introductions, purchases, slot boons as well as preparing the fleet. While preparing the Fleet you will be roleplaying relevant skill checks as well as sharing stories of past adventures. For stories shared you must have the chronicle to back it up.

Recommended Boons to slot:

  • First Skirmish (Social or Starship)
  • High Society Influence (Iteration-177, Ally)
  • Honorbound Allies (Starship)
  • Iteration-177’s Attention (Ally)
  • Jinsul Witness (Personal)
  • Surviving Companion (Slotless)
  • You can help prepare by meeting with:

  • Fitch (Master of Stars Touch-up)
  • Iteration-177 (Prayer and Reflection)
  • Venture-Captain Arvin (Rookie Training)
  • Celita, Leader of the Dataphiles (Starship Priming)
  • Zigvigix, Leader of the Exo-Guardians (Supply Run)
  • Radaszam, leader of the Acquisitives (Tactical Preparations)

  • Wayfinders

    Male Ysoki Mechanic 10 (Spacefarer) SP 90 | HP 62 | RP 9; KAC 26, EAC 25; Fort +10, Ref +11, Will +7; Init +4; Moxie, DR 2/-; Spd 30 ft. climb 15 ft. Character sheet

    Male ysoki wanders in crowd while talking to his comm device. "Yes, we are leaving soon for a mission. You know how much I love adventuring and they are serious threat to all Pact worlds. Bye now honey, I love you too!" he finishes call.

    "Fitch, hey Fitch! I'm here, just arrived. Can I help with anything?" he shouts

    Honorbound allies and Iteration's attention at least from boon list. I'll check the chronicles by tomorrow.

    Exo-Guardians

    Male CG vesk gladiator solarian 7 | SP 63/63 HP 45/55 | RP 7/7 | EAC 20; KAC 21 | Fort +7; Ref +2; Will +5 | Init: +4 | Perc: +4, SM: +4 | Speed 40ft | Active conditions: None.

    The large blue-scaled vesk is wearing a suit of advanced lashunta tempweave armor designed to mimic the style of the Akitonian gladiatorial arenas. He has a greataxe and a starknife hanging from his belt. Two bandoliers cross over his broad chest, and in the center, like in a baby bjorn, is a horribly charred stuffed plush creature that is difficult to identify.

    He smiles at his teammates on this mission. "Hello. I am Bakoyo, but you can call me Flameclaw. You may know me from the PWGF - the Pact Worlds Gladiatorial Federation - or maybe from my series of BuzzNet self-defense videos." He strikes a pose and says, as if talking into a camera. "Do you know what the 'Claw is cookin'?" He shrugs, glancing around and seeing no particular recognition. "That's my slogan. No? Well, you know, they get a lot of views."

    He clears his throat and continues. "Anyway, I got trapped in the Scoured Stars, and got rescued about a year ago. Things were tough. My husband, he thought I was dead, you know ... and when I got back, he left me ... for my best friend." He frowns, then shakes himself out of it. "But, it's okay ... I've been workin' through it with a therapist. Doing a lot of self-work. But lookin' forward to getting back and givin' these Jinsuls a beating. Fought against these guys a few times, and they're all jerks. Really, even the one who kind of helped me out was like one of the biggest jerks I've ever met." He shakes his head. "No reason to be so rude."

    "We are a team." He pauses dramatically, looking at each member of the group in turn and says, "Just remember ... there is no 'I' in 'Starfinder Society.'" He nods sagely, ready now that he's given his pep-talk, to proceed with the mission.

    I have Jinsul Witness and Surviving Companion from that list. My vote in character would be helping with Rookie Training and Supply Run.

    Second Seekers (Luwazi Elsebo)

    Vesk Scholar Soldier 8 | SP 80/80 HP 62/62 | RP 10/10 | EAC 29; KAC 32; CMD 40 (+6 BR/Trip, +2 Repo) | Fort +9; Ref +6; Will +7 | DR: 9/- Res: 5 Fire/Cold/sonic - 10 Elec | Init: +4 | Perc: +9, SM: +1 | Speed 50ft | Active conditions:
    Active Spells::
    Def: Melee Attacks take 2d6 Electric when they successfully hit Dragon Gland - 1/1 | Ammo: HR 6/6

    Another large vesk was present, though this one was more of the traditionally grizzled sort. His scales were dull brown and fading into more of a slate grey color where they weren't criss-crossed with battle scars. He wore an equally beaten and scuffed set of armor that appeared to be made from pieces of a large creature... a -very- large creature.

    While the others had introduced themselves he'd been slumped on the floor against a wall looking bored and feeling old as he fiddled with a comm unit. Though as Bakoyo gave his pep talk, Valikar let out a breath through his nostrils that carried a large puff of smoke with it. Then with a grunt he started to pull himself to standing at his full seven feet of height. "That's a bit hokey, kid. But the sentiment? Fine." He rolled his shoulders and felt a few things crack, which caused him to pause and look over his own shoulder a second. Was that him or his gear.

    He grunted again and looked at the rest of the group. "Valikar Drazen. Friends call me "Hardcover." A pause, he gave Bakoyo another look and sighed as if exasperated. 'But since we're all Starfinders. And teammates. Either works. I run point if my armor doesn't give it away. Find me the biggest, ugliest thing out there besides me, and I'll stand between it and you."

    "I've dealt with Jinsul, too. They regretted it. They'll regret seeing us."

    Valikar is fine with Rookie Training (He does it in his off-time already) supply runs, or tactical prep.

    Wayfinders

    Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
    Drone:
    HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

    As the group begins introducing themselves to each other, a tall but slender Shirren male will pay close attention to each person as they speak. He is wearing a suit of advanced lashunta tempweave armor that is made to look like a comfortable, yet functional, suit of clothing. At his back is slung a sonic rifle, while a sonic pistol is at his belt, opposite a survival knife. Poking its head out of his backpack is what appears to be a small, shark-like creature with tentacles. For those that are particularly perceptive, there is also a pair of gossamer wings tightly folded against his back.

