GM Numbat's SFS 2-00 Fate of the Scoured God, Tier 7-8 for Outpost III (Inactive)

Game Master numbat1

SFS 2-00 Outpost III


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Exo-Guardians

Male CG vesk gladiator solarian 7 | SP 63/63 HP 45/55 | RP 7/7 | EAC 20; KAC 21 | Fort +7; Ref +2; Will +5 | Init: +4 | Perc: +4, SM: +4 | Speed 40ft | Active conditions: None.

Flameclaw runs up, reaching up to the red mote of energy at his shoulder. The mote reacts, flowing over his hand, forming large serrated claws extending from his knuckles. He slashes at the red robot.

Move & draw solar weapon. Attack w/ Solar Weapon. I have Coordinated Shot, so any ranged attacks on red get +1

Solar Weapon attack vs KAC: 1d20 + 14 ⇒ (11) + 14 = 25
Solar Weapon damage: 2d6 + 27 ⇒ (5, 6) + 27 = 38 S and 1d3 ⇒ 3 F

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk moves forwards towards the two robots, drawing his rifle as he moves. Aiming it at the green robot, he fires a single shot.

Thunderstrike Sonic Rifle (EAC): 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Damage (Sonic): 1d10 + 7 ⇒ (8) + 7 = 15

Move Action: move to new location; Standard Action: ranged attack vs Green.

.

Klysk's Drone will remain in place for the moment, aiming it's laser rifle at the same target that Klysk fired at. It fires off two shots, in an attempt to land at least one shot on them.

Corona Laser Rifle (EAC): 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12
Damage (Fire): 2d6 + 7 ⇒ (5, 2) + 7 = 14
Corona Laser Rifle (EAC): 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31 Crit Effect: Burn 1d6
Damage (Fire): 2d6 + 7 ⇒ (2, 2) + 7 = 11
Crit Damage (Fire): 2d6 + 7 ⇒ (3, 3) + 7 = 13 Total Damage: 24

Full-Round Action: full attack Green.

.

If green is already dead from other attacks, Klysk and/or his Drone will shift their aim to Red.

As a note, I added a token for my Drone. It is a copy of Klysk's token, but with a dashed border instead of a solid one.


VC Australia - WA

Started to resolve this earlier today and was pulled away. In the interest of time, I am not providing a blow by blow description of events (though I enjoyed reading them all). Thanks for the drone token - much appreciated.

Even with their speedy processors and enhanced sensors, the jinsul guard bots can barely follow, let alone respond to the Starfinders. The team acts with coordinated ease and significant motivation. A few seconds later there are two smouldering piles of mechanical junk.

The Starfinders then proceed to merrily liberate one of their own ships, breaking in with ease, they bring the engines online and blast off into space, just as the jinsuls break through the door into the hangar bay.

They return to Celita and hand over the stolen flight-path data. The Dataphiles leader immediately begins uploading the courier routes into the sensors and navigation systems, as well as disseminating the intelligence to the rest of the Starfinder fleet.

Success reported. You have time for a quick break if needed to recover and prepare for the next mission.

Acquisitives

Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5

Quirk tilts his pistol up toward his mouth, blows the wisp of smoke off the barrel, and with a nod to his fellow Starfinders, replaces it in its holster.

-LATER-

"I think we could lend quite a hand to the siege at Bastiar-8. What do you all say? Valikos and Bakoyo, this seems right up your alley."


First Seeker Elsebo pings each of your comm units with vital news. [b]"Starfinder agents have compiled reports detailing jinsul ground troop formations from a base camp on Agillae-2. Our strategists have devised a way to safely air-drop agents behind enemy lines in order to disrupt the jinsul infantry’s leadership. Given the high concentration of jinsul battalions on Bastiar-6, that seems the ideal place to strike.

The fleets begin to close in and shift once more, each compensating and reacting to the active battles below. The Starfinder Fleet rushes over to aid Callion-2 as the Jinsul Fleet continues to push back into Bastiar-6.

Table GMs, the Ground Force Intel mission is closed, and the Paratrooper Strike mission in Part 2 is now unlocked.

Second Seekers (Luwazi Elsebo)

Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-

I'm OK with helping with a siege. Or our strength might lend themselves to this Paratrooper strike mission.


"With this new information, I think Skeeter is correct. Perhaps some work behind enemy lines is where we can have the most impact. I have been behind enemy lines before in this war."

