GM Crunch's Fires of Karamoss (Core) (Inactive)

Game Master Saving Cap'n Crunch

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Sovereign Court

Bandits of Immenwood | Before the Dawn

-.. --- -

Scarab Sages

Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

.:.:.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

An elderly scholar stumbles his way into the briefing chamber.

"Is this about my request for the front page of the next Chronicle?"

Sovereign Court

Bandits of Immenwood | Before the Dawn

No warm welcome awaits at the meeting place - you were summoned to the Grand Lodge grounds, and are now in a glorified basement of an outbuilding. This cold subterranean records hall is barely lit and deathly silent. In front of a heavy wooden door stands Venture-Captain Shevala Iorae, one of the Society’s premier experts on the ruined siege towers near Absalom. She waves and begins speaking eagerly as she approaches, the flame of her candle struggling against her pace.

“Hello! I’m sorry to summon you to such a bleak meeting space, but I’m gathering intelligence that I can really get only here. Come, you’ll have to see for yourselves.” Venture-Captain Iorae gestures toward the door behind her, saying, “Before we go in, tell me—do you know much about the Red Redoubt of Karamoss?” She gives Khellek a knowing look, obviously aware of his reputation.

Slides are up, with a picture of the VC.

Knowledge (arcana):
DC 20+:
Spoiler:
Karamoss was a wizard from Numeria known as the Machine Mage. He allegedly spent decades researching automatons inside the notorious technological dungeon known as Silver Mount, and was said to possess unparalleled mastery over all kinds of constructs and machines.
DC 25+:
Spoiler:
The red metal from which the Red Redoubt was constructed is called djezeteel, and has an enhancing effect on magic.
DC 30+:
Spoiler:
The robotic army that Karamoss used to attack Absalom is rumored to have been built within the siege tower itself, using forges powered by elemental energy from the Plane of Fire.

Knowledge (engineering):
DC 15+:
Spoiler:
The entire Red Redoubt was built in a single night out of a strange red skymetal alloy called djezeteel, said to have been invented by Karamoss himself.
DC 20+:
Spoiler:
Though the aboveground sections of the tower were destroyed, the underground levels seemed to be sound. As far as anyone knows, there could be dozens of unexplored levels below the surface.
DC 25+:
Spoiler:
Supplying power to the tower—and creating an army of constructs—would have required an immense amount of energy. The tower was likely equipped with a powerful energy source, possibly a massive Numerian power generator or some kind of magical reactor.

Knowledge (local):
DC 15+:
Spoiler:
The uppermost surviving levels of the Red Redoubt are considered relatively safe. Junior members of the Pathfinder Society are often run through obstacle courses here set up by their mentors.
DC 20+:
Spoiler:
One recent such excursion took an unexpected turn when a team of Pathfinder recruits stumbled into an undiscovered sublevel of the siege tower. Since then, Pathfinder Society activity in the area has increased dramatically.
DC 25+:
Spoiler:
Venture-Captain Shevala Iorae has led the new efforts to explore the Red Redoubt, and she has sent scouting teams into progressively deeper levels of the tower. For the last few days, Shevala has not left the Grand Lodge, instead remaining cloistered below in a darkened records room.

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

A tall, thin half-elf, dressed in a finely-tailored explorer's outfit, strides confidently into the room.

"Varian Jeggare is my name. I will be providing some of our arcane support for this mission."

He then nods to the (apparently) empty air, and clears his throat.

"If you would be so kind?"

So saying, a terrifying-looking demonic mask appears out of nowhere, and starts lazily floating around the room.

"That's Tanbaru. He's on... well... let's call it a voyage of self-discovery. For the moment at least, he is also my familiar."

Knowledge(Arcana): 1d20 + 17 ⇒ (16) + 17 = 33.

"Karamoss was a wizard from Numeria known as the Machine Mage. He allegedly spent decades researching automatons inside the notorious technological dungeon known as Silver Mount, and was said to possess unparalleled mastery over all kinds of constructs and machines.

The red metal from which the Red Redoubt was constructed is called djezeteel, and has an enhancing effect on magic.

The robotic army that Karamoss used to attack Absalom is rumored to have been built within the siege tower itself, using forges powered by elemental energy from the Plane of Fire.

I may need to rethink my usual spell selection!"

Knowledge(Engineering): 1d20 + 11 ⇒ (17) + 11 = 28.