    However, it is clearly evident that he is not actually 'listening' to them, as he occasionally glances towards a spider-like robot next to him, whose hands are busy signing at the Shirren as it too watches the others. Once a break in the conversation occurs, he extends his mind to connect with the rest of those around him. {Greetings, I am Klysk. It is good to meet all of you.} He then disconnects from everyone, before reconnecting to Valikar. {And it is good to meet an old friend once again, Hardcover.}

    .

    Out of the listed boons, I have High Society Influence (Iteration-177) (Ally), Iteration-177's Attention (Ally), Surviving Companion (Slotless), and Honorbound Allies (Starship). I will only be able to slot one of the Iteration-177 related boons. Aside from those, I will also be slotting the Scoured Stars Memorial (Social), Promotional Record Keeper (Promotional), Devolved (Avian) (Personal), and Improved Wayfinders Champion (Faction) boons.

    Klysk would be good with any of Rookie Training, Supply Runs, or Master of Stars Touch-up.

    Acquisitives

    Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5

    A familiar shirren sits in the back corner of the room. Any who have known Quirk in the past note that both his jolly demeanor and signature red fez seem to be missing. Klysk might even notice that his chitinous exoskeleton seems to be discolored.

    He DOES have some impressive armor with a full array of upgrades, along with brace of pistols holstered at his side.

    If you're curious what's happening with Quirk:
    For his personal boon he'll be needing to slot Shadow Corruption, Phase 1 from The Diaspora Strain AP.

    It seems like the recommended boons Quirk has have been covered. I'll choose some other helpful boons.

    Second Seekers (Luwazi Elsebo)

    Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-

    Skeeter is a white haired Ysoki operative. He has custom-made Leshunta tempweave with an installed jetpack. He is subtly augmented, with his skin appearing a bit hardy to him built-in dermal plating. He carries two pistols, a corona pistol on one hip, and a standard tactical pistol on the other. "I think we should help Venture-Captain Arvin first, but I'm up for anything."

    Boons:

    Spoiler:
    Personal: Bone Sage's Respect (just in case - it would be funny)
    Ally: Iteration-177's Attention (Sanguine)
    Starship: Automated Defenses
    Social: Instructor +3
    Faction: SS (Luwazi)
    Vanity: Surviving Companion

    I also have Honorbound Allies, but if someone already slotted it I assume nothing stacks?


    Maps & Slides

    I'm borrowing what other GM's are doing and I'll post all 6 of these preparation missions. You can interact with as many of them as you want to earn bonuses for the whole group. For each task, describe what your character says and/or does, then roll the associated skill check which I will list in each post. If your character shares details of a past adventure, it can increase your success! So RP that up, and make sure to point out to me what scenario that your character played that you are calling on.

    Basically you travel around to the 6 leaders, and for each that interests you, post a little RP, maybe mention a relevant adventure, and roll a relevant skill check, as indicated on each mission. Up to 6 times.


    Maps & Slides

    Fitch

    Fitch, leader of the Wayfinders, walks you to an airlock leading out to some of the scaffolding on the ship’s exterior. “It’s strange to not have my children aboard, but this is no time to be bringing the young ones along. Last time, the jinsul capital ships chased away our carriers. I’d love to see how their flagship holds up against ours, but we’re still not quite finished with renovations. Try to wrap up the finishing touches on this gem of a ship— I want the last thing those jinsuls see is just how brightly it shines.”

    Relevant skills: Engineering, Piloting, or Profession (electrician or maintenance worker)
    Relevant past adventures to share a story of: any scenario featuring a starship combat


    Maps & Slides

    Iteration-177

    Iteration-177, the enigmatic android, meets with you in a conference room, as charming as ever. “It appears I finally get to participate in a famed Starfinder adventure! I suspect you still have some desire to seek solace with the divine before heading into battle? I too, know this desire. I’m more than happy to converse, if you’d care to sit and chat.”

    Relevant skills: Culture, Mysticism, or Sense Motive
    Relevant past adventures to share a story of: any scenario featuring Iteration-177
    or a noteworthy religious experience


    Maps & Slides

    Venture-Captain Arvin

    Venture-Captain Arvin looks over a group of anxious recruits in the mess hall. “Those green agents are not ready for a battle against an organized foe. Sadly, they’re liabilities when they’re frightened. Talk them through some of your experiences, set them at ease, and help them prepare for the challenges they’ll face ahead. We need them primed and ready for combat if we’re going to win this.”

    Relevant skills: Bluff, Diplomacy, Intimidate, or Profession (any relevant Profession skill)
    Relevant past adventures to share a story of: any scenario that required the PCs to rescue or protect an NPC of interest


    Maps & Slides

    Celita, Leader of the Dataphiles

    Celita, leader of the Dataphiles, feverishly works on the mainframe in the command center of the Master of Stars. “Greetings, I’m Celita of the Dataphiles. You may have known me as Historia-7, though I’ve since stopped using that name due to reasons we don’t have the time to discuss. I think I’ve devised a way to artificially replicate the resonance effects of the Tear relic to help our ships stay in communication and traverse the Drift more precisely. I need you to double-check my code for errors and then see if you can shield the network from detection by jinsul sensors.”

    Relevant skills:Computers, Physical Science, or Profession (technician)
    Relevant past adventures to share a story of: any scenario that featured a species descended from the Scoured Stars


    Maps & Slides

    Zigvigix, Leader of the Exo-Guardians

    Zigvigix, leader of the Exo-Guardians, sits before an immense cargo bay filled with crates of supplies. “They say an army marches on its stomach, but it also fights with guns and ammo! Can you take a look at all our gear to make sure it works and then load it onto the ships? Just try to keep the explosives separated from the food, please. We don’t want to have that mistake happen again!”

