GM Crunch's Fires of Karamoss (Core) (Inactive)

Game Master Saving Cap'n Crunch

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Sovereign Court

Bandits of Immenwood | Before the Dawn

Hello and thank you for your interest! Please drop the following at your convenience, as usual:

Player Name:
Character Name:
Class/Level:
PFS #:
Advancement Track:
Day Job:

The four of you who posted in Flaxseed have spots. I'll pick two more if there's that much interest, as many people as possible should get into Core games if they want to.

Do let me know if you have anything out of the ordinary character-wise. Or if your schedule is at odds, and you'd rather not start right away. And of course, here's to having some fun together!

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Player: GM Aarvid
Character: Lasaraleen
Character Level at start: 9 Cleric of Sarenrae
Pathfinder Society Number: 9884-12
Slow Track or Normal: Normal
Day Job Roll: Astronomy: 1d20 + 9 ⇒ (13) + 9 = 22

Thanks for picking this one up. :)

Grand Lodge

Male Human(I think) Gamer 20

can i use a pregen? don't have a core player that high....i can bring in whatever the party needs....

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Player Name: Luke_Parry
Character Name: Varian Jeggare
Class/Level: Wizard 7 (Conjuror)
PFS #: 2847-40
Advancement Track: Normal
Day Job: Craft(Alchemy) 'Take 10' = 23 = 20gp.

Scarab Sages

Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

Player Name: Zach D
Character Name: Yen Jinsa Taishin
Class/Level: Level 7 Dragon Disciple (I think it is up to date. I'll double check with when I get home)
PFS #: 133462-23
Advancement Track: Normal
Day Job: N/A

Sovereign Court

Bandits of Immenwood | Before the Dawn

I'm okay with a pregen. Welcome aboard!

Also, who here has already played or run this? Not too concerned either way, though I might as well ask.

Scarab Sages

Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

Played it Standard. Never ran it.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

I too would be keen to do this.
Just need to level up to 6... SLOW progression on a core character...takes time.

Player Name: B Viggers
Character Name: Khellek the historian
Class/Level: Bard-6
PFS #:100387-16
Advancement Track:SLOW
Day Job: oratory take 10: 10 + 11 = 21
Although if I have a reroll left at the end I might use that

Grand Lodge

Male Human(I think) Gamer 20

ok...so based on party makeup so far, i'll either bring in a fighter type or a rogue....likely the former

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

True... but do we have anyone who can deal with traps?

We *are* going to the Dungeon of the Machine Mage :-P

Scarab Sages

Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

I could disarm a trap...once or twice ;P

Grand Lodge

Male Human(I think) Gamer 20

i'm easy...rogue is no problem...was just thinking we don't have a frontliner...

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

And I'm definitely no combat machine. Skill checks, no problem - at least if they are knowledge skills. Combat... just pithy remarks really.

Scarab Sages

Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

Khelleck, your remarks are make some of the combats more interesting.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Player Name: Gerald
Character Name: Doodlevain ‘Doodle’ Montafescue
Class/Level: Wizard 5/ DD 3
PFS #: 12445-15
Advancement Track: Normal
Day Job: Craft(Alchemy) 1d20 + 6 ⇒ (17) + 6 = 23

Sovereign Court

Bandits of Immenwood | Before the Dawn

Looks to me as if we have an APL of 7 (rounded down from 7 and 1/3), so it'll be high tier with 4-player adjustment. I'll make an introductory post shortly so you can say hi and make Knowledge checks. But I may be out for the rest of the day.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Oh, I have played this scenario in classic, but other than the name, I don’t recall anything about it.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

I have also played it in classic, but it was several years ago, and recall little if any of it.

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Ditto with Khellek

Grand Lodge

Male Human(I think) Gamer 20

Merisiel it is then....

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

I'll be buying
1xlesser metamagic rod of extend spell. (3000gp)
1xcloak of resistance +2 (4000gp)

I'll also use my Master Librarian FJC boon for some potions (600gp worth). Probably resist energy.
1 at level 7 (longer duration and 20 points of resistance)
2 at level 1

(or if others have a good way to give the party some fire resistance and have better suggestions, sing out now)

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

So... two dragon disciplies... either of you into melee?

When push comes to shove, I can stick an extended heroism on you if you like for an extra +2 to hit. Of course that might be helpful for the lovely Merisiel as well.

My general tactic is to inspire and then plug away with crossbow, or provide spot healing. However with Lasaraleen around, probably little need for my healing (although the bonus damage I contribute directly is close to zero).

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

I can melee a bit, but I’m not great at it. I’ve got heroism in my spells, so I’ll definitely keep that active. Doodle has only fought with her claws and bite before, though. Anyone have an extra magical weapon or the ability to cast magic weapon or greater magic weapon?

Scarab Sages

Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

I can melee. Not like a true fighter. But can do in a pinch. I usually cast mage armor and false life to bolster myself a bit. If you are relying on my for melee though. I may pick up a weapon. Only have 5 rounds of claws.

I will go ahead and pick up a +1 heavy mace.