Wayfinders

Male Ysoki Mechanic 10 (Spacefarer) SP 90 | HP 62 | RP 9; KAC 26, EAC 25; Fort +10, Ref +11, Will +7; Init +4; Moxie, DR 2/-; Spd 30 ft. climb 15 ft. Character sheet

"The siege defense seems like urgent to me but whatever you decide is good."

Second Seekers (Luwazi Elsebo)

Vesk Scholar Soldier 8 | SP 80/80 HP 62/62 | RP 10/10 | EAC 29; KAC 32; CMD 40 (+6 BR/Trip, +2 Repo) | Fort +9; Ref +6; Will +7 | DR: 9/- Res: 5 Fire/Cold/sonic - 10 Elec | Init: +4 | Perc: +9, SM: +1 | Speed 50ft | Active conditions:
Active Spells::
Def: Melee Attacks take 2d6 Electric when they successfully hit Dragon Gland - 1/1 | Ammo: HR 6/6

Valikar shrugged at Quirk's comment. "I'll handle it a siege or being tossed out of a ship. Jumping out of a ship sounds fun."

Exo-Guardians

Male CG vesk gladiator solarian 7 | SP 63/63 HP 45/55 | RP 7/7 | EAC 20; KAC 21 | Fort +7; Ref +2; Will +5 | Init: +4 | Perc: +4, SM: +4 | Speed 40ft | Active conditions: None.

Flameclaw nods. "Yes, let's take the fight to them!"

Vote for Paratrooper Strike. Although I do like the idea of siege defense for our next mission after that.

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk nods, saying through telepathy {I agree with the others. Getting behind the enemy lines sounds important. }

My vote would also be for Paratrooper Strike, with SIege Defense being a good potential next mission.


Another transmission alert comes across your screens. "Our pilots captured a jinsul ship and traced its flight coordinates to a secret command base hidden on Bastiar-3. The base is well defended, but destroying it will disable the jinsuls’ communications network. This mission calls for agents ready to storm jinsul defenses to win us a crucial advantage."

The Starfinder Fleet kicks on their thrusters rushing to Callion-2 as the Jinsul Fleet shifts further back into Bastiar-3

Table GMs, the Scout Hunt mission is closed, and the Trench Assault mission in Part 2 is now unlocked.

Second Seekers (Luwazi Elsebo)

Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-

Paratroop strike is the way to go!


VC Australia - WA

Venture-Captain Naiaj is barely audible over the roar of the starship engines and the din of battle surging on the surface of the planet below. “We’ve found a vulnerable site where several key jinsul officers direct their ground forces. We’ll airdrop you to the landing zone in less than a minute. Once you make it, find the officers and take them out! We’ll come back around for you in just a moment.”

The team readies to drop behind enemy lines. They check the parachutes provided and discuss their tactics.

Acquisitives

Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5

Quirk double checks his gear and readies himself for the drop.

"I've done some crazy things, but I have never jumped out of a perfectly good spacecraft with only a flimsy parachute to see me safely to the ground."

Exo-Guardians

Male CG vesk gladiator solarian 7 | SP 63/63 HP 45/55 | RP 7/7 | EAC 20; KAC 21 | Fort +7; Ref +2; Will +5 | Init: +4 | Perc: +4, SM: +4 | Speed 40ft | Active conditions: None.

Flameclaw is making sure that his small tentacled friend is securely stowed into one of the pouches on his armor. "It's okay, buddy. I'll make sure you get down there safely."


VC Australia - WA

The team manages to stay relatively well grouped as they drop into the humid jungle containing the enemy camp, beyond the active war zone.

Shortly after they land they see an approaching jinsul detachment that looks to consist of an officer and two guards.

Slide 8

You have one round to prepare before initiative and engagement.

Features: Green areas have light undergrowth, which functions as difficult terrain that provides concealment to prone creatures.
Plants and stumps provide cover, and each large tree is roughly 200 feet tall with smaller trees standing half that height.
The river is waist-deep, functioning as difficult terrain that provides cover against energy weapons to Medium or smaller creatures standing in the water.

Exo-Guardians

Male CG vesk gladiator solarian 7 | SP 63/63 HP 45/55 | RP 7/7 | EAC 20; KAC 21 | Fort +7; Ref +2; Will +5 | Init: +4 | Perc: +4, SM: +4 | Speed 40ft | Active conditions: None.