    Relevant skills:Athletics, Engineering, Medicine, or Perception
    Relevant past adventures to share a story of:any scenario with a mission predicated on a magical or technological item or resource


    Maps & Slides

    Radaszam, Leader of the Acquisitives

    Radaszam, leader of the Acquisitives, overlooks a large holographic map of the Scoured Stars system, overlaid with smaller, more detailed maps of terrain on specific planets. “I don’t know about you, but I’m keen to take this fight to the jinsuls on their home turf. We have topographic data collected from our last foray into the Scoured Stars, plus some information on fighting styles our agents have reported from past jinsul encounters. See if you can make sense of it all and formulate a plan of attack.”

    Relevant skills:Culture, Life Science, Mysticism, or Survival
    Relevant past adventures to share a story of:Any scenario featuring combat with an organized, hostile alien force.

    Second Seekers (Luwazi Elsebo)

    Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-

    Hey, we haven't talked much, but I've been in a few scrapes and am a pretty good pilot now. 2 of my first three Starfinder missions, one I got into a dual with the Honorbound, and the other we took out the Lawbreaker! And then the time I helped take out the Besmaran whelp! Less starship missions lately. I can't wait to take out some Jinsuls. I've only met those things once, and they suck. Speaking of which, if you need help putting finishing touches on this here, ship, I'm more than willing to help. Skeeter will go on the outside of the ship and help with final modifications.

    engineering: 1d20 + 17 ⇒ (12) + 17 = 29

    Heads over to Iteration-177

    Hey, how's it going? I don't think I've seen you since that journey to Athaeum. I think I gave you a memory. That was wild. I'm usually not too religious or spiritual myself, but I've found the faith of Eloritu interesting.

    Culture: 1d20 + 15 ⇒ (16) + 15 = 31

    Arvin

    Well, we were all green once. I'll go talk to them. Goes over to give a General Patton speech

    Starfinder recruits, today is *your* day. I mean, for some of you it is. Some of you aren't going to make it. But that's OK, because the Starfinders will go on, and your name will go on with them. You guys all saw the video feed when Star Sugar Heartlove was attacked, right? Who saved them? Us starfinders. Who recued Historia-7, err, Celita from a rogue android from taking over her mind? That's right, we did. Look to your right and look to your left. Some of them aren't going to make it. But YOU will. You're ready. You're Starfinders!!"

    bluff: 1d20 + 15 ⇒ (9) + 15 = 24

    Celita

    Good day, Histo..er Celita (sorry). I haven't seen you since we helped you get out of that mess. Weird, that. Historia-6 (and 5 and so forth I guess) were messed up. Since then, I've fought some jinsuls and actually learned their language after we gained access to a Jinsul Heiroracy facility. I'd be happy to help double-check your code. Starts bumping Strawberry machine cake while I work

    Computers: 1d20 + 15 ⇒ (4) + 15 = 19

    Zigvigix. I'm still bumping Strawberry Machine Cake

    Ziggy, my man! How are you doing? Think this will be as exciting as the Star Sugar Heartlove incident? I wink And at least Celita isn't getting attacked by herself. By the way, did you hear we found a beacon in space that might lead to Rasheen's final voyage. Very technical job, that. Anyway, I'd be happy to look at the gear

    Engineering: 1d20 + 17 ⇒ (6) + 17 = 23

    Radaszam

    Yeah, one of my last missions was fighting Jinsuls - I don't know how I had missed the missions before then - and man I hate those things. We need every advantage we can get. I hope that intel we got from inside their heirarchy helped? But I'll see if I can help make sense of some of this data.

    Culture: 1d20 + 15 ⇒ (1) + 15 = 16

    Wayfinders

    Male Ysoki Mechanic 10 (Spacefarer) SP 90 | HP 62 | RP 9; KAC 26, EAC 25; Fort +10, Ref +11, Will +7; Init +4; Moxie, DR 2/-; Spd 30 ft. climb 15 ft. Character sheet

    Eki notices his groupmates and turns around "Hi guys! You're the crew I have honor to fight against the jindsul threat? Nice to see ya all. Sorry to hear you were trapped there, Bakoyo. My scariest trip so far was that rescue mission, didn't even tell my wife before we were all safely out or she would have freaked out. We'll talk later, now let's get started."

    He skittles to the Master of Stars and merrily greets Fitch "Hello Fitch! Good job I have dealt with these wicked beasts before, we encontered their starship first time on a trip to Izalraan and of course on our rescue mission to Scoured stars system. And all system's seem to work as expected on this beauty."
    Profession (Maintenance worker): 1d20 + 16 ⇒ (11) + 16 = 27

    "I was disturbed to hear what happened to you, Celita. Friend of mine was there when it unfolded. I'll run the code on my custom rig to see if it can be improved. Oh, it's running quite smoothly now!"
    Computers: 1d20 + 15 ⇒ (17) + 15 = 32

    Eki opens crates and checks weapons and armors "You got it, Zigvigix! After exploring that huge weapon cache on Elytrio, this is routine stuff."
    Engineering: 1d20 + 17 ⇒ (12) + 17 = 29

    Looking at Radaszam's maps "On my last mission we rescued folks from invading jindsul horde. We managed to hold the enemies while survivors withdrew to captain Yuluzak's ship."
    Survival: 1d20 + 7 ⇒ (5) + 7 = 12

    Boon list: Ally: Iteration-177's Attention (Choleric), Starship: Honorbound allies, Social: First skirmish, Also have High society influence (Iteration-177)