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Lasaraleen can bring GMWpn for Doodle

Unfortunately community resist fire does not appear to be core. But she has one resist energy she usually preps. Fire does not bother her much but acid or electrical can.

She can front line as more of a blocker and shield than attacker. Unless she has time to buff.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

So it sounds like damage dealing may be our biggest problem.

I can do a regular magic weapon once a day (special ability, not a spell), as well if that helps.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Anyone have like 1500 gold Doodle could borrow? I’ll pay you back after the scenario if so.

I’ve got about 1500, and I think I should buy an adamantine spear. If I could get a GMW cast it on, I might be able to do enough damage to keep us up while the rest of you chip away at it.

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Unfortunately, Lasaraleen is close to broke from her last purchase. She will prep the GMW for Doodle. She has a mundane adamantine scimitar - but it is size medium.

Scarab Sages

Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

Make that a +1 Adamantine Heavy Mace. Fogot, we may have to get by hardness eventually.

I have resist energy as well, so I can cover myself if needed.

Dark Archive

1 person marked this as a favorite.
Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

1500gp I can loan you.

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Alright, so, by the looks of things, we are an APL 7.333333 party, which means playing up to Tier 8-9, with the four player adjustment...?

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Okay, I can buy an Adamantine spear with the 1500 from Khellek and the 1500 I currently have.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Oh, I also have resist energy on my known spell list, so I can cast it a few times myself.

Sovereign Court

Bandits of Immenwood | Before the Dawn

I put up an overland map of sorts, showing about where you are. That and a loot sheet for the goodies you'll be finding. Disable Device will work on this door, but does anyone have an e-pick?

Dark Archive

1 person marked this as a favorite.
Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Anyone else having flashbacks to a certainly sleepy VC. I hope tig isn't going to barge into every encounter.

On the plus side, we are not very tanky, and it probably is, so having Tig go in first may work out to our advantage.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10
Khellek the historian wrote:

Anyone else having flashbacks to a certainly sleepy VC. I hope tig isn't going to barge into every encounter.

On the plus side, we are not very tanky, and it probably is, so having Tig go in first may work out to our advantage.

Yep. If Tig can’t sponge, I see a lot of hit and run attacks coming from us!

Sovereign Court

Bandits of Immenwood | Before the Dawn

From what Khellek knows about director robots, Tig would make an excellent sponge! However, they're usually loath to do so. Considering how they often have subservient units under their command, like now. Right?

Also, feel free to cast Heroism and the like. Maybe not rounds/level spells, though, unless you don't want to try talking with the azers.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

I can do some extended heroisms if you like. If Doodle can do herself, I can do myself and Yeb. Las, do you want one, or are you going to try and stay out of melee?

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

She will try to stay out of melee with these guys. But if we have more casters than blockers she can buff and enter. She is fine either way if another will be more likely to front-line.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

It's an unusual group, Las as the only "pure" caster and her a cleric. Her primary blasts (fire) are unlikely to be that helpful here I'm guess.

No pure Melee. but some okay ACs.

Sovereign Court

Bandits of Immenwood | Before the Dawn

Feel free to load up on buffs without fear of detection. You'll be making the first move (if you're starting with an attack). If anyone wants to move much closer without instantly going to a surprise round, then you'll have to roll Stealth.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle will cast Heroism, which should last 80 minutes.

Sovereign Court

Bandits of Immenwood | Before the Dawn

Chronicles are nearly done, but it's been a while since I've done 1E, so I have some questions. We were playing up with 4-player adjustment, so do the 5-6 characters get out-of-tier gold? I'm not sure if they get the 8-9 tier items either.

Also, Grimdog, please put down character information for whoever will receive this Chronicle. Another question; would I write that sheet as a 5-6 or a 5 playing up like we did?

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

We played high tier, so everyone gets high tier item access.

People *out* of tier, get out of tier gold.

Since a pregen was played, it is either applied to a level 1 PC, or held in escrow until the relevant PC hits the level of the pregen - in this case, 8, at which point, they get high tier gold.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

That was a really fun scenario I hadn’t played in a long time. Thanks for running it, GM! I had a blast!


female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

yes, saving it for my toon to hit lvl 8...he just hit 2....*groan*

Sovereign Court

Bandits of Immenwood | Before the Dawn

It is a fun scenario! I kind of wish it was a little more difficult, but that's my perspective from having run it twice and without playing.

Anyway, most Chronicles are here. Do let me know if I got anything wrong. Merisiel, toss me your character's number and faction and I'll get yours up too.

Edit: Khellek, you were marked as non-Core, did you know about that? I've given up on it getting that fixed for one of my characters (who will be playing with Khellek in the special), so let me know if that's all right.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

That looks fine, many thanks.

Are you happy with me adding hte purchases
I'll be buying
1xlesser metamagic rod of extend spell. (3000gp)
1xcloak of resistance +2 (4000gp)

to it, or would you prefer to do that?

Thanks for the game everyone!


female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

Theron Randallas...125048-10

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