Before jumping, Flameclaw attunes to the dark energy of the cosmos.

As Flameclaw falls through the sky, the tentacled creature clings to him, screaming from within the protection of his environmental seals in either terror or exhilaration ... or both.

Upon landing Flameclaw looks around. "This place reminds me a lot of a park on Absalom Station, where I once hunted squoxes ..." As he sees the jinsul approaching, he says, "I'll take cover behind the tree and engage them ... You guys shoot at them from cover while I distract them."

He darts across the path, hiding behind one of the larger trees.

Stealth, sidereal influence: 1d20 + 6 + 1d6 ⇒ (19) + 6 + (1) = 26

The shadows seem to cling to his body as he moves.

Second Seekers (Luwazi Elsebo)

Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-

Skeeter moves to find cover and hides.

Stealth: 1d20 + 21 ⇒ (5) + 21 = 26


Quirk slips quietly into the water to await the jinsul, turning on his environmental protections and getting down low in the water to hide.

He readies his laser pistol.

stealth: 1d20 + 19 ⇒ (3) + 19 = 22

Wayfinders

Male Ysoki Mechanic 10 (Spacefarer) SP 90 | HP 62 | RP 9; KAC 26, EAC 25; Fort +10, Ref +11, Will +7; Init +4; Moxie, DR 2/-; Spd 30 ft. climb 15 ft. Character sheet

As the jinsuls approach Eki sneaks in the shrubs and patiently aims at enemies while laying prone.

Stealth: 1d20 + 10 ⇒ (18) + 10 = 28

Second Seekers (Luwazi Elsebo)

Vesk Scholar Soldier 8 | SP 80/80 HP 62/62 | RP 10/10 | EAC 29; KAC 32; CMD 40 (+6 BR/Trip, +2 Repo) | Fort +9; Ref +6; Will +7 | DR: 9/- Res: 5 Fire/Cold/sonic - 10 Elec | Init: +4 | Perc: +9, SM: +1 | Speed 50ft | Active conditions:
Active Spells::
Def: Melee Attacks take 2d6 Electric when they successfully hit Dragon Gland - 1/1 | Ammo: HR 6/6

Valikar stands there in the middle of their landing site, still trying to gather up the remnants of his parachute as the rest of the party scatters. He holds it in one arm and glances to either side. "I." They were all hidden at this point and he just lets out a growl that was probably a sigh. "Don't do subtle."

He chucks the parachute to the side and walks up towards the Jinsul, ysoki companion hunkered down behind his shoulder and clinging to his back. "Hey. Purple guys. I'm a little lost. Can I get directions?"


VC Australia - WA

As the rest of the team scatters to take advantage of the available cover, Valikar observes one of the jinsuls (Red) make some gestures and produce a glow usually associate with magic, before it also takes cover. The other two jinsuls move unnaturally fast into their positions, clearly ready for battle.

Initiative:

Bakoyo: 1d20 + 4 ⇒ (18) + 4 = 22
Eki: 1d20 + 4 ⇒ (2) + 4 = 6
Klysk: 1d20 + 3 ⇒ (17) + 3 = 20
Quirk: 1d20 + 8 ⇒ (17) + 8 = 25
Skeeter: 1d20 + 11 ⇒ (3) + 11 = 14
Valikar: 1d20 + 4 ⇒ (2) + 4 = 6
1d20 + 4 ⇒ (7) + 4 = 11

Round 1
Those in Bold may act

Quirk
Flameclaw
Klysk
Skeeter
Red
Yellow
Orange
Valikar
Eki

Act in any order within your section
Slide 8
Please make sure to specify weapon use, type of damage done, etc. It may also be useful to use an ooc comment at the bottom of your post to clarify the actions used. If you have reactions that are likely to be used or other provisional actions then feel free to post in spoilers so I can apply as appropriate.

Acquisitives

Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5

"What? They're coming from the other side?"

Quirk hustles out of the water and across the vegetation to find a target.

Once he notices the jinsul attempting to take cover, he shoots at one (orange).