    Second Seekers (Luwazi Elsebo)

    Vesk Scholar Soldier 8 | SP 80/80 HP 62/62 | RP 10/10 | EAC 29; KAC 32; CMD 40 (+6 BR/Trip, +2 Repo) | Fort +9; Ref +6; Will +7 | DR: 9/- Res: 5 Fire/Cold/sonic - 10 Elec | Init: +4 | Perc: +9, SM: +1 | Speed 50ft | Active conditions:
    Active Spells::
    Def: Melee Attacks take 2d6 Electric when they successfully hit Dragon Gland - 1/1 | Ammo: HR 6/6

    Valikar a familiar nod before following after the more energetic Ysoki on their team to talk with Fitch. He grunts as they regale her with talk of starships. "Never been much for space combat. Not after having to deal with drone ships. Preferred the rescue mission the Honorbound took us on. It was starship fighting." He gave a half-grin to the group "Standing on the outside of the ship throttling boarders counts, right?" As he talks he casually hands over a wrench. Very handy.

    Engineering: 1d20 + 12 ⇒ (7) + 12 = 19(+4 more if this is recalling knowledge)

    As he moves on and meets with Iteration there's an addition to his armor that appears. Scuttling across the staging area a small white ysoki with red eyes scales his back and perches on his shoulder. She settles herself in place and whispered in his ear as they arrived, likely to nudge him into responding to the android. [b]"I'm not a talker. I prefer the gods to see my actions. It's easier for me and there's no double speak. It's why I hated that party the Second Seeker held that you were at. Well, until the reptoid showed up and tried to kill her. Breaking him made a good point not to mess with us."

    Culture: 1d20 + 16 ⇒ (5) + 16 = 21

    Valikar seems rather nonplussed by Skeeter's speech for the new recruit, but he hoped it motivated a few. He squatted down near a few of them instead, ones he recognized. "You were in the class I teach. At the lorespire. Xenobiology. On how to kill them, mostly. If you know that you can scare the crud out of even Jinsul. I was just telling someone about defending a gaggle of diplomats from an assassin. But it was easy because I knew where to hurt it. So know where to hurt them." He was big, grumpy, and talking about the best way to kill things. Scary.

    Intimidate: 1d20 + 11 ⇒ (10) + 11 = 21

    He didn't even bother with the Dataphiles' leader, not because he didn't like her but because he didn't get along with computers. Instead he joined Eki in peering through some of the requisition crates. "We should probably hand out a few nukes... not in the food. But if you want explosives they'll explode. And I have a few leftover from a mission to a planet full of bugs. Or is that too much?" He starts muttering more to himself and his Ysoki hitchhiker as he digs deeper into a crate.

    Athletics: 1d20 + 17 ⇒ (6) + 17 = 23

    He stares over the maps Radaszam has and then reaches down to the console to pull up a new window with an image of the Jinsul. "The big trick is their damn blades attached to the legs on half of them. Get some heavy armor on. Then rip them off. That'll fix things. Ran into their Hierarch once, though. It mutated into something big, nasty. If anyone sees that thing have them stay back. Deal with it at range where it's safer."

    Life Science: 1d20 + 14 ⇒ (19) + 14 = 33(+4 more if this is recalling knowledge)

    Exo-Guardians

    Male CG vesk gladiator solarian 7 | SP 63/63 HP 45/55 | RP 7/7 | EAC 20; KAC 21 | Fort +7; Ref +2; Will +5 | Init: +4 | Perc: +4, SM: +4 | Speed 40ft | Active conditions: None.

    Fitch:
    "I remember we fought against these rat pirates out by a dwarven mining colony ... they took control of these gun turrets. So some countermeasures to throw those off might be good. I just sat at the gun and fired."
    1-16: Dreaming the Future
    Engineering, assume there are tools available to use: 1d20 + 1 ⇒ (5) + 1 = 6
    His tips on starship engineering are not particularly helpful.

    Iteration-177:
    "Iteration-177! Nice to see you again. Hey, you left this behind last time I ran into you ..." He holds up his inubrix sintered greataxe. "I've kept it ... and added some fusions to it. It okay that I keep it?" He glances around. "This guy helped us out when we were trapped in a dead city, and we freed these ghosts ..." He gets a distant look in his eyes, "Sometimes, I still hear 'em talkin' to me." He shakes himself out of it, smiling. "Also found this cool boardgame. I have a copy, if you guys want to play it on the way out to the mission."
    1-31: Treading History's Folly
    Mysticism: 1d20 + 5 ⇒ (7) + 5 = 12

    Arvin:
    "You recruits think you're safe? One time, we had a simple mission just to babysit a diplomat on Absalom Station. No danger, right? WRONG! There was death around every corner! Constant threats against the diplomat's life. Street gangs. Chaotic fey. Lethal culinary experiences! Rabid squoxes! You're never safe! All you can do is stand up and fight, defend what's worth defending!"
    1-32: Acts of Association
    Intimidate: 1d20 + 12 ⇒ (10) + 12 = 22 Finally! A check I can do!