The entire Red Redoubt was built in a single night out of a strange red skymetal alloy called djezeteel, said to have been invented by Karamoss himself.

Though the aboveground sections of the tower were destroyed, the underground levels seemed to be sound. As far as anyone knows, there could be dozens of unexplored levels below the surface.

Supplying power to the tower—and creating an army of constructs—would have required an immense amount of energy. The tower was likely equipped with a powerful energy source, possibly a massive Numerian power generator or some kind of magical reactor."

Knowledge(Local): 1d20 + 11 ⇒ (18) + 11 = 29.

"The uppermost surviving levels of the Red Redoubt are considered relatively safe. Junior members of the Pathfinder Society are often run through obstacle courses here set up by their mentors.

One recent such excursion took an unexpected turn when a team of Pathfinder recruits stumbled into an undiscovered sublevel of the siege tower. Since then, Pathfinder Society activity in the area has increased dramatically.

Venture-Captain Shevala Iorae has led the new efforts to explore the Red Redoubt, and she has sent scouting teams into progressively deeper levels of the tower. For the last few days, Shevala has not left the Grand Lodge, instead remaining cloistered below in a darkened records room."

Hopefully, those aren't my only good rolls for the scenario :-P


female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

dot...will post in a bit...

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle waves at Khellek and Varian as she jogs I tot he room late, as usual. ”Hi everybody! I’m Doodle,” the little blue haired gnome squeaks as she looks for a comfortable place to sit.

”I’m so excited to go on another adventure. Things had been really slow around the office. Hopefully we all have fun. Fighting constructs sounds hard though. Anyone know any good way to damage them?”

Scarab Sages

Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

"Well met everyone" An middle aged tian male approaches the group. "My name is Yen Jinsa Taishin. You can just call me Jinsa for short."

He looks at the group assembled so far. "Most of your names I have heard of, it is nice to finally meet you all in person"

"Metal men. Hmm. Maybe my cousin would have been a better fit. He is a bit better at hurting things."


female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

A lean female elf sneaks in, almost undetected. She looks around as she listens to the briefing and the mage's recollections of the subjects.

Lovely...machines. Not many weak spots to shove a rapier in on those. Might have to invest in a hammer or just fling rocks at them.will buy a morningstar...just in case

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

”Hey everyone! Sorry I am late. Oh hey Doodle and Khellek! “

For those who do not already know her, you see a tall, stately human woman with fiery blond hair, wearing scale armor and a cold iron scimitar on her belt.
She wears the symbol of Sarenrae clearly visible on a silver chain around her neck.

Oh, I am like sorry to be so rude. I am Lasaraleen.

Khellek - Lasaraleen can take shield other if you are concerned with playing up as the low end. But it seems like the DD can front line to some extent and Lasaleen can buff/heal.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Khellek takes ten where ever possible, so...arcana 30,engineering 30 and local 27. But Varen already beat me to it

The elderly scholar nods at Varian as the elf's knowledge is put on display. "Yes, yes... I think that is a pretty good summary of it." he agrees.

"The machine mage attacked Absalom back in 3637AR. The red redoubt is left over from that I believe."

So many DD's. Maybe I should have brought Prisim.

Sovereign Court

Bandits of Immenwood | Before the Dawn

Shevala nods approvingly at your wealth of knowledge. "I fear you may have to deal with some newly-minted mechanical soldiers, yes. But allow me to explain further."

The Venture-Captain opens the heavy wooden door into a cramped records room, eliciting a painful cry from inside, followed by curses in a strange language. The room is even darker than the hall outside, lit only by a few small candles. A sturdy wooden chair stands in the center of the room, on which writhes a curious creature. Long, rubbery arms spill over the sides of the chair and brush the floor, connecting to a torso covered in dirty green scales. Huge black eyes protrude over a drooping, sharp-toothed mouth that appears to close on only one side. The creature squints against the meager light from the hallway, shouting, “Shut it! Shut the blasted door!”

“Pathfinders,” Shevala says with exasperation, “may I present Marw.” She beckons you inside quickly so she can fulfill the creature's request.

Knowledge (dungeoneering) DC 16:
Marw is a choker, albeit horrifically mutated through some outside means.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

"That is the oddest choker I have ever heard about!" exclaims Khellek.