Taking 10 on trick attack.

attack with laser pistol, aphelion: 1d20 + 12 ⇒ (2) + 12 = 14

magical fire damage with trick attack: 3d4 + 4 + 4d8 ⇒ (3, 2, 1) + 4 + (6, 3, 6, 6) = 31

Please note that Quirk's laser has the Seeking fusion. The seeking fusion causes an attack from a weapon to veer toward its target. This negates any miss chance caused by the target having concealment, though it has no effect on miss chances from other sources (and does not offset the miss chance from a target having total concealment).

Second Seekers (Luwazi Elsebo)

Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-

Skeeter will use his jetpack to go into the air. As he was hidden, he will use trick attack and fire on one of the jinsuls (Orange).

He will take 10 on his trick attack for CR 11. If the attack hits, that Jinsul will have to make DC 19 fort save or be staggered until the beginning of Skeeter's next turn.

attack vs EAC flat-footed: 1d20 + 12 ⇒ (4) + 12 = 16
fire damage laser corona pistol with trick attack: 2d4 + 3 + 4d8 ⇒ (3, 2) + 3 + (5, 8, 5, 8) = 34

Second Seekers (Luwazi Elsebo)

Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-

Skeeter is 15' up

Exo-Guardians

Male CG vesk gladiator solarian 7 | SP 63/63 HP 45/55 | RP 7/7 | EAC 20; KAC 21 | Fort +7; Ref +2; Will +5 | Init: +4 | Perc: +4, SM: +4 | Speed 40ft | Active conditions: None.

Flameclaw advances through the foliage around the tree, drawing his greataxe into his hand. He raises his other hand, and shadows seem to shimmer around the hand, extending out as a faint haze of darkness toward the spellcasting jinsul.

Graviton charge 1. Move action: Move 20 feet in difficult terrain and draw Greataxe. Standard Action: Gravity Hold stellar revelation to lift the red jinsul, who is just at the limit of my range. It gets a DC 17 fortitude save. I would hope this would eliminate its cover.


VC Australia - WA

GM Screen:

1d20 + 6 ⇒ (9) + 6 = 15

Quirk and Skeeter both move in toward the jinsuls, one shedding water, the other lifting off the ground, and fire at the same guard. Unfortunately, luck is on the jinsul's side as each shot narrowly misses.

Flameclaw has better luck, moving a little closer and exercising his own special abilities, he hears a slight squawk and a grunt as he lifts the jinsul leader off the ground.

Round 1 continued
Those in Bold may act

Quirk
Flameclaw
Klysk
Skeeter up 15ft
Red up 5ft
Yellow
Orange
Valikar
Eki

Act in any order within your section
Slide 8
Please make sure to specify weapon use, type of damage done, etc. It may also be useful to use an ooc comment at the bottom of your post to clarify the actions used. If you have reactions that are likely to be used or other provisional actions then feel free to post in spoilers so I can apply as appropriate.

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk will unfold his wings, moving up into the air in order to move towards the Jinsul without being impeded by the vegetation. Landing back on the ground, he aims his rifle at the same Jinsul that Quirk and Skeeter had targetted, firing a sonic blast.

Thunderstrike Sonic Rifle vs EAC: 1d20 + 8 ⇒ (9) + 8 = 17
Damage (Sonic): 1d10 + 7 ⇒ (8) + 7 = 15

Move Action: move to new position; Standard Action: ranged attack vs Orange.

.

Klysk's drone raises itself above the low foliage on its long, spider-like legs, aiming it's laser rifle at the Jinsul who had seemed to cast a spell. It then fires off a single shot, knowing that attempting another shot could reduce its accuracy on both.

Corona Laser Rifle vs EAC: 1d20 + 10 ⇒ (20) + 10 = 30 Crit Effect: Burn 1d6
Damage (Fire): 2d6 + 7 ⇒ (4, 4) + 7 = 15
Crit Damage (Fire): 2d6 + 7 ⇒ (5, 5) + 7 = 17 Total Damage: 32 Fire

Standard Action: ranged attack vs Red.


VC Australia - WA

The team may begin to wonder if the most targeted jinsul has a special ability or just amazing luck as yet another shot narrowly misses.

The lead jinsul, on the other hand, has the reverse luck and screams in pain as it is lashed by laser fire and left burning. They start to chant and the water vapour around Flameclaw starts to coalesce around the vesk and turn to acid. 9 acid damage + 5 acid damage at the end of your next turn.

Both the soldiers let loose a burst of automatic fire from their heavy guns.