    Celita:
    "Yeah, I know all about these things. Found one of them in that dead city, where people from the Scoured Stars used to live until they got killed. The Tear things, they can really mess you up. I sometimes turn into a bird person because of them, actually. Kind of weird. I wouldn't get too close."
    1-31: Treading History's Folly ... also GM boon from 1-17: Reclaiming the Time-Lost Tear (though as a Rescued Starfinder, I was not on that mission in-character, I just have the chronicle)
    Physical Science: 1d20 + 4 ⇒ (14) + 4 = 18

    Zigvigx:
    Flameclaw nods, grabbing some of the non-explosive weapon and banging it against things, to make sure they hold up. "I remember this mission to Apostae, to make a deal with these Drow weapon merchants. One of them was stealing weapons from their clan, and we had to get the evidence. Made a good deal with the Drow after that. Probably some of this equipment came from them, actually." He bangs one of the guns into a crate and it falls apart. He frowns. "Probably not that one ..."
    1-06: A Night in Nightarch
    Athletics: 1d20 + 15 ⇒ (15) + 15 = 30

    Radaszam:
    "That mission to the Jinsul world was pretty crazy, I remember. Right into a planet full of them. They were chasing us all over the place. But, the weird thing, there's some of them that aren't the same type of jerky zealots ... still jerky zealots, but different types. I wonder if maybe we could find more jinsuls who are willing to join us and turn against their nutso leaders. But I did learn that they can't be flanked, so it won't do any good to try it."
    1-34: Heart of the Foe
    Survival: 1d20 + 5 ⇒ (11) + 5 = 16

    Wayfinders

    Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
    Drone:
    HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

    Fitch:
    Klysk will approach the airlock, sealing up his environmental protections as he goes. Broadcasting to everyone within range of his telepathic communication, he says {Personally, I have always found dark colored ships to be more intimidating that those that are bright and shiny. However, I did find the ship that I fought over Triaxus a while back quite intimidating, and it was very shiny. So I can see the advantage of making the Master of Stars shine that much more.}
    1-19 To Conquer the Dragon
    Engineering: 1d20 + 18 ⇒ (18) + 18 = 36

    Iteration-177:
    {Personally, I've never really been all that interested in things concerning the divine, instead typically placing my trust in my tools and companions. However, I have occasionally seen the benefit that belief in higher powers can bring, notably from the time that we met on the moon Kukanou-2B.} He tilts his head and sends a telepathic query to the android. {Tell me, how did you manage to put your body back together after we left to deal with the Mentrasi?}
    1-31 Treading History's Folly
    Culture: 1d20 + 18 ⇒ (9) + 18 = 27

    Arvin:
    Klysk looks at the group of new recruits for a moment before connecting all their minds. {I understand that you are all scared. And you very well should be, as the foe that we are going to face is very dangerous. However, if you work together you can find ways to help each other overcome your weaknesses and build upon each others strengths, you will do much better than otherwise. For instance, when I was a new recruit - not much more experience than any of you - I wasn't particularly good at combat. I was assigned a mission to protect the First Seeker during a party that she was hosting - the one in which she first announced her intentions to return to the Scoured Stars. When the attempt was made on her life, I wouldn't have been of much assistance to my team going with them to deal with the assassin. Instead, while they were doing that and distracting her, I went to disarm the explosives that they had planted.} After a moment, he smiles before sending another wave of thought to all of the recruits. {Also, I want you to remember that while you may see yourselves as not as good as some more seasoned agents, almost all of you probably have an advantage that I don't: the ability to hear.}
    1-05 The First Mandate
    Diplomacy: 1d20 + 12 ⇒ (13) + 12 = 25

    Celita:
    {Of course Celita, I can look through it real quick. I really wouldn't want to have to get any more of those tears, as the last time I went to get one, I ended up with these.} He unfolds the wings from his back for a moment, before refolding them back where they were. {While I don't particularly mind the ability to fly, they aren't always there, and it hurts when they grow in.}
    1-18 Reclaiming the Time-Lost Tear
    Computers: 1d20 + 18 ⇒ (10) + 18 = 28

    Zigvigix:
    {I'm glad that our deals with House Ziezerer on Apostae has done plenty of good. While I personally found that planet distasteful, you can't fault the Drow in the quality of their weaponry.}
    1-06 A Night in Nightarch
    Engineering: 1d20 + 18 ⇒ (4) + 18 = 22

    Radaszam:
    {I agree that fighting the Jinsul here will be better than doing so elsewhere has been. Hopefully we can deal a decisive blow to them here, enough that they no longer can be a suitable threat to the galaxy.} He stares at the holographic map of the star system for a bit, seemingly lost in thought. He then says {I recall when the Jinsul first came into this system in the middle of our last journey here. Hopefully they haven't changed they system too much, or else this map won't be of as much use to us.}
    1-99 The Scoured Stars Invasion
    Culture: 1d20 + 18 ⇒ (4) + 18 = 22

    Acquisitives

    Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5

    Telepathically, Quirk addresses Fitch as he passes through the airlock. "Before I had to escape from that hellhole New Elysium resort, we obliterated some space pirates on the way there. Managed to save the Absalom Buzzblades from their assault."

    Quirk adds darkly

    Spoiler from AP-10:
    "Of course we had to kill them all when they went crazy from the shadow corruption we encountered there. . . .'

    "Oh, and Fitch, it looks like you might have a bad dorsal motivator here. . . ."

    engineering: 1d20 + 19 ⇒ (6) + 19 = 25


    Maps & Slides

    You guys have nailed most of these! But Arvin's Rookie Training could be a bit better! Eki and Quirk haven't given that one a shot, so go ahead and try. I recommend Diplomacy, you can roll a Diplomacy Aid for Klysk if you want instead of trying yourself.


    Maps & Slides

    Eki and Quirk can feel free to try with Arvin, but I'll post these up for now.

    You are all successful at helping the leaders with their preparations!
    The success leads to the following rewards to help you in the mission.

    You gain the third level of reward for all these leaders, except for now you only have gained Arvin's second level.

    Fitch:
    Level 1 - Fitch shows the PCs some of the inner workings of the Master of Stars, which help the PCs better understand other starships. Once during the adventure, the PCs can gain a +4 bonus to any non-gunnery skill check during a starship combat.
    Level 2 - When using the reward above, all the PCs’ nongunnery skill checks made during the same round gain the +4 bonus.
    Level 3 - In place of the level 1 reward, the PCs can force the crew of an enemy ship to take a –2 penalty to all nongunnery skill checks made during the round. The use of this ability must be declared at the start of the starship combat round.