Then, remembering his manners, he offers a curt bow. "Good greetings Marw."

Sovereign Court

Bandits of Immenwood | Before the Dawn

Marw glares at Khellek as he looks the choker over. His skin is covered in hexagonal scales, unlike the usual rubbery coat of his people, and his eyes are massive and completely black.

"Among his peculiarities are above-average lexicon and great intelligence," Shevala adds. Marw turns his glare to her, prompting another sigh. "And until he sees fit to speak for himself more, I am forced to iterate some points. His tribe lives in a junkyard of a floor in the Red Redoubt - the Scrap Heap. Per his word, it has seen much more robot activity than usual of late, raiding parties dragging parts away and attacking when interfered with.

"Since we were recently put in contact when junior agents discovered his people there, we have discussed. He has provided a great deal of information on the siege tower in exchange for our help dealing with whatever issue plagues him. We think the constructs came from a lower level, known as the Forge. But there is little other information on it beyond logical guesses."

Scarab Sages

Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

"Are these construct outfitted for combat or are they just harvesters?" Jinsa asks

"Another thing, do you have any idea how to deactivate or render these things inoperable?"

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

”Hi there, Marw. I promise we will try to help you. Do you know how best to damage these constructs? Are they like golems? I met a golem once and I couldn’t do anything to hurt it. It shrugged off my claws real easy like.”

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Lasaraleen ponders the description with interest

”Does anyone else find it like totally odd to have robots and chokers together like this? Seems like a weird combination. I am just saying. Like it seems like robot people and choker people would come from different circles. “

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

"Which would be why Mawr here is asking for our assistance. The robots are taking his people, so I conclude he wishes for that to stop, and for us to be his instrument in making that happen." concludes the scholar.

Sovereign Court

Bandits of Immenwood | Before the Dawn

Marw doesn't have any wisdom regarding the robots and their specifics. "From his descriptions, there is a wide mix of different robots," Shevala chips in. "Mostly humanoid, with varying amounts of weaponry. You'd be better served figuring out their weak points in the fray than relying on my idle speculation."

"What's so odd? We're living where we gotta. Just turns out they were there first," the choker says to Lasaraleen. He turns from his reclining position to face those who are talking to him. "And my people aren't being taken, they're being rottin' fools. Only get hurt if we're in the way, though sometimes the statues are after a trove of metal right where we're holed up and we can't run. Can't even stop these few that come up to us, we're in no shape to take on the source on our lonesome. So I suppose you're my instrument if you say."

Sovereign Court

Bandits of Immenwood | Before the Dawn

"I need you to find out what’s going on within the Forge; if something is providing power to Karamoss’s robot foundries, it’s imperative that you deactivate that power source to prevent history from repeating itself," Shevala cuts off the choker again. "Of course, Marw here would also like us to ensure that whatever is scavenging in the Scrap Heap and endangering his people ceases to do so. Finally, please keep an eye out for anything of academic significance. The entire tower is a trove of historical data from one of the most fascinating periods in Absalom’s history! Bring me anything interesting that you can carry, and secure everything else so that future expeditions can study the artifacts in relative safety.

"I'm sorry I don't have much solid information to give you. Assuming a literal interpretation of the Forge's name, preparations against heat and flame might be in order. Barring any other questions, please take up to the rest of today to make any purchases or fine-tune magic as you see fit. Then Marw and his allies will take you where you need to go."

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Varian strokes his chin, and nods thoughtfully.

"I think I will need to make some changes to my regular spell selections..."

Scarab Sages

Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

"Of course. I am always looking for things that tie into history. As you say, you wouldn't it repeating itself." Jinsa says giving a slight bow.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

"These robots... I've heard some are resistant to normal weapons. Mawr... were your weapons effective against them at all?" asks the scholar.

Any particular checks to know what resistances a normal robot might have?

"Rest assured that securing any ancient documents will be the absolute top of my list of priorities" assures the elderly scholar.

"Though I may need to go and request some items from the stores.."


female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

Yes, any hint at a weakness would be ideal....I can't shove my dagger through hardened metal, but I can dislodge a cog or two...

Sovereign Court

Bandits of Immenwood | Before the Dawn

Khellek, in his storied wisdom, knows a thing or two about robots. Electricity is useful against such foes' metal hides. They are often insulated against most forms of damage, but fall before strong enough metal or a simply massive hit, which may shut them down for a crucial moment.