Orange hits Klysk for 13 piercing.
Yellow hits Flameclaw and Eki for 18 piercing.

GM Screen:

burn damage, Red: 1d6 ⇒ 4

R vs Flameclaw EAC: 1d20 + 12 ⇒ (14) + 12 = 26
acid damage: 4d4 ⇒ (2, 2, 4, 1) = 9 [+5 acid end of target turn 1 round]

O vs Skeeter KAC: 1d20 + 15 ⇒ (3) + 15 = 18
O vs Klysk KAC: 1d20 + 15 ⇒ (16) + 15 = 31
O vs Eki KAC: 1d20 + 15 ⇒ (2) + 15 = 17
O vs Quirk KAC: 1d20 + 15 ⇒ (5) + 15 = 20
P damage: 1d12 + 7 ⇒ (6) + 7 = 13

Y vs Valikar KAC: 1d20 + 15 ⇒ (7) + 15 = 22
Y vs Flameclaw KAC: 1d20 + 15 ⇒ (11) + 15 = 26
Y vs Quirk KAC: 1d20 + 15 ⇒ (6) + 15 = 21
Y vs Eki KAC: 1d20 + 15 ⇒ (9) + 15 = 24
P damage: 1d12 + 7 ⇒ (11) + 7 = 18

Round 1 concludes, Round 2 commences
Those in Bold may act

Red -36 up 5ft, burning
Yellow
Orange
Valikar
Eki -18

Quirk
Flameclaw -27 (plus -5 end of turn)
Klysk -13
Skeeter up 15ft

Act in any order within your section
Slide 8
Please make sure to specify weapon use, type of damage done, etc. It may also be useful to use an ooc comment at the bottom of your post to clarify the actions used. If you have reactions that are likely to be used or other provisional actions then feel free to post in spoilers so I can apply as appropriate.

Exo-Guardians

Male CG vesk gladiator solarian 7 | SP 63/63 HP 45/55 | RP 7/7 | EAC 20; KAC 21 | Fort +7; Ref +2; Will +5 | Init: +4 | Perc: +4, SM: +4 | Speed 40ft | Active conditions: None.

No saving throw against this acid cloud thing?

Wayfinders

Male Ysoki Mechanic 10 (Spacefarer) SP 90 | HP 62 | RP 9; KAC 26, EAC 25; Fort +10, Ref +11, Will +7; Init +4; Moxie, DR 2/-; Spd 30 ft. climb 15 ft. Character sheet

Eki cries in pain and fires back at jinsul who shot him but fresh wounds make it hard to concentrate.
corona laser rifle vs. EAC, tracking: 1d20 + 11 ⇒ (1) + 11 = 12
fire damage: 2d6 + 7 ⇒ (5, 6) + 7 = 18

Second Seekers (Luwazi Elsebo)

Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-

He will use trick attack and fire on one the same jinsul (Orange).

He will take 10 on his trick attack for CR 11. If the attack hits, that Jinsul will have to be flat-footed until the end of next turn.

Laser Corona Pistol vs EAC: 1d20 + 12 ⇒ (19) + 12 = 31
Fire Damage with Trick Attack: 2d4 + 3 + 4d8 ⇒ (3, 2) + 3 + (6, 6, 5, 7) = 32


VC Australia - WA

Flameclaw is irritated by the bite of the acid.

Eki valiantly tries to return fire but one of the rounds that hit him is lodged in a particularly painful spot and causes his arm to jerk at the last moment, sending the laser stabbing into a nearby tree.

Skeeter has found new motivation and manages to bamboozle the closest jinsul, demonstrating near-perfect aim as he drills him with the laser from his pistol.

Round 1 concludes, Round 2 commences
Those in Bold may act

Red -36 up 5ft, burning
Yellow
Orange -32
Valikar
Eki -18

Quirk
Flameclaw -27 (plus -5 end of turn)
Klysk -13
Skeeter up 15ft

Act in any order within your section
Slide 8
Please make sure to specify weapon use, type of damage done, etc. It may also be useful to use an ooc comment at the bottom of your post to clarify the actions used. If you have reactions that are likely to be used or other provisional actions then feel free to post in spoilers so I can apply as appropriate.