    Iteration-177:
    Level 1 - The PCs gain significant insight into Iteration-177’s understanding of the divine and share a portion of his intuition. A PC can gain a +2 bonus to any one Mysticism, Perception, or Sense Motive check within the Scoured Stars. This allows the PC to count as being trained in Mysticism for the duration of the adventure.
    Level 2 - In place of the reward above, a PC can add a +1 bonus to any one saving throw while within the Scoured Stars.
    Level 3 - When using either reward above, the PC can double the bonus.

    Arvin:
    Level 1 - The PCs improve their allies’ morale, making them more reliable in combat. Once during the adventure, the group can gain the benefit of aid another (+2 bonus) to all skill checks for 1 round.
    Level 2 - When using this reward, the benefit applies to both skill checks and attack rolls.

    Celita:
    Level 1 - Pleased with the PCs’ review, Celita outfits the Starfinder fleet with better weapons-tracking software for targeting jinsul ships. Once during the adventure, the PCs gain a +2 bonus to any one starship combat gunnery roll, and that attack does not consume ammunition in the case of a weapon with the limited fire property.
    Level 2 - When using the reward above, all of the PCs’ gunnery rolls during that round gain that benefit.
    Level 3 - In place of the level 1 reward, a PC can select any one successful starship weapon attack to count as critical damage if it deals Hull Point damage, even if the die result isn’t a natural 20.

    Zigvigix:
    Level 1 - Zigvigix grants the PCs priority access to some Starfinder Society equipment. Once during the adventure, each PC can requisition a weapon with an item level up to the PC’s level for the duration of one mission. The group must use this ability prior to starting a new encounter, and this ability cannot be used during Part 4. The weapon comes with a full battery or magazine.
    Level 2 - In addition to the reward above, the PCs can also requisition a single consumable item with an item level up to the PC’s level. These consumables cannot have permanent effects, and PCs who don’t use them during the course of the scenario must return them at the end of the adventure.
    Level 3 - When using the level 1 reward, the weapon can have an item level up to the PC’s level + 1.

    Radaszam:
    Level 1 - The PCs assist overviewing the Society’s default plan of engagement. The PCs can reroll any one skill check while in the same location as a fleet.
    Level 2 - Once during the adventure, while in the same location as a fleet, the PCs can instead activate this reward to gain a +2 bonus to each of their initiative checks for that mission.
    Level 3 - During a single encounter in the same location as the jinsul fleet, the PCs can activate this reward to remove any extra enemies or challenges provided by the jinsul fleet.

    Acquisitives

    Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5

    Iteration-177

    "I have found that there may very well be traditional Jinsul who we may be able to deal with. They follow their old leaders and gods instead of Dhurus. I learned much when I reconnoitered the jinsul home world."

    1-34 Heart of the Foe

    culture: 1d20 + 21 ⇒ (9) + 21 = 30

    Acquisitives

    Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5

    Venture-Captain Arvin

    Okay. I'll give this a shot.[/occ]

    Quirk addresses Arvin's recruits:

    "All of you! Listen to me for a moment, please! The Starfinder Society has given you the training and the equipment you need to stand toe to toe with jinsul. The jinsul are potently violent, but they are not particularly creative. You all, however, DO have the ability think on your feet and come up with a plan B when necessary."

    Quirk continues, [/b]"I have stood against a DRAGON on Triaxus. My teammates and I adapted and disposed of this evil creature, despite the fact that we had to challenge it on a crashed starship teetering over the edge of snowy cliff. . . .[/b]

    [ooc]From 1-19, To Conquer the Dragon.

    diplomacy: 1d20 + 16 ⇒ (13) + 16 = 29


    As preparations wind down, a stillness settles over the crowd of Starfinders gathered on the command deck of the Master of Stars. First Seeker Jadnura, flanked by nominated First Seeker Luwazi Elsebo and the android Iteration-177, steps forward to an elevated captain’s platform and looks out over the assembled agents. Jadnura’s resonant voice carries across the assembly. “Starfinders! Today we gather not merely as explorers and scholars, but as defenders of the galaxy. Ever since the jinsuls ambushed our rescue mission into the Scoured Stars, they have assailed us and our allies at every turn. The danger the jinsuls present to our friends and homes cannot be ignored. We now know that they intend to awaken the divine being responsible for trapping our first expedition into the Scoured Stars. We know that this scheme threatens not only the Scoured Stars but all the space surrounding it. This leaves us with one mission: break the jinsul fleet and drive them from the Scoured Stars, putting an end to their depredations once and for all. Today we march to war!”

    The Starfinders disperse to their ships and launch into orbit, assembling into either tactical strike formations or vanguards surrounding the larger vessels. The fleet’s synchronized screens flash to life, showing Luwazi Elsebo from her own command station. “We are ready to approach the Scoured Stars system from the outer orbit of the Agillae system’s star. The majority of our fleet will stay together to protect our supplies and support our ground troops, while our field agents are to scout the system and find the most strategic places to engage the jinsuls. Kadrical’s divine herald, Dhurus, is the head of the snake: find where he is hiding so we can direct our full forces against him. Once we close in on him, we can face down Dhurus on equal footing and end this conflict.”

    Luwazi nods to the camera. “Stick together, support each other, and stay the course. We live or die as one today. Good luck, Starfinders. Fleet—activate Drift engines now!” The screen shuts off, and each formation of starships surges forward as a unit, vanishing into the Drift.