Most are vulnerable to electricity, have hardness (bypassed by adamantine and the like), and critical hits may stagger or stun them.

I'll give you some more time to sort before starting things off. Until tomorrow, maybe, or Monday considering it's still the weekend.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

"I don't have an adanantine weapon to lend anyone, unfortunately." sighs the scholar. "But if any of you had been thinking of investing in one, now would be an ideal time. That and electrical attacks."

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Varian nods.

"I foresee many Lightning Bolts and Summoned Bison in my immediate future..."

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

”I am more attuned to fire, but I can bring forth outsiders which can call lightning. “

Scarab Sages

Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

"Luckily, the blood of the blue dragon runs through my veins." Jinsa says as he causes electricity to run between his fingers.


female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

Don't worry about me....I'll be fine....hopefully....

Sovereign Court

Bandits of Immenwood | Before the Dawn

Your preparations made, you leave the Grand Lodge the next morning, before dawn can break and offend Marw's sensitive eyesight. He guides you to the Red Redoubt, not speaking outside of curt replies. At his shouting down a chasm, a pulley-based lift is drawn up to bring you to the Scrap Heap.

The plain of junked red metal quickly gives way to corridors of the same make. Along your trek down them, several other chokers pop up before hurrying along on their own business. Marw and the few who remain stop you at a heavy door that opens into another lift. "This goes to the Forge. We're not following you down," he says. "Couldn't do much to those things, don't know much of the place down below. So...good luck."

Any hours-per-level or similar such spells you want to fire off before going down? Mage Armor, perhaps?

Spellcasters:
Whether you draw your power from divine fealty, magic in your blood, or something else, it feels much closer to the fore. Any use of it begets an agreeable feeling, some sparks, and increased effect. Likely the presence of so much magic-enhancing djezeteel.

You get a +2 to caster level checks and concentration rolls.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Khellek eyes up the elevator. "At least it is better than climbing stairs. Let us hope it can take us back up at the end as well."

I've got some spells that will last an hour or two, but as we don't know how far we have to go, I might hold off using them just yet.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle decides that an elevator into the unknown would be the perfect time to cast a Mage Armor Spell. A shimmering silver sheen momentarily appears over Doodle before fading out of existence.

Mage Armor lasts for 8 hours.

Scarab Sages

Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

Jinsa cast Mage Armor, through his extend rod, and False Life.

Mage Armor will last 12 hours. False Life 1d10 + 6 ⇒ (3) + 6 = 9 temp HP for 6 hours

Sovereign Court

Bandits of Immenwood | Before the Dawn

The lift door slides shut and whisks you downwards at least several hundred feet. The trapezoidal chamber it opens into displays signs of recent vandalism. Battered red panels hang from single bolts, revealing exposed wires and structural supports. Glowing tubes flicker behind smashed translucent panes on the upper walls that intermittently emit showers of sparks. Opposite your northern elevator, a set of thick double doors stands in the room’s shortest side.

You are not alone! Standing on the ceiling of this room is a strange red robot. Humanoid in torso, its waist is more akin to the abdomen of a giant metal spider. From there extend three legs which nonchalantly stick to the ceiling. The sphere also houses many more robotic hands, smaller than its normal two but constantly moving like tendrils. Its head turns to face you.

“Hello. Are you designated as maintenance units? Maintenance request—please assist. Open Forge power core access doors.”

Picture of your new friend is in the slides. It is Large.

DC 20 Engineering or History:
This robot is issuing you commands as if it thought you were its own kind!

DC 20 Engineering:
This is a director robot, an overseer of many lesser automatons. While certainly a danger on their own, they are best at supporting their allies with repairs in the midst of combat, and can override the programming of hostiles to make new servitors.

You get one bit of information, plus one for every 5 by which you beat the DC.

Scarab Sages

Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

Knowledge History: 1d20 + 8 ⇒ (3) + 8 = 11

Jinsa looks up at the large robot. "No. I am not."

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Knowledge(Engineering): 1d20 + 11 ⇒ (14) + 11 = 25.

Varian raises an eyebrow, and smirks faintly, before replying:

"This unit is not designated as a maintenance drone, but is capable of helping to organise other units in its grouping to render assistance. Query: State designation of unit requesting assistance. Query: Is the requesting unit damaged, or is the only assistance required opening the door?"