Second Seekers (Luwazi Elsebo)

Vesk Scholar Soldier 8 | SP 80/80 HP 62/62 | RP 10/10 | EAC 29; KAC 32; CMD 40 (+6 BR/Trip, +2 Repo) | Fort +9; Ref +6; Will +7 | DR: 9/- Res: 5 Fire/Cold/sonic - 10 Elec | Init: +4 | Perc: +9, SM: +1 | Speed 50ft | Active conditions:
Active Spells::
Def: Melee Attacks take 2d6 Electric when they successfully hit Dragon Gland - 1/1 | Ammo: HR 6/6

"Well. So much for being neighborly." He stood in the road for a few moments, watching everyone trade weapons fire back and forth before deciding to finally act. Or maybe he was caught so off-guard by the inevitable fight he just didn't think to do anything.

It didn't matter, really. Now he was stomping his way along the forest path to where orange was hunkered down. As he got close his last step had him lifting up one magbooted foot, which he tried to slam down into the joint of one of the jinsul's legs.

Move to new location by Orange. Standard to attack it. I will step up and strike it if it tries to step away. And anything it does that could trigger an AoO I will react to!

Hammer Fist: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 1d4 + 21 ⇒ (2) + 21 = 23

AoO as needed:

Hammer Fist: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 1d4 + 21 ⇒ (3) + 21 = 24

Special effects in play!:

+1 to ranged attacks against anything he is in melee with!
He gets +2 to AC vs any ranged attacks while in melee
If his attack lands, he and anyone adjacent gets +1 AC vs Orange's melee attacks
If anyone hits him in melee they take the damage below!
Damage Shield: 2d6 ⇒ (6, 3) = 9

Exo-Guardians

Male CG vesk gladiator solarian 7 | SP 63/63 HP 45/55 | RP 7/7 | EAC 20; KAC 21 | Fort +7; Ref +2; Will +5 | Init: +4 | Perc: +4, SM: +4 | Speed 40ft | Active conditions: None.

Stat line updated. I was on my phone earlier, and can't update the profile from it.

Graviton Charge: 2

Flameclaw advances forward, pulling his solar weapon into his other hand. As he does so, he continues to concentrate, moving the jinsul leader 15 feet toward him.

Move & draw solar weapon. Standard: Gravity hold to levitate him 15 feet toward me, as indicated with the arrow. He does get a DC 17 Fortitude save


VC Australia - WA

GM Screen:

Fort save: 1d20 + 6 ⇒ (13) + 6 = 19
Reflex save: 1d20 + 8 ⇒ (5) + 8 = 13

Orange discovers their luck has changed as Valikar moves in and stomps down, causing significant damage.

Flameclaw readies to deal with the technomancer but feels his Gravity Hold slip and sees the jinsul land back on the ground, free to move once again.

Round 1 concludes, Round 2 commences
Those in Bold may act
+1 to ranged attacks against Orange

Red -36 burning (1d6)(+2 to reflex save)
Yellow
Orange -55
Valikar +2AC from ranged attacks, +1AC from Orange’s melee attacks, damage shield, AoO ready
Eki -18

Quirk
Flameclaw -32
Klysk -13
Skeeter up 15ft

Act in any order within your section
Slide 8
Please make sure to specify weapon use, type of damage done, etc. It may also be useful to use an ooc comment at the bottom of your post to clarify the actions used. If you have reactions that are likely to be used or other provisional actions then feel free to post in spoilers so I can apply as appropriate.

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Still aiming at the same Jinsul as before, Klysk will fire off two shots at it with his sonic rifle.

Thunderstrike Sonic Rifle vs EAC: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8
Thunderstrike Sonic Rifle vs EAC: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18
Damage (Sonic): 1d10 + 7 ⇒ (9) + 7 = 16

Full-Round Action: ranged full-attack against Orange.

.

Maintaining its aim on the spellcasting Jinsul, Klysk's drone will fire off two quick shots, trading precision for the chance of landing two hits against the leader of this group.

Corona Laser Rifle vs EAC: 1d20 + 10 - 6 ⇒ (16) + 10 - 6 = 20
Damage (Fire): 2d6 + 7 ⇒ (1, 3) + 7 = 11
Corona Laser Rifle vs EAC: 1d20 + 10 - 6 ⇒ (20) + 10 - 6 = 24 Crit Effect: Burn 1d6
Damage (Fire): 2d6 + 7 ⇒ (3, 1) + 7 = 11
Crit Damage (Fire): 2d6 + 7 ⇒ (5, 3) + 7 = 15 Total Damage: 26 Fire

Full-Round Action: ranged full-attack against Red.