    ★ ---- ★ ---- ★ ---- ★

    The Starfinder fleet emerges from the Drift as a single force, the three suns of the Scoured Stars burning brightly against the surrounding void. Moments later, onboard computers ping with streams of incoming data detailing nearby jinsul ships, planets with concentrated industrial activity, and further commands from the First Seekers. Several files emerge on the captains’ screens: briefings of locations where field agents could find useful information about how best to target the jinsul fleet’s weak points.

    Table GMs close out preparations, Part 1 has started.


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    Maps & Slides

    Quirk's last minute heroic words rouse the morale of the Starfinder rookies to new heights, inspiring them moments before the final launch orders of this critical mission!

    You guys unlock the third level of reward from Arvin. Too late for me to go back and edit the existing one, so here's the whole reward:

    Arvin:
    Level 1 - The PCs improve their allies’ morale, making them more reliable in combat. Once during the adventure, the group can gain the benefit of aid another (+2 bonus) to all skill checks for 1 round.
    Level 2 - When using this reward, the benefit applies to both skill checks and attack rolls.
    Level 3 - In place of the level 1 reward once during the adventure, when the table uses an Aid Token, they gain two benefits instead of one. They cannot choose the same effect twice.

    -------------------------------------------------

    You all receive the orders for the first phase of operations, scouting certain locations likely to hold intelligence about weaknesses in the jinsul forces. Five potential targets are uploaded to your team's coms, and you are free to pick from them based on the strengths you all possess.

    I posted a Handout with the missions and some hints about the skills you may require. I put it in Numbat's slides linked at the top of the page (slide 4), not sure if that's what she would intend, but I'm in charge here for now! Here's the same list, please decide the first missions you would like to try, hopefully we'll be able to tackle a couple! Note one is a Starship combat.
    Agillae-2 : Ground Force Intel (Stealth and spying, Normal gravity)
    Agillae-4 : Data Hack (Infiltration and hacking, Normal gravity)
    Agillae-5 : Recovery Efforts (Investigation, Zero G)
    Callion-1 : Scout Hunt (Starship)
    Callion-2 : Captive Interview (Interrogation/Persuasion, Normal gravity)

    Second Seekers (Luwazi Elsebo)

    Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-

    As a pretty good pilot, I say we got at Callion-1, but I'm good with any of these.

    Wayfinders

    Male Ysoki Mechanic 10 (Spacefarer) SP 90 | HP 62 | RP 9; KAC 26, EAC 25; Fort +10, Ref +11, Will +7; Init +4; Moxie, DR 2/-; Spd 30 ft. climb 15 ft. Character sheet

    "Callion-1 is fine for me. Also interested in spy mission to Agillae-2."

    Exo-Guardians

    Male CG vesk gladiator solarian 7 | SP 63/63 HP 45/55 | RP 7/7 | EAC 20; KAC 21 | Fort +7; Ref +2; Will +5 | Init: +4 | Perc: +4, SM: +4 | Speed 40ft | Active conditions: None.

    Flameclaw nods. "The scouting mission sounds good."


    VC Australia - WA

    Bursts of energy light up near space as several jinsul starships self-destruct. A flight of victorious Starfinder ships darts between the jinsul wrecks, as if dancing on their proverbial graves. Venture-Captain Arvin’s image suddenly appears on a communications screen, his face furrowed with concern.

    “We just defeated this pack of jinsuls, but one of their scout ships escaped into the Drift. We can’t let it report our fleet’s position back to its superiors. Enter the Drift and stop that runaway!”

    Drake or Pegasus? (If you have access to another ship then you could choose that.)

    Exo-Guardians

    Male CG vesk gladiator solarian 7 | SP 63/63 HP 45/55 | RP 7/7 | EAC 20; KAC 21 | Fort +7; Ref +2; Will +5 | Init: +4 | Perc: +4, SM: +4 | Speed 40ft | Active conditions: None.

    Does this choice apply for the whole scenario? If so, I would pick Drake. If we can swap later, I'd say Pegasus makes more sense for scouting.


    VC Australia - WA

    GM Screen:

    3d6 + 5 ⇒ (2, 3, 6) + 5 = 16

    Acquisitives

    Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5

    Agreed on Pegasus if we can swap to drake for later.


    VC Australia - WA

    The team race to their assigned ship and head out to catch the enemy before it can report to its fleet.

    The communication systems scream with piercing feedback as they enter the Drift - the telltale shrieking that often accompanies jinsul attacks. The horrific sound indicates that the fleeing jinsuls are nearby.

    It doesn't take much to detect the ship heading directly away from the Starfinders.

    Engineering phase

    GM Screen:

    1d20 ⇒ 10

    Wayfinders

    Male Ysoki Mechanic 10 (Spacefarer) SP 90 | HP 62 | RP 9; KAC 26, EAC 25; Fort +10, Ref +11, Will +7; Init +4; Moxie, DR 2/-; Spd 30 ft. climb 15 ft. Character sheet

    "Assuming we have a good chance of catching it, I'm boosting the weapon systems so we will blast it sooner."

    engineering: 1d20 + 17 ⇒ (11) + 17 = 28 Divert to weapons, if ship tier is 8, then DC = 10+1,5*8 = 22

    Exo-Guardians

    Male CG vesk gladiator solarian 7 | SP 63/63 HP 45/55 | RP 7/7 | EAC 20; KAC 21 | Fort +7; Ref +2; Will +5 | Init: +4 | Perc: +4, SM: +4 | Speed 40ft | Active conditions: None.

    I will go ahead and Encourage Quirk in the Gunnery phase ...

    Encourage(Diplomacy, sidereal influence): 1d20 + 8 + 1d6 ⇒ (3) + 8 + (5) = 16

    "Hey, Quirk, you just keep your big bug eyes focused on the targeting computer and you'll do fine. I've got faith in you."