Knowledge(Engineering): 1d20 + 11 ⇒ (16) + 11 = 27.

Special defenses and special attacks (beyond what the Robot type gives it, that is) would be what I am interested in.


female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

Merisiel looks on quizzically, not knowing how to react to the automaton's directions. She looks around, checking to make see if there is an off switch should the need arise.
perc: 1d20 + 13 ⇒ (9) + 13 = 22

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Khellek also examines the robot.
"Director robot requiring assistance?" he queries, trying to work out what the thing can do. "Most unusual. Ahh... where are forge power doors?"

As normal, takes ten for 31; Depending on what Varian knows, I'll likely go for weaknesses (beyond typical robots); and saves;

The scholar peers at the robot on the ceiling with interest.
"How do you stay up there, director?"

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle looks around, confused at the missives going back and forth from the group to the robot.

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Lasaraleen looks around to the people speaking and then to Doodle, gaining some reassurance that she is not the only one confused.

Um so like is it friendly? she whispers to Khellek.

Sovereign Court

Bandits of Immenwood | Before the Dawn

Weaknesses: None beyond those of normal robots. It is vulnerable to electricity, and must make a DC 15 Fortitude save upon being crit. Failure leaves it stunned for 1 round, success reduces this to being staggered.

Saves: Reflex is highest, followed by Will, then Fortitude.

Special Defenses: All-Around Vision, Hardness 10, Advanced Analytics (adds Intelligence modifier on all saves).

Special Attacks:
  • Electromagnetic Pulse (Ex): [Once per day, deals electricity damage to other robots or creatures with cybernetic implants, drains charges from technological items]
  • Grasping Tentacles (Ex): A director robot’s tentacles are primary attacks and have the grab special ability.
  • Override (Ex): [The director robot can take control of unaligned robots with a touch attack and Will save]
  • The robot walks down the wall and onto the floor to face you. It ignores Jinsa, replying to Varian first. "I am unable to ascertain your models, but it is not critical for the moment if you can open the doors. State your designations and dates of construction for later entry? I am unit Tig-0. My primary designation is oversight of Forge power control systems in service of Lord Karamoss." Tig-0 runs one tentacular hand over a damaged eye. "I have sustained damage, yes. As for how...ERROR: requested memory file corrupted. Self-diagnosis routine indicates negligible damage to memory drive and sensor arrays. Unknown origin. However, the primary concern is the doors. My memory can be fixed and updated with crucial information at the Forge power control station."

    Tig-0 moves on to Khellek. It looks at him as if he were a fool, proving his reputation only reaches so many. "Doors are directly behind me. However, it is possible others along our path may be similarly blocked. Our groups will thusly work together under my supervision. We must reach the main control station, as ordered. And I am able to traverse walls and ceilings with electromagnets built into my feet. Fortunately, they remain undamaged. Are your models not similarly equipped?" The robot tilts its head in as close to a bewildered expression as it can make. "This may prove problematic. But we must reach the main control station."

    Merisiel does not find such an easy way to deal with Tig-0, sadly. Looking at the indicated doors, she can tell they are blocked from the other side with massive amounts of rubble. They will need great strength or magic to fully open. On this side, a skymetal coffer lies amid the scrap. It holds several strange contraptions Khellek could likely puzzle out the uses of.

    Loot:
  • Flash Grenade
  • Timeworn Flashlight
  • Timeworn Brown Force Field
  • Two Zero Grenades
  • Sovereign Court

    Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

    Doodle thought she had figured out what the robot was getting at. ”Yes, Tig, we need to restore your memory. Help lead us toward the power control station so we can help.”

    Anyone able to work on those doors with a disable?

    Sovereign Court

    CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

    Lasaraleen shakes her head.

    Not really my thing, Doodle.

    I forgot to clarify earlier to Doodle and Khellek if they wanted the GMW and Shield other cast upon them yet. 9hr duration.

    But if we are expecting trouble, I can at least call upon Sarenrae to bless you Doodle and Khellek as well.

    Sovereign Court

    Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

    GMW would be spiffy!

    Sovereign Court

    Bandits of Immenwood | Before the Dawn

    "Yes, we are confirmed," Tig-0 nods to Doodle. "A signal calling for director units has reactivated me, though I do not yet know its purpose. I believe this use of the system was not authorized by Lord Karamoss. Nor do I know where he is. Do you have his location?"