First Seeker Elsebo pops up on your displays. "Starfinder hackers have recovered navigation routes for supply lines from a jinsul data center on Agillae-4. Using this information, we have identified vulnerable courier routes in the space surrounding Bastiar-6. The First Seekers need some skilled starship crews to choke the jinsuls’ resource pipelines."

The Starfinder fleet shifts overhead to close in on Callion-2 to scout as much as possible while the Jinsul fleet begins to close back in on Bastiar-6.

Table GMs, the Data Theft mission is closed, and the Sever Supply Line mission in Part 2 is now unlocked.


VC Australia - WA

Klysk once again demonstrates his drone is a more accurate shot. While the shirren grazes his target without damaging it, the drone confirms range and targeting with its first shot then drills into the jinsul technomancer with its follow up.

Suddenly all comms are blasted with some powerful jinsul transmissions.

Round 1 concludes, Round 2 commences
Those in Bold may act
+1 to ranged attacks against Orange
[ooc]
Red -73 burning (1d6)(+2 to reflex save)
Yellow
Orange -55
Valikar +2AC from ranged attacks, +1AC from Orange’s melee attacks, damage shield, AoO ready
Eki -18

Quirk
Flameclaw -32
Klysk -13
Skeeter up 15ft

Act in any order within your section
Slide 8
Please make sure to specify weapon use, type of damage done, etc. It may also be useful to use an ooc comment at the bottom of your post to clarify the actions used. If you have reactions that are likely to be used or other provisional actions then feel free to post in spoilers so I can apply as appropriate.

Acquisitives

Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5

Quirk fires at one of the jinsul (yellow).

to hit: 1d20 + 12 ⇒ (2) + 12 = 14

[ooc]will take 10 on trick attack for a total of 30]

magical fire damage with trick attack: 3d4 + 4 + 4d8 ⇒ (1, 3, 1) + 4 + (2, 6, 8, 5) = 30


VC Australia - WA

Quirk is feeling sluggish and it affects their aim, they fire at the jinsul facing Flameclaw but the shot goes wide. You posted while I was prepping :-)

GM Screen:

burning dmg: 1d6 ⇒ 4
reflex: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24

fire damage: 9d6 ⇒ (4, 5, 6, 2, 6, 4, 1, 1, 5) = 34 reflex DC20 half

O bite vs V's KAC: 1d20 + 18 - 4 ⇒ (12) + 18 - 4 = 26
P damage: 1d8 + 12 ⇒ (7) + 12 = 19
O leg vs V's KAC: 1d20 + 18 - 4 ⇒ (17) + 18 - 4 = 31
S damage: 2d6 + 12 ⇒ (6, 4) + 12 = 22

Y vs F's EAC: 1d20 + 18 - 4 ⇒ (8) + 18 - 4 = 22
E&F dmg: 3d4 + 12 ⇒ (4, 3, 1) + 12 = 20
Y vs F's EAC: 1d20 + 18 - 4 ⇒ (5) + 18 - 4 = 19
E&F dmg: 3d4 + 12 ⇒ (1, 3, 1) + 12 = 17

The technomancer jinsul takes some more fire damage before managing to control it. They lob something into the midst of the Starfinders, a quick glance reveals it is an old battery which then explodes doing significant damage to Quirk, Eki, and Klysk. 34 fire damage, DC20 reflex for half

The jinsul facing Valikar goes on the offensive biting and slashing with its leg blades before stepping away and equipping their lance. Though Valikar feels the impact of each blow, his armour holds up well, preventing any damage.

The other steps in toward Flameclaw while bringing up their lance and attacks twice. The first blow has good aim as well as momentum, the second glances off Flameclaw's armour. 20 electric & fire damage

Another jinsul soldier is seen approaching up the path.

Round 2 concludes, Round 3commences
Those in Bold may act
+1 to ranged attacks against Orange
[ooc]
Red -77
Yellow
Orange -55
Pink
Valikar +2AC from ranged attacks, +1AC from Orange’s melee attacks, damage shield, AoO ready
Eki -18 (34 fire damage – reflex for half)
—3--
Quirk (34 fire damage – reflex for half)
Flameclaw -52
Klysk -13 (34 fire damage – reflex for half)
Skeeter up 15ft

Act in any order within your section
Slide 8
Please make sure to specify weapon use, type of damage done, etc. It may also be useful to use an ooc comment at the bottom of your post to clarify the actions used. If you have reactions that are likely to be used or other provisional actions then feel free to post in spoilers so I can apply as appropriate.