    Wayfinders

    Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
    Drone:
    HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

    During the Helm Phase:
    His drone safely hunched on the floor beneath him, Klysk works at the Science Officer station, quickly bringing the sensors to bear on the Jinsul ship. {Lets see if we can figure out if they have any surprises on that ship.}

    Scan (Computers, +Ship Bonus): 1d20 + 18 + 4 ⇒ (2) + 18 + 4 = 24 (-2 if the opponent ship is outside of 14 hexes)
    DC = 5 + (1.5 * tier of the starship being scanned) + (bonus from defensive countermeasures)


    VC Australia - WA

    While Eki diverts power to weapons, the jinsul scout seems to surge ahead slightly faster.

    Helm phase
    jinsul piloting for initiative: 1d20 + 19 ⇒ (11) + 19 = 30

    Scan before or after piloting?

    Second Seekers (Luwazi Elsebo)

    Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-

    Helm Phase

    Skeeter piloting for initiative: Piloting: 1d20 + 20 + 1 ⇒ (7) + 20 + 1 = 28

    Skeeter piloting for evade: Evade: 1d20 + 20 + 1 ⇒ (16) + 20 + 1 = 37

    Note that due to Ace Pilot, our speed is +1

    Wayfinders

    Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
    Drone:
    HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

    After

    Wayfinders

    Male Ysoki Mechanic 10 (Spacefarer) SP 90 | HP 62 | RP 9; KAC 26, EAC 25; Fort +10, Ref +11, Will +7; Init +4; Moxie, DR 2/-; Spd 30 ft. climb 15 ft. Character sheet

    Next engineering phase

    Diverting power to engines next round:

    "Now, just to be sure, maybe we should increase speed to catch it."
    engineering: 1d20 + 17 ⇒ (13) + 17 = 30

    Second Seekers (Luwazi Elsebo)

    Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-

    Skeeter will just try and go straight at the enemy ship

    Acquisitives

    Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5

    (when the time comes)Quirk will fire the turret at the enemy ship.

    To Hit & Damage:
    to hit with encourage and computer: 1d20 + 11 + 2 + 3 ⇒ (15) + 11 + 2 + 3 = 31 damage: 5d8 ⇒ (5, 8, 3, 4, 5) = 25


    VC Australia - WA

    GM Screen:

    scan: 1d20 ⇒ 3
    pilot: 1d20 ⇒ 16
    captain: 1d20 ⇒ 12
    gunner 1: 1d20 ⇒ 5
    gunner 2: 1d20 ⇒ 19
    damage: 4d8 ⇒ (2, 8, 5, 1) = 16
    drones: 1d4 ⇒ 1

    Round One continued
    Despite the Starfinders quick response the Jinsul ship manages to pull away from them slightly (1 hex)

    Klysk manages to scan the escaping vessel and notes it is a medium explorer, speed 10 with good maneuverability, and 6 crew.

    A rocket of some kind departs the jinsul scout's aft weapons port and just manages to reach the Starfinder's ship, exploding against their shields. 16 damage

    Quirk sends a laser directly into the Jinsul, challenging their shields.

    Waiting for Valikar to resolve round 1, happy to accept the rest of round 2 posts

    Second Seekers (Luwazi Elsebo)

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    Vesk Scholar Soldier 8 | SP 80/80 HP 62/62 | RP 10/10 | EAC 29; KAC 32; CMD 40 (+6 BR/Trip, +2 Repo) | Fort +9; Ref +6; Will +7 | DR: 9/- Res: 5 Fire/Cold/sonic - 10 Elec | Init: +4 | Perc: +9, SM: +1 | Speed 50ft | Active conditions:
    Active Spells::
    Def: Melee Attacks take 2d6 Electric when they successfully hit Dragon Gland - 1/1 | Ammo: HR 6/6

    No RP, I'm about to head to work. Sorry Numbat, I didn't want to jump ahead and post without knowing if you wanted us to go ahead and resolve all actions at once or in phases. I'll do a more IC post later, but here are shots for round 1 and 2.

    Round 1 Particle Beam:

    Attack + Computers: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30
    Particle Damage: 8d6 ⇒ (3, 3, 6, 2, 3, 1, 5, 3) = 26

    Round 2 Particle Beam:

    Attack + Computers: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19
    Particle Damage: 8d6 ⇒ (5, 4, 3, 1, 2, 2, 3, 1) = 21

    Exo-Guardians

    Male CG vesk gladiator solarian 7 | SP 63/63 HP 45/55 | RP 7/7 | EAC 20; KAC 21 | Fort +7; Ref +2; Will +5 | Init: +4 | Perc: +4, SM: +4 | Speed 40ft | Active conditions: None.

    Current Ship Status:
    HP: 75
    Shields: F 24, P 40, S 40, A 40
    Systems Damage: None

    Flameclaw growls. He punches the comms, opening a channel to the Jinsul ship. Though he has had some contact with the jinsul language, he hasn't taken the time to learn it, so begins shouting in Common. "Listen, you jinsul scum. Surrender now, and we won't blow you up. Your stupid nappy-time god, Kadrical, won't protect you. Neither will your wimpy herald, Dhurus. Prepare to die! Can you smell what the 'Claw is cookin'?!?!"

    Taunt(Intimidate) in Helm Phase: 1d20 + 12 ⇒ (19) + 12 = 31

    Wayfinders

    Male Ysoki Mechanic 10 (Spacefarer) SP 90 | HP 62 | RP 9; KAC 26, EAC 25; Fort +10, Ref +11, Will +7; Init +4; Moxie, DR 2/-; Spd 30 ft. climb 15 ft. Character sheet

    Round 1 Particle Damage is 26 + 1 from divert = 27 total

    Engineer phase for round 3:

    "We still on the trail, it isn't escaping yet? Good, let's destroy it"
    engineering: 1d20 + 17 ⇒ (16) + 17 = 33 divert to weapons

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