    Disable Device won't cut it here - you'll need a Strength check, magic like knock, or something similar.

    Dark Archive

    Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
    knowledge take 10s:
    add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
    (Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

    Khellek has a look over the technology items with interest.
    "My designation is Khellek. My date of manufacture is mumble"

    I'd really appreciate the shield, GMW would be nice, but if I am plunking away with my crossbow, then we have a very serious problem on our hands.

    "None of our units are equipped with electromagnetic feet.." he explains to Tig.

    The scholar examines the doorway, wondering if there is a good way he can lever it open somehow.

    Engineering take ten for ... 31

    "Could you tell me about Lord Karamoss while we work on the door?" he asks, hopefully.

    Sovereign Court

    CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

    Lasaraleen casts the GMW on Doodle's spear and shield other on Khellek with long (9hr) duration.

    By the Dawn! Protect and guide us in this scrap heap!

    Lasaraleen prepares for whatever is next.

    Scarab Sages

    Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

    Nope, no knock for me

    Jinsa tries to find purchase on the door and tries to force it open.

    strength: 1d20 + 4 ⇒ (19) + 4 = 23 Not to bad on this one

    Sovereign Court

    Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

    Aid another strength check 1d20 + 5 ⇒ (14) + 5 = 19

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    Sovereign Court

    Bandits of Immenwood | Before the Dawn

    Hello and thank you for your interest! Please drop the following at your convenience, as usual:

    Player Name:
    Character Name:
    Class/Level:
    PFS #:
    Advancement Track:
    Day Job:

    The four of you who posted in Flaxseed have spots. I'll pick two more if there's that much interest, as many people as possible should get into Core games if they want to.

    Do let me know if you have anything out of the ordinary character-wise. Or if your schedule is at odds, and you'd rather not start right away. And of course, here's to having some fun together!

    Sovereign Court

    CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

    Player: GM Aarvid
    Character: Lasaraleen
    Character Level at start: 9 Cleric of Sarenrae
    Pathfinder Society Number: 9884-12
    Slow Track or Normal: Normal
    Day Job Roll: Astronomy: 1d20 + 9 ⇒ (13) + 9 = 22

    Thanks for picking this one up. :)

    Grand Lodge

    Male Human(I think) Gamer 20

    can i use a pregen? don't have a core player that high....i can bring in whatever the party needs....

    Grand Lodge

    Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

    Player Name: Luke_Parry
    Character Name: Varian Jeggare
    Class/Level: Wizard 7 (Conjuror)
    PFS #: 2847-40
    Advancement Track: Normal
    Day Job: Craft(Alchemy) 'Take 10' = 23 = 20gp.

    Scarab Sages

    Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

    Player Name: Zach D
    Character Name: Yen Jinsa Taishin
    Class/Level: Level 7 Dragon Disciple (I think it is up to date. I'll double check with when I get home)
    PFS #: 133462-23
    Advancement Track: Normal
    Day Job: N/A

    Sovereign Court

    Bandits of Immenwood | Before the Dawn

    I'm okay with a pregen. Welcome aboard!

    Also, who here has already played or run this? Not too concerned either way, though I might as well ask.

    Scarab Sages

    Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

    Played it Standard. Never ran it.

    Dark Archive

    Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
    knowledge take 10s:
    add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
    (Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

    I too would be keen to do this.
    Just need to level up to 6... SLOW progression on a core character...takes time.

    Player Name: B Viggers
    Character Name: Khellek the historian
    Class/Level: Bard-6
    PFS #:100387-16
    Advancement Track:SLOW
    Day Job: oratory take 10: 10 + 11 = 21
    Although if I have a reroll left at the end I might use that

    Grand Lodge

    Male Human(I think) Gamer 20

    ok...so based on party makeup so far, i'll either bring in a fighter type or a rogue....likely the former

    Grand Lodge

    Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

    True... but do we have anyone who can deal with traps?

    We *are* going to the Dungeon of the Machine Mage :-P

    Scarab Sages

    Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

    I could disarm a trap...once or twice ;P

    Grand Lodge

    Male Human(I think) Gamer 20

    i'm easy...rogue is no problem...was just thinking we don't have a frontliner...