Exo-Guardians

Male CG vesk gladiator solarian 7 | SP 63/63 HP 45/55 | RP 7/7 | EAC 20; KAC 21 | Fort +7; Ref +2; Will +5 | Init: +4 | Perc: +4, SM: +4 | Speed 40ft | Active conditions: None.

Graviton Charge: 3
Flameclaw advances up to the jinsul attacking him. The shadows swirling around him lash out, creating a vortex of dark energy that draws the jinsul nearer to him.

Move: Guarded Step. Standard: Blackhole (I *never* get to use that!). Pulling red and orange as indicated. They get a DC 17 Fortitude save to keep from being moved. If Valikar chooses to be pulled as well, I can move him so he's still in melee with both orange and red, so he can get a full attack next turn.

Unattuned

Wayfinders

Male Ysoki Mechanic 10 (Spacefarer) SP 90 | HP 62 | RP 9; KAC 26, EAC 25; Fort +10, Ref +11, Will +7; Init +4; Moxie, DR 2/-; Spd 30 ft. climb 15 ft. Character sheet

The Ysoki dives for cover but fireball still scorches him.
Ref save: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21 GM: slide 10 says "a PC can add a +2 bonus to any one saving throw while within the Scoured Stars.", so I'd better use that now

Corona laser rifle vs. orange +tracking: 1d20 + 11 ⇒ (11) + 11 = 22
fire damage: 2d6 + 7 ⇒ (2, 5) + 7 = 14

He stabilizes his weapon on ground. heavy bipod, moved action

Exo-Guardians

Male CG vesk gladiator solarian 7 | SP 63/63 HP 45/55 | RP 7/7 | EAC 20; KAC 21 | Fort +7; Ref +2; Will +5 | Init: +4 | Perc: +4, SM: +4 | Speed 40ft | Active conditions: None.

Remember that both Valikar and I provide +1 ranged from Coordinated Shot to any creature we threaten.

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Reflex: 1d20 + 9 ⇒ (9) + 9 = 18

Klysk is unable to move out of the way of the explosive blast. He then will fly up a short distance, before firing at the same Jinsul he had been targeting before.

Thunderstrike Sonic Rifle vs EAC (+CS): 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Damage (Sonic): 1d10 + 7 ⇒ (1) + 7 = 8

Flying towards the bottom of the map 15 feet, and up 10 feet. I can't access the map at the moment, so if someone could move my token it would be appreciated.

.

Klysk's drone, having established a good line of fire, will continue targeting the spellcasting Jinsul.
Corona Laser Rifle vs EAC: 1d20 + 10 ⇒ (17) + 10 = 27
Damage (Fire): 2d6 + 7 ⇒ (5, 5) + 7 = 17

Acquisitives

Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5

reflex: 1d20 + 11 ⇒ (13) + 11 = 24

Quirk manages to take cover from the blast. Evasion for 0 damage.

With that, Quirk charges down the path seeking a target. He aims his pistol and fires. Red.

to hit: 1d20 + 12 ⇒ (19) + 12 = 31
Taking 10 on trick attack for a total of 30.[/dice]

magical fire damage with trick attack: 3d4 + 4 + 4d8 ⇒ (2, 3, 3) + 4 + (3, 6, 4, 7) = 32

[ooc]I bumped the map. Sorry. I -think- I put it back to where it was supposed to be.

Second Seekers (Luwazi Elsebo)

Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-

Skeeter will fly closer, again trick attacking (auto for CR11) on Orange.

Die, jinsul scum!

Laser Corona vs EAC: 1d20 + 12 ⇒ (5) + 12 = 17
Fire Damage w TA: 2d4 + 3 + 4d8 ⇒ (2, 4) + 3 + (3, 1, 8, 6) = 27

Second Seekers (Luwazi Elsebo)

Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-

Orange should be flat-footed for the attack, and I forgot the plus 1. If it works, flat-footed until the start of my next round.


Skeeter reminds me, Red is most likely flat footed as well.

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