    Dark Archive

    Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
    knowledge take 10s:
    add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
    (Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

    And I'm definitely no combat machine. Skill checks, no problem - at least if they are knowledge skills. Combat... just pithy remarks really.

    Scarab Sages

    Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

    Khelleck, your remarks are make some of the combats more interesting.

    Sovereign Court

    Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

    Player Name: Gerald
    Character Name: Doodlevain ‘Doodle’ Montafescue
    Class/Level: Wizard 5/ DD 3
    PFS #: 12445-15
    Advancement Track: Normal
    Day Job: Craft(Alchemy) 1d20 + 6 ⇒ (17) + 6 = 23

    Sovereign Court

    Bandits of Immenwood | Before the Dawn

    Looks to me as if we have an APL of 7 (rounded down from 7 and 1/3), so it'll be high tier with 4-player adjustment. I'll make an introductory post shortly so you can say hi and make Knowledge checks. But I may be out for the rest of the day.

    Sovereign Court

    Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

    Oh, I have played this scenario in classic, but other than the name, I don’t recall anything about it.

    Dark Archive

    Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
    knowledge take 10s:
    add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
    (Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

    I have also played it in classic, but it was several years ago, and recall little if any of it.

    Sovereign Court

    CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

    Ditto with Khellek

    Grand Lodge

    Male Human(I think) Gamer 20

    Merisiel it is then....

    Dark Archive

    Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
    knowledge take 10s:
    add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
    (Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

    I'll be buying
    1xlesser metamagic rod of extend spell. (3000gp)
    1xcloak of resistance +2 (4000gp)

    I'll also use my Master Librarian FJC boon for some potions (600gp worth). Probably resist energy.
    1 at level 7 (longer duration and 20 points of resistance)
    2 at level 1

    (or if others have a good way to give the party some fire resistance and have better suggestions, sing out now)

    Dark Archive

    Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
    knowledge take 10s:
    add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
    (Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

    So... two dragon disciplies... either of you into melee?

    When push comes to shove, I can stick an extended heroism on you if you like for an extra +2 to hit. Of course that might be helpful for the lovely Merisiel as well.

    My general tactic is to inspire and then plug away with crossbow, or provide spot healing. However with Lasaraleen around, probably little need for my healing (although the bonus damage I contribute directly is close to zero).

    Sovereign Court

    Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

    I can melee a bit, but I’m not great at it. I’ve got heroism in my spells, so I’ll definitely keep that active. Doodle has only fought with her claws and bite before, though. Anyone have an extra magical weapon or the ability to cast magic weapon or greater magic weapon?

    Scarab Sages

    Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

    I can melee. Not like a true fighter. But can do in a pinch. I usually cast mage armor and false life to bolster myself a bit. If you are relying on my for melee though. I may pick up a weapon. Only have 5 rounds of claws.

    I will go ahead and pick up a +1 heavy mace.

    Sovereign Court

    CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

    Lasaraleen can bring GMWpn for Doodle

    Unfortunately community resist fire does not appear to be core. But she has one resist energy she usually preps. Fire does not bother her much but acid or electrical can.

    She can front line as more of a blocker and shield than attacker. Unless she has time to buff.

    Dark Archive

    Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
    knowledge take 10s:
    add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
    (Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

    So it sounds like damage dealing may be our biggest problem.

    I can do a regular magic weapon once a day (special ability, not a spell), as well if that helps.

    Sovereign Court

    Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

    Anyone have like 1500 gold Doodle could borrow? I’ll pay you back after the scenario if so.

    I’ve got about 1500, and I think I should buy an adamantine spear. If I could get a GMW cast it on, I might be able to do enough damage to keep us up while the rest of you chip away at it.

    Sovereign Court

    CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

    Unfortunately, Lasaraleen is close to broke from her last purchase. She will prep the GMW for Doodle. She has a mundane adamantine scimitar - but it is size medium.

    Scarab Sages

    Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

    Make that a +1 Adamantine Heavy Mace. Fogot, we may have to get by hardness eventually.

    I have resist energy as well, so I can cover myself if needed.

    Dark Archive

    1 person marked this as a favorite.
    Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
    knowledge take 10s:
    add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
    (Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

    1500gp I can loan you.

    Grand Lodge

    Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

    Alright, so, by the looks of things, we are an APL 7.333333 party, which means playing up to Tier 8-9, with the four player adjustment...?

    Sovereign Court

    Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

    Okay, I can buy an Adamantine spear with the 1500 from Khellek and the 1500 I currently have.

    Sovereign Court

    Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

    Oh, I also have resist energy on my known spell list, so I can cast it a few times myself.

    Sovereign Court

    Bandits of Immenwood | Before the Dawn

    I put up an overland map of sorts, showing about where you are. That and a loot sheet for the goodies you'll be finding. Disable Device will work on this door, but does anyone have an e-pick?

    Dark Archive

    1 person marked this as a favorite.
    Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
    knowledge take 10s:
    add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
    (Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

    Anyone else having flashbacks to a certainly sleepy VC. I hope tig isn't going to barge into every encounter.

    On the plus side, we are not very tanky, and it probably is, so having Tig go in first may work out to our advantage.

    Sovereign Court

    Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10
    Khellek the historian wrote:

    Anyone else having flashbacks to a certainly sleepy VC. I hope tig isn't going to barge into every encounter.

    On the plus side, we are not very tanky, and it probably is, so having Tig go in first may work out to our advantage.

    Yep. If Tig can’t sponge, I see a lot of hit and run attacks coming from us!

    Sovereign Court

    Bandits of Immenwood | Before the Dawn

    From what Khellek knows about director robots, Tig would make an excellent sponge! However, they're usually loath to do so. Considering how they often have subservient units under their command, like now. Right?

    Also, feel free to cast Heroism and the like. Maybe not rounds/level spells, though, unless you don't want to try talking with the azers.

    Dark Archive

    Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
    knowledge take 10s:
    add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
    (Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

    I can do some extended heroisms if you like. If Doodle can do herself, I can do myself and Yeb. Las, do you want one, or are you going to try and stay out of melee?

    Sovereign Court

    CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

    She will try to stay out of melee with these guys. But if we have more casters than blockers she can buff and enter. She is fine either way if another will be more likely to front-line.

    Dark Archive

    Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
    knowledge take 10s:
    add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
    (Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

    It's an unusual group, Las as the only "pure" caster and her a cleric. Her primary blasts (fire) are unlikely to be that helpful here I'm guess.

    No pure Melee. but some okay ACs.

    Sovereign Court

    Bandits of Immenwood | Before the Dawn

    Feel free to load up on buffs without fear of detection. You'll be making the first move (if you're starting with an attack). If anyone wants to move much closer without instantly going to a surprise round, then you'll have to roll Stealth.

    Sovereign Court

    Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

    Doodle will cast Heroism, which should last 80 minutes.

    Sovereign Court

    Bandits of Immenwood | Before the Dawn

    Chronicles are nearly done, but it's been a while since I've done 1E, so I have some questions. We were playing up with 4-player adjustment, so do the 5-6 characters get out-of-tier gold? I'm not sure if they get the 8-9 tier items either.

    Also, Grimdog, please put down character information for whoever will receive this Chronicle. Another question; would I write that sheet as a 5-6 or a 5 playing up like we did?

    Grand Lodge

    Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

    We played high tier, so everyone gets high tier item access.

    People *out* of tier, get out of tier gold.

    Since a pregen was played, it is either applied to a level 1 PC, or held in escrow until the relevant PC hits the level of the pregen - in this case, 8, at which point, they get high tier gold.

    Sovereign Court

    Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

    That was a really fun scenario I hadn’t played in a long time. Thanks for running it, GM! I had a blast!


    female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

    yes, saving it for my toon to hit lvl 8...he just hit 2....*groan*

    Sovereign Court

    Bandits of Immenwood | Before the Dawn

    It is a fun scenario! I kind of wish it was a little more difficult, but that's my perspective from having run it twice and without playing.

    Anyway, most Chronicles are here. Do let me know if I got anything wrong. Merisiel, toss me your character's number and faction and I'll get yours up too.

    Edit: Khellek, you were marked as non-Core, did you know about that? I've given up on it getting that fixed for one of my characters (who will be playing with Khellek in the special), so let me know if that's all right.

    Dark Archive

    Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
    knowledge take 10s:
    add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
    (Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

    That looks fine, many thanks.

    Are you happy with me adding hte purchases
    I'll be buying
    1xlesser metamagic rod of extend spell. (3000gp)
    1xcloak of resistance +2 (4000gp)

    to it, or would you prefer to do that?

    Thanks for the game everyone!


    female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

    Theron Randallas...125048-10

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